History Main / AttackAttackAttack

16th Aug '17 8:12:59 PM FordPrefect
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* Inn the ''GURPS Martial Arts'', it specifically advises against the GM doing this, citing that it wouldn't fun or realistic to do things like that. Thus, enemies who have taken a major wound to run away or surrender.

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* Inn the ''GURPS Martial Arts'', it Arts'' specifically advises against the GM doing this, citing that it wouldn't be fun or realistic to do things like that. realistic. Thus, enemies who have taken a major wound to should run away or surrender.
29th Jul '17 1:14:55 PM TristanJeremiah
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* In any ''VideoGame/{{Scribblenauts}}'' game, hand [[PlayerCharacter Maxwell]] a small weapon and tell him to attack. He will keep going until someone dies, even if it kills him.
** Summoning an evil person with a weapon has the same effect.
24th Jul '17 5:55:48 AM ChronoLegion
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** The second book has an incident which shows how this works against the Alliance. A group of Syndic ships, aware of standard Alliance "tactics" lays a minefield and then places themselves as bait on the other side of it. An over-eager group blunders right into the mines and is wiped out.

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** The second book has an incident which shows how this works against the Alliance. A group of Syndic ships, aware of standard Alliance "tactics" (then again, Syndic "tactics" aren't much better) lays a minefield and then places themselves as bait on the other side of it. An over-eager group blunders right into the mines and is wiped out.out.
** This is also why Geary is at first confused why the Syndics would bother designing a cruiser with extremely powerful engines (at the expense of weaponry and armor), as it would quickly be obliterated. When all his ships suddenly rush towards the enemy, leaving the unarmed supply ships behind, he realizes why. Only Captain Desjani's quick thinking and excellent ship-driving save the invaluable supply ships.
24th Jul '17 5:52:41 AM ChronoLegion
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** This changes later thanks to influence from [[spoiler:Japanese]], and the [[spoiler:Republic of Real People]] is utterly shocked, when they encounter a ''professional'' Grik army, whose soldiers (no longer mindless Uul) know how to hold a battle line and fight together, and capable commanders, who turn the battle in a PyrrhicVictory for the [[spoiler:Republic]].
20th Jul '17 11:53:44 AM DarkHunter
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* The hallmark of the Nishizumi school in ''Anime/GirlsUndPanzer''. Nishizumi-ryuu commanders [[{{Determinator}} will always find a way to move forward]], and refuse to make tactical retreats for any reason. Ordinarily, this is an effective strategy; the mindset this requires leads them to develop NervesOfSteel and their subordinates to master iron discipline and perfect formation tactics, so they ordinarily [[BoringButPractical don't need anything else]] (especially when fighting with [[BiggerStick superior-quality heavy tanks). However, the philosophy also leads to HonorBeforeReason, going into duels instead of waiting for the rest of the squadron to catch up, and putting their own teammates in danger to win a ''sporting event''.

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* ''Anime/GirlsUndPanzer'':
**
The hallmark of the Nishizumi school in ''Anime/GirlsUndPanzer''.school. Nishizumi-ryuu commanders [[{{Determinator}} will always find a way to move forward]], and refuse to make tactical retreats for any reason. Ordinarily, this is an effective strategy; the mindset this requires leads them to develop NervesOfSteel and their subordinates to master iron discipline and perfect formation tactics, so they ordinarily [[BoringButPractical don't need anything else]] (especially when fighting with [[BiggerStick superior-quality heavy tanks). tanks]]). However, the philosophy also leads to HonorBeforeReason, going into duels instead of waiting for the rest of the squadron to catch up, and putting their own teammates in danger to win a ''sporting event''.event''.
** Chi-Ha-Tan Academy also follows this philosophy, the only "strategy" they actually know seems to be "CHARGE!" However, they have none of the discipline nor firepower of Kuromorimine, so this more often than not gets them obliterated with little trouble to their opponents. They're supposed to be a parody of the [[UsefulNotes/ImperialJapan Imperial Japanese army]] and their stubborn refusal to ever retreat from anything.
2nd Jul '17 10:33:23 PM Ramidel
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* The hallmark of the Nishizumi school in ''Anime/GirlsUndPanzer''. Nishizumi-ryuu commanders [[{{Determinator}} will always find a way to move forward]], and refuse to make tactical retreats for any reason. Ordinarily, this is an effective strategy; the mindset this requires leads them to develop NervesOfSteel and their subordinates to master iron discipline and perfect formation tactics, so they ordinarily [[BoringButPractical don't need anything else]] (especially when fighting with [[BiggerStick superior-quality heavy tanks). However, the philosophy also leads to HonorBeforeReason, going into duels instead of waiting for the rest of the squadron to catch up, and putting their own teammates in danger to win a ''sporting event''.



* Among experienced chess players, this rarely works. A good player will recognize that it is only a good idea to launch an all-out attack when the position calls for it, and often a large part of a game will be spent maneuvering to create such a position. An ill-advised and reckless attack will almost always be fended off by a skilled player, usually leaving the attacker overextended and in serious trouble.\\\

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* Among experienced chess {{Chess}} players, this rarely works. A good player will recognize that it is only a good idea to launch an all-out attack when the position calls for it, and often a large part of a game will be spent maneuvering to create such a position. An ill-advised and reckless attack will almost always be fended off by a skilled player, usually leaving the attacker overextended and in serious trouble.\\\
25th Jun '17 10:47:38 AM nombretomado
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*** The planes were probably the biggest users of this trope. As TheOtherWiki puts it, " Aircraft from the carriers of Taffy 1, 2, and 3, including FM-2 Wildcats, F6F Hellcats and TBM Avengers, strafed, bombed, torpedoed, rocketed, depth-charged, fired ''at least one .38 caliber handgun'' and made numerous "dry" runs at the attacking force when they ran out of ammunition."

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*** The planes were probably the biggest users of this trope. As TheOtherWiki Wiki/TheOtherWiki puts it, " Aircraft from the carriers of Taffy 1, 2, and 3, including FM-2 Wildcats, F6F Hellcats and TBM Avengers, strafed, bombed, torpedoed, rocketed, depth-charged, fired ''at least one .38 caliber handgun'' and made numerous "dry" runs at the attacking force when they ran out of ammunition."
1st Jun '17 3:28:33 AM youfeelingluckypunk27
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-->'''Calvera''': What if you had to carry my load? The need to provide food, like a father, to feed the mouths of his hungry men?

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-->'''Calvera''': What if you had to carry my load? The need to provide food, like a good father, to feed the mouths of his hungry men?
31st May '17 9:16:12 AM Gosicrystal
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* Olaf utters this exact phrase in ''VideoGame/AdvanceWars'' on "Max Strikes."
** As does Jugger in his second mission of ''Dual Strike'', though it's justified since he's a machine.

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* Olaf utters this exact phrase in ''VideoGame/AdvanceWars'' on "Max Strikes."
**
" As does Jugger in his second mission of ''Dual Strike'', though it's justified since he's a machine.



** Averted in ''VideoGame/InfamousSecondSon'': DUP troops will drop their weapons, put their hands up, and surrender once most of their comrades are down.

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** * Averted in ''VideoGame/InfamousSecondSon'': DUP troops will drop their weapons, put their hands up, and surrender once most of their comrades are down.



* ''VideoGame/WorldOfWarcraft'''s orcs fall into this a lot. Dying on the battlefield is a great honor, running away is cowardly. If they do retreat, it will usually only be to regroup and attack more effectively later - if the battle is unwinnable either way, they're staying until they die.

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* ''VideoGame/WorldOfWarcraft'''s ''VideoGame/WorldOfWarcraft'':
** The
orcs fall into this a lot. Dying on the battlefield is a great honor, running away is cowardly. If they do retreat, it will usually only be to regroup and attack more effectively later - if the battle is unwinnable either way, they're staying until they die.



*** '''Queen Myrrah''': "They do not understand. They do not know why we wage this war. Why we cannot stop. Will not stop. Why we will fight and fight and fight. Until we win... Or we die. [[SequelHook And we are not dead yet.]]"

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*** '''Queen -->'''Queen Myrrah''': "They They do not understand. They do not know why we wage this war. Why we cannot stop. Will not stop. Why we will fight and fight and fight. Until we win... Or we die. [[SequelHook And we are not dead yet.]]"]]



* In ''Franchise/{{Pokemon}}'', the move Taunt forces the opponent to use only attacking moves for several turns.

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* In ''Franchise/{{Pokemon}}'', the ''Franchise/{{Pokemon}}'':
** The
move Taunt forces the opponent to use only attacking moves for several turns.
7th May '17 8:39:03 AM MAI742
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** There was also such a strong cultural imperative among the Japanese to ''not surrender under any circumstances'' that they would make such a charge knowing they would all die, precisely ''because'' they would all die. This was made all the more evident during the Battle of Okinawa, where the Japanese put up such a fierce resistance against the far superior US military (who clearly had the tide in favor of them ever since the Midway battle) that the losses were so great on both sides; this eventually culminated in [[NuclearOption the US dropping the A-bombs on two of Japan's cities]] two months after that fateful battle [[CuttingTheKnot because the Americans wouldn't want to risk putting up another long, costly and bloody campaign against the extremely obstinate Japanese forces]].

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** There was also such a strong cultural imperative among the Japanese to ''not surrender under any circumstances'' that they would make such a charge knowing they would all die, precisely ''because'' they would all die. This was made all the more evident during the Battle of Okinawa, where the Japanese put up such a fierce resistance against the far superior US military (who clearly had the tide in favor of them ever since the Midway battle) that the losses were so great on both sides; this eventually culminated in the US utilising [[NuclearOption nuclear weapons in the US dropping the A-bombs on anti-city campaign, to destroy two of Japan's cities]] two months after the handful of cities which it had been impossible to destroy using conventional weapons.]] [[UsefulNotes/AtomicBombingsOfHiroshimaAndNagasaki By demonstrating their capacity to defeat the Japanese Army with little effort, by using these weapons, they totally invalidated the Japanese Army's claims that fateful battle [[CuttingTheKnot because the Americans wouldn't want might not have the stomach to risk putting up another long, costly invade the Home Islands and bloody campaign against take the extremely obstinate Japanese forces]].losses necessary to subjugate it.]]
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