History Main / AllianceMeter

16th Aug '16 10:59:31 AM htuttle
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* ''VideoGame/{{X-Com}}: Apocalypse'' has a lot of organizations most of whom you want to be as friendly as possible, for various reasons. Which isn't easy, because alien infiltration and collateral damage to their property make them upset.

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* ''VideoGame/{{X-Com}}: Apocalypse'' ''VideoGame/XComApocalypse'' has a lot of organizations most of whom you want to be as friendly as possible, for various reasons. Which isn't easy, because alien infiltration and collateral damage to their property make them upset.
7th Aug '16 1:25:00 PM erforce
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* In ''VideoGame/WingCommander Privateer'', your standing with the factions in the Gemini sector can be altered by which faction you shoot down. While regaining trust after a killing spree is technically possible, without Roman Lynch's help in the add-on ''Righteous Fire'' it's ''much'' more difficult. Note that Retros will never be friendly other than for plot-dictated reasons in ''Righteous Fire''.

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* In ''VideoGame/WingCommander Privateer'', ''VideoGame/WingCommanderPrivateer'', your standing with the factions in the Gemini sector can be altered by which faction you shoot down. While regaining trust after a killing spree is technically possible, without Roman Lynch's help in the add-on ''Righteous Fire'' it's ''much'' more difficult. Note that Retros will never be friendly other than for plot-dictated reasons in ''Righteous Fire''.
5th Jun '16 12:21:16 PM zarpaulus
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** Parodied in a ''ComicStrip/FoxTrot'' [[http://www.foxtrot.com/2016/06/05/theater-rep/ strip]] where a savvy theater manager convinces Jason and Marcus to pick up spilled popcorn to get advance tickets for the ''Film/WarCraft'' movie by framing it as a faction quest.
5th Jun '16 11:24:00 AM MrLavisherMoot
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* ''[[VideoGame/GrandTheftAutoII Grand Theft Auto 2]]'' has three meters, one for each gang in the city. Zaibatsu always has one, while other two change according to city. Higher the respect, more dangerous (and better paying) missions player can take.

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* ''[[VideoGame/GrandTheftAutoII Grand Theft Auto 2]]'' ''VideoGame/GrandTheftAuto2'' has three meters, one for each gang in the city. Zaibatsu always has one, while other two change according to city. Higher the respect, more dangerous (and better paying) missions player can take.
11th Apr '16 9:15:28 AM superkeijikun
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* ''VideoGame/{{Mercenaries}}'' keeps track of every faction present in North Korea (except for the North Koreans; [[AlwaysChaoticEvil they'll attack you on sight]]), with missions for one faction possibly decreasing another's opinion of you. Skillfully playing them against one another is key to progressing through the game.
22nd Mar '16 7:25:17 PM Vios
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* In ''VideoGame/{{Tyranny}}'', factions have a significant role; two which have been mentioned so far are the Scarlet Chorus (allies of the EvilOverlord in the war which brought him to power) and the Beastmen. Faction reputation is defined in terms of Favor and Wrath (with the former being positive and the latter negative, naturally), and players gain abilities for either one (so even if it's possible to keep friendly with every faction, you might not want to).
17th Mar '16 12:08:43 PM MrControll
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* The indie game ''[[VideoGame/Democracy]]'' pretty much runs on this trope. The entire society of the country you are in charge of is divided into overlapping groups like "parents", "smokers", "middle income", "commuters" etc. Every single one of the 20+ groups gets its own satisfaction meter, influenced by the policies you introduce. The meters take up the entire center of the screen for most of the game.

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* The indie game ''[[VideoGame/Democracy]]'' ''{{VideoGame/Democracy}}'' pretty much runs on this trope. The entire society of the country you are in charge of is divided into overlapping groups like "parents", "smokers", "middle income", "commuters" etc. Every single one of the 20+ groups gets its own satisfaction meter, influenced by the policies you introduce. The meters take up the entire center of the screen for most of the game.
17th Mar '16 12:06:50 PM MrControll
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* The indie game ''VideoGame/Democracy'' pretty much runs on this trope. The entire society of the country you are in charge of is divided into overlapping groups like "parents", "smokers", "middle income", "commuters" etc. Every single one of the 20+ groups gets its own satisfaction meter, influenced by the policies you introduce. The meters take up the entire center of the screen for most of the game.

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* The indie game ''VideoGame/Democracy'' ''[[VideoGame/Democracy]]'' pretty much runs on this trope. The entire society of the country you are in charge of is divided into overlapping groups like "parents", "smokers", "middle income", "commuters" etc. Every single one of the 20+ groups gets its own satisfaction meter, influenced by the policies you introduce. The meters take up the entire center of the screen for most of the game.
17th Mar '16 12:04:11 PM MrControll
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* The indie game ''{{Democracy}}'' pretty much runs on this trope. The entire society of the country you are in charge of is divided into overlapping groups like "parents", "smokers", "middle income", "commuters" etc. Every single one of the 20+ groups gets its own satisfaction meter, influenced by the policies you introduce. The meters take up the entire center of the screen for most of the game.

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* The indie game ''{{Democracy}}'' ''VideoGame/Democracy'' pretty much runs on this trope. The entire society of the country you are in charge of is divided into overlapping groups like "parents", "smokers", "middle income", "commuters" etc. Every single one of the 20+ groups gets its own satisfaction meter, influenced by the policies you introduce. The meters take up the entire center of the screen for most of the game.
26th Nov '15 12:29:02 PM ecuvulle6267
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* ''VideoGame/UnderworldAscendant'': Each of the three main factions has a global disposition towards the Avatar, shared by all members of said faction.
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