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* ''[[TheElderScrollsTwoDaggerfall The Elder Scrolls II: Daggerfall]]'' has a primitive system where your initial character build allowed you to adjust how friendly various segments of society from peasants to nobles would react to your player. In actuality, the effect was minimal. What had slightly more effect was the hidden in-play alliance meter that the character build modified, as the relation to a faction was one of the factors that decided when promotion in that faction could occur.

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* ''[[TheElderScrollsTwoDaggerfall ''[[VideoGame/TheElderScrollsTwoDaggerfall The Elder Scrolls II: Daggerfall]]'' has a primitive system where your initial character build allowed you to adjust how friendly various segments of society from peasants to nobles would react to your player. In actuality, the effect was minimal. What had slightly more effect was the hidden in-play alliance meter that the character build modified, as the relation to a faction was one of the factors that decided when promotion in that faction could occur.
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* ''{{X}}-Universe'' games have 5 basic races / factions (6 as of ''Terran Conflict''), with each side having different relations to each other. Killing hated enemies will give you a reputation to the sector owner and a hit to the victim, killing neutrals will give you a hit to both the victim and sector owner reputation, and killing an allied will give you a massive hit to the allied victim and the sector owner. It's possible to ally yourself with all the races, including the SpacePirates, by avoiding combat missions and not slaughtering random ships in sectors.

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* ''{{X}}-Universe'' games have 5 basic races / factions (6 as of ''Terran Conflict''), with each side having different relations to each other. Killing hated enemies will give you a reputation to the sector owner and a hit to the victim, killing neutrals will give you a hit to both the victim and sector owner reputation, and killing an allied will give you a massive hit to the allied victim and the sector owner. It's possible to ally yourself with all the races, including the SpacePirates, by avoiding combat missions and not slaughtering random ships in sectors. Getting your reputation up will allow you to buy high power weaponry and ships, while low reputation will prevent you from entering their core sectors, docking at stations, all the way up to outright kill-on-sight orders.
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* ''{{X}}-Universe'' games have 5 basic races / factions (6 as of ''Terran Conflict''), with each side having different relations to each other. Killing hated enemies will give you a reputation to the sector owner and a hit to the victim, killing neutrals will give you a hit to both the victim and sector owner reputation, and killing an allied will give you a massive hit to the allied victim and the sector owner. It's possible to ally yourself with all the races, including the SpacePirates, by avoiding combat missions and not slaughtering random ships in sectors.
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** If you manage to sink your alliance meter low enough with opposing factions, it will lead to groups normally opposing each other to [[EnemyMine team up against you]]. Corsairs and Outcasts against you? Can see that happening. But it gets downright absurd when you get [[spoiler: [[EldritchAbomination Nomads]]]] joining up with [[spoiler:[[LaResistance The Order]]]] to kill you.

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** If you manage to sink your alliance meter low enough with opposing factions, it will lead to members of those groups normally opposing each other to put aside their hatred to [[EnemyMine team up against you]]. Corsairs and Outcasts against you? Can see that happening. But it gets downright absurd when you get [[spoiler: [[EldritchAbomination Nomads]]]] joining up with [[spoiler:[[LaResistance The Order]]]] to kill you.
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** If you manage to sink your alliance meter low enough with opposing factions, it will lead to groups normally opposing each other to [[EnemyMine team up against you]]. Corsairs and Outcasts against you? Can see that happening. But it gets downright absurd when you get [[spoiler: [[EldritchAbomination Nomads]]]] joining up with [[spoiler:[[LaResistance The Order]]]] to kill you.

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* ''MasterOfOrion'' also has this. If someone is elected leader of the galaxy, and you don't accept him, everyone else will be as pissed off as possible and make war on you. (This even applies if ''you'' were elected and then opposed your own election for the lulz.)
* {{Tropico}} has political ideologies. Every citizen has certain political opinions which player must try to please to win elections. Unless you cheat in elections, of course. Or even hold them.

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* ''MasterOfOrion'' ''VideoGame/MasterOfOrion'' also has this. If someone is elected leader of the galaxy, and you don't accept him, everyone else will be as pissed off as possible and make war on you. (This even applies if ''you'' were elected and then opposed your own election for the lulz.)
* {{Tropico}} ''{{Tropico}}'' has political ideologies. Every citizen has certain political opinions which player must try to please to win elections. Unless you cheat in elections, of course. Or even hold them.


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* In ''VideoGame/WingCommander Privateer'', your standing with the factions in the Gemini sector can be altered by which faction you shoot down. While regaining trust after a killing spree is technically possible, without Roman Lynch's help in the add-on ''Righteous Fire'' it's ''much'' more difficult. Note that Retros will never be friendly other than for plot-dictated reasons in ''Righteous Fire''.
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* {{inFamous}}

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* {{inFamous}}''VideoGame/{{inFamous}}''
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** One faction is worth noting because they hate ''everybody'' except the Zoners and the IMG: the Xenos, a rabidly xenophobic faction of terrorists in Liberty. Players often slaughter them in huge numbers to improve their reputation with almost everyone else.
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** With the expansion pack you are allowed to TakeAThirdOption and outright ban one political group, meaning you are free to do things that would normally upset people of that ideology. (Then again, banning them upsets them so much that it is a "TheRevolutionWillNotBeCivilized" moment for many.)
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* Present in ''SidMeiersPirates'': The game tracks your relationship with each of the four major colonial powers. Attacking one power's ships will earn you favor from its enemies and scorn from its allies. However, the political situation is constantly in flux, with wars breaking out, truces being signed, and alliances being made or broken seemingly at the drop of a hat, so if you're trying to butter up with one faction in particular, you have to pay attention to current events.
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The simplest form of this is the KarmaMeter, in games with light- and dark-side factions. Story-based alliance changes don't count; it has to revolve around actions you might or might not choose to take. You may be able to become friendly with most of the factions present, but YouCannotPleaseEveryone.

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The simplest form of this is the KarmaMeter, in games with light- and dark-side factions. Story-based alliance changes don't count; it has to revolve around actions you might or might not choose to take. You may be able to become friendly with most of the factions present, but YouCannotPleaseEveryone.
you can't please everyone.
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* ''{{Mercenaries}}: Playground of Destruction''. How you're regarded by four of the factions (North Koreans, Chinese, Allied Nations and Russian mafia) depends on what you do to or for them. It also affects which of the MultipleEndings you'll get.
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*{{Tropico}} has political ideologies. Every citizen has certain political opinions which player must try to please to win elections. Unless you cheat in elections, of course. Or even hold them.
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* ''WorldOfWarcraft'' features a reputation system, representing your character's current standing with various factions found in Azeroth and Outland. Each faction has eight different rankings, ranging from "hated" to "exalted", and {{NPC}}s react differently depending on your current rank. The higher your rank, the friendly a faction becomes. Most capital cities of your own faction start as Friendly, while most other factions start as neutral or hostile.

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* ''WorldOfWarcraft'' features a reputation system, representing your character's current standing with various factions found in Azeroth and Outland. Each faction has eight different rankings, ranging from "hated" to "exalted", and {{NPC}}s react differently depending on your current rank. The higher your rank, the friendly friendlier a faction becomes. Most capital cities of your own faction start as Friendly, while most other factions start as neutral or hostile. High reputation with a faction generally allows you to purchase goods only available from them.

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* The indie game {{Democracy}} pretty much runs on this trope. The entire society of the country you are in charge of is divided into overlapping groups like "parents", "smokers", "middle income", "commuters" etc. Every single one of the 20+ groups gets its own satisfaction meter, influenced by the policies you introduce. The meters take up the entire center of the screen for most of the game.

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* The indie game {{Democracy}} ''{{Democracy}}'' pretty much runs on this trope. The entire society of the country you are in charge of is divided into overlapping groups like "parents", "smokers", "middle income", "commuters" etc. Every single one of the 20+ groups gets its own satisfaction meter, influenced by the policies you introduce. The meters take up the entire center of the screen for most of the game.



* {{Spore}} has them in the last 4 stages: red faces mean they hate your guts. orange faces mean they don't trust you. yellow faces are neutral. blue faces mean they like you. and green faces mean they worship you.

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* {{Spore}} ''{{Spore}}'' has them in the last 4 stages: red Red faces mean they hate your guts. orange Orange faces mean they don't trust you. yellow Yellow faces are neutral. blue Blue faces mean they like you. and And green faces mean they worship you.you.
* ''MasterOfOrion'' also has this. If someone is elected leader of the galaxy, and you don't accept him, everyone else will be as pissed off as possible and make war on you. (This even applies if ''you'' were elected and then opposed your own election for the lulz.)
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* {{Spore}} has them in the last 4 stages: red faces mean they hate your guts. orange faces mean they don't rust you. yellow faces are neutral. blue faces mean they like you. and green faces mean they worship you.

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* {{Spore}} has them in the last 4 stages: red faces mean they hate your guts. orange faces mean they don't rust trust you. yellow faces are neutral. blue faces mean they like you. and green faces mean they worship you.
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* {{Spore}} has them in the last 4 stages: red faces mean they hate your guts. orange faces mean they don't rust you. yellow faces are neutral. blue faces mean they like you. and green faces mean they worship you.
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* {{inFamous}}
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* ''SplinterCell: Double Agent''. Your actions affect how much you're trusted by the John Brown's Army (JBA) terrorist group you're trying to infiltrate and the National Security Agency (NSA), your real employer. The amount of trust for each organization is shown on a trust meter.

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* ''SplinterCell: Double Agent''. Your actions affect how much you're trusted by the John Brown's Army (JBA) terrorist group you're trying to infiltrate and the National Security Agency (NSA), your real employer. The amount of trust for each organization is shown on a trust meter. Oddly, since it's zero-sum, a faction will lose trust in you if you help their enemies in a way they don't even know about.
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* The ''{{Mercenaries}}'' games feature dynamic relations meters between your chosen mercenary and the various factions active in the warzones you fight in. Generally, doing things the faction likes (i.e. shooting their enemies in line-of-sight of the faction's soldiers, completing their missions, bringing them enemy vehicles, etc.) will please them, while openly killing their troops, sabotaging their operations, etc. will piss them off. In the second game, this only happens if the enemy manages to get in a radio call to their headquarters that you're causing havoc. If you kill the radio operator before he can finish the call, the enemy will be none the wiser.

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* The ''{{Mercenaries}}'' games feature dynamic relations meters between your chosen mercenary and the various factions active in the warzones you fight in. Generally, doing things the faction likes (i.e. shooting their enemies in line-of-sight of the faction's soldiers, completing their missions, bringing them enemy vehicles, etc.) will please them, while openly killing their troops, sabotaging their operations, etc. will piss them off. In the second game, this only happens if the enemy manages to get in a radio call to their headquarters that you're causing havoc. If you kill the radio operator before he can finish the call, the enemy will be none the wiser.
wiser. However, you'll ''always'' be hostile with either the North Korean Army or the Venezuelan Army. It's also possible to permanently make a faction your enemy int he second game when you receive missions to destroy their headquarters late game.
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* The ''{{Mercenaries}}'' games feature dynamic relations meters between your chosen mercenary and the various factions active in the warzones you fight in. Generally, doing things the faction likes (i.e. shooting their enemies in line-of-sight of the faction's soldiers, completing their missions, bringing them enemy vehicles, etc.) will please them, while openly killing their troops, sabotaging their operations, etc. will piss them off. In the second game, this only happens if the enemy manages to get in a radio call to their headquarters that you're causing havoc. If you kill the radio operator before he can finish the call, the enemy will be none the wiser.
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* ''{{VegaStrike}}'' has a lot of factions, some allied and some feuding. Not only legitimate ones, but [[DirtyCommunists ISO]] and [[SpacePirates Pirates]] are some people's "friends in low places" too. This leaves Luddites as the ButtMonkey: everyone either hates or barely tolerates them. Blow up a lot of their ships, and not only pirates think you're a pretty swell guy despite several hits against them, but even aggressive aliens at war with the humanity give you some benefit of doubt.


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[[folder:Strategy]]
* ''{{X-Com}}: Apocalypse'' has a lot of organizations most of whom you want to be as friendly as possible, for various reasons. Which isn't easy, because alien infiltration and collateral damage to their property make them upset.
[[/folder]]
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Added \"Democracy\" example.

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[[folder:Simulation]]
* The indie game {{Democracy}} pretty much runs on this trope. The entire society of the country you are in charge of is divided into overlapping groups like "parents", "smokers", "middle income", "commuters" etc. Every single one of the 20+ groups gets its own satisfaction meter, influenced by the policies you introduce. The meters take up the entire center of the screen for most of the game.
[[/folder]]
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Daggerfall actually pretty much had Morrowind\'s system. One just couldn\'t look it up in the editor.


* ''[[TheElderScrollsTwoDaggerfall The Elder Scrolls II: Daggerfall]]'' has a primitive system where your initial character build allowed you to adjust how friendly various segments of society from peasants to nobles would react to your player. In actuality, the effect was minimal.
** ''[[{{Morrowind}} The Elder Scrolls III: Morrowind]]'' has a slightly more complex example in that the two religion systems in the game don't like each other and doing missions for one will decrease your standing with the other. And near the endgame you're forced to choose only one of the Noble houses, locking out all of the quests for the others.

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* ''[[TheElderScrollsTwoDaggerfall The Elder Scrolls II: Daggerfall]]'' has a primitive system where your initial character build allowed you to adjust how friendly various segments of society from peasants to nobles would react to your player. In actuality, the effect was minimal.
minimal. What had slightly more effect was the hidden in-play alliance meter that the character build modified, as the relation to a faction was one of the factors that decided when promotion in that faction could occur.
** ''[[{{Morrowind}} The Elder Scrolls III: Morrowind]]'' has a slightly more complex example in that the two religion systems in the game don't like each other and doing missions for one will decrease your standing similar system, with three main differences: the other. And near effect on an indidual NPC is greater, the endgame you're forced to choose only one number of the Noble houses, locking out all factions are heavily reduced (no peasant faction, for instance), and very few of the quests for the others.
impacting faction-relation could be done without joining a faction.
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** Similarly, New Vegas has one for major towns such as Freeside, and most factions.

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** Similarly, New Vegas has one for major towns such as Freeside, and most factions. Your relationship with Mr. House is binary, however; he'll consider you a valued employee right up until the moment you oppose him.
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** Similarly, New Vegas has one for major towns such as Freeside, and most factions.
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[[folder: Action games]]

* ''[[GrandTheftAuto Grand Theft Auto 2]]'' has three meters, one for each gang in the city. Zaibatsu always has one, while other two change according to city. Higher the respect, more dangerous(and better paying) missions player can take.

[[/folder]]
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* In the ''{{Geneforge}}'' games, you can end up on either side of the Shaper War, or in some cases [[OmnicidalManiac destroy both]]. Note that that doesn't work in Geneforge 5, where YouLoseAtZeroTrust.

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* In the ''{{Geneforge}}'' games, you can end up on either side of the Shaper War, or in some cases [[OmnicidalManiac [[OmnicidalNeutral destroy both]]. Note that that doesn't work in Geneforge 5, where YouLoseAtZeroTrust.
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* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, people pay a lot more attention to who you took the mission from that who it was against. So to continue the page example, Faction E, which is allied with both A and B, will be pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, stay out of the fight when they are, and will sell you their best stuff and offer you the best missions.

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* In {{Freelancer}}, ''{{Freelancer}}'', every mission you take affects your rep with everybody connected to either faction involved. Oddly, people pay a lot more attention to who you took the mission from that who it was against. So to continue the page example, Faction E, which is allied with both A and B, will be pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, stay out of the fight when they are, and will sell you their best stuff and offer you the best missions.



* In {{Geneforge}}, where you can end up on either side of the Shaper War, or in some cases [[OmnicidalManiac destroy both]]. Note that that doesn't work in Geneforge 5, where YouLoseAtZeroTrust.

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* In {{Geneforge}}, where the ''{{Geneforge}}'' games, you can end up on either side of the Shaper War, or in some cases [[OmnicidalManiac destroy both]]. Note that that doesn't work in Geneforge 5, where YouLoseAtZeroTrust.
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