History Main / AmplifierArtifact

27th Jul '16 6:36:56 AM SebastianGray
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* The Mortis Engines from TabletopGame/{{Warhammer}}, and its sequel TabletopGame/WarhammerAgeOfSigmar, are overflowing with the power of death magic and can boost the spell-casting abilities of necromancers who practice their art nearby.
2nd Jul '16 12:39:08 PM nombretomado
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* Several objects or substances in ''Franchise/{{Bionicle}}''. Antidermis, the substance that makes up the Makuta species, acts as a sort of steroid to Brutaka's race. The Nui Stone drains the elemental energies of nearby beings, giving its owner more power. There are also elemental masks which can enhance the extant elemental powers of their wearers, and the Mask of Elemental Energies can even replenish them. The Mask of Fate unlocks the physical potential of their bearers -- it boosts their athletic abilities to their limits, but doesn't allow feats that the wearer's species would be physically unable to perform.

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* Several objects or substances in ''Franchise/{{Bionicle}}''.''Toys/{{Bionicle}}''. Antidermis, the substance that makes up the Makuta species, acts as a sort of steroid to Brutaka's race. The Nui Stone drains the elemental energies of nearby beings, giving its owner more power. There are also elemental masks which can enhance the extant elemental powers of their wearers, and the Mask of Elemental Energies can even replenish them. The Mask of Fate unlocks the physical potential of their bearers -- it boosts their athletic abilities to their limits, but doesn't allow feats that the wearer's species would be physically unable to perform.
18th Jun '16 11:27:32 PM Doug86
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* ''ComicBook/GreenLantern'':

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* ''ComicBook/GreenLantern'':''Franchise/GreenLantern'':
23rd Apr '16 5:31:14 PM siberia82
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[[folder:Films -- Live Action]]
* ''Film/XMen'': The Cerebro supercomputer boosts telepathy.
[[/folder]]
11th Apr '16 5:03:20 PM ultimomant
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* Most Sacred Gears in ''LightNovel/HighSchoolDxD'' have elements of this, but Issei's Boosted Gear is a textbook example. Boosted Gear doubles the user's power every ten seconds without limit, it's explicitly stated he could overpower God if he gets enough boosts. However, Issei's body is initially too frail to handle more than three or four boosts, and the base power it's doubling is minuscule to begin with. A big deal is made of the fact he has to work hard and make himself stronger before his Sacred Gear can really make him any more powerful.

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* Most Sacred Gears in ''LightNovel/HighSchoolDxD'' ''LightNovel/HighSchoolDXD'' have elements of this, but Issei's Boosted Gear is a textbook example. Boosted Gear doubles the user's power every ten seconds without limit, it's explicitly stated he could overpower God if he gets enough boosts. However, Issei's body is initially too frail to handle more than three or four boosts, and the base power it's doubling is minuscule to begin with. A big deal is made of the fact he has to work hard and make himself stronger before his Sacred Gear can really make him any more powerful.
10th Apr '16 9:45:34 PM Hanz
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* Near the end of ''Videogame/JadeEmpire'', it is revealed that the amulet you've been reassembling and allows you to use Essence Gems is simply an amplifier for the powers inherent within you as a Spirit Monk, which is why at that point you no longer need it. However, in the hands of others it is still a powerful mystical artifact.
5th Mar '16 11:50:18 AM WhatRayDid
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* DungeonsAndDragons specifically has two primary amplifiers: pearls of power, which increase a caster's magical stamina allowing more spells to be cast in a day than usual, and metamagic rods, which increase the actual power and effect of spells cast using them a number of times per day.
** Other classes occasionally get something similar where their class makes the item stronger (the Paladin's holy avenger is still an excellent magical sword in any other hands) but that's typically explained as the item having portions of its power locked away from the unworthy rather than this trope.
* The FATE system goes out of its way to avoid this by making any item a mechanically separate game element unmodified by other items, and any aspect of an overly complicated item similarly count as a mechanically separate item.
* One of the reasons that OldWorldOfDarkness was famously a min/maxer's paradise is that almost all game lines had a skill that turned a relatively common substance, usually the basic fuel for powers, into this. Vampires without celerity needed blood to live, and had to burn it up to use powers. Vampires with celerity burned blood to take extra turns, letting them use all of their powers (including basic ones like "sharp teeth") several times before the enemy even acted.
31st Jan '16 5:36:37 PM Leidolf
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* *In ''LightNovel/TheMageWillMasterMagicEfficientlyInHisSecondLife'', catalyst are needed to use some spells or to make others easier. An example are Teleport rings, which make it possible use movement spells easier.

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* *In In ''LightNovel/TheMageWillMasterMagicEfficientlyInHisSecondLife'', catalyst are needed to use some spells or to make others easier. An example are Teleport rings, which make it possible use movement spells easier.
31st Jan '16 5:35:41 PM Leidolf
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* *In ''LightNovel/TheMageWillMasterMagicEfficientlyInHisSecondLife'', catalyst are needed to use some spells or to make others easier. An example are Teleport rings, which make it possible use movement spells easier.
29th Jan '16 2:59:03 PM Discar
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** Duralumin works like this for an Allomancer's powers.
** Later books in the series introduce nicrosil, which can be used amplify another Allomancer's powers in the same way as duralumin is used for one's own.

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** Duralumin works like this for an Allomancer's powers.
powers, causing them to expend all the metals they are currently burning in one explosive burst.
** Later books in the series introduce nicrosil, which can be used amplify another Allomancer's powers in the same way as duralumin is used for one's own. This can either be used to buff allies or unexpectedly hit enemies with more power than they can handle.
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