History Main / AutoSave

6th Jun '16 8:50:47 PM DarkHunter
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* The ''VideoGame/DarkSouls'' games and ''{{VideoGame/Bloodborne}}'' autosave almost constantly. While this is nice in that if the game gets unexpectedly shut off or crashes you'll only lose a couple of minutes of progress at most, it also means that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC. You cannot force a do-over by reloading an old save file: the consequences of your mistakes are permanent.

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* The ''VideoGame/DarkSouls'' games and ''{{VideoGame/Bloodborne}}'' autosave almost constantly. While this is nice in that if the game gets unexpectedly shut off or crashes you'll only lose a couple of minutes of progress at most, it also means that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC. You cannot force a do-over by reloading an old save file: the consequences of your mistakes actions are permanent.
11th May '16 1:15:40 AM catmuto
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* ''VideoGame/ResidentEvilRevelations2'' has one autosave file and no manual saves.

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* ''[[Franchise/FatalFrame Fatal Frame V: Maiden of the Black Water]]'' has autosave occur at various checkpoints during chapters and once after a chapter is successfully completed. There is no manual save option.
* ''VideoGame/ResidentEvilRevelations2'' has one autosave file and no manual saves.
5th May '16 11:28:48 AM LucaEarlgrey
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One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many modern games with auto-save are on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.

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One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many modern games with auto-save are on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' ''[[AntiFrustrationFeatures good]]'' thing.
5th May '16 11:28:39 AM LucaEarlgrey
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One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.

to:

One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many modern games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.
5th May '16 11:28:26 AM LucaEarlgrey
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One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially corrupting their save file in the process. However, many games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.

to:

One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file file]] in the process. However, many games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.
5th May '16 11:28:14 AM LucaEarlgrey
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Added DiffLines:

One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially corrupting their save file in the process. However, many games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.
3rd May '16 3:12:18 AM DarkHunter
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* The ''VideoGame/DarkSouls'' games and ''{{VideoGame/Bloodborne}}'' autosave almost constantly, meaning that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC.

to:

* The ''VideoGame/DarkSouls'' games and ''{{VideoGame/Bloodborne}}'' autosave almost constantly, meaning constantly. While this is nice in that if the game gets unexpectedly shut off or crashes you'll only lose a couple of minutes of progress at most, it also means that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC. You cannot force a do-over by reloading an old save file: the consequences of your mistakes are permanent.
1st May '16 2:38:25 PM DavidCowie
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Added DiffLines:

[[folder: Survival Horror]]
* ''VideoGame/ResidentEvilRevelations2'' has one autosave file and no manual saves.
[[/folder]]
3rd Apr '16 4:07:13 PM RisefromYourGrave
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* The ''VideoGame/ForzaMotorsport'' series has always featured only auto saves without allowing manual saves, and has always done so in a sensible manner. The fourth installment of the main series, however, took the amount of auto saving that occurs to new extremes. Apparently in order to prevent any form of cheating (because all the cars and upgrades you unlock in the career mode can be used in competitive online modes as well), the game saves after practically anything you do -- even if you didn't actually do anything at all! Enter any in-game menu like a car dealer or a tuning shop, exit again right away, and another auto save is being made. What's really annoying, though, is that you can't do anything while the game saves. You're forced to wait the two seconds it takes for the auto save to be written to the Xbox's storage media before the game reacts to your input again, and having to wait two seconds every single time you do anything at all quickly exhausts one's patience.

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* The ''VideoGame/ForzaMotorsport'' ''VideoGame/{{Forza}}'' series has always featured only auto saves without allowing manual saves, and has always done so in a sensible manner. The fourth installment of the main ''Motorsport'' series, however, took the amount of auto saving that occurs to new extremes. Apparently in order to prevent any form of cheating (because all the cars and upgrades you unlock in the career mode can be used in competitive online modes as well), the game saves after practically anything you do -- even if you didn't actually do anything at all! Enter any in-game menu like a car dealer or a tuning shop, exit again right away, and another auto save is being made. What's really annoying, though, is that you can't do anything while the game saves. You're forced to wait the two seconds it takes for the auto save to be written to the Xbox's storage media before the game reacts to your input again, and having to wait two seconds every single time you do anything at all quickly exhausts one's patience.
25th Mar '16 11:33:37 AM GrammarNavi
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* ''{{Victoria An Empire Under the Sun}}'' autosaves periodically, at intervals that can be set by the player (e.g. every 3 months in game time, 6 months, etc.). The player can also save manually at any point in the game.

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* ''{{Victoria An Empire Under the Sun}}'' ''VideoGame/VictoriaAnEmpireUnderTheSun'' autosaves periodically, at intervals that can be set by the player (e.g. every 3 months in game time, 6 months, etc.). The player can also save manually at any point in the game.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AutoSave