History Main / BigFirstChoice

23rd Mar '18 4:12:14 AM haganebr
Is there an issue? Send a Message


One method of StoryBranching. Subtrope of ForWantOfANail. Compare MultipleGameOpenings, where the the story branches even ''before'' you make the first in-game choice, and LastSecondEndingChoice, where you play through ''most'' of the game before a major and [[PointOfNoReturn irrevocable]] plot split. Contrast ButThouMust, which might look like a big choice, but really isn't.

to:

One method of StoryBranching. Subtrope of ForWantOfANail. Compare MultipleGameOpenings, where the the story branches even ''before'' you make the first in-game choice, and LastSecondEndingChoice, where you play through ''most'' of the game before a major and [[PointOfNoReturn irrevocable]] plot split. Contrast ButThouMust, which might look ''look'' like a big choice, but really isn't.
23rd Mar '18 4:11:23 AM haganebr
Is there an issue? Send a Message


One method of StoryBranching. Subtrope of ForWantOfANail. Compare MultipleGameOpenings, where the the story branches even ''before'' you make the first in-game choice, and LastSecondEndingChoice, where you play through ''most'' of the game before a major and [[PointOfNoReturn irrevocable]] plot split.

to:

One method of StoryBranching. Subtrope of ForWantOfANail. Compare MultipleGameOpenings, where the the story branches even ''before'' you make the first in-game choice, and LastSecondEndingChoice, where you play through ''most'' of the game before a major and [[PointOfNoReturn irrevocable]] plot split. Contrast ButThouMust, which might look like a big choice, but really isn't.
7th Feb '18 2:29:31 AM ArcaneAzmadi
Is there an issue? Send a Message


* In ''VisualNovel/FateStayNight'', you are given a few choices regarding how you follow your day as an OrdinaryHighSchoolStudent... and the answers you give determine which route you follow for the rest of the game.

to:

* In ''VisualNovel/FateStayNight'', you are given a few choices regarding how you follow your day as an OrdinaryHighSchoolStudent... and the answers you give determine which route you follow for the rest of the game. However, like the aforementioned ''Tsukihime,'' the key choice for the 2nd and 3rd routes don't appear until you've already cleared the previous one, forcing you to play through the game (for the first time at least) in the order 'Fate', 'Unlimited Blade Works' and 'Heaven's Feel'.
7th Feb '18 2:26:07 AM ArcaneAzmadi
Is there an issue? Send a Message


* ''VideoGame/FrontMission 3'' has quite possibly the most extreme example in all of gaming: an innocuous choice at the beginning (whether or not you want to hang out with an NPC for drinks) determines your ''entire path'' through the game. There are two complete storylines with wildly different results throughout, all hinging on that little choice. If you choose not to go with your friend, you have time to read your email and learn that your sister is working at a military base in town. Later, when an explosion occurs while you are at the base, you try to find your sister. But if you do go with your friend, you don't check your email before going to the base, so you leave after the explosion and don't learn until later that your sister was there, causing you to try to sneak in to find her. In both stories you get help from opposing factions which leads to the very different plots.

to:

* ''VideoGame/FrontMission 3'' has quite possibly the most extreme example in all of gaming: an innocuous choice at the beginning (whether or not you want to hang out with an NPC for drinks) determines your ''entire path'' through the game. There are two complete storylines with wildly different results throughout, all hinging on that little choice. If you choose not to go with your friend, you have time to read your email and learn that your sister is working at a military base in town. Later, when an explosion occurs while you are at the base, you try to find your sister. But if you do go with your friend, you don't check your email before going to the base, so you leave after the explosion and don't learn until later that your sister was there, causing you to try to sneak in to find her. In both stories you get help from opposing factions which leads to the very different plots.plots, and characters who are allies in one route are enemies or throwaway [=NPCs=] in the other one. It's very nearly two games in one.
6th Feb '18 6:13:54 AM Jagger
Is there an issue? Send a Message

Added DiffLines:

* Many {{Visual Novel}}s involve big first choices that leads to major StoryBranching.
30th Dec '17 5:59:10 PM wingedcatgirl
Is there an issue? Send a Message


* VisualNovels as a genre tend to have this at their core, especially if they have multiple largely independent storylines branching off early in the story, depending on a few innocuous choices early on.
12th Dec '17 12:40:26 AM Cryoclaste
Is there an issue? Send a Message


** Also, in the ''[=FireRed=]'' and ''[=LeafGreen=]'' remakes, your choice of starter determines which of the Legendary Beasts from Generation 2 will roam the Kanto region: choosing Charmander will cause Suicune to appear, choosing Bulbasaur will cause Entei to appear, and choosing Squirtle will cause Raikou to appear.
** In PokemonBlackAndWhite, your choice of starter Pokemon determines both which gym leader you fight in the first gym (as with your rival, it will always be the one with a type advantage), and also which one of three Pokemon you receive as a gift prior to the battle (which will always have a type advantage over the gym leader).

to:

** Also, in the ''[=FireRed=]'' ''[[VideoGame/PokemonFireRedAndLeafGreen FireRed and ''[=LeafGreen=]'' LeafGreen]]'' remakes, your choice of starter determines which of the Legendary Beasts from Generation 2 will roam the Kanto region: choosing Charmander will cause Suicune to appear, choosing Bulbasaur will cause Entei to appear, and choosing Squirtle will cause Raikou to appear.
** In PokemonBlackAndWhite, ''VideoGame/PokemonBlackAndWhite'', your choice of starter Pokemon determines both which gym leader you fight in the first gym (as with your rival, it will always be the one with a type advantage), and also which one of three Pokemon you receive as a gift prior to the battle (which will always have a type advantage over the gym leader).
30th Nov '17 12:30:26 PM tioseafj
Is there an issue? Send a Message


''After skimming a few threads, you can't help but wonder: [[MindScrew did you even play the same game as everyone else?]]''

to:

''After skimming a few threads, you can't help but wonder: [[MindScrew did you even play the same game as everyone else?]]''
else?''
30th Nov '17 12:37:13 AM EndarkCuli
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TacticsOgre'' features a major divergence at the end of its first chapter, placing the player on one of two mutually exclusive paths (until the PSP UpdatedRerelease and its NewGamePlus). There is a secondary split in one of the paths, and all three routes eventually converge, but the characters and resources available will be vastly different by the end.
14th Nov '17 2:18:02 PM FRizer
Is there an issue? Send a Message


One method of StoryBranching. Compare MultipleGameOpenings, where the the story branches even ''before'' you make the first in-game choice, and LastSecondEndingChoice, where you play through ''most'' of the game before a major and [[PointOfNoReturn irrevocable]] plot split.

to:

One method of StoryBranching. Subtrope of ForWantOfANail. Compare MultipleGameOpenings, where the the story branches even ''before'' you make the first in-game choice, and LastSecondEndingChoice, where you play through ''most'' of the game before a major and [[PointOfNoReturn irrevocable]] plot split.
This list shows the last 10 events of 85. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BigFirstChoice