History Main / AntiCavalry

10th Nov '15 2:08:11 AM Alceister
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* [[http://en.wikipedia.org/wiki/Infantry_square Infantry Squares]]. Their ancestors, the pike and various shield wall formations (the most famous being the Greek phalanx) were more anti everything up front. Though pikes are better optimized for stopping cavalry then the shield formation, which has its advantages against missile weapons. [[note]]Infantry squares were not often broken, but if they were there was often a massive rout.[[/note]] ** Could be averted when the cavalry forces had lances and effective projectile weapons (e. g. composite bows) of its own, as e. g. the Romans found out against the Parthians at Carrhae.
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* [[http://en.wikipedia.org/wiki/Infantry_square Infantry Squares]]. Their ancestors, Although this formation dates back to the pike Roman era, it was successfully employed on 18th and various shield wall formations (the most famous being 19th century battlefields as a defensive formation to ward off cavalry. To compensate for the Greek phalanx) were slow reload of flintlock muskets, infantry could form into hollow-centred squares roughly two or more anti everything up front. Though pikes are better optimized for stopping ranks deep, possibly with the front rank kneeling and bracing their weapon on the ground. This formation not only presented attacking enemy cavalry then with a bristle of bayonets that would be difficult to overcome, but allowed prevented cavalry from outflanking them, while also allowing the shield formation, which has its advantages against missile infantry to safely fire and reload their weapons. [[note]]Infantry Though this was infrequent, infantry squares could break, especially if the troops involved were not poorly trained or lacking in morale, which would often broken, but if they were there was often result in a massive rout.[[/note]] rout. ** Could be averted when the cavalry forces had lances and effective projectile weapons (e. g. composite bows) bows or pistols) of its their own, as e. g. the Romans found out against the Parthians at Carrhae.
10th Nov '15 1:03:53 AM Alceister
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In some games, there are [[MountedCombat horseback units]]. Given their speed, it can be a hassle or worse to deal with them. Thankfully, there are weapons to deal with them, both rider and steed. Not one for the horse lovers. Very much a part of TacticalRockPaperScissors.
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In some games, there are [[MountedCombat horseback units]]. Given their speed, it can be a hassle or worse to deal with them.them, moreso if they are heavily armored. Thankfully, there are weapons to deal with them, both rider and steed. Not one for the horse lovers. Very much a part of TacticalRockPaperScissors.
27th Sep '15 3:10:29 PM SarisRevant
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** In ''Age of Empires III'' some civilizations will end up using Musketeers as their anti-cavalry, since they don't suffer from the low speed and single-focus role of Pikemen. Some civilizations also have access to [[BladeOnAStick Halberdiers]], who are just as good against cavalry as Pikemen but since they have a higher base damage and lower anti-cavalry multiplier they're better against other things.
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** In ''Age of Empires III'' some most civilizations will end up using Musketeers as their anti-cavalry, since they don't suffer from the low speed and single-focus role of Pikemen. Pikemen and they scale better. Some civilizations also have access to [[BladeOnAStick Halberdiers]], who are just as good against cavalry as Pikemen but since they have a higher base damage and lower anti-cavalry multiplier they're better against other things.things. ** In the spinoff ''AgeOfMythology'' anti-cavalry infantry and cavalry are available to all four civilizations.
4th Sep '15 7:33:18 PM nombretomado
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** The superiority of infantry armed with muskets and bayonet over unsupported cavalry was shown beyond all doubts in NapoleonBonaparte's campaign in Egypt. The local Ottoman forces relied heavily on the Mamluks, specialized in heavy cavalry, and every time the Mamluks (either supported or unsupported by the barely-trained Ottoman levies) faced the French it ended in such [[CurbStompBattle loopsided victories for the invaders]] that, to this day, the word ''mammalucco'' (one of the two ways to say "Mamluk" in Italian) is synonimous with "hopeless moron".
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** The superiority of infantry armed with muskets and bayonet over unsupported cavalry was shown beyond all doubts in NapoleonBonaparte's UsefulNotes/NapoleonBonaparte's campaign in Egypt. The local Ottoman forces relied heavily on the Mamluks, specialized in heavy cavalry, and every time the Mamluks (either supported or unsupported by the barely-trained Ottoman levies) faced the French it ended in such [[CurbStompBattle loopsided victories for the invaders]] that, to this day, the word ''mammalucco'' (one of the two ways to say "Mamluk" in Italian) is synonimous with "hopeless moron".
26th Jul '15 7:28:42 AM eroock
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* In ''Film/{{Braveheart}}'', when the Scottish army encounters the English infantry, the Scots taunt them into attacking with heavy cavalry. As soon as the English are too close to pull back, the Scots drop their facade and pick up long pikes, which slaughter the horses. The depiction was graphic enough that the ASPCA investigated the footage to see if the horses had actually been hurt (good news, horse lovers; the horses were fine).
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* In ''Film/{{Braveheart}}'', when the Scottish army encounters the English infantry, the Scots taunt them into attacking with heavy cavalry. As soon as the English are too close to pull back, the Scots drop their facade and pick up long pikes, which [[InertialImpalement slaughter the horses.horses]]. The depiction was graphic enough that the ASPCA investigated the footage to see if the horses had actually been hurt (good news, horse lovers; the horses were fine).
26th Jul '15 7:27:12 AM eroock
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SubTrope of WeaponOfXSlaying. See also AntiAir, AntiInfantry, AntiVehicle, and AntiArmor.
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SubTrope of WeaponOfXSlaying. See also AntiAir, AntiInfantry, AntiVehicle, and AntiArmor. AntiArmor. Can lead to InertialImpalement.
3rd Jul '15 7:07:58 AM Morgenthaler
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Added namespaces.
* ''{{Battle for Wesnoth}}'': No matter their other defenses, units on horseback are extra-vulnerable to piercing attacks like spears, pikes, and arrows. Made worse by the fact that some of these units can only make charge attacks on the offensive (for double damage infliced but also received) and some spear-carriers get the "first strike" ability, allowing them to potentially get one good stab in even ''before'' getting hit by said charge. * Despite the aversions in the films, this is played very straight in ''TheBattleForMiddleEarth'' and is one of the few things that prevent massed Rohirrim charges from sweeping the field of enemy infantry. You can maneuver around the pikemen to attack, but they can also turn to keep the pikes towards your main force. The best case of (heavily upgraded) Rohirrim vs. pikemen head-on still leads to your charge being brought almost to a standstill, while the worst case is a lot of dead men and horses. [[TacticalRockPaperScissors But that's what mounted archers are for]]!
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* ''{{Battle for Wesnoth}}'': ''VideoGame/BattleForWesnoth'': No matter their other defenses, units on horseback are extra-vulnerable to piercing attacks like spears, pikes, and arrows. Made worse by the fact that some of these units can only make charge attacks on the offensive (for double damage infliced but also received) and some spear-carriers get the "first strike" ability, allowing them to potentially get one good stab in even ''before'' getting hit by said charge. * Despite the aversions in the films, this is played very straight in ''TheBattleForMiddleEarth'' ''VideoGame/TheBattleForMiddleEarth'' and is one of the few things that prevent massed Rohirrim charges from sweeping the field of enemy infantry. You can maneuver around the pikemen to attack, but they can also turn to keep the pikes towards your main force. The best case of (heavily upgraded) Rohirrim vs. pikemen head-on still leads to your charge being brought almost to a standstill, while the worst case is a lot of dead men and horses. [[TacticalRockPaperScissors But that's what mounted archers are for]]!
22nd May '15 11:31:26 AM ShinyTsukkomi
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* At the battles of Crecy and Agincourt during the HundredYearsWar, the English forces, mostly commoners with longbows, defeated numerically superior French forces, mostly nobles on horses in armor, by the power of MoreDakka and the French [[WhatAnIdiot trying to charge through a swamp]].
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* At the battles of Crecy and Agincourt during the HundredYearsWar, UsefulNotes/TheHundredYearsWar, the English forces, mostly commoners with longbows, defeated numerically superior French forces, mostly nobles on horses in armor, by the power of MoreDakka and the French [[WhatAnIdiot trying to charge through a swamp]].
3rd Mar '15 10:11:37 PM JamaicanCastle
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Added DiffLines:
** In ''Civilization IV'', Rifleman have a moderate strength bonus vs. cavalry, representing their ability to fix bayonets to counter a charge. (Musketmen lack this bonus.) In ''Civilization V'', they no longer have this bonus; instead, Pikemen can be upgraded to Lancers (cavalry units themselves) which are especially strong against other cavalry units. In much the same way that Cavalry upgrade into Tanks, Lancers upgrade into [[AntiArmor Anti-Tank Guns]]. ** Additionally, in the fourth and fifth games, a unit that gains enough XP in combat can be upgraded with the Formation promotion, making them stronger against mounted units.
12th Feb '15 8:08:13 PM jormis29
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* ''TotalWar'' - [[BladeOnAStick Spearmen]] perform this function. The square formation in Empire is also used for this purpose.
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* ''TotalWar'' ''VideoGame/TotalWar'' - [[BladeOnAStick Spearmen]] perform this function. The square formation in Empire ''VideoGame/EmpireTotalWar'' is also used for this purpose.
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