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* ''VideoGame/UnicornOverlord'' features several classes built around this:
** Warriors wield ([[HumongousHeadedHammer very]]) large stone mauls, which do immense damage to armored units.
** Wizards and other casters also function as this due to their ability to ignore physical armor.
** Witches, besides their own spells, imbue allies' weapons to turn part of their physical damage into magical damage, which ignores armor.

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* ''VideoGame/{{Bonfire}}'' has multiple examples:
** The fire DamageOverTime effect will reduce Armor in addition to inflicting damage. One of Zhu's skills improves this effect.
** The Hex ability does little damage, but severely reduces the Armor of the target.
** Odilons' CrosshairAware effect will sharply reduce Armor before triggering their beam attack.



** ''VideoGame/CommandAndConquerRedAlert2'': the German Tank Destroyer is useful against tanks, but too speicalized for anything else.

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** ''VideoGame/CommandAndConquerRedAlert2'': the German Tank Destroyer is useful against tanks, but too speicalized specialized for anything else.
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* ''Anime/MobileSuitGundamIronBloodedOrphans'': The mecha and most spaceships use NighInvulnerable "Nanolaminate armor". And then there's the Dáinsleif railgun, which tosses a harpoon-like metal rod so hard that it can punch through the armor. Most mecha that gets in the way are instantly torn to shreds, heavier vehicles only last a little bit longer, and [[KillSat the result of shooting it from orbit is quite a sight]]. It's a weapon so brutal that the universe's FictionalGenevaConventions outlaw its use, which of course shows [[{{Hypocrite}} how little Gjallarhorn]] cares about following them, in the final arc of the anime.

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* ** ''Anime/MobileSuitGundamIronBloodedOrphans'': The mecha and most spaceships use NighInvulnerable "Nanolaminate armor". And then there's the Dáinsleif railgun, which tosses a harpoon-like metal rod so hard that it can punch through the armor. Most mecha that gets in the way are instantly torn to shreds, heavier vehicles only last a little bit longer, and [[KillSat the result of shooting it from orbit is quite a sight]]. It's a weapon so brutal that the universe's FictionalGenevaConventions outlaw its use, which of course shows [[{{Hypocrite}} how little Gjallarhorn]] cares about following them, in the final arc of the anime.

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* ''Manga/OnePiece'': Sanji typically [[ExtremityExtremist fights only with his legs]] and being the TeamChef makes him firmly believe that kitchen knives should not be bloodied in battle, as they are sacred instruments meant solely for the preparation of food. In one fight, he battles an enemy who uses [[ImprovisedArmor food as armor]] [[EdibleBludgeon and weapons]], so he decides to use knives in this case to remove said armor since it would be no different from using knives to prepare a meal.
* ''Anime/MobileSuitGundamIronBloodedOrphans'': Most of the vehicles and mecha of the setting have armor coated with "Nanolaminate armor". And then there's the Dáinsleif railgun, which tosses a harpoon-like metal rod so hard that it can punch through the armor. Most mecha that gets in the way are instantly torn to shreds, heavier vehicles only last a little bit longer, and [[KillSat the result of shooting it from orbit is quite a sight]]. It's a weapon so brutal that the universe's FictionalGenevaConventions outlaw its use, which of course shows [[{{Hypocrite}} how little Gjallarhorn]] cares about following them, in the final arc of the anime.

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* ''Manga/OnePiece'': Sanji typically [[ExtremityExtremist fights only with his legs]] and being the TeamChef makes him firmly believe that kitchen knives should not be bloodied in battle, as they are sacred instruments meant solely for the preparation of food. In one fight, he battles an enemy who uses [[ImprovisedArmor food as armor]] and [[EdibleBludgeon and weapons]], so he decides to use knives in this case to remove said armor since it would be no different from using knives to prepare a meal.
* ''Franchise/{{Gundam}}'':
** In the original ''Anime/MobileSuitGundam'' and sequels set in the Universal Century, beam weapons are able to OneHitKill even heavily armored targets with a single direct hit (save for rare exotic defenses or even rarer obscenely heavy armor), even shields only lasting a few such hits at most. But their more limited ammo, rate of fire, and potential collateral damage of their power means many mecha and warships include machine guns for dealing with weaker targets.
*
''Anime/MobileSuitGundamIronBloodedOrphans'': Most of the vehicles and The mecha of the setting have armor coated with and most spaceships use NighInvulnerable "Nanolaminate armor". And then there's the Dáinsleif railgun, which tosses a harpoon-like metal rod so hard that it can punch through the armor. Most mecha that gets in the way are instantly torn to shreds, heavier vehicles only last a little bit longer, and [[KillSat the result of shooting it from orbit is quite a sight]]. It's a weapon so brutal that the universe's FictionalGenevaConventions outlaw its use, which of course shows [[{{Hypocrite}} how little Gjallarhorn]] cares about following them, in the final arc of the anime.
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* ''VideoGame/EndlessSky'': Human technology generally deals similar damage to shields and hull, but alien technology can be quite different, such as Sunbeams that deal immense shield damage but very little hull damage. They're quite useful for rapidly disabling ships without destroying them.
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* ''VideoGame/AiWarFleetCommand'' has Zenith Polarizer ships, which both pierce armor, and deal more damage the higher the enemy's armor value is. They can quickly tear apart anything with an armor value of 50 or more, but have trouble damaging anything with low or no armor.
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* ''VideoGame/FireEmblem'': [[CoolSword Armorslayers]], Heavy Spears, and [[DropTheHammer Hammers]] are effective against armored enemies, as are [[RoyalRapier Rapiers]] and other such [[HeroUnit Lord]]-exclusive weapons. These weapons have ''x'' might when attacking normal units, but ''3x'' (or ''2x'' in a few games) might against armors. In the [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] [[VideoGame/FireEmblemThracia776 games]], anti-armor weapons instead inflict guaranteed critical hits (attack power x 2).

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* ''VideoGame/FireEmblem'': [[CoolSword Armorslayers]], Heavy Spears, and [[DropTheHammer [[CarryABigStick Hammers]] are effective against armored enemies, as are [[RoyalRapier Rapiers]] and other such [[HeroUnit Lord]]-exclusive weapons. These weapons have ''x'' might when attacking normal units, but ''3x'' (or ''2x'' in a few games) might against armors. In the [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] [[VideoGame/FireEmblemThracia776 games]], anti-armor weapons instead inflict guaranteed critical hits (attack power x 2).
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* ''Manga/OnePiece'': Sanji is typically a ExtremityExtremist and being the TeamChef makes him firmly believe that kitchen knives should not be bloodied in battle, as they are sacred instruments meant solely for the preparation of food. In one fight, he battles an enemy who uses [[ImprovisedArmor food as armor]] [[EdibleBludgeon and weapons]], so he decides to use knives in this case to remove said armor since it would be no different from using knives to prepare a meal.
* ''Anime/MobileSuitGundamIronBloodedOrphans'': Most of the vehicles and mecha of the setting have armor coated with "Nanolaminate armor". And then there's the Dáinsleif railgun, which tosses a harpoon-like metal rod so hard that it can punch through the armor, most mecha that gets in the way are instantly torn to shreds and heavier vehicles only last a little bit longer, and [[KillSat the result of shooting it from orbit is quite a sight]]. It's a weapon so brutal that the universe's FictionalGenevaConventions outlaw its use, which of course shows [[{{Hypocrite}} how little Gjallarhorn]] cares about following them, in the final arc of the anime.

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* ''Manga/OnePiece'': Sanji is typically A [[WholeEpisodeFlashback flashback arc]] of ''Manga/{{Berserk}}'' has Guts put in a ExtremityExtremist lopsided DuelToTheDeath, where he's only given a blunt sword and being has to fight a young noble in very heavy armor. After finding the TeamChef makes him firmly believe that kitchen knives should not be bloodied in battle, as they are sacred instruments meant solely armor is too well made to penetrate, even with a direct hit or by going for the preparation of food. In one fight, he battles an enemy who uses [[ImprovisedArmor food as armor]] [[EdibleBludgeon and weapons]], so he decides joints, Guts thinks back to use knives in this case to remove said armor since it would be no different from using knives to prepare a meal.
* ''Anime/MobileSuitGundamIronBloodedOrphans'': Most of
[[ChildSoldier childhood battle]] when Gambino fought a similar enemy. After forcing the vehicles and mecha of the setting have armor coated with "Nanolaminate armor". And then there's the Dáinsleif railgun, which tosses a harpoon-like metal rod so hard that it can punch through the armor, most mecha that gets in the way are instantly torn to shreds and heavier vehicles only last a little bit longer, and [[KillSat the result of shooting it from orbit is quite a sight]]. It's a noble's weapon so brutal that and arm low, Guts shoves the universe's FictionalGenevaConventions outlaw its use, which of course shows [[{{Hypocrite}} how little Gjallarhorn]] cares about following them, in sword up the final arc of gauntlet's sleeve, wrestles his opponent to the anime.ground, and [[HammerHilt shoves the sword's crossguard]] [[GoForTheEye into his opponent's eyeslot]]. While he's in pain, and everyone surrounding is in shock, Guts pulls off his helmet and holds the sword up to his neck to get a HumanShield.
-->'''Gambino''': A sword can do more than just slash and stab. In particular, it's the ideal tool for disabling nobles in heavy armor.


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* ''Manga/OnePiece'': Sanji typically [[ExtremityExtremist fights only with his legs]] and being the TeamChef makes him firmly believe that kitchen knives should not be bloodied in battle, as they are sacred instruments meant solely for the preparation of food. In one fight, he battles an enemy who uses [[ImprovisedArmor food as armor]] [[EdibleBludgeon and weapons]], so he decides to use knives in this case to remove said armor since it would be no different from using knives to prepare a meal.
* ''Anime/MobileSuitGundamIronBloodedOrphans'': Most of the vehicles and mecha of the setting have armor coated with "Nanolaminate armor". And then there's the Dáinsleif railgun, which tosses a harpoon-like metal rod so hard that it can punch through the armor. Most mecha that gets in the way are instantly torn to shreds, heavier vehicles only last a little bit longer, and [[KillSat the result of shooting it from orbit is quite a sight]]. It's a weapon so brutal that the universe's FictionalGenevaConventions outlaw its use, which of course shows [[{{Hypocrite}} how little Gjallarhorn]] cares about following them, in the final arc of the anime.
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* ''VideoGame/{{Fallout}}'':

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* ''VideoGame/{{Fallout}}'':''Franchise/{{Fallout}}'':

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* ''VideoGame/FireEmblem'': [[CoolSword Armorslayers]], Heavy Spears, and [[DropTheHammer Hammers]] are effective against armored enemies, as are [[RoyalRapier Rapiers]] and other such [[HeroUnit Lord]]-exclusive weapons. These weapons deal ''x'' damage to normal units, but ''3x'' (or ''2x'' in a few games) damage against armors.
** In the [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] [[VideoGame/FireEmblemThracia776 games]], anti-armor weapons instead inflict guaranteed critical hits (attack power x 2).

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* ''VideoGame/FireEmblem'': [[CoolSword Armorslayers]], Heavy Spears, and [[DropTheHammer Hammers]] are effective against armored enemies, as are [[RoyalRapier Rapiers]] and other such [[HeroUnit Lord]]-exclusive weapons. These weapons deal have ''x'' damage to might when attacking normal units, but ''3x'' (or ''2x'' in a few games) damage might against armors.
**
armors. In the [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] [[VideoGame/FireEmblemThracia776 games]], anti-armor weapons instead inflict guaranteed critical hits (attack power x 2).
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* ''TabletopGame/BattleTech'': A few anti-armor weapons and ammo types exist in the game. The most common and well-known is armor-piercing autocannon ammunition. It's generally considered AwesomeButImpractical because it imposes a penalty on attack rolls when fired and only provides half the shots per ton of ammunition as regular autocannon ammo, but if it hits it gets a chance to score a crit even if it doesn't breach the target's armor (unfortunately made at a penalty, which puts the odds of actually causing a crit with it quite low). Where it and other anti-armor weapons like tandem-charge short range missiles and Reengineered Lasers actually succeed is when faced with an opponent that has an armor type that reduces the damage that it takes from attacks- such weapons and ammo ignore the damage reduction, which is vital if you want to actually damage them before they can deal too much damage back.
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* '''Armor Cracker:''' This weapon/attack reduces the defense of the target. It may work by removing the armor off the Mook, removing the shield off a ShieldBearingMook, ClothingDamage, using TheNudifier, or disabling the DeflectorShields (usually by {{EMP}}). In games with a dedicated "ArmorMeter" or "ArmorPoints", this weapon/attack may do significant damage to that meter rather than the HP meter; if they have RegeneratingShieldStaticHealth, it may either slow, or [[AntiRegeneration stop the shield from the regenerating]]. If the effect is a debuff, it's likely also a DamageIncreasingDebuff.

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* '''Armor Cracker:''' This weapon/attack reduces the defense of the target. It may work by removing the armor off the Mook, removing the shield off a ShieldBearingMook, ClothingDamage, using TheNudifier, AcidAttack, or disabling the DeflectorShields (usually by {{EMP}}). In games with a dedicated "ArmorMeter" or "ArmorPoints", this weapon/attack may do significant damage to that meter rather than the HP meter; if they have RegeneratingShieldStaticHealth, it may either slow, or [[AntiRegeneration stop the shield from the regenerating]]. If the effect is a debuff, it's likely also a DamageIncreasingDebuff.
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* ''VideoGame/ResidentEvil4Remake'': Ada Wong can purchase a charm that allows her to use her GrapplingHookPistol to disarm enemies of their shields.
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** In ''VideoGame/PokemonSwordAndShield'', the moves Behemoth Blade, Behemoth Bash and Dynamax Cannon inflict double damage on Pokémon that are [[AttackOfTheFiftyFootWhatever Dynamaxed]], counteracting the HP boost given by Dynamaxing.
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* In ''TabletopGame/FabulaUltima'', the Weaponmaster's Breach skill lets them forgo inflicting damage on a successful melee weapon attack to instead destroy the target's equipped armor or shield.
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* ''VideoGame/Warhammer40000Darktide'': Certain attacks like the Surge Staff and the Krak Grenade deal improved damage against heavier armored targets. The Krak Grenade in particular is faithful to its ''TabletopGame/Warhammer40000'' incarnation by not only [[StickyBomb magnetizing]] onto {{Heavily Armored Mook}}s, but also dealing massive damage to them. Crushers, the non-boss enemies with the second-highest amount of hitpoints ''and'' the toughest armor all over their bodies, will be one-shotted by a single Krak Grenade stuck to them.
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Added details to Fire Emblem.

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** In the [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] [[VideoGame/FireEmblemThracia776 games]], anti-armor weapons instead inflict guaranteed critical hits (attack power x 2).
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* ''VideoGame/TitanQuest'': Defense Mastery's Rend Armor reduces enemies' Armor stat for a time.
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* ''VideoGame/SaveTheLight'': Besides Garnet's RocketPunch from [[VideoGame/AttackTheLight the first game]], which has her GroundPunch's shield-breaking effect since Amethyst lost her shield-breaking move [[Recap/StevenUniverseS4E18TigerPhilanthropist following her retirement of Purple Puma]], Opal's Super Charge Shot breaks shields and lowers the enemy's defense. Pearl's Fireball attack can also be upgraded to break shields and also inflict [[DamageOverTime burns.]]

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* ''VideoGame/SaveTheLight'': Besides Garnet's RocketPunch from [[VideoGame/AttackTheLight the first game]], which has her GroundPunch's shield-breaking effect since Amethyst lost her shield-breaking move [[Recap/StevenUniverseS4E18TigerPhilanthropist following her retirement of Purple Puma]], Opal's Super Charge Shot breaks shields and lowers the enemy's defense. Pearl's Fireball attack can also be upgraded to break shields and also inflict [[DamageOverTime burns.]]burns]], while Connie's sword can be upgraded to have the same effects as Garnet's Rocket Punch.

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