History Main / AnachronicOrder

23rd Aug '16 7:05:43 PM PaulA
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* In "Arm Candy", part of the ''Fanfic/SorrowfulAndImmaculateHearts'' series, the second chapter is set about a year after the first, but after that each chapter is set earlier than the ones preceding it. The final scene of the story is the first chronologically, and includes a revelation that casts new light on some of the preceding-subsequent events.
23rd Aug '16 12:09:18 PM Dere
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*** ''VideoGame/SonicTheHedgehogCD'' (1993) came out between ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' (1992) and ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'' (1994), but takes place either before ''Sonic 2'' or after ''Sonic & Knuckles'' (1994).

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*** As a result of delays, ''VideoGame/SonicTheHedgehogCD'' (1993) came out between ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' (1992) and ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'' (1994), but it takes place either before ''Sonic 2'' or after ''Sonic & Knuckles'' (1994).
9th Aug '16 1:34:33 PM zark117
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*''LightNovel/SwordArtOnline'' Had the first book end with Kirito escaping SAO and then the second one being a collection of stories from the time that was skipped in the first book. Then kawahara decided to move on to other vr games, but has since jumped back to SAO with ''LightNovel/SwordArtOnlineProggressive'' witch is a sort of reboot of the series from Asuna's perspective
8th Aug '16 4:54:58 PM ZimFan89
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* In ''Fanfic/TheElementsOfFriendship, Book II: Chaoskampf'', the chapters are published in chronological order, but posted in random order, fitting in with Discord being the BigBad..

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* In ''Fanfic/TheElementsOfFriendship, Book II: Chaoskampf'', the chapters are published in chronological order, but posted in random order, fitting in with Discord being the BigBad..BigBad. Later subverted, as the author apparently decided the gag wasn't worth the effort and put the chapters in proper order.
6th Aug '16 5:19:46 PM siberia82
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* ''Film/XMen'': Applies ever since ''Film/XMenTheLastStand'' made it easier to go with prequels. ''Film/XMenOriginsWolverine'' preceded the original trilogy, then ''Film/XMenFirstClass'' preceded that (while also following the UsefulNotes/WorldWarII opening flashback of the first movie), ''Film/TheWolverine'' was a sequel to ''The Last Stand'' (with the opening being set in WWII as well), and then ''Film/XMenDaysOfFuturePast'' acted as a sequel to both ''The Wolverine'' and ''First Class'' simultaneously due to TimeTravel. ''Film/XMenApocalypse'' follows the "past" timeline as well, albeit in an AlternateTimeline.
4th Aug '16 11:40:41 PM PaulA
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* Steven Brust's Literature/{{Dragaera}} novels about Vlad Taltos are written out of chronological order, with the original intention that they should each be able to stand alone. Some individual novels are told out of order. ''Jhereg'' alternates between two timelines, while ''Tiassa'' has three timelines that have whole books in between them. Brust wrote ''Tiassa'' with the specific intention of making it impossible to place the novels in chronological order.

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* Steven Brust's Literature/{{Dragaera}} novels about Vlad Taltos are written out of chronological order, with the original intention that they should each be able to stand alone. Some individual novels are told out of order. ''Jhereg'' ''Literature/{{Jhereg}}'' alternates between two timelines, while ''Tiassa'' ''Literature/{{Tiassa}}'' has three timelines that have whole books in between them. Brust wrote ''Tiassa'' with the specific intention of making it impossible to place the novels in chronological order.
19th Jul '16 10:02:14 AM Doc_Loki
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* As always, WilliamShakespeare did it first: his histories were written completely out of their chronological order. Even the three parts of ''Theatre/HenryVI'' weren't written in order (he wrote 2, then 3, then 1).
13th Jul '16 7:02:56 PM gingerybiscuit
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* The ''VisualNovel/ZeroEscape'' series delights in amping up this trope with every game. ''VisualNovel/NineHoursNinePersonsNineDoors'' features branching pathways, ''VisualNovel/VirtuesLastReward'' contains branching pathways the player character can jump between at will, and ''VisualNovel/ZeroTimeDilemma'' is played entirely in disparate fragments, the connections between which are not fully understood until the end of the game.

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* The ''VisualNovel/ZeroEscape'' series delights in amping up this trope with every game. While ''VisualNovel/NineHoursNinePersonsNineDoors'' features fairly standard branching pathways, ''VisualNovel/VirtuesLastReward'' contains branching pathways the player character can jump between at will, and ''VisualNovel/ZeroTimeDilemma'' is played entirely in disparate fragments, the connections between which are not fully understood until the end of the game.
13th Jul '16 7:01:50 PM gingerybiscuit
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* The ''VisualNovel/ZeroEscape'' series delights in amping up this trope with every game. ''VisualNovel/NineHoursNinePersonsNineDoors'' features branching pathways, ''VisualNovel/VirtuesLastReward'' contains branching pathways the player character can jump between at will, and ''VisualNovel/ZeroTimeDilemma'' is played entirely in disparate fragments, the connections between which are not fully understood until the end of the game.
2nd Jul '16 12:27:18 PM Wyvernil
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** The third game of the ''Franchise/ZeroEscape'' series, ''VisualNovel/ZeroTimeDilemma'', also makes use of this. Not only does it take place before the [[VisualNovel/VirtuesLastReward second game]] chronologically [[spoiler:(though thanks to time travel some of the characters experienced the second game "first")]], but the game is also divided into 90-minute fragments, which aren't always shown in chronological order either. You only learn each fragment's place on the overall timeline after the fragment has played out.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AnachronicOrder