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* ''VideoGame/BearAndBreakfast'' automatically saves your progress, which can be toggled in the settings.

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* ''VideoGame/BearAndBreakfast'' automatically saves your progress, which can be toggled in the settings.settings, although you can save manually as well.
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* ''VideoGame/BearAndBreakfast'' automatically saves your progress, which can be toggled in the settings.
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One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many modern games with auto-save are on systems with UsefulNotes/{{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''[[AntiFrustrationFeatures good]]'' thing.

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One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many modern games with auto-save are on systems with UsefulNotes/{{User MediaNotes/{{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''[[AntiFrustrationFeatures good]]'' thing.
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* ''VideoGame/StardewValley'' autosaves at the end of every day. There's no manual saving option, so each farm can only be saved as one file, but you can have an unlimited number of farms.
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* ''VideoGame/PublisherDream'', a downloadable game for the UsefulNotes/Nintendo3DS, autosaves at the end of every work week.

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* ''VideoGame/PublisherDream'', a downloadable game for the UsefulNotes/Nintendo3DS, Platform/Nintendo3DS, autosaves at the end of every work week.
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In arcade games with such systems, they will show you GameOver screens after their auto-save is done (if you decide to leave the game), signifying your session being ended. Though in recent games, the Game Over terms are changed to less insulting metaphors.

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In arcade games with such systems, they will show you display GameOver screens in a literal sense after their auto-save is done (if you decide the player decides to leave the game), signifying your session their sessions being ended. Though in recent games, the Game Over terms are changed to less insulting metaphors.
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* ''VideoGame/InitialDArcadeStage'' may as well be the TropeCodifier at least for arcade games, with mandatory auto-saving between sessions overwriting data on their memory cards, even before the GameOver screens. This serves a purpose: [[NoFairCheating to avoid cheating on data]] even in intentional NonStandardGameOver scenarios.

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* ''VideoGame/InitialDArcadeStage'' may as well be the TropeCodifier at least for arcade games, with mandatory auto-saving between sessions overwriting data on their memory cards, even before the GameOver screens.screens if the player ends their sessions altogether. This serves a purpose: [[NoFairCheating to avoid cheating on data]] even in intentional NonStandardGameOver scenarios.
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* ''VideoGame/InitialDArcadeStage'' may as well be the TropeCodifier at least for arcade games, with mandatory auto-saving between sessions overwriting data on their memory cards, even before the GameOver screens. This serves a purpose: to avoid cheating on data even in intentional NonStandardGameOver scenarios.

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* ''VideoGame/InitialDArcadeStage'' may as well be the TropeCodifier at least for arcade games, with mandatory auto-saving between sessions overwriting data on their memory cards, even before the GameOver screens. This serves a purpose: [[NoFairCheating to avoid cheating on data data]] even in intentional NonStandardGameOver scenarios.
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* ''VideoGame/InitialDArcadeStage'' may as well be the TropeCodifier at least for arcade games, with mandatory auto-saving between sessions overwriting data on their memory cards, even before the GameOver screens. This serves a purpose: to avoid cheating on data even in intentional NonStandardGameOver scenarios.
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* ''VideoGame/{{Afterimage}}'': As indicated by a triangular emblem on the bottom right of the screen, the game autosaves whenever you pick up items from chests, obtain rare collectibles, or unlock [[AchievementSystem achievements]]. It also autosaves whenever you return to the title screen, though that's more of a [[AntiFrustrationFeatures quality-of-life feature]].
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[[folder:Beat'em Up]]
* ''VideoGame/RiverCityGirls'': Quitting is the only way to save manually. Otherwise the game just saves by itself, at least before cutscenes, probably upon entering another room.
[[/folder]]
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* ''VideoGame/GenshinImpact''" Auto Save is the only save. There is no manual save/load menu: you can only quit the game when you have finished a session, and continue when you log on again. The game doesn't even tell you when it is auto-saving.

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* ''VideoGame/GenshinImpact''" ''VideoGame/GenshinImpact'' Auto Save is the only save. There is no manual save/load menu: you can only quit the game when you have finished a session, and continue when you log on again. The game doesn't even tell you when it is auto-saving.
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* ''VideoGame/SacredOdysseyRiseOfAyden'': The "Autosave" can be toggled on, so you save instantly at each checkpoint.
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In arcade games, they will show you GameOver screens after their auto-save is done (if you decide to leave the game), signifying your session being ended. Though in recent games, the Game Over terms are changed to less insulting metaphors.

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In arcade games, games with such systems, they will show you GameOver screens after their auto-save is done (if you decide to leave the game), signifying your session being ended. Though in recent games, the Game Over terms are changed to less insulting metaphors.
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Added DiffLines:

In arcade games, they will show you GameOver screens after their auto-save is done (if you decide to leave the game), signifying your session being ended. Though in recent games, the Game Over terms are changed to less insulting metaphors.
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* ''VideoGame/{{Transistor}}'': Usually saves happen whenever an Access Point is accessed, but the game also saves at the start of the motorcycle riding cutscene.
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* ''VideoGame/GunWitch'': As Shirley says, after noting how to save and its importance, she whispers as an aside, or thinks to herself:
--> (Although we do autosave after every quest)
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* The later games in the ''VideoGame/{{X}}-Universe'' series autosave when you dock at a space station. ''Videogame/XRebirth'' shipped without an autosave, making the plethora of {{Game Breaking Bug}}s [[ObviousBeta at release]] that much more painful; the game now saves periodically and at every station.

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* The later games in the ''VideoGame/{{X}}-Universe'' series autosave when you dock at a space station. ''Videogame/XRebirth'' shipped without an autosave, making the plethora of {{Game Breaking Bug}}s [[ObviousBeta at release]] release that much more painful; the game now saves periodically and at every station.
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* ''VideoGame/Sharpshooter3D'' saves your game automatically every few minutes. The words "Autosave" even appears onscreen each time.
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* ''VideoGame/TheMidnightSanctuary'': Whenever the player can make a manual save, the game also makes an autosave at the same point.
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* ''VideoGame/TouhouLostBranchOfLegend'': The game has OnlyOneSaveFile and autosaves at the beginning of each combat encounter, and also saves at after the battle has ended, but the loot hasn't been collected, so at that point, the battle cannot be retried.
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* ''VideoGame/FatalFrameVMaidenOfBlackWater'' has autosave occur at various checkpoints during chapters and once after a chapter is successfully completed. There is no manual save option.

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* ''VideoGame/FatalFrameVMaidenOfBlackWater'' ''VideoGame/FatalFrameMaidenOfBlackWater'' has autosave occur at various checkpoints during chapters and once after a chapter is successfully completed. There is no manual save option.
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* ''VideoGame/{{Alekon}}'': The games has "Saving..." appear in the top-right corner of the screen sometimes.
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* ''VideoGame/RobinsonTheJourney'': This is indicated by "Saving Game" appearing in the middle of the screen below a blue spinning circle.

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* ''VideoGame/RobinsonTheJourney'': This is indicated by "Saving Game" appearing in the middle of the screen below a blue spinning circle.
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* ''VideoGame/RobinsonTheJourney'': This is indicated by "Saving Game" appearing in the middle of the screen below a blue spinning circle.
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* ''VideoGame/FlippinKaktus'': The game will autosave at certain points, as indicated by the white outline of a floppy disk appearing on the screen when it happens.

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