History Main / BiggerOnTheInside

8th Feb '16 12:20:41 AM Arivne
Is there an issue? Send a Message
Added DiffLines:
** [[http://www.scp-wiki.net/scp-2590 SCP-2590 ("Trailer Trash")]] When Alpha Squad followed SCP-2590 into an abandoned warehouse, it ended up going down a kilometer-long tunnel that doesn't exist in the real world.
5th Feb '16 5:35:31 PM huskerfan
Is there an issue? Send a Message
Removing Word Cruft
** Also the Temple of Bel-Shamharoth in ''Discworld/TheColourOfMagic'', and the Lancre Caves in ''Discworld/LordsAndLadies''. The space inside the Dancers in ''Lords and Ladies'' hangs a lampshade on this, "The circle was a few yards across, it shouldn't appear to contain so much distance."
to:
** Also the The Temple of Bel-Shamharoth in ''Discworld/TheColourOfMagic'', and the Lancre Caves in ''Discworld/LordsAndLadies''. The space inside the Dancers in ''Lords and Ladies'' hangs a lampshade on this, "The circle was a few yards across, it shouldn't appear to contain so much distance."
21st Jan '16 11:45:23 AM LucaEarlgrey
Is there an issue? Send a Message
* The experimental drone music band Music/BullOfHeaven also made an 85 kb zip bomb that expands to 1.3 ''zetabytes'' (1.3 billion TB). The contained "song" is a series of duplicate files whose length adds up to over 10 billion years. * Finally, to top even ''that'', we have things like [[http://www.steike.com/code/useless/zip-file-quine/ droste.zip]], which could be considered as having an infinite size when expanded, since it [[AlienGeometries contains itself]].
to:
* ** The experimental drone music band Music/BullOfHeaven also made an 85 kb zip bomb that expands to 1.3 ''zetabytes'' (1.3 billion TB). The contained "song" is a series of duplicate files whose length adds up to over 10 billion years. * ** Finally, to top even ''that'', we have things like [[http://www.steike.com/code/useless/zip-file-quine/ droste.zip]], which could be considered as having an infinite size when expanded, since it [[AlienGeometries contains itself]].
21st Jan '16 11:45:07 AM LucaEarlgrey
Is there an issue? Send a Message
* And taking things UpToEleven, there are things like the infamous [[http://www.unforgettable.dk/ 42.zip]], which is a 42,374 byte file that expands to 4,503,599,626,321,920 bytes (that's 4.5 petabytes, or about four and a half million gigabytes).
to:
* This is the entire concept behind "compressed folder" formats such as .zip, .rar, and .7z--taking a file or collection of files and jamming it into a single file that takes up a fraction of the space of the uncompressed files. ** And taking things UpToEleven, there are things like the infamous [[http://www.unforgettable.dk/ 42.zip]], which is a 42,374 byte file that expands to 4,503,599,626,321,920 bytes (that's 4.5 petabytes, or about four and a half million gigabytes).
18th Jan '16 9:53:01 PM 4444jdm
Is there an issue? Send a Message
Added DiffLines:
* [[CoolCar Sports cars, especially supercars]], are essentially a [[AwesomeButImpractical real-life]] inversion of this trope; they're usually big both on the size, price and performance, and look awesome, but they offer little to no room for even an extra kid, a pet or an extra luggage. Most can only sit two adults, and a few can bring in two more ''kids, but not adults''. A cargo trunk full of items don't even work either.
13th Jan '16 2:33:16 AM Arivne
Is there an issue? Send a Message
Added DiffLines:
** [[http://www.scp-wiki.net/scp-2282 SCP-2282 ("Goat.")]]. Before it was euthanized, SCP-2282's digestive tract had a volume of at least 17,000 cubic meters due to its [[AlienGeometries non-Euclidean nature]].
10th Jan '16 4:37:58 PM nombretomado
Is there an issue? Send a Message
** Various residences, such as SpongeBob's and Squidward's. Justified with Patrick's house in that it is mostly underground.
to:
** Various residences, such as SpongeBob's [=SpongeBob=]'s and Squidward's. Justified with Patrick's house in that it is mostly underground.
10th Jan '16 7:33:43 AM RAMChYLD
Is there an issue? Send a Message
Added DiffLines:
* The clubhouse in ''WesternAnimation/JuliusJr'' looks like a typical cardboard box pretend playhouse on the outside, but is huge on the inside.
29th Dec '15 12:05:38 PM rafi
Is there an issue? Send a Message
* "[[Recap/DoctorWho2015CSTheHusbandsOfRiverSong The Husbands of River Song]]": River is stealing the TARDIS with the Doctor as her companion, since she doesn't recognize his new face. She warns him that the inside of the TARDIS is "a bit surprising." He just smirks and says "I guess it's finally my turn to have a go," and [[ChewingTheScenery gives a truly epic speech]].
to:
* An hilarious example in "[[Recap/DoctorWho2015CSTheHusbandsOfRiverSong The Husbands of River Song]]": River is stealing the TARDIS with the Doctor as her companion, since she doesn't recognize his new face. She warns him that the inside of the TARDIS is "a bit surprising." He just smirks and says "I guess it's finally my turn to have a go," and [[ChewingTheScenery gives a truly epic speech]].
28th Dec '15 2:05:41 PM Discar
Is there an issue? Send a Message
Compare with ClownCar, a common sight gag, and ClownCarBase, which is when we never see the inside. Also compare UnitsNotToScale, PerspectiveMagic. Contrast MisleadingPackageSize. Often overlaps with AlienGeometries. A subtrope is OhLookMoreRooms, in which rooms keep opening up further and further in, rather than blowing you away with a giant hall on first glance. See also {{Hammerspace}} and BagOfHolding for the variant where there is more storage on the inside. The ultimate version is likely to be the Door in the Middle of Nowhere that unexplainably ''leads'' somewhere when opened. This strange piece of furniture is covered by TheLonelyDoor trope.
to:
Closely related to UnitsNotToScale, almost every game that has ever let you enter a building displays it being bigger on the inside. Controller and engine limitations require that building internals in the vast majority of games need to be scaled up to ludicrous proportions in order to make the game playable. Buildings that look about correct scale on the outside normally have to be three or four times larger on the inside. Among many developers this is a level design principle known as [[http://designreboot.blogspot.com/2009/10/level-design-primer-keep-it-wide.html 'keep it wide']]. Compare with ClownCar, a common sight gag, and ClownCarBase, which is when we never see the inside. Also compare UnitsNotToScale, PerspectiveMagic. Contrast MisleadingPackageSize. Often overlaps with AlienGeometries. A subtrope is OhLookMoreRooms, in which rooms keep opening up further and further in, rather than blowing you away with a giant hall on first glance. See also {{Hammerspace}} and BagOfHolding for the variant where there is more storage on the inside. The ultimate version is likely to be the Door in the Middle of Nowhere that unexplainably ''leads'' somewhere when opened. This strange piece of furniture is covered by TheLonelyDoor trope.
This list shows the last 10 events of 712. Show all.