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This has nothing to do with Who Forgot The Lights. This trope is for how your monitor functions to give you the image, not a lack of lights in-universe.


See also WhoForgotTheLights.
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YMMV, some people thought the G Ba sports of the DKC games looked great


* Even though they all were released after the GBA SP, the ''VideoGame/DonkeyKongCountry'' ports for GBA were extremely brightened up from the originals. [[PortingDisaster The result was a hideous mess, completely ruining the feel of the original games.]] ''Donkey Kong Country 2'' especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.

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* Even though they all were released after the GBA SP, the ''VideoGame/DonkeyKongCountry'' ports for GBA were extremely brightened up from the originals. [[PortingDisaster The result was a hideous mess, completely ruining the feel of the original games.]] ''Donkey Kong Country 2'' especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.\n
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None


* ''CastlevaniaCircleOfTheMoon'' is difficult to play on the original GBA because the colors were too dark in the beginning, and using a light accessory doesn't help.

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* ''CastlevaniaCircleOfTheMoon'' ''VideoGame/CastlevaniaCircleOfTheMoon'' is difficult to play on the original GBA because the colors were too dark in the beginning, and using a light accessory doesn't help.



** ''HarmonyOfDissonance'' attempted to correct this by having much more color saturation and giving Juste Belmont a blue glow that [[strike:had no plot justification whatsoever]] is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after Castlevania I, giving Juste magical powers including the glow.

to:

** ''HarmonyOfDissonance'' ''VideoGame/CastlevaniaHarmonyOfDissonance'' attempted to correct this by having much more color saturation and giving Juste Belmont a blue glow that [[strike:had no plot justification whatsoever]] is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after Castlevania I, giving Juste magical powers including the glow.
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None


* Even though they all were released after the GBA SP, the ''DonkeyKongCountry'' ports for GBA were extremely brightened up from the originals. [[PortingDisaster The result was a hideous mess, completely ruining the feel of the original games.]] ''Donkey Kong Country 2'' especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.

to:

* Even though they all were released after the GBA SP, the ''DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry'' ports for GBA were extremely brightened up from the originals. [[PortingDisaster The result was a hideous mess, completely ruining the feel of the original games.]] ''Donkey Kong Country 2'' especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.
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None


* For 200% map completion in ''{{Castlevania}} [[CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', you may have to switch to Game Boy Player just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.

to:

* For 200% map completion in ''{{Castlevania}} ''Franchise/{{Castlevania}} [[CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', you may have to switch to Game Boy Player just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.
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None


* Some complained that the GBA port of ''TheLegendOfZeldaALinkToThePast'' made the cracks in the wall you had to break through occasionally too hard to see.

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* Some complained that the GBA port of ''TheLegendOfZeldaALinkToThePast'' made the cracks in the wall walls, that you had to break through occasionally occasionally, too hard to see.
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the namespace stuff fixed, yeah


* Inverted with the {{Boktai}} series. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. Afterall you ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or SP1 with the backlight turned off) the screen and colors are best in direct sunlight.

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* Inverted with the {{Boktai}} VideoGame/{{Boktai}} series. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. Afterall you ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or SP1 with the backlight turned off) the screen and colors are best in direct sunlight.



* ''FZero: Maximum Velocity'', one of the earliest GBA games, used an extremely high contrast between the road and the scenery. No matter how badly you were lighted, you could ''always'' see the road.

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* ''FZero: ''VideoGame/{{F-Zero}}: Maximum Velocity'', one of the earliest GBA games, used an extremely high contrast between the road and the scenery. No matter how badly you were lighted, you could ''always'' see the road.
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Namespace thing OF DOOM


** As did ''TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''{{Doom}}'', ''TheLegendOfSpyro: A New Beginning'', the GBA displays for ''FinalFantasyCrystalChronicles'', and even the PocketNES emulator.

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** As did ''TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''{{Doom}}'', ''VideoGame/{{Doom}}'', ''TheLegendOfSpyro: A New Beginning'', the GBA displays for ''FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
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YMMV sinkhole


* [[YourMileageMayVary Some complained]] that the GBA port of ''TheLegendOfZeldaALinkToThePast'' made the cracks in the wall you had to break through occasionally too hard to see.

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* [[YourMileageMayVary Some complained]] complained that the GBA port of ''TheLegendOfZeldaALinkToThePast'' made the cracks in the wall you had to break through occasionally too hard to see.
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None


* Invereted with the {{Boktai}} series. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. Afterall you ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or SP1 with the backlight turned off) the screen and colors are best in direct sunlight.

to:

* Invereted Inverted with the {{Boktai}} series. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. Afterall you ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or SP1 with the backlight turned off) the screen and colors are best in direct sunlight.
Is there an issue? Send a MessageReason:
None


* All of the {{Boktai}} games except one require sunlight. (There was an actual UV sensor in the cart that affected gameplay. You ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or SP1 with the backlight turned off) the screen and colors are best in direct sunlight.

to:

* All of Invereted with the {{Boktai}} series. All of the GBA games except one require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. You Afterall you ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or SP1 with the backlight turned off) the screen and colors are best in direct sunlight.
Is there an issue? Send a MessageReason:
None


* All of the [[Boktai]] games except one require sunlight. (There was an actual UV sensor in the cart that affected gameplay. You ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or SP1 with the backlight turned off) the screen and colors are best in direct sunlight.

to:

* All of the [[Boktai]] {{Boktai}} games except one require sunlight. (There was an actual UV sensor in the cart that affected gameplay. You ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or SP1 with the backlight turned off) the screen and colors are best in direct sunlight.
Is there an issue? Send a MessageReason:
None


* All of the Boktai games except one require sunlight. (Even that DS one that doesn't can use sunlight if you put a GBA one in the DS slot.) Anyone who has used a TV knows that sunlight + screen = glare. That is until you play on the original GBA (or SP) with no internal lighting at all. The screen and colors become perfectly clear.

to:

* All of the Boktai [[Boktai]] games except one require sunlight. (Even that DS one that doesn't can use sunlight if you put a GBA one (There was an actual UV sensor in the DS slot.cart that affected gameplay. You ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. That is until However if you play it on the original GBA (or SP) SP1 with no internal lighting at all. The the backlight turned off) the screen and colors become perfectly clear.
are best in direct sunlight.
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None



to:

* All of the Boktai games except one require sunlight. (Even that DS one that doesn't can use sunlight if you put a GBA one in the DS slot.) Anyone who has used a TV knows that sunlight + screen = glare. That is until you play on the original GBA (or SP) with no internal lighting at all. The screen and colors become perfectly clear.
Is there an issue? Send a MessageReason:
None


* The GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''DragonQuestI'', ''[[DragonQuestII II]]'', and ''[[DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.

to:

* The GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''DragonQuestI'', ''[[DragonQuestII ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[DragonQuestIII ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.



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None


* For 200% map completion in ''{{Castlevania}} [[CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', you may have to switch to Gameboy Player just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.

to:

* For 200% map completion in ''{{Castlevania}} [[CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', you may have to switch to Gameboy Game Boy Player just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.
Is there an issue? Send a MessageReason:
None


* The GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''DragonQuestI'', ''[[DragonQuestII II]]'', and ''[[DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the Neo-Geo Pocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.

to:

* The GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''DragonQuestI'', ''[[DragonQuestII II]]'', and ''[[DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the Neo-Geo Pocket NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
Is there an issue? Send a MessageReason:
None


* The GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/Crystal'' and the ports of ''DragonQuestI'', ''[[DragonQuestII II]]'', and ''[[DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the Neo-Geo Pocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.

to:

* The GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/Crystal'' ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''DragonQuestI'', ''[[DragonQuestII II]]'', and ''[[DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the Neo-Geo Pocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
Is there an issue? Send a MessageReason:
None


* The GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''{{Pokemon}} Gold/Silver/Crystal'' and the ports of ''DragonQuestI'', ''[[DragonQuestII II]]'', and ''[[DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the Neo-Geo Pocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.

to:

* The GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''{{Pokemon}} Gold/Silver/Crystal'' ''VideoGame/PokemonGoldAndSilver''/Crystal'' and the ports of ''DragonQuestI'', ''[[DragonQuestII II]]'', and ''[[DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the Neo-Geo Pocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
Is there an issue? Send a MessageReason:
None


** As did ''TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''{{Doom}}'', the GBA displays for ''FinalFantasyCrystalChronicles'', and even the PocketNES emulator.

to:

** As did ''TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''{{Doom}}'', ''TheLegendOfSpyro: A New Beginning'', the GBA displays for ''FinalFantasyCrystalChronicles'', and even the PocketNES emulator.

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Changed: 76

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See also WhoForgotTheLights.

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See also WhoForgotTheLights.



[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder: Action Adventure ]]



[[AC:DrivingGame]]

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[[AC:DrivingGame]][[/folder]]

[[folder: Driving Game ]]



[[AC:PlatformGame]]

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[[AC:PlatformGame]][[/folder]]

[[folder: Platform Game ]]



[[AC:RolePlayingGame]]

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[[AC:RolePlayingGame]][[/folder]]

[[folder: Role Playing Game ]]


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[[/folder]]
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* ''{{Castlevania Circle of the Moon}}'' is difficult to play on the original GBA because the colors were too dark in the beginning, and using a light accessory doesn't help.

to:

* ''{{Castlevania Circle of the Moon}}'' ''CastlevaniaCircleOfTheMoon'' is difficult to play on the original GBA because the colors were too dark in the beginning, and using a light accessory doesn't help.



** ''{{Harmony of Dissonance}}'' attempted to correct this by having much more color saturation and giving Juste Belmont a blue glow that [[strike:had no plot justification whatsoever]] is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after Castlevania I, giving Juste magical powers including the glow.

to:

** ''{{Harmony of Dissonance}}'' ''HarmonyOfDissonance'' attempted to correct this by having much more color saturation and giving Juste Belmont a blue glow that [[strike:had no plot justification whatsoever]] is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after Castlevania I, giving Juste magical powers including the glow.



* [[YourMileageMayVary Some complained]] that the GBA port of ''{{The Legend of Zelda A Link to the Past}}'' made the cracks in the wall you had to break through occasionally too hard to see.

to:

* [[YourMileageMayVary Some complained]] that the GBA port of ''{{The Legend of Zelda A Link to the Past}}'' ''TheLegendOfZeldaALinkToThePast'' made the cracks in the wall you had to break through occasionally too hard to see.



* Even though they all were released after the GBA SP, the ''[[DonkeyKongCountry Donkey Kong Country]]'' ports for GBA were extremely brightened up from the originals. [[PortingDisaster The result was a hideous mess, completely ruining the feel of the original games.]] ''Donkey Kong Country 2'' especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.

to:

* Even though they all were released after the GBA SP, the ''[[DonkeyKongCountry Donkey Kong Country]]'' ''DonkeyKongCountry'' ports for GBA were extremely brightened up from the originals. [[PortingDisaster The result was a hideous mess, completely ruining the feel of the original games.]] ''Donkey Kong Country 2'' especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.

Added: 950

Changed: 1033

Removed: 219

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None


* ''FinalFantasyTacticsAdvance'' had several color settings supposed to even out the color differences between different forms of display. Not just for light and no light, but also one optimized for TV using the Game Boy Player!
** As did ''TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''{{Doom}}'', the GBA displays for ''FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
* For 200% map completion in ''{{Castlevania}} Harmony of Dissonance'', you may have to switch to Gameboy Player just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.

to:

* ''FinalFantasyTacticsAdvance'' had several color settings supposed to even out the color differences between different forms of display. Not just for light and no light, but also one optimized for TV using the Game Boy Player!
** As did ''TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''{{Doom}}'', the GBA displays for ''FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
[[AC:ActionAdventure]]
* For 200% map completion in ''{{Castlevania}} [[CastlevaniaHarmonyOfDissonance Harmony of Dissonance'', Dissonance]]'', you may have to switch to Gameboy Player just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.



* Even though they all were released after the GBA SP, the ''[[DonkeyKongCountry Donkey Kong Country]]'' ports for GBA were extremely brightened up from the originals. [[PortingDisaster The result was a hideous mess, completely ruining the feel of the original games.]] ''Donkey Kong Country 2'' especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.

to:

* Even though they all were released after the GBA SP, the ''[[DonkeyKongCountry Donkey Kong Country]]'' ports for GBA were extremely brightened up from the originals. [[PortingDisaster The result was a hideous mess, completely ruining the feel of the original games.]] ''Donkey Kong Country 2'' especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.
[[AC:DrivingGame]]



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[[AC:PlatformGame]]
* Even though they all were released after the GBA SP, the ''[[DonkeyKongCountry Donkey Kong Country]]'' ports for GBA were extremely brightened up from the originals. [[PortingDisaster The result was a hideous mess, completely ruining the feel of the original games.]] ''Donkey Kong Country 2'' especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.

[[AC:RolePlayingGame]]
* ''FinalFantasyTacticsAdvance'' had several color settings supposed to even out the color differences between different forms of display. Not just for light and no light, but also one optimized for TV using the Game Boy Player!
** As did ''TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''{{Doom}}'', the GBA displays for ''FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
----
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None


* Even though they all were released after the GBA SP, the {{Donkey Kong Country}} ports for GBA were extremely brightened up from the originals. [[PortingDisaster The result was a hideous mess, completely ruining the feel of the original games.]] [=DKC2=] especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.

to:

* Even though they all were released after the GBA SP, the {{Donkey ''[[DonkeyKongCountry Donkey Kong Country}} Country]]'' ports for GBA were extremely brightened up from the originals. [[PortingDisaster The result was a hideous mess, completely ruining the feel of the original games.]] [=DKC2=] ''Donkey Kong Country 2'' especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.
Is there an issue? Send a MessageReason:
None


*** As an aside, this plus a nonsensical [[AnInteriorDecoratorIsYou interior decoration quest]] has resulted in Juste Belmont having a reputation as far and away the most Fabulous member of the Belmont clan.

to:

*** As an aside, this plus a nonsensical [[AnInteriorDecoratorIsYou interior [[AnInteriorDesignerIsYou room decoration quest]] subquest]] has resulted in Juste Belmont having a reputation as far and away the most Fabulous member of the Belmont clan.
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None

Added DiffLines:

*** As an aside, this plus a nonsensical [[AnInteriorDecoratorIsYou interior decoration quest]] has resulted in Juste Belmont having a reputation as far and away the most Fabulous member of the Belmont clan.
Is there an issue? Send a MessageReason:
None


* Back lit, the medium is between you and the light source (medium can't be opaque of course).

Now there are different ways to make the light, but those just change the exact look of the colors. Those three types change the contrast. Different colors wash other colors out depending on the setup.

One effect of this is that in a presentation, you would likely use different colors for the same graphs, depending on whether a graph is on printed paper, or on a Powerpoint slide.

Where this is particularly prevalent is in gaming, especially if you are playing on a handheld. Take the Gameboy line.
* The original GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminicent screen; however, it was a power guzzler, and it never made it.

to:

* Back lit, the medium is between you and the light source (medium can't be opaque opaque, of course).

Now there There are different ways to make the light, but those just change the exact look of the colors. Those three types change the contrast. Different colors wash other colors out depending on the setup.

One effect of this is that in a presentation, you would likely use different colors for the same graphs, depending on whether a graph is on printed paper, or on a Powerpoint [=PowerPoint=] slide.

Where this is particularly prevalent is in gaming, especially if you are playing on a handheld. Take the Gameboy GameBoy line.
* The original GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminicent screen; however, it was a power guzzler, and [[NoExportForYou it never made it.left Japan.]]



* The GameBoyAdvance has either no light (original model), a frontlight (first SP line), or a backlight (second SP line and Micro). This can actually affect the contrast of the colors. No light is actually harder to see than the other systems. Front light is easy to see, but washes out all the colors a bit. Back light is most like a regular TV. Games made specifically for the GBA also had different color setups than ports from the SNES and other home systems.
* Handhelds that always had backlights, such as the GameGear, {{DS}}, {{PSP}}, have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?

to:

* The GameBoyAdvance has either no light (original model), a frontlight (first SP line), line AGS-001), or a backlight (second SP line AGS-101 and Micro). This can actually affect the contrast of the colors. No light is actually harder to see than the other systems. Front light is easy to see, but washes out all the colors a bit. Back light is most like a regular TV. Games made specifically for the GBA also had different color setups than ports from the SNES and other home systems.
* Handhelds that always had backlights, such as the AtariLynx, GameGear, {{DS}}, {{PSP}}, have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?
Is there an issue? Send a MessageReason:
None



to:

* ''FZero: Maximum Velocity'', one of the earliest GBA games, used an extremely high contrast between the road and the scenery. No matter how badly you were lighted, you could ''always'' see the road.
Is there an issue? Send a MessageReason:
None


* Even though they all were released after the GBA SP, the {{Donkey Kong Country}} ports for GBA were extremely brightened up from the originals. The result was a hideous mess, completely ruining the feel of the original games. [=DKC2=] especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.

to:

* Even though they all were released after the GBA SP, the {{Donkey Kong Country}} ports for GBA were extremely brightened up from the originals. [[PortingDisaster The result was a hideous mess, completely ruining the feel of the original games. games.]] [=DKC2=] especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.
Is there an issue? Send a MessageReason:
None



to:

* Even though they all were released after the GBA SP, the {{Donkey Kong Country}} ports for GBA were extremely brightened up from the originals. The result was a hideous mess, completely ruining the feel of the original games. [=DKC2=] especially looked bad, since it was supposed to have a ''dark'' theme to it. Toxic Tower especially looked awful because the walls were green and the toxic water actually looked more like lemonade.

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