History Main / AntiArmor

1st Aug '16 1:27:43 PM UmbrellasWereAwesome
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* In the ''Franchise/{{Halo}}'' series, the plasma pistol is considered one of the most useless weapons in multiplayer and the campaign unless you hold down the trigger to make a charged shot. If this charged shot hits the target, whether it's an alien or a Spartan, it will completely drain their protective [[DeflectorShields energy shields]], leaving them open to headshots from ballistic weapons. It will also disable the engine, though not the weapons, of any vehicle it hits.

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* In the ''Franchise/{{Halo}}'' series, plasma weapons do a lot more damage against [[DeflectorShields energy shields]] than they do against unshielded targets. In particular, while the regular plasma pistol shot is considered one of the most largely useless weapons in both multiplayer and the campaign unless campaign, if you hold down the trigger to make a charged shot. If this charged shot hits the target, whether it's an alien or a Spartan, shot, any shielded target hit by it will have their shielding completely drain their protective [[DeflectorShields energy shields]], drained, leaving them open to headshots from ballistic weapons. It will also disable the engine, though not the weapons, of any vehicle it hits.weapons.
2nd Jul '16 12:46:13 PM nombretomado
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* ''Franchise/{{BIONICLE}}'': the ElementalPowers [[SelectiveMagnetism Magnetism]] and [[ExtraOreDinary Iron]] are effective against armor. For this reason, the Brotherhood of Makuta closely monitor Matoran of those elements, as all Makuta, except Miserix, are AnimatedArmor.

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* ''Franchise/{{BIONICLE}}'': ''Toys/{{BIONICLE}}'': the ElementalPowers [[SelectiveMagnetism Magnetism]] and [[ExtraOreDinary Iron]] are effective against armor. For this reason, the Brotherhood of Makuta closely monitor Matoran of those elements, as all Makuta, except Miserix, are AnimatedArmor.
11th Jun '16 8:58:21 PM Doug86
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* ''Franchise/FireEmblem'': [[CoolSword Armorslayers]], [[BladeOnAStick Heavy Spears]], and [[DropTheHammer Ham]][[AnAxeToGrind mers]] are effective against armored enemies, as are [[RoyalRapier Rapiers]] and other such [[HeroUnit Lord]]-exclusive weapons.

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* ''Franchise/FireEmblem'': ''VideoGame/FireEmblem'': [[CoolSword Armorslayers]], [[BladeOnAStick Heavy Spears]], and [[DropTheHammer Ham]][[AnAxeToGrind mers]] are effective against armored enemies, as are [[RoyalRapier Rapiers]] and other such [[HeroUnit Lord]]-exclusive weapons.
21st May '16 4:10:02 AM Omeganian
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* ''VideoGame/{{StarCraft II}}'': a variety of units have attacks that have a base damage and bonus damage versus certain armor class or other qualifiers like biological. Things that have bonuses against armored targets include the Protoss Stalkers and Immortals, the Terran Siege tanks and Marauders ([[HunterOfHisKind who are themselves armored]]). Zerg carapace doesn't count as armored in most cases, but one Firebat upgrade that does more damage against light targets mentions cooking everything in their exoskeleton.

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* ''VideoGame/{{StarCraft II}}'': a variety of units have attacks that have a base damage and bonus damage versus certain armor class or other qualifiers like biological. Things that have bonuses against armored targets include the Protoss Stalkers and Immortals, the Terran Siege tanks and Marauders ([[HunterOfHisKind ([[HunterOfHisOwnKind who are themselves armored]]). Zerg carapace doesn't count as armored in most cases, but one Firebat upgrade that does more damage against light targets mentions cooking everything in their exoskeleton.
31st Mar '16 10:09:45 PM Chabal2
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* ''VideoGame/{{StarCraft II}}'': a variety of units have attacks that have a base damage and bonus damage versus certain armor class or other qualifiers like biological. Things that have bonuses against armored targets include the Protoss Stalkers and Immortals, the Terran Siege tanks and Marauders.

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* ''VideoGame/{{StarCraft II}}'': a variety of units have attacks that have a base damage and bonus damage versus certain armor class or other qualifiers like biological. Things that have bonuses against armored targets include the Protoss Stalkers and Immortals, the Terran Siege tanks and Marauders.Marauders ([[HunterOfHisKind who are themselves armored]]). Zerg carapace doesn't count as armored in most cases, but one Firebat upgrade that does more damage against light targets mentions cooking everything in their exoskeleton.



* ''VideoGame/EpicBattleFantasy 3'': the Tera Drill skill does more damage the more buffed the defense of the target.

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* ''VideoGame/EpicBattleFantasy 3'': the Tera Drill skill does more damage to the target the more buffed the its defense of the target.is.
2nd Feb '16 7:18:33 AM AFP
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** Another method for developing Tank Destroyers was to mount the most powerful guns available in a tank chassis. Either the vehicle would be lightly armored and equipped with a fast-traversing turret to make them GlassCannons (popular in American TD doctrine), or they would be massively armored, with the gun mounted in the main body of the tank without the complication or extra weight of a turret, making a MightyGlacier (popular in German TD doctrine).

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** Another method for developing Tank Destroyers was to mount the most powerful guns available in a tank chassis. Either the vehicle would be lightly armored and equipped with a fast-traversing turret to make them GlassCannons {{Glass Cannon}}s (popular in American TD doctrine), or they would be massively armored, with the gun mounted in the main body of the tank without the complication or extra weight of a turret, making a MightyGlacier (popular in German TD doctrine).
2nd Feb '16 7:17:10 AM AFP
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* For that matter, the smaller artillery pieces have seen quite a bit of use as anti-armor guns. Set up in a prepared position in the path of an enemy advance, they could be devastating, especially if they were able to target an exposed flank. Many Tank Destroyers, vehicles designed to destroy enemy armored vehicles, consisted of a truck with one of these guns mounted on top of it, and could count on being ''shredded'' if the enemy tank got the first shot. Still, their lighter weight meant they could travel quickly from position to position without much of the wear and tear that the heavier tanks would have to deal with.
** Another method for developing Tank Destroyers was to mount the most powerful guns available in a tank chassis. Either the vehicle would be lightly armored and equipped with a fast-traversing turret to make them GlassCannons (popular in American TD doctrine), or they would be massively armored, with the gun mounted in the main body of the tank without the complication or extra weight of a turret, making a MightyGlacier (popular in German TD doctrine).


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* If all else fails, planting powerful explosives in the ground (either dedicated anti-armor mines, or improvised bombs made from artillery shells) could be very effective if you could get the enemy tank to drive over it (roads are popular for this, obviously). Another method is to plant the bomb some distance away off to the side of the road, with the explosion propelling a fast-moving (and in the case of shaped-charge bombs, molten) projectile at the target, essentially a poor man's anti tank gun.
23rd Jan '16 8:58:57 PM Specialist290
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* The modern successor to the anti-tank rifle is usually some variation on a shoulder-fired missile, of which the most famous are the [[https://en.wikipedia.org/wiki/Bazooka bazooka]] used by the Americans in UsefulNotes/WorldWarII and the [[https://en.wikipedia.org/wiki/RPG-7 RPG-7]] created by the Soviet Union.
24th Sep '15 1:36:09 PM Tacitus
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* [[SpaceElves Eldar]] "lance" weapons (such as the [[GoodWeaponEvilWeapon Brightlance or Darklance]]) in ''[[TabletopGame/{{Warhammer 40000}} Warhammer 40,000]]'' are highly effective anti-armor beam weapons that use arcane processes to render armor redundant beyond a certain point as the beam bores through it. Thicker armor does nothing to mitigate this, leaving heavy tanks just as vulnerable as light tanks. However, as elegant against heavy armor as it is, it lacks the "punch" of more brute-force weapons, and against more lightly armored targets it is less effective than some of its cruder equivalents such as lascannons.
* Graviton weapons selectively increase the weight of a single spot while leaving the rest normal tearing the victim apart. The heavier the target's armor is normally, the more effective it is. Lighter armored enemies are harder to hurt with it however.

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* ''TabletopGame/{{Warhammer 40000}}'' has heavy weapons like lascannons and missile launchers that hit hard enough to damage the heaviest of targets, as well as weapon types with special properties that make them particularly powerful against armored foes:
** Melta weapons, either guns or bombs, are short-ranged but intensely hot and are doubly-effective at penetrating a vehicle's armor.
**
[[SpaceElves Eldar]] "lance" weapons (such weapons, such as the [[GoodWeaponEvilWeapon Brightlance Bright lance or Darklance]]) in ''[[TabletopGame/{{Warhammer 40000}} Warhammer 40,000]]'' Dark lance]], aren't quite as powerful as a conventional lascannon, but are highly effective anti-armor beam weapons so efficient that use arcane processes to render they make enemy armor redundant beyond above a certain point as thickness redundant. This means that lances have an easier time piercing the beam bores through it. Thicker armor does nothing to mitigate this, leaving heavy tanks just heaviest of enemy tanks, but aren't quite as vulnerable as light tanks. However, as elegant lethal against heavy armor as it is, it lacks the "punch" of more brute-force weapons, and against more lightly armored targets it is less effective than some of its cruder equivalents such as lascannons.
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light vehicles.
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Graviton weapons selectively are ideal for taking down infantry in PoweredArmor, as they increase the weight of a single spot while leaving target area's gravitational field so that affected foes are crushed by their own equipment - the rest normal tearing the victim apart. The heavier the target's armor is normally, they're wearing, the more effective it is. Lighter armored enemies liable they are harder to hurt with it however. suffer fatal damage.



* In ''VideoGame/{{Civilization}} 4'', there's an anti tank unit that has a 100% bonus against armored units such as the tank. You can also promote units to 'ambush' with a 25% bonus against armored units.

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* In ''VideoGame/{{Civilization}} 4'', there's an anti tank unit the later ''VideoGame/{{Civilization}}'' games, units can be given promotions that has grant them an attack bonus against enemy armored units. Late-game units like the Anti-Tank Gun and Helicopter Gunship are dedicated anti-armor units, and have a 100% bonus against armored units such as the tank. You can also promote units to 'ambush' with a 25% bonus against armored units.tnaks.
2nd Aug '15 3:36:19 AM MAI742
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* The venerable [[http://en.wikipedia.org/wiki/Anti-tank_rifle anti-tank rifle]] was born out of a need for weapons which would enable lightly-equipped infantry to take out attacking tanks on their own. Prior to their proliferation such units would have had to count on indirect artillery fire, which might be unavailable if the enemy had artillery superiority, or 'direct' artillery fire from a 'small' artillery piece that the infantry would have to lug around with them (disassembled or no). Most of them were developed just after WWI and some saw service during WWII, but against the much heavier armor of mid-late war tanks meant most were only effective at the worryingly short range of 50m ''or less''. Virtually all of them were out of service in their intended roles by the end of WWII, but some saw use as the first generation of [[http://en.wikipedia.org/wiki/Anti-materiel_rifle anti-materiel rifles]].

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* The venerable [[http://en.wikipedia.org/wiki/Anti-tank_rifle anti-tank rifle]] was born out of a need for weapons which would enable lightly-equipped infantry to take out attacking tanks on their own. Prior to their proliferation such units would have had to count on indirect artillery fire, which might be unavailable if the enemy had artillery superiority, or 'direct' artillery fire from a 'small' artillery piece that the infantry would have to lug around with them (disassembled or no). Most of them were developed just after WWI and some saw service during WWII, but against the much heavier armor of mid-late war tanks meant most were only effective at the worryingly short range of 50m ''or less''. Virtually all of them were out of service in their intended roles by the end of WWII, but some saw use as the first generation of [[http://en.wikipedia.org/wiki/Anti-materiel_rifle anti-materiel rifles]].
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