History Main / AllianceMeter

7th Feb '18 11:17:34 AM Tacitus
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* ''VideoGame/{{Civilization}} V'' has city states that each have a meter with each of the full-sized civs. Raise the meter to "friendly" and they send bonuses. Keep raising to "ally" and they will join wars and vote for their ally for diplomatic victory. An angry city state isn't a direct danger; it just makes it harder to earn their favour later. There's also a (hidden) relationship meter with AI civilizations. Depending on the "honesty" stat of the leaders, they may or not may not be truthful when you view your relationship with them; Napoleon is an infamous liar, typically declaring war while his relationship is listed as "friendly"

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* ''VideoGame/{{Civilization}} The ''VideoGame/{{Civilization}}'' series tracks your relationships with rival civilizations, calculated based on your interactions with them over the course of the game - whether you've made declarations of friendship, settled land they were wanting to claim as their own, share the same religion or ideology, helped pass or defeat one of their proposals at the World Congress, denounced another civ you'd previously declared your friend, and so forth. ''Civ V'' has city states also gave a hidden "honesty" stat to world leaders that affected how accurate this diplomatic ranking would be, so leaders like Napoleon could suddenly declare war even though your relationship was listed as "Friendly." ''Civ VI'' throws another wrinkle into these calculations by giving each leader a distinct Agenda that affects how they react to your playstyle - Chinese emperor Qin Shi Huang hates it when you beat him in a race to build a world Wonder, while Peter the Great of Russia is impressed by nations that have a meter surpassed him in science.
** ''Civ V'' introduced city-states
with each a more straightforward Alliance Meter that can be filled by taking care of the full-sized civs. Raise the meter any barbarians threatening them, completing "quests" such as acquiring resources or building certain wonders, though if all else fails you can just hand them sacks of gold. Making them angry by trespassing inside their borders or extorting them for cash doesn't make them a direct threat, but it does make it harder to get on their good side later. Do enough for them to become "friendly" and they send bonuses. Keep raising to "ally" and they will join wars and vote for they'll share their ally for diplomatic victory. An angry city state isn't a direct danger; it just makes it harder to earn luxuries and strategic resources with you, let you pass through their favour later. There's also a (hidden) relationship meter with AI civilizations. Depending borders, and give you distinct bonuses like extra Culture or Food based on the "honesty" stat what kind of the leaders, city-state they may or not may not be truthful when are. If you view your relationship with them; Napoleon is can make them consider you an infamous liar, typically declaring war while his relationship is listed as "friendly""ally," they'll join any wars you get into, and will give you the votes needed to win a Diplomatic Victory.
29th Dec '17 6:28:29 PM DrFraud
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** If you manage to sink your alliance meter low enough with opposing factions, it will lead to members of those groups to put aside their hatred to [[EnemyMine team up against you]]. Corsairs and Outcasts against you? Can see that happening. But it gets downright absurd in some of the more well known mods, when you get [[spoiler: [[EldritchAbomination Nomads]]]] joining up with [[spoiler:[[LaResistance The Order]]]] to kill you.

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** If you manage to sink your alliance meter low enough with opposing factions, it will lead to members of those groups to put aside their hatred to [[EnemyMine team up against you]]. Corsairs and Outcasts against you? Can see that happening. But it gets downright absurd in some of the more well known mods, when you get [[spoiler: [[EldritchAbomination Nomads]]]] joining up with [[spoiler:[[LaResistance The Order]]]] to kill you.



* The ''Hands of War'' series has "good" and "evil" major factions which differ from game to game. In addition, we have the Mercenaries and the Merchant's Guild, which hate each other for obvious reasons, and the Trackers, Blademasters and Magicians, which are class-based factions that all rival each other.



* ''VideoGame/KnightsOfHonor'' features a relations meter for every nation on the map. These can change depending on your interactions with that nation (gifts, diplomacy, requests for tributes, giving Independence if it's a vassal state, pillaging) but also thanks to interactions with other nations. Decalring war or attacking a nation will always have a reaction on your relationship with other nations, depending if they had a positive or negative relationship with the nation you attacked. Other factors like religion, marriage politics and diplomacy play a role as well.

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* ''VideoGame/KnightsOfHonor'' features a relations meter for every nation on the map. These can change depending on your interactions with that nation (gifts, diplomacy, requests for tributes, giving Independence if it's a vassal state, pillaging) but also thanks to interactions with other nations. Decalring Declaring war or attacking a nation will always have a reaction on your relationship with other nations, depending if they had a positive or negative relationship with the nation you attacked. Other factors like religion, marriage politics and diplomacy play a role as well.
10th Dec '17 3:41:31 PM Wixelt
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** If you manage to sink your alliance meter low enough with opposing factions, it will lead to members of those groups to put aside their hatred to [[EnemyMine team up against you]]. Corsairs and Outcasts against you? Can see that happening. But it gets downright absurd when you get [[spoiler: [[EldritchAbomination Nomads]]]] joining up with [[spoiler:[[LaResistance The Order]]]] to kill you.

to:

** If you manage to sink your alliance meter low enough with opposing factions, it will lead to members of those groups to put aside their hatred to [[EnemyMine team up against you]]. Corsairs and Outcasts against you? Can see that happening. But it gets downright absurd in some of the more well known mods, when you get [[spoiler: [[EldritchAbomination Nomads]]]] joining up with [[spoiler:[[LaResistance The Order]]]] to kill you.
27th Oct '17 12:10:33 PM BeerBaron
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** ''VideoGame/TheElderScrollsIIDaggerfall'' has a primitive system where your initial character build allowed you to adjust how friendly various segments of society from peasants to nobles would react to your player. In actuality, the effect was minimal. What had slightly more effect was the hidden in-play alliance meter that the character build modified, as the relation to a faction was one of the factors that decided when promotion in that faction could occur.
** ''VideoGame/TheElderScrollsIIIMorrowind'' has a similar system, with three main differences: the effect on an indidual NPC is greater, the number of factions are heavily reduced (no peasant faction, for instance), and very few of the quests impacting faction-relation could be done without joining a faction.

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** ''VideoGame/TheElderScrollsIIDaggerfall'' ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' has a primitive system where your initial character build allowed allows you to adjust how friendly various segments of society from peasants to nobles would react will act to your player. character. In actuality, the effect was is minimal. What had has slightly more effect was is the hidden in-play alliance meter that the character build modified, modifies, as the relation to a faction was is one of the factors that decided decides when promotion in that faction could can occur.
** ''VideoGame/TheElderScrollsIIIMorrowind'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has a similar system, with three main differences: the effect on an indidual individual NPC is greater, the number of factions are heavily reduced (no peasant faction, for instance), and very few of the quests impacting faction-relation could can be done without first joining a faction.
17th Oct '17 8:15:16 PM Hephaestus63
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* ''TabletopGame/BladesInTheDark'' Your crew has ratings indicating their relationship with every other noteworthy faction in Duskwall, from fellow petty gangs to the Imperial Military stationed in the city. Doing scores almost inevitably sours your relationship with one or more of them, but if you're smart about it, it may also improve your standing with others.
9th Sep '17 3:44:38 AM Chabal2
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* The later entries in ''VideoGame/CityBuildingGames'' use this to interact with other cities. Fulfilling requests and giving gifts will make them like you, refusing requests, demanding/requesting goods makes them dislike you, and they ''really'' don't like it when you attack them. Oddly enough, attacking ''other'' cities increases their respect for you, and they may comply with your wishes regardless of their feelings for you if your army is stronger than theirs.
27th Aug '17 8:01:30 AM morenohijazo
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* The Alliance Meter that shows up in ''VideoGame/NoMansSky'' isn't actually viewable, but is affected by attacking a faction's enemies or allies and can result in a faction either sending wingmen your way should you need them or enacting a destroy-on-sight order on your vessel should you venture into their territory.

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* The Alliance Meter ''VideoGame/NoMansSky'': One exists that shows up in ''VideoGame/NoMansSky'' isn't actually viewable, but is measures your standing with the Galaxy's three races. It's affected by attacking things such as destroying the ships of one faction's enemy (like, say, {{Space Pirate}}s), helping a faction's enemies or allies and can result in a faction either sending wingmen your way should you need them or enacting a destroy-on-sight order on your vessel should you venture into their territory.when it needs assistance, assisting the locals, and other such acts. Initially it was not visible nor had any tangible effect, but after the March 2017 Pathfinder update, the meter is seen in the Journey tab of the pause menu, and alliance ranks are required for better upgrades from space station vendors.
9th Aug '17 6:17:54 PM nombretomado
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* In ''{{Freelancer}}'', every mission you take affects your rep with everybody connected to either faction involved. Oddly, people pay a lot more attention to who you took the mission from than who it was against. So to continue the page example, Faction E, which is allied with both A and B, will be pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, stay out of the fight when they are, and will sell you their best stuff and offer you the best missions.

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* In ''{{Freelancer}}'', ''VideoGame/{{Freelancer}}'', every mission you take affects your rep with everybody connected to either faction involved. Oddly, people pay a lot more attention to who you took the mission from than who it was against. So to continue the page example, Faction E, which is allied with both A and B, will be pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, stay out of the fight when they are, and will sell you their best stuff and offer you the best missions.
1st Aug '17 8:21:02 PM Meyers07TheTroper
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* ''VideoGame/GrandTheftAuto2'' is the only game in Franchise/GrandTheftAuto series that has "respect meter" where there are three gangs that are against each other. Killing the gang that is the target of a particular gang reduces the respect of the target gang while raising the respect of the requesting gang. The respect meter is required to advance to the next available mission, which is harder and paying more. There is two ways to escape the town. One is to accumulate enough money until you are shown the exit and thus unlocking the next district (or beat the game after the third) and the other is to complete all available mission, in which the three gangs will after you for your ChronicBackstabbingDisorder, and you KillEmAll.
1st Jun '17 7:25:52 PM WillKeaton
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* ''VideoGame/GrandTheftAuto2'' has three meters, one for each gang in the city. Zaibatsu always has one, while other two change according to city. Higher the respect, more dangerous (and better paying) missions player can take.

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* ''VideoGame/GrandTheftAuto2'' has three meters, one for each gang in that area of the city. Zaibatsu always Each of the three areas of the city has one, the Zaibatsu, while other two change according to city. Higher which part of the city you're in. The higher the respect, the more dangerous (and better paying) missions the player can take.
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