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Added relevant examples from Zoids anime.

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* In ''Anime/ZoidsChaoticCentury'' and ''Anime/ZoidsNewCentury'' this is required for the Geno Saurer, Geno Breaker, and Berserk Fury to fire their WaveMotionGun, the Charged Particle Cannon. The recoil is so great that they would otherwise topple over. However, the Geno Breaker was shown to counter this by using its rear thrusters while firing, allowing it to use the Charged Particle Cannon in the air or on the ground, and to swivel without destroying its ankles.

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* In ''VideoGame/EternalDarkness'', the chapter where you play as Edward Roivas features an [[{{BFG}} elephant gun]] as a hidden weapon you can get by saving his servants from the monster stalking the mansion. When you aim it, he'll take a moment to steady himself and adjust his feet to stay stable. Firing it before this will knock him on his arse

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** ''VideoGame/CommandAndConquerRedAlert3: Uprising'' gives the Allies the Pacifier, a hovering {{Expy}} of the Terran Siege Tank that also floats on water (although its immobile, long-range bombardment form can only be used on land).
* In ''VideoGame/EternalDarkness'', the chapter where you play as Edward Roivas features an [[{{BFG}} elephant gun]] as a hidden weapon you can get by saving his servants from the monster stalking the mansion. When you aim it, he'll take a moment to steady himself and adjust his feet to stay stable. Firing it before this will knock him on his arsearse.
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* In the Switch version of ''VideoGame/PokkenTournament'', Blastoise's Burst Attack entails using the [[ArmCannon Arm Cannons]] in their Mega Evolved form to create ice anchors to hold themself in place while using their large shell cannon to unleash a WaveMotionGun-scale Hydro Pump blast.
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* ''LightNovel/RokujyoumaNoShinryakusha'': Theia's [[BattleBallgown "Combat Dress"]], introduced in volume 16, incorporates a JetPack and AntiGravity hardpoints, letting her zip around at high speeds while hex-wielding {{BFG}}s. So it's saying something when the heavily-armoured [[MightyGlacier Guardian Yellow]] loadout includes a weapon with recoil so intense (described as a gunpowder cannon with a railgun for a barrel) that she ''still'' needs to anchor herself in the ground before she can fire it.
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* Samus uses her suit's built-in jet pack as retrorockets when firing her [[WaveMotionGun Zero Laser]] in ''VideoGame/SuperSmashBrosUltimate'', presumably to keep herself from being blown away by the massive recoil.
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*** The [[NGOSuperpower Brotherhood of Nod]] utilizes the uncreatively named named 'Artillery'. Unable to fire while moving, they were capable of deploying to gain a, quite frankly, ridiculous range. Before nerfs to their damage this range, along with their accuracy, made them flat-out {{Game Breaker}}s.

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*** The [[NGOSuperpower Brotherhood of Nod]] utilizes the uncreatively named named 'Artillery'."Artillery" unit. Unable to fire while moving, they were capable of deploying to gain a, quite frankly, ridiculous range. Before nerfs to their damage this range, along with their accuracy, made them flat-out {{Game Breaker}}s.
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** In ''LegacyOfTheVoid'', the Liberator has a similar mechanic: it can move and attack air units, or hover and attack any enemies in a target area for long range.

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** In ''LegacyOfTheVoid'', ''VideoGame/LegacyOfTheVoid'', the Liberator has a similar mechanic: it can move and attack air units, or hover and attack any enemies in a target area for long range.



** ''CommandAndConquerTiberianSun'':

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** ''CommandAndConquerTiberianSun'':''VideoGame/CommandAndConquerTiberianSun'':
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* In ''Anime/{{Mazinkaiser}}'' episode 3, Kouji isn't skilled enough to handle Mazinkaiser's [[ChestBlaster Fire Blaster]] attack as its amazing recoil knocks the machine on its butt. When he goes to finish off Dr. Hell's latest monster, he asks Sayaka and Boss to use their machines to brace Mazinkaiser. Thankfully, by the next episode, this problem is solved.
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A DualModeUnit may have this, usually for an artillery mode.

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A DualModeUnit may have this, usually for an artillery mode.
mode, and also require a TransformationSequence.
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*** The ''Firestorm'' expansion adds a triple-barrelled version for the GDI. It does less damage per shot, but fires more quickly.

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* ''Anime/MobileSuitGundamThe08thMSTeam'': while the Gundam Ground Type can use its 180mm Cannon while not anchored,
it can plant its shield on the group to act as an elevated firing position. The Ez8 has anchoring equipment on its knees that can plant itself on the ground for stability when using the same weapon.

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* ''Anime/MobileSuitGundamThe08thMSTeam'': while the Gundam Ground Type can use its 180mm Cannon while not anchored,
anchored, it can plant its shield on the group to act as an elevated firing position. The Ez8 has anchoring equipment on its knees that can plant itself on the ground for stability when using the same weapon.
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* ''Anime/MobileSuitGundamThe08thMSTeam'': while the Gundam Ground Type can use its 180mm Cannon while not anchored,
it can plant its shield on the group to act as an elevated firing position. The Ez8 has anchoring equipment on its knees that can plant itself on the ground for stability when using the same weapon.
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May be related to MissingBackblast and/or LawOfInverseRecoil. Might involve StanceSystem. This trope justifies DoNotRunWithAGun. If the anchor is another character who holds onto you and aims you at the target, you're an EquippableAlly. Also compare ChargedAttack, BladeBrake, and SwordPlant.

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May be related to MissingBackblast and/or LawOfInverseRecoil. Might involve StanceSystem. This trope justifies DoNotRunWithAGun. If the anchor is another character who holds onto you and aims you at the target, you're an EquippableAlly. Someone who's ''always'' in this stance is a MightyGlacier. Also compare ChargedAttack, BladeBrake, and SwordPlant.
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[[AC:Anime and Manga]]

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[[AC:Anime [[folder:Anime and Manga]]




[[AC:Light Novels]]

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* ''LightNovel/HighSchoolDxD'': [[MultiformBalance One of]] Issei's [[ChessMotifs Illegal Move Triaina]] forms, Welsh Blaster Bishop, replaces the wings of his DraconicHumanoid armour with a pair of huge {{Backpack Cannon}}s that can fire a WaveMotionGun ([[{{Homage}} modelled after]] that of the [[Anime/AfterWarGundamX Gundam Double X]]), and adds clawed "fingers" to his knees that extend to embed themselves in the ground before firing. However, after [[AllYourPowersCombined uniting all three Triaina forms into Cardinal Crimson Queen]], its SuperToughness allows him to fire the cannons without bracing (and its altered wing structure means he can even use them while flying).




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* Bahamut's [[LimitBreak Overdrive]], Megaflare in ''VideoGame/FinalFantasyX''. He braces his (normally bipedal) body against the ground while digging his claws into the ground to absorb the recoil. Even so, the ensuing blast (which is bigger than he is) still pushes him back slightly.
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* ''Anime/MagicalGirlLyricalNanohaReflection'' takes this to RuleOfCool levels with Fate's finishing attack against Levi when she uses binding spells to anchor her weapon to her own [[InstantRunes magic cirle]] (which is floating in the air).

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* ''Anime/MagicalGirlLyricalNanohaReflection'' takes this to RuleOfCool levels with Fate's finishing attack against Levi when she uses binding spells to anchor her weapon to her own [[InstantRunes magic cirle]] circle]] (which is floating in the air).
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* ''Manga/{{Bleach}}'': In order to counter her bankai's tremendous recoil, Sui-Feng has to anchor herself to a large stationary object by wrapping a heavy metal sash around it, making her largely immobile. The one time we see her doing this is against Barragan, where she wraps the sash around the building she's standing on, and even then, the force of the bankai's explosion is so great that it blows the building away and tears the sash apart, sending Sui-Feng flying.

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* ''Manga/{{Bleach}}'': In order to counter her bankai's tremendous recoil, Sui-Feng has to anchor herself to a large stationary object by wrapping a heavy metal sash around it, making her largely immobile. The one time we see her doing this is against Barragan, Baraggan, where she wraps the sash around the building she's standing on, and even then, the force of the bankai's explosion is so great that it blows the building away and tears the sash apart, sending Sui-Feng flying.
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* ''Manga/{{Bleach}}'': In order to counter her bankai's tremendous recoil, Sui-Feng has to anchor herself to a large stationary object by wrapping a heavy metal sash around it, making her largely immobile. The one time we see her doing this is against Barragan, where she wraps the sash around the building she's standing on, and even then, the force of the bankai's explosion is so great that it blows the building away and tears the sash apart, sending Sui-Feng flying.
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* In ''VideoGame/ZoneOfTheEnders'' whenever Jehuty whishes to use the [[WaveMotionGun Vector Cannon]] it has to anchor itself to any solid surface it can find before it can fire. This can be whatever cliffs that happen to be around or a battleship, sometimes the very same battleship Jehuty is aiming at.
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* ''Anime/MagicalGirlLyricalNanohaRefleciton'' takes this to RuleOfCool levels with Fate's finishing attack against Levi when she uses binding spells to anchor her weapon to her own [[InstantRunes magic cirle]] (which is floating in the air).

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* ''Anime/MagicalGirlLyricalNanohaRefleciton'' ''Anime/MagicalGirlLyricalNanohaReflection'' takes this to RuleOfCool levels with Fate's finishing attack against Levi when she uses binding spells to anchor her weapon to her own [[InstantRunes magic cirle]] (which is floating in the air).
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None

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* ''Anime/MagicalGirlLyricalNanohaRefleciton'' takes this to RuleOfCool levels with Fate's finishing attack against Levi when she uses binding spells to anchor her weapon to her own [[InstantRunes magic cirle]] (which is floating in the air).
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None


To show how powerful these attacks are, multiple anchors may be used, and some of them may come loose during the attack itself.

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To show how powerful these attacks are, multiple anchors may be used, and some of them may come loose during the attack itself.
itself, or the ground where the attack takes place crumbles under the recoil.
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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the Long Tom Artillery Tank and its lesser brother the Thumper must be anchored down before firing their massive cannons. The Long Tom can smite a medium mech from across the map, while the Thumper can pump out constant high velocity cannon fire. In other tanks or HumongousMecha, deploying or crouching makes establishing a MissileLockOn ''much'' faster and is all-but required for the Arrow IV cruise missiles.
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* The Laser Tracer from ''VideoGame/RatchetAndClankSizeMatters'' is "[[WaveMotionGun a vehicular-sized laser cannon]] retrofitted [[{{BFG}} to be carried by a single person.]]" Firing it requires the user stand still in exchange for more offensive power than anything except the [[InfinityPlusOneSword R.Y.N.O.]]

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* ''Anime/MobileSuitGundamIronBloodedOrphans'': Gundam Flauros' Shelling Mode transforms it into a quadruped stance with its shields used to anchor itself to the ground to absorb the recoil of its BackpackCannon.

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May be related to MissingBackblast and/or LawOfInverseRecoil. If the anchor is another character who holds onto you and aims you at the target, you're an EquippableAlly. Also compare ChargedAttack, BladeBrake, and SwordPlant.

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May be related to MissingBackblast and/or LawOfInverseRecoil. Might involve StanceSystem. This trope justifies DoNotRunWithAGun. If the anchor is another character who holds onto you and aims you at the target, you're an EquippableAlly. Also compare ChargedAttack, BladeBrake, and SwordPlant.




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* ''Videogame/UnderNightInBirth:'' Eltnum's Barrel Replica LimitBreak has her anchoring herself with multiple Etherlite chains to the ground before firing a massive laser from her handgun.
* ''Videogame/{{Elsword}}'': Rena and Chung have their own "Siege Mode" skills where they stand completely still while firing stronger shots from her bow and his {{BFG}}.
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* ''Anime/TheBigO'': [[spoiler:The Big O's Final Stage require it to anchor itself to the ground before firing its {{BFG}} ChestBlaster.]]

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* ''Anime/TheBigO'': [[spoiler:The Big O's Final Stage require Stage]] requires it to anchor itself to the ground before firing its {{BFG}} ChestBlaster.]]
ChestBlaster.
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Created from YKTTW

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Some attacks have significant recoil that prevent them from being used safely and effectively, so they require the user to anchor oneself securely before firing or figuring out a way to counteract the recoil.

To show how powerful these attacks are, multiple anchors may be used, and some of them may come loose during the attack itself.

A DualModeUnit may have this, usually for an artillery mode.

May be related to MissingBackblast and/or LawOfInverseRecoil. If the anchor is another character who holds onto you and aims you at the target, you're an EquippableAlly. Also compare ChargedAttack, BladeBrake, and SwordPlant.
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!!Examples:
[[AC:Anime and Manga]]
* ''Anime/TheBigO'': [[spoiler:The Big O's Final Stage require it to anchor itself to the ground before firing its {{BFG}} ChestBlaster.]]

[[AC:Light Novels]]
* ''LightNovel/KnightsAndMagic'': the [[CapedMecha cape-like structures]] on the Goldleo and Jilbatiga come equipped with hidden spikes that extend into the ground as anchors before they fire their [[WaveMotionGun Blast Howling]] attack.

[[AC:LiveActionTV]]
* In ''Series/KamenRiderKabuto'', the FinishingMove ''Maximum Hyper Cyclone'' has such tremendous recoil that Kabuto must create a backblast with [[TimeStandsStill Hyper Clock Up]] in order to withstand it.
* In the ''Series/TokusouSentaiDekaranger'' movie, Dekaranger Robo's [[MechaExpansionPack "Full Blast Custom" configuration]] outfits it with a [[{{BFG}} "Blast Launcher"]] and a ballistic shield with mounted [[GatlingGood Gatling guns]]. For its FinishingMove, it [[DeployableCover jams the shield into the ground]] and uses it as a brace so it can fire the Launcher at full power.

[[AC:VideoGame]]
* ''VideoGame/{{Starcraft}}'':
** The iconic Siege Tanks look like normal (if double-barreled) tanks out of the factory, but can deploy into an immobile artillery gun with enormous range and damage.
** In ''LegacyOfTheVoid'', the Liberator has a similar mechanic: it can move and attack air units, or hover and attack any enemies in a target area for long range.
* In ''VideoGame/SuperRobotWarsOriginalGeneration 2nd'', the [[TheFourGods BuJakuOh]]'s final attack has it extend its BackpackCannon to great length, then deploy a set of claws that anchor it into the ground, becoming a giant humanoid artillery platform.
* In ''VideoGame/SuperRobotWarsZ 3'', the Asclepius's final attack has it anchor itself with ''dimensional portals'' from which it draws power for its {{BFG}}.
*In ''VideoGame/DarkSouls'', the Dragonslayer's Greatbow, due to its immense size and huge projectiles, has to be anchored in the ground to be fired.
* ''VideoGame/CommandAndConquer'':
** ''CommandAndConquerTiberianSun'':
*** The [[NGOSuperpower Brotherhood of Nod]] utilizes the uncreatively named named 'Artillery'. Unable to fire while moving, they were capable of deploying to gain a, quite frankly, ridiculous range. Before nerfs to their damage this range, along with their accuracy, made them flat-out {{Game Breaker}}s.
** ''VideoGame/CommandAndConquerTiberiumWars'':
*** The [[UnitedNationsIsAsuperpower Global Defense Initiative's]] 'Juggernaut' and 'Behemoth' {{Chicken Walker}}s are triple-barreled Artillery platforms . The elevated position of their enormous barrels gives them amazing range, but they cannot fire on the move and need to deploy stabilizers before firing. Worth noting that they can begin walking instantaneously, retracting stabilizers as they move, it's the deploying that takes time.
*** The Brotherhood of Nod makes use of the 'Spectre' Artillery platform. This is a dual-mode vehicle which is usually quite speedy and {{Invisibility Cloak}}ed. But upon wanting to fire it anchors six spider-like legs into the ground, a process that takes several seconds, loses its invisibility cloak, and only then can it fire its ''massive'' cannon.
** The Chinese Nuke Cannon in ''[[VideoGame/CommandAndConquerGenerals Generals]]'' has to deploy four anchors on the ground before it can raise its cannon and fire, and it has to lower the cannon and withdraw the anchors to move again. This is CompetitiveBalance at its finest: this lack of immediate mobility compensates for its superior firepower compared to USA and GLA's own long-range artillery units[[note]]the Nuke Cannon's shells deal considerable base damage ''and'' contaminate the terrain with DamageOverTime, and unlike Tomahawk and SCUD missiles, shells are impossible to shoot down; they also fly much faster than the missiles[[/note]].
* In ''VideoGame/EternalDarkness'', the chapter where you play as Edward Roivas features an [[{{BFG}} elephant gun]] as a hidden weapon you can get by saving his servants from the monster stalking the mansion. When you aim it, he'll take a moment to steady himself and adjust his feet to stay stable. Firing it before this will knock him on his arse
* In ''VideoGame/LeagueOfLegends'', Xerath the Magus Ascendant is an EnergyBeing whose [[LimitBreak Ultimate]] ability lets him root himself to the ground and deliver a devastating magical barrage from a [[LongRangeFighter punishingly great distance]].
* Series [=EV2=] in ''VideoGame/DungeonDefenders2'' does this to use her Proton Charge attack. Being a robot, her legs transform for a four point balance.

[[AC:Web Original]]
* Ruby from ''WebAnimation/{{RWBY}}'' has to perform a SwordPlant when she wants to aim [[SinisterScythe Cresent Rose]] properly since [[RecoilBoost she specifically designed the recoil to be powerful enough to augment her melee attacks]].
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