History Main / BigFirstChoice

19th Jul '17 3:39:02 AM eroock
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* Downplayed version in ''VideoGame/TheXFilesGame''. Depending on the way you choose to answer Cook at the very beginning of the game, the gaming experience will be slightly different. If you answer Cook in a neutral way, Willmore's relationship with his ex-wife will be more cordial. Choosing the paranoid answer results in seeing Wong's body move at the morgue as well a his arm falling out of the body bag. It also triggers a special game over screen where if Willmore is killed in the hauling yard explosion you see a small secret cameo from the Cigarette Smoking Man who stands over the wreckage.
11th Apr '17 6:31:51 PM nombretomado
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* In ''SidMeiersPirates'', your choice of nationality and era determines your starting ship, crew, and home port. The era chosen also determines the balance of power among the four nations on the game map. You are also given a choice of one of four different skills, each of which make a different aspect of the game easier to manage.

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* In ''SidMeiersPirates'', ''VideoGame/SidMeiersPirates'', your choice of nationality and era determines your starting ship, crew, and home port. The era chosen also determines the balance of power among the four nations on the game map. You are also given a choice of one of four different skills, each of which make a different aspect of the game easier to manage.
4th Mar '17 12:17:15 PM Lemia
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* In ''VisualNovel/MysticMessenger'', your very first choice of the game is whether to play Casual Story or Deep Story mode (although the latter becomes available only after you unlock it with 80 hourglasses). The modes diverge greatly after the first day with different love interests accessible on each one (Zen, Yoosung, and Jaehee in Casual Story; Jumin and 707 in Deep Story).
28th Nov '16 12:18:14 PM N1KF
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Typically, games let you make choices. Some games let you make choices that have significant effects on the game world. The BigFirstChoice is an early player choice -- sometimes occurring ''before proper gameplay even starts'' -- that has a ''massive'' effect on the game.

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Typically, games let you make choices. Some games let you make choices that have significant effects on the game world. The BigFirstChoice '''Big First Choice''' is an early player choice -- sometimes occurring ''before proper gameplay even starts'' -- that has a ''massive'' effect on the game.



Not every game is quite as extreme as this example, but the BigFirstChoice (or second, or third) is a common way of extending the life of a game by making the player's choices at key points have a dramatic effect on the way the game plays out - perhaps even the way the game ''plays,'' period. Multiple playthroughs are absolutely necessary to wring OneHundredPercentCompletion out of games that feature such choices: sometimes the different paths will converge again at the end, but it's just as likely that each individual choice [[MultipleEndings will lead to a different ending.]]

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Not every game is quite as extreme as this example, but the BigFirstChoice Big First Choice (or second, or third) is a common way of extending the life of a game by making the player's choices at key points have a dramatic effect on the way the game plays out - perhaps even the way the game ''plays,'' period. Multiple playthroughs are absolutely necessary to wring OneHundredPercentCompletion out of games that feature such choices: sometimes the different paths will converge again at the end, but it's just as likely that each individual choice [[MultipleEndings will lead to a different ending.]]
23rd Nov '16 12:40:59 AM Morgenthaler
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* At about the end of the first third of ''IndianaJonesAndTheFateOfAtlantis'', the game splits into one of three possible paths depending the player's choice: the combat-centric "action" path, the self-explanatory "puzzle" path, or the "team" path where Indy travels together with Sophia. These paths all converge at the last act in Atlantis, and beating all of them is required for [[HundredPercentCompletion the maximum Indy Quotient points]].

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* At about the end of the first third of ''IndianaJonesAndTheFateOfAtlantis'', ''VideoGame/IndianaJonesAndTheFateOfAtlantis'', the game splits into one of three possible paths depending the player's choice: the combat-centric "action" path, the self-explanatory "puzzle" path, or the "team" path where Indy travels together with Sophia. These paths all converge at the last act in Atlantis, and beating all of them is required for [[HundredPercentCompletion the maximum Indy Quotient points]].
23rd Jul '16 12:54:26 AM AnotherGamer
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* In the first chapter of ''VideoGame/EternalDarkness'', you have to pick up one of three artifacts. Which one you take determines which of the three Ancients will be the BigBad of your playthrough, which also affects which of three attributes (Health, Magick, and Sanity) the protagonists are particularly strong/weak in.

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* In the first chapter of ''VideoGame/EternalDarkness'', you have to pick up one of three artifacts. Which one you take determines which of the three Ancients will be the BigBad of your playthrough, which also affects which of three attributes (Health, Magick, and Sanity) the protagonists are particularly strong/weak in.in and by extension, the special properties of {{Elite Mook}}s in that playthrough.
22nd Jun '16 7:40:19 AM Quanyails
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* ExaggeratedTrope in SuperPaperMario. Your first choice of the game is whether you will accept the challenge of saving the world. If you say no three times, you don't save the world and automatically get a Game Over.

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* ExaggeratedTrope in SuperPaperMario.''VideoGame/SuperPaperMario''. Your first choice of the game is whether you will accept the challenge of saving the world. If you say no three times, you don't save the world and automatically get a Game Over.
6th Jun '16 6:17:57 AM LentilSandEater
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* Played with and {{lampshaded}} in SuperPaperMario. Your first choice of the game is whether you will accept the challenge of saving the world. If you say no three times, you don't save the world and automatically get a Game Over.

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* Played with and {{lampshaded}} ExaggeratedTrope in SuperPaperMario. Your first choice of the game is whether you will accept the challenge of saving the world. If you say no three times, you don't save the world and automatically get a Game Over.
5th Jun '16 12:19:27 PM Tacitus
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* Spoofed in ''VideoGame/SaintsRowIV'', where you're almost immediately thrust into the role of President and asked if you want to sign either a bill for curing cancer or a bill for ending world hunger. In a game that has absolutely nothing to do with either issue.
** Not to mention the fact that once the aliens attack(no more then five minutes later) nobody actually cares what choice you made. Same thing with the other choices you're given around the same time(Where to punch an annoying Politician and whether you will hang out with Nyteblade's actor or blow him off).

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* Spoofed in ''VideoGame/SaintsRowIV'', where immediately after the tutorial you're almost immediately thrust into the role of President and asked if President. During your walk to a press conference, your Veep gives you want to sign either the option between pushing a bill for curing cancer or a bill one for ending world hunger. In hunger, a game that has absolutely nothing to do confrontation with either issue.
** Not
a cranky Congressman lets you choose whether to mention [[TalkToTheFist "punch a dick in the fact that once the aliens attack(no more then five minutes later) nobody actually cares what choice you made. Same thing with the other choices you're given around the same time(Where to punch head"]] or [[GroinAttack "punch a dickhead,"]] and finally an annoying Politician and whether actor asks if you will want to hang out with Nyteblade's actor or blow him off). and watch ''[[ShowWithinAShow Nyteblade]]'' later. Absolutely none of this matters because in the very next cutscene, aliens attack Earth and abduct you, putting you into the [[LotusEaterMachine computer simulation]] you'll spend the rest of the game trying to escape from.
2nd Jun '16 4:59:29 PM AnotherDuck
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* At the start of ''VideoGame/TalesOfXillia'' you choose whether to follow Jude or Milla's story. This affects whose perspective you see when the party splits up, and each story has several exclusive events and bosses. At one point, Jude travels through [[SlippySlideyIceWorld an ice themed dungeon]] while Milla takes on a [[LethalLavaLand lava-themed one]], for example. [[ArsonMurderAndJaywalking They also get different battle music.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BigFirstChoice