History Main / AllianceMeter

1st Jun '17 7:25:52 PM WillKeaton
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* ''VideoGame/GrandTheftAuto2'' has three meters, one for each gang in the city. Zaibatsu always has one, while other two change according to city. Higher the respect, more dangerous (and better paying) missions player can take.

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* ''VideoGame/GrandTheftAuto2'' has three meters, one for each gang in that area of the city. Zaibatsu always Each of the three areas of the city has one, the Zaibatsu, while other two change according to city. Higher which part of the city you're in. The higher the respect, the more dangerous (and better paying) missions the player can take.
11th Apr '17 6:31:42 PM nombretomado
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* The ''{{Mercenaries}}'' games feature dynamic relations meters between your chosen mercenary and the various factions active in the warzones you fight in. Generally, doing things the faction likes (i.e. shooting their enemies in line-of-sight of the faction's soldiers, completing their missions, bringing them enemy vehicles, etc.) will please them, while openly killing their troops, sabotaging their operations, etc. will piss them off. In the second game, this only happens if the enemy manages to get in a radio call to their headquarters that you're causing havoc. If you kill the radio operator before he can finish the call, the enemy will be none the wiser. However, you'll ''always'' be hostile with either the North Korean Army or the Venezuelan Army. It's also possible to permanently make a faction your enemy in the second game when you receive missions to destroy their headquarters late game.
* Present in ''SidMeiersPirates'': The game tracks your relationship with each of the four major colonial powers. Attacking one power's ships will earn you favor from its enemies and scorn from its allies. However, the political situation is constantly in flux, with wars breaking out, truces being signed, and alliances being made or broken seemingly at the drop of a hat, so if you're trying to butter up with one faction in particular, you have to pay attention to current events.

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* The ''{{Mercenaries}}'' ''VideoGame/{{Mercenaries}}'' games feature dynamic relations meters between your chosen mercenary and the various factions active in the warzones you fight in. Generally, doing things the faction likes (i.e. shooting their enemies in line-of-sight of the faction's soldiers, completing their missions, bringing them enemy vehicles, etc.) will please them, while openly killing their troops, sabotaging their operations, etc. will piss them off. In the second game, this only happens if the enemy manages to get in a radio call to their headquarters that you're causing havoc. If you kill the radio operator before he can finish the call, the enemy will be none the wiser. However, you'll ''always'' be hostile with either the North Korean Army or the Venezuelan Army. It's also possible to permanently make a faction your enemy in the second game when you receive missions to destroy their headquarters late game.
* Present in ''SidMeiersPirates'': ''VideoGame/SidMeiersPirates'': The game tracks your relationship with each of the four major colonial powers. Attacking one power's ships will earn you favor from its enemies and scorn from its allies. However, the political situation is constantly in flux, with wars breaking out, truces being signed, and alliances being made or broken seemingly at the drop of a hat, so if you're trying to butter up with one faction in particular, you have to pay attention to current events.
16th Feb '17 5:03:51 PM Game_Fan
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* In ''VideoGame/TotalWarWarhammer'' relationships with every country are tracked. Most of the factors are ordinary: wars, trade, gifts, demands, diplomatic events, relative military strength, and preset factors (Vampires hate Dwarves, for instance, and Chaos hates everyone). A few, however, are more unusual in order to reflect the attitudes of different groups. For instance going to war with Orcs improves your relationship with them. When the apocalypse starts people are suddenly a lot more open to working together.
14th Feb '17 8:11:19 PM Prfnoff
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* ''{{Spore}}'' has them in the last 4 stages: Red faces mean they hate your guts. Orange faces mean they don't trust you. Yellow faces are neutral. Blue faces mean they like you. And green faces mean they worship you.

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* ''{{Spore}}'' ''VideoGame/{{Spore}}'' has them in the last 4 stages: Red faces mean they hate your guts. Orange faces mean they don't trust you. Yellow faces are neutral. Blue faces mean they like you. And green faces mean they worship you.


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* The ''VideoGame/EscapeVelocity'' games keep track of the player's status in relation to the various governments in the universe.
27th Oct '16 9:38:15 AM Stealth
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* ''VideoGame/MechWarrior 4: Mercenaries'' featured a faction rating for the rival Steiner and Davion royal houses, but also included 'nobility' and 'infamy' as other parts of your reputation. Some missions would only be offered to players with high enough values in certain categories, and depending on how things played out you would eventually lock yourself out of about half of the end-game content due to one faction withdrawing its missions thanks to your high reputation with their rivals, necessitating several playthroughs to see all three of the FactionSpecificEndings.
23rd Oct '16 8:55:15 AM Hanz
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* In ''VideoGame/{{Tyranny}}'', factions have a significant role; two which have been mentioned so far are the Scarlet Chorus (allies of the EvilOverlord in the war which brought the Overlord's empire to power) and the Beastmen. Faction reputation is defined in terms of Favor and Wrath (with the former being positive and the latter negative, naturally), and players gain abilities for either one (so even if it's possible to keep friendly with every faction, you might not want to).

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* In ''VideoGame/{{Tyranny}}'', factions have a significant role; two which have been mentioned so far are the Scarlet Chorus (allies of the EvilOverlord in the war which brought the Overlord's empire to power) and the Beastmen. Faction reputation is defined in terms of Favor and Wrath (with the former being positive and the latter negative, naturally), and players gain abilities for either one (so even if it's possible to keep friendly with every faction, you might not want to).
13th Oct '16 4:45:18 PM KillerClowns
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* In ''VideoGame/{{Tyranny}}'', factions have a significant role; two which have been mentioned so far are the Scarlet Chorus (allies of the EvilOverlord in the war which brought him to power) and the Beastmen. Faction reputation is defined in terms of Favor and Wrath (with the former being positive and the latter negative, naturally), and players gain abilities for either one (so even if it's possible to keep friendly with every faction, you might not want to).

to:

* In ''VideoGame/{{Tyranny}}'', factions have a significant role; two which have been mentioned so far are the Scarlet Chorus (allies of the EvilOverlord in the war which brought him the Overlord's empire to power) and the Beastmen. Faction reputation is defined in terms of Favor and Wrath (with the former being positive and the latter negative, naturally), and players gain abilities for either one (so even if it's possible to keep friendly with every faction, you might not want to).
16th Aug '16 10:59:31 AM htuttle
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* ''VideoGame/{{X-Com}}: Apocalypse'' has a lot of organizations most of whom you want to be as friendly as possible, for various reasons. Which isn't easy, because alien infiltration and collateral damage to their property make them upset.

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* ''VideoGame/{{X-Com}}: Apocalypse'' ''VideoGame/XComApocalypse'' has a lot of organizations most of whom you want to be as friendly as possible, for various reasons. Which isn't easy, because alien infiltration and collateral damage to their property make them upset.
7th Aug '16 1:25:00 PM erforce
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* In ''VideoGame/WingCommander Privateer'', your standing with the factions in the Gemini sector can be altered by which faction you shoot down. While regaining trust after a killing spree is technically possible, without Roman Lynch's help in the add-on ''Righteous Fire'' it's ''much'' more difficult. Note that Retros will never be friendly other than for plot-dictated reasons in ''Righteous Fire''.

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* In ''VideoGame/WingCommander Privateer'', ''VideoGame/WingCommanderPrivateer'', your standing with the factions in the Gemini sector can be altered by which faction you shoot down. While regaining trust after a killing spree is technically possible, without Roman Lynch's help in the add-on ''Righteous Fire'' it's ''much'' more difficult. Note that Retros will never be friendly other than for plot-dictated reasons in ''Righteous Fire''.
5th Jun '16 12:21:16 PM zarpaulus
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** Parodied in a ''ComicStrip/FoxTrot'' [[http://www.foxtrot.com/2016/06/05/theater-rep/ strip]] where a savvy theater manager convinces Jason and Marcus to pick up spilled popcorn to get advance tickets for the ''Film/WarCraft'' movie by framing it as a faction quest.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AllianceMeter