History Main / AutoSave

21st Apr '17 5:42:28 PM CosmicFerret
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* Every one of the ''{{Lego Adaptation Game}}s'' does this.

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* Every one of the ''{{Lego ''VideoGame/{{Lego Adaptation Game}}s'' does this.
29th Jan '17 6:28:03 AM GrammarNavi
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* The ''VideoGame/RatchetAndClank'' games save in between levels.

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* The ''VideoGame/RatchetAndClank'' ''Franchise/RatchetAndClank'' games save in between levels.
6th Jun '16 8:50:47 PM DarkHunter
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* The ''VideoGame/DarkSouls'' games and ''{{VideoGame/Bloodborne}}'' autosave almost constantly. While this is nice in that if the game gets unexpectedly shut off or crashes you'll only lose a couple of minutes of progress at most, it also means that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC. You cannot force a do-over by reloading an old save file: the consequences of your mistakes are permanent.

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* The ''VideoGame/DarkSouls'' games and ''{{VideoGame/Bloodborne}}'' autosave almost constantly. While this is nice in that if the game gets unexpectedly shut off or crashes you'll only lose a couple of minutes of progress at most, it also means that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC. You cannot force a do-over by reloading an old save file: the consequences of your mistakes actions are permanent.
11th May '16 1:15:40 AM catmuto
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* ''VideoGame/ResidentEvilRevelations2'' has one autosave file and no manual saves.

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* ''[[Franchise/FatalFrame Fatal Frame V: Maiden of the Black Water]]'' has autosave occur at various checkpoints during chapters and once after a chapter is successfully completed. There is no manual save option.
* ''VideoGame/ResidentEvilRevelations2'' has one autosave file and no manual saves.
5th May '16 11:28:48 AM LucaEarlgrey
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One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many modern games with auto-save are on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.

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One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many modern games with auto-save are on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' ''[[AntiFrustrationFeatures good]]'' thing.
5th May '16 11:28:39 AM LucaEarlgrey
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One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.

to:

One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file]] in the process. However, many modern games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.
5th May '16 11:28:26 AM LucaEarlgrey
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One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially corrupting their save file in the process. However, many games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.

to:

One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially [[GameBreakingBug corrupting their save file file]] in the process. However, many games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.
5th May '16 11:28:14 AM LucaEarlgrey
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Added DiffLines:

One downside to auto-saving is that the player might turn off their system or close the game in the middle of a save without knowing it (usually due to the "Now Saving..." indicator being easy to miss), potentially corrupting their save file in the process. However, many games with auto-save are usually on systems with {{User Operation Prohibit Flag}}s, one of the few kinds of cases where such flags are seen as a ''good'' thing.
3rd May '16 3:12:18 AM DarkHunter
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* The ''VideoGame/DarkSouls'' games and ''{{VideoGame/Bloodborne}}'' autosave almost constantly, meaning that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC.

to:

* The ''VideoGame/DarkSouls'' games and ''{{VideoGame/Bloodborne}}'' autosave almost constantly, meaning constantly. While this is nice in that if the game gets unexpectedly shut off or crashes you'll only lose a couple of minutes of progress at most, it also means that everything that happens in the game will stick, whether it be killing a boss or an important friendly NPC. You cannot force a do-over by reloading an old save file: the consequences of your mistakes are permanent.
1st May '16 2:38:25 PM DavidCowie
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Added DiffLines:

[[folder: Survival Horror]]
* ''VideoGame/ResidentEvilRevelations2'' has one autosave file and no manual saves.
[[/folder]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AutoSave