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* ''{{Fallout 2}}'' had an individual opinion meter for each town the player entered, along with a KarmaMeter. Thus, a player can have negative karma for wiping out a town of innocents but still be loved by its neighboring town because they were at war with them. They also feature a series of status elements such as "grave robber", "child killer" and "slaver", depending on the choices made. Certain characters will react differently to different combinations of these -- for example, some stores will only sell to people with negative karma, but still balk at selling to a child murderer.

to:

* ''{{Fallout 2}}'' had an individual opinion meter for each town the player entered, along with a KarmaMeter. Thus, a player can have negative karma for wiping out a town of innocents but still be loved by its neighboring town because they were at war with them. They also feature a series of status elements such as "grave robber", "child killer" and "slaver", depending on the choices made. Certain characters will react differently to different combinations of these -- for example, some stores will only sell to people with negative karma, but still balk at selling to a child murderer.
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** There are also guys who offer to hack your rep with a particular faction through the [[CyberSpace Neural Net]], making them and their allies think they like you, at the cost of angering their enemies and also the hacker charging you a bundle.

to:

** There are also guys who offer to hack your rep file with a particular faction through the [[CyberSpace Neural Net]], making them and their allies think they like you, at the cost of angering their enemies and also the hacker charging you a bundle.
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See also RelationshipValues for individuals, and KarmaMeter for when there are [[BlackAndWhiteMorality only]] [[AlwaysLawfulGood two]] [[AlwaysChaoticEvil sides]]. Factions that love you may give you a HundredPercentHeroismRating, while if you make everyone hate you, YouLoseAtZeroTrust. Compare WithUsOrAgainstUs and EnemyMine.

to:

See also Compare RelationshipValues for individuals, and KarmaMeter for when there are [[BlackAndWhiteMorality only]] [[AlwaysLawfulGood two]] [[AlwaysChaoticEvil sides]]. Factions that love you may give you a HundredPercentHeroismRating, while if you make everyone hate you, YouLoseAtZeroTrust. Compare See also WithUsOrAgainstUs and EnemyMine.

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* ''SplinterCell: Double Agent''. Your actions affect how much you're trusted by the John Brown's Army (JBA) terrorist group you're trying to infiltrate and the National Security Agency (NSA), your real employer. The amount of trust for each organization is shown on a trust meter.



* In ''{{Thief}} 3'', there were two values representing Garrett's popularity with the Hammerites and the Pagans. They were pretty useless, however, since the only ways to manipulate them were three minor sidequests and the only effect they had on the gameplay was that Garrett's allies acted as meatshields for him during the final mission.


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[[folder:Stealth Based Shooters]]
* ''SplinterCell: Double Agent''. Your actions affect how much you're trusted by the John Brown's Army (JBA) terrorist group you're trying to infiltrate and the National Security Agency (NSA), your real employer. The amount of trust for each organization is shown on a trust meter.
* In ''{{Thief}} 3'', there were two values representing Garrett's popularity with the Hammerites and the Pagans. They were pretty useless, however, since the only ways to manipulate them were three minor sidequests and the only effect they had on the gameplay was that Garrett's allies acted as meatshields for him during the final mission.
[[/folder]]
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* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, people pay a lot more attention to who you took the mission from that who it was against. So to continue the page example, Faction E, which is allied with both A and B, will be pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, and will sell you their best stuff and offer you the best missions.

to:

* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, people pay a lot more attention to who you took the mission from that who it was against. So to continue the page example, Faction E, which is allied with both A and B, will be pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, stay out of the fight when they are, and will sell you their best stuff and offer you the best missions.
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None


** There are also guys who offer to hack your rep with a particular faction through the [[Cyberspace Neural Net]], making them and their allies think they like you, at the cost of angering their enemies and also the hacker charging you a bundle.

to:

** There are also guys who offer to hack your rep with a particular faction through the [[Cyberspace [[CyberSpace Neural Net]], making them and their allies think they like you, at the cost of angering their enemies and also the hacker charging you a bundle.
Is there an issue? Send a MessageReason:
None


** There are also guys who offer to hack your rep with a particular faction, pleasing them and their allies, at the cost of angering their enemies and also the hacker charging you a bundle.

to:

** There are also guys who offer to hack your rep with a particular faction, pleasing faction through the [[Cyberspace Neural Net]], making them and their allies, allies think they like you, at the cost of angering their enemies and also the hacker charging you a bundle.
Is there an issue? Send a MessageReason:
None


See also RelationshipValues for individuals, and KarmaMeter for then there are [[BlackAndWhiteMorality only]] [[AlwaysLawfulGood two]] [[AlwaysChaoticEvil sides]]. Factions that love you may give you a HundredPercentHeroismRating, while if you make everyone hate you, YouLoseAtZeroTrust. Compare WithUsOrAgainstUs and EnemyMine.

to:

See also RelationshipValues for individuals, and KarmaMeter for then when there are [[BlackAndWhiteMorality only]] [[AlwaysLawfulGood two]] [[AlwaysChaoticEvil sides]]. Factions that love you may give you a HundredPercentHeroismRating, while if you make everyone hate you, YouLoseAtZeroTrust. Compare WithUsOrAgainstUs and EnemyMine.

Added: 189

Changed: 185

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* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, people pay a lot more attention to who you took the mission from that who it was against. So to continue the page example, Faction E, which is allied with both A and B, will be pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, and will sell you their best stuff and offer you the best missions. There are also guy who offer to hack your rep with a particular faction, pleasing them and their allies, at the cost of angering their enemies and also the hacker charging you a bundle.

to:

* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, people pay a lot more attention to who you took the mission from that who it was against. So to continue the page example, Faction E, which is allied with both A and B, will be pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, and will sell you their best stuff and offer you the best missions.
**
There are also guy guys who offer to hack your rep with a particular faction, pleasing them and their allies, at the cost of angering their enemies and also the hacker charging you a bundle.
Is there an issue? Send a MessageReason:
None


* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, people pay a lot more attention to who you took the mission from that who it was against. So to continue the page example, Faction E, which is allied with both A and B, will be pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, and will sell you their best stuff and offer you the best missions.

to:

* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, people pay a lot more attention to who you took the mission from that who it was against. So to continue the page example, Faction E, which is allied with both A and B, will be pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, and will sell you their best stuff and offer you the best missions. There are also guy who offer to hack your rep with a particular faction, pleasing them and their allies, at the cost of angering their enemies and also the hacker charging you a bundle.
Is there an issue? Send a MessageReason:
None


* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, to continue the page example, people pay a lot more attention to who you took the mission from that who it was against, so Faction E, which hates both, will be angered and F, which is allied with both A and B, will be pleased. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, and will sell you their best stuff and offer you the best missions.

to:

* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, to continue the page example, people pay a lot more attention to who you took the mission from that who it was against, so against. So to continue the page example, Faction E, which hates both, will be angered and F, which is allied with both A and B, will be pleased.pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, and will sell you their best stuff and offer you the best missions.
Is there an issue? Send a MessageReason:
None


* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, to continue the page example, people pay a lot more attention to who you took the mission from that who it was against, so B's independent enemies in Faction E won't be as pleased as A's enemies in Faction F are angered- but it ''is'' possible to pull your reputation with a criminal faction up to Friendly just by repeatedly taking missions from police and bounty hunters to blow up their enemies. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, and will sell you their best stuff and offer you the best missions.

to:

* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, to continue the page example, people pay a lot more attention to who you took the mission from that who it was against, so B's independent enemies in Faction E won't E, which hates both, will be as pleased as A's enemies in Faction F are angered- but it ''is'' possible to pull your reputation angered and F, which is allied with a criminal faction up to Friendly just by repeatedly taking missions from police both A and bounty hunters to blow up their enemies.B, will be pleased. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you [[InfinityMinusOneSword their best stuff]]; and a [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, and will sell you their best stuff and offer you the best missions.
Is there an issue? Send a MessageReason:
None


See also RelationshipValues for individuals, and KarmaMeter for then there are only [[AlwaysLawfulGood two]] [[AlwaysChaoticEvil sides]]. Factions that love you may give you a HundredPercentHeroismRating, while if you make everyone hate you, YouLoseAtZeroTrust. Compare WithUsOrAgainstUs and EnemyMine.

to:

See also RelationshipValues for individuals, and KarmaMeter for then there are only [[BlackAndWhiteMorality only]] [[AlwaysLawfulGood two]] [[AlwaysChaoticEvil sides]]. Factions that love you may give you a HundredPercentHeroismRating, while if you make everyone hate you, YouLoseAtZeroTrust. Compare WithUsOrAgainstUs and EnemyMine.
Is there an issue? Send a MessageReason:
None


* ''[[TheElderScrollsTwoDaggerfall The Elder Scrolls II: Daggerfall'' has a primitive system where your initial character build allowed you to adjust how friendly various segments of society from peasants to nobles would react to your player. In actuality, the effect was minimal.

to:

* ''[[TheElderScrollsTwoDaggerfall The Elder Scrolls II: Daggerfall'' Daggerfall]]'' has a primitive system where your initial character build allowed you to adjust how friendly various segments of society from peasants to nobles would react to your player. In actuality, the effect was minimal.
Is there an issue? Send a MessageReason:
None


* ''TheElderScrollsTwoDaggerfall'' has a primitive system where your initial character build allowed you to adjust how friendly various segments of society from peasants to nobles would react to your player. In actuality, the effect was minimal.

to:

* ''TheElderScrollsTwoDaggerfall'' ''[[TheElderScrollsTwoDaggerfall The Elder Scrolls II: Daggerfall'' has a primitive system where your initial character build allowed you to adjust how friendly various segments of society from peasants to nobles would react to your player. In actuality, the effect was minimal.
Is there an issue? Send a MessageReason:
None


* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, to continue the page example, people pay a lot more attention to who you took the mission from that who it was against, so B's independent enemies in Faction E won't be as pleased as A's enemies in Faction F are angered- but it ''is'' possible to pull your reputation with a criminal faction up to Friendly just by repeatedly taking missions from police and bounty hunters to blow up their enemies. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land by might not sell you their best stuff; and a Friendly faction will assist you in combat against anyone they're not allied with, and will sell you their best stuff and offer you the best missions.

to:

* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, to continue the page example, people pay a lot more attention to who you took the mission from that who it was against, so B's independent enemies in Faction E won't be as pleased as A's enemies in Faction F are angered- but it ''is'' possible to pull your reputation with a criminal faction up to Friendly just by repeatedly taking missions from police and bounty hunters to blow up their enemies. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land by but might not sell you [[InfinityMinusOneSword their best stuff; stuff]]; and a Friendly [[HundredPercentHeroismRating Friendly]] faction will assist you in combat against anyone they're not allied with, and will sell you their best stuff and offer you the best missions.
Is there an issue? Send a MessageReason:
None


* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, to continue the page example, people pay a lot more attention to who you took the mission from that who it was against, so B's independent enemies in Faction E won't be as pleased as A's enemies in Faction F are angered- but it ''is'' possible to pull your reputation with a criminal faction up to Friendly just by repeatedly taking missions from police and bounty hunters to blow up their enemies. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space by might assist allies who hate you, and will let you land by might not sell you their best stuff; and a Friendly faction will assist you in combat against anyone they;re not allied with, and will sell you their best stuff and offer you the best missions.

to:

* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, to continue the page example, people pay a lot more attention to who you took the mission from that who it was against, so B's independent enemies in Faction E won't be as pleased as A's enemies in Faction F are angered- but it ''is'' possible to pull your reputation with a criminal faction up to Friendly just by repeatedly taking missions from police and bounty hunters to blow up their enemies. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space by but might assist allies who hate you, and will let you land by might not sell you their best stuff; and a Friendly faction will assist you in combat against anyone they;re they're not allied with, and will sell you their best stuff and offer you the best missions.
Is there an issue? Send a MessageReason:
None


* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, to continue the page example, people pay a lot more attention to who you took the mission from that who it was against, so B's independent enemies in Faction E won't be as pleased as A's enemies in Faction F are angered- but it ''is'' possible to pull your reputation with a criminal faction up to Friendly just by repeatedly taking missions from police and bounty hunters to blow up their enemies.

to:

* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, to continue the page example, people pay a lot more attention to who you took the mission from that who it was against, so B's independent enemies in Faction E won't be as pleased as A's enemies in Faction F are angered- but it ''is'' possible to pull your reputation with a criminal faction up to Friendly just by repeatedly taking missions from police and bounty hunters to blow up their enemies. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space by might assist allies who hate you, and will let you land by might not sell you their best stuff; and a Friendly faction will assist you in combat against anyone they;re not allied with, and will sell you their best stuff and offer you the best missions.
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[[quoteright:219:http://static.tvtropes.org/pmwiki/pub/images/alliance1_9399.png]]

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[[quoteright:219:http://static.[[quoteright:219:[[{{Freelancer}} http://static.tvtropes.org/pmwiki/pub/images/alliance1_9399.png]]png]]]]
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[[quoteright:219:http://static.tvtropes.org/pmwiki/pub/images/alliance1_9399.png]]
[[caption-width-right:219:The [[SpacePirates Corsairs]] ''hate'' you, though.]]
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* ''[[{{Morrowind}} The Elder Scrolls III: Morrowind]]'' has a slightly more complex example in that the two religion systems in the game don't like each other and doing missions for one will decrease your standing with the other. And near the endgame you're forced to choose only one of the Noble houses, locking out all of the quests for the others.

to:

* ** ''[[{{Morrowind}} The Elder Scrolls III: Morrowind]]'' has a slightly more complex example in that the two religion systems in the game don't like each other and doing missions for one will decrease your standing with the other. And near the endgame you're forced to choose only one of the Noble houses, locking out all of the quests for the others.
Is there an issue? Send a MessageReason:
None


* ''[[Morrowind The Elder Scrolls III: Morrowind]]'' has a slightly more complex example in that the two religion systems in the game don't like each other and doing missions for one will decrease your standing with the other. And near the endgame you're forced to choose only one of the Noble houses, locking out all of the quests for the others.

to:

* ''[[Morrowind ''[[{{Morrowind}} The Elder Scrolls III: Morrowind]]'' has a slightly more complex example in that the two religion systems in the game don't like each other and doing missions for one will decrease your standing with the other. And near the endgame you're forced to choose only one of the Noble houses, locking out all of the quests for the others.
Is there an issue? Send a MessageReason:
None


* ''{{Ptitle4o4s53oi}}'' has a slightly more complex example in that the two religion systems in the game don't like each other and doing missions for one will decrease your standing with the other. And near the endgame you're forced to choose only one of the Noble houses, locking out all of the quests for the others.

to:

* ''{{Ptitle4o4s53oi}}'' ''[[Morrowind The Elder Scrolls III: Morrowind]]'' has a slightly more complex example in that the two religion systems in the game don't like each other and doing missions for one will decrease your standing with the other. And near the endgame you're forced to choose only one of the Noble houses, locking out all of the quests for the others.
Is there an issue? Send a MessageReason:
None


* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, to continue the page example, people pay a lot more attention to who you took the mission from that who it was against, so B's independent enemies in Faction E won't be as pleased as A's enemies in Faction F are angered.

to:

* In {{Freelancer}}, every mission you take affects your rep with everybody connected to either faction involved. Oddly, to continue the page example, people pay a lot more attention to who you took the mission from that who it was against, so B's independent enemies in Faction E won't be as pleased as A's enemies in Faction F are angered.angered- but it ''is'' possible to pull your reputation with a criminal faction up to Friendly just by repeatedly taking missions from police and bounty hunters to blow up their enemies.
Is there an issue? Send a MessageReason:
None

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* ''TheElderScrollsTwoDaggerfall'' has a primitive system where your initial character build allowed you to adjust how friendly various segments of society from peasants to nobles would react to your player. In actuality, the effect was minimal.
* ''{{Ptitle4o4s53oi}}'' has a slightly more complex example in that the two religion systems in the game don't like each other and doing missions for one will decrease your standing with the other. And near the endgame you're forced to choose only one of the Noble houses, locking out all of the quests for the others.
Is there an issue? Send a MessageReason:
None


[[folder: RolePlayingGame]]

to:

[[folder: RolePlayingGame]]Role Playing Games]]
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''{{Fallout 2}}'' had an individual opinion meter for each town the player entered, along with a KarmaMeter. Thus, a player can have negative karma for wiping out a town of innocents but still be loved by its neighboring town because they were at war with them. They also feature a series of status elements such as "grave robber", "child killer" and "slaver", depending on the choices made. Certain characters will react differently to different combinations of these -- for example, some stores will only sell to people with negative karma, but still balk at selling to a child murderer.

to:

* ''{{Fallout 2}}'' had an individual opinion meter for each town the player entered, along with a KarmaMeter. Thus, a player can have negative karma for wiping out a town of innocents but still be loved by its neighboring town because they were at war with them. They also feature a series of status elements such as "grave robber", "child killer" and "slaver", depending on the choices made. Certain characters will react differently to different combinations of these -- for example, some stores will only sell to people with negative karma, but still balk at selling to a child murderer.
Is there an issue? Send a MessageReason:
None


[[Folder: MMORPGs]]

to:

[[Folder: [[folder: MMORPGs]]



[[Folder: RolePlayingGame]]

to:

[[Folder: [[folder: RolePlayingGame]]
Is there an issue? Send a MessageReason:
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See also RelationshipValues for individuals, and KarmaMeter for then there are only [[AlwaysLawfulGood two]] [[AlwaysChaoticEvil sides]]. Factions that love you may give you a HundredPercentHeroismRating, while if you make everyone hate you, YouLoseAtZeroTrust.

to:

See also RelationshipValues for individuals, and KarmaMeter for then there are only [[AlwaysLawfulGood two]] [[AlwaysChaoticEvil sides]]. Factions that love you may give you a HundredPercentHeroismRating, while if you make everyone hate you, YouLoseAtZeroTrust.
YouLoseAtZeroTrust. Compare WithUsOrAgainstUs and EnemyMine.



* In {{Geneforge}}, where you can end up on either side of the Shaper War, or in some cases [[OmnicidalManiac destroy both]]. Note that that doesn't work in Geneforge 5, where YouLoseAtzeroTrust.

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* In {{Geneforge}}, where you can end up on either side of the Shaper War, or in some cases [[OmnicidalManiac destroy both]]. Note that that doesn't work in Geneforge 5, where YouLoseAtzeroTrust.YouLoseAtZeroTrust.

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