History Main / BeautifulVoid

25th Apr '17 4:54:05 AM Vir
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A setting that lacks a background and supporting characters, often in a deliberately jarring fashion. A BeautifulVoid will often be exactly what the name implies: beautiful, yet somehow also a wasteland, often with a touch of AfterTheEnd thrown in for good measure. Typically, the reason why the obviously vibrant world is so deserted and empty will be mysterious, but this may vary depending on medium and plot. Named for Creator/DouglasAdams' description of ''Videogame/{{Myst}}''. Stories set in this trope tend to have major philosophical aspects. Often coexists with OntologicalMystery.

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A setting that lacks a background and supporting characters, often in a deliberately jarring fashion. A BeautifulVoid Beautiful Void will often be exactly what the name implies: beautiful, yet somehow also a wasteland, often with a touch of AfterTheEnd thrown in for good measure. Typically, the reason why the obviously vibrant world is so deserted and empty will be mysterious, but this may vary depending on medium and plot. Named for Creator/DouglasAdams' description of ''Videogame/{{Myst}}''. Stories set in this trope tend to have major philosophical aspects. Often coexists with OntologicalMystery.
20th Apr '17 9:29:26 PM Abodos
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* ''VideoGame/TheLegendOfZeldaTheWindWaker'' uses this trope to really sell the story of what happened [[AfterTheEnd after the Hero of Time departed Hyrule.]] The ocean is vast and almost completely uninhabited, except for the small islands scattered throughout the area you spend most of the game exploring. And it's gorgeous.

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* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaTheWindWaker'' uses this trope to really sell the story of what happened [[AfterTheEnd after the Hero of Time departed Hyrule.]] The ocean is vast and almost completely uninhabited, except for the small islands scattered throughout the area you spend most of the game exploring. And it's gorgeous.gorgeous.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' takes a similar approach, using the vast and mostly empty wilderness to hammer home that Hyrule after the Great Calamity has been heavily depopulated. This is especially apparent in the Great Plateau sequence at the very beginning. Only a few small groups of enemies, a few birds, and a mysterious old man are alive to join you, all the rest is beautiful scenery and the sound of the breeze, with little in the way of music or even sound effects.
18th Apr '17 9:47:33 PM KBABZ
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* A common theme with the ''Franchise/PrinceOfPersia'' games, featuring vast sprawling locales and a cast that rarely exceeds three:
** Aside from the sand monsters, very much present in ''VideoGame/PrinceOfPersiaTheSandsOfTime'' with the vast castle grounds you explore and trek through with the Prince, Farah and the Vizier at the end.
** Present in ''[[VideoGame/PrinceOfPersiaWarriorWithin Warrior Within]]'' with the Prince, Kaileena and the Dahaka on the Island of Time (although the DarkerAndEdgier tone of that game means this trope is in lesser effect).
** ''VideoGame/PrinceOfPersia2008'', letting you explore the lands of Ormazd with just [[RuleOfThree the Prince]], Farah and whatever boss is in the area.
11th Apr '17 7:02:27 AM Koveras
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* ''VideoGame/{{Cloud}}'', although it has a vague story, takes place in the sky, with only some clouds and the occasional view of an island.
* The world of the ''VideoGame/{{Coil}}'' is this.



* ''VideoGame/{{ICO}}'' is set in one of these, with supremely beautiful buildings with extremely little to do.

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* This is a logical outcome of Fumito Ueda and his VideoGame/{{Team Ico|Series}}'s [[https://www.youtube.com/watch?v=AmSBIyT0ih0 "design by subtraction"]] philosophy:
**
''VideoGame/{{ICO}}'' is set in one of these, with supremely beautiful buildings with extremely little to do.do.
** ''VideoGame/ShadowOfTheColossus'' has a beautiful, massive world, but except for Colossi, stray shrines with shining lizards and fruit trees are just about the only other things.
* The world of the ''VideoGame/{{Coil}}'' is this.



** ''VideoGame/{{Cloud}}'', although it has a vague story, takes place in the sky, with only some clouds and the occasional view of an island.
** ''VideoGame/{{Flower}}'', definitely the beautiful kind most of the time.



** ''VideoGame/{{Flower}}'', definitely the beautiful kind most of the time.



* ''VideoGame/ShadowOfTheColossus'' has a beautiful, massive world, but except for Colossi, stray shrines with shining lizards and fruit trees are just about the only other things.
11th Feb '17 5:17:31 AM LentilSandEater
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* The Universe, until proven otherwise.
** To be more precise, the night sky. Sure, it has thousands of stars, but mostly it is black abyss, staring in our eyes.
*** Then again the "Hubble Ultra Deep Field" image has shows that even that "darkness" is ''full'' of the light from distant galaxies (human eyes just aren't sensitive enough to see it unaided)

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* The Universe, until proven otherwise.
**
otherwise. To be more precise, the night sky. Sure, it has thousands of stars, but mostly it is black abyss, staring in our eyes.
***
eyes. Then again the "Hubble Ultra Deep Field" image has shows that even that "darkness" is ''full'' of the light from distant galaxies (human eyes just aren't sensitive enough to see it unaided)
3rd Dec '16 7:36:45 AM Sark0TAG
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* ''VideoGame/{{Myst}}'', with a quote from Creator/{{Douglas Adams}} about it is the TropeNamer.

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* ''VideoGame/{{Myst}}'', with a quote from Creator/{{Douglas Adams}} about it is as the TropeNamer.TropeNamer.
* ''VideoGame/{{Morpheus}}'' runs with this trope. You're exploring a marooned yacht called ''Herculania'' that's frozen in Greenland's icy terrain, and inside are [[GhostShip ghosts of the guests and crew that populated it.]] The actual people have either abandoned ship before it ran aground, or [[spoiler: were captured and imprisoned inside a machine that holds is subjects in death-like trances. Eventually, you get the chance to use this machine yourself and explore the various dream worlds those people are having, which also are devoid of any signs of life.]]
5th Nov '16 4:32:39 PM Sugao
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* ''LostEmber'' lets you explore the ruins of an ancient city in the forest. There are some animals around, but no one to really talk to.
15th Oct '16 9:20:21 PM nombretomado
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* The dungeons for the first [[FinalFantasyCrystalChronicles FFCC]] game. Gorgeous rivers, lakes, forests, and ruins. But the whole world is covered in poisonous gas so there really are just ''very'' few people outside of the sheltered towns.

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* The dungeons for the first [[FinalFantasyCrystalChronicles FFCC]] ''[[VideoGame/FinalFantasyCrystalChronicles FFCC]]'' game. Gorgeous rivers, lakes, forests, and ruins. But the whole world is covered in poisonous gas so there really are just ''very'' few people outside of the sheltered towns.
5th Oct '16 1:00:22 PM Morgenthaler
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* ''OurTown''

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* ''OurTown''
''Theatre/OurTown''
11th Jul '16 6:34:53 PM Sark0TAG
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* ''The Crystal Key'' has a partially known background--an alien empire is [[OmnicidalManiac annihilating everything in its path]], and you're trying to contact the only civilization known to have held out against it even temporarily. However, most of the game essentially fits this, as the people you're looking for have long since vanished except for their {{Apocalyptic Log}}s, and enemy soldiers only rarely show up. The aura is quite deliberately a mix of exoticism and [[NothingIsScarier quiet menace]].

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* ''The Crystal Key'' ''VideoGame/TheCrystalKey'' has a partially known background--an alien empire is [[OmnicidalManiac annihilating everything in its path]], and you're trying to contact the only civilization known to have held out against it even temporarily. However, most of the game essentially fits this, as the people you're looking for have long since vanished except for their {{Apocalyptic Log}}s, and enemy soldiers only rarely show up. The aura is quite deliberately a mix of exoticism and [[NothingIsScarier quiet menace]].
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