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* In ''ThunderForce V'', there is the [[GameBreaker Free Range]]. What it does is that it makes a green, wireframe conical shaped line-of-vision area the character (that can be aimed), and if ''anything'' steps into the green area, they are fried by an instant-hit laser that never misses. (Even better if your have three {{Attack Drone}}s active, as all three will fire too).

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* In ''ThunderForce V'', V'' and ''VI'', there is the [[GameBreaker Free Range]]. What it does is that it makes a [[http://darkdiamond.net/wp-content/uploads/2008/07/image-thumb9.png green, wireframe conical shaped line-of-vision area from the character character]] (that can be aimed), and if ''anything'' steps into the green area, they are fried by an instant-hit laser that never misses. (Even better if your have three {{Attack Drone}}s active, as all three will fire too).
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* In ''ThunderForce V'', there is the [[GameBreaker Free Range]]. What it does is that it makes a green, conical shaped area in front of the character, and if ''anything'' steps into the green area, they are fried by an instant-hit laser that never misses. (Even better if your have three {{Attack Drone}}s active, as all three will fire too)

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* In ''ThunderForce V'', there is the [[GameBreaker Free Range]]. What it does is that it makes a green, wireframe conical shaped line-of-vision area in front of the character, character (that can be aimed), and if ''anything'' steps into the green area, they are fried by an instant-hit laser that never misses. (Even better if your have three {{Attack Drone}}s active, as all three will fire too)too).
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* In ''ThunderForce V'', there is the [[GameBreaker Free Range]]. What it does is that it makes a green, conical shaped area in front of the character, and if ''anything'' steps into the green area, they are fried by an instant-hit laser that never misses. (Even better if your have three {{Attack Drone}}s active, as all three will fire too)
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* Vander Decken in ''OnePiece'' has the devil fruit ability to "mark" a person he's touched so that any object he throws, it will always propell itself to hit the mark, the thrown objects will follow its mark indefininitely until it hits something, however he can only have two people marked at the same time.

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* Vander Decken in ''OnePiece'' has the devil fruit ability to "mark" a person he's touched so that any object he throws, it will always propell propel itself to hit the mark, the thrown objects will follow its mark indefininitely indefinitely until it hits something, however he can only have two people marked at the same time.
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* Vander Decken in ''OnePiece'' has the devil fruit ability to "mark" a person he's touched so that any object he throws, it will always propell itself to hit the mark, the thrown objects will follow its mark indefininitely until it hits something, however he can only have two people marked at the same time.
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* ''[=~Pokemon~=]'': Swift, Faint Attack, Aerial Ace, Magical Leaf, Shock Wave, Shadow Punch, and Magnet Bomb. Unfortunately as of Gen II, targets that have used moves such as Fly or Dig can avoid these attacks.

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* ''[=~Pokemon~=]'': ''[[{{Ptitlei015gc004kw4}} Pokémon]]'': Swift, Faint Attack, Aerial Ace, Magical Leaf, Shock Wave, Shadow Punch, and Magnet Bomb. Unfortunately as of Gen II, targets that have used moves such as Fly or Dig can avoid these attacks.
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* ''[[{{Ptitlei015gc004kw4}} Pokemon]]'': Swift, Faint Attack, Aerial Ace, Magical Leaf, Shock Wave, Shadow Punch, and Magnet Bomb. Unfortunately as of Gen II, targets that have used moves such as Fly or Dig can avoid these attacks.

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* ''[[{{Ptitlei015gc004kw4}} Pokemon]]'': ''[=~Pokemon~=]'': Swift, Faint Attack, Aerial Ace, Magical Leaf, Shock Wave, Shadow Punch, and Magnet Bomb. Unfortunately as of Gen II, targets that have used moves such as Fly or Dig can avoid these attacks.



** The No Guard ability ensures all a pokemon's attacks will be 100% accurate...along with all of it's opponent's.

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** The No Guard ability ensures all a pokemon's Pokemon's attacks will be 100% accurate...along with all of it's opponent's.
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** The move Vital Throw is always accurate with the trade-off of having [[ActionInitiative decreased priority]].
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* ''BattleForWesnoth'' has attacks with the Marksmanship or Magical properties. Such attacks will always have a certain accuracy rating no matter what the target's evasion value is. Very useful for enemies entrenched in terrain favorable to them (like Elves in forest tiles).
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d&d 3.X rules

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** 3.X Edition ''Deities and Demigods'': greater deities are treated as always rolling the maximum possible value on attack rolls: i.e. natural twenties every time. In D&D, if you get a natural twenty on an attack roll, you automatically hit, regardless of what your total attack roll actually is. In other words: greater deities always hit. Now throw in the fact that the "maximum roll" rule also applies to damage rolls...
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* One of the SOS Cards in ToontownOnline will make all of the other gags used in the same round as it hit. There's also an inversion, another SOS card which causes all of the Cogs' attacks for that round to miss.

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* One of the SOS Cards in ToontownOnline ''ToontownOnline'' will make all of the other gags used in the same round as it hit. There's also an inversion, another SOS card which causes all of the Cogs' attacks for that round to miss.
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* One of the SOS Cards in ToontownOnline will make all of the other gags used in the same round as it hit. There's also an inversion, another SOS card which causes all of the Cogs' attacks for that round to miss.
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* In ''{{Warhammer}}'' the Blade of Darting Steel causes all attacks made with it to hit automatically. Of course, this is not the same as every attack [[OnlyAFleshWound wounding]] or penetrating the enemy's armor or magical defenses.

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* In ''{{Warhammer}}'' ''{{Warhammer}}'', the Blade of Darting Steel causes all attacks made with it to hit automatically. Of course, this is not the same as every attack [[OnlyAFleshWound wounding]] or penetrating the enemy's armor or magical defenses.



* In ''WorldOfWarcraft'' the Glyph of Divine Accuracy increases the chance to hit with Smite by 18%, high enough for it to always hit under normal circumstances. Discipline priests attack with Smite to grant themselves the Evangelism and Archangel bonuses and Smiting an enemy will heal an ally for the same amount, but they can still be primary healers. Consequently they don't care about hitting with any other spell, and don't want to waste a lot of gear on improving their hit rating for one spell.

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* In ''WorldOfWarcraft'' ''WorldOfWarcraft'', the Glyph of Divine Accuracy increases the chance to hit with Smite by 18%, high enough for it to always hit under normal circumstances. Discipline priests attack with Smite to grant themselves the Evangelism and Archangel bonuses and Smiting an enemy will heal an ally for the same amount, but they can still be primary healers. Consequently they don't care about hitting with any other spell, and don't want to waste a lot of gear on improving their hit rating for one spell.

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* In ''{{Warhammer}}'' the Blade of Darting Steel causes all attacks made with it to hit automatically. Of course, this is not the same as every attack [[OnlyAFleshWound wounding]] or penetrating the enemy's armor or magical defenses.


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* In ''WorldOfWarcraft'' the Glyph of Divine Accuracy increases the chance to hit with Smite by 18%, high enough for it to always hit under normal circumstances. Discipline priests attack with Smite to grant themselves the Evangelism and Archangel bonuses and Smiting an enemy will heal an ally for the same amount, but they can still be primary healers. Consequently they don't care about hitting with any other spell, and don't want to waste a lot of gear on improving their hit rating for one spell.
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** ''FinalFantasyTacticsA2'', however, {{nerf}}ed Concentrate so much it's entirely useless (A mere 5% boost? Compared to 30% or so?)


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** Though "Alert" can allow you to dodge anyway.
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* Flamethrowers in ''{{Warhammer 40000}}'': Everything under the template automatically takes a hit, the template doesn't scatter (unlike blast templates used for explosive shells) and no cover save is allowed.

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* Flamethrowers [[FireBreathingWeapon Flamethrowers]] in ''{{Warhammer 40000}}'': Everything under the template automatically takes a hit, the template doesn't scatter (unlike blast templates used for explosive shells) and no cover save is allowed.
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* Flamethrowers in ''{{Warhammer 40000}}'': Everything under the template automatically takes a hit, the template doesn't scatter (unlike blast templates used for explosive shells) and no cover save is allowed.

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[[AC:ClassicalMythology]]
* Just to show that this is older than VideoGames and OlderThanDirt, this is one of the properties of [[NorseMythology Odin]]'s spear Gungnir.



[[AC:ClassicalMythology]]
* Just to show that this is older than VideoGames and OlderThanDirt, this is one of the properties of [[NorseMythology Odin]]'s spear Gungnir.
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* In many ''{{Roguelike}}s'' beam-like attacks will hit everything in their path, which often includes things like [[BreathWeapon dragons breathing fire and poisonous gas]].

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* In many ''{{Roguelike}}s'' ''{{Roguelike}}s'', beam-like attacks will hit everything in their path, which often includes things like [[BreathWeapon dragons breathing fire and poisonous gas]].
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* In many ''{{Roguelike}}s'' beam-like attacks will hit everything in their path, which often includes things like [[BreathWeapon dragons breathing fire and poisonous gas]].
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In games, there tends to be some balance with these sort of attacks with low to average damage, while the more inaccurate ones are much more powerful.

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In games, there tends to be some balance with these sort of attacks with low to average damage, while the [[AwesomeButImpractical more inaccurate ones are much more powerful.
powerful.]]
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** The No Guard ability ensures all attacks the Pokemon does '''and''' takes to be 100% accurate.

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** The No Guard ability ensures all a pokemon's attacks the Pokemon does '''and''' takes to will be 100% accurate.accurate...along with all of it's opponent's.
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See also ImprobableAimingSkills. Most attacks like this are BoringButPractical. But beware, there's often at least one [[TheComputerIsACheatingBastard cheating bastard]] that can dodge these attacks anyway, generally through CutscenePowerToTheMax or [[HopelessBossFight narrative convenience.]]

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See also ImprobableAimingSkills. Most attacks like this are BoringButPractical. But beware, in video games there's often at least one [[TheComputerIsACheatingBastard cheating bastard]] that can dodge these attacks anyway, generally through CutscenePowerToTheMax or [[HopelessBossFight narrative convenience.]]
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See also ImprobableAimingSkills. Most attacks like this are BoringButPractical. But beware, there's often at least one [[TheComputerIsACheatingBastard cheating bastard]] that can dodge these attacks anyway, generally through CutscenePowerToTheMax or general [[HopelessBossFight narrative convenience.]]

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See also ImprobableAimingSkills. Most attacks like this are BoringButPractical. But beware, there's often at least one [[TheComputerIsACheatingBastard cheating bastard]] that can dodge these attacks anyway, generally through CutscenePowerToTheMax or general [[HopelessBossFight narrative convenience.]]
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See also ImprobableAimingSkills.

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See also ImprobableAimingSkills. Most attacks like this are BoringButPractical. But beware, there's often at least one [[TheComputerIsACheatingBastard cheating bastard]] that can dodge these attacks anyway, generally through CutscenePowerToTheMax or general [[HopelessBossFight narrative convenience.]]
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See also IncredibleAimingSkills.

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See also IncredibleAimingSkills.ImprobableAimingSkills.
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See also IncredibleAimingSkills.
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** The No Guard ability ensures all attacks the Pokemon does '''and''' takes to be 100% accurate.
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* Parodied in ''{{Grindhouse}}'' ''PlanetTerror''; the hero guy never misses. As he lies dying, his girl is sobbing over him begging him not to leave her alone. He pats her belly and says she won't be; he ''never misses''.

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* Parodied in ''{{Grindhouse}}'' ''PlanetTerror''; the hero guy never misses. As he lies dying, his girl is sobbing over him begging him not to leave her alone. He pats her belly and says [[SomeoneToRememberHimBy she won't be; be]]; he ''never misses''.
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* ''FinalFantasyTactics'': the "Concentrate" support ability ensures 100% accuracy for all attacks (including magic). If an enemy is asleep, petrified, or stopped, all attacks made against it have 100% hit rate (as the enemy can't dodge).

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* ''FinalFantasyTactics'': the "Concentrate" support ability ensures 100% accuracy for all attacks (including magic). If an enemy is asleep, petrified, or stopped, all attacks made against it have 100% hit rate (as the enemy can't dodge). And in one of the game's [[MyRulesAreNotYourRules less fair moments]], a pair of assassins have entirely unique instant kill moves with 100% accuracy and a long-ranged Stop move with 100% accuracy. [[ThatOneBoss During an escort mission]].

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