History Main / BiggerOnTheInside

18th Sep '17 8:26:00 PM Amahn
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*** Even if the above justification were true the trope would still apply. From the hallway, the doors to each apartment are close enough together to imply each is only large enough for the small front room. Only 1 in 10 would be able to fit the "closet" behind it, so if they all have this closet there's some truly bizarre geometry at work.
30th Aug '17 1:20:13 AM pisacrap
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* Played for [[RuleOfScary horror]] a few times in ''Franchise/SilentHill'', and [[JustifiedTrope justified]] by the titular town's [[ChaosArchitecture reality]]-[[EldritchLocation warping]] qualities. The biggest example might be the [[VideoGame/SilentHill2 Historical Center / Toluca Prison / Labyrinth]], an increasingly dark and claustrophobic series of subterranean dungeons that require the protagonist to keep jumping down holes, until it seems like he's at least a few miles underground with no escape. And then, [[spoiler:he reaches the final door and finds himself back outside, only a short distance away from where he originally entered]].

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* Played for [[RuleOfScary horror]] a few times in ''Franchise/SilentHill'', and [[JustifiedTrope justified]] {{justified|Trope}} by the titular town's [[ChaosArchitecture reality]]-[[EldritchLocation warping]] qualities. [[EldritchLocation reality-warping]] nature. The biggest example might be the [[VideoGame/SilentHill2 Historical Center / Toluca Prison / Labyrinth]], an increasingly dark and claustrophobic a long series of subterranean dungeons that require the protagonist to keep jumping down holes, until it seems like he's at least a few miles underground with no escape. And then, [[spoiler:he reaches goes through the final door and finds himself back outside, only a short distance away from where he originally entered]].
12th Aug '17 9:22:00 AM FaireHeart
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* In ''Fanfic/TheHappiestPlace'', the different pocket worlds cause the various Disneyland attractions to become this. Cinderella invokes this trope by name in the first chapter.
11th Aug '17 10:10:26 AM ZippyBunny
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* The interior sets for the ''Discovery'' in ''Film/TwoThousandOneASpaceOdyssey'' are 50% too large to fit into its spherical command module. This is surprising considering Creator/StanleyKubrick's reputation for perfectionism.

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* The interior sets for the ''Discovery'' in ''Film/TwoThousandOneASpaceOdyssey'' are 50% too large to fit into its spherical command module. This At first this is surprising considering Creator/StanleyKubrick's reputation for perfectionism.perfectionism, however it may have been intentional as a reflection of the cosmic powers at play.
2nd Aug '17 12:28:15 PM Caps-luna
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* The palace of Versailles and its grounds are unquestionably huge, but look even bigger when you are in them. Clever use of Potemkin forest[[note]]thin strips of treds made to look like they are the edges of actual forests[[/note]] and an optical illusion where the grounds gently slope upward giving the perception that they stretch out to horizon gives the grounds the impression that one is at a sprawling country estate rather than in the middle of an urban setting.
1st Aug '17 1:35:59 PM RandomNumberReactor
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* Happens in some games of ''Franchise/MightAndMagic''. Especially {{Egregious}} in some instances, like Titan Fortress in ''Might and Magic VII'', the interior of which is probably bigger than ''entire Avlee'', the map on which it is located.
1st Aug '17 10:38:52 AM Abodos
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** The Divine Beasts in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' have a somewhat similar dynamic to the House of Gales, though you have to take advantage of GoodBadBugs to discover this. If you use various gliding glitches to land on and in Vah Naboris or Vah Medoh, you'll find that the exteriors and interiors rendered when you're in the main game world are much smaller than when you access the dungeons the proper way.
29th Jul '17 10:29:46 AM nombretomado
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* The trucks in the {{NES}} version of ''VideoGame/MetalGear''. Go inside, and instantly you notice [[MythologyGag the scale have started to move]]. The UsefulNotes/{{MSX2}} version had this as well.

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* The trucks in the {{NES}} {{UsefulNotes/NES}} version of ''VideoGame/MetalGear''. Go inside, and instantly you notice [[MythologyGag the scale have started to move]]. The UsefulNotes/{{MSX2}} version had this as well.
6th Jul '17 3:31:45 PM WillKeaton
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** Finally, to top even ''that'', we have things like [[http://www.steike.com/code/useless/zip-file-quine/ droste.zip]], which could be considered as having an infinite size when expanded, since it [[AlienGeometries contains itself]].
* In General Relativity, due to the curvature of space-time, the radius and volume of massive objects are larger than one would expect given their circumference[[note]]e.g. if you measured the radius of the Earth by drilling a hole to the centre and extending a long tape measure down, you would get a number that is about 2mm larger than the number you would get from forming the tape measure into a circle around the Earth and dividing that circumference by 2*pi[[/note]]. For the Sun, this means the radius of the sun is about 2km larger, and the volume of the sun is about 0.0006% larger than it would be if it were massless. That means a spherical shell built around the Sun would be very slightly bigger on the inside than an identical shell built in empty space would be ''[[http://www.johnstonsarchive.net/relativity/stcurve.pdf (source)]]''. This effect also gets larger the more massive and compact the object is. Black holes are such an extreme example that they may be only a few miles across, but have almost ''infinite'' volume.

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** Finally, to top even ''that'', we have things like [[http://www.steike.com/code/useless/zip-file-quine/ droste.zip]], zip,]] which could be considered as having an infinite size when expanded, since it [[AlienGeometries contains itself]].
* In General Relativity, due to the curvature of space-time, the radius and volume of massive objects are larger than one would expect given their circumference[[note]]e.circumference.[[note]]e.g. if you measured the radius of the Earth by drilling a hole to the centre and extending a long tape measure down, you would get a number that is about 2mm larger than the number you would get from forming the tape measure into a circle around the Earth and dividing that circumference by 2*pi[[/note]]. 2*pi.[[/note]] For the Sun, this means the radius of the sun is about 2km larger, and the volume of the sun is about 0.0006% larger than it would be if it were massless. That means a spherical shell built around the Sun would be very slightly bigger on the inside than an identical shell built in empty space would be ''[[http://www.johnstonsarchive.net/relativity/stcurve.pdf (source)]]''. This effect also gets larger the more massive and compact the object is. Black holes are such an extreme example that they may be only a few miles across, but have almost ''infinite'' volume.
6th Jul '17 3:30:43 PM WillKeaton
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* ''Webcomic/DominicDeegan'' used a spell for this [[http://dominic-deegan.com/view.php?date=2003-04-29 early on]].

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* ''Webcomic/DominicDeegan'' used a spell for this [[http://dominic-deegan.com/view.php?date=2003-04-29 early on]].on.]]



* In ''Webcomic/FindersKeepers'', we have [[http://img135.imageshack.us/img135/6143/20090331.jpg Morlock's store]]. Among other things, it has a sign that reads: "Morlock: [[LampshadeHanging It's bigger on the inside.]]"
* ''Hello With Cheese'' has a timeline for such objects -- [[http://www.dernwerks.com/HWC/?p=1623 here]] and [[http://www.dernwerks.com/HWC/?p=1673 here]].

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* In ''Webcomic/FindersKeepers'', we have [[http://img135.imageshack.us/img135/6143/20090331.jpg Morlock's store]]. store.]] Among other things, it has a sign that reads: "Morlock: [[LampshadeHanging It's bigger on the inside.]]"
* ''Hello With Cheese'' has a timeline for such objects -- [[http://www.dernwerks.com/HWC/?p=1623 here]] and [[http://www.dernwerks.com/HWC/?p=1673 here]].here.]]



* ''Webcomic/KeychainOfCreation'' has a wagon that works like this, because Misho knows [[http://keychain.patternspider.net/archive/koc0109.html magic science]].

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* ''Webcomic/KeychainOfCreation'' has a wagon that works like this, because Misho knows [[http://keychain.patternspider.net/archive/koc0109.html magic science]].science.]]



* In ''Webcomic/MountainTime'', it is implied that this is a trait of an [[http://mountaincomics.com/2012/01/02/mountain-time-318/ ordinary human stomach]].

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* In ''Webcomic/MountainTime'', it is implied that this is a trait of an [[http://mountaincomics.com/2012/01/02/mountain-time-318/ ordinary human stomach]].stomach.]]
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