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In "VideoGame/NewHorizons", waiting long enough in the main menu triggers a trailer from Black Sails.

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In "VideoGame/NewHorizons", ''VideoGame/NewHorizons'', waiting long enough in the main menu triggers a trailer from Black Sails.
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In "VideoGame/NewHorizons", waiting long enough in the main menu triggers a trailer from Black Sails.
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** Yet another example is ''VideoGame/{{Commando}}'', which just has a title screen, high score screen, and a screen that shows the main character Super Joe, plus how many points it takes to get an extra life[[note]]Which, in most other games, is usually only displayed during the "waiting for start" screen (which is shown after putting in a coin, but before actually starting the game).[[/note]]

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** Yet another example is ''VideoGame/{{Commando}}'', ''VideoGame/CommandoCapcom'', which just has a title screen, high score screen, and a screen that shows the main character Super Joe, plus how many points it takes to get an extra life[[note]]Which, in most other games, is usually only displayed during the "waiting for start" screen (which is shown after putting in a coin, but before actually starting the game).[[/note]]
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** Other examples are ''Baby VideoGame/PacMan'' (justified since it's part [physical] pinball machine), ''VideoGame/SpyHunter II'' (not to be confused with the sequel to the remake), and ''Xenophobe''.

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** Other examples are ''Baby VideoGame/PacMan'' (justified since it's part [physical] pinball machine), ''VideoGame/SpyHunter II'' ''VideoGame/SpyHunterII'' (not to be confused with the sequel to the remake), and ''Xenophobe''.
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* ''VideoGame/CapcomVs'' games have extremely flashy intro sequences showing its characters in action. ''VideoGame/MarvelSuperHeroesVsStreetFighter'' ups the ante with a LargeHamAnnouncer.
--> ''Are you ready, True Believes? Capcom and Marvel have joined forces once again to bring you...IT'S '''MARVEL SUPER HEROES VS. STREET FIGHTER!'''''
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* ''VideoGame/TimeCrisis'' doesn't just display gameplay and instructions for its attract mode: it also has opening sequences styled after {{Trailers}} for action films.
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* [[SexSells Attractive women]]
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* One of the many games titled ''VideoGame/{{Zookeeper}}'' would show the usual demos of the game being played -- and, if the controls were jiggled enough, had a chance of letting you play for free for a brief time.

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* One of the many games titled ''VideoGame/{{Zookeeper}}'' ''VideoGame/Zookeeper1983'' would show the usual demos of the game being played -- and, if the controls were jiggled enough, had a chance of letting you play for free for a brief time.
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Attract modes that specifically show gameplay or plot elements are {{Precap}}s.

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Attract modes that specifically show gameplay or plot elements are {{Precap}}s. Compare AutoPilotTutorial, when the game demonstrates the tutorial for you, blocking any other interaction.
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** The UsefulNotes/GameBoyAdvance remakes of ''VideoGame/FinalFantasyIV'' and ''VideoGame/FinalFantasyV'' feature one of the main themes from the game playing while a brief explanation of the story is shown.

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** The UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance remakes of ''VideoGame/FinalFantasyIV'' and ''VideoGame/FinalFantasyV'' feature one of the main themes from the game playing while a brief explanation of the story is shown.



* The unreleased ''WesternAnimation/SouthPark'' game for UsefulNotes/GameBoyColor has two sequences in rotation when idling on the title screen. The first sequence is a cutscene that establishes the basic premise of the game, and the second sequence is a gameplay demo with Chef explaining each character's abilities and how the game's mechanics work.

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* The unreleased ''WesternAnimation/SouthPark'' game for UsefulNotes/GameBoyColor Platform/GameBoyColor has two sequences in rotation when idling on the title screen. The first sequence is a cutscene that establishes the basic premise of the game, and the second sequence is a gameplay demo with Chef explaining each character's abilities and how the game's mechanics work.



* Leave any of the three iNiS [[UsefulNotes/NintendoDS DS]] rhythm games (the ''VideoGame/OsuTatakaeOuendan'' duology and ''VideoGame/EliteBeatAgents'') idle on the title screen or main menu and a demo of the first phase of an early level will play on medium difficulty. Tapping the touch screen during the demo will restart the opening logo sequence and take you back to the title screen.

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* Leave any of the three iNiS [[UsefulNotes/NintendoDS [[Platform/NintendoDS DS]] rhythm games (the ''VideoGame/OsuTatakaeOuendan'' duology and ''VideoGame/EliteBeatAgents'') idle on the title screen or main menu and a demo of the first phase of an early level will play on medium difficulty. Tapping the touch screen during the demo will restart the opening logo sequence and take you back to the title screen.



* ''VisualNovel/LuxPain'' has an anime-style animated opening sequence, complete with Japanese vocals, that introduces the main characters and the ''silent'' plot. Not bad for a UsefulNotes/NintendoDS game.

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* ''VisualNovel/LuxPain'' has an anime-style animated opening sequence, complete with Japanese vocals, that introduces the main characters and the ''silent'' plot. Not bad for a UsefulNotes/NintendoDS Platform/NintendoDS game.



* UsefulNotes/Atari8BitComputers (the 400 and 800 and later variants) had what was commonly called "attract mode" built in. In truth, this feature was more akin to a primitive screensaver, simply cycling the color palette after about nine minutes of no input, in order to avoid screen burn. (This, of course, didn't preclude games from including a "real" attract mode).

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* UsefulNotes/Atari8BitComputers Platform/Atari8BitComputers (the 400 and 800 and later variants) had what was commonly called "attract mode" built in. In truth, this feature was more akin to a primitive screensaver, simply cycling the color palette after about nine minutes of no input, in order to avoid screen burn. (This, of course, didn't preclude games from including a "real" attract mode).
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* [[EveryTenThousandPoints "Extra life at N,000 points"]] (in arcade games, the value of N often depended on the owner-adjustable difficulty switches)

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* [[EveryTenThousandPoints [[Every10000Points "Extra life at N,000 points"]] (in arcade games, the value of N often depended on the owner-adjustable difficulty switches)
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These demo sections are prerecorded, so no AI player is involved, brilliant or stupid


* The game being played by itself ([[ArtificialBrilliance with varying degrees]] [[ArtificialStupidity of skill]])

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* The game being played by itself ([[ArtificialBrilliance with (with varying degrees]] [[ArtificialStupidity degrees of skill]])skill)
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* ''VideoGame/ChronoCross'' has one that shows some events that [[TrailersAlwaysLie don't actually happen in the game, and with characters that you can't have at the points displayed]], and has ''[[SugarWiki/AwesomeMusic The Dream That Time Dreams]]''/''[[SpellMyNameWithAnS Time of the Dreamwatch]]'' play. Except for one obscure [[MultipleEndings alternate ending]], [[LongSongShortScene this is the only time it plays]].
* ''VideoGame/ChronoTrigger'''s montage of events from various time eras accompanied by the very appropriate track "Premonition".

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* ''VideoGame/ChronoCross'' has one that shows some events that [[TrailersAlwaysLie don't actually happen in the game, and with characters that you can't have at the points displayed]], and has ''[[SugarWiki/AwesomeMusic The Dream That Time Dreams]]''/''[[SpellMyNameWithAnS Time of the Dreamwatch]]'' Dreams]]'' play. Except for one obscure [[MultipleEndings alternate ending]], [[LongSongShortScene this is the only time it plays]].
* ''VideoGame/ChronoTrigger'''s montage of events from various time eras accompanied by the very appropriate track "Premonition".game's eponymous theme song.
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%%* Add ''VideoGame/{{Atelier}}'' to this list.

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%%* Add ''VideoGame/{{Atelier}}'' ''VideoGame/AtelierSeries'' to this list.

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* The game being played by itself (with varying degrees of skill)

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* The game being played by itself (with ([[ArtificialBrilliance with varying degrees degrees]] [[ArtificialStupidity of skill)skill]])


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* An [[UsefulNotes/MediaClassifications AAMA content rating]]

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* The gameplay demo for ''Ninja Kid II''[[note]]also called Rad Action and JT 104[[/note]] shows [[ArtificialStupidity the main character running into one of the first enemies in the level]].



* ''VideoGame/{{Equinox}}'' has its attract mode designed for demo kiosks at retailers. How can you tell? Because it includes an advertisement for the game.

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* ''VideoGame/{{Equinox}}'' ''Equinox'' has its attract mode designed for demo kiosks at retailers. How can you tell? Because it includes an advertisement for the game.



* ''VideoGame/{{Skweek}}'' didn't have one that played automatically, but selecting "About Skweek" would bring up the title character's demonstration of the game's features.

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* ''VideoGame/{{Skweek}}'' ''Skweek'' didn't have one that played automatically, but selecting "About Skweek" would bring up the title character's demonstration of the game's features.



''VideoGame/JustDance '' had one that showed main game routines until Just Dance 2023 Edtion

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''VideoGame/JustDance '' * ''VideoGame/JustDance'' had one that showed main game some of the routines until that you could dance to. Just Dance 2023 EdtionEdition removed this attract mode.



* ''VideoGame/{{Blazeon}}'' has an attract mode showing off the abilities of the TFF-001 Garland and all of the units it can absorb.

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* ''VideoGame/{{Blazeon}}'' ''Blaze On'' has an attract mode showing off the abilities of the TFF-001 Garland and all of the units it can absorb.
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* ''VideoGame/TropicalAngel'': There's a demo mode that shows the regular gameplay that ends in a failure.
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''VideoGame/JustDance '' had one that showed main game routines until Just Dance 2023 Edtion
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[[folder:ActionAdventure]]

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[[folder:ActionAdventure]][[folder:Action-Adventure]]



[[folder:BeatEmUp]]

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[[folder:BeatEmUp]][[folder:Beat 'Em Up]]



[[folder:EasternRPG]]

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[[folder:EasternRPG]][[folder:Eastern RPG]]



[[folder:FightingGame]]

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[[folder:FightingGame]][[folder:Fighting Game]]



[[folder:FirstPersonShooter]]
* ''VideoGame/{{BioShock|1}}'' has a particularly [[https://www.youtube.com/watch?v=KLTTXjxlZSU chilling one]].

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[[folder:FirstPersonShooter]]
[[folder:First-Person Shooter]]
* ''VideoGame/{{BioShock|1}}'' ''VideoGame/BioShock1'' has a particularly [[https://www.youtube.com/watch?v=KLTTXjxlZSU chilling one]].



[[folder:HackAndSlash]]

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[[folder:HackAndSlash]][[folder:Hack and Slash]]



[[folder:PlatformGame]]

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[[folder:PlatformGame]][[folder:Platform Game]]



[[folder:PuzzleGame]]

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[[folder:PuzzleGame]][[folder:Puzzle Game]]



[[folder:RacingGame]]

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[[folder:RacingGame]][[folder:Racing Game]]



[[folder:RhythmGame]]

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[[folder:RhythmGame]][[folder:Rhythm Game]]



[[folder:ShootEmUp]]

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[[folder:ShootEmUp]][[folder:Shoot 'Em Up]]



[[folder:{{Simulation}}]]

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[[folder:{{Simulation}}]][[folder:Simulation Game]]



[[folder:SportsGames]]

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[[folder:SportsGames]][[folder:Sports Game]]



[[folder:SurvivalHorror]]
* ''VideoGame/DeadSpace'' has an attract mode that showcases [[TheManyDeathsOfYou the many ways you can die in the game]].

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[[folder:SurvivalHorror]]
[[folder:Survival Horror]]
* ''VideoGame/DeadSpace'' ''VideoGame/DeadSpace1'' has an attract mode that showcases [[TheManyDeathsOfYou the many ways you can die in the game]].



[[folder:TacticalActionAndStrategy]]

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[[folder:TacticalActionAndStrategy]][[folder:Tactical Action and Strategy]]



[[AC: Non Video Game Examples]]

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[[AC: Non Video [[AC:Non-Video Game Examples]]



[[folder:TheKiddieRide]]

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[[folder:TheKiddieRide]][[folder:The Kiddie Ride]]
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[[folder:Action]]
* If ''VideoGame/PowerBomberman'' is left idle on the title screen for a while, the game will play a series of short demos. While some elements are predetermined, the combatant's actions are made up by the AI on the spot.
[[/folder]]
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* Sega Rally would cycle through three courses during the attract mode, and this applies to its sequel. In both games, there's a screen saying that the vehicles in Sega Rally are the cars that participated in the World Rally Championship (although some in the sequel were in the Formula 2 Kit Car category).

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* Sega Rally ''VideoGame/SegaRally'' would cycle through three courses during the attract mode, and this applies to its sequel. In both games, there's a screen saying that the vehicles in Sega Rally are the cars that participated in the World Rally Championship (although some in the sequel were in the Formula 2 Kit Car category).
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Changing Sega Rally.


* Sega Rally would cycle through three courses durng the attract mode. Same with 2. In both games, there is a screen saying that the vehicles in Sega Rally are the cars that participated in the WRC.

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* Sega Rally would cycle through three courses durng during the attract mode. Same with 2. mode, and this applies to its sequel. In both games, there is there's a screen saying that the vehicles in Sega Rally are the cars that participated in the WRC.World Rally Championship (although some in the sequel were in the Formula 2 Kit Car category).
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* Booting up ''VideoGame/EpicMickey'' treats players with an expository cutscene before reaching the title screen. Said cutscene is even named "Attract Mode."


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* Stay on the title screen for too long in ''VideoGame/LuigisMansion'', and the opening cutscene will play.
** When the game was first being shown off at events like Spaceworld and E3, all of the trailers and previews incorporated a shot of Luigi outside the mansion, looking as though he was depressed or possessed by a ghost. [[PopCultureUrbanLegends Thought to have been the original Game Over screen]], it turned out that it was just a cutscene to entice players to check out the game.


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** ''VideoGame/SuperMarioMaker2'' also allowed player input, namely moving around on the title screen, playing and even beating the level that was generated.
* ''VideoGame/SuperPaperMario'' opens with an expository cutscene before the title screen.
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* The attract mode in ''VideoGame/MetroidPrime 2: Echoes'' had, besides showing off the game, a [[https://www.youtube.com/watch?v=G5Jnua9YjL4 title screen theme]] that did not play anywhere else (a snippet of it appears before the credits).

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* The attract mode in ''VideoGame/MetroidPrime 2: Echoes'' ''VideoGame/MetroidPrime2Echoes'' had, besides showing off the game, a [[https://www.youtube.com/watch?v=G5Jnua9YjL4 title screen theme]] that did not play anywhere else (a snippet of it appears before the credits).



* ''[[VideoGame/{{Metroid}} Super Metroid]]'' has several sets of demos, the initial ones just showing normal gameplay but progressing far enough into the game would unlock demos that actually show various tips and tricks, most of them being obscure stuff you wouldn't think of doing such as the [[ChargedAttack charge beam]]-powerbomb combos and fancy ways to use the [[SuperSpeed Speed Booster]].

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* ''[[VideoGame/{{Metroid}} Super Metroid]]'' ''VideoGame/SuperMetroid'' has several sets of demos, the initial ones just showing normal gameplay but progressing far enough into the game would unlock demos that actually show various tips and tricks, most of them being obscure stuff you wouldn't think of doing such as the [[ChargedAttack charge beam]]-powerbomb combos and fancy ways to use the [[SuperSpeed Speed Booster]].



* The [[Franchise/FinalFantasy Final Fantasy series]] has these examples:

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* The [[Franchise/FinalFantasy Final Fantasy series]] ''Franchise/FinalFantasy'' series has these examples:



* ''VideoGame/FireEmblem'' games have class slideshows, showing off combat animations for each class along with short flavor text blurbs and a side table detailing how each class rates in each stat. ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' focuses especially on showing off specific characters, and adds some dialogue and map shots.

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* ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' games have class slideshows, showing off combat animations for each class along with short flavor text blurbs and a side table detailing how each class rates in each stat. ''[[VideoGame/FireEmblemJugdral ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' focuses especially on showing off specific characters, and adds some dialogue and map shots.



* The ''VideoGame/TalesOf'' series generally has anime cutscenes with fast-paced (often vocal) music. Sometimes it's the only anime cutscene other than the ending. Similarly with ''VideoGame/ValkyrieProfile''.

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* The ''VideoGame/TalesOf'' series ''VideoGame/TalesSeries'' generally has anime cutscenes with fast-paced (often vocal) music. Sometimes it's the only anime cutscene other than the ending. Similarly with ''VideoGame/ValkyrieProfile''.



* Every ''VideoGame/SuperSmashBros'' game, if left idle at the title screen for long enough, will eventually display a short video of the games' basic mechanics, called How to Play." At other times, it will show the first 15 to 20 seconds of a 4-player match played by the CPU. For the sake of convenience, from ''VideoGame/SuperSmashBrosMelee'' and onward, "How to Play" can be viewed from an in-game menu at any time.

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* Every ''VideoGame/SuperSmashBros'' game, if left idle at the title screen for long enough, will eventually display a short video of the games' basic mechanics, called How "How to Play." At other times, it will show the first 15 to 20 seconds of a 4-player match played by the CPU. For the sake of convenience, from ''VideoGame/SuperSmashBrosMelee'' and onward, "How to Play" can be viewed from an in-game menu at any time.
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Link (red)


* ''Blazeon'' has an attract mode showing off the abilities of the TFF-001 Garland and all of the units it can absorb.

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* ''Blazeon'' ''VideoGame/{{Blazeon}}'' has an attract mode showing off the abilities of the TFF-001 Garland and all of the units it can absorb.
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* ''VideoGame/KirbySuperStar'', a game made up of several sub-games, will play a series of story sequences explaining the plot of each of the sub-games if you let it sit at the title sequence long enough. What most people don't realize is that letting the game cycle through these scenes twice will play an extra scene that acts as a prologue to the final sub-game, "Milky Way Wishes". Since many players are unlikely to ever find this scene, the final boss appears to be a GiantSpaceFleaFromNowhere. Each sub-game shows its plot on its own sub-title screen as well, though, and the remake amended this by making the cutscenes play automatically the first time you start each game.

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* ''VideoGame/KirbySuperStar'', a game made up of several sub-games, will play a series of story sequences explaining the plot of each of the sub-games if you let it sit at the title sequence long enough. What most people don't realize is that letting the game cycle through these scenes twice will play an extra scene that acts as a prologue to the final sub-game, "Milky Way Wishes". Since many players are unlikely to ever find this scene, the final boss appears to be a GiantSpaceFleaFromNowhere. Each sub-game shows its plot on its own sub-title screen as well, though, and the remake ''Super Star Ultra'' amended this by making the cutscenes play automatically the first time you start each game.

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