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Contrast TheGreatBritishCopperCapture, when an unarmed police officer encounters an armed criminal

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Note that this is completely different from any occasion where someone on a rescue mission gives a hostage a ''spare'' gun.

''Film/MissionImpossibleIII''. This just makes good sense that both you and your ally/friend are armed while trying to escape.

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Note that this is completely different from any occasion where someone on a rescue mission gives a hostage a ''spare'' gun.

''Film/MissionImpossibleIII''.
gun. This just makes good sense that both you and your ally/friend are armed while trying to escape.




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%%* ''Film/MissionImpossibleIII''

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Note that this is completely different from any occasion where someone on a rescue mission gives a hostage a ''spare'' gun, as happens in ''Film/DieHard'' (which would have been a subversion anyway, as he deliberately gave the BigBad an empty gun) and near the start of ''Film/MissionImpossibleIII''. This just makes good sense that both you and your ally/friend are armed while trying to escape.

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Note that this is completely different from any occasion where someone on a rescue mission gives a hostage a ''spare'' gun, as happens in ''Film/DieHard'' (which would have been a subversion anyway, as he deliberately gave the BigBad an empty gun) and near the start of gun.

''Film/MissionImpossibleIII''. This just makes good sense that both you and your ally/friend are armed while trying to escape.



* ''Film/DieHard'': Seeing through Hans' charade, John pretends to be doing this when he gives him a gun.

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* ''Film/DieHard'': Seeing through Hans' charade, John pretends to be doing this when he gives him a gun. {{Subverted}} not only because Hans is the BigBad but also because the gun is empty.
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Misuse


* ''Series/StarTrekVoyager'': There are occasionally times when someone initially dislikes Tuvok, and he wins them over with a DivingSave, although it doesn't normally result in him being seriously injured.
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* ''VideoGame/DesperadosIII'': {{Defied}}. Marshal Wayne, upon his rescue, attempts to {{invoke|d}} this trope by asking McCoy to lend him his Buntline to which McCoy replies that that’ll occur only if “he takes a bullet to the head.”

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* ''VideoGame/DesperadosIII'': {{Defied}}. Marshal Wayne, upon his rescue, attempts to {{invoke|d}} this trope by asking McCoy [=McCoy=] to lend him his Buntline to which McCoy [=McCoy=] replies that that’ll occur only if “he takes a bullet to the head.”

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* ''Film/BadBoysII'': Syd's rescue.
* ''VideoGame/DesperadosIII'': {{Defied}}. Marshal Wayne, upon his rescue, attempts to {{invoke|d}} this trope by asking McCoy to lend him his Buntline to which McCoy replies that that’ll occur only if “he takes a bullet to the head.”
* ''Film/DieHard'': Seeing through Hans' charade, John pretends to be doing this when he gives him a gun.
* ''Film/EscapeFromNewYork'':
** During the climax of the original film, Snake voluntarily gives his signature revolver to Maggie so she can attempt a LastStand against the Duke. The look on his face makes it clear that he's doing so because [[spoiler:Brain's death got to him]], and he wants to make amends by giving Maggie the chance for revenge.
** In the sequel, he gives the 1911 he takes from the Surgeon General Of Beverly Hills to Taslima, though this does absolutely no good, as she dies in the next scene.
* ''Film/FarCry5InsideEdensGate'': Despite holding an assault rifle, Alex gives it to Hannah in favor of fleeing with the footage he and his friends filmed of Eden's Gate, leaving himself unarmed and unable to resist when Joseph and his brothers finally catch up to him.




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* ''Literature/TheSpyWhoLovedMe'': Bond gives Vivienne a pistol with which to defend herself. She later puts six rounds into Sluggsy and Sol's car.


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* ''Series/StarTrekVoyager'': There are occasionally times when someone initially dislikes Tuvok, and he wins them over with a DivingSave, although it doesn't normally result in him being seriously injured.
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%%* In ''Series/TheGoodGuys'' pilot episode.

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%%* In ''Series/TheGoodGuys'' pilot episode.* ''Series/TheGoodGuys'': Jack does this in the pilot, despite being specifically told by his superior not to.




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* ''VideoGame/TeamFortress2'': In the Mann vs. Machine teaser. When the RED Heavy, Scout, and Engineer find the BLU Soldier and Demoman playing cards, Heavy points a shotgun at them - then turns it around and throws it to Demoman, silently offering to join forces.

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[[foldercontrol]]

[[folder:Films -- Live-Action]]
* In the movie ''Film/AirForceOne'', when James Marshall (Creator/HarrisonFord) frees the staff from a locked room aboard the aeroplane, the first thing he does is give his gun to the Secret Service man, which makes tremendous sense, regardless of his [[OurPresidentsAreDifferent President Action]] abilities.
[[/folder]]

[[folder:Gamebooks]]
* Non-gun example: in the ''Literature/LoneWolf'' book ''Fire on the Water'', if you have the Magic Spear (the only weapon at that point that can harm a Helghast) you can give it to Lord-Lieutenant Rhygar so that he can guard the entrance of the Tarnalin tunnel. In early editions, you get killed for doing this.
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[[folder:Live-Action TV]]

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[[foldercontrol]]

[[folder:Films
[[AC:Films -- Live-Action]]
* In the movie ''Film/AirForceOne'', when ''Film/AirForceOne'': When James Marshall (Creator/HarrisonFord) frees the staff from a locked room aboard the aeroplane, airplane, the first thing he does is give his gun to the Secret Service man, which makes tremendous sense, regardless of his [[OurPresidentsAreDifferent President Action]] abilities.
[[/folder]]

[[folder:Gamebooks]]
abilities.

[[AC:Literature]]
* Non-gun example: in ''Literature/LoneWolf'': In the ''Literature/LoneWolf'' book gamebook ''Fire on the Water'', if you have the Magic Spear (the only weapon at that point that can harm a Helghast) you can give it to Lord-Lieutenant Rhygar so that he can guard the entrance of the Tarnalin tunnel. In early editions, you get killed for doing this.
[[/folder]]

[[folder:Live-Action
this.

[[AC:Live-Action
TV]]



* In the ''Series/StargateSG1'' episode "Foothold", as soon as Jack O'Neill frees Major Davis, he gives him his pistol.
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[[folder:Video Games]]
* ''VideoGame/DeusEx''

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* ''Series/StargateSG1'': In the ''Series/StargateSG1'' episode "Foothold", [[Recap/StargateSG1S3E14Foothold "Foothold"]], as soon as Jack O'Neill frees Major Davis, he gives him his pistol.
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[[folder:Video
pistol.

[[AC:Video
Games]]
* ''VideoGame/DeusEx''''VideoGame/DeadRising'': In general, it's better to give your guns to the non-suicidal survivors you rescue because as {{NPC}}s they will have unlimited ammo. As an added bonus, since bosses tend to go for you first, doing so frees the survivors to pepper them with bullets.
* ''VideoGame/DeusEx'':



* In ''VideoGame/DeadRising'', in general it's better to give your guns to the non-suicidal survivors you rescue because as {{NPC}}s they will have unlimited ammo. As an added bonus, since bosses tend to go for you first, doing so frees the survivors to pepper them with bullets.



[[/folder]]

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[[/folder]]
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* Police officer Cybil Bennet gives her pistol to the untrained novelist protagonist Harry Mason in ''VideoGame/SilentHill1'' for no apparent reason. She somehow acquires another one, which isn't that hard to believe considering the small arsenal you amass by exploring the town.

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* Police ''VideoGame/SilentHill1'': For no apparent reason, police officer Cybil Bennet gives her pistol to the untrained novelist protagonist Harry Mason in ''VideoGame/SilentHill1'' for no apparent reason. Mason, an untrained novelist. She somehow acquires another one, which isn't that hard to believe considering the small arsenal you amass by exploring the town.appears armed in other situations without Harry giving it back, so it may have been her backup handgun.
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Chained sinkhole


This may happen for several reasons. Possibly the rescuer is soon going to acquire another one himself. (You'd think, though, that in that situation, it would be better to wait until you actually had a second gun.) Possibly the rescuee is better trained to handle the weapon. Sometimes, however, it happens for absolutely no reason, other than to [[RuleOfDrama make things]] [[SelfImposedChallenge tougher for the hero]] and/or show what a good guy the hero is.

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This may happen for several reasons. Possibly the rescuer is soon going to acquire another one himself. (You'd think, though, that in that situation, it would be better to wait until you actually had a second gun.) Possibly the rescuee is better trained to handle the weapon. Sometimes, however, it happens for absolutely no reason, other than to [[RuleOfDrama make things]] be dramatic]] and [[SelfImposedChallenge make things tougher for the hero]] and/or show what a good guy the hero is.
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In [[RealLife Real Life]], it is worth noting that (in the highly unlikely event you find yourself disrupting a hostage situation) this is probably a good idea ONLY if the person you are giving the weapon to is better trained to use it than you are. It is also worth noting that a police officer or soldier who gives the weapon they were to a civilian, stands a very good chance of being punished for breaking regulations.

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In [[RealLife Real Life]], it is worth noting that (in the highly unlikely event you find yourself disrupting a hostage situation) this is probably a good idea ONLY if the person you are giving the weapon to is better trained to use it than you are. It is also worth noting that a police officer or soldier who gives the hands their government-issued weapon they were to a civilian, civilian stands a very good chance of being punished for breaking regulations.
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Note that this is completely different from any occasion where someone on a rescue mission gives a hostage a ''spare'' gun, as happens in ''Film/DieHard'' (which would have been a subversion anyway, as he deliberately gave the BigBad an empty gun) and near the start of ''Film/MissionImpossible III''. This just makes good sense that both you and your ally/friend are armed while trying to escape.

to:

Note that this is completely different from any occasion where someone on a rescue mission gives a hostage a ''spare'' gun, as happens in ''Film/DieHard'' (which would have been a subversion anyway, as he deliberately gave the BigBad an empty gun) and near the start of ''Film/MissionImpossible III''.''Film/MissionImpossibleIII''. This just makes good sense that both you and your ally/friend are armed while trying to escape.



* In ''Series/TheGoodGuys'' pilot episode.

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* %%* In ''Series/TheGoodGuys'' pilot episode.
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* Police officer Cybil Bennet gives her pistol to the untrained novelist protagonist Harry Mason in ''VideoGame/SilentHill1'' for no apparent reason. She somehow acquires another one, which isn't that hard to believe considering the small arsenal you amass by exploring the town.
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!!Examples

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!!Examples
!!Examples:

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Adding folders and namespace links.





[[AC:Films]]

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[[AC:Films]][[foldercontrol]]

[[folder:Films -- Live-Action]]




[[AC:Gamebooks]]
* Non-gun example: in the ''LoneWolf'' book ''Fire on the Water'', if you have the Magic Spear (the only weapon at that point that can harm a Helghast) you can give it to Lord-Lieutenant Rhygar so that he can guard the entrance of the Tarnalin tunnel. In early editions, you get killed for doing this.

[[AC:Live-Action TV]]

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\n[[AC:Gamebooks]]\n[[/folder]]

[[folder:Gamebooks]]
* Non-gun example: in the ''LoneWolf'' ''Literature/LoneWolf'' book ''Fire on the Water'', if you have the Magic Spear (the only weapon at that point that can harm a Helghast) you can give it to Lord-Lieutenant Rhygar so that he can guard the entrance of the Tarnalin tunnel. In early editions, you get killed for doing this.

[[AC:Live-Action
this.
[[/folder]]

[[folder:Live-Action
TV]]




[[AC:Videogames]]
* In ''VideoGame/DeusEx'', after you free Agent Gunter you have the option of giving him your pistol.
* A player who isn't careful with their weapons can find themselves in this situation in ''Videogame/DeusExHumanRevolution'' before the first shootout with Belltower in the Alice Garden Pods, as [[PlayfulHacker Arie Van Bruggen]] begs for a weapon to defend himself. [[spoiler:And if you don't give him one, he ''will'' die]]. Of course, depending on [[PlayerCharacter Adam's]] augmentations, a gun [[StealthExpert may not even be remotely necessary to escape unharmed]], ultimately subverting the spirit of this trope.

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\n[[AC:Videogames]]\n[[/folder]]

[[folder:Video Games]]
* In ''VideoGame/DeusEx'', after ''VideoGame/DeusEx''
** After
you free Agent Gunter Gunter, you have the option of giving him your pistol.
* ** A player who isn't careful with their weapons can find themselves in this situation in ''Videogame/DeusExHumanRevolution'' before the first shootout with Belltower in the Alice Garden Pods, as [[PlayfulHacker Arie Van Bruggen]] begs for a weapon to defend himself. [[spoiler:And if you don't give him one, he ''will'' die]]. Of course, depending on [[PlayerCharacter Adam's]] augmentations, a gun [[StealthExpert may not even be remotely necessary to escape unharmed]], ultimately subverting the spirit of this trope.



* In ''DeadRising'', in general it's better to give your guns to the non-suicidal survivors you rescue because as {{NPC}}s they will have unlimited ammo. As an added bonus, since bosses tend to go for you first, doing so frees the survivors to pepper them with bullets.

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* In ''DeadRising'', ''VideoGame/DeadRising'', in general it's better to give your guns to the non-suicidal survivors you rescue because as {{NPC}}s they will have unlimited ammo. As an added bonus, since bosses tend to go for you first, doing so frees the survivors to pepper them with bullets.bullets.
[[/folder]]
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* In the ''{{Stargate SG-1}}'' episode "Foothold", as soon as Jack O'Neill frees Major Davis, he gives him his pistol.

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* In the ''{{Stargate SG-1}}'' ''Series/StargateSG1'' episode "Foothold", as soon as Jack O'Neill frees Major Davis, he gives him his pistol.
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In [[Real Life]], it is worth noting that (in the highly unlikely event you find yourself disrupting a hostage situation) this is probably a good idea ONLY if the person you are giving the weapon to is better trained to use it than you are. It is also worth noting that a police officer or soldier who gives the weapon they were to a civilian, stands a very good chance of being punished for breaking regulations.

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In [[Real [[RealLife Real Life]], it is worth noting that (in the highly unlikely event you find yourself disrupting a hostage situation) this is probably a good idea ONLY if the person you are giving the weapon to is better trained to use it than you are. It is also worth noting that a police officer or soldier who gives the weapon they were to a civilian, stands a very good chance of being punished for breaking regulations.
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Added DiffLines:


In [[Real Life]], it is worth noting that (in the highly unlikely event you find yourself disrupting a hostage situation) this is probably a good idea ONLY if the person you are giving the weapon to is better trained to use it than you are. It is also worth noting that a police officer or soldier who gives the weapon they were to a civilian, stands a very good chance of being punished for breaking regulations.
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** On the other hand, if you didn't know this was coming and didn't have a spare gun you picked up on the way, giving him one of your weapons means giving away a substantial investment of weapons mods that you're not going to get back.

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