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* This feeling seems to be evoked in ''Film/MaryPoppins'' as Mr Banks walks alone through the deserted, sodden streets of London to the bank even if it's only because it's night-time. Especially to modern viewers for whom London is rarely completely deserted ever. The gorgeous instrumental version of 'Feed the Birds' helps.
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* ''VideoGame/{{Homeworld}}'' gets extra points for being actually set entirely in space. You never see any planet up close, there are no named characters other than Karan S'jet and Captain Elson, and you never learn how any of the aliens look in person. And even though you can amass a fleet of significant size that ends up in numerous massive battles, individual starfighters are too small to take notice of, and the capital ships are too slow and heavy to do any fancy evasive actions. And since you usually need to have a good overview over the battlespace, all you see of the pitched and dramatic battles is some slight glitter of warships on fire and exploding starfighters, and the occasional flash of an exploding destroyer. The music aknowledges the start of a battle by [[SoundtrackDissonance slightly increasing the pacing]].

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* ''VideoGame/{{Homeworld}}'' gets extra points for being actually set entirely in space. You never see any planet up close, there are no named characters other than Karan S'jet and Captain Elson, and you never learn how any of the aliens look in person. And even though you can amass a fleet of significant size that ends up in numerous massive battles, individual starfighters are too small to take notice of, and the capital ships are too slow and heavy to do any fancy evasive actions. And since you usually need to have a good overview over the battlespace, all you see of the pitched and dramatic battles is some slight glitter of warships on fire and exploding starfighters, and the occasional flash of an exploding destroyer. The music aknowledges acknowledges the start of a battle by [[SoundtrackDissonance slightly increasing the pacing]].
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* ''Literature/TheLockedTomb'': The heart of the TimeAbyss GodEmperor's interplanetary empire is Canaan House, a beautiful, island-studded ocean planet that he abandoned over 9000 years ago. The ClosedCircle of ''Literature/GideonTheNinth'' takes place there in a massive, opulent palace and research facility with no one but the contestants, a highly unusual priest, and a staff of skeleton servants.
-->The whole place had the look of a picked-at body. But hot damn! What a beautiful corpse.
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Crosswicking back to the edit I made on Arcaea’s page. The feelings I’ve gotten from its story fits the trope description to a t.

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* ''VideoGame/{{Arcaea}}'': The dozen or so girls wandering ''Arcaea’s'' expansive white world of old architecture are its only living inhabitants, and much of their travel is spent in solitude.
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%%** This appears to be one of the core principles behind ''VideoGame/{{Journey}}''.

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%%** This appears to be one of the core principles behind ''VideoGame/{{Journey}}''.''VideoGame/Journey2012''.
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* ''VideoGame/Destiny'': Unknown Space, domain of the Nine, consists largely of a vast white desert under a dim blue sky, broken by chaotic, monolithic structures that only vaguely resemble buildings and kinetic sculpture-looking doodads. Aside from the lone Emissary of the Nine, it’s clear that the only living things in the whole place are whatever other players you’ve loaded into the map with. Even the enemies that spawn in some missions are nothing more than the Nine’s sock puppets, created on the spot without a will of their own.

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* ''VideoGame/Destiny'': ''VideoGame/Destiny2'': Unknown Space, domain of the Nine, consists largely of a vast white desert under a dim blue sky, broken by chaotic, monolithic structures that only vaguely resemble buildings and kinetic sculpture-looking doodads. Aside from the lone Emissary of the Nine, it’s clear that the only living things in the whole place are whatever other players you’ve loaded into the map with. Even the enemies that spawn in some missions are nothing more than the Nine’s sock puppets, created on the spot without a will of their own.
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* ''VideoGame/Destiny'': Unknown Space, domain of the Nine, consists largely of a vast white desert under a dim blue sky, broken by chaotic, monolithic structures that only vaguely resemble buildings and kinetic sculpture-looking doodads. Aside from the lone Emissary of the Nine, it’s clear that the only living things in the whole place are whatever other players you’ve loaded into the map with. Even the enemies that spawn in some missions are nothing more than the Nine’s sock puppets, created on the spot without a will of their own.
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* In ''Theatre/JasperInDeadland'', Elysium is implied to be this. It's peaceful enough that [[spoiler:Agnes wants to stay there instead of returning to her life in the Living World]], to Jasper's surprise.

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* In ''Theatre/JasperInDeadland'', Elysium is implied to be this. It's given very little description, but it's peaceful enough that [[spoiler:Agnes wants to stay there instead of returning to her life in the Living World]], to Jasper's surprise.

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* In ''Theatre/JasperInDeadland'', Elysium is implied to be this. It's peaceful enough that [[spoiler:Agnes wants to stay there instead of returning to her life in the Living World]], to Jasper's surprise.



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* ''VideoGame/ManifoldGarden'': Oh YES. The game's environments are not only massive, but loop upon themselves, and you can see each induvial loop echo into the distance to the maximum of your draw distance and beyond. There's no NPCS, no enemies, just you and this limitless expanse.

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* ''VideoGame/ManifoldGarden'': Oh YES. The game's environments are not only massive, but loop upon themselves, and you can see each induvial individual loop echo into the distance to the maximum of your draw distance and beyond. There's no NPCS, no enemies, just you and this limitless expanse.
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* ''VideoGame/ParadiseKiller'' takes place on an island in a PocketDimension created by psychic immortals, populated by a small army of slave labor, and looks like a bunch of {{Vaporwave}} album covers smooshed together. By the time you arrive on the island all the slaves are gone but you can still remnants of their lives, like decorated apartments, convenience stores, and full wheelbarrows just left out in the open.

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* ''VideoGame/ParadiseKiller'' takes place on an island in a PocketDimension created by psychic immortals, populated by a small army of slave labor, and looks like a bunch of {{Vaporwave}} album covers smooshed together. By the time you arrive on the island all the slaves are gone but you can still see remnants of their lives, like decorated apartments, convenience stores, and full wheelbarrows just left out in the open.
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adding Unimaa example

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* The titular location in ''Literature/{{Unimaa}}'' is completely void of life when Eino first finds himself there, with the exception of Frida. [[spoiler:Even 100 years later, all but the area around Frida's castle remains uninhabited, and it's revealed she's part of the reason why.]]
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* ''Manga/{{Blame}}'' uses this setting.

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* %%* ''Manga/{{Blame}}'' uses this setting.



* ''Manga/KuroganeCommunication'' does this.
* ''Anime/AngelsEgg'' has this type of setting.

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* %%* ''Manga/KuroganeCommunication'' does this.
* %%* ''Anime/AngelsEgg'' has this type of setting.



* ''Anime/PokemonGiratinaAndTheSkyWarrior'': Zero sees the Reverse World as this, and plans to bring Giratina to the real World so he can have it all to himself.

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* %%* ''Anime/PokemonGiratinaAndTheSkyWarrior'': Zero sees the Reverse World as this, and plans to bring Giratina to the real World so he can have it all to himself.



* The Canadian film ''Film/{{Nothing}}'' is entirely this trope, although we do know what happened.

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* %%* The Canadian film ''Film/{{Nothing}}'' is entirely this trope, although we do know what happened.



* The pristine forest surrounding ''Film/TheVillage'' works this way, and is critical to TheReveal.

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* %%* The pristine forest surrounding ''Film/TheVillage'' works this way, and is critical to TheReveal.



* The Wood Between the Worlds is one in ''Literature/TheMagiciansNephew''.

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* %%* The Wood Between the Worlds is one in ''Literature/TheMagiciansNephew''.



* Craig Harrison's ''Literature/TheQuietEarth''.

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* %%* Craig Harrison's ''Literature/TheQuietEarth''.



[[folder:Live-Action TV]]
* Dr. Maki's ultimate goal in ''Series/KamenRiderOOO'' is to [[OmnicidalManiac create]] [[WellIntentionedExtremist one]] [[TheEndOfTheWorldAsWeKnowIt of]] [[UtopiaJustifiesTheMeans these]].
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[[folder:Live-Action %%[[folder:Live-Action TV]]
* %%* Dr. Maki's ultimate goal in ''Series/KamenRiderOOO'' is to [[OmnicidalManiac create]] [[WellIntentionedExtremist one]] [[TheEndOfTheWorldAsWeKnowIt of]] [[UtopiaJustifiesTheMeans these]].
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* The island in ''VideoGame/DearEsther''.
* The Xbox Live Indie game ''The Deep Cave''.
* ''VideoGame/TheDig'' - actually a double example, with both Cocytus '''and''' [[spoiler:Spacetime Six]].

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* %%* The island in ''VideoGame/DearEsther''.
* %%* The Xbox Live Indie game ''The Deep Cave''.
* %%* ''VideoGame/TheDig'' - actually a double example, with both Cocytus '''and''' [[spoiler:Spacetime Six]].



* ''VideoGame/FragileDreams'' takes place in one.

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* %%* ''VideoGame/FragileDreams'' takes place in one.



** ''VideoGame/{{Flower}}'', definitely the beautiful kind most of the time.
** This appears to be one of the core principles behind ''VideoGame/{{Journey}}''.

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** %%** ''VideoGame/{{Flower}}'', definitely the beautiful kind most of the time.
** %%** This appears to be one of the core principles behind ''VideoGame/{{Journey}}''.



* ''VideoGame/MetroidPrime''. ''[[VideoGame/MetroidPrime2Echoes Echoes]]'' and ''[[VideoGame/MetroidPrime3Corruption Corruption]]'' less so, because of friendly [=NPCs=].
** ''VideoGame/SuperMetroid'', too - the opening sees you traverse an otherwise empty area, discover something, then backtrack through the same, now populated, area.

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* %%* ''VideoGame/MetroidPrime''. ''[[VideoGame/MetroidPrime2Echoes Echoes]]'' and ''[[VideoGame/MetroidPrime3Corruption Corruption]]'' less so, because of friendly [=NPCs=].
** ''VideoGame/SuperMetroid'', too * ''VideoGame/SuperMetroid'' - the opening sees you traverse an otherwise empty area, discover something, then backtrack through the same, now populated, area.



* ''VideoGame/{{Minecraft}}'' played this straight until the introduction of villages with [=NPCs=], although there's still an option to remove structures at world generation so you can play in an uninhabited world. Prior to that, the only sign of other intelligent life was two of the enemies, zombies and skeletons, which are both types of monsters that traditionally used to be people. One could even argue that the point of ''Minecraft'' is to [[InvokedTrope invoke]] this.
* ''VideoGame/{{Myst}}'', with a quote from Creator/DouglasAdams about it as the TropeNamer. Every game in the franchise approaches the trope differently, usually employing some variation on LateToTheTragedy.

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* ''VideoGame/{{Minecraft}}'' played this straight until the introduction of villages with [=NPCs=], although there's still has an option to remove structures at world generation so you can play in an uninhabited world. Prior to that, Without them, the only sign of other intelligent life was two of the enemies, zombies and skeletons, which are both types of monsters that traditionally used to be people. One could even argue that the point of ''Minecraft'' is to [[InvokedTrope invoke]] this.
*
people.
%%*
''VideoGame/{{Myst}}'', with a quote from Creator/DouglasAdams about it as the TropeNamer. Every game in the franchise approaches the trope differently, usually employing some variation on LateToTheTragedy.



* [[VideoGame/SchizmMysteriousJourney Schizm]] emphasizes the "void" over the "beautiful," even more than ''The Crystal Key''. Civilization on the GhostPlanet you're exploring vanished quickly and mysteriously, as did the entire research team you were supposed to be delivering supplies to. The only remaining signs of life are the [[ApocalypticLog audio diaries]] left by the scientists.

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* [[VideoGame/SchizmMysteriousJourney Schizm]] emphasizes the "void" over the "beautiful," even more than ''The Crystal Key''. Civilization on the GhostPlanet In ''VideoGame/SchizmMysteriousJourney'', you're exploring a GhostPlanet whose civilization vanished quickly and mysteriously, as did the entire research team you were supposed to be delivering supplies to. The only remaining signs of life are the [[ApocalypticLog audio diaries]] left by the scientists.



* ''VideoGame/{{Smallworlds}}'' is also essentially this, and also very creepy, but in a more subtle manner.

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* %%* ''VideoGame/{{Smallworlds}}'' is also essentially this, and also very creepy, but in a more subtle manner.



* ''VideoGame/{{Turgor}}'' (in English-speaking countries, ''The Void'', appropriately enough).

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* %%* ''VideoGame/{{Turgor}}'' (in English-speaking countries, ''The Void'', appropriately enough).



* A world of the ''VideoGame/VagrantStory'' easily fits.

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* %%* A world of the ''VideoGame/VagrantStory'' easily fits.



* ''Webcomic/BlankIt''. The title should give a clue.

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* %%* ''Webcomic/BlankIt''. The title should give a clue.



* In ''Webcomic/LucidSpring'', the [[http://lucidspring.thecomicseries.com/comics/28 place]] Pacem enters when she dreams.

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* %%* In ''Webcomic/LucidSpring'', the [[http://lucidspring.thecomicseries.com/comics/28 place]] Pacem enters when she dreams.



* [[http://vimeo.com/7809605 The Third and the Seventh]] by Alex Roman, one of the most beautiful videos to ever grace the internet.
* [[https://vimeo.com/108650530 Wanderers]], by Erik Wernquist is another contender for the title of most beautiful video on the internet, with the focus being on the possible future exploration and settlement of the rest of our solar system.

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* %%* [[http://vimeo.com/7809605 The Third and the Seventh]] by Alex Roman, one of the most beautiful videos to ever grace the internet.
* %%* [[https://vimeo.com/108650530 Wanderers]], by Erik Wernquist is another contender for the title of most beautiful video on the internet, with the focus being on the possible future exploration and settlement of the rest of our solar system.



* The Universe, until proven otherwise. To be more precise, the night sky. Sure, it has thousands of stars, but mostly it's a black abyss, staring into our eyes. Then again, the Hubble Ultra Deep Field image has shown that even that "darkness" is ''full'' of light from distant galaxies - human eyes just aren't sensitive enough to see it unaided.
* The moon. "Magnificent Desolation" indeed. When you are on the light side, sunlight reflected from the ground is so bright that eyes and cameras adjusting to the ambient lighting can't see or capture the stars, making the sky perfectly black with only the sun and possibly the Earth visible. On the dark side, there is only starlight in the sky -- except the fourteen days in which the Sun is up, and perfect darkness on the ground.

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* The Universe, until proven otherwise. To be more precise, the night sky. Sure, it Universe has thousands of stars, but mostly it's a black abyss, staring into our eyes. Then again, the Hubble Ultra Deep Field image has shown that even that "darkness" is ''full'' of light from distant galaxies - human eyes just aren't sensitive enough to see it unaided.
* The moon. "Magnificent Desolation" indeed.Moon. When you are on the light side, sunlight reflected from the ground is so bright that eyes and cameras adjusting to the ambient lighting can't see or capture the stars, making the sky perfectly black with only the sun and possibly the Earth visible. On the dark side, there is only starlight in the sky -- except the fourteen days in which the Sun is up, and perfect darkness on the ground.
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* ''VideoGame/SpiritOfTheNorth'', aside from the player fox and its companion, is completely devoid of all other animal life, and all the humans are long dead. It's up to you to find out why and set things right.

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* ''VideoGame/SpiritOfTheNorth'', aside from the player fox and its companion, is completely devoid of all other animal life, and all the humans are long dead. The landscape, based off of Iceland, is beautiful, but treeless and full of ruins. It's up to you to find out why and set things right.
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* ''VideoGame/SpiritOfTheNorth'', aside from the player fox and its companion, is completely devoid of all other animal life, and all the humans are long dead. It's up to you to find out why and set things right.
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* ''VideoGame/ManifoldGarden'': Oh YES. The game's environments are not only massive, but loop upon themselves, and you can see each induvial loop echo into the distance to the maximum of your draw distance and beyond. There's no NPCS, no enemies, just you and this limitless expanse.
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None

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* ''VideoGame/ParadiseKiller'' takes place on an island in a PocketDimension created by psychic immortals, populated by a small army of slave labor, and looks like a bunch of {{Vaporwave}} album covers smooshed together. By the time you arrive on the island all the slaves are gone but you can still remnants of their lives, like decorated apartments, convenience stores, and full wheelbarrows just left out in the open.
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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]
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* In ''VideoGame/TheStanleyParable'', all of Stanley's co-workers have mysteriously vanished, and his boss is also absent. Interaction with the game world is mostly limited to pressing various kinds of buttons, a fact subjected to much LampshadeHanging in some of the routes.

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* In ''VideoGame/TheStanleyParable'', all of Stanley's co-workers have mysteriously vanished, and his boss is also absent.absent, leaving nothing better to do than to explore the BuildingOfAdventure and discover its uncanny secrets. Interaction with the game world is mostly limited to pressing various kinds of buttons, a fact subjected to much LampshadeHanging in some of the routes.
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* In ''VideoGame/TheStanleyParable'', all of Stanley's co-workers have mysteriously vanished, and his boss is also absent. Interaction with the game world is mostly limited to pressing various kinds of buttons, a fact subjected to much LampshadeHanging in some of the routes.
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More accurate.


* ZigZagged in ''Podcast/AliceIsntDead,''as the trucker {{Narrator}} vacillates in describing her surroundings with her shifts in mood. In "Omelet," the Narrator ambivalently [[FauxlosophicNarration meditates]] on the nature of the night sky, and whether its more apt to describe it as "beautiful," or "nothing." In context, she's musing wistfully and nihilistically in the aftermath of being traumatized by a HumanoidAbomination stalker. Subsequently, she articulates a mild fear of particularly [[NothingIsScarier empty]] vistas like flatlands, until in "Nothing to See," she's actually ''relieved'' by the pleasant way Kansas grasslands offer "[[TitleDrop nothing to see]]." Then she hears [[DangerTakesABackseat noises]] from her trailer, and her fear and isolation are underscored yet again.

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* ''Podcast/AliceIsntDead'': ZigZagged in ''Podcast/AliceIsntDead,''as as the trucker {{Narrator}} CharacterNarrator vacillates in describing her surroundings with her shifts in mood. In "Omelet," the Narrator ambivalently [[FauxlosophicNarration meditates]] on the nature of the night sky, and whether its more apt to describe it as "beautiful," or "nothing." In context, she's musing wistfully and nihilistically in the aftermath of being traumatized by a HumanoidAbomination stalker. Subsequently, she articulates a mild fear of particularly [[NothingIsScarier empty]] vistas like flatlands, until in "Nothing to See," she's actually ''relieved'' by the pleasant way Kansas grasslands offer "[[TitleDrop nothing to see]]." Then she hears [[DangerTakesABackseat noises]] from her trailer, and her fear and isolation are underscored yet again.

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Alphabetized.


* ''VideoGame/{{Valley}}'' has a valley full of wildlife and ruins, but no one to talk to.


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* ''VideoGame/{{Valley}}'' has a valley full of wildlife and ruins, but no one to talk to.

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Quality upgrade.


%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.

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%%This %% This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.



[[quoteright:350:[[VideoGame/UruAgesBeyondMyst https://static.tvtropes.org/pmwiki/pub/images/Uru_Dni_city_alley_2325.jpg]]]]

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[[quoteright:350:[[VideoGame/UruAgesBeyondMyst https://static.tvtropes.org/pmwiki/pub/images/Uru_Dni_city_alley_2325.jpg]]]]org/pmwiki/pub/images/uru_city.png]]]]



* ''{{VideoGame/Scratches}}'' is set in an painfully-detailed empty Victorian mansion with lots of art pieces.

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* ''{{VideoGame/Scratches}}'' ''VideoGame/{{Scratches}}'' is set in an painfully-detailed empty Victorian mansion with lots of art pieces.



* ''VideoGame/{{Smallworlds}}'' is also essentially this, and also very creepy, but in a more subtle manner.



* ''[[VideoGame/{{SpyroTheDragon1998}} Spyro The Dragon]]'' is made of this trope. There's a lot of enemies, but once you clear them there's nothing but beautiful void left.

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* ''[[VideoGame/{{SpyroTheDragon1998}} Spyro The Dragon]]'' ''VideoGame/{{Spyro the Dragon|1998}}'' is made of this trope. There's a lot of enemies, but once you clear them there's nothing but beautiful void left.



* Smallworlds is also essentially this, and also very creepy, but in a more subtle manner.




[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
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spectres


* Cittàgazze in ''[[Literature/HisDarkMaterials The Subtle Knife]]'' appears completely uninhabited to Lyra and Will when they first arrive there, but strangely still in operating order, with food not yet spoiled and the electricity still working. [[spoiler: Turns out the adults had recently fled en masse from an invasion of the [[EldritchAbomination Spectres]], for fear of being rendered {{Empty Shell}}s. The children of the adults do return, as they are ''temporarily'' [[TheImmune immune]] to the Spectres.

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* Cittàgazze in ''[[Literature/HisDarkMaterials The Subtle Knife]]'' appears completely uninhabited to Lyra and Will when they first arrive there, but strangely still in operating order, with food not yet spoiled and the electricity still working. [[spoiler: Turns out the adults had recently fled en masse from an invasion of the [[EldritchAbomination Spectres]], for fear of being rendered {{Empty Shell}}s. The children of the adults do return, as they are ''temporarily'' [[TheImmune immune]] to the Spectres.]]
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The Subtle Knife


* Cittàgazze in ''[[Literature/HisDarkMaterials The Subtle Knife]]'' appears completely uninhabited to Lyra and Will when they first arrive there.[[spoiler: Turns out it's sparsely inhabited only by children, the [[EldritchAbomination Spectres]] having rendered the city's adults {{Empty Shell}}s.]]

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* Cittàgazze in ''[[Literature/HisDarkMaterials The Subtle Knife]]'' appears completely uninhabited to Lyra and Will when they first arrive there.there, but strangely still in operating order, with food not yet spoiled and the electricity still working. [[spoiler: Turns out it's sparsely inhabited only by children, the adults had recently fled en masse from an invasion of the [[EldritchAbomination Spectres]] having Spectres]], for fear of being rendered the city's adults {{Empty Shell}}s.]]Shell}}s. The children of the adults do return, as they are ''temporarily'' [[TheImmune immune]] to the Spectres.
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* Dr. Maki's ultimate goal in ''Series/KamenRiderOOO'' is to create one of these.

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* Dr. Maki's ultimate goal in ''Series/KamenRiderOOO'' is to create one of these.[[OmnicidalManiac create]] [[WellIntentionedExtremist one]] [[TheEndOfTheWorldAsWeKnowIt of]] [[UtopiaJustifiesTheMeans these]].



*** Special mention to [[spoiler: the sunken Hyrule Castle which, after the MultiMookMelee, is completely empty but is very relaxing.]]

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*** Special mention to [[spoiler: the sunken Hyrule Castle which, after the MultiMookMelee, is completely empty but is very relaxing.peaceful.]]
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* In ''Anime/WeatheringWithYou'', [[spoiler:the world above the clouds]] is a verdant greenland with no other lifeforms present.
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* ''VideoGame/{{Myst}}'', with a quote from Creator/DouglasAdams about it as the TropeNamer.

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* ''VideoGame/{{Myst}}'', with a quote from Creator/DouglasAdams about it as the TropeNamer. Every game in the franchise approaches the trope differently, usually employing some variation on LateToTheTragedy.

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* ''VideoGame/{{Coil}}'' seems to take place entirely in a WombLevel. Despite a visceral aesthetic, there are no identifiable characters.



* Lordran of ''VideoGame/DarkSouls'', aside from all of the undead nasties, is all but devoid of actual life.

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* Lordran of ''VideoGame/DarkSouls'', ''VideoGame/DarkSouls'': Lordran, aside from all of the undead nasties, is all but devoid of actual life.



* The world of the ''VideoGame/{{Coil}}'' is this.

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* ''VideoGame/IronHelix'': The world entire game takes place onboard the starship ''Jeremiah Obrian''. The interior of the ''VideoGame/{{Coil}}'' is this.ship looks surprisingly comfy, featuring a lounge, a gym, and several opportunities for stargazing. You are the only living thing onboard since the entire crew was killed by the ship's automated defense drone.



%%* The world of ''VideoGame/TheNeverhood''.
* The world of ''VideoGame/SecretsOfRaetikon'', at least in the sense that nature has been left to its own devices, allowing a multitude of plants and animals to thrive among the various dormant machines.

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%%* The * ''VideoGame/{{Naissancee}}'': Angular, stark, brutalist, inhospitable architecture as far as the eye can see. No living inhabitants may be found.
** WordOfGod states that the game's visual inspiration is the manga ''Manga/{{Blame}}''.
* ''VideoGame/TheNeverhood'' is a half-sculpted and barely-populated world.
* ''VideoGame/NexusClash'': Laurentia is the remains of a ShiningCity dotted with hundreds if not thousands of findable clues both subtle and overt that shed light on what kind of place it was, what sort of civilization lived there, and many events both joyous and tragic that happened throughout its history. By the time the player characters arrive on the scene, its
world of ''VideoGame/TheNeverhood''.
* The world of ''VideoGame/SecretsOfRaetikon'', at least in the sense that nature
has already ended and it has been left plucked from history by the PowersThatBe to serve as a battlefield. Few if any of the people who lived in Laurentia were brought with it, and players can only explore its own devices, allowing a multitude of plants remains and animals wonder what it might have become if it hadn't come to thrive among an end. St. Germaine from the various dormant machines.original ''Nexus War'' was handled in a similar way.



* A common theme with the ''Franchise/PrinceOfPersia'' games, featuring vast sprawling locales and a cast that rarely exceeds three:
** Aside from the sand monsters, very much present in ''VideoGame/PrinceOfPersiaTheSandsOfTime'' with the vast castle grounds you explore and trek through with the Prince, Farah, and the Vizier at the end.
** Present in ''[[VideoGame/PrinceOfPersiaWarriorWithin Warrior Within]]'' with the Prince, Kaileena, and the Dahaka on the Island of Time.
** ''VideoGame/PrinceOfPersia2008'', letting you explore the lands of Ormazd with just [[RuleOfThree the Prince]], Elika, and whatever boss is in the area.



* ''VideoGame/SecretsOfRaetikon'', at least in the sense that nature has been left to its own devices, allowing a multitude of plants and animals to thrive among the various dormant machines.
* In ''VideoGame/TheSpectrumRetreat'', apart from you, the only "people" at the entire, five floor high hotel are the six or seven robotic staff members, whom you don't see for most of the game. [[spoiler:As the manager reveals, that's because Alex rejected the simulation when it was filled with AI guests, so it's been restarted empty.]]



* A common theme with the ''Franchise/PrinceOfPersia'' games, featuring vast sprawling locales and a cast that rarely exceeds three:
** Aside from the sand monsters, very much present in ''VideoGame/PrinceOfPersiaTheSandsOfTime'' with the vast castle grounds you explore and trek through with the Prince, Farah, and the Vizier at the end.
** Present in ''[[VideoGame/PrinceOfPersiaWarriorWithin Warrior Within]]'' with the Prince, Kaileena, and the Dahaka on the Island of Time.
** ''VideoGame/PrinceOfPersia2008'', letting you explore the lands of Ormazd with just [[RuleOfThree the Prince]], Elika, and whatever boss is in the area.
* Laurentia from ''VideoGame/NexusClash'' is the remains of a ShiningCity dotted with hundreds if not thousands of findable clues both subtle and overt that shed light on what kind of place it was, what sort of civilization lived there, and many events both joyous and tragic that happened throughout its history. By the time the player characters arrive on the scene, its world has already ended and it has been plucked from history by the PowersThatBe to serve as a battlefield. Few if any of the people who lived in Laurentia were brought with it, and players can only explore its remains and wonder what it might have become if it hadn't come to an end. St. Germaine from the original ''Nexus War'' was handled in a similar way.
* In ''VideoGame/TheSpectrumRetreat'', apart from you, the only "people" at the entire, five floor high hotel are the six or seven robotic staff members, whom you don't see for most of the game. [[spoiler:As the manager reveals, that's because Alex rejected the simulation when it was filled with AI guests, so it's been restarted empty.]]
* ''VideoGame/IronHelix'': The entire game takes place onboard the starship ''Jeremiah Obrian''. The interior of the ship looks surprisingly comfy, featuring a lounge, a gym, and several opportunities for stargazing. You are the only living thing onboard since the entire crew was killed by the ship's automated defense drone.

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* A common theme with the ''Franchise/PrinceOfPersia'' games, featuring vast sprawling locales and a cast that rarely exceeds three:
** Aside from the sand monsters, very much present in ''VideoGame/PrinceOfPersiaTheSandsOfTime'' with the vast castle grounds you explore and trek through with the Prince, Farah, and the Vizier at the end.
** Present in ''[[VideoGame/PrinceOfPersiaWarriorWithin Warrior Within]]'' with the Prince, Kaileena, and the Dahaka on the Island of Time.
** ''VideoGame/PrinceOfPersia2008'', letting you explore the lands of Ormazd with just [[RuleOfThree the Prince]], Elika, and whatever boss is in the area.
* Laurentia from ''VideoGame/NexusClash'' is the remains of a ShiningCity dotted with hundreds if not thousands of findable clues both subtle and overt that shed light on what kind of place it was, what sort of civilization lived there, and many events both joyous and tragic that happened throughout its history. By the time the player characters arrive on the scene, its world has already ended and it has been plucked from history by the PowersThatBe to serve as a battlefield. Few if any of the people who lived in Laurentia were brought with it, and players can only explore its remains and wonder what it might have become if it hadn't come to an end. St. Germaine from the original ''Nexus War'' was handled in a similar way.
* In ''VideoGame/TheSpectrumRetreat'', apart from you, the only "people" at the entire, five floor high hotel are the six or seven robotic staff members, whom you don't see for most of the game. [[spoiler:As the manager reveals, that's because Alex rejected the simulation when it was filled with AI guests, so it's been restarted empty.]]
* ''VideoGame/IronHelix'': The entire game takes place onboard the starship ''Jeremiah Obrian''. The interior of the ship looks surprisingly comfy, featuring a lounge, a gym, and several opportunities for stargazing. You are the only living thing onboard since the entire crew was killed by the ship's automated defense drone.

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