History Main / BigFirstChoice

30th Dec '17 5:59:10 PM wingedcatgirl
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* VisualNovels as a genre tend to have this at their core, especially if they have multiple largely independent storylines branching off early in the story, depending on a few innocuous choices early on.
12th Dec '17 12:40:26 AM Cryoclaste
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** Also, in the ''[=FireRed=]'' and ''[=LeafGreen=]'' remakes, your choice of starter determines which of the Legendary Beasts from Generation 2 will roam the Kanto region: choosing Charmander will cause Suicune to appear, choosing Bulbasaur will cause Entei to appear, and choosing Squirtle will cause Raikou to appear.
** In PokemonBlackAndWhite, your choice of starter Pokemon determines both which gym leader you fight in the first gym (as with your rival, it will always be the one with a type advantage), and also which one of three Pokemon you receive as a gift prior to the battle (which will always have a type advantage over the gym leader).

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** Also, in the ''[=FireRed=]'' ''[[VideoGame/PokemonFireRedAndLeafGreen FireRed and ''[=LeafGreen=]'' LeafGreen]]'' remakes, your choice of starter determines which of the Legendary Beasts from Generation 2 will roam the Kanto region: choosing Charmander will cause Suicune to appear, choosing Bulbasaur will cause Entei to appear, and choosing Squirtle will cause Raikou to appear.
** In PokemonBlackAndWhite, ''VideoGame/PokemonBlackAndWhite'', your choice of starter Pokemon determines both which gym leader you fight in the first gym (as with your rival, it will always be the one with a type advantage), and also which one of three Pokemon you receive as a gift prior to the battle (which will always have a type advantage over the gym leader).
30th Nov '17 12:30:26 PM tioseafj
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''After skimming a few threads, you can't help but wonder: [[MindScrew did you even play the same game as everyone else?]]''

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''After skimming a few threads, you can't help but wonder: [[MindScrew did you even play the same game as everyone else?]]''
else?''
30th Nov '17 12:37:13 AM EndarkCuli
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* ''VideoGame/TacticsOgre'' features a major divergence at the end of its first chapter, placing the player on one of two mutually exclusive paths (until the PSP UpdatedRerelease and its NewGamePlus). There is a secondary split in one of the paths, and all three routes eventually converge, but the characters and resources available will be vastly different by the end.
14th Nov '17 2:18:02 PM FRizer
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One method of StoryBranching. Compare MultipleGameOpenings, where the the story branches even ''before'' you make the first in-game choice, and LastSecondEndingChoice, where you play through ''most'' of the game before a major and [[PointOfNoReturn irrevocable]] plot split.

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One method of StoryBranching. Subtrope of ForWantOfANail. Compare MultipleGameOpenings, where the the story branches even ''before'' you make the first in-game choice, and LastSecondEndingChoice, where you play through ''most'' of the game before a major and [[PointOfNoReturn irrevocable]] plot split.
9th Oct '17 7:49:35 PM PistolsAtDawn
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* In the ChooseYourOwnAdventure comic book ''ComicBook/{{Meanwhile}}'', the first choice you make is to buy chocolate or vanilla ice cream. If you choose chocolate, you are plunged into a series of MindScrew time-traveling adventures. If you choose vanilla, you eat your ice cream, go home, and [[NonStandardGameOver the story ends there.]]
19th Jul '17 3:39:02 AM eroock
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* Downplayed version in ''VideoGame/TheXFilesGame''. Depending on the way you choose to answer Cook at the very beginning of the game, the gaming experience will be slightly different. If you answer Cook in a neutral way, Willmore's relationship with his ex-wife will be more cordial. Choosing the paranoid answer results in seeing Wong's body move at the morgue as well a his arm falling out of the body bag. It also triggers a special game over screen where if Willmore is killed in the hauling yard explosion you see a small secret cameo from the Cigarette Smoking Man who stands over the wreckage.
11th Apr '17 6:31:51 PM nombretomado
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* In ''SidMeiersPirates'', your choice of nationality and era determines your starting ship, crew, and home port. The era chosen also determines the balance of power among the four nations on the game map. You are also given a choice of one of four different skills, each of which make a different aspect of the game easier to manage.

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* In ''SidMeiersPirates'', ''VideoGame/SidMeiersPirates'', your choice of nationality and era determines your starting ship, crew, and home port. The era chosen also determines the balance of power among the four nations on the game map. You are also given a choice of one of four different skills, each of which make a different aspect of the game easier to manage.
4th Mar '17 12:17:15 PM Lemia
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* In ''VisualNovel/MysticMessenger'', your very first choice of the game is whether to play Casual Story or Deep Story mode (although the latter becomes available only after you unlock it with 80 hourglasses). The modes diverge greatly after the first day with different love interests accessible on each one (Zen, Yoosung, and Jaehee in Casual Story; Jumin and 707 in Deep Story).
28th Nov '16 12:18:14 PM N1KF
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Typically, games let you make choices. Some games let you make choices that have significant effects on the game world. The BigFirstChoice is an early player choice -- sometimes occurring ''before proper gameplay even starts'' -- that has a ''massive'' effect on the game.

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Typically, games let you make choices. Some games let you make choices that have significant effects on the game world. The BigFirstChoice '''Big First Choice''' is an early player choice -- sometimes occurring ''before proper gameplay even starts'' -- that has a ''massive'' effect on the game.



Not every game is quite as extreme as this example, but the BigFirstChoice (or second, or third) is a common way of extending the life of a game by making the player's choices at key points have a dramatic effect on the way the game plays out - perhaps even the way the game ''plays,'' period. Multiple playthroughs are absolutely necessary to wring OneHundredPercentCompletion out of games that feature such choices: sometimes the different paths will converge again at the end, but it's just as likely that each individual choice [[MultipleEndings will lead to a different ending.]]

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Not every game is quite as extreme as this example, but the BigFirstChoice Big First Choice (or second, or third) is a common way of extending the life of a game by making the player's choices at key points have a dramatic effect on the way the game plays out - perhaps even the way the game ''plays,'' period. Multiple playthroughs are absolutely necessary to wring OneHundredPercentCompletion out of games that feature such choices: sometimes the different paths will converge again at the end, but it's just as likely that each individual choice [[MultipleEndings will lead to a different ending.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BigFirstChoice