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'''Please do not put examples on this page.''' This is such a common trope that any examples should be placed on the appropriate Trope and Work pages.
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'''Please do not put examples on this page.''' This is such a common trope that any examples should be placed on the appropriate Trope and Work pages.pages.
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* RealityWarper: Control over the reality itself.
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* RealityWarper: Control over the reality itself.
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Capitalization was fixed from Main.Size Shifter to Main.Sizeshifter. Null edit to update index.
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When this happens in a VideoGame, it leads to an SNKBoss that invokes RulesAreForHumans or MyRulesAreNotYourRules. See also HardWorkHardlyWorks and StorybreakerPower.
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When this happens in a VideoGame, it leads to an SNKBoss that invokes RulesAreForHumans or MyRulesAreNotYourRules. See also HardWorkHardlyWorks and StorybreakerPower.
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No examples on ''this'' page, please. This is such a common trope that any examples should be placed on the appropriate Trope and Work pages.
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* TheStormbringer: The character doesn't summon the storm, the storm itself follows them wherever they go.
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* MindManipulation: Control over an opponent's mind.
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* MindManipulation: MindControl: Control over an opponent's mind.
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!!! The Big Ones
* CompleteImmortality: Control over one's own death, or major injury.
* MetaPower: Control over an opponent's abilities.
* MindManipulation: Control over an opponent's mind.
* PeoplePuppets: Control over an opponent's body.
* RealityWarper: Control over the reality itself.
* SpaceMaster: Control over space itself.
* TimeMaster: Control over time itself.
* TouchOfDeath: Control over death itself.
* CompleteImmortality: Control over one's own death, or major injury.
* MetaPower: Control over an opponent's abilities.
* MindManipulation: Control over an opponent's mind.
* PeoplePuppets: Control over an opponent's body.
* RealityWarper: Control over the reality itself.
* SpaceMaster: Control over space itself.
* TimeMaster: Control over time itself.
* TouchOfDeath: Control over death itself.
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* TouchOfDeath
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* PeoplePuppets
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* MetaPower (Overall powers over other superpowers)
* MindManipulation
* MindManipulation
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* RealityWarper
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* SpaceMaster
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* TimeMaster
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* MetaPower (Overall powers over other superpowers)
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This is often a case of ProtagonistCenteredMorality, because it requires that the audience identify with the hero and know what makes the way they fight heroic, skillful, risky or courageous. Even if the good guys have an ability on this list, it's usually with restrictions or rules that don't apply to the antagonist, a weakness to help antagonists get around it, or it's pitted against another ability listed which specifically counters it. Often, the villain wants to steal those powers for himself, for these very reasons, knowing that they'll be far more deadly than the hero ever was.
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This is often a case of ProtagonistCenteredMorality, because it requires that the audience identify with the hero and know what makes the way they fight heroic, skillful, risky or courageous. [[BadPowersGoodPeople Even if the good guys have an ability on this list, list]], it's usually with [[GoodIsImpotent restrictions or rules rules]] that don't apply to the antagonist, a weakness to help antagonists get around it, or it's pitted against another ability listed which specifically counters it. Often, the villain wants to steal those powers for himself, for these very reasons, knowing that they'll be far more deadly than the hero ever was.
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Area Of Effect is definitely not something that is rarely in the hands of the protagonist.
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* AreaOfEffect
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* ResistantToMagic
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Renamed as per TRS
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This is not to be confused with BadPowersBadPeople, which is more about powers that are cruel or inherently harmful to others. While it can overlap with this trope, this is more about powers that are considered more "unfair" in a fight. These powers may [[{{Lowered Monster Difficulty}} phase out the longer they're on screen.]]
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This is not to be confused with BadPowersBadPeople, which is more about powers that are cruel or inherently harmful to others. While it can overlap with this trope, this is more about powers that are considered more "unfair" in a fight. These powers may [[{{Lowered Monster Difficulty}} [[MonsterThreatExpiration phase out the longer they're on screen.]]
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Linking directly instead of through redirect.
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Antagonist Abilities are almost always an antithesis to HeroicSpirit. The pattern is simple: where the {{Protagonist}} needs to take risks and be brave, the antagonists do not need to do the same and can afford to be cowardly. If the hero worked hard to be powerful, the antagonists made a DealWithTheDevil. Where the hero struggles and suffers for his power, there is little to no downside at all for the antagonist. One clear example is when the antagonist's power turns the protagonist's against them, or [[InterfaceScrew makes them unable to use it effectively]].
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Antagonist Abilities are almost always an antithesis to HeroicSpirit. The pattern is simple: where the {{Protagonist}} TheProtagonist needs to take risks and be brave, the antagonists do not need to do the same and can afford to be cowardly. If the hero worked hard to be powerful, the antagonists made a DealWithTheDevil. Where the hero struggles and suffers for his power, there is little to no downside at all for the antagonist. One clear example is when the antagonist's power turns the protagonist's against them, or [[InterfaceScrew makes them unable to use it effectively]].
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* SizeShifter
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!!! Versus Projectiles
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!!! Versus Magic, Energy and Projectiles
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* EnergyAbsorption
* ManaDrain
* ManaDrain
* AuraVision
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!!!Versus Optimal Range
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!!!Versus Optimal Healing or Endurance
* AcidAttack
* PoisonousPerson
* WoundThatWillNotHeal
!!!Versus Mobility or Range
* AcidAttack
* PoisonousPerson
* WoundThatWillNotHeal
!!!Versus Mobility or Range
* WeaponizedTeleportation
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* OrganAutonomy (if either the body or the organ don't need each other to function)
* EmotionControl
* LifeDrain
* LiquidAssets
* LiquidAssets
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* StealthExpert
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* WoundThatWillNotHeal (for those who can inflict this)
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* ArmorPiercingAttack
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* InvulnerableAttack
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* SpeedBlitz
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* SpeedBlitz
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* SpeedBlitx
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* SpeedBlitxSpeedBlitz