History Main / AutoSave

1st May '16 2:38:25 PM DavidCowie
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[[folder: Survival Horror]]
* ''VideoGame/ResidentEvilRevelations2'' has one autosave file and no manual saves.
[[/folder]]
3rd Apr '16 4:07:13 PM RisefromYourGrave
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* The ''VideoGame/ForzaMotorsport'' series has always featured only auto saves without allowing manual saves, and has always done so in a sensible manner. The fourth installment of the main series, however, took the amount of auto saving that occurs to new extremes. Apparently in order to prevent any form of cheating (because all the cars and upgrades you unlock in the career mode can be used in competitive online modes as well), the game saves after practically anything you do -- even if you didn't actually do anything at all! Enter any in-game menu like a car dealer or a tuning shop, exit again right away, and another auto save is being made. What's really annoying, though, is that you can't do anything while the game saves. You're forced to wait the two seconds it takes for the auto save to be written to the Xbox's storage media before the game reacts to your input again, and having to wait two seconds every single time you do anything at all quickly exhausts one's patience.

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* The ''VideoGame/ForzaMotorsport'' ''VideoGame/{{Forza}}'' series has always featured only auto saves without allowing manual saves, and has always done so in a sensible manner. The fourth installment of the main ''Motorsport'' series, however, took the amount of auto saving that occurs to new extremes. Apparently in order to prevent any form of cheating (because all the cars and upgrades you unlock in the career mode can be used in competitive online modes as well), the game saves after practically anything you do -- even if you didn't actually do anything at all! Enter any in-game menu like a car dealer or a tuning shop, exit again right away, and another auto save is being made. What's really annoying, though, is that you can't do anything while the game saves. You're forced to wait the two seconds it takes for the auto save to be written to the Xbox's storage media before the game reacts to your input again, and having to wait two seconds every single time you do anything at all quickly exhausts one's patience.
25th Mar '16 11:33:37 AM GrammarNavi
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* ''{{Victoria An Empire Under the Sun}}'' autosaves periodically, at intervals that can be set by the player (e.g. every 3 months in game time, 6 months, etc.). The player can also save manually at any point in the game.

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* ''{{Victoria An Empire Under the Sun}}'' ''VideoGame/VictoriaAnEmpireUnderTheSun'' autosaves periodically, at intervals that can be set by the player (e.g. every 3 months in game time, 6 months, etc.). The player can also save manually at any point in the game.
15th Mar '16 8:34:48 AM KingLyger
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* ''VideoGame/{{Undertale}}'' makes use of this to [[TheFourthWallWillNotProtectYou screw with the player's head]]. While not telling the player that it's happening, the game automatically saves after the player makes moral choices, most notably sparing or killing the bosses. For instance, if the player kills the first boss, reloads the game and spares the boss, [[EldritchAbomination Flowey the Flower]] will call the player out on it.
7th Mar '16 10:19:46 PM BrainOnStandby
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[[folder:Racing Games]]
* The ''VideoGame/ForzaMotorsport'' series has always featured only auto saves without allowing manual saves, and has always done so in a sensible manner. The fourth installment of the main series, however, took the amount of auto saving that occurs to new extremes. Apparently in order to prevent any form of cheating (because all the cars and upgrades you unlock in the career mode can be used in competitive online modes as well), the game saves after practically anything you do -- even if you didn't actually do anything at all! Enter any in-game menu like a car dealer or a tuning shop, exit again right away, and another auto save is being made. What's really annoying, though, is that you can't do anything while the game saves. You're forced to wait the two seconds it takes for the auto save to be written to the Xbox's storage media before the game reacts to your input again, and having to wait two seconds every single time you do anything at all quickly exhausts one's patience.
[[/folder]]
17th Jan '16 6:10:54 PM ChuckleheadTom
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* The VideoGame/DarkSouls'' games (and ''VideoGame/Bloodborne'') autosave almost constantly, meaning that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC.

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* The VideoGame/DarkSouls'' ''VideoGame/DarkSouls'' games (and ''VideoGame/Bloodborne'') and ''{{VideoGame/Bloodborne}}'' autosave almost constantly, meaning that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC.
17th Jan '16 6:09:20 PM ChuckleheadTom
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* ''VideoGame/DarkSouls'' autosaves almost constantly. The "Now autosaving" icon pops up every time you kill an enemy.

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* ''VideoGame/DarkSouls'' autosaves The VideoGame/DarkSouls'' games (and ''VideoGame/Bloodborne'') autosave almost constantly. The "Now autosaving" icon pops up every time you kill constantly, meaning that everything that happens in the game will stick, whether it be killing a boss or an enemy.important friendly NPC.
11th Jan '16 10:25:03 PM Arutema
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* The ''VideoGame/AssassinsCreed'' series autosaves whenever you change cities, finish a combat, collect a collectible, or otherwise make any progress worth saving.



* ''VideoGame/ShadowrunReturns'' was criticised for only having autosaves (which were done whenever a new area loaded), as the engine doesn't support manual saves.

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* ''VideoGame/ShadowrunReturns'' was criticised criticized for only having autosaves (which were done whenever a new area loaded), as the engine doesn't didn't support manual saves.saves until the release of ''Dragonfall''.
21st Nov '15 12:07:25 AM Jeff-R
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[[folder:Audio Games]]
* ''AudioGame/TheGate'' has these scattered throughout its various levels. When a player encounters them, the game simply says, "Checkpoint."
[[/folder]]
29th Oct '15 11:14:32 AM HeraldAlberich
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* ''VideoGame/WarioLand'' automatically saves when you beat a level or boss (in pretty much every game in the series).
* ''VideoGame/YoshisIsland'' saves after every level. As does its DS sequel.

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/WarioLand'' automatically saves when you beat a level or boss (in pretty much every game in the series).
* ** ''VideoGame/YoshisIsland'' saves after every level. As does its DS sequel.sequel.
** Where previous 3D ''Mario'' games left it to you to save, or gave you the option after finding a PlotCoupon, ''VideoGame/SuperMarioGalaxy2'' just does it for you. You can also save at any time on the {{Faceship}}.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AutoSave