History Main / AntiCavalry

5th May '18 5:00:13 PM DastardlyDemolition
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* The [[{{BFS}} Zanbato's]] intended purpose was to kill both horse and its rider, as well as the ''Zhanmadao'', which the former is based on. It's ExactlyWhatItSaysOnTheTin: Zan (斬) = Slash,[[note]]Or strike[[/note]] Ba[[note]]Normally "Uma"[[/note]] (馬) = Horse, To (刀) = Sword.
* The Japanese Nodachi
* [[http://en.wikipedia.org/wiki/Infantry_square Infantry Squares,]] Although this formation dates back to the Roman era, it was successfully employed on 18th and 19th century battlefields as a defensive formation to ward off cavalry. To compensate for the slow reload of flintlock muskets, infantry could form into hollow-centred squares roughly two or more ranks deep, possibly with the front rank kneeling and bracing their weapon on the ground. This formation not only presented attacking enemy cavalry with a bristle of bayonets that would be difficult to overcome, but also prevented cavalry from outflanking them, while additionally allowing the infantry to safely fire and reload their weapons. Infrequently, infantry squares could break, especially if the troops involved were poorly trained or lacking in morale, which would often result in a massive rout.

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* The [[{{BFS}} Zanbato's]] intended purpose was to kill both horse and its rider, as well as the ''Zhanmadao'', which the former is based on. It's ExactlyWhatItSaysOnTheTin: Zan (斬) = Slash,[[note]]Or strike[[/note]] Ba[[note]]Normally "Uma"[[/note]] (馬) = Horse, To (刀) = Sword.
* The Japanese Nodachi
Sword or "Horse Slashing/Chopping Saber". Its use is to slash at a horse's legs before fishing it and its rider off though legend states that some slashed through both horse and rider.
* [[http://en.wikipedia.org/wiki/Infantry_square Infantry Squares,]] Although this formation dates back to the Roman era, it was successfully employed on 18th and 19th century 19th-century battlefields as a defensive formation to ward off cavalry. To compensate for the slow reload of flintlock muskets, infantry could form into hollow-centred hollow-centered squares roughly two or more ranks deep, possibly with the front rank kneeling and bracing their weapon on the ground. This formation not only presented attacking enemy cavalry with a bristle of bayonets that would be difficult to overcome, overcome but also prevented cavalry from outflanking them, while additionally allowing the infantry to safely fire and reload their weapons. Infrequently, infantry squares could break, especially if the troops involved were poorly trained or lacking in morale, which would often result in a massive rout.


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* Pikes, English bill hooks, halberds, and voulges/pole cleavers were designed from earlier spears to form a wall of sharp pointy shit for calavry to not run into and therefore protect the muskets behind the wall. Halberds and billhooks were also designed to rip the rider from his horse and be chopped to bits when on the ground.
4th Mar '18 7:59:12 PM CountDorku
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* Units with the Phalanx special rule in ''TabletopGame/KingsOfWar'' penalise cavalry and flyers who charge them, but only if that unit charges their front arc. Naturally, most of these units are flavoured as pikemen.
25th Dec '17 5:33:50 AM TheOneWhoTropes
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* In regards to modern cavalry (aircraft, armored vehicles, and the like), specialized missiles and guns are often necessary. Attack aircraft are often very fast and agile, and use the terrain for cover, meaning AntiAir personnel have a narrow window to engage them, [[WildWeasel especially if the Anti-Air units are the aircraft's target.]] Armored vehicles are often designed to be mobile bunkers, and require specialized weapons with either enough firepower to penetrate the heavy armor, or enough precision to [[AttackItsWeakPoint Attack Its Weak Spot]].

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* In regards to modern cavalry (aircraft, armored vehicles, and the like), specialized missiles and guns are often necessary. Attack aircraft are often very fast and agile, and use the terrain for cover, meaning AntiAir personnel have a narrow window to engage them, [[WildWeasel [[UsefulNotes/WildWeasel especially if the Anti-Air units are the aircraft's target.]] Armored vehicles are often designed to be mobile bunkers, and require specialized weapons with either enough firepower to penetrate the heavy armor, or enough precision to [[AttackItsWeakPoint Attack Its Weak Spot]].
29th Sep '17 7:11:36 PM VutherA
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* Bretonnian archers in ''TabletopGame/{{Warhammer}}'' can set up stakes in front of them to prevent cavalry charges. If they panic and run, the stakes go with them.

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* Bretonnian archers in ''TabletopGame/{{Warhammer}}'' can set up stakes in front of them to prevent cavalry charges. If they panic and run, the stakes go with them.them...[[FridgeLogic somehow, in spite of them being presumed to be ignoring all else for self-presevation]].



* ''VideoGame/TotalWar'' - [[BladeOnAStick Spearmen]] perform this function. The square formation in ''VideoGame/EmpireTotalWar'' is also used for this purpose.
** Some units can also put down sharpened sticks.

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* ''VideoGame/TotalWar'' - [[BladeOnAStick Spearmen]] perform this function. The square formation in ''VideoGame/EmpireTotalWar'' is also used for this purpose.
** Some
purpose - some skirmisher units can also put down sharpened sticks.sticks.
** ''VideoGame/TotalWarRomeII'' and ''VideoGame/TotalWarAttila'' added pikes that, when in formation, will stop cavalry (and lots of other units, really) dead on a charge, but [[CripplingOverspecialization they are pretty helpless when flanked and usually can't hope to catch ranged infantry before getting shot to pieces]]. Additionally, FlamingArrows in ''Attila'' are very effective against cavalry - even an army's most basic archers can expect to pull off a very good showing against the {{Horse Archer}}s that the titular man is ''definitely'' going to be using.
*** ''VideoGame/TotalWarWarhammer'' generally has spear units have a bonus which improves their effectiveness against "large" units which include cavalry, but that's just the tip of the iceberg for the potential weapons armies will employ to counteract large units, from javelins, cannons [[{{Dracolich}} undead dragons]], or just the {{Giant Mook}}s of the Greenskins.
19th Sep '17 1:11:11 AM ironcommando
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SubTrope of WeaponOfXSlaying. See also AntiAir, AntiInfantry, AntiVehicle, and AntiArmor. Can lead to InertialImpalement.

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SubTrope of WeaponOfXSlaying. See also AntiAir, AntiInfantry, AntiVehicle, AntiStructure, and AntiArmor. Can lead to InertialImpalement.
17th Sep '17 10:27:41 AM KZN02
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* ''Film/ReturnOfTheJedi'': The Ewoks employ, [[BewareTheSillyOnes among their arsenal of creatively improvised weapons and booby traps]], lassos and [[LowClearance clotheslines]] to snag Imperial speeder bikes and their riders.
17th Sep '17 10:26:46 AM KZN02
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** However, while Anti-Cavalry weapons has consistently been effective against Cavalier and Paladins, some classes are not effective from it in some games like Nomad and Troubadour, despite being on horseback.

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** However, while Anti-Cavalry weapons has consistently been effective against Cavalier and Paladins, some classes are not effective from it vulnerable to them in some games like Nomad and Troubadour, despite being on horseback.
16th Sep '17 12:07:40 PM mariovsonic999
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** Most Lord/main characters usually have a personal weapion that is both Anti-Calvary and Anti-Armor. The [[RoyalRapier Rapier/Regal Blade]] is the most common, but some others are [[VideoGame/FireEmblemTheSacredStones Ephraim's]] [[BladeOnAStick Reginleif]], [[VideoGame/FireEmblemElibe Lyn's]] [[EveryJapaneseSwordIsAKatana Mani Katti]], [[VideoGame/FireEmblemElibe Hector's]] [[AnAxeToGrind Wolf Beil]], [[VideoGame/FireEmblemAkaneia Caeda's]] [[BladeOnAStick Wing Spear]] and [[VideoGame/FireEmblemTellius Micaiah's]] [[LightEmUp Thani]].

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** Most Lord/main characters usually have a personal weapion that is both Anti-Calvary Anti-Cavalry and Anti-Armor. The [[RoyalRapier Rapier/Regal Blade]] is the most common, but some others are [[VideoGame/FireEmblemTheSacredStones Ephraim's]] [[BladeOnAStick Reginleif]], [[VideoGame/FireEmblemElibe Lyn's]] [[EveryJapaneseSwordIsAKatana Mani Katti]], [[VideoGame/FireEmblemElibe Hector's]] [[AnAxeToGrind Wolf Beil]], [[VideoGame/FireEmblemAkaneia Caeda's]] [[BladeOnAStick Wing Spear]] and [[VideoGame/FireEmblemTellius Micaiah's]] [[LightEmUp Thani]].Thani]].
** However, while Anti-Cavalry weapons has consistently been effective against Cavalier and Paladins, some classes are not effective from it in some games like Nomad and Troubadour, despite being on horseback.
25th Aug '17 8:04:24 AM AFP
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* ''Film/ReturnOfTheJedi'': The Ewoks employ, [[BewareTheSillyOnes among their arsenal of creatively improvised weapons and booby traps]], lassos and [[LowClearance clotheslines]] to snag Imperial speeder bikes and their riders.
25th Aug '17 8:02:25 AM AFP
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* Behold, the {{Caltrops}}, a passive anti-cavalry weapon designed so that no matter how it is dropped, [[BoringButPractical it always lands with at least one sharp point pointing upwards.]] Unwary calvary and infantry risk [[AgonyOfTheFeet severe injury]] if they step on one.

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* Behold, the {{Caltrops}}, a passive anti-cavalry weapon designed so that no matter how it is dropped, [[BoringButPractical it always lands with at least one sharp point pointing upwards.]] Unwary calvary and infantry risk [[AgonyOfTheFeet severe injury]] if they step on one. What's better, they can still be effective against modern vehicle using air-filled tires.
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