History Main / AllianceMeter

9th Sep '17 3:44:38 AM Chabal2
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* The later entries in ''VideoGame/CityBuildingGames'' use this to interact with other cities. Fulfilling requests and giving gifts will make them like you, refusing requests, demanding/requesting goods makes them dislike you, and they ''really'' don't like it when you attack them. Oddly enough, attacking ''other'' cities increases their respect for you, and they may comply with your wishes regardless of their feelings for you if your army is stronger than theirs.
27th Aug '17 8:01:30 AM morenohijazo
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* The Alliance Meter that shows up in ''VideoGame/NoMansSky'' isn't actually viewable, but is affected by attacking a faction's enemies or allies and can result in a faction either sending wingmen your way should you need them or enacting a destroy-on-sight order on your vessel should you venture into their territory.

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* The Alliance Meter ''VideoGame/NoMansSky'': One exists that shows up in ''VideoGame/NoMansSky'' isn't actually viewable, but is measures your standing with the Galaxy's three races. It's affected by attacking things such as destroying the ships of one faction's enemy (like, say, {{Space Pirate}}s), helping a faction's enemies or allies and can result in a faction either sending wingmen your way should you need them or enacting a destroy-on-sight order on your vessel should you venture into their territory.when it needs assistance, assisting the locals, and other such acts. Initially it was not visible nor had any tangible effect, but after the March 2017 Pathfinder update, the meter is seen in the Journey tab of the pause menu, and alliance ranks are required for better upgrades from space station vendors.
9th Aug '17 6:17:54 PM nombretomado
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* In ''{{Freelancer}}'', every mission you take affects your rep with everybody connected to either faction involved. Oddly, people pay a lot more attention to who you took the mission from than who it was against. So to continue the page example, Faction E, which is allied with both A and B, will be pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, stay out of the fight when they are, and will sell you their best stuff and offer you the best missions.

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* In ''{{Freelancer}}'', ''VideoGame/{{Freelancer}}'', every mission you take affects your rep with everybody connected to either faction involved. Oddly, people pay a lot more attention to who you took the mission from than who it was against. So to continue the page example, Faction E, which is allied with both A and B, will be pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, stay out of the fight when they are, and will sell you their best stuff and offer you the best missions.
1st Aug '17 8:21:02 PM Meyers07TheTroper
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* ''VideoGame/GrandTheftAuto2'' is the only game in Franchise/GrandTheftAuto series that has "respect meter" where there are three gangs that are against each other. Killing the gang that is the target of a particular gang reduces the respect of the target gang while raising the respect of the requesting gang. The respect meter is required to advance to the next available mission, which is harder and paying more. There is two ways to escape the town. One is to accumulate enough money until you are shown the exit and thus unlocking the next district (or beat the game after the third) and the other is to complete all available mission, in which the three gangs will after you for your ChronicBackstabbingDisorder, and you KillEmAll.
1st Jun '17 7:25:52 PM WillKeaton
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* ''VideoGame/GrandTheftAuto2'' has three meters, one for each gang in the city. Zaibatsu always has one, while other two change according to city. Higher the respect, more dangerous (and better paying) missions player can take.

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* ''VideoGame/GrandTheftAuto2'' has three meters, one for each gang in that area of the city. Zaibatsu always Each of the three areas of the city has one, the Zaibatsu, while other two change according to city. Higher which part of the city you're in. The higher the respect, the more dangerous (and better paying) missions the player can take.
11th Apr '17 6:31:42 PM nombretomado
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* The ''{{Mercenaries}}'' games feature dynamic relations meters between your chosen mercenary and the various factions active in the warzones you fight in. Generally, doing things the faction likes (i.e. shooting their enemies in line-of-sight of the faction's soldiers, completing their missions, bringing them enemy vehicles, etc.) will please them, while openly killing their troops, sabotaging their operations, etc. will piss them off. In the second game, this only happens if the enemy manages to get in a radio call to their headquarters that you're causing havoc. If you kill the radio operator before he can finish the call, the enemy will be none the wiser. However, you'll ''always'' be hostile with either the North Korean Army or the Venezuelan Army. It's also possible to permanently make a faction your enemy in the second game when you receive missions to destroy their headquarters late game.
* Present in ''SidMeiersPirates'': The game tracks your relationship with each of the four major colonial powers. Attacking one power's ships will earn you favor from its enemies and scorn from its allies. However, the political situation is constantly in flux, with wars breaking out, truces being signed, and alliances being made or broken seemingly at the drop of a hat, so if you're trying to butter up with one faction in particular, you have to pay attention to current events.

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* The ''{{Mercenaries}}'' ''VideoGame/{{Mercenaries}}'' games feature dynamic relations meters between your chosen mercenary and the various factions active in the warzones you fight in. Generally, doing things the faction likes (i.e. shooting their enemies in line-of-sight of the faction's soldiers, completing their missions, bringing them enemy vehicles, etc.) will please them, while openly killing their troops, sabotaging their operations, etc. will piss them off. In the second game, this only happens if the enemy manages to get in a radio call to their headquarters that you're causing havoc. If you kill the radio operator before he can finish the call, the enemy will be none the wiser. However, you'll ''always'' be hostile with either the North Korean Army or the Venezuelan Army. It's also possible to permanently make a faction your enemy in the second game when you receive missions to destroy their headquarters late game.
* Present in ''SidMeiersPirates'': ''VideoGame/SidMeiersPirates'': The game tracks your relationship with each of the four major colonial powers. Attacking one power's ships will earn you favor from its enemies and scorn from its allies. However, the political situation is constantly in flux, with wars breaking out, truces being signed, and alliances being made or broken seemingly at the drop of a hat, so if you're trying to butter up with one faction in particular, you have to pay attention to current events.
16th Feb '17 5:03:51 PM Game_Fan
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* In ''VideoGame/TotalWarWarhammer'' relationships with every country are tracked. Most of the factors are ordinary: wars, trade, gifts, demands, diplomatic events, relative military strength, and preset factors (Vampires hate Dwarves, for instance, and Chaos hates everyone). A few, however, are more unusual in order to reflect the attitudes of different groups. For instance going to war with Orcs improves your relationship with them. When the apocalypse starts people are suddenly a lot more open to working together.
14th Feb '17 8:11:19 PM Prfnoff
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* ''{{Spore}}'' has them in the last 4 stages: Red faces mean they hate your guts. Orange faces mean they don't trust you. Yellow faces are neutral. Blue faces mean they like you. And green faces mean they worship you.

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* ''{{Spore}}'' ''VideoGame/{{Spore}}'' has them in the last 4 stages: Red faces mean they hate your guts. Orange faces mean they don't trust you. Yellow faces are neutral. Blue faces mean they like you. And green faces mean they worship you.


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* The ''VideoGame/EscapeVelocity'' games keep track of the player's status in relation to the various governments in the universe.
27th Oct '16 9:38:15 AM Stealth
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* ''VideoGame/MechWarrior 4: Mercenaries'' featured a faction rating for the rival Steiner and Davion royal houses, but also included 'nobility' and 'infamy' as other parts of your reputation. Some missions would only be offered to players with high enough values in certain categories, and depending on how things played out you would eventually lock yourself out of about half of the end-game content due to one faction withdrawing its missions thanks to your high reputation with their rivals, necessitating several playthroughs to see all three of the FactionSpecificEndings.
23rd Oct '16 8:55:15 AM Hanz
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* In ''VideoGame/{{Tyranny}}'', factions have a significant role; two which have been mentioned so far are the Scarlet Chorus (allies of the EvilOverlord in the war which brought the Overlord's empire to power) and the Beastmen. Faction reputation is defined in terms of Favor and Wrath (with the former being positive and the latter negative, naturally), and players gain abilities for either one (so even if it's possible to keep friendly with every faction, you might not want to).

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* In ''VideoGame/{{Tyranny}}'', factions have a significant role; two which have been mentioned so far are the Scarlet Chorus (allies of the EvilOverlord in the war which brought the Overlord's empire to power) and the Beastmen. Faction reputation is defined in terms of Favor and Wrath (with the former being positive and the latter negative, naturally), and players gain abilities for either one (so even if it's possible to keep friendly with every faction, you might not want to).
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