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* ''[[Series/BarneyAndFriends Barney's Hide And Seek]]'': {{Exaggerated|trope}}. It's possible to beat the whole game without having a controller plugged in. Barney starts the game on his own and will move on his own if the player isn't touching the controls. The world record "speedrun" for "Any% No Controller" is 9 minutes, 19 seconds.

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* ''[[Series/BarneyAndFriends Barney's Hide And Seek]]'': ''VideoGame/BarneysHideAndSeekGame'': {{Exaggerated|trope}}. It's possible to beat the whole game without having a controller plugged in. Barney starts the game on his own and will move on his own if the player isn't touching the controls. The world record "speedrun" for "Any% No Controller" is 9 minutes, 19 seconds.

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A GimmickLevel in a PlatformGame (or other action type of video game) which uses elements of the game's physics to play itself to completion while the player [[RewardingInactivity just watches with hands off the controls]]. The effect is somewhat like a RubeGoldbergDevice transportation device.

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When a RubeGoldbergDevice has a [[TheProtagonist main character]].

A GimmickLevel in a PlatformGame (or other action type of video game) which uses elements of the game's physics to play itself to completion while the player [[RewardingInactivity just watches with hands off the controls]]. The effect is somewhat like a RubeGoldbergDevice transportation device.
controls]].


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* ''VideoGame/GeometryDash'' dedicates an entire DifficultyLevel to these. Custom levels rated "Auto" award one star upon completion, meaning that "playing" auto levels is not too different from the concept of an AdReward in gameplay terms.
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'''Please note''' that cutscenes and {{Attract Mode}}s are not automatic levels. They don't have to do with guns or {{Character Level}}s, either. Also disqualified are {{Programming Game}}s where the characters' actions can't be controlled in any case.

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'''Please note''' that cutscenes and {{Attract Mode}}s are not automatic levels. They don't have to do with guns or {{Character Level}}s, either. Also disqualified are {{Programming Game}}s where the characters' actions can't be controlled in any case.case except for rules defined at the start of a level.
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Not an example, since the player still has to press down the controls.


* In the short time you have to control Lucas in ''VideoGame/{{MOTHER 3}}''[='=]s 6th chapter, all you have to do is hold left.
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* There are tons of these for ''VideoGame/{{N}}''. They tend to be almost as awesome as those based on ''Super Mario World''.

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* There are tons of these for ''VideoGame/{{N}}''.''VideoGame/{{N}}'', where they're known as [=DDAs=] (DDA stands for Don't Do Anything, although there are some that do require holding down keys). They tend to be almost as awesome as those based on ''Super Mario World''.
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removed an Up To Eleven wick


* ''[[Series/BarneyAndFriends Barney's Hide And Seek]]'' for the Sega Genesis takes this UpToEleven, it's possible to beat the whole game without having a controller plugged in. Barney starts the game on his own and will move on his own if the player isn't touching the controls. The world record "speedrun" for "Any% No Controller" is 9 minutes, 19 seconds.

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* ''[[Series/BarneyAndFriends Barney's Hide And Seek]]'' for the Sega Genesis takes this UpToEleven, it's Seek]]'': {{Exaggerated|trope}}. It's possible to beat the whole game without having a controller plugged in. Barney starts the game on his own and will move on his own if the player isn't touching the controls. The world record "speedrun" for "Any% No Controller" is 9 minutes, 19 seconds.
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* ''VideoGame/SpellingJungle'': [[spoiler:The 101st level of both the original game and its sequel ''Spelling Blizzard''. Just step off the raft and the Wind Tricksters will blow Wali around into the letters in the proper order.]]
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* One of the sample courses for ''VideoGame/SuperMarioMaker'' is an automatic course called "Underwater Automation". Of course, it's possible for the player to build their own automatic courses, too.

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* One of the sample courses for ''VideoGame/SuperMarioMaker'' is an automatic course called "Underwater Automation". Of course, it's possible for the player to build their own automatic courses, too. ''VideoGame/SuperMarioMaker2'' take this further by allowing you to tag your level as such for searching purposes.



* In ''VideoGame/MegaManX'', there's a section of Sigma's first fortress that's full of springs. The springs launch you toward the ceiling when you step on them, making the section rather difficult, but if you just use the dash feature you bounce from spring to spring avoiding enemies and zooming past the lasers, landing at the end without a scratch.

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* In ''VideoGame/MegaManX'', ''VideoGame/MegaManX1'', there's a section of Sigma's first fortress that's full of springs. The springs launch you toward the ceiling when you step on them, making the section rather difficult, but if you just use the dash feature you bounce from spring to spring avoiding enemies and zooming past the lasers, landing at the end without a scratch.



* ''[[Franchise/{{Barney}} Barney's Hide And Seek]]'' for the Sega Genesis takes this UpToEleven, it's possible to beat the whole game without having a controller plugged in. Barney starts the game on his own and will move on his own if the player isn't touching the controls. The world record "speedrun" for "Any% No Controller" is 9 minutes, 19 seconds.

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* ''[[Franchise/{{Barney}} ''[[Series/BarneyAndFriends Barney's Hide And Seek]]'' for the Sega Genesis takes this UpToEleven, it's possible to beat the whole game without having a controller plugged in. Barney starts the game on his own and will move on his own if the player isn't touching the controls. The world record "speedrun" for "Any% No Controller" is 9 minutes, 19 seconds.
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* In ''VideoGame/EverybodyEdits'', this is a pretty common world type. Often, they require players to hold down a button such as the jump button (making the player constantly jump), but fully automatic ones are also common. Usually they take advantage of gravity-affecting blocks for quite the [[GravityScrew dynamic experience]]. They are often called "[=AFKs=]," a common online term meaning "Away From Keyboard." A world filled with AFK machines can be found [[http://everybodyedits.com/games/PWQPYyj6Gfb0I here]].
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* There are tons of these for ''VideoGame/{N}}''. They tend to be almost as awesome as those based on ''Super Mario World''.

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* There are tons of these for ''VideoGame/{N}}''.''VideoGame/{{N}}''. They tend to be almost as awesome as those based on ''Super Mario World''.
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* ''YoshisIsland'' has [[http://www.youtube.com/watch?v=oQHkqKWotZE a fan-made level]] that works this way.

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* ''YoshisIsland'' ''VideoGame/YoshisIsland'' has [[http://www.youtube.com/watch?v=oQHkqKWotZE a fan-made level]] that works this way.



* There are tons of these for ''{{N}}''. They tend to be almost as awesome as those based on ''Super Mario World''.

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* There are tons of these for ''{{N}}''.''VideoGame/{N}}''. They tend to be almost as awesome as those based on ''Super Mario World''.



* In ''TrackMania'', so-called "press forward" tracks are these. All you have to do is... press forward. None exist in the game itself, though, so [[LevelEditor you'll have to make them yourself]].

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* In ''TrackMania'', ''VideoGame/TrackMania'', so-called "press forward" tracks are these. All you have to do is... press forward. None exist in the game itself, though, so [[LevelEditor you'll have to make them yourself]].
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* ''[[Franchise/{{Barney}} Barney's Hide And Seek]]'' for the Sega Genesis takes this UpToEleven, it's possible to beat the whole game without having a controller plugged in. Barney starts the game on his own and will move on his own if the player isn't touching the controls. The world record "speedrun" for "Any% No Controller" is 9 minutes, 19 seconds.
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* ''LittleBigPlanet'' has plenty of these, too, mostly in the form of [[RubeGoldbergDevice Rube Goldberg Devices.]]

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* ''LittleBigPlanet'' ''VideoGame/LittleBigPlanet'' has plenty of these, too, mostly in the form of [[RubeGoldbergDevice Rube Goldberg Devices.]]
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* A number of these have been pre-made for ''VideoGame/SuperMarioMaker''. Of course, it's possible for the player to build their own too.

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* A number One of these have been pre-made the sample courses for ''VideoGame/SuperMarioMaker''. ''VideoGame/SuperMarioMaker'' is an automatic course called "Underwater Automation". Of course, it's possible for the player to build their own automatic courses, too.

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