History Main / AutoSave

9th Jul '17 2:43:40 PM totoofze47
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/CrashBandicootNSaneTrilogy'' has autosaving as one of its several AntiFrustrationFeatures. It is enabled by default, with three other spare save slots for manual saves, but autosaving can also be deactivated at will for players who prefer to save completely manually.
12th May '17 7:56:12 PM billybobfred
Is there an issue? Send a Message


* ''VideoGame/{{Undertale}}'' makes use of this to [[TheFourthWallWillNotProtectYou screw with the player's head]]. While not telling the player that it's happening, the game automatically saves after the player makes moral choices, most notably sparing or killing the bosses. For instance, if the player kills the first boss, reloads the game and spares the boss, [[EldritchAbomination Flowey the Flower]] will call the player out on it.


Added DiffLines:

* ''VideoGame/{{Undertale}}'' makes use of this to [[TheFourthWallWillNotProtectYou screw with the player's head]]. While not telling the player that it's happening, the game automatically saves after the player makes moral choices, most notably sparing or killing the bosses. For instance, if the player kills the first boss, reloads the game and spares the boss, [[EldritchAbomination Flowey the Flower]] will call the player out on it.
21st Apr '17 5:42:28 PM CosmicFerret
Is there an issue? Send a Message


* Every one of the ''{{Lego Adaptation Game}}s'' does this.

to:

* Every one of the ''{{Lego ''VideoGame/{{Lego Adaptation Game}}s'' does this.
29th Jan '17 6:28:03 AM GrammarNavi
Is there an issue? Send a Message


* The ''VideoGame/RatchetAndClank'' games save in between levels.

to:

* The ''VideoGame/RatchetAndClank'' ''Franchise/RatchetAndClank'' games save in between levels.
6th Jun '16 8:50:47 PM DarkHunter
Is there an issue? Send a Message


* The ''VideoGame/DarkSouls'' games and ''{{VideoGame/Bloodborne}}'' autosave almost constantly. While this is nice in that if the game gets unexpectedly shut off or crashes you'll only lose a couple of minutes of progress at most, it also means that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC. You cannot force a do-over by reloading an old save file: the consequences of your mistakes are permanent.

to:

* The ''VideoGame/DarkSouls'' games and ''{{VideoGame/Bloodborne}}'' autosave almost constantly. While this is nice in that if the game gets unexpectedly shut off or crashes you'll only lose a couple of minutes of progress at most, it also means that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC. You cannot force a do-over by reloading an old save file: the consequences of your mistakes actions are permanent.
11th May '16 1:15:40 AM catmuto
Is there an issue? Send a Message


* ''VideoGame/ResidentEvilRevelations2'' has one autosave file and no manual saves.

to:

* ''[[Franchise/FatalFrame Fatal Frame V: Maiden of the Black Water]]'' has autosave occur at various checkpoints during chapters and once after a chapter is successfully completed. There is no manual save option.
* ''VideoGame/ResidentEvilRevelations2'' has one autosave file and no manual saves.
5th May '16 11:28:48 AM LucaEarlgrey
Is there an issue? Send a Message


One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many modern games with auto-save are on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.

to:

One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many modern games with auto-save are on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' ''[[AntiFrustrationFeatures good]]'' thing.
5th May '16 11:28:39 AM LucaEarlgrey
Is there an issue? Send a Message


One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.

to:

One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many modern games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.
5th May '16 11:28:26 AM LucaEarlgrey
Is there an issue? Send a Message


One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially corrupting their save file in the process. However, many games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.

to:

One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file file]] in the process. However, many games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.
5th May '16 11:28:14 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially corrupting their save file in the process. However, many games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.
This list shows the last 10 events of 54. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AutoSave