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** After the initial string of battles in ''[[{{VideoGame/FinalFantasyXIII-2}} FFXIII-2]]'', the game allows "Full Steam Ahead" ("[[AmericanKirbyIsHardcore Dash]]" in Japan) play through on repeat until the first fight with Gogmagog. Of course, this song features a [[WhatDoYouMeanItsNotAwesome badass violin playing like a fucking guitar]], and solos for every instrument.

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** After the initial string of battles in ''[[{{VideoGame/FinalFantasyXIII-2}} FFXIII-2]]'', the game allows "Full Steam Ahead" ("[[AmericanKirbyIsHardcore Dash]]" in Japan) play through on repeat until the first fight with Gogmagog. Of course, this song features a [[WhatDoYouMeanItsNotAwesome badass violin playing like a fucking guitar]], and solos for every instrument. As with ''Final Fantasy XIII'', ''XIII-2'' is fond of this as well and uses it in a number of other instances and areas, such as A Dying World.
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* In a similar fashion to Wright's example in UltimateMarvelVSCapcom3, Bang Shishigame of BlazBlue fame can use a super attack once his Fuh-Rin-Ka-Zan meter is full, that overrides the battles theme song, changing it into "[[http://www.youtube.com/watch?v=PFNCD22jkJk&feature=related Beat a nail with your hammer]]"
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* In ''Super {{Contra}}''(arcade), the miniboss of the final stage has its own unique BGM and victory fanfare, but when the FinalBoss appears, it plays the original stage music again!

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* In ''Super {{Contra}}''(arcade), the miniboss of the final stage has its own unique BGM and victory fanfare, but when the FinalBoss appears, it plays the original stage music again!again! This may have been a programming error.
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* In ''Super {{Contra}}''(arcade), the miniboss of the final stage has its own unique BGM and victory fanfare, but when the FinalBoss appears, it plays the original stage music again!
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* If for some reason you decide to exit a boss's lair in ''Adventures of Rad Gravity'', the boss music continues to play. Conversely, the FinalDungeon uses the boss music for its main theme, but switches to the regular action music when you fight Agathos.
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* In ''ResidentEvil3'', when the BigBad Nemesis is stalking you, the BGM is overridden by "Feel the Tense". If playing with a scratched disc, it may be replaced by dead silence, making it even scarier.
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** ''[[VideoGame/FinalFantasyX FFX]]'': The stretch from the hill where Tidus tells his story, to the gates of the Zanarkand Ruins, plays "Fleeting Dream"(also known as Someday the Dream will End) continuously through battles.
** In ''{{VideoGame/Final Fantasy X2}}'', "Yuna's Ballad" is used as the battle theme for Bahamut.

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** ''[[VideoGame/FinalFantasyX FFX]]'': The stretch from the hill where Tidus tells his story, to the gates of the Zanarkand Ruins, plays "Fleeting Dream"(also Dream" (also known as Someday the Dream will End) continuously through battles.
** In ''{{VideoGame/Final ''[[{{VideoGame/Final Fantasy X2}}'', X2}} FFX2]]'', "Yuna's Ballad" is used as the battle theme for Bahamut.



** After the initial string of battles in ''[[VideoGame/FinalFantasyXIII-2 FFXIII-2]]'', the game allows "Full Steam Ahead" ("[[AmericanKirbyIsHardcore Dash]]" in Japan) play through on repeat until the first fight with Gogmagog. Of course, this song features a [[WhatDoYouMeanItsNotAwesome badass violin playing like a fucking guitar]], and solos for every instrument.

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** After the initial string of battles in ''[[VideoGame/FinalFantasyXIII-2 ''[[{{VideoGame/FinalFantasyXIII-2}} FFXIII-2]]'', the game allows "Full Steam Ahead" ("[[AmericanKirbyIsHardcore Dash]]" in Japan) play through on repeat until the first fight with Gogmagog. Of course, this song features a [[WhatDoYouMeanItsNotAwesome badass violin playing like a fucking guitar]], and solos for every instrument.
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** After the initial string of battles in ''[[VideoGame/FinalFantasyXIII2 FFXIII-2]]'', the game allows "Full Steam Ahead" ("[[AmericanKirbyIsHardcore Dash]]" in Japan) play through on repeat until the first fight with Gogmagog. Of course, this song features a [[WhatDoYouMeanItsNotAwesome badass violin playing like a fucking guitar]], and solos for every instrument.

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** After the initial string of battles in ''[[VideoGame/FinalFantasyXIII2 ''[[VideoGame/FinalFantasyXIII-2 FFXIII-2]]'', the game allows "Full Steam Ahead" ("[[AmericanKirbyIsHardcore Dash]]" in Japan) play through on repeat until the first fight with Gogmagog. Of course, this song features a [[WhatDoYouMeanItsNotAwesome badass violin playing like a fucking guitar]], and solos for every instrument.
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None

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** After the initial string of battles in ''[[VideoGame/FinalFantasyXIII2 FFXIII-2]]'', the game allows "Full Steam Ahead" ("[[AmericanKirbyIsHardcore Dash]]" in Japan) play through on repeat until the first fight with Gogmagog. Of course, this song features a [[WhatDoYouMeanItsNotAwesome badass violin playing like a fucking guitar]], and solos for every instrument.

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** This trope being used in the song was in fact fairly blatant foreshadowing of [[spoiler:Gamzee's imminent FaceHeelTurn]].

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%% Not foreshadowing; music team members have no awareness of plot elements that aren't made apparent to normal fans.
** This trope being used Used primarily because at that point, Gamzee had no {{Leitmotif}}. He got one shortly thereafter in the song was in fact fairly blatant foreshadowing of [[spoiler:Gamzee's imminent FaceHeelTurn]]."Blackest Heart".
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* The [[NoExportForYou PS2 Version]] of ''TalesOfSymphonia'' changed a few things during the Seed Chamber scene. [[spoiler: When the party members, thought to have been left for dead, save Lloyd,]] the instrumental of the opening begins to play and plays throughout the first boss battle.

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* The [[NoExportForYou PS2 Version]] of ''TalesOfSymphonia'' ''VideoGame/TalesOfSymphonia'' changed a few things during the Seed Chamber scene. [[spoiler: When the party members, thought to have been left for dead, save Lloyd,]] the instrumental of the opening begins to play and plays throughout the first boss battle.
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** ''[[FinalFantasyX FFX]]'': The stretch from the hill where Tidus tells his story, to the gates of the Zanarkand Ruins, plays "Fleeting Dream"(also known as Someday the Dream will End) continuously through battles.
** In ''{{Final Fantasy X-2}}'', "Yuna's Ballad" is used as the battle theme for Bahamut.
** ''[[FinalFantasyXIII FFXIII]]'' sports the latest use of this trope in the series. It's used at least a couple of times throughout the game, most notably with the song "Dust to Dust" playing through the last Area of Pulse. In fact, ''Final Fantasy XIII'' absolutely loves to do this, and does it all the time, with themes such as "Defiers of Fate" and "Can't Catch a Break."

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** ''[[FinalFantasyX ''[[VideoGame/FinalFantasyX FFX]]'': The stretch from the hill where Tidus tells his story, to the gates of the Zanarkand Ruins, plays "Fleeting Dream"(also known as Someday the Dream will End) continuously through battles.
** In ''{{Final ''{{VideoGame/Final Fantasy X-2}}'', X2}}'', "Yuna's Ballad" is used as the battle theme for Bahamut.
** ''[[FinalFantasyXIII ''[[VideoGame/FinalFantasyXIII FFXIII]]'' sports the latest use of this trope in the series. It's used at least a couple of times throughout the game, most notably with the song "Dust to Dust" playing through the last Area of Pulse. In fact, ''Final Fantasy XIII'' absolutely loves to do this, and does it all the time, with themes such as "Defiers of Fate" and "Can't Catch a Break."
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* ''TalesOfPhantasia'' has the regular battle theme replaced with "Open Fire" during TheWarSequence in Valhalla Plains and replaced with "Threatening Sky" during [[HighAltitudeBattle the Pegasus sequence]] following shortly thereafter.

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* ''TalesOfPhantasia'' ''VideoGame/TalesOfPhantasia'' has the regular battle theme replaced with "Open Fire" during TheWarSequence in Valhalla Plains and replaced with "Threatening Sky" during [[HighAltitudeBattle the Pegasus sequence]] following shortly thereafter.
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* ''[[VideoGame/MonsterHunter Monster Hunter Tri]]'s'' theme for the online-only nomad beast "Deviljho" overrides other monster battle themes as soon as it aggresses the player.

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* ''[[VideoGame/MonsterHunter Monster Hunter Tri]]'s'' Tri]]'' Has three possible battle themes for each stage: The Great Jaggi/Baggi theme, each stage's normal Monster Battle theme, and the theme for the online-only nomad beast "Deviljho" "Deviljho". Each overrides other monster battle the themes as soon as it aggresses the player.before them (Jaggi<Stage<Deviljho).
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*** ''[[FinalFantasyIVTheAfterYears The After Years]]'' also plays the boss battle theme throughout the entire siege on Baron Castle; there are a couple of other instances as well with the [[MysteriousWaif Mysterious Girl]]'s theme and the Archfiends' theme.


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*** This also happens in one dungeon in ''CrisisCore'', with its creepy slow-paced dungeon music.
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* ''TheLegendOfZeldaMajorasMask'': If Link gets to the point where there are only six in-game hours left until the moon falls, [[HighOctaneNightmareFuel the theme of the final hours]] will play in the background until the moon falls or Link goes back to the first day. The theme overrides any and all songs in the game other than dungeon music.
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*** To add to the list is the "Weapon Raid" Track, which plays whenever the Weapon's show up, and during the fights with them.
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* ''TalesOfPhantasia'' has the regular battle theme replaced with "Open Fire" during TheWarSequence in Valhalla Plains and replaced with "Threatening Sky" during [[HighAltitudeBattle the Pegasus sequence]] following shortly thereafter .

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* ''TalesOfPhantasia'' has the regular battle theme replaced with "Open Fire" during TheWarSequence in Valhalla Plains and replaced with "Threatening Sky" during [[HighAltitudeBattle the Pegasus sequence]] following shortly thereafter .
thereafter.
* The climax of ''ProfessorLaytonAndTheLastSpecter'' has, in lieu of the normal puzzle theme, "[[http://www.youtube.com/watch?v=0wKd7Afv4Vo Theme of the Last Battle]]" play while you're [[WhatDoYouMeanItsNotAwesome puzzling the antagonist into submission]] as well as during the intermittent cutscenes.
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* In ''CaveStory'''s hidden final level, Sacred Grounds, the fanfares for {{Heart Container}}s and new weapons don't appear, so the track "Running Hell" plays uninterrupted until the BossRush.

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* In ''CaveStory'''s ''VideoGame/CaveStory'''s hidden final level, Sacred Grounds, the fanfares for {{Heart Container}}s and new weapons don't appear, so the track "Running Hell" plays uninterrupted until the BossRush.
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-->--Comment on ''FinalFantasyX'''s CrowningMusicOfAwesome [[CrowningMusic/FinalFantasy page]].


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-->--Comment on ''FinalFantasyX'''s CrowningMusicOfAwesome [[CrowningMusic/FinalFantasy page]].

[[AwesomeMusic/FinalFantasy page]].



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* In ''BatenKaitos Origins'', during the boss battle with [[spoiler:[[ThatOneBoss Guillo]]]], the amazingly creepy song '[[http://www.youtube.com/watch?v=ToRbdS3J1HY&feature=channel_video_title Into the Spiral Tension]]' plays over the fight, instead of the regular boss music. Fitting, considering this is a ''massive'' WhamEpisode.

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* In ''BatenKaitos Origins'', during the boss battle with [[spoiler:[[ThatOneBoss Guillo]]]], the amazingly creepy song '[[http://www.youtube.com/watch?v=ToRbdS3J1HY&feature=channel_video_title Into the Spiral Tension]]' Tention]]' plays over the fight, instead of the regular boss music. Fitting, considering this is a ''massive'' WhamEpisode.
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** Earlier, during the segment where Sagi and Guillo escape Mintaka, the normal battle music doesn't play over the first few scripted fights.

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* In the third case of ''PhoenixWrightAceAttorney'', the normal cross-examination music is overridden with the more intense "Investigation ~ Cornered" music, after a testimony flaw is pointed out by [[spoiler:Edgeworth]], allowing you to continue.

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* In the third case of ''PhoenixWrightAceAttorney'', the normal cross-examination music is overridden with the more intense "Investigation "Pursuit ~ Cornered" music, theme, after a testimony flaw is pointed out by [[spoiler:Edgeworth]], allowing you to continue.


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** This carries over to Wright's playable appearance in UltimateMarvelVSCapcom3. His normal theme is a remix of first game's "Objection!", but once he reaches [[SuperMode Turnabout Mode]], the music automatically changes to a remix of the iconic "Pursuit ~ Cornered". This theme will override any other theme playing at the time, and it will only stop playing until either Turnabout Mode ends or Phoenix gets K.O.'d.

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-->--Comment on ''FinalFantasy'''s CrowningMusicOfAwesome [[CrowningMusic/FinalFantasy page]].


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-->--Comment on ''FinalFantasy'''s ''FinalFantasyX'''s CrowningMusicOfAwesome [[CrowningMusic/FinalFantasy page]].




* The other most remembered instance in video game history would be the Ocean Palace from ''ChronoTrigger'', where the ominous music kept going through the battles.

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* The other most remembered instance in video game history would be the Ocean Palace from ''ChronoTrigger'', where the ominous music kept going through the battles.




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* ''TalesOfPhantasia'' has the regular battle theme replaced with "Open Fire" during TheWarSequence in Valhalla Plains and replaced with "Threatening Sky" during [[HighAltitudeBattle the Pegasus sequence]] following shortly thereafter .
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* In ''BatenKaitos Origins'', during the boss battle with [[spoiler:[[ThatOneBoss Guillo]]]], the amazingly creepy song 'Into the Spiral Tension' keeps playing over the fight. Fitting, considering this is a ''massive'' WhamEpisode.

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* In ''BatenKaitos Origins'', during the boss battle with [[spoiler:[[ThatOneBoss Guillo]]]], the amazingly creepy song 'Into '[[http://www.youtube.com/watch?v=ToRbdS3J1HY&feature=channel_video_title Into the Spiral Tension' keeps playing Tension]]' plays over the fight.fight, instead of the regular boss music. Fitting, considering this is a ''massive'' WhamEpisode.
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* In ''BatenKaitos Origins'', during the boss battle with [[spoiler:[[ThatOneBoss Guillo]]]], the amazingly creepy song 'Into the Spiral Tension' keeps playing over the fight. Fitting, considering this is a ''massive'' WhamEpisode.
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It was Far Away right? Dead Man\'s Gun was for the ending


* In ''Red Dead Redemption'', "Dead Man's Gun" upon landing in Mexico.

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* In ''Red Dead Redemption'', "Dead Man's Gun" "Far Away" upon landing in Mexico.
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** Played straight in ''AceAttorneyInvestigations 1'', where the "Presto" confrontation theme plays near the end of case two despite not actually cross-examining the killer, and PlayedForLaughs in the sequel, where [[TedBaxter Yumihiko Ichiyanagi]]'s first argument is so overwrought and nonsensical that his extremely loopy theme music plays throughout it.

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** Played straight in ''AceAttorneyInvestigations 1'', where the "Presto" confrontation theme plays near the end of case two despite not actually cross-examining the killer, and PlayedForLaughs in the sequel, where [[TedBaxter [[SmallNameBigEgo Yumihiko Ichiyanagi]]'s first argument is so overwrought and nonsensical that his extremely loopy theme music plays throughout it.

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It's okay, you can go back to your old BGM now.

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Turn off whatever background music is on and put this on loop: http://www.youtube.com/watch?v=yCmTJVew_tY

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Turn off whatever background music is on and put this on loop: http://www.youtube.com/watch?v=yCmTJVew_tY

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