History Main / AnimateBodyParts

18th Jan '18 1:13:45 PM Woodrobin
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** Also averted in the same dlc. Several wandering opponents seem to be animated skeletons wearing body armor. They turn out to be Y-17 Trauma Harnesses, devices designed to fight a defensive action while autonomously evacuating the wounded soldiers wearing them. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is animated (and hostile); the skeletons are just all that's left of the people they were supposed to protect.

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** Also averted in the same dlc. Several wandering opponents seem to be animated skeletons wearing body armor. They turn out to be Y-17 Trauma Harnesses, devices designed to fight a defensive action while autonomously evacuating the wounded soldiers wearing them. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is suits are animated (and hostile); the skeletons are just all that's left of the people they were supposed to protect.
18th Jan '18 1:13:02 PM Woodrobin
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** Also averted in the same dlc. Several wandering opponents seem to be animated skeletons wearing body armor. They turn out to be body armor that was designed to fight a defensive action while autonomously evacuating the wounded soldier wearing it. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is animated (and hostile); the skeleton is just all that's left of the person it was supposed to protect.

to:

** Also averted in the same dlc. Several wandering opponents seem to be animated skeletons wearing body armor. They turn out to be body armor that was Y-17 Trauma Harnesses, devices designed to fight a defensive action while autonomously evacuating the wounded soldier soldiers wearing it.them. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is animated (and hostile); the skeleton is skeletons are just all that's left of the person it was people they were supposed to protect.
18th Jan '18 1:07:24 PM Woodrobin
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** Also averted in the same dlc. Several wandering opponent seem to be animated skeletons wearing body armor. They turn out to be body armor that was designed to fight a defensive action while autonomously evacuating the wounded soldier wearing it. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is animated (and hostile); the skeleton is just all that's left of the person it was supposed to protect.

to:

** Also averted in the same dlc. Several wandering opponent opponents seem to be animated skeletons wearing body armor. They turn out to be body armor that was designed to fight a defensive action while autonomously evacuating the wounded soldier wearing it. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is animated (and hostile); the skeleton is just all that's left of the person it was supposed to protect.
18th Jan '18 1:06:58 PM Woodrobin
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** Also averted in the same dlc. Several wandering opponent seem to be animated skeletons wearing body armor. They turn out to be body armor that was designed to fight a defensive action while autonomously evacuating the wounded soldier wearing it. The suits couldn't tell if the wearer survived the wounds, couldn't tell friend from foe, and couldn't identify where they were supposed to take the wounded. The suit is animated (and hostile); the skeleton is just all that's left of the person it was supposed to protect.
9th Jun '17 7:06:00 AM Morgenthaler
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* In ''MonsterPulse'', this is practically the entire premise. A mysterious energy somehow "infects" people and brings a randomly-chosen body part or organ to life as a separate, autonomous being. Unlike most of the examples on this page, they don't have human-level intelligence; they can vocalize and understand orders, but are only a little bit smarter than a well-trained animal.

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* In ''MonsterPulse'', ''Webcomic/MonsterPulse'', this is practically the entire premise. A mysterious energy somehow "infects" people and brings a randomly-chosen body part or organ to life as a separate, autonomous being. Unlike most of the examples on this page, they don't have human-level intelligence; they can vocalize and understand orders, but are only a little bit smarter than a well-trained animal.
14th Apr '17 10:09:34 AM LongLiveHumour
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* In ''Webcomic/TeamFortress2 #5: Old Wounds'', Demo hallucinates that his liver, sick of his alcohol-soaked existence, is leaving him for good. It plays out like a breakup scene.
-->"Alright, heart, figure out what the liver did. Lungs, you guard my rectum. Liver ain't welcome here any more."
24th Dec '16 11:48:08 AM Xtifr
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* The internal enemies in ''BowsersInsideStory'' are things like immune cells, which attack with a body check, and neurons, which attack by way of electric shocks.

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* The internal enemies in ''BowsersInsideStory'' ''VideoGame/MarioAndLuigiBowsersInsideStory'' are things like immune cells, which attack with a body check, and neurons, which attack by way of electric shocks.
22nd Dec '16 12:05:58 PM kablammin45
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\n* One particularly strange ''WesternAnimation/{{Gumby}}'' short (called "Gone Clayzy") showed Gumby accidentally managing to pop the signature slant on his head off after knocking it into himself after falling off a tower of blocks. Independent of the now unconscious Gumby, the slant comes to life and proceeds to torment Prickle for a while until Prickle manages to reattach it to Gumby's head. And even after that, the slant comes to life one more time to give a brief EvilLaugh, to Gumby's confusion.
20th Sep '16 12:24:49 PM RashandFierce
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* A UK advert for an itch relief cream featured a ''talking patch of skin'' that sounded like a falsetto Bill Bailey, and attempted to urge the woman in the advert to give it "just one little scratch", eventually screaming "Aaah! Not Eumavate!" when the cream was applied.
* Dr. Scholls has a wart remover commercial where the wart talks.

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* A disturbing UK advert for an itch relief cream featured a ''talking patch of skin'' that sounded like a falsetto Bill Bailey, and attempted to urge the woman in the advert to give it "just one little scratch", which the woman did, but eventually screaming "Aaah! Not Eumavate!" when the cream was applied.
* Dr. Scholls has a wart remover commercial where the wart talks. It's disturbing as it sounds...



* One ad campaign had a boy's stomach barge into his brain, interrupting whatever he happened to be thinking about, and loudly declaring "It's time for this boy to think about his hunger". This resulted in the boy's stomach grumbling (get it?) and him going and getting a pizza poicket.
* A series of ads for Summer's Eve cleanser had ''talking vaginas.''

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* One ad campaign had a boy's stomach barge into his brain, interrupting whatever he happened to be thinking about, and loudly declaring "It's time for this boy to think about his hunger". This resulted in the boy's stomach grumbling (get it?) and him going and getting a pizza poicket.
pocket.
* A series of ads for Summer's Eve cleanser had ''talking vaginas.'''' Yes, it's very disturbing.




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* Done in the cold open of an ''WesternAnimation/{{Arthur}}'' episode, where his organs wonder where his brain went.
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