History Main / AmericaSavesTheDay

13th Jun '18 6:32:08 PM Kadorhal
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* Subverted in the original ''Franchise/ShinMegamiTensei'': the U.S.A. army occupies Japan because it's invaded by demons. In the end, [[spoiler:the U.S.A. send nukes on Japan and you later play through a post apocalyptic Japan.]]

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* Subverted in the original ''Franchise/ShinMegamiTensei'': the U.S.A. army US Army occupies Japan because it's been invaded by demons. In the end, [[spoiler:the U.S.A. send nukes on Japan US ends up nuking Japan, and you later play through a post apocalyptic Japan.the rest of the game in the aftermath of the nukes.]]



* Subverted in ''VideoGame/{{XCom}}'', where the manual to the game specifically notes that several national governments attempted to confront the alien threat individually and were ineffective; the X-Com project controlled by the player is therefore, at least initially, an international organization funded and supported by every nation on Earth (and keeping their support is a major part of the game.) The United States does realistically (or at least, realistically in terms of what would likely be possible in such a scenario) contribute more money than any other nation, though.

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* Subverted in ''VideoGame/{{XCom}}'', ''VideoGame/XCom'', where the manual to the game specifically notes that several national governments attempted to confront the alien threat individually and were ineffective; the X-Com project controlled by the player is therefore, at least initially, an international organization funded and supported by every nation on Earth (and keeping their support is a major part of the game.) The United States does realistically (or at least, realistically in terms of what would likely be possible in such a scenario) contribute more money than any other nation, though.



** Also in novelizion ([[http://en.wikipedia.org/wiki/X-COM_:_UFO_Defense_-_A_Novel Yes, there is one]]) one of the main X-Com bases is in Morocco.
** Americans aren't even the most successful: Whole X-Com is modeled after Japanese combat unit(can't remember the name)

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** Also in novelizion the novelization ([[http://en.wikipedia.org/wiki/X-COM_:_UFO_Defense_-_A_Novel Yes, yes, there is one]]) one of the main X-Com bases is in Morocco.
** Americans aren't even The logic behind this trope - and the most successful: Whole X-Com downfall of thinking like that - is modeled after demonstrated in the backstory. The whole in-universe idea of X-COM originally came from a Japanese combat unit(can't remember unit called the name)Kiryu-Kai, who were disbanded after five months with no success in intercepting [=UFOs=] precisely because the aliens are a ''worldwide'' threat that ''everyone'' needs to contribute to solving, thus leading to the formation of the multinational X-COM after Kiryu-Kai's disbandment.
16th Mar '18 5:29:03 AM JackG
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* The inspirational series (Gerry Anderson's ''Series/{{UFO}}'') provided this detail as well, with Shado being an international organisation, only based in England because [[FrontOrganisation the studio was there]].

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* The inspirational series (Gerry Anderson's ''Series/{{UFO}}'') provided this detail as well, with Shado being an international organisation, only based in England because [[FrontOrganisation the studio was there]].
8th Mar '18 5:23:08 AM Morgenthaler
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Added DiffLines:

* ''Film/StargateContinuum'': Subverted. The American heroes need help from the Russians to reverse the Goa'uld invasion of Earth. President Henry Hayes also notes to Ba'al that the U.S. is just one of many sovereign nations when the latter essentially treats him as humanity's representative.
26th Jan '18 12:04:50 PM IdumeanPatriot
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Added DiffLines:

* Both averted and played straight in ''Literature/{{Victoria}}''. The United States itself is increasingly dystopian, and eventually collapses, but the heroes who save the day are Americans, and continue to help people in other countries also suffering from the collapse after they have established order in their own successor state.
8th Oct '17 2:15:31 AM jeez
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A SuperTrope to AmericaWonWorldWarII (intersecting this with UsefulNotes/WorldWarII). Compare MightyWhitey and CreatorProvincialism.

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A SuperTrope to AmericaWonWorldWarII (intersecting this with UsefulNotes/WorldWarII). Compare MightyWhitey MightyWhitey, CreatorProvincialism, and CreatorProvincialism.
HomegrownHero.
28th Aug '17 11:05:01 AM CosmicFerret
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* ''Franchise/MetalGear'''s universe plays with this trope like a cat's cradle. The times when Snake (any of them) is acting as an American agent, the trope is played straight; when Snake is a free agent as part of Philanthropy, the American military is sometimes portrayed as not helping with or ''contributing'' to a problem (like the tanker incident in ''[=MGS2=]''), and sometimes as coming to Snake's aid (like the U.S.S. Missouri's [[BigDamnHeroes Big Damn Battleship]] moment in ''[=MGS4=]''). In the end, the United States is just as much at the mercy of the machinations going on behind the scenes as the rest of the world. What it really boils down to: [[spoiler: [[VideoGame/MetalGearSolid4 Snake Saves The Day From The Metal Gear Solid 3 Cast]]]].

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* ''Franchise/MetalGear'''s ''VideoGame/MetalGear'''s universe plays with this trope like a cat's cradle. The times when Snake (any of them) is acting as an American agent, the trope is played straight; when Snake is a free agent as part of Philanthropy, the American military is sometimes portrayed as not helping with or ''contributing'' to a problem (like the tanker incident in ''[=MGS2=]''), and sometimes as coming to Snake's aid (like the U.S.S. Missouri's [[BigDamnHeroes Big Damn Battleship]] moment in ''[=MGS4=]''). In the end, the United States is just as much at the mercy of the machinations going on behind the scenes as the rest of the world. What it really boils down to: [[spoiler: [[VideoGame/MetalGearSolid4 [[VideoGame/MetalGearSolid4GunsOfThePatriots Snake Saves The Day From The Metal Gear Solid 3 Cast]]]].
12th Aug '17 3:19:18 AM Rmpdc
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* ''VideoGame/CallOfDuty'': ''World at War'' also subverts this, with the final mission of the Americans being more of a portrayal of rest of the Marines being fortunate enough to survive and go home after a final massive assault against; whilst they spend their missions clearly struggling and being grinded down by the resilient and fanatical Japanese defenders. The final mission of the game which better evokes a feeling of victory is won by the Russians taking the Reichstag in Germany. [[AnachronicOrder To be technical though, the American Marines chronologically finish the war.]] On the other hand, the Russians' missions themselves make their [[WarIsHell front seem pointlessly brutal]].

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* ''VideoGame/CallOfDuty'': ''World at War'' ''VideoGame/CallOfDutyWorldAtWar'' also subverts this, with the final mission of the Americans being more of a portrayal of rest of the Marines being fortunate enough to survive and go home after a final massive assault against; whilst they spend their missions clearly struggling and being grinded down by the resilient and fanatical Japanese defenders. The final mission of the game which better evokes a feeling of victory is won by the Russians taking the Reichstag in Germany. [[AnachronicOrder To be technical though, the American Marines chronologically finish the war.]] On the other hand, the Russians' missions themselves make their [[WarIsHell front seem pointlessly brutal]].
25th Jul '17 9:37:51 PM DoktorSoviet
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** In ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'', it's the [[spoiler:Americans who get screwed over by their "no man left behind" policy. Your character's chopper is turned around to rescue a fellow pilot, which means that your squadron isn't out the blast range when a nuclear bomb goes off. It's the British SAS who save the day, though the American military does help some near the end - a joint Marines/SAS mission to avoid nuclear strikes on both Moscow and Washington D.C. The Brits still fire the final shot of the conflict though.]]

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** In ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'', it's the [[spoiler:Americans who get screwed over by their "no man left behind" policy. Your character's chopper is turned around to rescue a fellow pilot, which means that your squadron isn't out the blast range when a nuclear bomb goes off. There's also the fact that the entire sequence is played up to show how bull-headed and belligerent the US is compared to the methodical British SAS. It's the British SAS who save the day, though the American military does help some near the end - a joint Marines/SAS mission to avoid nuclear strikes on both Moscow and Washington D.C. The Brits still fire the final shot of the conflict though. There's also cooperation from the Russian Federation's government itself, which aids the SAS in its ongoing Civil War.]]
9th Jul '17 1:22:37 PM nombretomado
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A SuperTrope to AmericaWonWorldWarII (intersecting this with WorldWarII). Compare MightyWhitey and CreatorProvincialism.

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A SuperTrope to AmericaWonWorldWarII (intersecting this with WorldWarII).UsefulNotes/WorldWarII). Compare MightyWhitey and CreatorProvincialism.
18th Jun '17 8:26:46 PM nombretomado
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* ''VideoGame/{{Resistance}}: Fall of Man'', an AlternateHistory game based on WorldWarTwo, with TheVirus in place of Nazis and a different timeline. Initially, in the game, the US was an almost totally ineffectual faction whose involvement was restricted to providing supplies due to strong isolationist tendencies. At the last minute, the Americans finally get seriously involved, and have a major role in finally winning things.

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* ''VideoGame/{{Resistance}}: Fall of Man'', an AlternateHistory game based on WorldWarTwo, UsefulNotes/WorldWarII, with TheVirus in place of Nazis and a different timeline. Initially, in the game, the US was an almost totally ineffectual faction whose involvement was restricted to providing supplies due to strong isolationist tendencies. At the last minute, the Americans finally get seriously involved, and have a major role in finally winning things.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AmericaSavesTheDay