History Main / AntiArmor

19th Sep '17 2:22:08 AM ironcommando
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SubTrope of WeaponOfXSlaying. See also ArmorIsUseless. Compare AntiAir, AntiInfantry, AntiVehicle, and AntiCavalry.

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SubTrope of WeaponOfXSlaying. See also ArmorIsUseless. Compare AntiAir, AntiInfantry, AntiVehicle, AntiStructure, and AntiCavalry.
25th Aug '17 7:20:45 AM AFP
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** Air-dropped bombs could be similarly equipped, either for use against armored warships or against land fortifications. Oftentimes the fuse would be on a slight delay, giving the bomb time to dig in before going off. More than a few such armor-piercing bombs were simply naval artillery shells modified to be dropped from a plane (such a weapon destroyed the battleship ''Arizona'' by setting off her forward magazine at Pearl Harbor). Another use for such delayed-fuse penetrating bombs is to damage foundations under buildings, or to cause runways to cave in. [[ShootTheMedicFirst Or just to act as a booby-trap against repair crews]] when the [[SchmuckBait bomb goes off a while after the bombers have cleared out]]. Another practical application of this type of bomb is that they could be dropped with relative safety from low altitude, with the delayed fuse minimizing the risk of the [[HoistByTheirOwnPetard bomber being caught in their own blast.]]
11th Aug '17 3:24:13 PM Wooboo
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** ''VideoGame/FalloutNewVegas'' introduced different ammo types to the various ammunition-using weapons, among them anti-armor rounds. The rounds ignore the target's Armor Points when hitting, damaging foes directly, with a tradeoff for less damage overall.
23rd Jul '17 9:56:54 PM KZN02
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* '''Armor Cracker:''' This weapon/attack reduces the defense of the target. It may work by removing the armor off the Mook, ClothingDamage, using TheNudifier, or disabling the DeflectorShields. In games with a dedicated "armor/shield points/gauge", this weapon/attack may do significant damage to that gauge rather than the HP gauge; if they have RegeneratingShieldStaticHealth, it may either slow, or stop the shield from the regenerating.

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* '''Armor Cracker:''' This weapon/attack reduces the defense of the target. It may work by removing the armor off the Mook, ClothingDamage, using TheNudifier, or disabling the DeflectorShields.DeflectorShields (usually by {{EMP}}). In games with a dedicated "armor/shield points/gauge", this weapon/attack may do significant damage to that gauge rather than the HP gauge; if they have RegeneratingShieldStaticHealth, it may either slow, or stop the shield from the regenerating.
18th Jul '17 7:32:39 PM Indori
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* ''VideoGame/{{Borderlands}}'': Corrosive/acid weapons are particularly effective against armored targets.
9th Jul '17 10:51:57 AM KZN02
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* ''VideoGame/{{Overwatch}}'': Sombra's Ultimate, EMP, can nullify enemy shields and even Lucio's Sound Barrier.
16th Apr '17 11:01:56 PM Getta
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One solution against a HeavilyArmoredMook is to use an AntiArmor attack or ability to easily defeat them. Unlike ArmorPiercingAttack, this does not just bypass defenses, but it does more damage to units than if they ''weren't'' armored and [[CripplingOverspecialization are most likely impractical against anything else]]. In other words, where armor is normally an advantage, AntiArmor makes it into a disadvantage. Alternatively, it may involve removing armor off an enemy. There is some TruthInTelevision to this: RealLife armour-piercing rounds have a tendency to overpenetrate and thus deal less damage to unarmoured targets.

Examples include:
* Concussive shock wave that slams the subject around inside the armor instead of him simply being thrown back
* Being cooked alive inside heat-insulating carapace armor by [[FireBreathingWeapon flamethrowers]].
* Removing the armor off the Mook, ClothingDamage, or using TheNudifier.
* Striking at the gaps in the armor, usually after jumping on or swarming around the Mook.
* Using ElementalPowers such as SelectiveMagnetism and ExtraOreDinary to manipulate the armor.
* Disabling DeflectorShields.

Typically involves StuffBlowingUp. SubTrope of WeaponOfXSlaying. See also ArmorIsUseless. Compare AntiAir, AntiInfantry, AntiVehicle, and AntiCavalry.

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One solution against a HeavilyArmoredMook is to use an AntiArmor attack or ability to easily defeat them. Unlike ArmorPiercingAttack,

Ways
this does not just bypass defenses, but it does more damage to units than if they ''weren't'' armored and [[CripplingOverspecialization are most likely impractical against anything else]]. In other words, where can happen:
* '''Extra Damage Against Armored Targets:''' This weapon/attack makes having
armor is normally an advantage, AntiArmor makes it into a disadvantage. Alternatively, it It may involve removing armor off an enemy. There is some TruthInTelevision to this: RealLife armour-piercing rounds have a tendency to overpenetrate and thus deal less damage to unarmoured targets.

Examples include:
* Concussive
work by concussive shock wave that slams the subject around inside the armor instead of him simply being thrown back
* Being
back, or being cooked alive inside heat-insulating carapace armor by [[FireBreathingWeapon flamethrowers]].
flamethrowers]]. The attack may not work (or less effectively if they do) on unarmored enemies.
* Removing '''Armor Cracker:''' This weapon/attack reduces the defense of the target. It may work by removing the armor off the Mook, ClothingDamage, or using TheNudifier.
* Striking at
TheNudifier, or disabling the gaps in DeflectorShields. In games with a dedicated "armor/shield points/gauge", this weapon/attack may do significant damage to that gauge rather than the armor, usually after jumping on HP gauge; if they have RegeneratingShieldStaticHealth, it may either slow, or swarming around stop the Mook.
* Using ElementalPowers such as SelectiveMagnetism and ExtraOreDinary to manipulate
shield from the armor.
* Disabling DeflectorShields.

Typically involves StuffBlowingUp.
regenerating.

Compare ArmorPiercingAttack, where the attack pierces armor/defenses entirely without playing with the armor itself.

SubTrope of WeaponOfXSlaying. See also ArmorIsUseless. Compare AntiAir, AntiInfantry, AntiVehicle, and AntiCavalry.
3rd Apr '17 11:43:24 AM KZN02
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* Disabling DeflectorShields.


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* ''VideoGame/{{Warframe}}'': Puncture, Radiation, and Corrosive attacks are effective against Grineer armor while Impact, Cold, and Magnetic attacks are effective against Corpus shields.
7th Mar '17 3:40:36 AM Alceister
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* High-explosive squash head (HESH)/high-explosive plastic (HEP) shells comprise a type of multipurpose explosive munition useful against a wide range of hardened targets. Instead of penetrating or exploding on impact, HESH shells are filled with plastic explosive that "squashes" on contact with a hard surface, like reinforced concrete or tank armour. Less than half-a-second later, the shell explodes, causing destructive shockwaves to ripple through the contact surface, pulverizing concrete into dust and deforming steel plating to such an extent that pieces break off and become dangerous shrapnel. This has gotten less effective against main battle tanks, but still works fine against concrete fortifications and most other vehicles.

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* High-explosive squash head (HESH)/high-explosive plastic (HEP) shells comprise a type of multipurpose explosive munition useful against a wide range of hardened targets. Instead of penetrating or exploding on impact, HESH shells are filled with plastic explosive that "squashes" on contact with a hard surface, like reinforced concrete or tank armour. Less than half-a-second later, the shell explodes, causing destructive shockwaves to ripple through the contact surface, pulverizing concrete into dust and deforming steel plating to such an extent that pieces break off and become dangerous shrapnel. This type of munition has gotten become less effective against modern main battle tanks, but still works fine against concrete fortifications and most other vehicles.
7th Mar '17 3:38:11 AM Alceister
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* High-explosive squash head (HESH)/high-explosive plastic (HEP) shells comprise a type of multipurpose explosive munition useful against a wide range of hardened targets. Instead of penetrating or exploding on impact, HESH shells are filled with plastic explosive that "squashes" on contact with a hard surface, like reinforced concrete or tank armour. Less than half-a-second later, the shell explodes, causing destructive shockwaves to ripple through the contact surface, pulverizing concrete and deforming steel plating to such an extent that pieces break off (called spalling) and become dangerous shrapnel. This has gotten less effective against main battle tanks, but still works fine against concrete fortifications and most other vehicles.

to:

* High-explosive squash head (HESH)/high-explosive plastic (HEP) shells comprise a type of multipurpose explosive munition useful against a wide range of hardened targets. Instead of penetrating or exploding on impact, HESH shells are filled with plastic explosive that "squashes" on contact with a hard surface, like reinforced concrete or tank armour. Less than half-a-second later, the shell explodes, causing destructive shockwaves to ripple through the contact surface, pulverizing concrete into dust and deforming steel plating to such an extent that pieces break off (called spalling) and become dangerous shrapnel. This has gotten less effective against main battle tanks, but still works fine against concrete fortifications and most other vehicles.
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