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-->--''Website/TheOnion''

Technology has proven to be quite useful over the years, and none more so than the automatic door, which has helped remove the need for people to physically open doors. However, like all technology, automatic doors have an opportunity of going wrong at the worst times, usually by opening or closing when they are not intended to or just refusing to open at all when they should.

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-->--''Website/TheOnion''

-->-- ''Website/TheOnion''

Technology has proven to be quite useful over the years, and none more so than the automatic door, which has helped remove the need for people to physically open doors. However, like all technology, automatic doors have an opportunity of going to go wrong at the worst times, usually by opening or closing when they are not intended to or just refusing to open at all when they should.

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* In ''Manga/JojosBizarreAdventureStoneOcean'', upon [[spoiler:Pucci achieving [[TimeMaster Made In Heaven]]]], as Ermes steps into a nearby building, the automatic doors open and shut so quickly, her foot was nearly crushed.

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* In ''Manga/JojosBizarreAdventureStoneOcean'', upon ''Manga/JoJosBizarreAdventure'':
** ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]'': During his fight with Formaggio, Narancia attempts to enter a building while his body is [[IncredibleShrinkingMan shrinking]], with the automatic doors unable to open due to his low weight, and when he does manage to get it open, they shut immediately with him stuck between.
** ''[[Manga/JojosBizarreAdventureStoneOcean Stone Ocean]]'': Upon
[[spoiler:Pucci achieving [[TimeMaster Made In Heaven]]]], as Ermes steps into a nearby building, the automatic doors open and shut so quickly, her foot was nearly crushed.
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This can be PlayedForLaughs by having someone suffer AmusingInjuries by virtue of being in the way of the doors when they close on them. However, this can also be PlayedForDrama, either by having the person suffer serious injury (usually by having their [[{{Fingore}} fingers seriously harmed from within the door]]) trapping them in a dangerous location, or even outright killing them depending on the force of the door closing. The exact reason for this varies -- sometimes, it's a simple malfunction, but other times, it may be engineered by a third party, usually either to cause mayhem, trap the person in a needed location, or as a way of killing them. Sometimes, the doors may get broken as a result of a person not realizing that they're automatic and [[DoorDumb trying to force them open manually]].

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This can be PlayedForLaughs by having someone suffer AmusingInjuries by virtue of being in the way of the doors when they close on them. However, this can also be PlayedForDrama, either by having the person suffer serious injury (usually by having their [[{{Fingore}} fingers seriously harmed from within the door]]) door]]), trapping them in a dangerous location, or even outright killing them depending on the force of the door closing. The exact reason for this varies -- sometimes, it's a simple malfunction, but other times, it may be engineered by a third party, usually either to cause mayhem, trap the person in a needed location, or as a way of killing them. Sometimes, the doors may get broken as a result of a person not realizing that they're automatic and [[DoorDumb trying to force them open manually]].
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->''"Nation's Eldery Hit Hard By Closing Automatic Doors."''
-->--''Website/TheOnion''
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[[quoteright:344:[[WesternAnimation/TheSimpsons https://static.tvtropes.org/pmwiki/pub/images/automatic_doors_simpsons_244.jpg]]]]

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[[folder:Animation]]
* ''Animation/{{Booba}}'': In "Supermarket", Booba tries to leave the supermarket, but the automatic doors leading out refuse to open for them. The doors themselves seem to be sentient, having picked up that he was trying to grab a block of cheese without paying, and even seems to be laughing at his misfortune. It isn't until he exercises the cheese away that they open up.
[[/folder]]



[[folder:Films -- Animation]]
* ''WesternAnimation/ToyStory2'': Not technically a malfunction, as the door works as intended, but the toys who go to Al's Toy Barn to attempt to rescue Woody discover they can't open the automatic door, as they are too light for the pressure pad that activates it. Buzz has the idea for them all to jump at the same time, which activates it.
* While WesternAnimation/WallE stalks EVE in a supermarket, he clumsily knocks over a bunch of trolleys that start rolling in his direction. He tries to escape through an automatic door but it fails on him and so he gets crushed by the trolleys. Then the door opens for extra mockery.

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[[folder:Films -- [[folder:Eastern Animation]]
* ''WesternAnimation/ToyStory2'': Not technically a malfunction, as ''Animation/{{Booba}}'': In "Supermarket", Booba tries to leave the door works as intended, supermarket, but the toys who go to Al's Toy Barn to attempt to rescue Woody discover they can't open the automatic door, as doors leading out refuse to open for them. The doors themselves seem to be sentient, having picked up that he was trying to grab a block of cheese without paying, and even seems to be laughing at his misfortune. It isn't until he exercises the cheese away that they are too light for the pressure pad that activates it. Buzz has the idea for them all to jump at the same time, which activates it.
* While WesternAnimation/WallE stalks EVE in a supermarket, he clumsily knocks over a bunch of trolleys that start rolling in his direction. He tries to escape through an automatic door but it fails on him and so he gets crushed by the trolleys. Then the door opens for extra mockery.
open up.



[[folder:Films -- Live-Action]]

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[[folder:Films [[folder:Film -- Live-Action]]Animation]]
* ''WesternAnimation/ToyStory2'': Not technically a malfunction, as the door works as intended, but the toys who go to Al's Toy Barn to attempt to rescue Woody discover they can't open the automatic door, as they are too light for the pressure pad that activates it. Buzz has the idea for them all to jump at the same time, which activates it.
* ''WesternAnimation/WallE'': While WALL•E stalks EVE in a supermarket, he clumsily knocks over a bunch of trolleys that start rolling in his direction. He tries to escape through an automatic door but it fails on him and so he gets crushed by the trolleys. Then the door opens for extra mockery.
[[/folder]]

[[folder:Film -- Live-Action]]
* In ''Film/TheBirdWithTheCrystalPlumage'', Sam is on the verge of returning to America but witnesses the attack of a woman in an art gallery by a mysterious black-gloved assailant dressed in a raincoat. Attempting to reach her, Sam is trapped between two mechanically-operated glass doors and [[RearWindowWitness can only watch as the villain makes his escape]].
* In ''Film/LaChevre'', the BornUnlucky hero detective Perrin runs into a sliding door at the airport that [[https://youtu.be/QQFgQ1uBQtk?t=87 fails to open]]. This slapstick scene becomes a plot point when Perrin learns from the airport nurse that the missing girl he is after had the same happening to her which provides a lead for him to follow.



* In ''Film/LaChevre'', the BornUnlucky hero detective Perrin runs into a sliding door at the airport that [[https://youtu.be/QQFgQ1uBQtk?t=87 fails to open]]. This slapstick scene becomes a plot point when Perrin learns from the airport nurse that the missing girl he is after had the same happening to her which provides a lead for him to follow.

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* ''Series/TheBrittasEmpire'': In "[[Recap/TheBrittasEmpireS1E2OpeningDay Opening Day]]", the automated doors leading to the centre begin to malfunction, closing and opening when they shouldn't and at one point trapping the baby carriage containing Carole's son Ben between the doors. It's a bit of a problem as it's meant to be the opening day for the Leisure Centre and it's not helped when Brittas kicks out the person meant to fix it under the belief that he was Laura's friend Michael with a grubby dress sense. Eventually, Michael does show up, gets trapped within the doors, and gets electrocuted trying to reach the opening mechanisms for the door, trapping everyone inside as a result.

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* ''Series/TheBrittasEmpire'': ''Series/TheBrittasEmpire'':
**
In "[[Recap/TheBrittasEmpireS1E2OpeningDay Opening Day]]", the automated doors leading to the centre begin to malfunction, closing and opening when they shouldn't and at one point trapping the baby carriage containing Carole's son Ben between the doors. It's a bit of a problem as it's meant to be the opening day for the Leisure Centre and it's not helped when Brittas kicks out the person meant to fix it under the belief that he was Laura's friend Michael with a grubby dress sense. Eventually, Michael does show up, gets trapped within the doors, and gets electrocuted trying to reach the opening mechanisms for the door, trapping everyone inside as a result.result.
** In "[[Recap/TheBrittasEmpireS7E3HttpEtc http://etc]]", Tim and Gavin enlist the help of a TeenGenius to disrupt the recently computerised centre with a virus, causing the automatic doors to cause havoc and trapping Councillor Drugget, Mr. Driscoll, and a random elderly man between them.
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* This is a recurring obstacle in the Franchise/DeadSpace games, requiring Isaac to use his Stasis module to slow said malfunctioning doors down, lest he risk being smashed to pieces by them.

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* This is a recurring obstacle in the Franchise/DeadSpace ''Franchise/DeadSpace'' games, requiring Isaac to use his Stasis module to slow said malfunctioning doors down, lest he risk being smashed to pieces by them.
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* While WesternAnimation/WallE stalks EVE in a supermarket, he clumsily knocks over a bunch of trolleys that start rolling in his direction. He tries to escape through an automatic door but it fails on him and so he gets crushed by the trolleys. Then the door opens to rub it in.

to:

* While WesternAnimation/WallE stalks EVE in a supermarket, he clumsily knocks over a bunch of trolleys that start rolling in his direction. He tries to escape through an automatic door but it fails on him and so he gets crushed by the trolleys. Then the door opens to rub it in.for extra mockery.
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created a video for this scene.

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* While WesternAnimation/WallE stalks EVE in a supermarket, he clumsily knocks over a bunch of trolleys that start rolling in his direction. He tries to escape through an automatic door but it fails on him and so he gets crushed by the trolleys. Then the door opens to rub it in.

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* ''Film/{{Gremlins}}'': The {{novelization}} mentions that the Gremlins messed with automatic doors in some stores by making them open normally but then slam shut with enough speed and force to injure people.
* ''Film/Gremlins2TheNewBatch'': The Clamp Entrymatic, the automatic revolving door to the Clamp Building, malfunctions as a person tries to go through it, suddenly spinning at a fast speed that causes the person to get thrown into another.

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* ''Film/{{Gremlins}}'': ''Franchise/{{Gremlins}}'':
** ''Film/Gremlins1984'':
The {{novelization}} mentions that the Gremlins messed with automatic doors in some stores by making them open normally but then slam shut with enough speed and force to injure people.
* ** ''Film/Gremlins2TheNewBatch'': The Clamp Entrymatic, the automatic revolving door to the Clamp Building, malfunctions as a person tries to go through it, suddenly spinning at a fast speed that causes the person to get thrown into another.
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* ''VideoGame/{{Instinct}}'' contains a ''lethal'' version in one of the labs, where a malfunctioning, automated sliding door covered in ''blood'' crushes everything that tries crossing and turning zombies coming from the other room into a pile of red stuff. You'll need to find a control panel to stop said door momentarily before dashing through, but take note that said door can suddenly reactivate and squash you.
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** ''Series/StarTrekTheNextGeneration'': In "Contagion", the ''Enterprise'' crew witnesses its sister ship, the ''Yamato'', explode with all hands lost due to a failure of its antimatter fuel containment.[[note]]Antimatter + Matter + No way to keep them from contacting each other = boom.[[/note]] The clue leading them to the cause is within the ''Yamato'' Captain's personal log; a long-abandoned planet known as Iconia, and an alien scanning probe that the ship encountered while in orbit. As the ''Enterprise'' travels towards Iconia, they begin having systems problems, including the invoked trope of the automatic doors failing at random times. When they arrive, the ''Enterprise'' encounters an identical probe launched from the surface, and Captain Picard plans to tractor it into the ship to study it. Geordi, suddenly discovering the cause of the malfunctions, desperately tries to hail the bridge, but the communication systems go down at that very moment. The trope is then invoked for drama, as he also tries to use a turbolift in Main Engineering to quickly get to the bridge, but the doors fail to open there as well. Geordi is only able to just get to the bridge in time, after being thrown about in the malfunctioning turbolift on his way, to warn Picard and the bridge crew of the danger that the probe poses.

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** ''Series/StarTrekTheNextGeneration'': In "Contagion", "[[Recap/StarTrekTheNextGenerationS2E11Contagion Contagion]]", the ''Enterprise'' crew witnesses its sister ship, the ''Yamato'', explode with all hands lost due to a failure of its antimatter fuel containment.[[note]]Antimatter + Matter + No way to keep them from contacting each other = boom.[[/note]] The clue leading them to the cause is within the ''Yamato'' Captain's personal log; a long-abandoned planet known as Iconia, and an alien scanning probe that the ship encountered while in orbit. As the ''Enterprise'' travels towards Iconia, they begin having systems problems, including the invoked trope of the automatic doors failing at random times. When they arrive, the ''Enterprise'' encounters an identical probe launched from the surface, and Captain Picard plans to tractor it into the ship to study it. Geordi, suddenly discovering the cause of the malfunctions, desperately tries to hail the bridge, but the communication systems go down at that very moment. The trope is then invoked for drama, as he also tries to use a turbolift in Main Engineering to quickly get to the bridge, but the doors fail to open there as well. Geordi is only able to just get to the bridge in time, after being thrown about in the malfunctioning turbolift on his way, to warn Picard and the bridge crew of the danger that the probe poses.
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[[folder:Film -- Animation]]

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[[folder:Film [[folder:Films -- Animation]]



[[folder:Film -- Live-Action]]

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[[folder:Film [[folder:Films -- Live-Action]]
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* This is a recurring obstacle in the Franchise/DeadSpace games, requiring Isaac to use his Stasis module to slow said malfunctioning doors down, lest he risk being smashed to pieces by them.

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* In ''Manga/JojosBizarreAdventureStoneOcean'', upon [[spoiler:Pucci achieving [[TimeMaster Made In Heaven]]]], as Ermes steps into a nearby building, the automatic doors open and shut so quickly, her foot was nearly crushed.



* ''Series/StarTrekTheNextGeneration'': In "Contagion", the ''Enterprise'' crew witnesses its sister ship, the ''Yamato'', explode with all hands lost due to a failure of its antimatter fuel containment.[[note]]Antimatter + Matter + No way to keep them from contacting each other = boom.[[/note]] The clue leading them to the cause is within the ''Yamato'' Captain's personal log; a long-abandoned planet known as Iconia, and an alien scanning probe that the ship encountered while in orbit. As the ''Enterprise'' travels towards Iconia, they begin having systems problems, including the invoked trope of the automatic doors failing at random times. When they arrive, the ''Enterprise'' encounters an identical probe launched from the surface, and Captain Picard plans to tractor it into the ship to study it. Geordi, suddenly discovering the cause of the malfunctions, desperately tries to hail the bridge, but the communication systems go down at that very moment. The trope is then invoked for drama, as he also tries to use a turbolift in Main Engineering to quickly get to the bridge, but the doors fail to open there as well. Geordi is only able to just get to the bridge in time, after being thrown about in the malfunctioning turbolift on his way, to warn Picard and the bridge crew of the danger that the probe poses.
* An episode of ''Series/StarTrekVoyager'' has Seven of Nine make some modifications to Voyager's computer, causing a number of malfunctions on board the ship. One of these involves Chakotay having trouble leaving his quarters, where the doors to his quarters keep opening and closing randomly, so he has to leap through the doors in order to leave his quarters.

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* ''Franchise/StarTrek'':
**
''Series/StarTrekTheNextGeneration'': In "Contagion", the ''Enterprise'' crew witnesses its sister ship, the ''Yamato'', explode with all hands lost due to a failure of its antimatter fuel containment.[[note]]Antimatter + Matter + No way to keep them from contacting each other = boom.[[/note]] The clue leading them to the cause is within the ''Yamato'' Captain's personal log; a long-abandoned planet known as Iconia, and an alien scanning probe that the ship encountered while in orbit. As the ''Enterprise'' travels towards Iconia, they begin having systems problems, including the invoked trope of the automatic doors failing at random times. When they arrive, the ''Enterprise'' encounters an identical probe launched from the surface, and Captain Picard plans to tractor it into the ship to study it. Geordi, suddenly discovering the cause of the malfunctions, desperately tries to hail the bridge, but the communication systems go down at that very moment. The trope is then invoked for drama, as he also tries to use a turbolift in Main Engineering to quickly get to the bridge, but the doors fail to open there as well. Geordi is only able to just get to the bridge in time, after being thrown about in the malfunctioning turbolift on his way, to warn Picard and the bridge crew of the danger that the probe poses.
* ** An episode of ''Series/StarTrekVoyager'' has Seven of Nine make some modifications to Voyager's computer, causing a number of malfunctions on board the ship. One of these involves Chakotay having trouble leaving his quarters, where the doors to his quarters keep opening and closing randomly, so he has to leap through the doors in order to leave his quarters.



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* One of ''VideoGame/Yakuza4'''s Revelations sees a drunk salaryman wearing a NecktieHeadband confronting a young punk harassing a woman. While he exits the Poppo convenience store, the tie gets caught onto the automatic sliding door behind him, which causes the salaryman to fly backwards, delivering a kick into the punk's face, and the salaryman to fall flat on his back, with the automatic doors trying to close in on him. It gives Saejima the Essence of Clotheslining and Kiryu the Essence of Taunting.
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* ''WesternAnimation/TheAmazingWorldOfGumball'': In "[[Recap/TheAmazingWorldOfGumballS1E10ThePainting The Painting]]", Richard tries to go to work, but the automatic door doesn't work for him. He has to go behind another employee to get inside. He spends so much time struggling with both the automatic door and the {{elevator| failure}} that he gets fired.
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Compare DoorSlamsYou. May also be exploited by someone as a form of DoorJudo, TacticalDoorUse or TaeKwonDoor. If the automatic doors belong to an elevator, it may lead to ElevatorFailure.

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Compare DoorSlamsYou. May also be exploited by someone as a form of DoorJudo, TacticalDoorUse TacticalDoorUse, or TaeKwonDoor. If the automatic doors belong to an elevator, it may lead to ElevatorFailure.
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[[foldercontrol]]
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* ''WesternAnimation/TheSimpsons'': In "[[Recap/TheSimpsonsS7E4BartSellsHisSoul Bart Sells His Soul]]", Bart tries to get into the automatic doors of the Kwik-E-Mart, but finds that they won't open for him. The fact that it opens up for everyone else however leads Bart to become convinced that he really has sold his soul away.

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* ''WesternAnimation/TheSimpsons'': In "[[Recap/TheSimpsonsS7E4BartSellsHisSoul Bart Sells His Soul]]", Bart tries to get into the automatic doors of the Kwik-E-Mart, but finds that they won't open for him. The fact that it opens up for everyone else however leads Bart to become convinced that he really has sold his soul away.
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* ''Film/ToyStory 2'' not technically a malfunction as the door works as intended, but the rescue group of toys who go to Al's Toy Barn to attempt to rescue Woody discover they can't open the automatic door as they are too light for the pressure pad that activates it - Buzz has the idea for them all to jump at the same time which activates it.

to:

* ''Film/ToyStory 2'' not ''WesternAnimation/ToyStory2'': Not technically a malfunction malfunction, as the door works as intended, but the rescue group of toys who go to Al's Toy Barn to attempt to rescue Woody discover they can't open the automatic door door, as they are too light for the pressure pad that activates it - it. Buzz has the idea for them all to jump at the same time time, which activates it.
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This can be PlayedForLaughs by having someone suffer AmusingInjuries by virtue of being in the way of the doors when they close on them. However, this can also be PlayedForDrama, either by having the person suffer serious injury (usually by having their [[{{Fingore}} fingers seriously harmed from within the door]]) trapping them in a dangerous location, or even outright killing them depending on the force of the door closing. The exact reason for this varies - sometimes, it's a simple malfunction, but other times, it may be engineered by a third party, usually either to cause mayhem, trap the person in a needed location, or as a way of killing them. Sometimes, the doors may get broken as a result of a person not realizing that they're automatic and [[DoorDumb trying to force them open manually]].

to:

This can be PlayedForLaughs by having someone suffer AmusingInjuries by virtue of being in the way of the doors when they close on them. However, this can also be PlayedForDrama, either by having the person suffer serious injury (usually by having their [[{{Fingore}} fingers seriously harmed from within the door]]) trapping them in a dangerous location, or even outright killing them depending on the force of the door closing. The exact reason for this varies - -- sometimes, it's a simple malfunction, but other times, it may be engineered by a third party, usually either to cause mayhem, trap the person in a needed location, or as a way of killing them. Sometimes, the doors may get broken as a result of a person not realizing that they're automatic and [[DoorDumb trying to force them open manually]].



[[folder:Film -- Live Action]]

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[[folder:Film -- Live Action]]Live-Action]]


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* ''Series/JustShootMe'': In "King Lear Jet," Jack has a remote control installed for his office door, which begins flipping open and closed whenever someone uses the microwave. More malfunctions crop up when a thunderstorm begins, and at the end of the episode it clobbers Maya into semiconsciousness, leading to her and Jack [[ItMakesSenseInContext reenacting Cordelia's death scene]] from ''Theatre/KingLear''.
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* ''Film/ToyStory2'' not technically a malfunction as the door works as intended, but the rescue group of toys who go to Al's Toy Barn to attempt to rescue Woody discover they can't open the automatic door as they are too light for the pressure pad that activates it - Buzz has the idea for them all to jump at the same time which activates it.

to:

* ''Film/ToyStory2'' ''Film/ToyStory 2'' not technically a malfunction as the door works as intended, but the rescue group of toys who go to Al's Toy Barn to attempt to rescue Woody discover they can't open the automatic door as they are too light for the pressure pad that activates it - Buzz has the idea for them all to jump at the same time which activates it.

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Technology has proven to be quite useful over the years, and none more so than the automatic door, which has helped remove the need for people to physically open doors. However, like all technology, automatic doors have an opportunity of going wrong at the worst times, usually by opening or closing when they are not intended to.

to:

Technology has proven to be quite useful over the years, and none more so than the automatic door, which has helped remove the need for people to physically open doors. However, like all technology, automatic doors have an opportunity of going wrong at the worst times, usually by opening or closing when they are not intended to.to or just refusing to open at all when they should.


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[[folder:Film -- Animation]]
* ''Film/ToyStory2'' not technically a malfunction as the door works as intended, but the rescue group of toys who go to Al's Toy Barn to attempt to rescue Woody discover they can't open the automatic door as they are too light for the pressure pad that activates it - Buzz has the idea for them all to jump at the same time which activates it.
[[/folder]]
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[[/folder]]

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[[/folder]][[/folder]]

----
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Created from YKTTW

Added DiffLines:

Technology has proven to be quite useful over the years, and none more so than the automatic door, which has helped remove the need for people to physically open doors. However, like all technology, automatic doors have an opportunity of going wrong at the worst times, usually by opening or closing when they are not intended to.

This can be PlayedForLaughs by having someone suffer AmusingInjuries by virtue of being in the way of the doors when they close on them. However, this can also be PlayedForDrama, either by having the person suffer serious injury (usually by having their [[{{Fingore}} fingers seriously harmed from within the door]]) trapping them in a dangerous location, or even outright killing them depending on the force of the door closing. The exact reason for this varies - sometimes, it's a simple malfunction, but other times, it may be engineered by a third party, usually either to cause mayhem, trap the person in a needed location, or as a way of killing them. Sometimes, the doors may get broken as a result of a person not realizing that they're automatic and [[DoorDumb trying to force them open manually]].

Compare DoorSlamsYou. May also be exploited by someone as a form of DoorJudo, TacticalDoorUse or TaeKwonDoor. If the automatic doors belong to an elevator, it may lead to ElevatorFailure.
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!!Examples:

[[folder:Animation]]
* ''Animation/{{Booba}}'': In "Supermarket", Booba tries to leave the supermarket, but the automatic doors leading out refuse to open for them. The doors themselves seem to be sentient, having picked up that he was trying to grab a block of cheese without paying, and even seems to be laughing at his misfortune. It isn't until he exercises the cheese away that they open up.
[[/folder]]

[[folder:Anime & Manga]]
* ''Manga/KuboWontLetMeBeInvisible'': As part of Shiraishi's ability to be practically invisible, he notes to Kubo-san that sometimes automatic doors don't detect him, necessitating him doing things like hopping up and down or jogging in place.
[[/folder]]

[[folder:Comic Books]]
* ''ComicBook/TheSimpsons'': In "Tales from the Kwik-E-Mart", a man walks into the store only to get bifurcated when a malfunctioned automatic door closes abruptly.
[[/folder]]

[[folder:Film -- Live Action]]
* ''Film/{{Gremlins}}'': The {{novelization}} mentions that the Gremlins messed with automatic doors in some stores by making them open normally but then slam shut with enough speed and force to injure people.
* ''Film/Gremlins2TheNewBatch'': The Clamp Entrymatic, the automatic revolving door to the Clamp Building, malfunctions as a person tries to go through it, suddenly spinning at a fast speed that causes the person to get thrown into another.
* In ''Film/LaChevre'', the BornUnlucky hero detective Perrin runs into a sliding door at the airport that [[https://youtu.be/QQFgQ1uBQtk?t=87 fails to open]]. This slapstick scene becomes a plot point when Perrin learns from the airport nurse that the missing girl he is after had the same happening to her which provides a lead for him to follow.
* ''Film/TheLivingDaylights'': After making contact with James Bond at an amusement park, Saunders gets killed when Necros rigs an automatic door to close extremely fast when the former walks through it.
[[/folder]]

[[folder:Literature]]
* ''Literature/ArifuretaFromCommonplaceToWorldsStrongest'': Kousuke Endou is such an InvisibleIntrovert that he reportedly sometimes went unnoticed by automatic doors back in Japan.
* In ''Literature/LifeTheUniverseAndEverything'', all the doors on ''The Heart of Gold'' are controlled by [=AIs=] who enjoy their work a little too much: every time someone walks through them, they either thank the user or just sigh with pleasure. When Zaphod Beeblebrox realizes a bunch of Krikkit robots has boarded the ship, he very emphatically tells the door that he needs it to open and close ''silently'', so as to not give away his position to the hostile robots. The door does open and close silently for him--then immediately afterward, loudly asks Zaphod if that was quiet enough for him.
* ''Literature/TalesOfTheBountyHunters:'' In "Therefore I Am: The Tale of IG-88," the killer robot IG-88 copies his mind to the second Death Star's central computer, intending to hijack it for his own war against all organic life. But until that war can begin, he bides his time by {{troll}}ing Emperor Palpatine with the station's automatic doors, opening and closing them at the least convenient times.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/TheBrittasEmpire'': In "[[Recap/TheBrittasEmpireS1E2OpeningDay Opening Day]]", the automated doors leading to the centre begin to malfunction, closing and opening when they shouldn't and at one point trapping the baby carriage containing Carole's son Ben between the doors. It's a bit of a problem as it's meant to be the opening day for the Leisure Centre and it's not helped when Brittas kicks out the person meant to fix it under the belief that he was Laura's friend Michael with a grubby dress sense. Eventually, Michael does show up, gets trapped within the doors, and gets electrocuted trying to reach the opening mechanisms for the door, trapping everyone inside as a result.
* In the closing credits for ''Series/GetSmart'', Max walks through a series of doors that close automatically behind him. When the last set of doors fails to close he walks back toward them to see what the problem is. Then they close and hit him on the nose.
* ''Series/OddSquad'':
** Invoked by O'Brian in "Life of O'Brian". He accepts Olive's apology about her throwing a basketball that accidentally hit him on the head, but refuses to accept her apology about "the other thing" she did. As a result, she gets mad and begins to march back to the bullpen, but finds that he locked the automatic doors as a way to troll her. He ends up opening them again when she sarcastically thanks him and tells him he's making her day.
** In "There Might Be Dragons", a power failure in Headquarters causes the automatic doors to stop working, including the doors in the tube lobby (which Otto ends up slamming into when he tries to walk through them) and the doors leading into the bullpen. Olive and Otto are forced to manually pry these doors open to get to where they need to go.
** Invoked by O'Malley in "O is Not For Old", when he forcefully closes the automatic doors in the tube lobby to prevent Oprah from going through them to get to the bullpen. Oprah, being a PintsizedPowerhouse, manages to slightly pry open both ten-ton doors, but O'Malley forcefully closes them again and then sends a few enemies down the tubes for her to fight as a diversion.
* ''Series/StarTrekTheNextGeneration'': In "Contagion", the ''Enterprise'' crew witnesses its sister ship, the ''Yamato'', explode with all hands lost due to a failure of its antimatter fuel containment.[[note]]Antimatter + Matter + No way to keep them from contacting each other = boom.[[/note]] The clue leading them to the cause is within the ''Yamato'' Captain's personal log; a long-abandoned planet known as Iconia, and an alien scanning probe that the ship encountered while in orbit. As the ''Enterprise'' travels towards Iconia, they begin having systems problems, including the invoked trope of the automatic doors failing at random times. When they arrive, the ''Enterprise'' encounters an identical probe launched from the surface, and Captain Picard plans to tractor it into the ship to study it. Geordi, suddenly discovering the cause of the malfunctions, desperately tries to hail the bridge, but the communication systems go down at that very moment. The trope is then invoked for drama, as he also tries to use a turbolift in Main Engineering to quickly get to the bridge, but the doors fail to open there as well. Geordi is only able to just get to the bridge in time, after being thrown about in the malfunctioning turbolift on his way, to warn Picard and the bridge crew of the danger that the probe poses.
* An episode of ''Series/StarTrekVoyager'' has Seven of Nine make some modifications to Voyager's computer, causing a number of malfunctions on board the ship. One of these involves Chakotay having trouble leaving his quarters, where the doors to his quarters keep opening and closing randomly, so he has to leap through the doors in order to leave his quarters.
[[/folder]]

[[folder:Video Games]]
* The hacking system in ''VideoGame/FTLFasterThanLight'' can send a drone to target one of the enemy ship's systems, additionally shutting the doors leading to that system, forcing the ship's crew to [[ShootOutTheLock use firepower to breach them]] while opening for potential {{board|ingParty}}ers. Using a hacking drone on the ship's door system allows for applying that effect to all the doors on the ship.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/{{Futurama}}'':
** As part of the RunningGag of Fry being injured by doors in "[[Recap/FuturamaS1E1SpacePilot3000 Space Pilot 3000]]", he gets hit several times by automatic doors, with one even slamming down on his head. These comedic failures also help to promote the idea that the future is not as great as one would think.
** Part of Bender's ability to manipulate electric objects as a ghost in "[[Recap/FuturamaS6E19GhostInTheMachines Ghost in the Machines]]" includes being able to open and close automatic doors. Naturally, he uses it in an attempt to scare Fry to death, who is left having to time his jump through one of the doors of the Planet Express Building.
* ''WesternAnimation/TheSimpsons'': In "[[Recap/TheSimpsonsS7E4BartSellsHisSoul Bart Sells His Soul]]", Bart tries to get into the automatic doors of the Kwik-E-Mart, but finds that they won't open for him. The fact that it opens up for everyone else however leads Bart to become convinced that he really has sold his soul away.
[[/folder]]

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