History Main / BiggerOnTheInside

28th May '17 4:40:04 PM nombretomado
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* The Wrestling/{{WWE}} ring seems to be this way as seen in the 2009 "Little People's Court" episode of ''WWERaw'' where Wrestling/TripleH and Wrestling/ShawnMichaels went underneath the ring, only to find a corridor and a courtroom full of dwarves. It might also explain the various times TheUndertaker and Wrestling/{{Kane}} have crept their way through the ring, dragging their victims through the hole and into the fires of Hell.

to:

* The Wrestling/{{WWE}} ring seems to be this way as seen in the 2009 "Little People's Court" episode of ''WWERaw'' ''Wrestling/WWERaw'' where Wrestling/TripleH and Wrestling/ShawnMichaels went underneath the ring, only to find a corridor and a courtroom full of dwarves. It might also explain the various times TheUndertaker Wrestling/TheUndertaker and Wrestling/{{Kane}} have crept their way through the ring, dragging their victims through the hole and into the fires of Hell.
24th May '17 7:18:34 PM ninjadude853
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* ''Literature/HereticalEdge'': Heretics make frequent use of magically created pocket dimensions to store weapons, supplies, and contain large rooms and buildings in smaller areas. They stole the knowledge necessary to do this from a race of [[GadgeteerGenius Hephaesetical]] pixies.
24th May '17 2:46:43 PM AthenaBlue
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** As is the phone-booth time machine of ''Inspector Spacetime'', a ''Doctor Who'' parody.

to:

** As is the phone-booth time machine of ''Inspector Spacetime'', ''JustForFun/InspectorSpacetime'', a ''Doctor Who'' parody.



* The final scene of [[Recap/DoctorWhoS35E11HeavenSent "Heaven Sent"]] reveals that this trope also applies to [[spoiler: the Doctor's Confession Dial]], in which all previous scenes of that episode take place.

to:

* The final scene of [[Recap/DoctorWhoS35E11HeavenSent "Heaven Sent"]] reveals that this trope also applies to [[spoiler: the [[spoiler:the Doctor's Confession Dial]], in which all previous scenes of that episode take place.



* The heroes of ''Manga/JoJosBizarreAdventure'' Part 5 use a turtle. Yes, a turtle. Its Stand ability, Mr. President, allows people to enter a separate space within its shell. It's got a fridge and a bathroom in there, too, something which the characters [[LampshadeHanging comment on]].
* ''Manga/MahouSenseiNegima''
** Kaede has one of these inside her InvisibilityCloak. You put it over your head, it collapses onto the ground and vanishes, and you find yourself in a comfortably large house.
** The same holds true for Evangeline's Resort.
** As are the Gateports in Mundus Magicus.
* Somewhat parodied in ''Manga/OuranHighSchoolHostClub'', when they went over to Haruhi's house, or at least the dream before it. Haruhi in the dream was about to open a closet, and Tamaki tried to cheer up the rest of the group, and probably himself, by saying "Inside that closet must be an infinite space"
* ''Anime/TenchiMuyo''
** Washuu's laboratory. It's accessed through a doorway under the stairs at Tenchi's house, but WordOfGod says the laboratory covers ''five planets''.
** Jurai's treeships generate pocket dimensions as living space for their crew. Which tend to include vast forests.
** In the TV-series, ''Anime/TenchiUniverse'', she gives the bathroom the same treatment. Apparently, they decided that the floating, bubbled, hot-springs ''island'' from the OVA[[note]]The OAV version of the hot-springs was never given an on-screen explanation, having appeared between episodes and before Washu's introduction. [[AllThereInTheManual It was actually]] ''[[AllThereInTheManual Ryoko]]'' [[AllThereInTheManual who made it.]] She is Washu's daughter, after all.[[/note]] was a tad too showy.
* Lala of ''Manga/ToLoveRu'' seems to be able to do this, turning a closet into a mid-sized lab, expanding an already existing room to 5 times normal, while someone was in it, and later building a three bedroom flat on top of the main character's house.



* Gluttony's stomach in ''Manga/FullMetalAlchemist''. ItMakesSenseInContext. [[spoiler: [[BigBad Father]] wanted to make a quick and cheap access to the GateOfTruth... And created [[BottomlessPits a more or less bottomless]] PocketDimension instead.]]
* The peach sennin's table-top garden box in ''Manga/InuYasha'', where all his "disciples" live and work. Also Yourei-Taisei's home is both a small shack under a bridge and a massive paradise. And of course, there's [[spoiler: Naraku, who was bleeding gigantic voids after he first absorbed Moryoumaru and whose body was the second to last battleground. The actual last battleground also counts, as it was the inside of the Shikon no Tama itself.]]

to:

* The [[YearInsideHourOutside Hyperbolic Time Chamber]] from ''Manga/DragonBall'' is a seemingly-infinite WhiteVoidRoom that fits neatly inside Kami's Lookout.
* ''Manga/FullmetalAlchemist'':
Gluttony's stomach in ''Manga/FullMetalAlchemist''.stomach. ItMakesSenseInContext. [[spoiler: [[BigBad [[spoiler:[[BigBad Father]] wanted to make a quick and cheap access to the GateOfTruth... And and created [[BottomlessPits a more or less bottomless]] PocketDimension instead.]]
* The peach sennin's table-top garden box in ''Manga/InuYasha'', where all his "disciples" live and work. Also Yourei-Taisei's home is both a small shack under a bridge and a massive paradise. And of course, there's [[spoiler: Naraku, who was bleeding gigantic voids after he first absorbed Moryoumaru and whose body was the second to last battleground. The actual last battleground also counts, as it was the inside of the Shikon no Tama itself.
]]



* The title MobileSuitHuman of ''Manga/KemekoDeluxe''
* The Death Room in ''Manga/SoulEater'', at least in the anime. It definitely has walls (which look like the sky complete with clouds, and can be broken) but the distance to them differs dramatically when Asura and Shinigami fight.
* In ''Anime/HowlsMovingCastle'', the castle's door links to buildings that are sometimes smaller than the castle's size.
* The [[YearInsideHourOutside Hyperbolic Time Chamber]] from Manga/DragonBall is a seemingly-infinite WhiteVoidRoom that fits neatly inside Kami's Lookout.

to:

* The title MobileSuitHuman of ''Manga/KemekoDeluxe''
* The Death Room in ''Manga/SoulEater'', at least in the anime. It definitely has walls (which look like the sky complete with clouds, and can be broken) but the distance to them differs dramatically when Asura and Shinigami fight.
* In ''Anime/HowlsMovingCastle'', ''Manga/GugureKokkurisan'' there's Inugami's dog house, thanks to his powers. On the castle's door links to buildings that are sometimes smaller than outside it's a typical small shoddy dog house. On the castle's size.
* The [[YearInsideHourOutside Hyperbolic Time Chamber]] from Manga/DragonBall is a seemingly-infinite WhiteVoidRoom that fits neatly
inside Kami's Lookout.it's a giant fancy bedroom, [[SingleTargetSexuality full of merchandise of his beloved Kohina]].



** Nyarko mail-orders a device called the Anywhere Dial, a ShoutOut to the magical door in ''Howl's Moving Castle'' (mentioned above). The Dial is attached to a closet in Mahiro's house to give Nyarko, Cuuko, and Hasta their own bedrooms since, before then, they'd been crashing in his living room. Notably, while Cuuko and Hasta seem to only have bedrooms, Nyarko almost seems to have her own house in there, complete with a kitchen and bathroom (and since it's [[LovableSexManiac Nyarko]], it looks halfway between a regular home and a LoveHotel).

to:

** Nyarko mail-orders a device called the Anywhere Dial, a ShoutOut to the magical door in ''Howl's Moving Castle'' (mentioned above).below). The Dial is attached to a closet in Mahiro's house to give Nyarko, Cuuko, and Hasta their own bedrooms since, before then, they'd been crashing in his living room. Notably, while Cuuko and Hasta seem to only have bedrooms, Nyarko almost seems to have her own house in there, complete with a kitchen and bathroom (and since it's [[LovableSexManiac Nyarko]], it looks halfway between a regular home and a LoveHotel).



* In ''Anime/HowlsMovingCastle'', the castle's door links to buildings that are sometimes smaller than the castle's size.



*** Inverted by the world of ''Manga/HunterXHunter'' itself in the geopolitical sense. [[spoiler:The "human" world as it's known is but a small group of islands in the middle of a saltwater lake "ocean" completely surrounded by the Dark Continent, a largely unexplored land of gigantic proportions in territory, flora and fauna altogether. The powers of the human world have always wanted to explore it because of the vastness of its exploitable resources, but the violence and carnage to which the human expeditions are subjected to have kept all efforts in bay, implying that humanity is simply "allowed" to live exactly where they are: isolated from the fringes of their titanic world. As such, the human world is actually ''smaller on the inside'']]
* In ''Manga/GugureKokkurisan'' there's Inugami's dog house, thanks to his powers. On the outside it's a typical small shoddy dog house. On the inside it's a giant fancy bedroom, [[SingleTargetSexuality full of merchandise of his beloved Kohina]].

to:

*** Inverted by the world of ''Manga/HunterXHunter'' itself in the geopolitical sense. [[spoiler:The "human" world as it's known is but a small group of islands in the middle of a saltwater lake "ocean" completely surrounded by the Dark Continent, a largely unexplored land of gigantic proportions in territory, flora and fauna altogether. The powers of the human world have always wanted to explore it because of the vastness of its exploitable resources, but the violence and carnage to which the human expeditions are subjected to have kept all efforts in bay, implying that humanity is simply "allowed" to live exactly where they are: isolated from the fringes of their titanic world. As such, the human world is actually ''smaller on the inside'']]
inside''.]]
* In ''Manga/GugureKokkurisan'' The peach sennin's table-top garden box in ''Manga/InuYasha'', where all his "disciples" live and work. Also Yourei-Taisei's home is both a small shack under a bridge and a massive paradise. And of course, there's Inugami's dog house, thanks to his powers. On [[spoiler: Naraku, who was bleeding gigantic voids after he first absorbed Moryoumaru and whose body was the outside it's a typical small shoddy dog house. On second to last battleground. The actual last battleground also counts, as it was the inside it's a giant fancy bedroom, [[SingleTargetSexuality full of merchandise the Shikon no Tama itself.]]
* The heroes
of his beloved Kohina]].''Manga/JoJosBizarreAdventure'' Part 5 use a turtle. Yes, a turtle. Its Stand ability, Mr. President, allows people to enter a separate space within its shell. It's got a fridge and a bathroom in there, too, something which the characters [[LampshadeHanging comment on]].
* The title MobileSuitHuman of ''Manga/KemekoDeluxe''.
* ''Manga/MahouSenseiNegima''
** Kaede has one of these inside her InvisibilityCloak. You put it over your head, it collapses onto the ground and vanishes, and you find yourself in a comfortably large house.
** The same holds true for Evangeline's Resort.
** As are the Gateports in Mundus Magicus.
* Somewhat parodied in ''Manga/OuranHighSchoolHostClub'', when they went over to Haruhi's house, or at least the dream before it. Haruhi in the dream was about to open a closet, and Tamaki tried to cheer up the rest of the group, and probably himself, by saying "Inside that closet must be an infinite space".
* The Death Room in ''Manga/SoulEater'', at least in the anime. It definitely has walls (which look like the sky complete with clouds, and can be broken) but the distance to them differs dramatically when Asura and Shinigami fight.
* ''Anime/TenchiMuyo''
** Washuu's laboratory. It's accessed through a doorway under the stairs at Tenchi's house, but WordOfGod says the laboratory covers ''five planets''.
** Jurai's treeships generate pocket dimensions as living space for their crew. Which tend to include vast forests.
** In the TV-series, ''Anime/TenchiUniverse'', she gives the bathroom the same treatment. Apparently, they decided that the floating, bubbled, hot-springs ''island'' from the OVA[[note]]The OAV version of the hot-springs was never given an on-screen explanation, having appeared between episodes and before Washu's introduction. [[AllThereInTheManual It was actually]] ''[[AllThereInTheManual Ryoko]]'' [[AllThereInTheManual who made it.]] She is Washu's daughter, after all.[[/note]] was a tad too showy.
* Lala of ''Manga/ToLoveRu'' seems to be able to do this, turning a closet into a mid-sized lab, expanding an already existing room to 5 times normal, while someone was in it, and later building a three bedroom flat on top of the main character's house.



* ''ComicBook/{{Nextwave}}'' [[LampshadeHanging hung a lampshade]] on this with the Shockwave Rider, which is noted by the heroes that its interior is larger than its exterior. This is played with in the final issue, where "the thing that makes the ship bigger on the inside than it is on the outside" is destroyed and the heroes have to escape before they are crushed.

to:

[[AC:DC]]
* ''ComicBook/{{Nextwave}}'' [[LampshadeHanging hung ''{{Franchise/Superman}}'': For a lampshade]] on this with while the Shockwave Rider, which is noted by the heroes Fortress of Solitude was one of these, being a tesseract located inside a puzzle-globe small enough for a child to wrap their arms around.
* [[http://www.comicvine.com/shadowcrest/4020-53698/ Shadowcrest]], home of [[{{Comicbook/Zatanna}} Zatanna Zatara]].

[[AC:Marvel]]
* In ''ComicBook/CaptainBritain'', Mad Jim Jaspers had a teapot-shaped helicopter
that its interior is larger than its exterior. This is played with in the final issue, where "the thing that makes the ship was bigger on the inside than it is on the outside" is destroyed inside. (It was probably due to his [[RealityWarper reality warping]] powers, but he was also a technological genius.)
* ComicBook/DoctorStrange
and the heroes have to escape before they are crushed.his Sanctum Sanctorum. Of course, he's a wizard so...[[JustifiedTrope you know]].



* ''ComicBook/{{Nextwave}}'' [[LampshadeHanging hung a lampshade]] on this with the Shockwave Rider, which is noted by the heroes that its interior is larger than its exterior. This is played with in the final issue, where "the thing that makes the ship bigger on the inside than it is on the outside" is destroyed and the heroes have to escape before they are crushed.
* In ''ComicBook/{{Runaways}}'', the Steins do their mad science in a spacious laboratory that looks like a small shed on the outside. Nico suggests that it might be a hologram.

[[AC:Other]]



* The 1980's comic ''X-Thieves'' ([[XtremeKoolLetterz short for "Aristocratic Extraterrestrial Time-Travelling Thieves"]]) had the protagonists ride around in a "TARDIS-40 space yacht." Despite being able to use a standard New York City parking space, this was shown to have (among many other things) a planetary surface, or at least a significant chunk of one, inside it.

to:

* The 1980's comic ''X-Thieves'' ([[XtremeKoolLetterz short for "Aristocratic Extraterrestrial Time-Travelling Thieves"]]) had ''ComicBook/{{Cubitus}}'' shows the protagonists ride around in a "TARDIS-40 space yacht." Despite being able to use a standard New York City parking space, this was shown to have (among many other things) a planetary surface, or at least a significant chunk eponymous dog passing through several chambers of one, inside it.an opulent palace... and eventually emerging from his ordinary doghouse.



** Fables also has the very important 'Witching Cloak' which can store much inside its folds, one of its many powers. (Careful; the weakness is it's still a cloak and can be yanked off like any other).
* In ''ComicBook/{{Runaways}}'', the Steins do their mad science in a spacious laboratory that looks like a small shed on the outside. Nico suggests that it might be a hologram.
* ComicBook/DoctorStrange and his Sanctum Sanctorum. Of course, he's a wizard so...[[JustifiedTrope you know]].
* ComicBook/{{Cubitus}} shows the eponymous dog passing through several chambers of an opulent palace... and eventually emerging from his ordinary doghouse.
* ''{{Franchise/Superman}}'': For a while the Fortress of Solitude was one of these, being a tesseract located inside a puzzle-globe small enough for a child to wrap their arms around.

to:

** Fables also has the very important 'Witching Cloak' which can store much inside its folds, one of its many powers. (Careful; the weakness is it's still a cloak and can be yanked off like any other).
* In ''ComicBook/{{Runaways}}'', the Steins do their mad science in a spacious laboratory that looks like a small shed on the outside. Nico suggests that it might be a hologram.
* ComicBook/DoctorStrange and his Sanctum Sanctorum. Of course, he's a wizard so...[[JustifiedTrope you know]].
* ComicBook/{{Cubitus}} shows the eponymous dog passing through several chambers of an opulent palace... and eventually emerging from his ordinary doghouse.
* ''{{Franchise/Superman}}'': For a while the Fortress of Solitude was one of these, being a tesseract located inside a puzzle-globe small enough for a child to wrap their arms around.
other.)



* [[http://www.comicvine.com/shadowcrest/4020-53698/ Shadowcrest]], home of [[{{Comicbook/Zatanna}} Zatanna Zatara]].
* In ''ComicBook/CaptainBritain'', Mad Jim Jaspers had a teapot-shaped helicopter that was bigger on the inside. (It was probably due to his [[RealityWarper reality warping]] powers, but he was also a technological genius.)

to:

* [[http://www.comicvine.com/shadowcrest/4020-53698/ Shadowcrest]], home of [[{{Comicbook/Zatanna}} Zatanna Zatara]].
* In ''ComicBook/CaptainBritain'', Mad Jim Jaspers
The 1980's comic ''X-Thieves'' ([[XtremeKoolLetterz short for "Aristocratic Extraterrestrial Time-Travelling Thieves"]]) had the protagonists ride around in a teapot-shaped helicopter that "TARDIS-40 space yacht". Despite being able to use a standard New York City parking space, this was bigger on the inside. (It was probably due shown to his [[RealityWarper reality warping]] powers, but he was also have (among many other things) a technological genius.)planetary surface, or at least a significant chunk of one, inside it.



[[folder:Comic Strips]]
* ''ComicStrip/BeetleBailey'': ''Boner's Ark'' takes place on a boat that from the outside looks like a rowing boat with a deep hull and one tiny cabin. Since it houses dozens, possibly hundreds of [[FurryComic anthropomorphic animals]] (including one ''Tyrannosaurus rex''), it's obviously much bigger than that.
* ''ComicStrip/{{Peanuts}}'': Snoopy's doghouse is probably one of the more "classic" examples. It looks standard on the outside, but contains several large, opulently decorated rooms (and the famous Van Gogh/Andrew Wyeth painting).
[[/folder]]



* ''Fanfic/ACrownOfStars'': In chapter 2 Daniel gives Asuka a pistol that does not need to be reloaded because ''"The magazine is a lot bigger on the inside than on the outside."''
* ''FanFic/ShinjiAndWarhammer40K'': The Boyz's operation room is a small broken house around their town's outskirts. It is bigger on the inside because its occupants had dug out a three-levels basement.
* ''FanFic/TheWorldOfTheCreatures'', being part Doctor Who crossover fic, has the Tardis. If you need any more information, check out the Doctor Who folder above.



* In ''Fanfic/TotalDramaGenesis'', crates containing the "obstacles" for a challenge are opened to reveal far more contents than the crates would be expected to hold.

to:

* ''Fanfic/ACrownOfStars'': In ''Fanfic/TotalDramaGenesis'', crates containing chapter 2 Daniel gives Asuka a pistol that does not need to be reloaded because ''"The magazine is a lot bigger on the "obstacles" for a challenge are opened to reveal far more contents inside than on the crates would be expected to hold.outside."''



* ''FanFic/ShinjiAndWarhammer40K'': The Boyz's operation room is a small broken house around their town's outskirts. It is bigger on the inside because its occupants had dug out a three-levels basement.
* In ''Fanfic/TotalDramaGenesis'', crates containing the "obstacles" for a challenge are opened to reveal far more contents than the crates would be expected to hold.
* ''FanFic/TheWorldOfTheCreatures'', being part ''Doctor Who'' crossover fic, has the TARDIS. If you need any more information, check out the ''Doctor Who'' folder above.



* ''Literature/TheHitchhikersGuideToTheGalaxy''
** The planet Magrathea. On the inside, it's the size of a solar system, and they build planets in it.
** ''Literature/TheRestaurantAtTheEndOfTheUniverse'' takes this to its extreme when Zarniwoop has an entire universe in his (ordinary size) office. It's just like the real one, except that Frogstar Fighters are a different color ([[spoiler: and it exists entirely for Zaphod's benefit]]).
** And during the reveal of that spoiler, we also find that Zaphod has been carrying around [[spoiler:the starship ''Heart of Gold'']] in his pocket, without even knowing it.
** Is it really any wonder that Creator/DouglasAdams became a script editor for ''Series/DoctorWho''?
* ''Literature/TheNeverEndingStory'' name-checks this trope in describing the House of Change.
* ''Literature/MythAdventures'':
** The protagonists lived for some time in what appears to be a small tent, but inside it's a spacious house. Because it really is the entrance to a house in another dimension. The trouble comes when they open the back door and discover ''where'' it was built...
** This is a common practice for Devan architecture, as it's hard for a haggling merchant at the Bazaar to plead poormouth when there's an obvious fifty-room mansion behind the shop.
** Real estate on Deva is at constant risk of collateral damage as well as theft. It's cheaper to construct your mansion in an uninhabited or otherwise untravelled dimension and then build a standing, continuous dimensional portal that leads onto Deva.
* In Greg Bear's ''Literature/{{Eon}}'', the fact that the seventh chamber aboard the ''Thistledown'' is this is proof that someone has finally understood the work of the female physicist protagonist.
* In Bulgakov's ''Literature/TheMasterAndMargarita'', Woland's immense ballroom appeared behind the door of an ordinary Soviet apartment (which was previously shown to be perfectly normal); one of the characters says that this is easy to achieve when you are "familiar with the fifth dimension."
* Played for horror in ''Literature/HouseOfLeaves'', in which the Navidsons' [[color:blue:house]] is precisely 5/16 of an inch larger on the inside. Shortly after coming to this realization, the Navidsons also discover that the house's closet suddenly leads to a vast labyrinth of unknown purpose and origin. In many editions, the pages stick out about a quarter-inch past the edge of the cover, making the book "bigger on the inside."
* In Creator/TeresaEdgerton's ''Literature/TheGrailAndTheRing'', Dame Ceinwen's cottage appears to be an ordinary one-room cottage from the outside, and even from the inside -- except that you can never quite see the entire room from inside. When you explore the perimeter of the room, you find doors opening into other rooms, cupboards, and so on.
* The Gay Deceiver in Creator/RobertAHeinlein's ''Literature/TheNumberOfTheBeast'' has more space inside, obtained as a gift in Oz.
* The "stable" in ''Literature/TheChroniclesOfNarnia: Literature/TheLastBattle'' is tiny on the outside, yet when the characters enter, it contains the whole of "Aslan's Country". As they travel further through the land, the arrive at a walled garden on a hill, but again, once they enter they find a whole country spread out before them; an even better version of the land they came through. It is implied that there might be an infinite number of such layers. The stable was unusual in this respect. Not everyone who entered found Aslan's Country - a party of dwarfs who entered it found only the very ordinary dark and grimy interior of a stable. Both alternatives coexist simultaneously, as the protagonists interact directly with the dwarfs despite perceiving a completely different world. This is perhaps more a case of ClapYourHandsIfYouBelieve.
* In Creator/GarthNix's ''Literature/KeysToTheKingdom'', this applies to pretty much everything in the House. (Not to be confused with the [[color:blue:house]].) For example, suitcases and Matryoshka dolls.

to:

* ''Literature/TheHitchhikersGuideToTheGalaxy''
** The planet Magrathea. On the inside, it's the size
Inside of a solar system, and they build planets in it.
** ''Literature/TheRestaurantAtTheEndOfTheUniverse'' takes this to its extreme when Zarniwoop has an entire universe in his (ordinary size) office. It's just like the real one, except that Frogstar Fighters are a different color ([[spoiler: and it exists entirely for Zaphod's benefit]]).
** And during the reveal of that spoiler, we also find that Zaphod has been carrying around [[spoiler:the starship ''Heart of Gold'']] in his pocket, without even knowing it.
** Is it really any wonder that Creator/DouglasAdams became a script editor for ''Series/DoctorWho''?
* ''Literature/TheNeverEndingStory'' name-checks this trope in describing
the House of Change.
* ''Literature/MythAdventures'':
** The protagonists lived for some time in what appears to be a small tent, but inside it's a spacious house. Because it really
Silence, from ''Literature/AwakeInTheNightLand'', is bigger than the entrance to a house in another dimension. The trouble comes when they open the back door and discover ''where'' it was built...
**
planet Jupiter. This is a common practice for Devan architecture, as it's hard for a haggling merchant at the Bazaar to plead poormouth when there's an obvious fifty-room mansion behind the shop.
** Real estate on Deva is at constant risk of collateral damage as well as theft. It's cheaper to construct your mansion in an uninhabited or otherwise untravelled dimension and then build a standing, continuous dimensional portal that leads onto Deva.
* In Greg Bear's ''Literature/{{Eon}}'', the fact
explained by stating that the seventh chamber aboard house occupies more than the ''Thistledown'' is this is proof that someone has finally understood usual three dimensions.
* Literature/TheBerenstainBears' treehouse.
* Subverted in ''Literature/CallahansCrosstimeSaloon'';
the work of the female physicist protagonist.
* In Bulgakov's ''Literature/TheMasterAndMargarita'', Woland's immense ballroom appeared behind the door of an ordinary Soviet apartment (which was previously shown to be perfectly normal); one of the characters says that this
alien Squish's saucer is easy to achieve when you are "familiar with the fifth dimension."
* Played for horror in ''Literature/HouseOfLeaves'', in which the Navidsons' [[color:blue:house]] is precisely 5/16 of an inch larger
''smaller'' on the inside. Shortly after coming to this realization, the Navidsons also discover that the house's closet suddenly leads to a vast labyrinth of unknown purpose and origin. In many editions, the pages stick out about a quarter-inch past the edge of the cover, making the book "bigger inside than on the inside."
* In Creator/TeresaEdgerton's ''Literature/TheGrailAndTheRing'', Dame Ceinwen's cottage appears to be an ordinary one-room cottage from
the outside, and even from since they haven't gotten the inside -- except that you can never quite see the entire room from inside. When you explore the perimeter of the room, you find doors opening into other rooms, cupboards, and so on.
* The Gay Deceiver in Creator/RobertAHeinlein's ''Literature/TheNumberOfTheBeast'' has more space inside, obtained as a gift in Oz.
technology right.
* The "stable" in ''Literature/TheChroniclesOfNarnia: Literature/TheLastBattle'' is tiny on the outside, yet when the characters enter, it contains the whole of "Aslan's Country". As they travel further through the land, the arrive at a walled garden on a hill, but again, once they enter they find a whole country spread out before them; an even better version of the land they came through. It is implied that there might be an infinite number of such layers. The stable was unusual in this respect. Not everyone who entered found Aslan's Country - -- a party of dwarfs who entered it found only the very ordinary dark and grimy interior of a stable. Both alternatives coexist simultaneously, as the protagonists interact directly with the dwarfs despite perceiving a completely different world. This is perhaps more a case of ClapYourHandsIfYouBelieve.
* In Creator/GarthNix's ''Literature/KeysToTheKingdom'', this applies to pretty much everything in the House. (Not to be confused with the [[color:blue:house]].) For example, suitcases and Matryoshka dolls.
ClapYourHandsIfYouBelieve.



* Similarly, though not played for laughs, in PatriciaMcKillip's ''Harpist in the Wind'' (third in ''Literature/TheRiddleMasterTrilogy'') there's a tower with an external spiral staircase that appears to be finite in size, but when you try to climb it you'll find that the top is always the same distance above you... ''unless'' the owner feels like letting you in.

to:

* Similarly, though not played for laughs, in PatriciaMcKillip's ''Harpist in ''Literature/DoraWilkSeries'': The inside of Viola's cart is the Wind'' (third in ''Literature/TheRiddleMasterTrilogy'') there's size of a tower small pocket dimension, with an external spiral staircase Witkacy unable to see where it ends. He supposes that either the door is a portal somewhere else or it's just an illusion.
* ''Literature/TheDresdenFiles'': In the first book it is mentioned in his yellow pages ad Harry and other wizards can create "[e]ndless [p]urses;" but for an unstated reason, Harry won't.
* In Greg Bear's ''Literature/{{Eon}}'', the fact that the seventh chamber aboard the ''Thistledown'' is this is proof that someone has finally understood the work of the female physicist protagonist.
* The ''Literature/{{Fablehaven}}'' books have the transdimensional backpack with a storage room inside.
* In the Manly Wade Wellman short story, ''Literature/TheGoldenGoblins'', the spirit bundle contains at least fifteen figurines, and yet it's only large enough for one.
* In Creator/TeresaEdgerton's ''Literature/TheGrailAndTheRing'', Dame Ceinwen's cottage
appears to be finite in size, but when an ordinary one-room cottage from the outside, and even from the inside -- except that you try to climb it you'll can never quite see the entire room from inside. When you explore the perimeter of the room, you find that doors opening into other rooms, cupboards, and so on.
* In ''Literature/HaloGhostsOfOnyx'' we see an enormous DysonSphere hidden within a tiny slipspace bubble located in
the top is always the same distance above you... ''unless'' the owner feels like letting you in.core of an Earth-sized planet.



* In ''Literature/TheMagicians'', many buildings are larger on the inside, such as the house that the Physical Kids hang out in. This is explained by [[AWizardDidIt A Magician Did It]]
* [[TheLostWoods Ryhope Wood]] in Robert Holdstock's ''Literature/MythagoWood'': the protagonist says he can run around it inside an hour, but when he tries to go through...Time also runs differently inside it.
* In ''Literature/HaloGhostsOfOnyx'' we see an enormous DysonSphere hidden within a tiny slipspace bubble located in the core of an Earth-sized planet.
* Dr. Morgenes's home/lab/pub in Tad Williams's ''Literature/MemorySorrowAndThorn'' trilogy looks like a barracks from the outside, but inside seems just a '''little''' too big.
* Many buildings in the ''Literature/{{Nightside}}'' are like this, which is to be expected in a place where space is at a premium and so many people know magic.
* Subverted in ''Literature/CallahansCrosstimeSaloon''; the alien Squish's saucer is ''smaller'' on the inside than on the outside, since they haven't gotten the technology right.
* John Crowley's ''Literature/LittleBig'' : this trope (and the title of the book) refer to both the Edgewood house and Faerie being 'bigger in the inside' (a kind of topographry one of the characters of the novel refer to as an ''infundibulum'').
* ''Literature/ASongOfIceAndFire'': the Halls of the Undying are a lot bigger on the inside. The most obvious difference is a staircase leading upwards whereas the building doesn't have a tower.
* Literature/TheBerenstainBears' treehouse.
* Clothahump's tree in the ''Literature/{{Spellsinger}}'' series by Creator/AlanDeanFoster.

to:

* In ''Literature/TheMagicians'', many buildings are larger on Creator/RobertAHeinlein:
** "[[Literature/AndHeBuiltACrookedHouse --And He Built A Crooked House--]]" features an eight-room house occupying the space of a single-room house. This is because the house was conceived and built as an unfolded tesseract projected onto 3D space, but an earthquake caused it to fold into a real tesseract.
** The foldboxes in Heinlein's ''Literature/GloryRoad''. Not very large or heavy when closed, they can be opened out (by unfolding several times, hence the name) to reveal a cavernous internal space and all the items that have been stored there. Handwaved in the story as being because when closed, the internal space (and its contents, and their mass) [[{{Hammerspace}} go off to another dimension]].
*** The Gay Deceiver in ''Literature/TheNumberOfTheBeast'' has more space inside, obtained as a gift in Oz.
* ''Literature/TheHitchhikersGuideToTheGalaxy''
** The planet Magrathea. On
the inside, such as it's the house size of a solar system, and they build planets in it.
** ''Literature/TheRestaurantAtTheEndOfTheUniverse'' takes this to its extreme when Zarniwoop has an entire universe in his (ordinary size) office. It's just like the real one, except
that Frogstar Fighters are a different color ([[spoiler: and it exists entirely for Zaphod's benefit]]).
** And during
the Physical Kids hang out in. This is explained by [[AWizardDidIt A Magician Did It]]
* [[TheLostWoods Ryhope Wood]] in Robert Holdstock's ''Literature/MythagoWood'': the protagonist says he can run
reveal of that spoiler, we also find that Zaphod has been carrying around it inside an hour, but when he tries to go through...Time also runs differently inside [[spoiler:the starship ''Heart of Gold'']] in his pocket, without even knowing it.
** Is it really any wonder that Creator/DouglasAdams became a script editor for ''Series/DoctorWho''?
* In ''Literature/HaloGhostsOfOnyx'' we see an enormous DysonSphere hidden within a tiny slipspace bubble located Played for horror in ''Literature/HouseOfLeaves'', in which the core Navidsons' [[color:blue:house]] is precisely 5/16 of an Earth-sized planet.
* Dr. Morgenes's home/lab/pub in Tad Williams's ''Literature/MemorySorrowAndThorn'' trilogy looks like a barracks from the outside, but inside seems just a '''little''' too big.
* Many buildings in the ''Literature/{{Nightside}}'' are like this, which is to be expected in a place where space is at a premium and so many people know magic.
* Subverted in ''Literature/CallahansCrosstimeSaloon''; the alien Squish's saucer is ''smaller'' on the inside than on the outside, since they haven't gotten the technology right.
* John Crowley's ''Literature/LittleBig'' : this trope (and the title of the book) refer to both the Edgewood house and Faerie being 'bigger in the inside' (a kind of topographry one of the characters of the novel refer to as an ''infundibulum'').
* ''Literature/ASongOfIceAndFire'': the Halls of the Undying are a lot bigger
inch larger on the inside. The most obvious difference is a staircase leading upwards whereas Shortly after coming to this realization, the building doesn't have a tower.
* Literature/TheBerenstainBears' treehouse.
* Clothahump's tree in
Navidsons also discover that the ''Literature/{{Spellsinger}}'' series by Creator/AlanDeanFoster.house's closet suddenly leads to a vast labyrinth of unknown purpose and origin. In many editions, the pages stick out about a quarter-inch past the edge of the cover, making the book "bigger on the inside".



* The House of the Osugbo in ''Literature/WhoFearsDeath''.
* In ''Literature/TheDresdenFiles,'' in the first book it is mentioned in his yellow pages ad Harry and other Wizards can create "[e]ndless [p]urses;" but for an unstated reason, Harry won't.
* The ''Literature/{{Fablehaven}}'' books have the transdimensional backpack with a storage room inside.
* In Nightwings by Creator/RobertSilverberg one character has a device called an overpocket implanted in his leg, which contains a nearly unlimited amount of useful items.
* In ''Literature/SsaliaAndTheDragonsOfAvienot'', the "cosmic" library inside the jade tower is stated to exist outside of normal physics, allowing it to expand perhaps indefinitely and possess its own ''sky'' instead of a ceiling.

to:

* The House In the Creator/StephenKing novel ''Literature/{{It}}'', one of It's hiding places is a deserted house out by the trainyards. When the kids enter it, they find themselves getting separated as the rooms grow larger as they explore the house. Also, earlier in the novel, they follow a Native American ritual and subject themselves to smoke inhalation in their clubhouse so they can have a vision. Before the vision begins, the small clubhouse seems to have grown impossibly huge.
* In Creator/GarthNix's ''Literature/KeysToTheKingdom'', this applies to pretty much everything in the House. (Not to be confused with the [[color:blue:house]].) For example, suitcases and Matryoshka dolls.
* John Crowley's ''Literature/LittleBig'' : this trope (and the title
of the Osugbo in ''Literature/WhoFearsDeath''.
* In ''Literature/TheDresdenFiles,''
book) refer to both the Edgewood house and Faerie being 'bigger in the first book it is mentioned in his yellow pages ad Harry and other Wizards can create "[e]ndless [p]urses;" but for an unstated reason, Harry won't.
* The ''Literature/{{Fablehaven}}'' books have
inside' (a kind of topography one of the transdimensional backpack characters of the novel refer to as an ''infundibulum'').
* In ''Literature/TheMagicians'', many buildings are larger on the inside, such as the house that the Physical Kids hang out in. This is explained by [[AWizardDidIt A Magician Did It]].
* In Bulgakov's ''Literature/TheMasterAndMargarita'', Woland's immense ballroom appeared behind the door of an ordinary Soviet apartment (which was previously shown to be perfectly normal); one of the characters says that this is easy to achieve when you are "familiar
with a storage room inside.
* In Nightwings by Creator/RobertSilverberg one character has a device called an overpocket implanted in his leg, which contains a nearly unlimited amount of useful items.
* In ''Literature/SsaliaAndTheDragonsOfAvienot'',
the "cosmic" library fifth dimension."
* Dr. Morgenes' home/lab/pub in Tad Williams's ''Literature/MemorySorrowAndThorn'' trilogy looks like a barracks from the outside, but
inside the jade tower is stated to exist outside of normal physics, allowing it to expand perhaps indefinitely and possess its own ''sky'' instead of seems just a ceiling.'''little''' too big.



* In ''Literature/VoyageOfTheBasset'', the titular ship fits this description, much to the consternation of the "sensible" Miranda.
* In ''Literature/ThoseThatWake'', the building and its doors lead to places like this.
* Creator/RobertHeinlein:
** "[[Literature/AndHeBuiltACrookedHouse --And He Built A Crooked House--]]" features an eight-room house occupying the space of a single-room house. This is because the house was conceived and built as an unfolded tesseract projected onto 3D space, but an earthquake caused it to fold into a real tesseract.
** The foldboxes in Heinlein's ''Literature/GloryRoad''. Not very large or heavy when closed, they can be opened out (by unfolding several times, hence the name) to reveal a cavernous internal space and all the items that have been stored there. Handwaved in the story as being because when closed, the internal space (and its contents, and their mass) [[{{Hammerspace}} go off to another dimension]].
* In the Manly Wade Wellman short story, ''Literature/TheGoldenGoblins'', the spirit bundle contains at least fifteen figurines, and yet it's only large enough for one.
* Inside of the House of Silence, from ''Literature/AwakeInTheNightLand'', is bigger than the planet Jupiter. This is explained by stating that the house occupies more than the usual three dimensions.
* In ''Literature/DoraWilkSeries'', the inside of Viola's cart is the size of a small pocket dimension, with Witkacy unable to see where it ends. He supposes that either the door is a portal somewhere else or it's just an illusion.

to:

* In ''Literature/VoyageOfTheBasset'', the titular ship fits this description, much to the consternation of the "sensible" Miranda.
* In ''Literature/ThoseThatWake'', the building and its doors lead to places like this.
* Creator/RobertHeinlein:
** "[[Literature/AndHeBuiltACrookedHouse --And He Built A Crooked House--]]" features an eight-room house occupying the space of a single-room house. This is because the house was conceived and built as an unfolded tesseract projected onto 3D space, but an earthquake caused it to fold into a real tesseract.
''Literature/MythAdventures'':
** The foldboxes protagonists lived for some time in Heinlein's ''Literature/GloryRoad''. Not very large or heavy when closed, they can what appears to be opened out (by unfolding several times, hence the name) to reveal a cavernous internal space and all the items that have been stored there. Handwaved in the story as being because when closed, the internal space (and its contents, and their mass) [[{{Hammerspace}} go off to another dimension]].
* In the Manly Wade Wellman short story, ''Literature/TheGoldenGoblins'', the spirit bundle contains at least fifteen figurines, and yet
small tent, but inside it's only large enough for one.
* Inside of
a spacious house. Because it really is the House of Silence, from ''Literature/AwakeInTheNightLand'', is bigger than entrance to a house in another dimension. The trouble comes when they open the planet Jupiter. back door and discover ''where'' it was built...
**
This is explained by stating that the house occupies more than the usual three dimensions.
* In ''Literature/DoraWilkSeries'', the inside of Viola's cart is the size of
a small pocket dimension, with Witkacy unable to see where it ends. He supposes that either the door is a portal somewhere else or common practice for Devan architecture, as it's just hard for a haggling merchant at the Bazaar to plead poormouth when there's an illusion.obvious fifty-room mansion behind the shop.
** Real estate on Deva is at constant risk of collateral damage as well as theft. It's cheaper to construct your mansion in an uninhabited or otherwise untravelled dimension and then build a standing, continuous dimensional portal that leads onto Deva.
* [[TheLostWoods Ryhope Wood]] in Robert Holdstock's ''Literature/MythagoWood'': the protagonist says he can run around it inside an hour, but when he tries to go through...Time also runs differently inside it.



* ''Literature/TheNeverEndingStory'' name-checks this trope in describing the House of Change.
* Many buildings in the ''Literature/{{Nightside}}'' are like this, which is to be expected in a place where space is at a premium and so many people know magic.
* In ''Nightwings'' by Creator/RobertSilverberg one character has a device called an overpocket implanted in his leg, which contains a nearly unlimited amount of useful items.
* Similarly, though not played for laughs, in PatriciaMcKillip's ''Harpist in the Wind'' (third in ''Literature/TheRiddleMasterTrilogy'') there's a tower with an external spiral staircase that appears to be finite in size, but when you try to climb it you'll find that the top is always the same distance above you... ''unless'' the owner feels like letting you in.



* ''Literature/ASongOfIceAndFire'': The Halls of the Undying are a lot bigger on the inside. The most obvious difference is a staircase leading upwards whereas the building doesn't have a tower.



* In the Creator/StephenKing novel ''Literature/{{It}}'', one of It's hiding places is a deserted house out by the trainyards. When the kids enter it, they find themselves getting separated as the rooms grow larger as they explore the house. Also, earlier in the novel, they follow a Native American ritual and subject themselves to smoke inhalation in their clubhouse so they can have a vision. Before the vision begins, the small clubhouse seems to have grown impossibly huge.

to:

* In the Creator/StephenKing novel ''Literature/{{It}}'', one of It's hiding places is a deserted house out by the trainyards. When the kids enter it, they find themselves getting separated as the rooms grow larger as they explore the house. Also, earlier Clothahump's tree in the novel, they follow a Native American ritual ''Literature/{{Spellsinger}}'' series by Creator/AlanDeanFoster.
* In ''Literature/SsaliaAndTheDragonsOfAvienot'', the "cosmic" library inside the jade tower is stated to exist outside of normal physics, allowing it to expand perhaps indefinitely
and subject themselves to smoke inhalation in their clubhouse so they can have possess its own ''sky'' instead of a vision. Before the vision begins, the small clubhouse seems to have grown impossibly huge.ceiling.



* In ''Literature/ThoseThatWake'', the building and its doors lead to places like this.
* In ''Literature/VoyageOfTheBasset'', the titular ship fits this description, much to the consternation of the "sensible" Miranda.
* The House of the Osugbo in ''Literature/WhoFearsDeath''.



* On ''Series/{{Seinfeld}}'': Jerry's apartment is a good deal bigger on the inside than should be possible from the exterior shot of the hallway.
* ''Series/BuffyTheVampireSlayer'': Sephrilian's realm is inside a small one story house, which contains an endless staircase, and Sephrilian himself.
* The myth of Baba Yaga is parodied in ''Series/TheMightyBoosh'' with Babu Yagu, aka The Hitcher, whose travel chest contains an entire zoo.
* The Pylons from ''Series/LandOfTheLost''

to:

* On ''Series/{{Seinfeld}}'': Jerry's apartment is While it's genuinely played for camp value, the Battletram in ''Series/TheAquabatsSuperShow'' looks like a good deal bigger simple converted motorhome on the outside, but any scenes filmed inside give it a LOT more space than what should be possible from fit in it. It has enough space to comfortably fit a room full of partying kids, Jimmy's research lab, an expanded cockpit, a bedroom enough for the exterior shot entire group, and a restroom much larger than what would normally be in a motorhome, and it STILL has enough hallway space to allow for chase scenes.
* The first hint that this trope is in effect in ''Series/BeyondTheWalls'' is the door into the labyrinth
of the hallway.
House: Lisa uses a hammer to break into a wall that can only be a few feet thick, but it accommodates a whole corridor and a full-sized door. Then, once in the House proper, all bets are off as to how big the thing really is.
* ''Series/TheBradyBunch'' features a one storey house on the outside with two stories on the inside, along with an attic and a basement. In fact, the interior shots of the living room seem to be about the same length as the outside of the house.
* ''Series/BuffyTheVampireSlayer'': Sephrilian's realm is inside a small one story one-storey house, which contains an endless staircase, and Sephrilian himself.
* The myth In ''Series/{{Constantine}}'', the titular character's hideout, an old mill house outside of Baba Yaga UsefulNotes/{{Atlanta}}, is parodied ''a lot'' bigger on the inside; it's [[JustifiedTrope justified]] since the mill house is enchanted.
* Galen's ship
in ''Series/TheMightyBoosh'' with Babu Yagu, aka The Hitcher, whose travel chest contains ''Series/{{Crusade}}'' looks no bigger than a standard shuttle. We are only shown a glimpse of the interior (when Gideon is rescued by Galen in a flashback), but it looks much roomier inside. Of course, given that this is a [[MagicFromTechnology technomage]] ship, it makes sense (it's likely just an entire zoo.
illusion).
* In ''Series/EngineSentaiGoOnger'', the Ginjiro-go has a large-sized HQ within.
* ''Series/FullHouse'' lampshades the dynamics of the family's house in the last episode.
* The Pylons Egg (or Trans-Dimensional Navigation Module) in ''Series/{{Galidor}}'' has several internal levels but certainly doesn't look like it from ''Series/LandOfTheLost''the outside. Seems to be played with. The Egg is barely bigger than a trailer and has two entrances. Each one, however, leads to completely different levels.
* The house layout in ''Series/TheGoldenGirls'' changes depending on which episode you're watching, but each of the girls has a large bedroom, and at various points in the series it's either shown or stated that each has her own full bathroom (plus there must be at least a half bath somewhere for guests). The part of the living room that viewers regularly see is massive to begin with, but its fourth wall has been shown to be hiding a TV, an upright piano, and a long dining-room table.
* In ''Series/{{Grimm}}'', the trailer interior set is considerably bigger than the outside.
* ''Series/{{Haven}}'' has The Barn. An ordinary barn on the outside, a seemingly endless maze-like WhiteVoidRoom on the inside.



* The Pylons from ''Series/LandOfTheLost''.
* ''Les Lives'', a spin-off of ''Series/VicReevesBigNightOut''. Les lives in a striped workman's tent with a cavernous interior. It might actually ''be'' a TARDIS, given that, whenever Les exits it, it's never where it was when he went in, although Les never notices this.
* The spaceship ''Jupiter 2'' from ''Series/LostInSpace'' fits this trope. In the original unaired pilot, it had only a single deck, and the external scale clues (view ports & airlock door) were proportioned to match. By the first aired episode, however, the script had added a second living deck, which obviously could not fit inside the exterior. It got worse when you considered that they had to fit the Chariot (a van sized land vehicle) inside somehow – and became ridiculous when the Space Pod and its launch bay were {{retcon}}ned in during the second season. The heights of the ludicrous, however, waited for a third-season episode, in which a never-before-seen ''third'' deck was added (and then instantly forgotten). To make matters worse, the “Full Scale” crash-landing-mode mock-up was not only too small, it was obviously proportioned differently from the flight model.
* The myth of Baba Yaga is parodied in ''Series/TheMightyBoosh'' with Babu Yagu, aka The Hitcher, whose travel chest contains an entire zoo.
* An early 2000s Creator/PlayhouseDisney show called ''Series/OutOfTheBox'' took place in a house built out of several large cardboard boxes piled together, but inside it's a large room that could never be made out of a few boxes.
* ''Series/RedDwarf'''s ship-to-planet shuttle Starbug gained an implausibly large set of interiors when it became the show's home base in Series 6. This was worked into the plot in Series 7, when a paradox caused by an exploding time machine expands the shuttle's innards even further (by merging it with its future self from a mooted timeline). Among other features, the paradox-enhanced 'Bug has ''two miles'' of [[AirVentPassageway spacious service ducts]]. This is explained in the first episode of Series 6, because the crew have been in stasis for a large period of time, while Kryten is working on renovating the ship. The production team were aware of this and reduced the size of the cockpit windows on the Starbug model when they switched from physical props to CGI to compensate.
* On ''Series/{{Seinfeld}}'': Jerry's apartment is a good deal bigger on the inside than should be possible from the exterior shot of the hallway.
* Oscar's trash can from ''Series/SesameStreet'' is also depicted as huge on the inside.



* The Egg (or Trans-Dimensional Navigation Module) in ''Series/{{Galidor}}'' has several internal levels but certainly doesn't look like it from the outside. Seems to be played with. The Egg is barely bigger than a trailer and has two entrances. Each one, however, leads to completely different levels.
* Oscar's trash can from ''Series/SesameStreet'' is also depicted as huge on the inside.
* ''Series/RedDwarf'''s ship-to-planet shuttle Starbug gained an implausibly large set of interiors when it became the show's home base in Series 6. This was worked into the plot in Series 7, when a paradox caused by an exploding time machine expands the shuttle's innards even further (by merging it with its future self from a mooted timeline). Among other features, the paradox-enhanced 'Bug has ''two miles'' of [[AirVentPassageway spacious service ducts]]. This is explained in the first episode of Series 6, because the crew have been in stasis for a large period of time, while Kryten is working on renovating the ship. The production team were aware of this and reduced the size of the cockpit windows on the Starbug model when they switched from physical props to CGI to compensate.
* And lets not forget the interior of 'Thunder', the name-giving [[CoolBoat boat]] of the [[SarcasmMode award-winning]] show ''Series/ThunderInParadise''.

to:

* The Egg (or Trans-Dimensional Navigation Module) in ''Series/{{Galidor}}'' has several internal levels but certainly doesn't look like it from the outside. Seems to be played with. The Egg is barely bigger than a trailer and has two entrances. Each one, however, leads to completely different levels.
* Oscar's trash can from ''Series/SesameStreet'' is also depicted as huge on the inside.
* ''Series/RedDwarf'''s ship-to-planet shuttle Starbug gained an implausibly large set of interiors when it became the show's home base in Series 6. This was worked into the plot in Series 7, when a paradox caused by an exploding time machine expands the shuttle's innards even further (by merging it with its future self from a mooted timeline). Among other features, the paradox-enhanced 'Bug has ''two miles'' of [[AirVentPassageway spacious service ducts]]. This is explained in the first episode of Series 6, because the crew have been in stasis for a large period of time, while Kryten is working on renovating the ship. The production team were aware of this and reduced the size of the cockpit windows on the Starbug model when they switched from physical props to CGI to compensate.
* And lets not forget the interior of 'Thunder', ''Thunder'', the name-giving [[CoolBoat boat]] of the [[SarcasmMode award-winning]] show ''Series/ThunderInParadise''.



* In ''Series/EngineSentaiGoOnger'', The Ginjiro-go has a large-sized HQ within.
* ''Series/FullHouse'' lampshades the dynamics of the family's house in the last episode.
* The spaceship ''Jupiter 2'' from ''Series/LostInSpace'' fits this trope. In the original unaired pilot, it had only a single deck, and the external scale clues (view ports & airlock door) were proportioned to match. By the first aired episode, however, the script had added a second living deck, which obviously could not fit inside the exterior. It got worse when you considered that they had to fit the Chariot (a van sized land vehicle) inside somehow – and became ridiculous when the Space Pod and its launch bay were {{retcon}}ned in during the second season. The heights of the ludicrous, however, waited for a third-season episode, in which a never-before-seen ''third'' deck was added (and then instantly forgotten). To make matters worse, the “Full Scale” crash-landing-mode mock-up was not only too small, it was obviously proportioned differently from the flight model.
* Galen's ship in ''Series/{{Crusade}}'' looks no bigger than a standard shuttle. We are only shown a glimpse of the interior (when Gideon is rescued by Galen in a flashback), but it looks much roomier inside. Of course, given that this is a [[MagicFromTechnology technomage]] ship, it makes sense (it's likely just an illusion).
* An early 2000s PlayhouseDisney show called OutOfTheBox took place in a house built out of several large cardboard boxes piled together, but inside it's a large room that could never be made out of a few boxes.
* While it's genuinely played for camp value, the Battletram in ''Series/TheAquabatsSuperShow'' looks like a simple converted motorhome on the outside, but any scenes filmed inside give it a LOT more space than what should fit in it. It has enough space to comfortably fit a room full of partying kids, Jimmy's research lab, an expanded cockpit, a bedroom enough for the entire group, and a restroom much larger than what would normally be in a motorhome, and it STILL has enough hallway space to allow for chase scenes.
* In ''Series/{{Grimm}}'', the trailer interior set is considerably bigger than the outside.
* ''Series/TheXFiles'', "Sunshine Days": The MonsterOfTheWeek's house appears very small from the outside. From the inside, however, it's ''the'' house where they shot ''Series/TheBradyBunch''. The guy has a super strong psychokinetic power.
* ''Series/TheBradyBunch'' features a one storey house on the outside with two storeys on the inside, along with an attic and a basement. In fact, the interior shots of the living room seem to be about the same length as the outside of the house.
* ''Series/{{Haven}}'' has The Barn. An ordinary barn on the outside, a seemingly endless maze-like WhiteVoidRoom on the inside.
* In ''Series/{{Constantine}}'', the titular character's hideout, an old mill house outside of UsefulNotes/{{Atlanta}}, is ''a lot'' bigger on the inside; it's [[JustifiedTrope justified]] since the mill house is enchanted.
* ''Les Lives'', a spin-off of ''Series/VicReevesBigNightOut''. Les lives in a striped workman's tent with a cavernous interior. It might actually ''be'' a TARDIS, given that, whenever Les exits it, it's never where it was when he went in, although Les never notices this.
* The house layout in ''Series/TheGoldenGirls'' changes depending on which episode you're watching, but each of the girls has a large bedroom, and at various points in the series it's either shown or stated that each has her own full bathroom (plus there must be at least a half bath somewhere for guests). The part of the living room that viewers regularly see is massive to begin with, but its fourth wall has been shown to be hiding a TV, an upright piano, and a long dining-room table.
* The first hint that this trope is in effect in ''Series/BeyondTheWalls'' is the door into the labyrinth of the House: Lisa uses a hammer to break into a wall that can only be a few feet thick, but it accomodates a whole corridor and a full-sized door. Then, once in the House proper, all bets are off as to how big the thing really is.

to:

* In ''Series/EngineSentaiGoOnger'', The Ginjiro-go has a large-sized HQ within.
* ''Series/FullHouse'' lampshades the dynamics of the family's house in the last episode.
* The spaceship ''Jupiter 2'' from ''Series/LostInSpace'' fits this trope. In the original unaired pilot, it had only a single deck, and the external scale clues (view ports & airlock door) were proportioned to match. By the first aired episode, however, the script had added a second living deck, which obviously could not fit inside the exterior. It got worse when you considered that they had to fit the Chariot (a van sized land vehicle) inside somehow – and became ridiculous when the Space Pod and its launch bay were {{retcon}}ned in during the second season. The heights of the ludicrous, however, waited for a third-season episode, in which a never-before-seen ''third'' deck was added (and then instantly forgotten). To make matters worse, the “Full Scale” crash-landing-mode mock-up was not only too small, it was obviously proportioned differently from the flight model.
* Galen's ship in ''Series/{{Crusade}}'' looks no bigger than a standard shuttle. We are only shown a glimpse of the interior (when Gideon is rescued by Galen in a flashback), but it looks much roomier inside. Of course, given that this is a [[MagicFromTechnology technomage]] ship, it makes sense (it's likely just an illusion).
* An early 2000s PlayhouseDisney show called OutOfTheBox took place in a house built out of several large cardboard boxes piled together, but inside it's a large room that could never be made out of a few boxes.
* While it's genuinely played for camp value, the Battletram in ''Series/TheAquabatsSuperShow'' looks like a simple converted motorhome on the outside, but any scenes filmed inside give it a LOT more space than what should fit in it. It has enough space to comfortably fit a room full of partying kids, Jimmy's research lab, an expanded cockpit, a bedroom enough for the entire group, and a restroom much larger than what would normally be in a motorhome, and it STILL has enough hallway space to allow for chase scenes.
* In ''Series/{{Grimm}}'', the trailer interior set is considerably bigger than the outside.
* ''Series/TheXFiles'', "Sunshine Days": The MonsterOfTheWeek's house appears very small from the outside. From the inside, however, it's ''the'' house where they shot ''Series/TheBradyBunch''. The guy has a super strong psychokinetic power. \n* ''Series/TheBradyBunch'' features a one storey house on the outside with two storeys on the inside, along with an attic and a basement. In fact, the interior shots of the living room seem to be about the same length as the outside of the house. \n* ''Series/{{Haven}}'' has The Barn. An ordinary barn on the outside, a seemingly endless maze-like WhiteVoidRoom on the inside. \n* In ''Series/{{Constantine}}'', the titular character's hideout, an old mill house outside of UsefulNotes/{{Atlanta}}, is ''a lot'' bigger on the inside; it's [[JustifiedTrope justified]] since the mill house is enchanted.\n* ''Les Lives'', a spin-off of ''Series/VicReevesBigNightOut''. Les lives in a striped workman's tent with a cavernous interior. It might actually ''be'' a TARDIS, given that, whenever Les exits it, it's never where it was when he went in, although Les never notices this.\n* The house layout in ''Series/TheGoldenGirls'' changes depending on which episode you're watching, but each of the girls has a large bedroom, and at various points in the series it's either shown or stated that each has her own full bathroom (plus there must be at least a half bath somewhere for guests). The part of the living room that viewers regularly see is massive to begin with, but its fourth wall has been shown to be hiding a TV, an upright piano, and a long dining-room table.\n* The first hint that this trope is in effect in ''Series/BeyondTheWalls'' is the door into the labyrinth of the House: Lisa uses a hammer to break into a wall that can only be a few feet thick, but it accomodates a whole corridor and a full-sized door. Then, once in the House proper, all bets are off as to how big the thing really is.



[[folder:Newspaper Comics]]
* ''ComicStrip/BeetleBailey'': ''Boner's Ark'' takes place on a boat that from the outside looks like a rowing boat with a deep hull and one tiny cabin. Since it houses dozens, possibly hundreds of [[FurryComic anthropomorphic animals]] (including one tyrannosaurus rex), it's obviously much bigger than that.
* ''ComicStrip/{{Peanuts}}'': Snoopy's doghouse is probably one of the more "classic" examples. It looks standard on the outside, but contains several large, opulently decorated rooms (and the famous Van Gogh/Andrew Wyeth painting).

to:

[[folder:Newspaper Comics]]
[[folder:Other Wikis]]
* ''ComicStrip/BeetleBailey'': ''Boner's Ark'' takes place on ''Wiki/SCPFoundation''
** Multiple SCP objects have this quality, such as [[http://www.scp-wiki.net/scp-004 SCP-004-14 ("The 12 Rusty Keys and the Door")]], [[http://www.scp-wiki.net/scp-100 SCP-100 ("Jamaican Joe's Junkyard Jubilee")]], [[http://www.scp-wiki.net/scp-167 SCP-167 ("Infinite Labyrinth")]], [[http://www.scp-wiki.net/scp-416 SCP-416 ("Infinite Forest")]], [[http://www.scp-wiki.net/scp-509 SCP-509 ("Men Are Pigs")]], [[http://www.scp-wiki.net/scp-648 SCP-648 ("The Labyrinth")]], [[http://www.scp-wiki.net/scp-850 SCP-850 ("School of Fish")]] [[note]]Yes,
a boat ''school of fish'' that from is Bigger on the outside looks like a rowing boat with a deep hull Inside[[/note]], [[http://www.scp-wiki.net/scp-883 SCP-883 ("Extradimensional Beehive")]], [[http://www.scp-wiki.net/scp-947 SCP-947 ("Their Own Fault")]] and one tiny cabin. Since it houses dozens, possibly hundreds of [[FurryComic anthropomorphic animals]] (including one tyrannosaurus rex), it's obviously much bigger than that.
* ''ComicStrip/{{Peanuts}}'': Snoopy's doghouse is probably one of the more "classic" examples. It looks standard on
[[http://www.scp-wiki.net/scp-1053 SCP-1053 ("Overpopulation")]].
** [[http://scp-wiki.net/scp-084 SCP-084 ("Static Tower")]]. From
the outside, SCP-084's active area is a hemispherical dome shape 200 meters in diameter. On the inside the area appears to be unlimited. It is impossible to reach the Static Tower at the center of the area no matter how long you travel, and the grass plain that makes up most of the area appears to be infinite in size.
** [[http://scp-wiki.net/scp-087 SCP-087 - The Stairwell]]. SCP-087 is located in a building. During one exploration the staircase inside SCP-087 went much further down than the physical limits of the building and the geological structure underneath it.
** If [[http://scp-wiki.wikidot.com/scp-184 SCP-184 ("The Architect")]] is placed inside a structure, its interior will slowly expand. At first the additional space will just be copies of and minor variations of the original structure,
but as it continues the additional rooms and hallways become [[{{Bizarrchitecture}} stranger and stranger]].
** [[http://www.scp-wiki.net/scp-261 SCP-261 ("Pan-Dimensional Vending")]]. Some of the items dispensed by SCP-261 have this quality.
*** A straw contained more Dr. Pepper than was physically possible - as much as a full sized bottle.
*** A tube contained an infinite amount of "Prangles" potato chips.
*** A cardboard box with the dimensions 5 x 5 x 10 cm contained 50 cubic meters of sand and rough diamonds.
** [[http://www.scp-wiki.net/scp-343 SCP-343 ("God")]]. A Foundation Doctor noted that after SCP-343 renovated his cell, it seemed to be many times larger on the inside than when viewed from the outside.
** [[http://www.scp-wiki.net/scp-413 SCP-413 ("Endless Garage")]]. Foundation investigation has established that the interior of SCP-413 is larger than the building's external dimensions.
** [[http://www.scp-wiki.net/scp-432 SCP-432 ("Cabinet Maze")]]. SCP-432 is a steel storage cabinet. When the door is opened it leads to a huge underground labyrinth of steel-lined corridors.
** [[http://www.scp-wiki.net/scp-455 SCP-455 ("Cargo Ship")]]. The ship's internal structures are larger than the external dimensions of the ship, such as a hall inside the ship extending 600 feet beyond the hull and the interior of the ship having 30 decks even though it should only have six.
** [[http://www.scp-wiki.net/scp-487 SCP-487 ("The Impossible House")]]. The basement area is larger than it should be according to the house's blueprints. It's a maze of doors, hallways and rooms with no apparent pattern.
** [[http://scp-wiki.net/scp-647 SCP-647 ("The Labyrinth")]]. The extradimensional maze SCP-647 is larger than the real world maze that
contains several large, opulently decorated it.
** [[http://scp-wiki.wikidot.com/scp-716 SCP-716 ("The Train")]]. From the outside SCP-716 appears to have a variable number of cars (from 8 to 20) at any given time. Upon being entered it appears to have an unlimited number of cars.
** [[http://www.scp-wiki.net/scp-723 SCP-723 ("Aging Staircase")]]. An examination of the exterior of the tower in which SCP-723 is located indicates that SCP-723 extends further up than the exterior architecture should allow.
** [[http://scp-wiki.net/scp-850 SCP-850 ("School of Fish")]]. SCP-850 appears to be a school of herring. Due to its AlienGeometries it contains an area of bent space inside of it which has a radius larger than 50 kilometers (and may be infinitely large).
** [[http://scp-wiki.net/scp-855 SCP-855 ("The Film Hall")]]. While the Hall was in Surrealism mode it turned into a room which "stretched on for miles".
** [[http://www.scp-wiki.net/scp-915 SCP-915 ("The Mechanotesseractic Computer")]]. SCP-915 is a metal cube 1.3 meters on a side. Anyone passing inside finds it to be much larger, and can wander around for months.
** [[http://www.scp-wiki.net/scp-967 SCP-967 ("Infinite Scrapyard")]]. From the outside SCP-967 appears to be an scrapyard about 200 meters by 500 meters. On the inside it is much larger, being described as consisting of "trash as far as the eye can see".
** [[http://www.scp-wiki.net/scp-1284 SCP-1284 ("The Moon's Child Bride")]]. When SCP-1284-2 feeds itself to SCP-1284-1, SCP-1284-1's stomach interior size increases enough to hold all it's being fed, but the exterior dimensions of SCP-1284-1 do not change.
** [[http://www.scp-wiki.net/scp-1351 SCP-1351 ("Moebius Cave")]]. The dome in the center of the cave is 750 meters high, but based on its relationship to the surface above the cave it should only be 125 meters high.
** [[http://www.scp-wiki.net/scp-1406 SCP-1406 ("An Old Entity")]]. When a person is in the SCP-1406 building they will perceive that the inside of the building is slightly larger than the outside. This is due to their being influenced by the mind of the entity.
** [[http://www.scp-wiki.net/scp-1555 SCP-1555 ("Facility")]]. SCP-1555 is a series of underground tunnels inside a mountain. In one area there's a mile-wide lake which is much too big to fit inside the mountain.
** [[http://www.scp-wiki.net/scp-1689 SCP-1689 ("Bag of Holding Potatoes")]]. Inside the Bag, in addition to the huge number of potatoes there's a wall, floor and ceiling. Beyond the wall there's ground covered with dead grass, a tree and a twisted bicycle, indicating that it was a normal world (with human beings) that was suddenly buried in potatoes for some unknown reason.
** [[http://www.scp-wiki.net/scp-1726 SCP-1726 ("The Library and the Pillar")]]. The Library appears to be a small one story structure. Inside it is 14 square kilometers in area and a pillar inside it reaches up at least 12.8 kilometers.
** [[http://www.scp-wiki.net/scp-1734 SCP-1734 ("The Hole in the Deck")]]. The interior of the spatial anomaly ship goes down at least 70 meters, much further than the height of a regular frigate.
** Inverted with [[http://www.scp-wiki.net/scp-1767 SCP-1767 ("An Urban Slump")]], which causes any affected building to be ''smaller'' on the inside.
** [[http://www.scp-wiki.net/scp-1807 SCP-1807 ("Home Sweet Okapi")]] is a dead okapi about 1 meter high. Inside it is an extremely cold (less than 2 square kilometer area).
** [[http://www.scp-wiki.net/scp-1917 SCP-1917 ("The Armour Maker")]]. SCP-1917 is an armored, mobile factory which is 55 meters x 35 meters x 25 meters in size. Inside it is an extradimensional space, a cube approximately 1 kilometer x 1 kilometer x 1 kilometer large filled with machinery.
** [[http://www.scp-wiki.net/scp-1992 SCP-1992 ("Indecisive Mobile Home")]]. When a person enters and moves through SCP-1993, imperfect copies of the person are created and move through SCP-1993 as well. As they do so additional
rooms (and are created inside SCP-1993, increasing its interior space.
** [[http://www.scp-wiki.net/scp-2249 SCP-2249 ("The Failed Dreamland")]]. SCP-2249 is an extra-dimensional space that has a total area of about four square kilometers. It is found within a Russian hospital that is of considerably smaller size.
** [[http://www.scp-wiki.net/scp-2282 SCP-2282 ("Goat.")]]. Before it was euthanized, SCP-2282's digestive tract had a volume of at least 17,000 cubic meters due to its [[AlienGeometries non-Euclidean nature]].
** [[http://www.scp-wiki.net/scp-2334 SCP-2334 ("Every Possible Photograph")]]. SCP-2334 is a salt mine in Utah that may hold every possible photograph of a specific size. The mine appears to be larger than
the famous Van Gogh/Andrew Wyeth painting).surrounding geology should allow.
** [[http://www.scp-wiki.net/scp-2503 SCP-2503 ("Estimated Distance: 9,216 Years")]]. SCP-2503 is a time-space anomaly associated with a master bedroom of a house in Canada. When someone enters the room through the door they end up in another place: a concrete path that stretches to the horizon under a dimly lit sky.
** [[http://www.scp-wiki.net/scp-2590 SCP-2590 ("Trailer Trash")]]. When Alpha Squad followed SCP-2590 into an abandoned warehouse, it ended up going down a kilometer-long tunnel that doesn't exist in the real world.



* ''TabletopGame/{{GURPS}}: Spaceships'' has a ship designed like this as a ShoutOut to ''Series/DoctorWho''.



* ''TabletopGame/{{GURPS}}: Spaceships'' has a ship designed like this as a ShoutOut to ''Series/DoctorWho''.
* ''TabletopGame/MageTheAscension'' gives us the Correspondence sphere. At level 4, plus Prime 2, you can create your own bigger-on-the-insideness. Make sure no sleepers walk in, though...
* The ''TabletopGame/{{Numenera}}'' core rule book comes with a sample adventure "Three Sanctums" has a mysterious cube about 3.4 meters in height, which, if you manage to somehow enter it, turns out to be a ''sphere'' 260 ''billion'' km in diameter, with the star known in our time as Antares placed at its center by ThePrecursors.



* ''TabletopGame/MageTheAscension'' gives us the Correspondence sphere. At level 4, plus Prime 2, you can create your own bigger-on-the-insideness. Make sure no sleepers walk in, though...
* The ''TabletopGame/{{Numenera}}'' core rule book comes with a sample adventure "Three Sanctums" has a mysterious cube about 3.4 meters in height, which, if you manage to somehow enter it, turns out to be a ''sphere'' 260 ''billion'' km in diameter, with the star known in our time as Antares placed at its center by ThePrecursors.




* ''Franchise/{{Pokemon}}'' is a prime example. If you can go inside it, expect it to be a lot larger inside unless its outward appearance is intended to be imposing (such as a department store.) [[UpToEleven Some of the gyms even have interiors bigger than the towns they're in.]]
* Lampshaded in ''{{VideoGame/Strife}}''; at one point Blackbird says "Y'know, from the outside this place looks ''tiny''."
* ''VideoGame/SuperMario64'':
** There's a sub-area in the level "Snowman's Land" which is reached by going into an igloo which is so tiny, Mario has to ''crawl'' to get in. But inside, it's almost a quarter the size of the main level itself.
** And there's the Black Room of Death inside the front wall of the castle, which is bigger than the wall is on the outside.
* The castle levels from the original ''VideoGame/SuperMarioBros''. Even more so in the SNES remake, where their walls actually no longer extend offscreen.
* The jars in ''VideoGame/SuperMarioBros2'', where on the outside, they are as wide as ''your character,'' but inside, they take up the ''whole screen,'' with sand, wood blocks, planted items, and enemies inside them. The GBA remake even has ones with Ferris wheels inside them.
* The Comet Observatory domes from ''VideoGame/SuperMarioGalaxy''.
* The inside areas from the ''VideoGame/MarioAndLuigi'' and ''VideoGame/PaperMario'' series. In ''Superstar Saga'' for instance, Woohoo Hooniversity, Joke's End and Bowser's Castle look fairly small on the outside, but are absolutely enormous on the inside, having hundreds of rooms and covering what must be miles of land. In ''Bowser's Inside Story'', both Bowser and Peach's Castles appear fairly moderately sized outside (to the point you can fight them in a giant boss battle), but are way, way bigger on the inside. And in ''Dream Team'', Neo Bowser Castle is absolutely huge when you compare its interior to the size seen in the cutscenes. ''Paper Mario'' examples include Boo Mansion, Tubba Blubba's Castle, Bowser's Castle, the Palace of Shadow, and Castle Bleck among others.
* In ''VideoGame/{{Unreal}}'', whenever the game loads a new level while entering an enclosed space (mostly spaceships, but some structures too), you can expect the level itself to be much larger than the structure you saw from the outside before the loading screen - and not to follow its geometry very precisely, either.
* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the whale-like Jabu Jabu has a ''sprawling'' dungeon [[WombLevel inside his bizarre digestive system]]. The Deku Tree seems bigger inside as well, but still resembles a tree, somewhat.
** And again in ''VideoGame/TheLegendOfZeldaOracleGames''.
** In pretty much all of the games, houses look a lot smaller on the outside. Especially the 2D games.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has an odd variation with the House of Gales. It is located in the middle of Lake Hylia, and you can swim all the way around what appears from the outside to be a building barely over 1-story tall. Like most ''Zelda'' dungeons, the inside is actually a large sprawling labyrinth. However, the upper levels of the dungeon take you to outside ledges, where you can see the structure towering over the lake on a much larger scale than it appeared from the lake itself. So the House of Gales somehow manages to be "bigger on the outside of the inside," if that makes sense.
* The village of the Weavers in ''VideoGame/{{Loom}}''. Despite being simple tents (roughly as large as a pup tent), the insides are much larger. The main temple housing the Loom is a veritable cathedral. Justified, since the Weavers are capable of warping the fabric of time and space.
* The ''[[CoolShip Ebon Hawk]]'' in ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'' is noticeably larger on the inside than the outside. However, considering it is based on the aforementioned ''Millennium Falcon'', this could be [[FridgeLogic contrived]] [[LampshadeHanging as a something of an]] AffectionateParody.
* The ''Normandy'' in ''Franchise/MassEffect'' is also larger on the inside. Even while the second ''Normandy'' from ''VideoGame/MassEffect2'' is over twice the size of the original, the exterior ''still'' falls short of being the correct size to house the interiors.
* ''VideoGame/{{Touhou}}'':
** Eientei and the Scarlet Devil Mansion. The head maid of the Scarlet Devil Mansion likes to play with time and space, expanding and contracting dimensions to do her housework. Eientei contains (or contained) at least one hallway whose length is impossible and whose ultimate destination is the moon.
** Possibly the ultimate example is Miko's pad, Senkai. It's an infinite space contained in a tiny crack.
** Fanon often depicts [[Characters/TouhouWindowsTwo Kisume's]] bucket in this manner. While it looks like an ordinary wooden well bucket, and her head is poking out the top as if she's simply sitting in it, fans have interpreted the bucket as Kisume's home, which she can duck down inside of and find everything a person would need to survive.
* Odd as it may seem, ''VideoGame/EveOnline''. The containers (or "cans") that you buy on the market allow you to store, in the smallest can, 120 m[[superscript:3]] worth of stuff, in an item that only takes up 100! The jettisoned containers ("jet cans") also count, as they can hold 27,500 m[[superscript:3]] worth of items, from a shuttle that may only have a 10 m[[superscript:3]] cargo hold. (Even positing that the jet cans are collapsible, like cardboard boxes, 27,500 m[[superscript:3]] is roughly equivalent to the capacity of the largest of the industrial haulers, ''heavily'' modified for additional cargo space.) Partly, this is {{Hand Wave}}d by freight containers having a "compression field" (for the same reason, you can't put livestock, passengers and some foods in them).
* ''Franchise/{{Halo}}'':
** ''VideoGame/HaloCombatEvolved'':
*** The outside model for the ''Pillar of Autumn'' is smaller than the (inferred) distance the player has to travel in the final level. [[http://nikon.bungie.org/misc/sloftus_poaconundrum/ Lookit]].
*** This trope is also inverted if you consider the level where you have to run from the bridge in the very front of the bow to the engine room in the stern. By that level the ''Pillar of Autumn'' is actually considerably SMALLER then the outside model.
** The ''Spirit of Fire'' from ''VideoGame/HaloWars'', considering the amount of resources and forces it sends down. The Elephant too for that matter. You can train 40 soldiers out of it, despite the fact it looks like it can hold no more than 20, maybe 30. and even that's pushing it.
* Same thing with the Ishimura in ''VideoGame/DeadSpace''. When the shuttle approaches the ship in the games opening, the model is much smaller than it is supposed to be, and probably too small to house all the games levels.
* There's an interesting psychological employment of this trope in ''VideoGame/EarthBound''. The Tenda of the Lost Underworld believe they have built a cage around the dinosaurs there, even though they are the ones actually inside said cage. Therefore, to them, the cage is bigger on the inside than the outside. ''VideoGame/EarthBound'' itself, as well as predecessor ''VideoGame/{{MOTHER}}'', also played this trope straight in the usual sense. Its sequel ''VideoGame/{{MOTHER 3}}'', however, did a pretty good job of averting it, or at least making it not particularly egregious.
* In ''VideoGame/GodOfWarII'', the player faces off against a colossus statue brought to life. After finally receiving a weapon able to pierce the outside deep enough to enter it, the player and Kratos enter the statue, which is somehow several more stories tall and far larger overall on the inside. The face itself is far larger as well. In fact, the inside of the statue, compared to the inside size of the face implies the entire thing is disproportionate.

to:

\n* ''Franchise/{{Pokemon}}'' is a prime example. If RPG Maker games you can go find online can be small in file size, unless developers paid close attention to building size.

* In ''VideoGame/AnimalCrossing: Wild World'' and ''City Folk'' the closets in the game were capable of storing 90 items, while the closets in ''New Leaf'' can hold ''180'' items, a stark contrast to the closets in the original game which stored a measly 3 per storage item. In all the games, buildings are shown to be at least slightly larger on the
inside it, expect than they are on the outside.
* ''VideoGame/BaldursGate'' is pretty common with this. A house looks like a pathetic slum on the outside. You send somebody in (usually to loot the place) and
it to be a lot larger turns out on the inside unless its outward appearance is intended to be imposing (such as it's got a department store.) [[UpToEleven Some of dozen rooms and, while still being a pathetic slum, it's a pathetic slum about the gyms even size of a small mansion.
* ''Blood Omen: VideoGame/LegacyOfKain:'' The structure in the center of Dark Eden, explicitly.
* Inverted for laughs in the tie-in adventure game for ''Literature/CallahansCrosstimeSaloon''. In one stage you
have interiors bigger to hijack a friendly alien's saucer. Unfortunately it's ''smaller'' on the inside than the towns they're in.]]
* Lampshaded in ''{{VideoGame/Strife}}''; at one point Blackbird says "Y'know, from
outside, because "his race hasn't got the outside this place looks ''tiny''.technology straightened out yet."
* ''VideoGame/SuperMario64'':
** There's a sub-area
Most transports in the level "Snowman's Land" which is reached by going into an igloo which is so tiny, Mario has ''VideoGame/DawnOfWar'' can carry up to ''crawl'' to get in. But inside, it's almost a quarter the size three infantry units (upwards of the main level itself.
** And there's the Black Room of Death inside the front wall of the castle, which is bigger than the wall is on the outside.
* The castle levels from the original ''VideoGame/SuperMarioBros''. Even more so in the SNES remake, where
thirty men) while their walls actually no longer extend offscreen.
* The jars in ''VideoGame/SuperMarioBros2'', where on the outside, they
tabletop counterparts are as wide as ''your character,'' but inside, they take up the ''whole screen,'' with sand, wood blocks, planted items, and enemies inside them. The GBA remake even has ones with Ferris wheels inside them.
* The Comet Observatory domes from ''VideoGame/SuperMarioGalaxy''.
* The inside areas from the ''VideoGame/MarioAndLuigi'' and ''VideoGame/PaperMario'' series. In ''Superstar Saga'' for instance, Woohoo Hooniversity, Joke's End and Bowser's Castle look fairly small on the outside, but are absolutely enormous on the inside, having hundreds of rooms and covering what must be miles of land. In ''Bowser's Inside Story'', both Bowser and Peach's Castles appear fairly moderately sized outside (to the point you can fight them in a giant boss battle), but are way, way bigger on the inside. And in ''Dream Team'', Neo Bowser Castle is absolutely huge when you compare its interior
restricted to the size seen in the cutscenes. ''Paper Mario'' examples include Boo Mansion, Tubba Blubba's Castle, Bowser's Castle, the Palace of Shadow, and Castle Bleck among others.
* In ''VideoGame/{{Unreal}}'', whenever the game loads a new level while entering an enclosed space (mostly spaceships, but some structures too), you can expect the level itself to be much larger than the structure you saw from the outside before the loading screen - and not to follow its geometry very precisely, either.
* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the whale-like Jabu Jabu has a ''sprawling'' dungeon [[WombLevel inside his bizarre digestive system]]. The Deku Tree seems bigger inside as well, but still resembles a tree, somewhat.
** And again in ''VideoGame/TheLegendOfZeldaOracleGames''.
** In pretty much all of the games, houses look a lot smaller on the outside. Especially the 2D games.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has an odd variation with the House of Gales. It is located in the middle of Lake Hylia, and you can swim all the way around what appears from the outside to be a building barely over 1-story tall. Like most ''Zelda'' dungeons, the inside is actually a large sprawling labyrinth. However, the upper levels of the dungeon take you to outside ledges, where you can see the structure towering over the lake on a much larger scale than it appeared from the lake itself. So the House of Gales somehow manages to be "bigger on the outside of the inside," if that makes sense.
* The village of the Weavers in ''VideoGame/{{Loom}}''. Despite being simple tents (roughly as large as a pup tent), the insides are much larger. The main temple housing the Loom is a veritable cathedral. Justified, since the Weavers are capable of warping the fabric of time and space.
* The ''[[CoolShip Ebon Hawk]]'' in ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'' is noticeably larger on the inside than the outside. However, considering it is based on the aforementioned ''Millennium Falcon'', this could be [[FridgeLogic contrived]] [[LampshadeHanging as a something of an]] AffectionateParody.
* The ''Normandy'' in ''Franchise/MassEffect'' is also larger on the inside. Even while the second ''Normandy'' from ''VideoGame/MassEffect2'' is over twice the size of the original, the exterior ''still'' falls short of being the correct size to house the interiors.
* ''VideoGame/{{Touhou}}'':
** Eientei and the Scarlet Devil Mansion. The head maid of the Scarlet Devil Mansion likes to play with time and space, expanding and contracting dimensions to do her housework. Eientei contains (or contained) at least
one hallway whose length is impossible and whose ultimate destination is the moon.
** Possibly the ultimate example is Miko's pad, Senkai. It's an infinite space contained in a tiny crack.
** Fanon often depicts [[Characters/TouhouWindowsTwo Kisume's]] bucket in this manner. While it looks like an ordinary wooden well bucket, and her head is poking out the top as if she's simply sitting in it, fans have interpreted the bucket as Kisume's home, which she can duck down inside
squad of and find everything a person would need to survive.
* Odd as it may seem, ''VideoGame/EveOnline''. The containers (or "cans") that you buy on the market allow you to store, in the smallest can, 120 m[[superscript:3]] worth of stuff, in an item that only takes up 100! The jettisoned containers ("jet cans") also count, as they can hold 27,500 m[[superscript:3]] worth of items, from a shuttle that may only have a 10 m[[superscript:3]] cargo hold. (Even positing that the jet cans are collapsible, like cardboard boxes, 27,500 m[[superscript:3]] is roughly equivalent to the capacity of the largest of the industrial haulers, ''heavily'' modified for additional cargo space.) Partly, this is {{Hand Wave}}d by freight containers having a "compression field" (for the same reason, you can't put livestock, passengers and some foods in them).
* ''Franchise/{{Halo}}'':
** ''VideoGame/HaloCombatEvolved'':
*** The outside model for the ''Pillar of Autumn'' is smaller than the (inferred) distance the player has to travel in the final level. [[http://nikon.bungie.org/misc/sloftus_poaconundrum/ Lookit]].
*** This trope is also inverted if you consider the level where you have to run from the bridge in the very front of the bow to the engine room in the stern. By that level the ''Pillar of Autumn'' is actually considerably SMALLER then the outside model.
** The ''Spirit of Fire'' from ''VideoGame/HaloWars'', considering the amount of resources and forces it sends down. The Elephant too for that matter. You can train 40 soldiers out of it, despite the fact it looks like it can hold
usually no more than 20, maybe 30. and even that's pushing it.
ten.
* Same thing with the Ishimura ''Ishimura'' in ''VideoGame/DeadSpace''. When the shuttle approaches the ship in the games game's opening, the model is much smaller than it is supposed to be, and probably too small to house all the games levels.
* There's an interesting psychological employment of this trope in ''VideoGame/EarthBound''. The Tenda of the Lost Underworld believe they have built a cage around the dinosaurs there, even though they are the ones actually inside said cage. Therefore, to them, the cage is bigger on the inside than the outside. ''VideoGame/EarthBound'' itself, as well as predecessor ''VideoGame/{{MOTHER}}'', also played this trope straight in the usual sense. Its sequel ''VideoGame/{{MOTHER 3}}'', however, did a pretty good job of averting it, or at least making it not particularly egregious.
* In ''VideoGame/GodOfWarII'', the player faces off against a colossus statue brought to life. After finally receiving a weapon able to pierce the outside deep enough to enter it, the player and Kratos enter the statue, which is somehow several more stories tall and far larger overall on the inside. The face itself is far larger as well. In fact, the inside of the statue, compared to the inside size of the face implies the entire thing is disproportionate.
game's levels.



* There's an interesting psychological employment of this trope in ''VideoGame/EarthBound''. The Tenda of the Lost Underworld believe they have built a cage around the dinosaurs there, even though they are the ones actually inside said cage. Therefore, to them, the cage is bigger on the inside than the outside. ''VideoGame/EarthBound'' itself, as well as predecessor ''VideoGame/{{MOTHER}}'', also played this trope straight in the usual sense. Its sequel ''VideoGame/{{MOTHER 3}}'', however, did a pretty good job of averting it, or at least making it not particularly egregious.
* ''Franchise/TheElderScrolls'':
** Downplayed by the series as a whole. Cities generally avert it, though the structures themselves are sometimes bigger on the inside than their exterior would indidicate.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the buildings inside the cities are usually bigger on the inside. The biggest offender is the Under Skar in Ald-Ruhn, which is the hollowed out shell of an ancient sentient Emperor Crab. While it's exterior is quite massive, it still isn't large enough to house everything within the actual interior.
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]],'' almost every castle in the cities are bigger on the inside. The most noticeable is of course Cheydinhal's castle, of which the exterior is wider than the interior and the interior could certainly not fit in what appears to be the exterior.
** The Dwemer Lockbox in Septimus' Outpost in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' is totally this. The inside of the cube is at least twice as big as the outside. Even the tunnel leading into the cube is longer than the cube itself! [[spoiler: This is because it houses [[EldritchAbomination Hermaeus Mora]]'s [[TomeOfEldritchLore Oghma Infinium]], and as such is an EldritchLocation.]]
** [[VideoGame/TheElderScrollsVSkyrim Skyrim's]] ''Hearthfire'' DLC averts this with the houses you can build. You build a house one section at a time, and each section stage by stage (foundation, flooring, frame, walls, roof), and only after the section you're building is completely walled off does it become a separate "cell" which you can only access through a door and a loading screen. Once you go through that door, though, the inside is exactly as big as it looked from the outside while you were building it.
* Odd as it may seem, ''VideoGame/EveOnline''. The containers (or "cans") that you buy on the market allow you to store, in the smallest can, 120 m[[superscript:3]] worth of stuff, in an item that only takes up 100! The jettisoned containers ("jet cans") also count, as they can hold 27,500 m[[superscript:3]] worth of items, from a shuttle that may only have a 10 m[[superscript:3]] cargo hold. (Even positing that the jet cans are collapsible, like cardboard boxes, 27,500 m[[superscript:3]] is roughly equivalent to the capacity of the largest of the industrial haulers, ''heavily'' modified for additional cargo space.) Partly, this is {{Hand Wave}}d by freight containers having a "compression field" (for the same reason, you can't put livestock, passengers and some foods in them).
* The barns in the online game ''VideoGame/{{Farmville}}''. If one chooses, they are capable of holding dozens of entire buildings inside them, each much, much larger then the actual barn itself.
* PlayedForLaughs in ''VideoGame/FurFighters''. [[TheChick Juliette]] has an absolutely colossal wardrobe in her house.
* In ''VideoGame/GodOfWarII'', the player faces off against a colossus statue brought to life. After finally receiving a weapon able to pierce the outside deep enough to enter it, the player and Kratos enter the statue, which is somehow several more stories tall and far larger overall on the inside. The face itself is far larger as well. In fact, the inside of the statue, compared to the inside size of the face implies the entire thing is disproportionate.
* Averted in the ''VideoGame/{{Gothic}}'' games. Every city and house interior is part of the overworld and exactly the same size on the inside as on the outside.



* ''Franchise/{{Halo}}'':
** ''VideoGame/HaloCombatEvolved'':
*** The outside model for the ''Pillar of Autumn'' is smaller than the (inferred) distance the player has to travel in the final level. [[http://nikon.bungie.org/misc/sloftus_poaconundrum/ Lookit]].
*** This trope is also inverted if you consider the level where you have to run from the bridge in the very front of the bow to the engine room in the stern. By that level the ''Pillar of Autumn'' is actually considerably SMALLER then the outside model.
** The ''Spirit of Fire'' from ''VideoGame/HaloWars'', considering the amount of resources and forces it sends down. The Elephant too for that matter. You can train 40 soldiers out of it, despite the fact it looks like it can hold no more than 20, maybe 30. and even that's pushing it.



* ''VideoGame/NetHack'', ''VideoGame/SlashEM'' and similar {{roguelike}}s. The full games rarely go past 5mb, but without [[GuideDangIt extensive knowledge]] of the game or cheating and, of course, luck, you can spend an entire year trying to finish it.
* ''VideoGame/StarCraft'':
** At the end, [[spoiler: the inside of Tassadar's ship is significantly larger than it's seen on the outside]]. Of course, in most RTS games the buildings are churning out battle ships 5 times bigger than itself, so [[UnitsNotToScale some distortion is necessary]].
** Also in the same game, during the original Zerg campaign, Kerrigan (now infested) goes with a small Zerg force inside of a Science Vessel to get a classified Ghost Program data to break her ghost conditioning to access psionic powers. A Science Vessel is about the same size of a Siege Tank in the game? How about in this mission? It's quite huge.

to:

* ''VideoGame/NetHack'', ''VideoGame/SlashEM'' and similar {{roguelike}}s. The full games rarely go past 5mb, but without [[GuideDangIt extensive knowledge]] Some developers can create games, or certain parts of a game, that only take up a very small amount of space yet the content of the game or cheating and, of course, luck, you can spend an entire year trying to finish it.
* ''VideoGame/StarCraft'':
** At
is much bigger than it appears. Treasure's ''VideoGame/{{Ikaruga}}'' features impressive 3D scenery and a high-quality soundtrack yet the end, [[spoiler: original arcade game only took up about ''18MB''; the Xbox LIVE Arcade re-release of the game features 720p high definition visuals and only takes up about 50MB, smaller than other high definition titles on the service.
* Monstro the whale in the ''VideoGame/KingdomHearts'' series is much bigger on
the inside then the out. This is especially evident in ''VideoGame/KingdomHearts3D'', where Sora fights a boss battle that takes place on an icy ring around him, and you can see that he's small enough that about four or five of Tassadar's ship him could fit in some of the areas that Riku explores within him.
* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the whale-like Jabu Jabu has a ''sprawling'' dungeon [[WombLevel inside his bizarre digestive system]]. The Deku Tree seems bigger inside as well, but still resembles a tree, somewhat.
** And again in ''VideoGame/TheLegendOfZeldaOracleGames''.
** In pretty much all of the games, houses look a lot smaller on the outside. Especially the 2D games.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has an odd variation with the House of Gales. It
is significantly located in the middle of Lake Hylia, and you can swim all the way around what appears from the outside to be a building barely over 1-story tall. Like most ''Zelda'' dungeons, the inside is actually a large sprawling labyrinth. However, the upper levels of the dungeon take you to outside ledges, where you can see the structure towering over the lake on a much larger scale than it's seen it appeared from the lake itself. So the House of Gales somehow manages to be "bigger on the outside]]. Of course, outside of the inside", if that makes sense.
* This is quite common
in most RTS games ''VideoGame/LittleBigAdventure'' (both games), with the buildings are churning out battle ships 5 times bigger than itself, so [[UnitsNotToScale some distortion is necessary]].
** Also in the same game, during the original Zerg campaign, Kerrigan (now infested) goes with a
looking rather small Zerg force inside of a Science Vessel to get a classified Ghost Program data to break her ghost conditioning to access psionic powers. A Science Vessel is about from the same size of a Siege Tank in outside but being surprisingly spacious from the game? How about inside.
* The village of the Weavers
in this mission? It's quite huge.''VideoGame/{{Loom}}''. Despite being simple tents (roughly as large as a pup tent), the insides are much larger. The main temple housing the Loom is a veritable cathedral. Justified, since the Weavers are capable of warping the fabric of time and space.



* [[AvertedTrope Averted]] ''and'' played straight in the second movie-based [[{{Spiderman}} Spider-Man]] video game. Restaurants, diners, flower shops, banks--those are just as big on the inside as they "should" be based on the outside. The two Shocker hide-outs, however, clearly are Bigger on the Inside.
* In ''VideoGame/AnimalCrossing: Wild World'' and ''City Folk'' the closets in the game were capable of storing 90 items, while the closets in ''New Leaf'' can hold ''180'' items, a stark contrast to the closets in the original game which stored a measly 3 per storage item. In all the games, buildings are shown to be at least slightly larger on the inside than they are on the outside.
* ''VideoGame/WorldOfWarcraft'':
** The game generally averts this. Instances (that is, dungeons, but they're often not dungeons in story terms) are generally inaccessible aside from the one designated entrance, and are generally underground or in enclosed buildings, but if you go to one that's not an enclosed building and if you find a way to access them anyway you'll generally find that they take up as much space in the outside world as exists inside the instance. However, there are a few exceptions. Most notably, places controlled by mages are likely to be bigger on the inside - a notable example is the "Tower of Karazhan", which is positively ''palatial'' inside. The Mage Tower in Stormwind lampshades this trope by limiting the tower itself very strictly to what could be contained inside - but at the top is an explicit portal to a much larger extradimensional space.
** Probably played straight with Blackrock Spire, a huge instance even for the mountain that contains it. And then there's Blackwing Lair and Blacwing Descent...
** Blackrock Spire and Blackwing Lair (technically part of the same instance map) itself is actually an aversion. Careful examination of the instance map files (the instance contains a copy of the mountain from the exterior world, only without the entrances) reveals that the instance JUST BARELY fits into the mountain.
** The mage city of Dalaran, on the other hand, completely ''averts'' this trope: it's exactly as large as the outside suggests.
** Played Straight with the Bilgewater Cartel's Town-In-A-Box, which is a box of about 1 foot by 1 foot by 1 foot, but is able to contain several buildings, multiple people, and according to quest-text, a dock and an oil rig.
* In ''VideoGame/{{XIII}}'', the submarine is absurdly large on the inside and tiny on the outside.
* The barns in the online game ''{{Farmville}}''. If one chooses, they are capable of holding dozens of entire buildings inside them, each much, much larger then the actual barn itself.
* ''VideoGame/BaldursGate'' is pretty common with this. A house looks like a pathetic slum on the outside. You send somebody in (usually to loot the place) and it turns out on the inside it's got a dozen rooms and, while still being a pathetic slum, it's a pathetic slum about the size of a small mansion.
* The ''Wake of the Ravager'' series had magic tents that were explicitly bigger on the inside.

to:

* [[AvertedTrope Averted]] ''and'' played straight The inside areas from the ''VideoGame/MarioAndLuigi'' and ''VideoGame/PaperMario'' series. In ''Superstar Saga'' for instance, Woohoo Hooniversity, Joke's End and Bowser's Castle look fairly small on the outside, but are absolutely enormous on the inside, having hundreds of rooms and covering what must be miles of land. In ''Bowser's Inside Story'', both Bowser and Peach's Castles appear fairly moderately sized outside (to the point you can fight them in a giant boss battle), but are way, way bigger on the inside. And in ''Dream Team'', Neo Bowser Castle is absolutely huge when you compare its interior to the size seen in the second movie-based [[{{Spiderman}} Spider-Man]] video game. Restaurants, diners, flower shops, banks--those are just as big on cutscenes. ''Paper Mario'' examples include Boo Mansion, Tubba Blubba's Castle, Bowser's Castle, the inside as they "should" be based on the outside. Palace of Shadow, and Castle Bleck among others.
*
The two Shocker hide-outs, however, clearly are Bigger on the Inside.
* In ''VideoGame/AnimalCrossing: Wild World'' and ''City Folk'' the closets
''Normandy'' in the game were capable of storing 90 items, while the closets in ''New Leaf'' can hold ''180'' items, a stark contrast to the closets in the original game which stored a measly 3 per storage item. In all the games, buildings are shown to be at least slightly ''Franchise/MassEffect'' is also larger on the inside than they are on the outside.
* ''VideoGame/WorldOfWarcraft'':
** The game generally averts this. Instances (that is, dungeons, but they're often not dungeons in story terms) are generally inaccessible aside from the one designated entrance, and are generally underground or in enclosed buildings, but if you go to one that's not an enclosed building and if you find a way to access them anyway you'll generally find that they take up as much space in the outside world as exists inside the instance. However, there are a few exceptions. Most notably, places controlled by mages are likely to be bigger on the inside - a notable example is the "Tower of Karazhan", which is positively ''palatial''
inside. The Mage Tower in Stormwind lampshades this trope by limiting Even while the tower itself very strictly to what could be contained inside - but at second ''Normandy'' from ''VideoGame/MassEffect2'' is over twice the top is an explicit portal to a much larger extradimensional space.
** Probably played straight with Blackrock Spire, a huge instance even for the mountain that contains it. And then there's Blackwing Lair and Blacwing Descent...
** Blackrock Spire and Blackwing Lair (technically part
size of the same instance map) itself is actually an aversion. Careful examination of the instance map files (the instance contains a copy of the mountain from original, the exterior world, only without ''still'' falls short of being the entrances) reveals that the instance JUST BARELY fits into the mountain.
** The mage city of Dalaran, on the other hand, completely ''averts'' this trope: it's exactly as large as the outside suggests.
** Played Straight with the Bilgewater Cartel's Town-In-A-Box, which is a box of about 1 foot by 1 foot by 1 foot, but is able
correct size to contain several buildings, multiple people, and according to quest-text, a dock and an oil rig.
* In ''VideoGame/{{XIII}}'', the submarine is absurdly large on the inside and tiny on the outside.
* The barns in the online game ''{{Farmville}}''. If one chooses, they are capable of holding dozens of entire buildings inside them, each much, much larger then the actual barn itself.
* ''VideoGame/BaldursGate'' is pretty common with this. A
house looks like a pathetic slum on the outside. You send somebody in (usually to loot the place) and it turns out on the inside it's got a dozen rooms and, while still being a pathetic slum, it's a pathetic slum about the size of a small mansion.
* The ''Wake of the Ravager'' series had magic tents that were explicitly bigger on the inside.
interiors.



* Inverted for laughs in the tie-in adventure game for ''Literature/CallahansCrosstimeSaloon''. In one stage you have to hijack a friendly alien's saucer. Unfortunately it's ''smaller'' on the inside than the outside, because "his race hasn't got the technology straightened out yet."
* ''Franchise/TheElderScrolls'':
** Downplayed by the series as a whole. Cities generally avert it, though the structures themselves are sometimes bigger on the inside than their exterior would indidicate.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the buildings inside the cities are usually bigger on the inside. The biggest offender is the Under Skar in Ald-Ruhn, which is the hollowed out shell of an ancient sentient Emperor Crab. While it's exterior is quite massive, it still isn't large enough to house everything within the actual interior.
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]],'' almost every castle in the cities are bigger on the inside. The most noticeable is of course Cheydinhal's castle, of which the exterior is wider than the interior and the interior could certainly not fit in what appears to be the exterior.
** The Dwemer Lockbox in Septimus' Outpost in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' is totally this. The inside of the cube is at least twice as big as the outside. Even the tunnel leading into the cube is longer than the cube itself! [[spoiler: This is because it houses [[EldritchAbomination Hermaeus Mora]]'s [[TomeOfEldritchLore Oghma Infinium]], and as such is an EldritchLocation.]]
** [[VideoGame/TheElderScrollsVSkyrim Skyrim's]] ''Hearthfire'' DLC averts this with the houses you can build. You build a house one section at a time, and each section stage by stage (foundation, flooring, frame, walls, roof), and only after the section you're building is completely walled off does it become a separate "cell" which you can only access through a door and a loading screen. Once you go through that door, though, the inside is exactly as big as it looked from the outside while you were building it.
* Averted in the ''VideoGame/{{Gothic}}'' games. Every city and house interior is part of the overworld and exactly the same size on the inside as on the outside.
* ''Blood Omen: VideoGame/LegacyOfKain:'' The structure in the center of Dark Eden, explicitly.
* Subtler example: The map Well in ''VideoGame/TeamFortress2'' has bases that are bigger on the inside, though not very much. There's no special trick of non-linear geometry going on (the engine doesn't even support such a thing); they just hid part of the interior behind a {{Skybox}} and projected the rest of the building's façade onto it.
* Speaking of that engine, ''VideoGame/{{Portal 2}}'' has an even more subtle but much more high-tech example: they developed [[https://developer.valvesoftware.com/wiki/Linked_portal_door a method]] for seamlessly connecting nonadjacent areas in a level, [[MundaneUtility purely to simplify the development process]]. When the game was being finished up, they replaced all of these links with physically-connected areas except one, a room that is imperceptibly bigger on the inside.

to:

* Inverted for laughs in the tie-in adventure game for ''Literature/CallahansCrosstimeSaloon''. In one stage you have to hijack a friendly alien's saucer. Unfortunately it's ''smaller'' on the inside than the outside, because "his race hasn't got the technology straightened out yet."
* ''Franchise/TheElderScrolls'':
** Downplayed by the series as a whole. Cities generally avert it, though the structures themselves are sometimes bigger on the inside than their exterior would indidicate.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the buildings inside the cities are usually bigger on the inside.
''VideoGame/NetHack'', ''VideoGame/SlashEM'' and similar {{roguelike}}s. The biggest offender is the Under Skar in Ald-Ruhn, which is the hollowed out shell of an ancient sentient Emperor Crab. While it's exterior is quite massive, it still isn't large enough to house everything within the actual interior.
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]],'' almost every castle in the cities are bigger on the inside. The most noticeable is of course Cheydinhal's castle, of which the exterior is wider than the interior and the interior could certainly not fit in what appears to be the exterior.
** The Dwemer Lockbox in Septimus' Outpost in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' is totally this. The inside of the cube is at least twice as big as the outside. Even the tunnel leading into the cube is longer than the cube itself! [[spoiler: This is because it houses [[EldritchAbomination Hermaeus Mora]]'s [[TomeOfEldritchLore Oghma Infinium]], and as such is an EldritchLocation.]]
** [[VideoGame/TheElderScrollsVSkyrim Skyrim's]] ''Hearthfire'' DLC averts this with the houses you can build. You build a house one section at a time, and each section stage by stage (foundation, flooring, frame, walls, roof), and only after the section you're building is completely walled off does it become a separate "cell" which you can only access through a door and a loading screen. Once you
full games rarely go through that door, though, the inside is exactly as big as it looked from the outside while you were building it.
* Averted in the ''VideoGame/{{Gothic}}'' games. Every city and house interior is part of the overworld and exactly the same size on the inside as on the outside.
* ''Blood Omen: VideoGame/LegacyOfKain:'' The structure in the center of Dark Eden, explicitly.
* Subtler example: The map Well in ''VideoGame/TeamFortress2'' has bases that are bigger on the inside, though not very much. There's no special trick of non-linear geometry going on (the engine doesn't even support such a thing); they just hid part of the interior behind a {{Skybox}} and projected the rest of the building's façade onto it.
* Speaking of that engine, ''VideoGame/{{Portal 2}}'' has an even more subtle
past 5mb, but much more high-tech example: they developed [[https://developer.valvesoftware.com/wiki/Linked_portal_door a method]] for seamlessly connecting nonadjacent areas in a level, [[MundaneUtility purely to simplify the development process]]. When without [[GuideDangIt extensive knowledge]] of the game was being finished up, they replaced all or cheating and, of these links with physically-connected areas except one, a room that is imperceptibly bigger on the inside.course, luck, you can spend an entire year trying to finish it.



* Ships in the ''[[VideoGame/{{X}} X-Universe]]'' series use subspace compression technology to make the cargo bay bigger. This means that an M5 scoutship not much bigger than a modern F-16 can carry at least a dozen people in a space roughly the size of a refrigerator. The process, incidentally, is fatal to lifeforms unless an additional life-support package is installed, and it remains rather unpleasant to undergo.
* Monstro the whale in the ''VideoGame/KingdomHearts'' series is much bigger on the inside then the out. This is especially evident in ''VideoGame/KingdomHearts3D'', where Sora fights a boss battle that takes place on an icy ring around him, and you can see that he's small enough that about four or five of him could fit in some of the areas that Riku explores within him.

to:

* Ships in ''Franchise/{{Pokemon}}'' is a prime example. If you can go inside it, expect it to be a lot larger inside unless its outward appearance is intended to be imposing (such as a department store.) [[UpToEleven Some of the ''[[VideoGame/{{X}} X-Universe]]'' series use subspace compression technology to make the cargo bay bigger. This means that an M5 scoutship not much gyms even have interiors bigger than the towns they're in.]]
* Speaking of that engine, ''VideoGame/{{Portal 2}}'' has an even more subtle but much more high-tech example: they developed [[https://developer.valvesoftware.com/wiki/Linked_portal_door
a modern F-16 can carry at least a dozen people method]] for seamlessly connecting nonadjacent areas in a space roughly level, [[MundaneUtility purely to simplify the size of a refrigerator. The process, incidentally, is fatal to lifeforms unless an additional life-support package is installed, and it remains rather unpleasant to undergo.
* Monstro
development process]]. When the whale in the ''VideoGame/KingdomHearts'' series game was being finished up, they replaced all of these links with physically-connected areas except one, a room that is much imperceptibly bigger on the inside then the out. This is especially evident inside.
* Pulled off ''exactly'' as ''un''expected
in ''VideoGame/KingdomHearts3D'', where Sora fights ''{{VideoGame/ROBLOX}}'', in [[http://www.roblox.com/The-Paradox-Box-place?id=100338698 this.]] Notably, it's a boss battle see-through object that takes place becomes much, much less see-through on an icy ring around him, and one side. And you can see that he's small enough that about four or five [[UpToEleven step into it.]] [[MindScrew A see-through, white square composed of him could fit in some of lines.]] There is literally nothing inside it, and yet there is. It's called the areas that Riku explores within him.[[MeaningfulName Paradox Box]] for a reason.
%%* ''VideoGame/{{Rodina}}'', a space exploration game, though the developer says it's not an intended feature.



--> "Humans : there is no space inside rocket. Progenitor : space exists around all things with mass. Space : "here". Inside rocket : "there". Secret: bring here to there."
---> -- Caretaker Lular H'minee
---> "Secret : Space"
* In ''VideoGame/StarWarsTheOldRepublic'', full-scale models of the republic frigate can be seen up close in various places. There is absolutely no way that the interiors of the Esseles and Black Talon flashpoints, both of which partially take place in one of those frigates, could fit inside.
* Most transports in ''VideoGame/DawnOfWar'' can carry up to three infantry units (upwards of thirty men) while their tabletop counterparts are restricted to one squad of usually no more than ten.
* The alien spaceship you explore in ''VideoGame/TombRaiderIII'' looks pretty small on the outside, but the inside is three times larger than the exterior.
* RPG Maker games you can find online can be small in file size, unless developers paid close attention to building size.
* ''VideoGame/{{Rodina}}'', a space exploration game, though developer says it's not intended feature.
* Pulled off ''exactly'' as ''un''expected in ''{{VideoGame/ROBLOX}}'', in [[http://www.roblox.com/The-Paradox-Box-place?id=100338698 this.]] Notably, it's a see-through object that becomes much, much less see-through on one side. And you can [[UpToEleven step into it.]] [[MindScrew A see-through, white square composed of lines.]] There is literally nothing inside it, and yet there is. It's called the [[MeaningfulName Paradox Box]] for a reason.
* Some developers can create games, or certain parts of a game, that only take up a very small amount of space yet the content of the game is much bigger than it appears. Treasure's ''VideoGame/{{Ikaruga}}'' features impressive 3D scenery and a high-quality soundtrack yet the original arcade game only took up about ''18MB''; the Xbox LIVE Arcade re-release of the game features 720p high definition visuals and only takes up about 50MB, smaller than other high definition titles on the service.
* This is quite common in ''VideoGame/LittleBigAdventure'' (both games), with the buildings looking rather small from the outside but being surprisingly spacious from the inside.

to:

--> "Humans -->"Humans : there is no space inside rocket. Progenitor : space exists around all things with mass. Space : "here". Inside rocket : "there". Secret: bring here to there."
---> -- --->-- Caretaker Lular H'minee
--->
H'minee\\
"Secret : Space"
* In ''VideoGame/StarWarsTheOldRepublic'', full-scale models of the republic frigate can be seen up close in various places. There is absolutely no way that the interiors of the Esseles and Black Talon flashpoints, both of which partially take place in one of those frigates, could fit inside.
* Most transports in ''VideoGame/DawnOfWar'' can carry up to three infantry units (upwards of thirty men) while their tabletop counterparts are restricted to one squad of usually no more than ten.
* The alien spaceship you explore in ''VideoGame/TombRaiderIII'' looks pretty small on the outside, but the inside is three times larger than the exterior.
* RPG Maker games you can find online can be small in file size, unless developers paid close attention to building size.
* ''VideoGame/{{Rodina}}'', a space exploration game, though developer says it's not intended feature.
* Pulled off ''exactly'' as ''un''expected in ''{{VideoGame/ROBLOX}}'', in [[http://www.roblox.com/The-Paradox-Box-place?id=100338698 this.]] Notably, it's a see-through object that becomes much, much less see-through on one side. And you can [[UpToEleven step into it.]] [[MindScrew A see-through, white square composed of lines.]] There is literally nothing inside it, and yet there is. It's called the [[MeaningfulName Paradox Box]] for a reason.
* Some developers can create games, or certain parts of a game, that only take up a very small amount of space yet the content of the game is much bigger than it appears. Treasure's ''VideoGame/{{Ikaruga}}'' features impressive 3D scenery and a high-quality soundtrack yet the original arcade game only took up about ''18MB''; the Xbox LIVE Arcade re-release of the game features 720p high definition visuals and only takes up about 50MB, smaller than other high definition titles on the service.
* This is quite common in ''VideoGame/LittleBigAdventure'' (both games), with the buildings looking rather small from the outside but being surprisingly spacious from the inside.
Space"



* PlayedForLaughs in ''VideoGame/FurFighters''. [[TheChick Juliette]] has an absolutely colossal wardrobe in her house.

to:

* PlayedForLaughs [[AvertedTrope Averted]] ''and'' played straight in ''VideoGame/FurFighters''. [[TheChick Juliette]] has an the second movie-based ''ComicBook/SpiderMan'' video game. Restaurants, diners, flower shops, banks--those are just as big on the inside as they "should" be based on the outside. The two Shocker hide-outs, however, clearly are Bigger on the Inside.
* ''VideoGame/StarCraft'':
** At the end, [[spoiler: the inside of Tassadar's ship is significantly larger than it's seen on the outside]]. Of course, in most RTS games the buildings are churning out battle ships 5 times bigger than itself, so [[UnitsNotToScale some distortion is necessary]].
** Also in the same game, during the original Zerg campaign, Kerrigan (now infested) goes with a small Zerg force inside of a Science Vessel to get a classified Ghost Program data to break her ghost conditioning to access psionic powers. A Science Vessel is about the same size of a Siege Tank in the game? How about in this mission? It's quite huge.
* The ''[[CoolShip Ebon Hawk]]'' in ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'' is noticeably larger on the inside than the outside. However, considering it is based on the aforementioned ''Millennium Falcon'', this could be [[FridgeLogic contrived]] [[LampshadeHanging as a something of an]] AffectionateParody.
* In ''VideoGame/StarWarsTheOldRepublic'', full-scale models of the Republic frigate can be seen up close in various places. There is
absolutely colossal wardrobe no way that the interiors of the Esseles and Black Talon flashpoints, both of which partially take place in one of those frigates, could fit inside.
* Lampshaded in ''{{VideoGame/Strife}}''; at one point Blackbird says "Y'know, from the outside this place looks ''tiny''."
* ''VideoGame/SuperMario64'':
** There's a sub-area in the level "Snowman's Land" which is reached by going into an igloo which is so tiny, Mario has to ''crawl'' to get in. But inside, it's almost a quarter the size of the main level itself.
** And there's the Black Room of Death inside the front wall of the castle, which is bigger than the wall is on the outside.
* The castle levels from the original ''VideoGame/SuperMarioBros''. Even more so in the SNES remake, where their walls actually no longer extend offscreen.
* The jars in ''VideoGame/SuperMarioBros2'', where on the outside, they are as wide as ''your character,'' but inside, they take up the ''whole screen,'' with sand, wood blocks, planted items, and enemies inside them. The GBA remake even has ones with Ferris wheels inside them.
* The Comet Observatory domes from ''VideoGame/SuperMarioGalaxy''.
* Subtler example: The map Well in ''VideoGame/TeamFortress2'' has bases that are bigger on the inside, though not very much. There's no special trick of non-linear geometry going on (the engine doesn't even support such a thing); they just hid part of the interior behind a {{Skybox}} and projected the rest of the building's façade onto it.
* The alien spaceship you explore in ''VideoGame/TombRaiderIII'' looks pretty small on the outside, but the inside is three times larger than the exterior.
* ''VideoGame/{{Touhou}}'':
** Eientei and the Scarlet Devil Mansion. The head maid of the Scarlet Devil Mansion likes to play with time and space, expanding and contracting dimensions to do
her house. housework. Eientei contains (or contained) at least one hallway whose length is impossible and whose ultimate destination is the moon.
** Possibly the ultimate example is Miko's pad, Senkai. It's an infinite space contained in a tiny crack.
** Fanon often depicts [[Characters/TouhouWindowsTwo Kisume's]] bucket in this manner. While it looks like an ordinary wooden well bucket, and her head is poking out the top as if she's simply sitting in it, fans have interpreted the bucket as Kisume's home, which she can duck down inside of and find everything a person would need to survive.
* In ''VideoGame/{{Unreal}}'', whenever the game loads a new level while entering an enclosed space (mostly spaceships, but some structures too), you can expect the level itself to be much larger than the structure you saw from the outside before the loading screen - and not to follow its geometry very precisely, either.
* The ''Wake of the Ravager'' series had magic tents that were explicitly bigger on the inside.



* ''VideoGame/WorldOfWarcraft'':
** The game generally averts this. Instances (that is, dungeons, but they're often not dungeons in story terms) are generally inaccessible aside from the one designated entrance, and are generally underground or in enclosed buildings, but if you go to one that's not an enclosed building and if you find a way to access them anyway you'll generally find that they take up as much space in the outside world as exists inside the instance. However, there are a few exceptions. Most notably, places controlled by mages are likely to be bigger on the inside - a notable example is the "Tower of Karazhan", which is positively ''palatial'' inside. The Mage Tower in Stormwind lampshades this trope by limiting the tower itself very strictly to what could be contained inside - but at the top is an explicit portal to a much larger extradimensional space.
** Probably played straight with Blackrock Spire, a huge instance even for the mountain that contains it. And then there's Blackwing Lair and Blacwing Descent...
** Blackrock Spire and Blackwing Lair (technically part of the same instance map) itself is actually an aversion. Careful examination of the instance map files (the instance contains a copy of the mountain from the exterior world, only without the entrances) reveals that the instance JUST BARELY fits into the mountain.
** The mage city of Dalaran, on the other hand, completely ''averts'' this trope: it's exactly as large as the outside suggests.
** Played Straight with the Bilgewater Cartel's Town-In-A-Box, which is a box of about 1 foot by 1 foot by 1 foot, but is able to contain several buildings, multiple people, and according to quest-text, a dock and an oil rig.
* In ''VideoGame/{{XIII}}'', the submarine is absurdly large on the inside and tiny on the outside.
* Ships in the ''[[VideoGame/{{X}} X-Universe]]'' series use subspace compression technology to make the cargo bay bigger. This means that an M5 scoutship not much bigger than a modern F-16 can carry at least a dozen people in a space roughly the size of a refrigerator. The process, incidentally, is fatal to lifeforms unless an additional life-support package is installed, and it remains rather unpleasant to undergo.



* In ''Webcomic/BlueYonder'', [[http://www.blueyondercomic.net/comics/1190170/blue-yonder-chapter-1-page-11/ Jared thinks the building might be this -- he has some trouble accepting that it's just an apartment building.]]



* [[Literature/WhateleyUniverse Whateley Academy]] has a number of mutants who can create such spaces/items. Moebius sells bat-belts with pockets that are larger on the inside, and it's Thuban's hidden power. Some students suspect Generator of being able to do this, but she's actually faking it with a variety of effects - despite owning a genuine TARDIS-purse that Thuban gave her.
* ''Machinima/RedVsBlue''. Sister's ship was deliberately this, as it resembled a Pelican drop ship on the outside, but the inside was from a level set on a space station. Caboose says the trope title, and on the DVD commentary, WordOfGod says it was RuleOfFunny.
* According to [[http://community.910cmx.com/index.php?showtopic=8494&st=80&p=347582&#entry347582 one]] [[EpilepticTrees fan theory]], [[Literature/TheLordOfTheRings hobbit]]s' stomachs. That's how they out-eat everyone else.

to:

* [[Literature/WhateleyUniverse Whateley Academy]] has a number of mutants who can create such spaces/items. Moebius sells bat-belts with pockets that are larger on the inside, Barbie's camper, house, and it's Thuban's hidden power. Some students suspect Generator of being able to do this, but she's actually faking it with a variety of effects - despite owning a genuine TARDIS-purse that Thuban gave her.
* ''Machinima/RedVsBlue''. Sister's ship was deliberately this, as it resembled a Pelican drop ship
even her closet all exhibit this in ''WebAnimation/BarbieLifeInTheDreamhouse''. In fact her closet is so much bigger on the outside, but the inside was from a level set on a space station. Caboose says the trope title, and on the DVD commentary, WordOfGod says that it's literally possible to get lost in it was RuleOfFunny.
* According
for days simply trying to [[http://community.910cmx.com/index.php?showtopic=8494&st=80&p=347582&#entry347582 one]] [[EpilepticTrees fan theory]], [[Literature/TheLordOfTheRings hobbit]]s' stomachs. That's how they out-eat everyone else.find one particular pair of earrings.



* In ''Webcomic/BlueYonder'', [[http://www.blueyondercomic.net/comics/1190170/blue-yonder-chapter-1-page-11/ Jared thinks the building might be this -- he has some trouble accepting that it's just an apartment building.]]
* Nella must have infused WebVideo/TheNostalgiaChick's fridge with TARDIS powers before she turned evil, 'cos the inside of that thing is huge. Doctor Tease actually gets blamed for it.



* Barbie's camper, house, and even her closet all exhibit this in ''WebAnimation/BarbieLifeInTheDreamhouse''. In fact her closet is so much bigger on the inside that it's literally possible to get lost in it for days simply trying to find one particular pair of earrings.

to:

* Barbie's camper, house, and even her closet all exhibit this in ''WebAnimation/BarbieLifeInTheDreamhouse''. In fact her closet is so much bigger on Nella must have infused WebVideo/TheNostalgiaChick's fridge with TARDIS powers before she turned evil, 'cos the inside of that it's literally possible to get lost in it thing is huge. Doctor Tease actually gets blamed for days simply trying to find it.
* ''Machinima/RedVsBlue''. Sister's ship was deliberately this, as it resembled a Pelican drop ship on the outside, but the inside was from a level set on a space station. Caboose says the trope title, and on the DVD commentary, WordOfGod says it was RuleOfFunny.
* On the outside, the Cabin in ''Podcast/{{TANIS}}'' is exactly that, a normal log cabin. Inside however, the rooms are far larger than the outside could possibly suggest, and can even change from
one particular pair moment to the next, going from a room bigger than it should be to a maze of earrings.long hallways.
* The Infinite Courtyard in ''Literature/VoidDomain''. A regular sized school building has an enclosed courtyard that is somewhere in the ballpark of ten square miles. There are a few full buildings built within, including a zoo and a greenhouse that are used for classes.



* The Infinite Courtyard in ''Literature/VoidDomain''. A regular sized school building has an enclosed courtyard that is somewhere in the ballpark of ten square miles. There are a few full buildings built within, including a zoo and a greenhouse that are used for classes.
* ''Wiki/SCPFoundation''
** Multiple SCP objects have this quality, such as [[http://www.scp-wiki.net/scp-004 SCP-004-14 ("The 12 Rusty Keys and the Door")]], [[http://www.scp-wiki.net/scp-100 SCP-100 ("Jamaican Joe's Junkyard Jubilee")]], [[http://www.scp-wiki.net/scp-167 SCP-167 ("Infinite Labyrinth")]], [[http://www.scp-wiki.net/scp-416 SCP-416 ("Infinite Forest")]], [[http://www.scp-wiki.net/scp-509 SCP-509 ("Men Are Pigs")]], [[http://www.scp-wiki.net/scp-648 SCP-648 ("The Labyrinth")]], [[http://www.scp-wiki.net/scp-850 SCP-850 ("School of Fish")]] [[note]]Yes, a ''school of fish'' that is Bigger on the Inside[[/note]], [[http://www.scp-wiki.net/scp-883 SCP-883 ("Extradimensional Beehive")]], [[http://www.scp-wiki.net/scp-947 SCP-947 ("Their Own Fault")]] and [[http://www.scp-wiki.net/scp-1053 SCP-1053 ("Overpopulation")]].
** [[http://scp-wiki.net/scp-084 SCP-084 ("Static Tower")]]. From the outside, SCP-084's active area is a hemispherical dome shape 200 meters in diameter. On the inside the area appears to be unlimited. It is impossible to reach the Static Tower at the center of the area no matter how long you travel, and the grass plain that makes up most of the area appears to be infinite in size.
** [[http://scp-wiki.net/scp-087 SCP-087 - The Stairwell]]. SCP-087 is located in a building. During one exploration the staircase inside SCP-087 went much further down than the physical limits of the building and the geological structure underneath it.
** If [[http://scp-wiki.wikidot.com/scp-184 SCP-184 ("The Architect")]] is placed inside a structure, its interior will slowly expand. At first the additional space will just be copies of and minor variations of the original structure, but as it continues the additional rooms and hallways become [[{{Bizarrchitecture}} stranger and stranger]].
** [[http://www.scp-wiki.net/scp-261 SCP-261 ("Pan-Dimensional Vending")]]. Some of the items dispensed by SCP-261 have this quality.
*** A straw contained more Dr. Pepper than was physically possible - as much as a full sized bottle.
*** A tube contained an infinite amount of "Prangles" potato chips.
*** A cardboard box with the dimensions 5 x 5 x 10 cm contained 50 cubic meters of sand and rough diamonds.
** [[http://www.scp-wiki.net/scp-343 SCP-343 ("God")]]. A Foundation Doctor noted that after SCP-343 renovated his cell, it seemed to be many times larger on the inside than when viewed from the outside.
** [[http://www.scp-wiki.net/scp-413 SCP-413 ("Endless Garage")]]. Foundation investigation has established that the interior of SCP-413 is larger than the building's external dimensions.
** [[http://www.scp-wiki.net/scp-432 SCP-432 ("Cabinet Maze")]]. SCP-432 is a steel storage cabinet. When the door is opened it leads to a huge underground labyrinth of steel-lined corridors.
** [[http://www.scp-wiki.net/scp-455 SCP-455 ("Cargo Ship")]]. The ship's internal structures are larger than the external dimensions of the ship, such as a hall inside the ship extending 600 feet beyond the hull and the interior of the ship having 30 decks even though it should only have six.
** [[http://www.scp-wiki.net/scp-487 SCP-487 ("The Impossible House")]]. The basement area is larger than it should be according to the house's blueprints. It's a maze of doors, hallways and rooms with no apparent pattern.
** [[http://scp-wiki.net/scp-647 SCP-647 ("The Labyrinth")]]. The extradimensional maze SCP-647 is larger than the real world maze that contains it.
** [[http://scp-wiki.wikidot.com/scp-716 SCP-716 ("The Train")]]. From the outside SCP-716 appears to have a variable number of cars (from 8 to 20) at any given time. Upon being entered it appears to have an unlimited number of cars.
** [[http://www.scp-wiki.net/scp-723 SCP-723 ("Aging Staircase")]]. An examination of the exterior of the tower in which SCP-723 is located indicates that SCP-723 extends further up than the exterior architecture should allow.
** [[http://scp-wiki.net/scp-850 SCP-850 ("School of Fish")]]. SCP-850 appears to be a school of herring. Due to its AlienGeometries it contains an area of bent space inside of it which has a radius larger than 50 kilometers (and may be infinitely large).
** [[http://scp-wiki.net/scp-855 SCP-855 ("The Film Hall")]]. While the Hall was in Surrealism mode it turned into a room which "stretched on for miles".
** [[http://www.scp-wiki.net/scp-915 SCP-915 ("The Mechanotesseractic Computer")]]. SCP-915 is a metal cube 1.3 meters on a side. Anyone passing inside finds it to be much larger, and can wander around for months.
** [[http://www.scp-wiki.net/scp-967 SCP-967 ("Infinite Scrapyard")]]. From the outside SCP-967 appears to be an scrapyard about 200 meters by 500 meters. On the inside it is much larger, being described as consisting of "trash as far as the eye can see".
** [[http://www.scp-wiki.net/scp-1284 SCP-1284 ("The Moon's Child Bride")]]. When SCP-1284-2 feeds itself to SCP-1284-1, SCP-1284-1's stomach interior size increases enough to hold all it's being fed, but the exterior dimensions of SCP-1284-1 do not change.
** [[http://www.scp-wiki.net/scp-1351 SCP-1351 ("Moebius Cave")]]. The dome in the center of the cave is 750 meters high, but based on its relationship to the surface above the cave it should only be 125 meters high.
** [[http://www.scp-wiki.net/scp-1406 SCP-1406 ("An Old Entity")]]. When a person is in the SCP-1406 building they will perceive that the inside of the building is slightly larger than the outside. This is due to their being influenced by the mind of the entity.
** [[http://www.scp-wiki.net/scp-1555 SCP-1555 ("Facility")]]. SCP-1555 is a series of underground tunnels inside a mountain. In one area there's a mile-wide lake which is much too big to fit inside the mountain.
** [[http://www.scp-wiki.net/scp-1689 SCP-1689 ("Bag of Holding Potatoes")]]. Inside the Bag, in addition to the huge number of potatoes there's a wall, floor and ceiling. Beyond the wall there's ground covered with dead grass, a tree and a twisted bicycle, indicating that it was a normal world (with human beings) that was suddenly buried in potatoes for some unknown reason.
** [[http://www.scp-wiki.net/scp-1726 SCP-1726 ("The Library and the Pillar")]]. The Library appears to be a small one story structure. Inside it is 14 square kilometers in area and a pillar inside it reaches up at least 12.8 kilometers.
** [[http://www.scp-wiki.net/scp-1734 SCP-1734 ("The Hole in the Deck")]]. The interior of the spatial anomaly ship goes down at least 70 meters, much further than the height of a regular frigate.
** Inverted with [[http://www.scp-wiki.net/scp-1767 SCP-1767 ("An Urban Slump")]], which causes any affected building to be ''smaller'' on the inside.
** [[http://www.scp-wiki.net/scp-1807 SCP-1807 ("Home Sweet Okapi")]] is a dead okapi about 1 meter high. Inside it is an extremely cold (less than 2 square kilometer area).
** [[http://www.scp-wiki.net/scp-1917 SCP-1917 ("The Armour Maker")]]. SCP-1917 is an armored, mobile factory which is 55 meters x 35 meters x 25 meters in size. Inside it is an extradimensional space, a cube approximately 1 kilometer x 1 kilometer x 1 kilometer large filled with machinery.
** [[http://www.scp-wiki.net/scp-1992 SCP-1992 ("Indecisive Mobile Home")]]. When a person enters and moves through SCP-1993, imperfect copies of the person are created and move through SCP-1993 as well. As they do so additional rooms are created inside SCP-1993, increasing its interior space.
** [[http://www.scp-wiki.net/scp-2249 SCP-2249 ("The Failed Dreamland")]]. SCP-2249 is an extra-dimensional space that has a total area of about four square kilometers. It is found within a Russian hospital that is of considerably smaller size.
** [[http://www.scp-wiki.net/scp-2282 SCP-2282 ("Goat.")]]. Before it was euthanized, SCP-2282's digestive tract had a volume of at least 17,000 cubic meters due to its [[AlienGeometries non-Euclidean nature]].
** [[http://www.scp-wiki.net/scp-2334 SCP-2334 ("Every Possible Photograph")]]. SCP-2334 is a salt mine in Utah that may hold every possible photograph of a specific size. The mine appears to be larger than the surrounding geology should allow.
** [[http://www.scp-wiki.net/scp-2503 SCP-2503 ("Estimated Distance: 9,216 Years")]]. SCP-2503 is a time-space anomaly associated with a master bedroom of a house in Canada. When someone enters the room through the door they end up in another place: a concrete path that stretches to the horizon under a dimly lit sky.
** [[http://www.scp-wiki.net/scp-2590 SCP-2590 ("Trailer Trash")]]. When Alpha Squad followed SCP-2590 into an abandoned warehouse, it ended up going down a kilometer-long tunnel that doesn't exist in the real world.
* On the outside, the Cabin in ''Podcast/{{TANIS}}'' is exactly that, a normal log cabin. Inside however, the rooms are far larger than the outside could possibly suggest, and can even change from one moment to the next, going from a room bigger than it should be to a maze of long hallways.

to:

* The Infinite Courtyard in ''Literature/VoidDomain''. A regular sized school building [[Literature/WhateleyUniverse Whateley Academy]] has an enclosed courtyard that is somewhere in the ballpark a number of ten square miles. There are a few full buildings built within, including a zoo and a greenhouse mutants who can create such spaces/items. Moebius sells bat-belts with pockets that are used for classes.
* ''Wiki/SCPFoundation''
** Multiple SCP objects have this quality, such as [[http://www.scp-wiki.net/scp-004 SCP-004-14 ("The 12 Rusty Keys and the Door")]], [[http://www.scp-wiki.net/scp-100 SCP-100 ("Jamaican Joe's Junkyard Jubilee")]], [[http://www.scp-wiki.net/scp-167 SCP-167 ("Infinite Labyrinth")]], [[http://www.scp-wiki.net/scp-416 SCP-416 ("Infinite Forest")]], [[http://www.scp-wiki.net/scp-509 SCP-509 ("Men Are Pigs")]], [[http://www.scp-wiki.net/scp-648 SCP-648 ("The Labyrinth")]], [[http://www.scp-wiki.net/scp-850 SCP-850 ("School of Fish")]] [[note]]Yes, a ''school of fish'' that is Bigger on the Inside[[/note]], [[http://www.scp-wiki.net/scp-883 SCP-883 ("Extradimensional Beehive")]], [[http://www.scp-wiki.net/scp-947 SCP-947 ("Their Own Fault")]] and [[http://www.scp-wiki.net/scp-1053 SCP-1053 ("Overpopulation")]].
** [[http://scp-wiki.net/scp-084 SCP-084 ("Static Tower")]]. From the outside, SCP-084's active area is a hemispherical dome shape 200 meters in diameter. On the inside the area appears to be unlimited. It is impossible to reach the Static Tower at the center of the area no matter how long you travel, and the grass plain that makes up most of the area appears to be infinite in size.
** [[http://scp-wiki.net/scp-087 SCP-087 - The Stairwell]]. SCP-087 is located in a building. During one exploration the staircase inside SCP-087 went much further down than the physical limits of the building and the geological structure underneath it.
** If [[http://scp-wiki.wikidot.com/scp-184 SCP-184 ("The Architect")]] is placed inside a structure, its interior will slowly expand. At first the additional space will just be copies of and minor variations of the original structure, but as it continues the additional rooms and hallways become [[{{Bizarrchitecture}} stranger and stranger]].
** [[http://www.scp-wiki.net/scp-261 SCP-261 ("Pan-Dimensional Vending")]]. Some of the items dispensed by SCP-261 have this quality.
*** A straw contained more Dr. Pepper than was physically possible - as much as a full sized bottle.
*** A tube contained an infinite amount of "Prangles" potato chips.
*** A cardboard box with the dimensions 5 x 5 x 10 cm contained 50 cubic meters of sand and rough diamonds.
** [[http://www.scp-wiki.net/scp-343 SCP-343 ("God")]]. A Foundation Doctor noted that after SCP-343 renovated his cell, it seemed to be many times
larger on the inside than when viewed from the outside.
** [[http://www.scp-wiki.net/scp-413 SCP-413 ("Endless Garage")]]. Foundation investigation has established that the interior of SCP-413 is larger than the building's external dimensions.
** [[http://www.scp-wiki.net/scp-432 SCP-432 ("Cabinet Maze")]]. SCP-432 is a steel storage cabinet. When the door is opened it leads to a huge underground labyrinth of steel-lined corridors.
** [[http://www.scp-wiki.net/scp-455 SCP-455 ("Cargo Ship")]]. The ship's internal structures are larger than the external dimensions of the ship, such as a hall inside the ship extending 600 feet beyond the hull
inside, and the interior of the ship having 30 decks even though it should only have six.
** [[http://www.scp-wiki.net/scp-487 SCP-487 ("The Impossible House")]]. The basement area is larger than it should be according to the house's blueprints. It's a maze of doors, hallways and rooms with no apparent pattern.
** [[http://scp-wiki.net/scp-647 SCP-647 ("The Labyrinth")]]. The extradimensional maze SCP-647 is larger than the real world maze that contains it.
** [[http://scp-wiki.wikidot.com/scp-716 SCP-716 ("The Train")]]. From the outside SCP-716 appears to have a variable number of cars (from 8 to 20) at any given time. Upon being entered it appears to have an unlimited number of cars.
** [[http://www.scp-wiki.net/scp-723 SCP-723 ("Aging Staircase")]]. An examination of the exterior of the tower in which SCP-723 is located indicates that SCP-723 extends further up than the exterior architecture should allow.
** [[http://scp-wiki.net/scp-850 SCP-850 ("School of Fish")]]. SCP-850 appears to be a school of herring. Due to its AlienGeometries it contains an area of bent space inside of it which has a radius larger than 50 kilometers (and may be infinitely large).
** [[http://scp-wiki.net/scp-855 SCP-855 ("The Film Hall")]]. While the Hall was in Surrealism mode it turned into a room which "stretched on for miles".
** [[http://www.scp-wiki.net/scp-915 SCP-915 ("The Mechanotesseractic Computer")]]. SCP-915 is a metal cube 1.3 meters on a side. Anyone passing inside finds it to be much larger, and can wander around for months.
** [[http://www.scp-wiki.net/scp-967 SCP-967 ("Infinite Scrapyard")]]. From the outside SCP-967 appears to be an scrapyard about 200 meters by 500 meters. On the inside it is much larger, being described as consisting of "trash as far as the eye can see".
** [[http://www.scp-wiki.net/scp-1284 SCP-1284 ("The Moon's Child Bride")]]. When SCP-1284-2 feeds itself to SCP-1284-1, SCP-1284-1's stomach interior size increases enough to hold all
it's Thuban's hidden power. Some students suspect Generator of being fed, able to do this, but the exterior dimensions of SCP-1284-1 do not change.
** [[http://www.scp-wiki.net/scp-1351 SCP-1351 ("Moebius Cave")]]. The dome in the center of the cave is 750 meters high, but based on its relationship to the surface above the cave
she's actually faking it should only be 125 meters high.
** [[http://www.scp-wiki.net/scp-1406 SCP-1406 ("An Old Entity")]]. When a person is in the SCP-1406 building they will perceive that the inside of the building is slightly larger than the outside. This is due to their being influenced by the mind of the entity.
** [[http://www.scp-wiki.net/scp-1555 SCP-1555 ("Facility")]]. SCP-1555 is a series of underground tunnels inside a mountain. In one area there's a mile-wide lake which is much too big to fit inside the mountain.
** [[http://www.scp-wiki.net/scp-1689 SCP-1689 ("Bag of Holding Potatoes")]]. Inside the Bag, in addition to the huge number of potatoes there's a wall, floor and ceiling. Beyond the wall there's ground covered with dead grass, a tree and a twisted bicycle, indicating that it was a normal world (with human beings) that was suddenly buried in potatoes for some unknown reason.
** [[http://www.scp-wiki.net/scp-1726 SCP-1726 ("The Library and the Pillar")]]. The Library appears to be a small one story structure. Inside it is 14 square kilometers in area and a pillar inside it reaches up at least 12.8 kilometers.
** [[http://www.scp-wiki.net/scp-1734 SCP-1734 ("The Hole in the Deck")]]. The interior of the spatial anomaly ship goes down at least 70 meters, much further than the height of a regular frigate.
** Inverted with [[http://www.scp-wiki.net/scp-1767 SCP-1767 ("An Urban Slump")]], which causes any affected building to be ''smaller'' on the inside.
** [[http://www.scp-wiki.net/scp-1807 SCP-1807 ("Home Sweet Okapi")]] is a dead okapi about 1 meter high. Inside it is an extremely cold (less than 2 square kilometer area).
** [[http://www.scp-wiki.net/scp-1917 SCP-1917 ("The Armour Maker")]]. SCP-1917 is an armored, mobile factory which is 55 meters x 35 meters x 25 meters in size. Inside it is an extradimensional space, a cube approximately 1 kilometer x 1 kilometer x 1 kilometer large filled with machinery.
** [[http://www.scp-wiki.net/scp-1992 SCP-1992 ("Indecisive Mobile Home")]]. When a person enters and moves through SCP-1993, imperfect copies of the person are created and move through SCP-1993 as well. As they do so additional rooms are created inside SCP-1993, increasing its interior space.
** [[http://www.scp-wiki.net/scp-2249 SCP-2249 ("The Failed Dreamland")]]. SCP-2249 is an extra-dimensional space that has a total area of about four square kilometers. It is found within a Russian hospital that is of considerably smaller size.
** [[http://www.scp-wiki.net/scp-2282 SCP-2282 ("Goat.")]]. Before it was euthanized, SCP-2282's digestive tract had a volume of at least 17,000 cubic meters due to its [[AlienGeometries non-Euclidean nature]].
** [[http://www.scp-wiki.net/scp-2334 SCP-2334 ("Every Possible Photograph")]]. SCP-2334 is a salt mine in Utah that may hold every possible photograph of a specific size. The mine appears to be larger than the surrounding geology should allow.
** [[http://www.scp-wiki.net/scp-2503 SCP-2503 ("Estimated Distance: 9,216 Years")]]. SCP-2503 is a time-space anomaly associated
with a master bedroom variety of effects - despite owning a house in Canada. When someone enters the room through the door genuine TARDIS-purse that Thuban gave her.

* According to [[http://community.910cmx.com/index.php?showtopic=8494&st=80&p=347582&#entry347582 one]] [[EpilepticTrees fan theory]], [[Literature/TheLordOfTheRings hobbit]]s' stomachs. That's how
they end up in another place: a concrete path that stretches to the horizon under a dimly lit sky.
** [[http://www.scp-wiki.net/scp-2590 SCP-2590 ("Trailer Trash")]]. When Alpha Squad followed SCP-2590 into an abandoned warehouse, it ended up going down a kilometer-long tunnel that doesn't exist in the real world.
* On the outside, the Cabin in ''Podcast/{{TANIS}}'' is exactly that, a normal log cabin. Inside however, the rooms are far larger than the outside could possibly suggest, and can even change from one moment to the next, going from a room bigger than it should be to a maze of long hallways.
out-eat everyone else.



* In what is probably a ''ComicStrip/{{Peanuts}}'' reference, Franchise/ScoobyDoo's doghouse in ''WesternAnimation/APupNamedScoobyDoo'' looks like Snoopy's doghouse on the outside, but is an opulent mansion on the inside.

to:

* In what As a ''Doctor Who'' ShoutOut, ComicBook/TheFalcon actually describes [[ComicBook/TheMightyThor Thor]]'s bedroom (which is probably a ''ComicStrip/{{Peanuts}}'' reference, Franchise/ScoobyDoo's doghouse portal to Asgard) this way in ''WesternAnimation/APupNamedScoobyDoo'' ''WesternAnimation/AvengersAssemble''.
* ''WesternAnimation/BluesClues'': The house
looks like Snoopy's doghouse a tiny cartoon house on the outside, but is an opulent mansion much bigger on the inside.inside, with a living room, kitchen, bedroom, and bathroom. [[InvokedTrope Invoked]] by a visitor in one episode.
* ''WesternAnimation/DextersLaboratory'',
** The lab was big enough to have "forgotten areas" resembling a jungle.
** Parodied in an episode where Dexter shrinks the house to observe it inside his lab, leaving Dexter's lab of normal size on the inside, but a disembodied door on the outside.
** Also parodied in an episode where Dexter draws a map of the house. Guess which is the smallest room.
** Averted with his rival Mandark's lab, which is actually visible behind his house, complete with an entire Death Star.
** In one of the Justice Friends segments, Major Glory and the Infraggable Krunk have to go into Valhallen's room. The three live in a standard size apartment, but Valhallen's room appears an entirely different dimension. When Krunk complained about how big it was compared to his room, Major Glory replied, "That's why ''he'' pays extra."
* WesternAnimation/DonaldDuck's chalet (which for some reason resembled [[UsefulNotes/AdolfHitler der Fuehrer's]] [[TitleDrop face]]) in ''WesternAnimation/DerFuehrersFace''. This is most noticeable during the scene where a Nazi marching band can be seen plowing into said chalet and immediately dragging to the weapons factory to perform hard labor.
* WesternAnimation/EarthwormJim has an interesting example. In "Assault and Battery", it's revealed that the inside of his suit is somehow as big as the inside of a large spaceship.
* Sharky's doghouse from ''WesternAnimation/EekTheCat''; on the outside it looks like a regular doghouse, but on the inside it's a mansion.
* In ''WesternAnimation/EdEddNEddy'', the Kanker Sister's trailer looks like a normal trailer on the outside, but inside it's a full two-story house, with staircase, large bathroom, and ginormous living room to boot.



* The title building from ''WesternAnimation/FostersHomeForImaginaryFriends'' Possibly explained in the episode "Dinner is Swerved", as the house may or may not be, itself, an imaginary friend. Madame Foster is certainly 'creative' enough to imagine one.



* The ''WesternAnimation/SamuraiJack'' episode "Jack and the Farting Dragon" has a ''living creature'' like this. Jack has to crawl inside the dragon's mouth to find out what's causing its horrible stomach pains, and finds out that the inside of its body is a fairly large cave, seemingly much bigger than the dragon suggested at first.
* The title building from ''WesternAnimation/FostersHomeForImaginaryFriends'' Possibly explained in the episode Dinner is Swerved, as the house may or may not be, itself, an imaginary friend. Madame Foster is certainly 'creative' enough to imagine one.
* ''WesternAnimation/DextersLaboratory'',
** The lab was big enough to have "forgotten areas" resembling a jungle.
** Parodied in an episode where Dexter shrinks the house to observe it inside his lab, leaving Dexter's lab of normal size on the inside, but a disembodied door on the outside.
** Also parodied in an episode where Dexter draws a map of the house. Guess which is the smallest room.
** Averted with his rival Mandark's lab, which is actually visible behind his house, complete with an entire Death Star.
** In one of the Justice Friends segments, Major Glory and the Infraggable Krunk have to go into Valhallen's room. The three live in a standard size apartment, but Valhallen's room appears an entirely different dimension. When Krunk complained about how big it was compared to his room, Major Glory replied, "That's why ''he'' pays extra."
* WesternAnimation/EarthwormJim has an interesting example. In Assault And Battery, it's revealed that the inside of his suit is somehow as big as the inside of a large spaceship.
* Pick any Creator/HannaBarbera show. The houses, be it the pre-fab caves on ''TheFlintstones'' or the elevated apartments on ''WesternAnimation/TheJetsons'', will look much larger on the inside thanks to {{Wraparound Background}}s.

to:

* The ''WesternAnimation/SamuraiJack'' episode "Jack and the Farting Dragon" has a ''living creature'' like this. Jack has to crawl inside the dragon's mouth to find out what's causing its horrible stomach pains, and finds out that the inside of its body is a fairly large cave, seemingly much bigger than the dragon suggested at first.
* The title building from ''WesternAnimation/FostersHomeForImaginaryFriends'' Possibly explained in the episode Dinner is Swerved, as the house may or may not be, itself, an imaginary friend. Madame Foster is certainly 'creative' enough to imagine one.
* ''WesternAnimation/DextersLaboratory'',
** The lab was big enough to have "forgotten areas" resembling a jungle.
** Parodied in an episode where Dexter shrinks the house to observe it inside his lab, leaving Dexter's lab of normal size on the inside, but a disembodied door on the outside.
** Also parodied in an episode where Dexter draws a map of the house. Guess which is the smallest room.
** Averted with his rival Mandark's lab, which is actually visible behind his house, complete with an entire Death Star.
** In one of the Justice Friends segments, Major Glory and the Infraggable Krunk have to go into Valhallen's room. The three live in a standard size apartment, but Valhallen's room appears an entirely different dimension. When Krunk complained about how big it was compared to his room, Major Glory replied, "That's why ''he'' pays extra."
* WesternAnimation/EarthwormJim has an interesting example. In Assault And Battery, it's revealed that the inside of his suit is somehow as big as the inside of a large spaceship.
* Pick any Creator/HannaBarbera show. The houses, be it the pre-fab caves on ''TheFlintstones'' ''WesternAnimation/TheFlintstones'' or the elevated apartments on ''WesternAnimation/TheJetsons'', will look much larger on the inside thanks to {{Wraparound Background}}s.Background}}s.
* Phoebe's house in ''WesternAnimation/HeyArnold''. The boarding house where Arnold lives counts too.



* Disney's ''WesternAnimation/HouseOfMouse'':
** The title nightclub. What actually gave this away was the fact that in the show's opening credits, one can easily tell that [[Disney/FunandFancyFree Willie the Giant]] is actually the same height as the building's exterior, but when we see the main dining area, one can tell that Willie can actually fit inside perfectly, and that the House of Mouse not only has a huge seating capacity -- enough that (almost) ''every single'' animated Disney character can all fit inside the building at the same time -- but also an ''extremely'' high ceiling just so even giant characters can fit inside as well.
** And that's not even going into the [[SceneryPorn Prop Room]], which is practically ''bigger than the house itself''. In fact, one can easily get lost unless he gets Pluto to guide him.
* In ''WesternAnimation/InfinityTrain'', Tulip is stuck on a seemingly endless train where each of the train cars have greater internal volume than their outside dimensions would imply.



* ''WesternAnimation/NikoAndTheSwordOfLight'' - The stomach of the Mogwamp counts.
* In ''WesternAnimation/PlanetSheen'', Boh-Rok the Destroyer's nostril: "It's a lot roomier in here than it looks from the outside. Some would even argue that it's impossible."
* The Clubhouse in ''WesternAnimation/MonsterBusterClub''. Decrepit childhood hangout on the outside, freakin' {{Area 51}} on the inside.

to:

* ''WesternAnimation/NikoAndTheSwordOfLight'' - The stomach of the Mogwamp counts.
* In ''WesternAnimation/PlanetSheen'', Boh-Rok the Destroyer's nostril: "It's a lot roomier
clubhouse in here than it ''WesternAnimation/JuliusJr'' looks from the outside. Some would even argue that it's impossible."
* The Clubhouse in ''WesternAnimation/MonsterBusterClub''. Decrepit childhood hangout
like a typical cardboard box pretend playhouse on the outside, freakin' {{Area 51}} but is huge on the inside.



* In ''WesternAnimation/EdEddNEddy'', the Kanker Sister's trailer looks like a normal trailer on the outside, but inside it's a full two-story house, with staircase, large bathroom, and ginormous living room to boot.
* In the ''WesternAnimation/{{Popeye}}'' cartoon ''Wolf in Sheik's Clothing'' Olive Oyl is kidnapped by a desert sheik and taken to his "humble abode", a tent. The tent is very small but when Olive looks inside she's shocked to find that it's a '''huge''' palace!
* WesternAnimation/{{Pingu}}'s igloo is very much like this.
* The Ashleys' clubhouse in ''WesternAnimation/{{Recess}}'' on the outside it just looks like some old tires fused together but on the inside it has a game room, a study room, a tea party room, a TV room, etc.

to:

* In ''WesternAnimation/EdEddNEddy'', Bubbie from ''WesternAnimation/TheMarvelousMisadventuresOfFlapjack''. She's blue and bigger on the Kanker Sister's trailer inside.
* The Clubhouse in ''WesternAnimation/MonsterBusterClub''. Decrepit childhood hangout on the outside, freakin' {{Area 51}} on the inside.
* Though not actually pointed out at any point, plenty of houses in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' are [[https://derpicdn.net/img/2014/2/9/547921/large.jpg roomier than their petite appearances would suggest]]. In general, the exterior shapes don't match the interiors of the houses and buildings shown in the cartoon. With very few exceptions, one could fit the exterior of a building inside one of the inner rooms and have room to spare.
** To name two examples: during the pilot, Pinkie Pie stuffed almost the entire population of Ponyville into a single room of Twilight's library, and the size of Sugarcube Corner doesn't match the inside (Pinkie Pie's room being the biggest offender).
** In "The Crystal Empire", this is actually something of a crucial plot point. Twilight and Spike, upon entering [[SorcerousOverlord King Sombra]]'s former EvilTowerOfOminousness, end up having to navigate through his leftover security system filled with -- among other things -- tricky PocketDimension effects.
** In ''[[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 Twilights Kingdom Part 2]]'', the [[Myth/KingArthur Round Table]]-like throne room in Twilight's new crystal tree-castle, and the corridor leading up to it, seem to be much too big to fit into the castle's exterior.
* ''WesternAnimation/NikoAndTheSwordOfLight'' - The stomach of the Mogwamp counts.
* Oggy's house from ''WesternAnimation/OggyAndTheCockroaches''
looks like a normal trailer on the outside, but inside it's a full two-story house, with staircase, large bathroom, and ginormous living room to boot.
* In the ''WesternAnimation/{{Popeye}}'' cartoon ''Wolf in Sheik's Clothing'' Olive Oyl is kidnapped by a desert sheik and taken to his "humble abode", a tent. The tent is very small but when Olive looks inside she's shocked to find that it's a '''huge''' palace!
* WesternAnimation/{{Pingu}}'s igloo is very much like this.
* The Ashleys' clubhouse in ''WesternAnimation/{{Recess}}'' on the outside it just looks like some old tires fused together
but on the inside it has resembles a game room, colossal mansion, with rooms the size of halls, ridiculously long corridors and stairs, and a study room, a tea party room, a TV room, etc.ginormous library. Although it became {{Downplayed}} as of season 4.



* WesternAnimation/{{Pingu}}'s igloo is very much like this.
* In ''WesternAnimation/PlanetSheen'', Boh-Rok the Destroyer's nostril: "It's a lot roomier in here than it looks from the outside. Some would even argue that it's impossible."
* In the ''WesternAnimation/{{Popeye}}'' cartoon ''Wolf in Sheik's Clothing'' Olive Oyl is kidnapped by a desert sheik and taken to his "humble abode", a tent. The tent is very small but when Olive looks inside she's shocked to find that it's a '''huge''' palace!
* In episode 6 of ''WesternAnimation/RainbowBrite'' the characters go into a UFO stranded in Rainbow Land. Rainbow notes it's larger than it seemed while Violet believes it is likely an advanced form of compression. The alien is clueless to why it's bigger on the inside, and doesn't even know what an engine is.
* The Containment Unit in ''WesternAnimation/TheRealGhostbusters'' seem to be much, much, much bigger on the inside as is capable to have icebergs flouting around, thousands of ghosts (some of them gigantic), an atmosphere and enough space for humans to travel around.
* The Ashleys' clubhouse in ''WesternAnimation/{{Recess}}'' on the outside it just looks like some old tires fused together but on the inside it has a game room, a study room, a tea party room, a TV room, etc.
* Filbert's trailer in ''WesternAnimation/RockosModernLife''. In one episode he was able to fit a rather spacious photo studio, in another episode he had an absurdly large basement where he keeps aluminum cans to be recycled.
* The ''WesternAnimation/SamuraiJack'' episode "Jack and the Farting Dragon" has a ''living creature'' like this. Jack has to crawl inside the dragon's mouth to find out what's causing its horrible stomach pains, and finds out that the inside of its body is a fairly large cave, seemingly much bigger than the dragon suggested at first.
* In what is probably a ''ComicStrip/{{Peanuts}}'' reference, Franchise/ScoobyDoo's doghouse in ''WesternAnimation/APupNamedScoobyDoo'' looks like Snoopy's doghouse on the outside, but is an opulent mansion on the inside.
* ''WesternAnimation/ShimmerAndShine'': The pet house Leah wishes for her pet fox Parisa is the size of a typical dog house but it's way bigger on the inside.
* The ''[[WesternAnimation/TheSimpsons Simpsons]]'' house remains fairly consistent on the inside (but the rooms do seem to move around as needed). It's the outside property that is 'bigger on the inside'. Bart's treehouse (which tends move around the yard) is as big as it needs to be on the inside. The backyard expands or contracts as the plot needs (such as when anti-crime cameras couldn't see it). Even the side yard expands when it needs to, such as when Bart and Lisa get into a confrontation with package delivery people.
* Mr. Slave's insides in ''WesternAnimation/SouthPark'' is apparently bigger than it appears to be; he can shove Paris Hilton's entire body up his ass and not have his own body change in anyway. Likewise for Cartman, who was once able to fit all of ''Disneyland'' inside his rear.



* Phoebe's house in ''WesternAnimation/HeyArnold''. The boarding house where Arnold lives counts too.
* Sharky's doghouse from ''WesternAnimation/EekTheCat''; on the outside it looks like a regular doghouse, but on the inside it's a mansion.
* Disney's ''WesternAnimation/HouseOfMouse'':
** The title nightclub. What actually gave this away was the fact that in the show's opening credits, one can easily tell that [[Disney/FunandFancyFree Willie the Giant]] is actually the same height as the building's exterior, but when we see the main dining area, one can tell that Willie can actually fit inside perfectly, and that the House of Mouse not only has a huge seating capacity -- enough that (almost) ''every single'' animated Disney character can all fit inside the building at the same time -- but also an ''extremely'' high ceiling just so even giant characters can fit inside as well.
** And that's not even going into the [[SceneryPorn Prop Room]], which is practically ''bigger than the house itself''. In fact, one can easily get lost unless he gets Pluto to guide him.
* The ''[[WesternAnimation/TheSimpsons Simpsons]]'' house remains fairly consistent on the inside (but the rooms do seem to move around as needed). It's the outside property that is 'bigger on the inside'. Bart's treehouse (which tends move around the yard) is as big as it needs to be on the inside. The backyard expands or contracts as the plot needs (such as when anti-crime cameras couldn't see it). Even the side yard expands when it needs to, such as when Bart and Lisa get into a confrontation with package delivery people.
* Bubbie from ''WesternAnimation/TheMarvelousMisadventuresOfFlapjack''. She's blue and bigger on the inside.
* WesternAnimation/DonaldDuck's chalet (which for some reason resembled [[UsefulNotes/AdolfHitler der Fuehrer's]] [[TitleDrop face]]) in ''WesternAnimation/DerFuehrersFace''. This is most noticeable during the scene where a Nazi marching band can be seen plowing into said chalet and immediately dragging to the weapons factory to perform hard labor.
* [[WesternAnimation/TheTransformers Astrotrain's]] interior seems to change size as the plot demands, being large enough to accomodate [[CombiningMecha a fully combined Devastator with room to spare]]. Although Astrotrain himself [[YourSizeMayVary changes size as the plot demands as well.]]
* As a ''Doctor Who'' ShoutOut, ComicBook/TheFalcon actually describes [[ComicBook/TheMightyThor Thor]]'s bedroom (which is a portal to Asgard) this way in ''WesternAnimation/AvengersAssemble''.
* Mr. Slave's insides in ''WesternAnimation/SouthPark'' is apparently bigger than it appears to be; he can shove Paris Hilton's entire body up his ass and not have his own body change in anyway. Likewise for Cartman, who was once able to fit all of ''Disneyland'' inside his rear.
* Oggy's house from OggyAndTheCockroaches looks like a normal house, but on the inside it resembles a colossal mansion, with rooms the size of halls, ridiculously long corridors and stairs, and a ginormous library. Although it became {{Downplayed}} as of season 4.
* Though not actually pointed out at any point, plenty of houses in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' are [[https://derpicdn.net/img/2014/2/9/547921/large.jpg roomier than their petite appearances would suggest]]. In general, the exterior shapes don't match the interiors of the houses and buildings shown in the cartoon. With very few exceptions, one could fit the exterior of a building inside one of the inner rooms and have room to spare.
** To name two examples: during the pilot, Pinkie Pie stuffed almost the entire population of Ponyville into a single room of Twilight's library, and the size of Sugarcube Corner doesn't match the inside (Pinkie Pie's room being the biggest offender).
** In "The Crystal Empire", this is actually something of a crucial plot point. Twilight and Spike, upon entering [[SorcerousOverlord King Sombra]]'s former EvilTowerOfOminousness, end up having to navigate through his leftover security system filled with -- among other things -- tricky PocketDimension effects.
** In ''[[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 Twilights Kingdom Part 2]]'', the [[Myth/KingArthur Round Table]]-like throne room in Twilight's new crystal tree-castle, and the corridor leading up to it, seem to be much too big to fit into the castle's exterior.
* ''WesternAnimation/BluesClues'': The house looks like a tiny cartoon house on the outside, but is much bigger on the inside, with a living room, kitchen, bedroom, and bathroom. [[InvokedTrope Invoked]] by a visitor in one episode.



** Lampshaded by Steven in ''[[Recap/StevenUniverseS3E23BackToTheMoon Back to the Moon]]'' when it's revealed that the Rubies' Roaming Eye is also like this.
* In episode 6 of ''WesternAnimation/RainbowBrite'' the characters go into a UFO stranded in Rainbow Land. Rainbow notes it's larger than it seemed while Violet believes it is likely an advanced form of compression. The alien is clueless to why it's bigger on the inside, and doesn't even know what an engine is.
* The clubhouse in ''WesternAnimation/JuliusJr'' looks like a typical cardboard box pretend playhouse on the outside, but is huge on the inside.
* Filbert's trailer in ''WesternAnimation/RockosModernLife''. In one episode he was able to fit a rather spacious photo studio, in another episode he had an absurdly large basement where he keeps aluminum cans to be recycled.
* The Containment Unit in ''TheRealGhostbusters'' seem to be much, much, much bigger on the inside as is capable to have icebergs flouting around, thousands of ghosts (some of them gigantic), an atmosphere and enough space for humans to travel around.
* In ''WesternAnimation/InfinityTrain'', Tulip is stuck on a seemingly endless train where each of the train cars have greater internal volume than their outside dimensions would imply.
* ''WesternAnimation/ShimmerAndShine'': The pet house Leah wishes for her pet fox Parisa is the size of a typical dog house but it's way bigger on the inside.

to:

** Lampshaded by Steven in ''[[Recap/StevenUniverseS3E23BackToTheMoon Back [[Recap/StevenUniverseS3E23BackToTheMoon "Back to the Moon]]'' Moon"]] when it's revealed that the Rubies' Roaming Eye is also like this.
* In episode 6 of ''WesternAnimation/RainbowBrite'' ''WesternAnimation/TheTransformers'': Astrotrain's interior seems to change size as the characters go into a UFO stranded in Rainbow Land. Rainbow notes it's larger than it seemed while Violet believes it is likely an advanced form of compression. The alien is clueless to why it's bigger on the inside, and doesn't even know what an engine is.
* The clubhouse in ''WesternAnimation/JuliusJr'' looks like a typical cardboard box pretend playhouse on the outside, but is huge on the inside.
* Filbert's trailer in ''WesternAnimation/RockosModernLife''. In one episode he was able to fit a rather spacious photo studio, in another episode he had an absurdly
plot demands, being large basement where he keeps aluminum cans to be recycled.
* The Containment Unit in ''TheRealGhostbusters'' seem to be much, much, much bigger on the inside as is capable to have icebergs flouting around, thousands of ghosts (some of them gigantic), an atmosphere and
enough space for humans to travel around.
* In ''WesternAnimation/InfinityTrain'', Tulip is stuck on
accomodate [[CombiningMecha a seemingly endless train where each of the train cars have greater internal volume than their outside dimensions would imply.
* ''WesternAnimation/ShimmerAndShine'': The pet house Leah wishes for her pet fox Parisa is the
fully combined Devastator with room to spare]]. Although Astrotrain himself [[YourSizeMayVary changes size of a typical dog house but it's way bigger on as the inside.plot demands as well.]]
22nd May '17 5:09:16 PM nombretomado
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** Viceroy's Spire on the dragon planet Butane is bigger inside than out. Molly describes it as "All [[AWrinkleInTime tesseracty]] and [[Series/DoctorWho Whovian!]]"

to:

** Viceroy's Spire on the dragon planet Butane is bigger inside than out. Molly describes it as "All [[AWrinkleInTime [[Literature/AWrinkleInTime tesseracty]] and [[Series/DoctorWho Whovian!]]"
16th May '17 11:31:47 PM morane
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Added DiffLines:

*** This kind of software is called ''zip bomb'' or ''zip of death''. It can be described as malware whose intention is to crash the target computer by filling up its available disk space.
30th Apr '17 1:56:01 PM nombretomado
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* ''HarvestMoon'' is a massive offender. The player's house is always pretty darn small in all of the games (or at least the ones I've played), especially on the outside. Particularly in ''Magical Melody'' and ''A/Another Wonderful Life'', the player's house on the outside looks so tiny that you'd think they can't possibly have any room to lay down straight. The inside, though, is more than large enough to hold a bed, a television, a refrigerator, a kitchen, a bookshelf, a storage closet, and more. This don't improve much with house size upgrades you get later on, either.

to:

* ''HarvestMoon'' ''VideoGame/HarvestMoon'' is a massive offender. The player's house is always pretty darn small in all of the games (or at least the ones I've played), games, especially on the outside. Particularly in ''Magical Melody'' ''[[VideoGame/HarvestMoonMagicalMelody Magical Melody]]'' and ''A/Another ''[[VideoGame/HarvestMoonAWonderfulLife A/Another Wonderful Life'', Life]]'', the player's house on the outside looks so tiny that you'd think they can't possibly have any room to lay down straight. The inside, though, is more than large enough to hold a bed, a television, a refrigerator, a kitchen, a bookshelf, a storage closet, and more. This don't improve much with house size upgrades you get later on, either.
27th Apr '17 11:36:39 PM AthenaBlue
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[[folder:Films -- Animated]]

to:

[[folder:Films [[folder:Film -- Animated]]



[[folder:Films -- Live-Action]]
* ''Franchise/StarWars'':
** The Millennium Falcon interior is significantly larger than the exterior, mostly in regards to headroom. Due to the "cramped" interior, this is seldom noticed by the fans, even when toy models blatantly reveal this discrepancy. Hence, it requires no actual explanation. The difference is most visible when you see the Falcon docked in the Death Star. Compare it to the nearby Stormtroopers. Then compare its size earlier when they are all gathered in the lounges, and then take into account all the other rooms in the Falcon that are seen only in ''The Empire Strikes Back''. The trope is compounded when you consider that the ship is supposed to be a freighter, with a lot of cargo capacity.
** It worked out this way because the original plan for the Falcon's design was scrapped fairly late in production for looking too similar to the Eagle Transporters of ''Series/{{Space 1999}}''. Thus, the set designers didn't really have time to make sure the Falcon's interior matched up properly with its exterior. Thus, the audience is supposed to [[BellisariosMaxim just not pay attention to the size discrepancies]].
** The special irony is in Film/TheEmpireStrikesBack, where Han evades enemy ships by entering an asteroid-field, and escapes by his ship being being ''smaller'' than the one-man fighters pursuing it, while likewise the Falcon is small enough to ''hide'' on the enemy capship without being noticed; meanwhile later, Lando reveals there's an ''elevator'' inside the Falcon to get to the roof.
** The cave on Dagobah may be an example of this trope, [[MaybeMagicMaybeMundane depending on your point of view.]] Luke enters a hollow tree, and is suddenly seen in a large and foreboding cave. Some say this shows that his surroundings are as unreal as the phantom of Vader. Alternately, he may have climbed down through the small-looking hollow into a large cave, and we just didn't see it.
* ''Film/LoadedWeapon1'' parodies and [[LampshadeHanging lampshades]] this with Colt's trailer. Looks rather tiny from the outside, but is big enough to contain multiple rooms and ''columns'' on the inside. He explains that he picked the colors to make it look bigger.
* Parodied in ''Film/{{Freaked}}'', where Skuggs keeps his collection of "freekz" in an outhouse that is somehow positively enormous on the inside; even the moon carved into the door becomes huge.
* ''Film/SpiceWorld'' featured a magically huge bus with room enough for all the Spice Girls to have their own personal living areas the size of a studio apartment.
* The cabin in ''Film/TheEvilDead1981'' might as well be a [[Series/DoctorWho TARDIS]]. It's extremely tiny from the outside but has many large rooms inside.
* A variation is seen in the Beatles movie ''Film/{{Help}}''. Each of the Fab Four enter into what appear to be four consecutive row houses. Turns out the four doors lead into the same huge bachelor pad.
* ''Film/MagicalMysteryTour'' ends with the entire cast filing into a little tent, inside which is a gigantic movie-musical set.
** This is referenced and re-created in ''Film/AcrossTheUniverse''. In this case it's justified because the characters are tripping on acid during the scene.
* In the Charlie Kaufman film ''Film/SynecdocheNewYork'', a playwright creates a life-sized mockup of his home city inside a warehouse to use as the backdrop of his play. Naturally the set includes a life-sized mockup of the warehouse, which has another life-sized city inside.

to:

[[folder:Films [[folder:Film -- Live-Action]]
* ''Franchise/StarWars'':
** The Millennium Falcon interior
''Film/SevenFacesOfDrLao'' features a circus tent which is significantly larger than the exterior, mostly in regards to headroom. Due to the "cramped" interior, this is seldom noticed by the fans, even rather modestly sized when toy models blatantly reveal this discrepancy. Hence, it requires no actual explanation. The difference is most visible when you see the Falcon docked in the Death Star. Compare it to the nearby Stormtroopers. Then compare its size earlier when they are all gathered in the lounges, and then take into account all the other rooms in the Falcon that are seen only in ''The Empire Strikes Back''. The trope is compounded when you consider that the ship is supposed to be a freighter, with a lot of cargo capacity.
** It worked out this way because the original plan for the Falcon's design was scrapped fairly late in production for looking too similar to the Eagle Transporters of ''Series/{{Space 1999}}''. Thus, the set designers didn't really have time to make sure the Falcon's interior matched up properly with its exterior. Thus, the audience is supposed to [[BellisariosMaxim just not pay attention to the size discrepancies]].
** The special irony is in Film/TheEmpireStrikesBack, where Han evades enemy ships by entering an asteroid-field, and escapes by his ship being being ''smaller'' than the one-man fighters pursuing it, while likewise the Falcon is small enough to ''hide'' on the enemy capship without being noticed; meanwhile later, Lando reveals there's an ''elevator''
viewed from without, but those who step inside the Falcon to get to the roof.
** The cave on Dagobah may be an example of this trope, [[MaybeMagicMaybeMundane depending on your point of view.]] Luke enters a hollow tree, and is suddenly seen in a large and foreboding cave. Some say this shows
find that his surroundings are as unreal as the phantom of Vader. Alternately, he may have climbed down through the small-looking hollow into a large cave, and we just didn't see it.
* ''Film/LoadedWeapon1'' parodies and [[LampshadeHanging lampshades]] this with Colt's trailer. Looks rather tiny from the outside, but is big enough to contain multiple rooms and ''columns'' on the inside. He explains that he picked the colors to make
it look bigger.
* Parodied in ''Film/{{Freaked}}'', where Skuggs keeps his collection of "freekz" in an outhouse that is somehow positively enormous on the inside; even the moon carved into the door becomes huge.
* ''Film/SpiceWorld'' featured a magically huge bus with room enough for all the Spice Girls to have their own personal living areas the size of a studio apartment.
* The cabin in ''Film/TheEvilDead1981'' might as well be a [[Series/DoctorWho TARDIS]]. It's extremely tiny from the outside but has
contains many large exhibit rooms inside.
* A variation is seen in the Beatles movie ''Film/{{Help}}''. Each of the Fab Four enter into what appear to be four consecutive row houses. Turns out the four doors lead into the same huge bachelor pad.
* ''Film/MagicalMysteryTour'' ends
as well as an arena with enough seating for the entire cast filing population of the town.
* The interior sets for the ''Discovery'' in ''Film/TwoThousandOneASpaceOdyssey'' are 50% too large to fit
into a little tent, inside which is a gigantic movie-musical set.
**
its spherical command module. This is referenced and re-created in ''Film/AcrossTheUniverse''. In this case it's justified because the characters are tripping on acid during the scene.
surprising considering Creator/StanleyKubrick's reputation for perfectionism.
* In ''Film/TwoThousandTenTheYearWeMakeContact'', the Charlie Kaufman film ''Film/SynecdocheNewYork'', a playwright creates a life-sized mockup of his home city inside a warehouse to use as ''Leonov''[='=]s interior sets aren't even remotely the backdrop of his play. Naturally the set includes a life-sized mockup right shape to fit into its hull. Peter Hyams apparently wanted all of the warehouse, which has another life-sized city inside.rooms to be interconnected on the same level in order to film WalkAndTalk shots.



* Parodied in ''Film/TheManWithTwoBrains'': Dr. Necessiter's place appears like a tiny apartment from outside and like a spacious medieval castle from inside.
* [[{{Hammerspace}} Flatspace]] technology in ''Film/{{Ultraviolet}}'' can not only be used for [[BagOfHolding disproportionate storage of materials]], but can also make the inside of a trailer large enough to house a laboratory.

to:

* Parodied Lampshaded in ''Film/TheManWithTwoBrains'': Dr. Necessiter's place ''Film/{{Click}}'', where the back of the "Bed Bath & Beyond" store is larger than it appears like a tiny apartment from outside and like a spacious medieval castle from inside.
* [[{{Hammerspace}} Flatspace]] technology in ''Film/{{Ultraviolet}}'' can not only be used for [[BagOfHolding disproportionate storage of materials]], but can also make
on the inside of a trailer large enough to house a laboratory.outside.



* The interior sets for the ''Discovery'' in ''Film/TwoThousandOneASpaceOdyssey'' are 50% too large to fit into its spherical command module. This is surprising considering Creator/StanleyKubrick's reputation for perfectionism.
* In ''Film/TwoThousandTenTheYearWeMakeContact'', the ''Leonov''[='=]s interior sets aren't even remotely the right shape to fit into its hull. Peter Hyams apparently wanted all of the rooms to be interconnected on the same level in order to film WalkAndTalk shots.
* In ''Film/JurassicPark'', when Grant and Sattler enter their trailer, from the outside it's simply a camper that looks like it barely has enough headroom. Once inside, it's as big as a double-wide, and the ceiling extends a good 2-3 feet above their heads.
* In a lot of Hollywood Musicals, internal sets start off small but magically become bigger when there's an extended dance scene. One example is the cabin in Film/SevenBridesForSevenBrothers which looks small and poky from the outside, much to Millie's dismay when she arrives with her new husband, Adam. Yet when she leads the brothers in the Goin' Courtin' dance, the main living room grows to barn-like proportions. This is subverted a little in the later external barn-raising dance scene when the barn in question only looks to be about 12ftx12ft.

to:

* The interior sets for the ''Discovery'' cabin in ''Film/TwoThousandOneASpaceOdyssey'' are 50% too large to fit into its spherical command module. This is surprising considering Creator/StanleyKubrick's reputation for perfectionism.
* In ''Film/TwoThousandTenTheYearWeMakeContact'', the ''Leonov''[='=]s interior sets aren't even remotely the right shape to fit into its hull. Peter Hyams apparently wanted all of the rooms to
''Film/TheEvilDead1981'' might as well be interconnected on the same level in order to film WalkAndTalk shots.
* In ''Film/JurassicPark'', when Grant and Sattler enter their trailer,
a [[Series/DoctorWho TARDIS]]. It's extremely tiny from the outside it's simply a camper but has many large rooms inside.
* Parodied in ''Film/{{Freaked}}'', where Skuggs keeps his collection of "freekz" in an outhouse
that looks is somehow positively enormous on the inside; even the moon carved into the door becomes huge.
* ''Film/GuardiansOfTheGalaxy'': Peter Quill's ship, the ''Milano'', doesn't look
like it barely has enough headroom. Once inside, it's as big as a double-wide, and the ceiling extends a good 2-3 feet above their heads.
* In a lot of Hollywood Musicals, internal sets start off small but magically become bigger when there's an extended dance scene. One example is the cabin in Film/SevenBridesForSevenBrothers which looks small and poky from the outside, much to Millie's dismay when she arrives with her new husband, Adam. Yet when she leads the brothers in the Goin' Courtin' dance, the main living
could have room grows to barn-like proportions. This is subverted a little in inside of it for anything other than the later external barn-raising dance scene when cockpit, but several scenes show the barn characters walking around in question only looks to be about 12ftx12ft.some fairly spacious interior compartments of the ship.



* Mr. Mustard's van in ''Film/SgtPeppersLonelyHeartsClubBand'' has an interior that clearly defies its exterior. The inside is wide enough to fit around six people side by side.



* ''Film/SevenFacesOfDrLao'' features a circus tent which is rather modestly sized when viewed from without, but those who step inside find that it contains many large exhibit rooms as well as an arena with enough seating for the entire population of the town.
* Lampshaded in ''Film/CLick'', where the back of the "Bed Bath & Beyond" store is larger than it appears on the outside.
* The titular aircraft in ''Film/SoulPlane'' which is impossibly large on the inside, with room for a nightclub even.

to:

* ''Film/SevenFacesOfDrLao'' features a circus tent which A variation is rather modestly sized when viewed from without, but those who step inside find that it contains many large exhibit rooms as well as an arena with enough seating for seen in the entire population Beatles movie ''Film/{{Help}}''. Each of the town.
* Lampshaded in ''Film/CLick'', where
Fab Four enter into what appear to be four consecutive row houses. Turns out the back of four doors lead into the "Bed Bath & Beyond" store is larger than it appears on the outside.
* The titular aircraft in ''Film/SoulPlane'' which is impossibly large on the inside, with room for a nightclub even.
same huge bachelor pad.



* In ''Film/JurassicPark'', when Grant and Sattler enter their trailer, from the outside it's simply a camper that looks like it barely has enough headroom. Once inside, it's as big as a double-wide, and the ceiling extends a good 2-3 feet above their heads.
* ''Film/LoadedWeapon1'' parodies and [[LampshadeHanging lampshades]] this with Colt's trailer. Looks rather tiny from the outside, but is big enough to contain multiple rooms and ''columns'' on the inside. He explains that he picked the colors to make it look bigger.
* ''Film/MagicalMysteryTour'' ends with the entire cast filing into a little tent, inside which is a gigantic movie-musical set.
** This is referenced and re-created in ''Film/AcrossTheUniverse''. In this case it's justified because the characters are tripping on acid during the scene.
* Parodied in ''Film/TheManWithTwoBrains'': Dr. Necessiter's place appears like a tiny apartment from outside and like a spacious medieval castle from inside.



* ''Film/GuardiansOfTheGalaxy'': Peter Quill's ship, the Milano, doesn't look like it could have room inside of it for anything other than the cockpit, but several scenes show the characters walking around in some fairly spacious interior compartments of the ship.

to:

* ''Film/GuardiansOfTheGalaxy'': Peter Quill's ship, In a lot of Hollywood Musicals, internal sets start off small but magically become bigger when there's an extended dance scene. One example is the Milano, doesn't look like it could cabin in ''Film/SevenBridesForSevenBrothers'' which looks small and poky from the outside, much to Millie's dismay when she arrives with her new husband, Adam. Yet when she leads the brothers in the Goin' Courtin' dance, the main living room grows to barn-like proportions. This is subverted a little in the later external barn-raising dance scene when the barn in question only looks to be about 12ftx12ft.
* Mr. Mustard's van in ''Film/SgtPeppersLonelyHeartsClubBand'' has an interior that clearly defies its exterior. The inside is wide enough to fit around six people side by side.
* The titular aircraft in ''Film/SoulPlane'' is impossibly large on the inside, with room for a nightclub even.
* ''Film/SpiceWorld'' featured a magically huge bus with room enough for all the Spice Girls to
have room their own personal living areas the size of a studio apartment.
* ''Franchise/StarWars'':
** The ''Millennium Falcon''[='s=] interior is significantly larger than the exterior, mostly in regards to headroom. Due to the "cramped" interior, this is seldom noticed by the fans, even when toy models blatantly reveal this discrepancy. Hence, it requires no actual explanation. The difference is most visible when you see the ''Falcon'' docked on the Death Star. Compare it to the nearby Stormtroopers. Then compare its size earlier when they are all gathered in the lounges, and then take into account all the other rooms in the ''Falcon'' that are seen only in ''The Empire Strikes Back''. The trope is compounded when you consider that the ship is supposed to be a freighter, with a lot of cargo capacity.
** It worked out this way because the original plan for the ''Falcon''[='s=] design was scrapped fairly late in production for looking too similar to the Eagle Transporters of ''Series/{{Space 1999}}''. Thus, the set designers didn't really have time to make sure the Falcon's interior matched up properly with its exterior. Thus, the audience is supposed to [[BellisariosMaxim just not pay attention to the size discrepancies]].
** The special irony is in ''Film/TheEmpireStrikesBack'', where Han evades enemy ships by entering an asteroid-field, and escapes by his ship being being ''smaller'' than the one-man fighters pursuing it, while likewise the ''Falcon'' is small enough to ''hide'' on the enemy capship without being noticed; meanwhile later, Lando reveals there's an ''elevator'' inside the ''Falcon'' to get to the roof.
** The cave on Dagobah may be an example of this trope, [[MaybeMagicMaybeMundane depending on your point of view.]] Luke enters a hollow tree, and is suddenly seen in a large and foreboding cave. Some say this shows that his surroundings are as unreal as the phantom of Vader. Alternately, he may have climbed down through the small-looking hollow into a large cave, and we just didn't see it.
* In the Charlie Kaufman film ''Film/SynecdocheNewYork'', a playwright creates a life-sized mockup of his home city inside a warehouse to use as the backdrop of his play. Naturally the set includes a life-sized mockup of the warehouse, which has another life-sized city inside.
* [[{{Hammerspace}} Flatspace]] technology in ''Film/{{Ultraviolet}}'' can not only be used for [[BagOfHolding disproportionate storage of materials]], but can also make the
inside of it for anything other than the cockpit, but several scenes show the characters walking around in some fairly spacious interior compartments of the ship.a trailer large enough to house a laboratory.
27th Apr '17 11:27:21 PM AthenaBlue
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%%Please do not link to this article within this article. You have no good reason to.

to:

%%Please %% Please do not link to this article within this article. You have no good reason to.



** Bill takes much longer than usual to even notice the difference, and once she does, keeps trying to find mundane explanations.

to:

** [[Recap/DoctorWhoS36E1ThePilot "The Pilot"]]: Bill takes much longer than usual to even notice the difference, and once she does, keeps trying to find mundane explanations.
25th Apr '17 8:25:08 PM PaulA
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* Clothahump's tree in the ''[[Creator/AlanDeanFoster Spellsinger]]'' series.

to:

* Clothahump's tree in the ''[[Creator/AlanDeanFoster Spellsinger]]'' series.''Literature/{{Spellsinger}}'' series by Creator/AlanDeanFoster.
23rd Apr '17 4:35:41 AM nighttrainfm
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'''River:''' I know where you're going with this, but I need you to calm down.\\

to:

'''River:''' Yeah, I know where you're going with this, but I need you to calm down.\\
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