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* In ''Anime/{{Pokemon}}'', this effect is used when Meowth unsheathes his claws. Also, him unsheathing his claws often means that Team Rocket are within three minutes of blasting off...painfully.

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* In ''Anime/{{Pokemon}}'', ''Anime/PokemonTheSeries'', this effect is used when Meowth unsheathes his claws. Also, him unsheathing his claws often means that Team Rocket are within three minutes of blasting off...painfully.
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* WebVideo/BernadetteBanner: In "[[https://www.youtube.com/watch?v=7JdMeTT4Glw Sometimes you just need to make a witchy velvet house robe for ✨dramatic✨ purposes.]]" a *shink* sfx was added to a shot of Bernadette pulling her scissors out of its sheath.
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* Used throughout ''Creator/WaldenMedia'''s ''Literature/theChroniclesOfNarnia'' film series. One notable example being in the climax of ''Film/PrinceCaspian'' where even Lucy Pevensie's child-sized dagger gets an appropriately-small draw sound

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* Used throughout ''Creator/WaldenMedia'''s ''Literature/theChroniclesOfNarnia'' ''Literature/TheChroniclesOfNarnia'' film series. One notable example being in the climax of ''Film/PrinceCaspian'' where even Lucy Pevensie's child-sized dagger gets an appropriately-small draw sound
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* Used throughout ''Creator/WaldenMedia'''s ''Literature/theChroniclesofNarnia'' film series. One notable example being in the climax of ''Film/PrinceCaspian'' where even Lucy Pevensie's child-sized dagger gets an appropriately-small draw sound

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* Used throughout ''Creator/WaldenMedia'''s ''Literature/theChroniclesofNarnia'' ''Literature/theChroniclesOfNarnia'' film series. One notable example being in the climax of ''Film/PrinceCaspian'' where even Lucy Pevensie's child-sized dagger gets an appropriately-small draw sound
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*Used throughout ''Creator/WaldenMedia'''s ''Literature/theChroniclesofNarnia'' film series. One notable example being in the climax of ''Film/PrinceCaspian'' where even Lucy Pevensie's child-sized dagger gets an appropriately-small draw sound
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* The swords in ''Anime/{{Slayers}}'' tend to be audible too, particularly the ones belonging to main character Gourry and secondary-character-but-ace-swordsman Zangalus.

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* The swords in ''Anime/{{Slayers}}'' ''Literature/{{Slayers}}'' tend to be audible too, particularly the ones belonging to main character Gourry and secondary-character-but-ace-swordsman Zangalus.
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* ''VideoGame/TriangleHeart3SweetSongsForever'' (better known as "the one ''[[Anime/MagicalGirlLyricalNanoha Nanoha]]'' [[SpinOff spun off]] from") used this with Kyouya's and Miyuki's swords.

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* ''VideoGame/TriangleHeart3SweetSongsForever'' (better known as "the one ''[[Anime/MagicalGirlLyricalNanoha Nanoha]]'' ''Franchise/LyricalNanoha'' [[SpinOff spun off]] from") used this with Kyouya's and Miyuki's swords.
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** And true to form, one of its ED themes ("Heart of Sword ~Yoakemae" by TM Revolution) features the audible sharpness sound effect prominently.

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** And true to form, one of its ED themes ("Heart of Sword ~Yoakemae" by TM Revolution) Music/TMRevolution) features the audible sharpness sound effect prominently.

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* ''Comicbook/XMen'' character ComicBook/{{Wolverine}}'s claws make a "SNIKT" sound when extended that has become almost iconic at this point. This is because it's the sound of them sliding between his metal bones and through his skin. When Wolverine had the adamantium removed from his body, the remaining bone claws make a distinctively different "SHLIKT" sound.
* In the comic book ''Comicbook/{{Fables}}'', when Boy Blue gets the Vorpal Sword (as a reference to ''Literature/AliceInWonderland''), whenever he swings it the drawn in sound effect for it is "Snicker-Snack".

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* ''Comicbook/XMen'' ''ComicBook/XMen'' character ComicBook/{{Wolverine}}'s claws make a "SNIKT" sound when extended that has become almost iconic at this point. This is because it's the sound of them sliding between his metal bones and through his skin. When Wolverine had the adamantium removed from his body, the remaining bone claws make a distinctively different "SHLIKT" sound.
* In the comic book ''Comicbook/{{Fables}}'', ''ComicBook/{{Fables}}'', when Boy Blue gets the Vorpal Sword (as a reference to ''Literature/AliceInWonderland''), ''Literature/AlicesAdventuresInWonderland''), whenever he swings it the drawn in sound effect for it is "Snicker-Snack".



[[folder: Fan Works]]

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[[folder: Fan [[folder:Fan Works]]



[[folder: Film -- Animated]]

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[[folder: Film [[folder:Film -- Animated]]



* In ''WesternAnimation/{{Frozen 2013}}'', when Prince Hans unsheathes his sword [[spoiler:to execute Elsa]], the sharpness is loud enough that it catches Anna's attention[[spoiler:, causing her to rush to save her sister]]. Confusingly, only Anna seems to notice [[spoiler:even though Elsa is closer; however, given her HeroicBSOD at the moment, she may have simply accepted her fate]].

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* In ''WesternAnimation/{{Frozen 2013}}'', ''WesternAnimation/Frozen2013'', when Prince Hans unsheathes his sword [[spoiler:to execute Elsa]], the sharpness is loud enough that it catches Anna's attention[[spoiler:, causing attention, [[spoiler:causing her to rush to save her sister]]. Confusingly, only Anna seems to notice [[spoiler:even though Elsa is closer; however, given her HeroicBSOD at the moment, she may have simply accepted her fate]].



[[folder:Film -- Live Action]]

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[[folder:Film -- Live Action]]Live-Action]]



* In ''Film/ChildsPlay1998'', this sound is used when Chucky picks up a hammer of all things.

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* In ''Film/ChildsPlay1998'', ''Film/ChildsPlay1988'', this sound is used when Chucky picks up a hammer of all things.



* In the movie version of ''Film/TheHitchhikersGuideToTheGalaxy'', Ford's towel produces this when pulled out in the scene where they meet Marvin for the first time.

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* In the movie version of ''Film/TheHitchhikersGuideToTheGalaxy'', ''Film/TheHitchhikersGuideToTheGalaxy2005'', Ford's towel produces this when pulled out in the scene where they meet Marvin for the first time.



* The killer manages to do this with a hook in Film/IStillKnowWhatYouDidLastSummer. Made somewhat worse by the fact that said hook is of such a shape that it probably wouldn't fit in a scabbard, and at one point the ''SHING'' seems to happen just because he takes it out from under his coat.

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* The killer manages to do this with a hook in Film/IStillKnowWhatYouDidLastSummer.''Film/IStillKnowWhatYouDidLastSummer''. Made somewhat worse by the fact that said hook is of such a shape that it probably wouldn't fit in a scabbard, and at one point the ''SHING'' seems to happen just because he takes it out from under his coat.



* [[InvertedTrope Inverted]] in the Franchise/MarvelCinematicUniverse, where Mjolnir has an Audible ''Dullness''. Most notable in ''[[Film/AvengersAgeOfUltron Age of Ultron]]'', where it hums as Thor flips it in the air like a spatula after a contest between the Avengers.
** Though played straight whenever somebody draws a bladed weapon, like Heimdall's sword or any of Loki or Hela's assorted knives. And Thor's axe Stormbreaker.
** Also, when one swings around something made of Vibranium, such as the Cap's shield.

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* [[InvertedTrope Inverted]] {{Inverted|Trope}} in the Franchise/MarvelCinematicUniverse, where Mjolnir ''Franchise/MarvelCinematicUniverse'', as Mjölnir has an Audible ''Dullness''. Most It's most notable in ''[[Film/AvengersAgeOfUltron Age of Ultron]]'', where ''Film/AvengersAgeOfUltron'', in which it hums as Thor flips it in the air like a spatula after a contest between the Avengers.
** Though played
Avengers. Played straight whenever somebody draws a bladed weapon, like weapon (like Heimdall's sword or any of Loki or Hela's assorted knives. And knives), with Thor's axe Stormbreaker.
** Also, when
Stormbreaker, and whenever one swings around something made of Vibranium, such as the Cap's Captain America's shield.



* Lampshaded in ''Series/{{Daredevil 2015}}'' when Matt is attacked by a gang of very silent ninjas. [[DisabilitySuperpower Being blind]], he can't see ''or'' hear them, but he can hear their swords.

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* Lampshaded {{Lampshade|Hanging}}d in ''Series/{{Daredevil 2015}}'' ''Series/Daredevil2015'' when Matt is attacked by a gang of very silent ninjas. [[DisabilitySuperpower Being blind]], he can't see ''or'' hear them, but he can hear their swords.



* ''Series/{{Merlin|2008}}''

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* ''Series/{{Merlin|2008}}''''Series/Merlin2008''



* ''[[Series/WonderWoman1975 Wonder Woman]]'': Wonder Woman's tiara [[https://www.youtube.com/watch?v=EykZgkC8l58 makes a strange sound]] [[https://www.youtube.com/watch?v=qahSU4RYblY when she uses it as a boomerang]]. [[https://www.youtube.com/watch?v=wsrOK8fkcWE Her lasso of truth makes an "snap" sound when she lassoes someone, and there is always a thunder when]] [[SecretIdentity Diana Prince]] spins [[ChangingClothesIsAFreeAction to change clothes into]] Franchise/WonderWoman.

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* ''[[Series/WonderWoman1975 Wonder Woman]]'': ''Series/WonderWoman1975'': Wonder Woman's tiara [[https://www.youtube.com/watch?v=EykZgkC8l58 makes a strange sound]] [[https://www.youtube.com/watch?v=qahSU4RYblY when she uses it as a boomerang]]. [[https://www.youtube.com/watch?v=wsrOK8fkcWE Her lasso of truth makes an a "snap" sound when she lassoes someone, and there is always a thunder when]] [[SecretIdentity Diana Prince]] spins [[ChangingClothesIsAFreeAction to change clothes into]] Franchise/WonderWoman.Wonder Woman.



* VideoGame/{{Strider}} Hiryu's plasma-firing tonfa (often incorrectly depicted as a sword) has a noticeable and distinctive ringing sound when swung. This effect has persisted in every game he has been featured in.

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* VideoGame/{{Strider}} ''VideoGame/{{Strider}}'': Hiryu's plasma-firing tonfa (often incorrectly depicted as a sword) has a noticeable and distinctive ringing sound when swung. This effect has persisted in every game he has been featured in.



* Several add-ons for ''VideoGame/CounterStrike: Source'' give different effects to the standard melee Knife weapon. One add-on replaces the knife with an eastern katana, complete with a "[[NationalStereotypes stereotypically Eastern]]" fanfare when drawn.
** Default Counter-Strike has a knife in all iterations of the game. It's drawn rather unrealistically every time, unsheathing it with the blade facing the player, before spinning it around in one hand to brandish it in a defensive stance. Every time the knife is drawn, the SHING sound is made. Every time the knife strikes on a wall, floor, or hard object, it makes a very loud scraping sound that can be heard from halfway across a mid-sized map.

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* Several add-ons for ''VideoGame/CounterStrike: Source'' give different effects to the standard melee Knife weapon. One add-on replaces the knife with an eastern katana, complete with a "[[NationalStereotypes stereotypically Eastern]]" fanfare when drawn.
** Default Counter-Strike
''VideoGame/CounterStrike'' has a knife in all iterations of the game. It's drawn rather unrealistically every time, unsheathing it with the blade facing the player, before spinning it around in one hand to brandish it in a defensive stance. Every time the knife is drawn, the SHING sound is made. Every time the knife strikes on a wall, floor, or hard object, it makes a very loud scraping sound that can be heard from halfway across a mid-sized map. Several add-ons for ''Counter-Strike: Source'' give different effects to the standard melee Knife weapon. One add-on replaces the knife with an eastern katana, complete with a "[[NationalStereotypes stereotypically Eastern]]" fanfare when drawn.



* Justified in ''VideoGame/MetalGearRisingRevengeance'' with Raiden's High-Frequency Blade. The blade carries a high current to keep it resonating at an extremely high frequency to weaken the molecular bonds of what it cuts, so the blades make loud noises when sheathed and even hum ominously when held still.

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* Justified {{Justified|Trope}} in ''VideoGame/MetalGearRisingRevengeance'' with Raiden's High-Frequency Blade. The blade carries a high current to keep it [[{{Vibroweapon}} resonating at an extremely high frequency frequency]] to weaken the molecular bonds of what it cuts, so the blades make loud noises when sheathed and even hum ominously when held still.



* In the intro to ''[[VideoGame/{{Warcraft}} Warcraft II: Tides of Darkness]]'', the human soldiers are seen picking up spears and swords hanging on the wall. All of them are loudly audibly sharp.

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* In the intro to ''[[VideoGame/{{Warcraft}} Warcraft ''VideoGame/{{Warcraft}} II: Tides of Darkness]]'', Darkness'', the human soldiers are seen picking up spears and swords hanging on the wall. All of them are loudly audibly sharp.



[[folder:Web Comics]]
* Inverted in ''Webcomic/BadMachinery'', where Claire's knife makes a [[UnsoundEffect Blunt]] noise when she brandishes it.
* An unusual variant in ''Webcomic/GunnerkriggCourt'', where [[spoiler: the edge of the Coyote Tooth ''laughs'']].
* ''{{Webcomic/Homestuck}}'''s Flash animations usually lack sound effects, instead timing the action to the music. However, the [[http://www.mspaintadventures.com/?s=6&p=006472 [S] Prince of Heart: Rise Up]] update uses a previously-released song with an AudibleSharpness audio sample. The animation ties the sound effect to the titular prince sticking a decapitated head on a makeshift pike.

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[[folder:Web Comics]]
[[folder:Webcomics]]
* Inverted {{Inverted|Trope}} in ''Webcomic/BadMachinery'', where as Claire's knife makes a [[UnsoundEffect Blunt]] noise when she brandishes it.
* An unusual variant in ''Webcomic/GunnerkriggCourt'', where [[spoiler: the as [[spoiler:the edge of the Coyote Tooth ''laughs'']].
* ''{{Webcomic/Homestuck}}'''s ''Webcomic/{{Homestuck}}'''s Flash animations usually lack sound effects, instead timing the action to the music. However, the [[http://www.mspaintadventures.com/?s=6&p=006472 [S] Prince of Heart: Rise Up]] update uses a previously-released previously released song with an AudibleSharpness audio sample. The animation ties the sound effect to the titular prince sticking a decapitated head on a makeshift pike.
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* Obvious example in the 1990's ''WesternAnimation/XMen'', where Wolverine's claws have a very distinctive sound...not so much a "snikt" as it is a "PSHHTT".

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* Obvious example in the 1990's ''WesternAnimation/XMen'', 1990s ''WesternAnimation/XMenTheAnimatedSeries'', where Wolverine's claws have a very distinctive sound...not so much a "snikt" as it is a "PSHHTT".
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* ''WesternAnimation/{{Up}}'': [[spoiler:Muntz's sword during his and Carl's fight on the ''Spirit of Adventure''.]]
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* In Website/TheAgonyBooth's recap of ''Film/RoadHouse'', they were surprised that this ''didn't'' happen during a scene where a mook walks in wearing a knife-shoe, given that the movie was such a ClicheStorm.

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* In Website/TheAgonyBooth's recap of ''Film/RoadHouse'', ''Film/RoadHouse1989'', they were surprised that this ''didn't'' happen during a scene where a mook walks in wearing a knife-shoe, given that the movie was such a ClicheStorm.
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* The first death in ''Film/{{Cube}}'' shows a man landing in a room, only for a loud ''shinnng'' noise to echo through it. The man freezes in place, then [[CleanCut begins to bleed from a number of thin cuts]]. Then pieces of him fall to the ground, until he finally fully collapses into meat cubes. [[RazorFloss A grid of razor wire then descends and folds up]], answering the question of what made that noise.
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* Used in ''Series/TheWitcher2019''. Whenever a character swings a sword or metal slashing weapon around (or even a knife in Renfry's case), you can expect the weapon in question to hum and thrum in motion, not unlike the above ''Film/CasinoRoyale2006'' example.

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* Used in ''Series/TheWitcher2019''. Whenever a character swings a sword or metal slashing weapon around (or even a knife in Renfry's case), you can expect the weapon in question to hum and thrum in motion, not unlike the above ''Film/CasinoRoyale2006'' example.motion.
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** [[Film/Underworld2003 The first film]] does this when Selene just notices a sword lying on the ground at one point.

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** [[Film/Underworld2003 The first film]] * ''Film/Underworld2003'' does this when Selene just notices a sword lying on the ground at one point.

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* ''Film/TheMatrixReloaded'' takes this UpToEleven in the fight scene in the Merovingian's chateau. Any time anyone so much as ''nudges'' a bladed weapon, you can hear it. Later, Morpheus' katana in the freeway chase also sounds like the air around it is made of metal.

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* ''Film/TheMatrixReloaded'' takes {{exaggerate|dTrope}}s this UpToEleven in the fight scene in the Merovingian's chateau. Any time anyone so much as ''nudges'' a bladed weapon, you can hear it. Later, Morpheus' katana in the freeway chase also sounds like the air around it is made of metal.



* The cry of the ''Franchise/{{Pokemon}}'' Gallade sounds like blades sharpening. Taken UpToEleven with his Mega Evolved cry.

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* ''Franchise/{{Pokemon}}'':
**
The cry of the ''Franchise/{{Pokemon}}'' Pokémon Gallade sounds like blades sharpening. Taken UpToEleven further with his Mega Evolved cry.



* In ''VideoGame/SuperSmashBros Brawl'' (and probably the others) a few characters have their swords shine. The example below justifies it for Link at least.
* In ''VideoGame/SuperSmashBros Melee,'' one of [[VideoGame/FireEmblem Marth's]] victory poses has his sword give off distinct clashing noises while he flourishes it. Later games get rid of this particular sound.
* Mr. Grimm in ''VideoGame/TwistedMetalBlack'' also does this when you select his special.
* In the intro to ''[[VideoGame/{{Warcraft}} Warcraft II: The Tides of Darkness]]'', the human soldiers are seen picking up spears and swords hanging on the wall. All of them are loudly audibly sharp.

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* ''VideoGame/SuperSmashBros'':
**
In ''VideoGame/SuperSmashBros Brawl'' (and probably the others) a few characters have their swords shine. The example below justifies it for Link at least.
* In ''VideoGame/SuperSmashBros Melee,''
''VideoGame/SuperSmashBrosMelee,'' one of [[VideoGame/FireEmblem Marth's]] victory poses has his sword give off distinct clashing noises while he flourishes it. Later games get rid of this particular sound.
** In ''VideoGame/SuperSmashBrosBrawl'', a few characters have their swords shine. The example above justifies it for Link, at least.
* Mr. Grimm in ''VideoGame/TwistedMetalBlack'' also ''[[VideoGame/TwistedMetal Twisted Metal: Black]]'' does this when you select his special.
* In the intro to ''[[VideoGame/{{Warcraft}} Warcraft II: The Tides of Darkness]]'', the human soldiers are seen picking up spears and swords hanging on the wall. All of them are loudly audibly sharp.

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sorting, minor merit.


* In ''Anime/{{Pokemon}}'', this effect is used when Meowth unsheathes his claws. Also, him unsheathing his claws often means that Team Rocket are within three minutes of blasting off...painfully.

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* Averted in ''Anime/Berserk2016'' with the Dragon Slayer. The resulting [[MemeticMutation CLANG]] has been mocked incessantly by the fandom, but actually makes a lot of sense since the Dragon Slayer is repeatedly described as being very much '''not''' sharp, with any cutting power it has being derived from its wielder's inhuman strength. That and it's [[{{BFS}} enoumous SIZE!!]]
* Saya's sword in ''Anime/BloodPlus'' becomes audible when she [[BloodyMurder loads it with her blood]]
* ''VisualNovel/FateStayNight's'' 2006 anime gratuitously abused this, especially with Saber & Archer's swords, where simply ''gripping'' them caused a metallic "tink" or "shing" sound. ''LightNovel/FateZero'' was a little better about this. A little. The [[Anime/FateStayNightUnlimitedBladeWorks 2014 adaptation]] downplays the trope further: the sound effects are still there, but they're quieter than most examples.
* In ''Anime/{{Pokemon}}'', this the ''VideoGame/FinalFantasyVII'' movie ''[[Anime/FinalFantasyVIIAdventChildren Advent Children Complete]]'', Sephiroth's sword practically sings. It's just there, not doing anything, he's not even swinging it and you can still hear how sharp it is.
* Shiki's knives in ''LightNovel/TheGardenOfSinners'' have a tendency to clack when moved, despite the fact that they don't seem to have any moving parts (they're knives, after all).
* Done to excess in the animated film adaptation of ''LightNovel/TheGardenOfSinners'': in the first movie, the protagonist slowly and dramatically drawing her knife sounds more like an iron bar sliding out of a metal case (i.e. a sound
effect is used when Meowth unsheathes his claws. Also, him unsheathing his claws often means generally reserved for broadswords). Just the mere act of sunlight reflecting off its tip seems to cause a loud "ting!". It's just that Team Rocket are within three minutes sharp.
* When Van draws his sword off
of blasting off...painfully.his waist in ''Anime/GunXSword'', it makes a whip-snap noise and then the "Ting!" sound. This sound effect also occurs at the very start of the opening theme.
** this could be explained by the sword going from its flexible 'belt' mode to its rigid sword mode.
* In the ''Manga/{{Hellsing}}'' {{OVA}}s, Alexander Anderson's blessed bayonets do this, particularly during his first fight with Alucard. Of course, {{OVA}}s being {{OVA}}s, a lot of stylistic effects were added just for RuleOfCool.
* Whenever Manga/InuYasha draws the [[{{BFS}} Tetsusaiga]] it makes a scraping, crashing sound ending in a loud ''TSCHING!'' Then again, it ''does'' [[ElementalPowers control wind]], so maybe it provides the sound effects itself…?



* When ''Manga/OnePiece'''s Sogeking is forced to stand in for Zoro's sword despite his reluctance he seems to take his role at least seriously enough to provide appropriate sound effects.
--> '''Sogeking''': Shakeen!
* In ''Anime/{{Pokemon}}'', this effect is used when Meowth unsheathes his claws. Also, him unsheathing his claws often means that Team Rocket are within three minutes of blasting off...painfully.
* While it's true that drawing a katana from a sheath does make a noise, in ''Manga/RurouniKenshin'' the mere act of notching the sword (pushing the hilt forward slightly to loosen it in its scabbard) makes an audible click. Similarly Saito's sword makes a loud click whenever he turns it for his trademark stance.
** And true to form, one of its ED themes ("Heart of Sword ~Yoakemae" by TM Revolution) features the audible sharpness sound effect prominently.
* Kyuzo's first appearance in ''Anime/SamuraiSeven'' fills this trope perfectly.



* The swords in ''Anime/{{Slayers}}'' tend to be audible too, particularly the ones belonging to main character Gourry and secondary-character-but-ace-swordsman Zangalus.
* This happens a lot in ''Anime/TengenToppaGurrenLagann''. ''A lot''. And not just with swords. It can happen with guns, mecha, sunglasses, even eyeballs.
* ''Anime/TransformersCybertron'' does this all over the place, both with {{BFS}}'s and {{BFG}}'s, at the end of about... oh, half the [[ByThePowerOfGrayskull Cyber Key Power]] stock footage sequences.



* Kyuzo's first appearance in ''Anime/SamuraiSeven'' fills this trope perfectly.
* This happens a lot in ''Anime/TengenToppaGurrenLagann''. ''A lot''. And not just with swords. It can happen with guns, mecha, sunglasses, even eyeballs.
* While it's true that drawing a katana from a sheath does make a noise, in ''Manga/RurouniKenshin'' the mere act of notching the sword (pushing the hilt forward slightly to loosen it in its scabbard) makes an audible click. Similarly Saito's sword makes a loud click whenever he turns it for his trademark stance.
** And true to form, one of its ED themes ("Heart of Sword ~Yoakemae" by TM Revolution) features the audible sharpness sound effect prominently.
* When Van draws his sword off of his waist in ''Anime/GunXSword'', it makes a whip-snap noise and then the "Ting!" sound. This sound effect also occurs at the very start of the opening theme.
** this could be explained by the sword going from its flexible 'belt' mode to its rigid sword mode.
* In the ''Manga/{{Hellsing}}'' {{OVA}}s, Alexander Anderson's blessed bayonets do this, particularly during his first fight with Alucard. Of course, {{OVA}}s being {{OVA}}s, a lot of stylistic effects were added just for RuleOfCool.
* The swords in ''Anime/{{Slayers}}'' tend to be audible too, particularly the ones belonging to main character Gourry and secondary-character-but-ace-swordsman Zangalus.
* Shiki's knives in ''LightNovel/TheGardenOfSinners'' have a tendency to clack when moved, despite the fact that they don't seem to have any moving parts (they're knives, after all).
* When ''Manga/OnePiece'''s Sogeking is forced to stand in for Zoro's sword despite his reluctance he seems to take his role at least seriously enough to provide appropriate sound effects.
--> '''Sogeking''': Shakeen!
* Saya's sword in ''Anime/BloodPlus'' becomes audible when she [[BloodyMurder loads it with her blood]]
* Whenever Manga/InuYasha draws the [[{{BFS}} Tetsusaiga]] it makes a scraping, crashing sound ending in a loud ''TSCHING!'' Then again, it ''does'' [[ElementalPowers control wind]], so maybe it provides the sound effects itself…?
* ''Anime/TransformersCybertron'' does this all over the place, both with {{BFS}}'s and {{BFG}}'s, at the end of about... oh, half the [[ByThePowerOfGrayskull Cyber Key Power]] stock footage sequences.
* ''VisualNovel/FateStayNight's'' 2006 anime gratuitously abused this, especially with Saber & Archer's swords, where simply ''gripping'' them caused a metallic "tink" or "shing" sound. ''LightNovel/FateZero'' was a little better about this. A little. The [[Anime/FateStayNightUnlimitedBladeWorks 2014 adaptation]] downplays the trope further: the sound effects are still there, but they're quieter than most examples.
* Averted in ''Anime/Berserk2016'' with the Dragon Slayer. The resulting [[MemeticMutation CLANG]] has been mocked incessantly by the fandom, but actually makes a lot of sense since the Dragon Slayer is repeatedly described as being very much '''not''' sharp, with any cutting power it has being derived from its wielder's inhuman strength. That and it's [[{{BFS}} enoumous SIZE!!]]
* In the ''VideoGame/FinalFantasyVII'' movie ''[[Anime/FinalFantasyVIIAdventChildren Advent Children Complete]]'', Sephiroth's sword practically sings. It's just there, not doing anything, he's not even swinging it and you can still hear how sharp it is.
* Done to excess in the animated film adaptation of ''LightNovel/TheGardenOfSinners'': in the first movie, the protagonist slowly and dramatically drawing her knife sounds more like an iron bar sliding out of a metal case (i.e. a sound effect generally reserved for broadswords). Just the mere act of sunlight reflecting off its tip seems to cause a loud "ting!". It's just that sharp.



* Occurs in ''WesternAnimation/{{Mulan}}'' during the "Mulan's Decision" sequence just after she cuts her hair and suits-up in her father's war armor.
* In ''WesternAnimation/KungFuPanda'', the [[AbsurdlySharpBlade Sword of Heroes]], so sharp that you can cut yourself by looking at it, did this when Po looked at it and cut his finger. Tigress and Tai Lung also do this whenever they unsheathe their claws.
* In ''WesternAnimation/KungFuPanda2'', this applies to all of Lord Shen's bladed weapons.
* Occurs in ''WesternAnimation/{{Tangled}}'' when Mother Gothel removes the dagger from the nightstand to go search for Flynn Ryder, who she thinks has kidnapped Rapunzel.



* In the teaser for ''WesternAnimation/FrozenII'', Anna notices something sneaking up on the group from behind. She yanks Kristoff's sword out of its sheath and charges. It happens so fast that you might as well have only realized what happened by hearing the metallic sound that comes when the sword gets unsheathed and swung.



* In the teaser for ''WesternAnimation/FrozenII'', Anna notices something sneaking up on the group from behind. She yanks Kristoff's sword out of its sheath and charges. It happens so fast that you might as well have only realized what happened by hearing the metallic sound that comes when the sword gets unsheathed and swung.

to:

* In ''WesternAnimation/KungFuPanda'', the teaser for ''WesternAnimation/FrozenII'', Anna notices something sneaking up on the group from behind. She yanks Kristoff's sword out [[AbsurdlySharpBlade Sword of its sheath and charges. It happens Heroes]], so fast sharp that you might as well have only realized what happened can cut yourself by hearing the metallic sound that comes looking at it, did this when Po looked at it and cut his finger. Tigress and Tai Lung also do this whenever they unsheathe their claws.
* In ''WesternAnimation/KungFuPanda2'', this applies to all of Lord Shen's bladed weapons.
* Occurs in ''WesternAnimation/{{Mulan}}'' during
the sword gets unsheathed "Mulan's Decision" sequence just after she cuts her hair and swung.suits-up in her father's war armor.
* Occurs in ''WesternAnimation/{{Tangled}}'' when Mother Gothel removes the dagger from the nightstand to go search for Flynn Ryder, who she thinks has kidnapped Rapunzel.



* This is a stock {{Swashbuckler}} trope, so movie versions of ''Film/RobinHood'' and ''Literature/TheThreeMusketeers'' tend to display it.
* In ''Film/SpiderMan2'', the sound effect can be heard when Harry Osborn picks up a sheathed dagger from a stand. It's not being unsheathed, just lifted from balancing on a stand on a desk. The sound effect is heard again 15 seconds later when he actually does unsheathe it.
* ''Film/SpiderMan3'' carries this on with New Goblin's wrist blades when he attacks Peter, even when he's not even swinging them around. However, this could be justified as Peter's spider-sense shouting DANGER, DANGER rather than the blades themselves actually making noise.
* In ''Film/StepsTroddenBlack'', the monster's claws make a metallic scraping noise whenever they're onscreen.

to:

* This ''Film/AlitaBattleAngel'': Makaku's (and later Grewishka's) Grind Cutters, multiple lengths of chain built into their robotic arm with a claw-like ending, make a very distinctive high sound when used to stress how sharp they are.
* In ''Film/Aquaman2018'', Black Manta has one justified use of this trope in the sword he hides in his gauntlet since said gauntlet
is a stock {{Swashbuckler}} trope, so movie versions made of ''Film/RobinHood'' metal and ''Literature/TheThreeMusketeers'' tend plastic instead of the usual soft materials. He also plays this straight with his grandfather's knife, unsheathing and resheathing it audibly when its scabbard is made of black leather.
* The red band trailer for the Creator/ArnoldSchwarzenegger film ''Film/TheLastStand'' has audibly sharp ''handcuffs'' of all things.
* An attacker's knife makes a few inexplicable "tzink" noises as his swipes miss or are blocked (without the blade apparently hitting anything) in ''Film/TheBourneIdentity''.
* ''Film/CasinoRoyale2006'' features a machete which is almost singing as its wielder tries
to display take Bond's head off with it.
* In ''Film/SpiderMan2'', the ''Film/ChildsPlay1998'', this sound effect can be heard is used when Harry Osborn Chucky picks up a sheathed dagger from hammer of all things.
* ''Film/CrouchingTigerHiddenDragon'': Rather than the traditional "shing" sound common to movie swords, the [[CoolSword Green Destiny]] instead rings like
a stand. It's not being bell whenever it is unsheathed, just lifted from balancing on a stand on a desk. The sound effect is heard again 15 seconds later when he actually does unsheathe it.
* ''Film/SpiderMan3'' carries this on with New Goblin's wrist blades when he attacks Peter, even when he's not even swinging them around. However, this could be justified as Peter's spider-sense shouting DANGER, DANGER rather than the blades themselves actually making noise.
* In ''Film/StepsTroddenBlack'', the monster's claws make
struck by a metallic scraping noise finger thump or another weapon, and especially whenever they're onscreen.it [[AbsurdlySharpBlade cuts the tip off]] of an inferior sword.
* Every single one of the Joker's knives in ''Film/TheDarkKnight'' making a ''shikt'' sound whenever one was drawn. One even made the sound when the Joker ''tossed it from one hand to the other''.
* ''Film/DraculaUntold'' has the loudest swords of 2014.



* ''Film/{{Troy}}'':
** When Achilles challenges Hector, we hear a 'Shing' noise as the camera moves past a stationary sword.
** Menelaus' sword also whistles as he...moves it slowly and deliberately through the air.
** Interestingly enough, the Sword of Troy ''doesn't'' do this when Paris draws it from his scabbard, though this is probably used to highlight how much of a wimp he is.
* ''Film/VForVendetta''':
** V's knives, as well as providing ''visible'' sharpness in one late action scene: V's blades end up creating their own contrails.
** In the same scene, the blades make an extended and loud metallic noise as he draws them from his sheath...and the noise then continues as he throws the blades through the air. What are they scraping on? Oxygen?
* ''Film/KillBill'', with its absolute worship of the samurai sword, is a heavy user of this. The blades of the swords, especially the protagonist's extra-special sword, seem to practically ''sing'' whenever they so much as appear in frame, even when they aren't moving.
* Any time a sword is pulled out of a leather scabbard in Creator/PeterJackson's ''Film/TheLordOfTheRings'' movies, with a metal-on-metal sound effect. Lampshaded in the DVD audio commentaries: they originally wanted to do it realistically, but test audiences [[TheCoconutEffect reacted badly]].
* The killer manages to do this with a hook in Film/IStillKnowWhatYouDidLastSummer. Made somewhat worse by the fact that said hook is of such a shape that it probably wouldn't fit in a scabbard, and at one point the ''SHING'' seems to happen just because he takes it out from under his coat.

to:

* ''Film/{{Troy}}'':
** When Achilles challenges Hector,
In the ''Film/GodfreyHoNinjaMovies'', the swords make loud "CLANG!" sounds during the fights. And even when only swung, the movements are accompanied by a "WOOSH!"
* Every time Michael Myer's knife appears onscreen in ''Film/HalloweenResurrection'' it is accompanied by a ''sching'' sound effect, no matter how little he is actually doing with it.
* In ''Film/HarryPotterAndTheDeathlyHallowsPart2,'' when Neville looks into the Sorting Hat,
we hear a 'Shing' noise as the camera moves past distinct "tzing". It's a stationary sword.
** Menelaus' sword also whistles as he...moves it slowly and deliberately through the air.
** Interestingly enough, the Sword of Troy ''doesn't'' do this when Paris draws it from his scabbard, though this is probably used to highlight how much of a wimp he is.
* ''Film/VForVendetta''':
** V's knives, as well as providing ''visible'' sharpness in one late action scene: V's blades end up creating their own contrails.
** In the same scene, the blades make an extended and loud metallic noise as he draws them from his sheath...and the noise then continues as he throws the blades through the air. What are they scraping on? Oxygen?
* ''Film/KillBill'', with its absolute worship of the samurai sword, is a heavy user of this. The blades of the swords, especially the protagonist's extra-special sword, seem to practically ''sing'' whenever they so much as appear in frame, even when they aren't moving.
* Any time a sword is pulled out of a leather scabbard in Creator/PeterJackson's ''Film/TheLordOfTheRings'' movies, with a metal-on-metal
sound effect. Lampshaded cue to tell the audience what Neville has seen in the DVD audio commentaries: they originally wanted to do it realistically, but test audiences [[TheCoconutEffect reacted badly]].
* The killer manages to do this with a hook in Film/IStillKnowWhatYouDidLastSummer. Made somewhat worse by the fact that said hook is of such a shape that it probably wouldn't fit in a scabbard, and at one point the ''SHING'' seems to happen just because he takes it out from under his coat.
hat.



* Every single one of the Joker's knives in ''Film/TheDarkKnight'' making a ''shikt'' sound whenever one was drawn. One even made the sound when the Joker ''tossed it from one hand to the other''.
* In the Clive Barker film ''Film/{{Nightbreed}}'', the psychotic Doctor Decker's blade makes a particularly cool and sinister scrape as he draws it on one unsuspecting victim, and the blade gets a close-up as it does so.
* The swords used in ''Film/UnderworldAwakening'' are like this.
** [[Film/Underworld2003 The first film]] does this when Selene just notices a sword lying on the ground at one point.
* The big ol' knife in ''Film/{{Misery}}'' is audibly sharp. Okay -- but it's being drawn from a cloth sling.

to:

* Every single one of the Joker's knives in ''Film/TheDarkKnight'' making The French horror movie ''Film/HighTension'' features a ''shikt'' sound whenever one was drawn. One even made knife that happily tzinks without any corresponding action to which the sound when the Joker ''tossed it from one hand to the other''.
* In the Clive Barker film ''Film/{{Nightbreed}}'', the psychotic Doctor Decker's blade makes a particularly cool and sinister scrape as he draws it on one unsuspecting victim, and the blade gets a close-up as it does so.
* The swords used in ''Film/UnderworldAwakening'' are like this.
** [[Film/Underworld2003 The first film]] does this when Selene just notices a sword lying on the ground at one point.
* The big ol' knife in ''Film/{{Misery}}'' is audibly sharp. Okay
can be attributed -- but it's being drawn from sharp, so it makes a cloth sling.noise.



* The old Chinese movie ''Film/SevenSwords'' has swords that ring all the time, apparently to prove they're good.

to:

* The old Chinese North Korean (yep!) kung fu movie ''Film/SevenSwords'' ''Film/HongKilDong'' not only has the Audible Sharpness when blades are pulled from non-metallic scabbards, but a loud "clang" noise whenever swords strike each other--or whenever a sword strikes a wooden staff.
* The killer manages to do this with a hook in Film/IStillKnowWhatYouDidLastSummer. Made somewhat worse by the fact
that ring all said hook is of such a shape that it probably wouldn't fit in a scabbard, and at one point the time, apparently ''SHING'' seems to prove they're good.happen just because he takes it out from under his coat.
* ''Film/KillBill'', with its absolute worship of the samurai sword, is a heavy user of this. The blades of the swords, especially the protagonist's extra-special sword, seem to practically ''sing'' whenever they so much as appear in frame, even when they aren't moving.
* Gazelle's [[ArtificialLimbs legs]] in ''Film/KingsmanTheSecretService'', almost every time she moves in combat.
* In the 2010 film ''Film/{{Legion}}'', when Michael produces a needle to perform stitches on himself, and the camera lingers on it, it practically sings.
* [[InvertedTrope Inverted]] in the Franchise/MarvelCinematicUniverse, where Mjolnir has an Audible ''Dullness''. Most notable in ''[[Film/AvengersAgeOfUltron Age of Ultron]]'', where it hums as Thor flips it in the air like a spatula after a contest between the Avengers.
** Though played straight whenever somebody draws a bladed weapon, like Heimdall's sword or any of Loki or Hela's assorted knives. And Thor's axe Stormbreaker.
** Also, when one swings around something made of Vibranium, such as the Cap's shield.



* The big ol' knife in ''Film/{{Misery}}'' is audibly sharp. Okay -- but it's being drawn from a cloth sling.
* ''Film/MrAndMrsSmith2005'':. Used to add tension when the protagonists come home after discovering their other half is a rival assassin, and they have to cut up the dinner while keeping a wary eye on each other. Thus the sound is heard every time someone picks up a knife.
* In the Clive Barker film ''Film/{{Nightbreed}}'', the psychotic Doctor Decker's blade makes a particularly cool and sinister scrape as he draws it on one unsuspecting victim, and the blade gets a close-up as it does so.
* ''Film/PacificRim'' does this with the collapsible sword Gipsy Danger wields, with almost one "Shing" per segment. The sound comes on even during the climactic [[WaterIsAir underwater]] battle.
* Any time a sword is pulled out of a leather scabbard in Creator/PeterJackson's ''Film/TheLordOfTheRings'' movies, with a metal-on-metal sound effect. Lampshaded in the DVD audio commentaries: they originally wanted to do it realistically, but test audiences [[TheCoconutEffect reacted badly]].
* The 2003 version of ''Film/PeterPan'' has the "shing" sound even though the weapons are just being picked up from where they're hanging on the wall.
* In ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl'', when Will says his father was not a pirate, then draws his sword on Jack, his sword makes the metallic scraping sound. Problem is, the sword was simply tucked into his belt, without any kind of sheath. [[RuleOfCool But it does sound awesome]].
* In the 1984 Icelandic movie ''[[Film/TheRavenTrilogy When the Raven Flies]]'', the protagonist kills a whole lot of people using his extremely audibly sharp throwing knives. They are in fact so sharp that they even produce the distinctive "sssschhiiing" when being pulled from the flesh of a dead body!
* This is a stock {{Swashbuckler}} trope, so movie versions of ''Film/RobinHood'' and ''Literature/TheThreeMusketeers'' tend to display it.
* The old Chinese movie ''Film/SevenSwords'' has swords that ring all the time, apparently to prove they're good.
* In ''Film/ShowdownInLittleTokyo'', the Yakuza boss Yoshida is groping a drug-addicted girl as punishment for her betraying him. He extends an arm for his assistant to hand him a katana blade. The blade makes an audible sound as the sheath is removed.
* In ''Film/SilentHill'' when Rose and Cybill are trapped in a small confined room, [[MemeticRapist Pyramid Head]] [[DoesThisRemindYouOfAnything lunges his massive sword into the room with one thrust, slicing the metal door like tin foil.]] The sword makes a nerve-wrecking metallic hum as he swings blindly at the two women. [[https://www.youtube.com/watch?v=Wz3Gr0CeuIc Skip to 2:22]]



* In ''Film/SpiderMan2'', the sound effect can be heard when Harry Osborn picks up a sheathed dagger from a stand. It's not being unsheathed, just lifted from balancing on a stand on a desk. The sound effect is heard again 15 seconds later when he actually does unsheathe it.
* ''Film/SpiderMan3'' carries this on with New Goblin's wrist blades when he attacks Peter, even when he's not even swinging them around. However, this could be justified as Peter's spider-sense shouting DANGER, DANGER rather than the blades themselves actually making noise.



* An attacker's knife makes a few inexplicable "tzink" noises as his swipes miss or are blocked (without the blade apparently hitting anything) in ''Film/TheBourneIdentity''.
* In the 2010 film ''Film/{{Legion}}'', when Michael produces a needle to perform stitches on himself, and the camera lingers on it, it practically sings.
* The French horror movie ''Film/HighTension'' features a knife that happily tzinks without any corresponding action to which the sound can be attributed -- it's sharp, so it makes a noise.
* Every time Michael Myer's knife appears onscreen in ''Film/HalloweenResurrection'' it is accompanied by a ''sching'' sound effect, no matter how little he is actually doing with it.

to:

* An attacker's knife makes a few inexplicable "tzink" noises as his swipes miss or are blocked (without the blade apparently hitting anything) in ''Film/TheBourneIdentity''.
* In ''Film/StepsTroddenBlack'', the 2010 film ''Film/{{Legion}}'', when Michael produces monster's claws make a needle to perform stitches on himself, and the camera lingers on it, it practically sings.
metallic scraping noise whenever they're onscreen.
* The French horror movie ''Film/HighTension'' features a knife that happily tzinks without any corresponding action to which the sound can be attributed -- it's sharp, so it makes a noise.
* Every time Michael Myer's knife appears onscreen in ''Film/HalloweenResurrection'' it is accompanied by a ''sching'' sound effect, no matter how little he is actually doing with it.
In ''Film/TokyoGorePolice'', whenever Ruka unsheathes her katana.



* In ''Film/SilentHill'' when Rose and Cybill are trapped in a small confined room, [[MemeticRapist Pyramid Head]] [[DoesThisRemindYouOfAnything lunges his massive sword into the room with one thrust, slicing the metal door like tin foil.]] The sword makes a nerve-wrecking metallic hum as he swings blindly at the two women. [[https://www.youtube.com/watch?v=Wz3Gr0CeuIc Skip to 2:22]]
* In ''Film/HarryPotterAndTheDeathlyHallowsPart2,'' when Neville looks into the Sorting Hat, we hear a distinct "tzing". It's a sound cue to tell the audience what Neville has seen in the hat.
* The 2003 version of ''Film/PeterPan'' has the "shing" sound even though the weapons are just being picked up from where they're hanging on the wall.
* North Korean (yep!) kung fu movie ''Film/HongKilDong'' not only has the Audible Sharpness when blades are pulled from non-metallic scabbards, but a loud "clang" noise whenever swords strike each other--or whenever a sword strikes a wooden staff.
* The red band trailer for the Creator/ArnoldSchwarzenegger film ''Film/TheLastStand'' has audibly sharp ''handcuffs'' of all things.
* In ''Film/ChildsPlay1998'', this sound is used when Chucky picks up a hammer of all things.
* ''Film/MrAndMrsSmith2005'':. Used to add tension when the protagonists come home after discovering their other half is a rival assassin, and they have to cut up the dinner while keeping a wary eye on each other. Thus the sound is heard every time someone picks up a knife.
* In ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl'', when Will says his father was not a pirate, then draws his sword on Jack, his sword makes the metallic scraping sound. Problem is, the sword was simply tucked into his belt, without any kind of sheath. [[RuleOfCool But it does sound awesome]].
* In ''Film/ShowdownInLittleTokyo'', the Yakuza boss Yoshida is groping a drug-addicted girl as punishment for her betraying him. He extends an arm for his assistant to hand him a katana blade. The blade makes an audible sound as the sheath is removed.
* In ''Film/TokyoGorePolice'', whenever Ruka unsheathes her katana.
* ''Film/PacificRim'' does this with the collapsible sword Gipsy Danger wields, with almost one "Shing" per segment. The sound comes on even during the climactic [[WaterIsAir underwater]] battle.

to:

* In ''Film/SilentHill'' when Rose and Cybill are trapped in a small confined room, [[MemeticRapist Pyramid Head]] [[DoesThisRemindYouOfAnything lunges his massive sword into the room with one thrust, slicing the metal door like tin foil.]] The sword makes a nerve-wrecking metallic hum as he swings blindly at the two women. [[https://www.youtube.com/watch?v=Wz3Gr0CeuIc Skip to 2:22]]
* In ''Film/HarryPotterAndTheDeathlyHallowsPart2,'' when Neville looks into the Sorting Hat,
''Film/{{Troy}}'':
** When Achilles challenges Hector,
we hear a distinct "tzing". It's a sound cue to tell 'Shing' noise as the audience what Neville has seen in camera moves past a stationary sword.
** Menelaus' sword also whistles as he...moves it slowly and deliberately through
the hat.
* The 2003 version of ''Film/PeterPan'' has
air.
** Interestingly enough,
the "shing" sound even Sword of Troy ''doesn't'' do this when Paris draws it from his scabbard, though the weapons are just being picked up from where they're hanging on the wall.
this is probably used to highlight how much of a wimp he is.
* North Korean (yep!) kung fu movie ''Film/HongKilDong'' not only has the Audible Sharpness when blades are pulled from non-metallic scabbards, but a loud "clang" noise whenever The swords strike each other--or whenever a sword strikes a wooden staff.
* The red band trailer for the Creator/ArnoldSchwarzenegger film ''Film/TheLastStand'' has audibly sharp ''handcuffs'' of all things.
* In ''Film/ChildsPlay1998'', this sound is
used when Chucky picks up a hammer of all things.
* ''Film/MrAndMrsSmith2005'':. Used to add tension when the protagonists come home after discovering their other half is a rival assassin, and they have to cut up the dinner while keeping a wary eye on each other. Thus the sound is heard every time someone picks up a knife.
* In ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl'', when Will says his father was not a pirate, then draws his sword on Jack, his sword makes the metallic scraping sound. Problem is, the sword was simply tucked into his belt, without any kind of sheath. [[RuleOfCool But it does sound awesome]].
* In ''Film/ShowdownInLittleTokyo'', the Yakuza boss Yoshida is groping a drug-addicted girl as punishment for her betraying him. He extends an arm for his assistant to hand him a katana blade.
in ''Film/UnderworldAwakening'' are like this.
** [[Film/Underworld2003
The blade makes an audible sound as the sheath is removed.
* In ''Film/TokyoGorePolice'', whenever Ruka unsheathes her katana.
* ''Film/PacificRim''
first film]] does this when Selene just notices a sword lying on the ground at one point.
* In the movie ''Film/VanHelsing'',
with the collapsible sword Gipsy Danger wields, titular character played by Creator/HughJackman who of course also played Wolverine in the movies, [[spoiler:after Van Helsing is transformed into a werewolf, he extends his claws '''[[ActorAllusion with almost exactly the same sound]]''']].
* ''Film/VForVendetta''':
** V's knives, as well as providing ''visible'' sharpness in
one "Shing" per segment. The sound comes on even during late action scene: V's blades end up creating their own contrails.
** In
the climactic [[WaterIsAir underwater]] battle.same scene, the blades make an extended and loud metallic noise as he draws them from his sheath...and the noise then continues as he throws the blades through the air. What are they scraping on? Oxygen?



* [[InvertedTrope Inverted]] in the Franchise/MarvelCinematicUniverse, where Mjolnir has an Audible ''Dullness''. Most notable in ''[[Film/AvengersAgeOfUltron Age of Ultron]]'', where it hums as Thor flips it in the air like a spatula after a contest between the Avengers.
** Though played straight whenever somebody draws a bladed weapon, like Heimdall's sword or any of Loki or Hela's assorted knives. And Thor's axe Stormbreaker.
** Also, when one swings around something made of Vibranium, such as the Cap's shield.
* ''Film/DraculaUntold'' has the loudest swords of 2014.
* ''Film/CasinoRoyale2006'' features a machete which is almost singing as its wielder tries to take Bond's head off with it.
* In the Film/GodfreyHoNinjaMovies, the swords make loud "CLANG!" sounds during the fights. And even when only swung, the movements are accompanied by a "WOOSH!"
* Gazelle's [[ArtificialLimbs legs]] in ''Film/KingsmanTheSecretService'', almost every time she moves in combat.
* In ''Film/Aquaman2018'', Black Manta has one justified use of this trope in the sword he hides in his gauntlet since said gauntlet is made of metal and plastic instead of the usual soft materials. He also plays this straight with his grandfather's knife, unsheathing and resheathing it audibly when its scabbard is made of black leather.
* In the 1984 Icelandic movie ''[[Film/TheRavenTrilogy When the Raven Flies]]'', the protagonist kills a whole lot of people using his extremely audibly sharp throwing knives. They are in fact so sharp that they even produce the distinctive "sssschhiiing" when being pulled from the flesh of a dead body!



* Film/CrouchingTigerHiddenDragon: Rather than the traditional "shing" sound common to movie swords, the [[CoolSword Green Destiny]] instead rings like a bell whenever it is unsheathed, is struck by a finger thump or another weapon, and especially whenever it [[AbsurdlySharpBlade cuts the tip off]] of an inferior sword.
* ''Film/AlitaBattleAngel'': Makaku's (and later Grewishka's) Grind Cutters, multiple lengths of chain built into their robotic arm with a claw-like ending, make a very distinctive high sound when used to stress how sharp they are.
* In the movie ''Film/VanHelsing'', with the titular character played by Creator/HughJackman who of course also played Wolverine in the movies, [[spoiler:after Van Helsing is transformed into a werewolf, he extends his claws '''[[ActorAllusion with exactly the same sound]]''']].



* ''Literature/TheSwordOfTruth'' is described as making a very distinctive, unique noise like this when drawn. Of course, it ''is'' a magic sword.

to:

* ''Literature/TheSwordOfTruth'' is described as making a very distinctive, unique noise like this Comes up pretty often in ''Literature/TheLordOfTheRings''. For example, when drawn. Of course, Dernhelm confronted the Witch King, "A sword rang as it ''is'' a magic sword.was drawn."



* Comes up pretty often in ''Literature/TheLordOfTheRings''. For example, when Dernhelm confronted the Witch King, "A sword rang as it was drawn."

to:

* Comes up pretty often in ''Literature/TheLordOfTheRings''. For example, ''Literature/TheSwordOfTruth'' is described as making a very distinctive, unique noise like this when Dernhelm confronted the Witch King, "A sword rang as drawn. Of course, it was drawn."''is'' a magic sword.



* The cry of the ''Franchise/{{Pokemon}}'' Gallade sounds like blades sharpening. Taken UpToEleven with his Mega Evolved cry.
** Pawniard and Bisharp also has this sound effect, with the sound effect being more noticeable as of the ''X and Y'' games.

to:

* The cry of the ''Franchise/{{Pokemon}}'' Gallade sounds like blades sharpening. Taken UpToEleven with his Mega Evolved cry.
** Pawniard and Bisharp also
VideoGame/{{Strider}} Hiryu's plasma-firing tonfa (often incorrectly depicted as a sword) has this sound effect, with the sound effect being more a noticeable as of the ''X and Y'' games. distinctive ringing sound when swung. This effect has persisted in every game he has been featured in.
* The [[https://www.youtube.com/watch?v=_4JHCF4ClmE theme song]] for Samurai Goroh in ''VideoGame/FZero AX/GX'' incorporates this sound.



* Actually a plot point in the Creator/LucasArts game ''VideoGame/{{Loom}}''. Your character is a magician who uses musical spells; one of the ones you have to learn is the sound of sharpness, made by a huge, sharp blade, which you later play backwards to blunt a sword (granted, lots of other objects play such tunes when you observe them).

to:

* Actually a plot point in In ''VideoGame/AliceMadnessReturns'', the Creator/LucasArts game ''VideoGame/{{Loom}}''. Your character Vorpal Blade is less "Snicker-Snack" and more like *SHWING!*
* The hidden blade in ''VideoGame/AssassinsCreedI'' makes
a magician who uses musical spells; one of the ones you have to learn is the loud noise when it's drawn, and a SHING! sound of sharpness, made by a huge, sharp blade, which you later play backwards to blunt a sword (granted, lots of other objects play such tunes effect when you observe them).stab someone with it. All the other weapons also make a sound when drawn.
** The former sound is justified, since the blade is attached on a rather complex mechanical device that springs it out; it's remarkable that it doesn't make more sound, actually.
*** In ''VideoGame/AssassinsCreedBrotherhood'', the Hidden Blade is noticeably quieter than what it was in the first game and ''VideoGame/AssassinsCreedII''.
** Though it's most likely a developer oversight, equipping a blunt weapon, such as a metal hammer, ''will still make the same SHING noise that a swords makes when being unsheathed.''
* Tol-Ren's sword in ''VideoGame/AtlasReactor'' makes sharpness noises for all his attacks.
* ''VideoGame/BaldursGate'': Sarevok is so badass he gets this for his ''[[https://www.youtube.com/watch?v=8Kmmggc6jH8 finger]]''. [[SpikesOfVillainy Well, it is kind of sharp...]]
* The various weapon powersets in ''VideoGame/CityOfHeroes'' almost always make a sound when drawn (from [[HammerSpace nowhere]]). With the weapon customization system implemented, audible sharpness even applies to femurs and baseball bats, if you want it to.



* Used to great effect in the ''VideoGame/ClockTower'' series. The scissorman carries a huge pair of scissors and opens and closes them with every step, producing a sharp sound of the metal rubbing together. (This is possible in real life if the blades are screwed together tightly.) The result greatly heightens the tension as the sound draws closer and closer to you.
* Several add-ons for ''VideoGame/CounterStrike: Source'' give different effects to the standard melee Knife weapon. One add-on replaces the knife with an eastern katana, complete with a "[[NationalStereotypes stereotypically Eastern]]" fanfare when drawn.
** Default Counter-Strike has a knife in all iterations of the game. It's drawn rather unrealistically every time, unsheathing it with the blade facing the player, before spinning it around in one hand to brandish it in a defensive stance. Every time the knife is drawn, the SHING sound is made. Every time the knife strikes on a wall, floor, or hard object, it makes a very loud scraping sound that can be heard from halfway across a mid-sized map.
* ''VideoGame/DevilMayCry'': Dante and Vergil are particularly fond of this trope, the slightest movements of Rebellion and Yamato before the twins fight producing this high-pitched sound for dramatic effect. Hell, Rebellion doesn't even have a ''sheath''.
* As in the books, the first ''VideoGame/{{Discworld}}'' game has you seeking a sword that goes "TING" in order to be a Hero. You first find a sword that goes "Plonk", and need to get it retuned.
* ''Franchise/TheElderScrolls'':
** Any bladed weapon in ''VideoGame/TheElderScrollsIIIMorrowind'' does this.
** Any blunt weapon in ''VideoGame/TheElderScrollsIVOblivion'' will result in Audible Bluntness; the huge hammers making a low, slow and heavy tone, rather than the sharp sheer tone of blades. Bows make the best noise, of knocking an arrow into place.
** Also in ''VideoGame/TheElderScrollsVSkyrim''; however this inadvertently creates a mind-screw moment when sneaking. Despite the AI being intelligent enough to detect the PC colliding with objects (some "traps" actually rely on this), the AI does not "hear" the PC unsheathing a weapon while sneaking; only the player does.



* Tails from ''VideoGame/SonicTheHedgehog'' can use his tails as makeshift helicopter rotors and fly. ''VideoGame/Sonic3AndKnuckles'' is both the first time you can hear him do so and the first time he can use this to attack opponents.
* In ''VideoGame/SuperSmashBros Brawl'' (and probably the others) a few characters have their swords shine. The example below justifies it for Link at least.
* In ''VideoGame/SuperSmashBros Melee,'' one of [[VideoGame/FireEmblem Marth's]] victory poses has his sword give off distinct clashing noises while he flourishes it. Later games get rid of this particular sound.
* ''FranchiseTheLegendOfZelda'':

to:

* Tails In ''VideoGame/FireEmblemTheBlazingBlade'', Eliwood's critical hit animation starts with him saluting with his sword, which gleams visibly and then goes ''ting!'' once the light reaches the point.
* ''VideoGame/{{Gothic}}'': Clearly audible NPC's weapon withdrawal even
from ''VideoGame/SonicTheHedgehog'' can use his tails as makeshift helicopter rotors and fly. ''VideoGame/Sonic3AndKnuckles'' is both the first time you can hear him do so and the first time he can use this to attack opponents.
distance.
* In ''VideoGame/SuperSmashBros Brawl'' (and probably the others) a few characters have their swords shine. The example below justifies it for Link at least.
* In ''VideoGame/SuperSmashBros Melee,'' one of [[VideoGame/FireEmblem Marth's]] victory poses has his sword give off distinct clashing noises while he flourishes it. Later games get rid of this particular sound.
* ''FranchiseTheLegendOfZelda'':
''Franchise/TheLegendOfZelda'':



* The various weapon powersets in ''VideoGame/CityOfHeroes'' almost always make a sound when drawn (from [[HammerSpace nowhere]]). With the weapon customization system implemented, audible sharpness even applies to femurs and baseball bats, if you want it to.
* ''Franchise/TheElderScrolls'':
** Any bladed weapon in ''VideoGame/TheElderScrollsIIIMorrowind'' does this.
** Any blunt weapon in ''VideoGame/TheElderScrollsIVOblivion'' will result in Audible Bluntness; the huge hammers making a low, slow and heavy tone, rather than the sharp sheer tone of blades. Bows make the best noise, of knocking an arrow into place.
** Also in ''VideoGame/TheElderScrollsVSkyrim''; however this inadvertently creates a mind-screw moment when sneaking. Despite the AI being intelligent enough to detect the PC colliding with objects (some "traps" actually rely on this), the AI does not "hear" the PC unsheathing a weapon while sneaking; only the player does.
* ''VideoGame/DevilMayCry'': Dante and Vergil are particularly fond of this trope, the slightest movements of Rebellion and Yamato before the twins fight producing this high-pitched sound for dramatic effect. Hell, Rebellion doesn't even have a ''sheath''.

to:

* The various weapon powersets Actually a plot point in ''VideoGame/CityOfHeroes'' almost always make the Creator/LucasArts game ''VideoGame/{{Loom}}''. Your character is a magician who uses musical spells; one of the ones you have to learn is the sound when drawn (from [[HammerSpace nowhere]]). With the weapon customization system implemented, audible sharpness even applies to femurs and baseball bats, if of sharpness, made by a huge, sharp blade, which you want it to.
* ''Franchise/TheElderScrolls'':
** Any bladed weapon in ''VideoGame/TheElderScrollsIIIMorrowind'' does this.
** Any
later play backwards to blunt weapon in ''VideoGame/TheElderScrollsIVOblivion'' will result in Audible Bluntness; the huge hammers making a low, slow and heavy tone, rather than the sharp sheer tone sword (granted, lots of blades. Bows make the best noise, of knocking an arrow into place.
** Also in ''VideoGame/TheElderScrollsVSkyrim''; however this inadvertently creates a mind-screw moment when sneaking. Despite the AI being intelligent enough to detect the PC colliding with
other objects (some "traps" actually rely on this), the AI does not "hear" the PC unsheathing a weapon while sneaking; only the player does.
* ''VideoGame/DevilMayCry'': Dante and Vergil are particularly fond of this trope, the slightest movements of Rebellion and Yamato before the twins fight producing this high-pitched sound for dramatic effect. Hell, Rebellion doesn't even have a ''sheath''.
play such tunes when you observe them).



* ''VideoGame/LunchLady'': You're alerted to when the Lunch Lady's about to throw a cleaver at you by a "shing" noise.
* Justified in ''VideoGame/MetalGearRisingRevengeance'' with Raiden's High-Frequency Blade. The blade carries a high current to keep it resonating at an extremely high frequency to weaken the molecular bonds of what it cuts, so the blades make loud noises when sheathed and even hum ominously when held still.



* Several add-ons for ''VideoGame/CounterStrike: Source'' give different effects to the standard melee Knife weapon. One add-on replaces the knife with an eastern katana, complete with a "[[NationalStereotypes stereotypically Eastern]]" fanfare when drawn.
** Default Counter-Strike has a knife in all iterations of the game. It's drawn rather unrealistically every time, unsheathing it with the blade facing the player, before spinning it around in one hand to brandish it in a defensive stance. Every time the knife is drawn, the SHING sound is made. Every time the knife strikes on a wall, floor, or hard object, it makes a very loud scraping sound that can be heard from halfway across a mid-sized map.
* VideoGame/{{Strider}} Hiryu's plasma-firing tonfa (often incorrectly depicted as a sword) has a noticeable and distinctive ringing sound when swung. This effect has persisted in every game he has been featured in.

to:

* Several add-ons for ''VideoGame/CounterStrike: Source'' give different effects to the standard melee Knife weapon. One add-on replaces the knife In ''VideoGame/MitsurugiKamuiHikae'', Misa's katana makes a faint *SHZING!* sound with an eastern katana, complete each swing, and a louder, higher pitched version of the sound when she performs Iai Strikes.
* In ''VideoGame/ModernWarfare'' (Modern Warfare 2) Soap does this
with a "[[NationalStereotypes stereotypically Eastern]]" fanfare when drawn.
** Default Counter-Strike has a knife
blade Shepard just stabbed him with right before he throws it in all iterations of his eye to kill him to save Price from being beaten to death.
* In
the game. It's drawn rather unrealistically every time, ''VideoGame/MonsterHunter'' series, a lot of sword and shields will be audibly sharp, making metallic noises mostly during unsheathing it and sheathing and jump attacks. Special mentions go to the Chak Chak and the Eternal Strife for making audible 'sharpness noises' well after you've unsheathed it.
* The cry of the ''Franchise/{{Pokemon}}'' Gallade sounds like blades sharpening. Taken UpToEleven with his Mega Evolved cry.
** Pawniard and Bisharp also has this sound effect,
with the blade facing the player, before spinning it around in one hand to brandish it in a defensive stance. Every time the knife is drawn, the SHING sound is made. Every time the knife strikes on a wall, floor, or hard object, it makes a very loud scraping sound that can be heard from halfway across a mid-sized map.
* VideoGame/{{Strider}} Hiryu's plasma-firing tonfa (often incorrectly depicted as a sword) has a
effect being more noticeable as of the ''X and distinctive ringing sound when swung. Y'' games.
*
This effect has persisted is the Honedge line's cry in every game he has been featured in.''VideoGame/PokemonXAndY''.



* The hidden blade in ''VideoGame/AssassinsCreedI'' makes a loud noise when it's drawn, and a SHING! sound effect when you stab someone with it. All the other weapons also make a sound when drawn.
** The former sound is justified, since the blade is attached on a rather complex mechanical device that springs it out; it's remarkable that it doesn't make more sound, actually.
*** In ''VideoGame/AssassinsCreedBrotherhood'', the Hidden Blade is noticeably quieter than what it was in the first game and ''VideoGame/AssassinsCreedII''.
** Though it's most likely a developer oversight, equipping a blunt weapon, such as a metal hammer, ''will still make the same SHING noise that a swords makes when being unsheathed.''
* Used to great effect in the ''VideoGame/ClockTower'' series. The scissorman carries a huge pair of scissors and opens and closes them with every step, producing a sharp sound of the metal rubbing together. (This is possible in real life if the blades are screwed together tightly.) The result greatly heightens the tension as the sound draws closer and closer to you.

to:

* The hidden blade in ''VideoGame/AssassinsCreedI'' makes a loud noise when it's drawn, Tails from ''VideoGame/SonicTheHedgehog'' can use his tails as makeshift helicopter rotors and a SHING! sound effect when you stab someone with it. All the other weapons also make a sound when drawn.
** The former sound
fly. ''VideoGame/Sonic3AndKnuckles'' is justified, since the blade is attached on a rather complex mechanical device that springs it out; it's remarkable that it doesn't make more sound, actually.
*** In ''VideoGame/AssassinsCreedBrotherhood'', the Hidden Blade is noticeably quieter than what it was in
both the first game time you can hear him do so and ''VideoGame/AssassinsCreedII''.
** Though it's most likely a developer oversight, equipping a blunt weapon, such as a metal hammer, ''will still make
the same SHING noise that first time he can use this to attack opponents.
* In the Cell Stage of ''VideoGame/{{Spore}}'', any time one cell's spike injures another cell, there is
a SHING! noise.
* In ''VideoGame/SuperSmashBros Brawl'' (and probably the others) a few characters have their
swords makes when being unsheathed.''
* Used to great effect in the ''VideoGame/ClockTower'' series.
shine. The scissorman carries a huge pair example below justifies it for Link at least.
* In ''VideoGame/SuperSmashBros Melee,'' one
of scissors and opens and closes them with every step, producing a sharp sound [[VideoGame/FireEmblem Marth's]] victory poses has his sword give off distinct clashing noises while he flourishes it. Later games get rid of the metal rubbing together. (This is possible in real life if the blades are screwed together tightly.) The result greatly heightens the tension as the sound draws closer and closer to you.this particular sound.



* In ''VideoGame/AliceMadnessReturns'', the Vorpal Blade is less "Snicker-Snack" and more like *SHWING!*
* ''VideoGame/BaldursGate'': Sarevok is so badass he gets this for his ''[[https://www.youtube.com/watch?v=8Kmmggc6jH8 finger]]''. [[SpikesOfVillainy Well, it is kind of sharp...]]
* As in the books, the first ''VideoGame/{{Discworld}}'' game has you seeking a sword that goes "TING" in order to be a Hero. You first find a sword that goes "Plonk", and need to get it retuned.



* In the ''VideoGame/MonsterHunter'' series, a lot of sword and shields will be audibly sharp, making metallic noises mostly during unsheathing and sheathing and jump attacks. Special mentions go to the Chak Chak and the Eternal Strife for making audible 'sharpness noises' well after you've unsheathed it.
* This is the Honedge line's cry in ''VideoGame/PokemonXAndY''.
* Justified in ''VideoGame/MetalGearRisingRevengeance'' with Raiden's High-Frequency Blade. The blade carries a high current to keep it resonating at an extremely high frequency to weaken the molecular bonds of what it cuts, so the blades make loud noises when sheathed and even hum ominously when held still.
* The [[https://www.youtube.com/watch?v=_4JHCF4ClmE theme song]] for Samurai Goroh in ''VideoGame/FZero AX/GX'' incorporates this sound.
* In ''VideoGame/MitsurugiKamuiHikae'', Misa's katana makes a faint *SHZING!* sound with each swing, and a louder, higher pitched version of the sound when she performs Iai Strikes.
* In ''VideoGame/FireEmblemTheBlazingBlade'', Eliwood's critical hit animation starts with him saluting with his sword, which gleams visibly and then goes ''ting!'' once the light reaches the point.
* In the Cell Stage of ''VideoGame/{{Spore}}'', any time one cell's spike injures another cell, there is a SHING! noise.
* Tol-Ren's sword in ''VideoGame/AtlasReactor'' makes sharpness noises for all his attacks.
* In ''VideoGame/ModernWarfare'' (Modern Warfare 2) Soap does this with a blade Shepard just stabbed him with right before he throws it in his eye to kill him to save Price from being beaten to death.
* ''VideoGame/LunchLady'': You're alerted to when the Lunch Lady's about to throw a cleaver at you by a "shing" noise.



* Obvious example in the 1990's ''WesternAnimation/XMen'', where Wolverine's claws have a very distinctive sound...not so much a "snikt" as it is a "PSHHTT".
* In TheMovie of ''WesternAnimation/KimPossible'' a group of Ninja have flaming swords which make noise when used.

to:

* Obvious example in the 1990's ''WesternAnimation/XMen'', where Wolverine's claws have a very distinctive sound...not so much a "snikt" as it is a "PSHHTT".
* In TheMovie WesternAnimation/AdventureTime episode ''[[Recap/AdventureTimeS5E45BladeOfGrass Blade of ''WesternAnimation/KimPossible'' Grass]]'' Finn gets the eponymous grass sword with a group of Ninja have flaming swords which make noise when used.sharpness emphasized in every swing by a distinct, dopplered bell-like ringing sound.



* In the ''WesternAnimation/EdEddnEddy'' episode "I Am Curious Ed", Edd is dressed as a giant bee, stinger and all. The stinger makes a "ting* noise [[BewareTheNiceOnes right before he decides to stab Eddy in the butt with it.]]
* In TheMovie of ''WesternAnimation/KimPossible'' a group of Ninja have flaming swords which make noise when used.



* In the ''WesternAnimation/EdEddnEddy'' episode "I Am Curious Ed", Edd is dressed as a giant bee, stinger and all. The stinger makes a "ting* noise [[BewareTheNiceOnes right before he decides to stab Eddy in the butt with it.]]

to:

* In the ''WesternAnimation/EdEddnEddy'' Appeared and played with in an episode "I Am Curious Ed", Edd is dressed as of ''WesternAnimation/SpongebobSquarepants'', where Plankton "unsheathes" a giant bee, stinger and all. The stinger makes a "ting* noise [[BewareTheNiceOnes right before he decides to stab Eddy in golden spatula. While the butt spatula does make a slight sound, Plankton lampshades it with it.his own louder "shiiiing".
* In ''WesternAnimation/ThunderCats2011'', the Sword of Omens has a very particular noise, as does the Sword of Hattanzo, (based on a zil-bel) as detailed [[http://soundslikejeff.wordpress.com/2011/09/15/thundercats-episode-8-sonic-swordplay/ on this Website.
]]



* In ''WesternAnimation/ThunderCats2011'', the Sword of Omens has a very particular noise, as does the Sword of Hattanzo, (based on a zil-bel) as detailed [[http://soundslikejeff.wordpress.com/2011/09/15/thundercats-episode-8-sonic-swordplay/ on this Website.]]



* Appeared and played with in an episode of ''WesternAnimation/SpongebobSquarepants'', where Plankton "unsheathes" a golden spatula. While the spatula does make a slight sound, Plankton lampshades it with his own louder "shiiiing".



* In WesternAnimation/AdventureTime episode ''[[Recap/AdventureTimeS5E45BladeOfGrass Blade of Grass]]'' Finn gets the eponymous grass sword with a sharpness emphasized in every swing by a distinct, dopplered bell-like ringing sound.

to:

* In WesternAnimation/AdventureTime episode ''[[Recap/AdventureTimeS5E45BladeOfGrass Blade of Grass]]'' Finn gets Obvious example in the eponymous grass sword with 1990's ''WesternAnimation/XMen'', where Wolverine's claws have a sharpness emphasized in every swing by very distinctive sound...not so much a distinct, dopplered bell-like ringing sound."snikt" as it is a "PSHHTT".
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Oops


** ''VideoGame/TheLegendOfZeldaI'': Where swinging Link's sword with full health sends out a SwordBeam with its own distinct sound.

to:

** ''VideoGame/TheLegendOfZeldaI'': Where swinging Swinging Link's sword with full health sends out a SwordBeam with its own distinct sound.

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Some reorganization


** In ''VideoGame/SuperSmashBros Melee,'' one of [[VideoGame/FireEmblem Marth's]] victory poses has his sword give off distinct clashing noises while he flourishes it. Later games get rid of this particular sound.
* When Link [[ChargedAttack charges]] a Jump Strike or Great Spin attack in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', a glint of specular reflection gleams [[ChargeMeter up the length of his sword]] with an audible ''*shhhwing!*''
** And when Wolf Link does a Spin Slash, the same thing happens to his tail.
** This goes all the way back to ''VideoGame/TheLegendOfZeldaALinkToThePast'', where charging up for a Whirling Blade Attack gave that sound, and the very first ''VideoGame/TheLegendOfZeldaI'', where swinging Link's sword with full health sends out a SwordBeam with its own distinct sound.
*** It's also inverted in ALTTP with the tempered and golden swords, which make "rougher" sounds when swung than the Master Sword's first form.

to:

** * In ''VideoGame/SuperSmashBros Melee,'' one of [[VideoGame/FireEmblem Marth's]] victory poses has his sword give off distinct clashing noises while he flourishes it. Later games get rid of this particular sound.
* ''FranchiseTheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaI'': Where swinging Link's sword with full health sends out a SwordBeam with its own distinct sound.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Charging up for a Whirling Blade Attack gives an audible sound. It's also inverted with the tempered and golden swords, which make "rougher" sounds when swung than the Master Sword's first form.
**
When Link [[ChargedAttack charges]] a Jump Strike or Great Spin attack in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', a glint of specular reflection gleams [[ChargeMeter up the length of his sword]] with an audible ''*shhhwing!*''
**
''*shhhwing!*'' And when Wolf Link does a Spin Slash, the same thing happens to his tail.
** This goes all the way back to ''VideoGame/TheLegendOfZeldaALinkToThePast'', where charging up for a Whirling Blade Attack gave that sound, and the very first ''VideoGame/TheLegendOfZeldaI'', where swinging Link's sword with full health sends out a SwordBeam with its own distinct sound.
*** It's also inverted in ALTTP with the tempered and golden swords, which make "rougher" sounds when swung than the Master Sword's first form.
tail.



* Any bladed weapon in ''VideoGame/TheElderScrollsIIIMorrowind'' does this.

to:

* ''Franchise/TheElderScrolls'':
**
Any bladed weapon in ''VideoGame/TheElderScrollsIIIMorrowind'' does this.
Is there an issue? Send a MessageReason:
Direct link.


* {{Justified}} in Chapter 31 of ''Fanfic/PokemonResetBloodlines''. A boy named Midori and his four female friends are taking shelter inside a store due to an angry mob of shoppers who try to take away the last pair of shoes he got for his friends. As a reward, the four girls decide to give him an impromptu fashion show. Midori briefly considers going back out... until he hears a pair of katanas being unsheathed and sword clashing noises.

to:

* {{Justified}} {{Justified|Trope}} in Chapter 31 of ''Fanfic/PokemonResetBloodlines''. A boy named Midori and his four female friends are taking shelter inside a store due to an angry mob of shoppers who try to take away the last pair of shoes he got for his friends. As a reward, the four girls decide to give him an impromptu fashion show. Midori briefly considers going back out... until he hears a pair of katanas being unsheathed and sword clashing noises.

Added: 279

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moved to correct folder


** And in the movie ''Film/VanHelsing'', with the titular character played by Creator/HughJackman who of course also played Wolverine in the recent movies, [[spoiler:after Van Helsing is transformed into a werewolf, he extends his claws '''[[ActorAllusion with exactly the same sound]]''']].


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* In the movie ''Film/VanHelsing'', with the titular character played by Creator/HughJackman who of course also played Wolverine in the movies, [[spoiler:after Van Helsing is transformed into a werewolf, he extends his claws '''[[ActorAllusion with exactly the same sound]]''']].
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None


* ''Comicbook/XMen'' character {{Wolverine}}'s claws make a "SNIKT" sound when extended that has become almost iconic at this point. This is because it's the sound of them sliding between his metal bones and through his skin. When Wolverine had the adamantium removed from his body, the remaining bone claws make a distinctively different "SHLIKT" sound.

to:

* ''Comicbook/XMen'' character {{Wolverine}}'s ComicBook/{{Wolverine}}'s claws make a "SNIKT" sound when extended that has become almost iconic at this point. This is because it's the sound of them sliding between his metal bones and through his skin. When Wolverine had the adamantium removed from his body, the remaining bone claws make a distinctively different "SHLIKT" sound.
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None

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* In ''WesternAnimation/BackToTheOutback'', Maddie’s fangs make a distinct ''shing'' sound when she brings them out. When Pretty Boy bares his teeth, there’s a ''boing'' sound instead.
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None

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* In ''Series/Titans2018'', not only is sharpness always audible, Dick actually ''identifies a particular sword'' from an audio recording by comparing with the sound of Gar swinging similar blades!
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* In Adventure Time Finn gets an absurdly sharp sword made from a giant blade of grass that rings like a bell everytime he swings it.

to:

* In Adventure Time WesternAnimation/AdventureTime episode ''[[Recap/AdventureTimeS5E45BladeOfGrass Blade of Grass]]'' Finn gets an absurdly sharp the eponymous grass sword made from with a giant blade of grass that rings like sharpness emphasized in every swing by a bell everytime he swings it.distinct, dopplered bell-like ringing sound.
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None


* Used in ''Series/TheWitcher''. Whenever a character swings a sword or metal slashing weapon around (or even a knife in Renfry's case), you can expect the weapon in question to hum and thrum in motion, not unlike the above ''Film/CasinoRoyale2006'' example.

to:

* Used in ''Series/TheWitcher''.''Series/TheWitcher2019''. Whenever a character swings a sword or metal slashing weapon around (or even a knife in Renfry's case), you can expect the weapon in question to hum and thrum in motion, not unlike the above ''Film/CasinoRoyale2006'' example.
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* The old Chinese movie ''Seven Swords'' has swords that ring all the time, apparently to prove they're good.

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* The old Chinese movie ''Seven Swords'' ''Film/SevenSwords'' has swords that ring all the time, apparently to prove they're good.
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* In Website/TheAgonyBooth's recap of ''Film/RoadHouse'', they were surprised that this ''didn't'' happen during a scene where a mook walks in wearing a knife-shoe, given that the movie was such a ClicheStorm.
-->"Fine, I'll do it myself. *ting*"
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None

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* Fiskars has trained people on their assembly lines to listen to each pair of scissors to check to see if they're properly sharp. The exact sound tells them if they need more sharpening or not.
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* ''VideoGame/LunchLady'': You're alerted to when the Lunch Lady's about to throw a cleaver at you by a "shing" noise.

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