History Main / AutoSave

15th Dec '17 2:42:55 PM HeraldAlberich
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' moves the series away from SavePoints and introduces autosaving, which occurs whenever entering a new area or performing something significant, as well as generally every couple of minutes or so. SaveScumming is allowed and tacitly encouraged by the ability to load any of the six most recent saves at any time (a feature removed in the DLC Master Mode). Manual saving is also possible.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' moves the series away from SavePoints {{Save Point}}s and introduces autosaving, which occurs whenever entering a new area or performing something significant, as well as generally every couple of minutes or so. SaveScumming is allowed and tacitly encouraged by the ability to load any of the six most recent saves at any time (a feature removed in the DLC Master Mode). Manual saving is also possible.
15th Dec '17 2:42:39 PM HeraldAlberich
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' moves the series away from SavePoints and introduces autosaving, which occurs whenever entering a new area or performing something significant, as well as generally every couple of minutes or so. SaveScumming is allowed and tacitly encouraged by the ability to load any of the six most recent saves at any time (a feature removed in the DLC Master Mode). Manual saving is also possible.
12th Dec '17 7:16:38 AM BeerBaron
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** ''VideoGame/TheElderScrollsIIIMorrowind'' has this, but you can turn it off.
** ''VideoGame/TheElderScrollsIVOblivion'': The game automatically saves your progress each time you enter a new location, with a small "Autosaving" notification on the upper left of the screen.
** ''VideoGame/TheElderScrollsVSkyrim'' also has autosaves when you enter a new location, and has semi-regular autosaves when you open the menu every roughly 15 minutes. In the PC version, you can change the length of time after autosaves will trigger--and, of course, since the autosaves are triggered by opening the menu, you can still lose quite a bit of progress if you've been playing without entering a new location or opening the menu.

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** ''VideoGame/TheElderScrollsIIIMorrowind'' has this, but ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' brings it into the series, autosaving every time you rest. It can turn also be turned off in the settings menu.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' expands
it off.to automatically save your progress each time you enter a new location, with a small "Autosaving" notification on the upper left of the screen.
** ''VideoGame/TheElderScrollsIVOblivion'': The game automatically saves your progress each time you enter a new location, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' expands it even further, with a small "Autosaving" notification on the upper left of the screen.
** ''VideoGame/TheElderScrollsVSkyrim'' also has autosaves when you enter a new location, and has
semi-regular autosaves when you open the menu every roughly with a 15 minutes. minute cooldown. In the PC version, you can change the length of time after autosaves will trigger--and, of course, since the autosaves are triggered by opening the menu, you can still lose quite a bit of progress if you've been playing without entering a new location or opening the menu.trigger.
9th Jul '17 2:43:40 PM totoofze47
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* ''VideoGame/CrashBandicootNSaneTrilogy'' has autosaving as one of its several AntiFrustrationFeatures. It is enabled by default, with three other spare save slots for manual saves, but autosaving can also be deactivated at will for players who prefer to save completely manually.
12th May '17 7:56:12 PM billybobfred
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* ''VideoGame/{{Undertale}}'' makes use of this to [[TheFourthWallWillNotProtectYou screw with the player's head]]. While not telling the player that it's happening, the game automatically saves after the player makes moral choices, most notably sparing or killing the bosses. For instance, if the player kills the first boss, reloads the game and spares the boss, [[EldritchAbomination Flowey the Flower]] will call the player out on it.


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* ''VideoGame/{{Undertale}}'' makes use of this to [[TheFourthWallWillNotProtectYou screw with the player's head]]. While not telling the player that it's happening, the game automatically saves after the player makes moral choices, most notably sparing or killing the bosses. For instance, if the player kills the first boss, reloads the game and spares the boss, [[EldritchAbomination Flowey the Flower]] will call the player out on it.
21st Apr '17 5:42:28 PM CosmicFerret
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* Every one of the ''{{Lego Adaptation Game}}s'' does this.

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* Every one of the ''{{Lego ''VideoGame/{{Lego Adaptation Game}}s'' does this.
29th Jan '17 6:28:03 AM GrammarNavi
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* The ''VideoGame/RatchetAndClank'' games save in between levels.

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* The ''VideoGame/RatchetAndClank'' ''Franchise/RatchetAndClank'' games save in between levels.
6th Jun '16 8:50:47 PM DarkHunter
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* The ''VideoGame/DarkSouls'' games and ''{{VideoGame/Bloodborne}}'' autosave almost constantly. While this is nice in that if the game gets unexpectedly shut off or crashes you'll only lose a couple of minutes of progress at most, it also means that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC. You cannot force a do-over by reloading an old save file: the consequences of your mistakes are permanent.

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* The ''VideoGame/DarkSouls'' games and ''{{VideoGame/Bloodborne}}'' autosave almost constantly. While this is nice in that if the game gets unexpectedly shut off or crashes you'll only lose a couple of minutes of progress at most, it also means that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC. You cannot force a do-over by reloading an old save file: the consequences of your mistakes actions are permanent.
11th May '16 1:15:40 AM catmuto
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* ''VideoGame/ResidentEvilRevelations2'' has one autosave file and no manual saves.

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* ''[[Franchise/FatalFrame Fatal Frame V: Maiden of the Black Water]]'' has autosave occur at various checkpoints during chapters and once after a chapter is successfully completed. There is no manual save option.
* ''VideoGame/ResidentEvilRevelations2'' has one autosave file and no manual saves.
5th May '16 11:28:48 AM LucaEarlgrey
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One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many modern games with auto-save are on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.

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One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many modern games with auto-save are on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' ''[[AntiFrustrationFeatures good]]'' thing.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AutoSave