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Compare to AllPlanetsAreEarthLike (where an alien planet has a climate capable of supporting life). SubTrope of ArtisticLicenseAstronomy. See also GravitySucks.

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Compare to AllPlanetsAreEarthLike (where an alien planet has a climate capable of supporting life). SubTrope of ArtisticLicenseAstronomy.ArtisticLicenseSpace. See also GravitySucks.
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* In the novelization to ''Film/StarTrekIntoDarkness'' [=McCoy=] notes the absurdness of the planetoid where they open the missile having earthlike atmosphere and gravity, figuring it must have a very dense core.
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** During the Tournament of Power in ''Anime/DragonballSuper'', the Grand Minister justifies the trope by causing the gravity in the arena to affect everyone differently (he's an angel, he can do that), as in everybody feels the same gravity they would on their respective homeworlds. He did this to ensure {{Heavyworlders}} would not have an innate advantage.

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** During the Tournament of Power in ''Anime/DragonballSuper'', the Grand Minister justifies the trope by causing the gravity in the arena to affect everyone differently (he's an angel, he can do that), as in everybody feels the same gravity they would on their respective homeworlds. He did this to ensure {{Heavyworlders}} {{Heavyworlder}}s would not have an innate advantage.

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* Zig-zagged in ''Anime/DragonBallZ''. While there are probably more exceptions than straight examples, that doesn't change the fact that it's assumed to be the norm that all planets have a gravitational pull of 1G. For example, Pui Pui believes that by fighting on his home planet with has gravity ten times that of Earth, it will give him an advantage... without realizing that Vegeta's home planet also has 10x Earth's gravity, and in fact Vegeta trains in chambers with hundreds of times Earth's gravity.

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* Zig-zagged in ''Anime/DragonBallZ''. ''Anime/DragonBallZ'':
**
While there are probably more exceptions than straight examples, that doesn't change the fact that it's assumed to be the norm that all planets have a gravitational pull of 1G. For example, Pui Pui believes that by fighting on his home planet with has gravity ten times that of Earth, it will give him an advantage... without realizing that Vegeta's home planet also has 10x Earth's gravity, and in fact Vegeta trains in chambers with hundreds of times Earth's gravity.gravity.
** During the Tournament of Power in ''Anime/DragonballSuper'', the Grand Minister justifies the trope by causing the gravity in the arena to affect everyone differently (he's an angel, he can do that), as in everybody feels the same gravity they would on their respective homeworlds. He did this to ensure {{Heavyworlders}} would not have an innate advantage.
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* Zig-zagged in ''Anime/DragonBallZ''. While there are probably more exceptions than straight examples, that doesn't change the fact that it's assumed to be the norm that all planets have a gravitational pull of 1G. For example, Pui Pui believes that by fighting on his home planet with has gravity ten times that of Earth, it will give him an advantage... without realizing that Vegeta's home planet also has 10x Earth's gravity, and in fact trains in chambers with hundreds of times Earth's gravity.

to:

* Zig-zagged in ''Anime/DragonBallZ''. While there are probably more exceptions than straight examples, that doesn't change the fact that it's assumed to be the norm that all planets have a gravitational pull of 1G. For example, Pui Pui believes that by fighting on his home planet with has gravity ten times that of Earth, it will give him an advantage... without realizing that Vegeta's home planet also has 10x Earth's gravity, and in fact Vegeta trains in chambers with hundreds of times Earth's gravity.
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In ScienceFiction settings, characters will often travel to other planets. In real life, gravity is determined by the mass of the object in space - the higher the mass, the higher the force of gravity. While astronauts will ''bounce'' on the moon, they would not be able to jump nearly as high on Jupiter as they can here on Earth.

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In ScienceFiction settings, characters will often travel to other planets. In real life, gravity is determined by the mass of the object in space - -- the higher the mass, the higher the force of gravity. While astronauts will ''bounce'' on the moon, they would not be able to jump nearly as high on Jupiter as they can here on Earth.
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* Zig-zagged in ''Manga/DragonBallZ''. While there are probably more exceptions than straight examples, that doesn't change the fact that it's assumed to be the norm that all planets have a gravitational pull of 1G. For example, Pui Pui believes that by fighting on his home planet with has gravity ten times that of Earth, it will give him an advantage... without realizing that Vegeta's home planet also has 10x Earth's gravity, and in fact trains in chambers with hundreds of times Earth's gravity.

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* Zig-zagged in ''Manga/DragonBallZ''.''Anime/DragonBallZ''. While there are probably more exceptions than straight examples, that doesn't change the fact that it's assumed to be the norm that all planets have a gravitational pull of 1G. For example, Pui Pui believes that by fighting on his home planet with has gravity ten times that of Earth, it will give him an advantage... without realizing that Vegeta's home planet also has 10x Earth's gravity, and in fact trains in chambers with hundreds of times Earth's gravity.
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* Averted in ''Literature/TheCosmere''. In the short story collection ''Arcanum Unbounded'', which features stories from many of its worlds, quick summaries of the various planets by Khriss before each story mention its gravity when compared to the "Cosmere Standard."
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* Averted in ''Literature/TheMoonIsAHarshMistress,'' which discusses the effects of the different gravities of the earth and the moon on the human body and the difficulty of traveling to the earth after having lived one's entire life on the moon.
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[[folder:Advertising]]
* A 2007 TV Commercial for ''FedEx'' is set in a "Moon Office" where the people inside float around in weightlessness, while astronauts outside walk around subject to the expected 1/6-of-earth gravity.
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* ZigZagged in ''Franchise/MassEffect'': high-gravity planets are acknowledged in the dialogue, e.g. with the elcor species, which is adapted to the extremely high gravity of their home planet. However, no planet you visit in the original trilogy has a gravity that isn't within the 0.9 to 1.1 range of Earth's (unless Earth's moon Luna and the asteroid from [[{{VideoGame/MassEffect1}} the first game]]'s DLC mission "Bring Down The Sky" qualify), and even ''those'' discrepancies have no impact on gameplay or even on animations during CutScenes. ''VideoGame/MassEffectAndromeda'' does include some real gravitational variation, however -- one of the places you visit has gravity low enough to affect your vehicle's handling, enabling jumps you wouldn't be able to pull of elsewhere.

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* ZigZagged in ''Franchise/MassEffect'': high-gravity planets are acknowledged in the dialogue, e.g. with the elcor species, which is adapted to the extremely high gravity of their home planet. However, no planet you visit in the original trilogy has a gravity that isn't within the 0.9 to 1.1 range of Earth's (unless Earth's moon Luna and the asteroid from [[{{VideoGame/MassEffect1}} the first game]]'s DLC mission "Bring Down The Sky" qualify), and even ''those'' discrepancies have no impact on gameplay or even on animations during CutScenes.[[{{CutScene}} cut scenes]]. ''VideoGame/MassEffectAndromeda'' does include some real gravitational variation, however -- one of the places you visit has gravity low enough to affect your vehicle's handling, enabling jumps you wouldn't be able to pull of elsewhere.
Is there an issue? Send a MessageReason:
None


* ZigZagged in ''Franchise/MassEffect'': high-gravity planets are acknowledged in the dialogue, e.g. with the elcor species, which is adapted to the extremely high gravity of their home planet. However, no planet you visit in the original trilogy has a gravity that isn't within the 0.9 to 1.1 range of Earth's (unless Earth's moon Luna counts), and even ''those'' discrepancies have no impact on gameplay or even on animations during CutScenes. ''VideoGame/MassEffectAndromeda'' does include some real gravitational variation, however -- one of the places you visit has gravity low enough to affect your vehicle's handling, enabling jumps you wouldn't be able to pull of elsewhere.

to:

* ZigZagged in ''Franchise/MassEffect'': high-gravity planets are acknowledged in the dialogue, e.g. with the elcor species, which is adapted to the extremely high gravity of their home planet. However, no planet you visit in the original trilogy has a gravity that isn't within the 0.9 to 1.1 range of Earth's (unless Earth's moon Luna counts), and the asteroid from [[{{VideoGame/MassEffect1}} the first game]]'s DLC mission "Bring Down The Sky" qualify), and even ''those'' discrepancies have no impact on gameplay or even on animations during CutScenes. ''VideoGame/MassEffectAndromeda'' does include some real gravitational variation, however -- one of the places you visit has gravity low enough to affect your vehicle's handling, enabling jumps you wouldn't be able to pull of elsewhere.
Is there an issue? Send a MessageReason:
None


* ZigZagged in ''Franchise/MassEffect'': high-gravity planets are acknowledged in the dialogue, e.g. with the elcor species, which is adapted to the extremely high gravity of their home planet. However, no planet you visit in the original trilogy has a gravity that isn't within the 0.9 to 1.1 range of Earth's, and the even those discrepancies have no impact on gameplay or even on animations. ''VideoGame/MassEffectAndromeda'' does include some real gravitational variation, however -- one of the places you visit has gravity low enough to affect your vehicle's handling, enabling jumps you wouldn't be able to pull of elsewhere.

to:

* ZigZagged in ''Franchise/MassEffect'': high-gravity planets are acknowledged in the dialogue, e.g. with the elcor species, which is adapted to the extremely high gravity of their home planet. However, no planet you visit in the original trilogy has a gravity that isn't within the 0.9 to 1.1 range of Earth's, Earth's (unless Earth's moon Luna counts), and the even those ''those'' discrepancies have no impact on gameplay or even on animations.animations during CutScenes. ''VideoGame/MassEffectAndromeda'' does include some real gravitational variation, however -- one of the places you visit has gravity low enough to affect your vehicle's handling, enabling jumps you wouldn't be able to pull of elsewhere.
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[[folder:Literature]]
* Averted in ''Literature/{{Artemis}}'', where the low gravity on the moon is mentioned frequently and occasionally allows maneuvers that wouldn't be possible on Earth. Jazz is also terrified of being caught and deported for this reason; she's lived most of her life on the moon, with the low-gravity biology to match, so if she gets sent to Earth, there's a very real chance the higher gravity would kill her.
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This is not an "invoked" example, it's just not an example.


* Invoked in ''Film/{{Armageddon}}'' - the drill team have upwards-pointing thrusters on their spacesuits and rovers to provide a false sense of gravity on the asteroid. At one point they turn them off in order to jump a chasm.
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* None of the alternate planets or moons that can be explored in ''VideoGame/{{Destiny}}'' present any gameplay changes regarding exploration - e.g., the player can jump as high on Earth as they can on Mars without any assistance, players can sprint or slide on every planet as fluidly as on Earth, etcetera. In RealLife, all jetpacks and vehicles would certainly have to be adjusted to accommodate each separate location's different gravitational pull. [[JustifiedTrope Somewhat justified]] on Venus, as it has a similar mass to Earth in RealLife.

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* None of the alternate planets or moons that can be explored in ''VideoGame/{{Destiny}}'' present any gameplay changes regarding exploration - e.g., the player can jump as high on Earth as they can on Mars without any assistance, players can sprint or slide on every planet as fluidly as on Earth, etcetera. In RealLife, all jetpacks and vehicles would certainly have to be adjusted to accommodate each separate location's different gravitational pull. [[JustifiedTrope Somewhat justified]] on Venus, UsefulNotes/{{Venus}}, as it has a similar mass to Earth in RealLife.
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In fiction, however, gravity does not work that way. All planets will have the same force of gravity, regardless of the planet's mass. Characters will walk, run, and jump around on a planet that has twice the mass of Neptune as easily as they will on planet Earth. This can be [[JustifiedTrope justified]] if the setting establishes that ArtificialGravity is commonplace. It does ''not'' apply to spaceships that would need ArtificialGravity regardless. Can be considered an [[AcceptableBreaksFromReality acceptable break from reality]], especially for low budget live-action works that can't realistically portray higher or lower gravity.

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In fiction, however, gravity does not work that way. All planets will have the same force of gravity, regardless of the planet's mass. Characters will walk, run, and jump around on a planet that has twice the mass of Neptune UsefulNotes/{{Neptune}} as easily as they will on planet Earth.UsefulNotes/{{Earth}}. This can be [[JustifiedTrope justified]] if the setting establishes that ArtificialGravity is commonplace. It does ''not'' apply to spaceships that would need ArtificialGravity regardless. Can be considered an [[AcceptableBreaksFromReality acceptable break from reality]], especially for low budget live-action works that can't realistically portray higher or lower gravity.

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In science-fiction settings, characters will often travel to other planets. In real life, gravity is determined by the mass of the object in space - the higher the mass, the higher the force of gravity. While astronauts will ''bounce'' on the moon, they would not be able to jump nearly as high on Jupiter as they can here on Earth.

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In science-fiction ScienceFiction settings, characters will often travel to other planets. In real life, gravity is determined by the mass of the object in space - the higher the mass, the higher the force of gravity. While astronauts will ''bounce'' on the moon, they would not be able to jump nearly as high on Jupiter as they can here on Earth.



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* Both averted and played straight in ''TabletopGame/BattleTech'', depending on whether or not you're using the core rules (which assume the planet you're fighting on is really close to Earth's gravity) or the optional rules for fighting in heavier or lighter gravity environments, which add a bunch of complications. It's typically justified since humanity in the Battletech universe has generally tried to colonize planets that were as close to Earth in composition as possible.
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* ZigZagged in ''Franchise/MassEffect'': high-gravity planets are acknowledged in the dialogue, e.g. with the elcor species, which is adapted to the extremely high gravity of their home planet. However, no planet you ever visit has a gravity that isn't within the 0.9 to 1.1 range of Earth's, and the even those discrepancies have no impact on gameplay or even on animations.

to:

* ZigZagged in ''Franchise/MassEffect'': high-gravity planets are acknowledged in the dialogue, e.g. with the elcor species, which is adapted to the extremely high gravity of their home planet. However, no planet you ever visit in the original trilogy has a gravity that isn't within the 0.9 to 1.1 range of Earth's, and the even those discrepancies have no impact on gameplay or even on animations. ''VideoGame/MassEffectAndromeda'' does include some real gravitational variation, however -- one of the places you visit has gravity low enough to affect your vehicle's handling, enabling jumps you wouldn't be able to pull of elsewhere.
Is there an issue? Send a MessageReason:
None


* Any object with the same mass as Earth would have the same amount of gravitational pull. For example, Venus is the closest object in the Solar System to Earth in terms of mass, so its force of gravity is very similar to Earth's.

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* Any object with the same mass and diameter as Earth would have the same amount of gravitational pull. For example, Venus is the closest object in the Solar System to Earth in terms of mass, so its force of gravity is very similar to Earth's.
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* ''WesternAnimation/StevenUniverse'': When Steven visits other planets, they typically have the same gravity as Earth. However, an exception was made when he went to Earth's Moon, as he bounced around while the Gem's bodies automatically adjusted for the lessened gravity.

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* ''WesternAnimation/StevenUniverse'': When Steven visits three other planets, they typically planets/moon (Homeworld, the jungle moon, and the unnamed planet in "Why So Blue?"), all of which have the same gravity as Earth. However, an exception was made when he went to Earth's Moon, as he bounced around while the Gem's bodies automatically adjusted for the lessened gravity.
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In fiction, however, gravity does not work that way. All planets will have the same force of gravity, regardless of the planet's mass. Characters will walk, run, and jump around on a planet that has twice the mass of Neptune as easily as they will on planet Earth. This can be [[JustifiedTrope justified]] if the setting establishes that ArtificialGravity is commonplace. It does ''not'' apply to spaceships that would need ArtificialGravity regardless. Can be considered an [[AcceptableBreaksFromReality acceptable break from reality]].

to:

In fiction, however, gravity does not work that way. All planets will have the same force of gravity, regardless of the planet's mass. Characters will walk, run, and jump around on a planet that has twice the mass of Neptune as easily as they will on planet Earth. This can be [[JustifiedTrope justified]] if the setting establishes that ArtificialGravity is commonplace. It does ''not'' apply to spaceships that would need ArtificialGravity regardless. Can be considered an [[AcceptableBreaksFromReality acceptable break from reality]].
reality]], especially for low budget live-action works that can't realistically portray higher or lower gravity.
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* Invoked in ''Film/Armageddon'' - the drill team have upwards-pointing thrusters on their spacesuits and rovers to provide a false sense of gravity on the asteroid. At one point they turn them off in order to jump a chasm.

to:

* Invoked in ''Film/Armageddon'' ''Film/{{Armageddon}}'' - the drill team have upwards-pointing thrusters on their spacesuits and rovers to provide a false sense of gravity on the asteroid. At one point they turn them off in order to jump a chasm.

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* Invoked in ''Film/{{Armageddon}}'' - the drill team have upwards-pointing thrusters on their spacesuits and rovers to provide a false sense of gravity on the asteroid. At one point they turn them off in order to jump a chasm.

to:

* Invoked in ''Film/{{Armageddon}}'' ''Film/Armageddon'' - the drill team have upwards-pointing thrusters on their spacesuits and rovers to provide a false sense of gravity on the asteroid. At one point they turn them off in order to jump a chasm.



* ZigZagged in ''Franchise/MassEffect'': High-gravity planets are acknowledged in the dialogue, e.g. with the elcor species, which is adapted to the extremely high gravity of their home planet. However, no planet you ever visit has a gravity that isn't within the 0.9 to 1.1 range of Earth's, and the even those discrepancies have no impact on gameplay or even on animations.
* With the exception of one level in ''VideoGame/Borderlands3'', all the planets the player visits have the same gravity as Pandora.

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* ZigZagged in ''Franchise/MassEffect'': High-gravity high-gravity planets are acknowledged in the dialogue, e.g. with the elcor species, which is adapted to the extremely high gravity of their home planet. However, no planet you ever visit has a gravity that isn't within the 0.9 to 1.1 range of Earth's, and the even those discrepancies have no impact on gameplay or even on animations.
* With the exception of one level in ''VideoGame/Borderlands3'', all the planets the player visits have the same gravity as Pandora.
animations.
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* With the exception of one level in ''VideoGame/Borderlands3'', all the planets the player visits have the same gravity as Pandora.
Is there an issue? Send a MessageReason:
None


* Invoked in ''Film/Armageddon'' - the drill team have upwards-pointing thrusters on their spacesuits and rovers to provide a false sense of gravity on the asteroid. At one point they turn them off in order to jump a chasm.

to:

* Invoked in ''Film/Armageddon'' ''Film/{{Armageddon}}'' - the drill team have upwards-pointing thrusters on their spacesuits and rovers to provide a false sense of gravity on the asteroid. At one point they turn them off in order to jump a chasm.
Is there an issue? Send a MessageReason:
None


* Zig-zagged in ''Manga/DragonBallZ''. While there are probably more exceptions than straight examples, that doesn't change the fact that it's assumed to be the norm that all planets have a gravitational pull of 1G. For example, Pui Pui believes that by fighting on his home planet with has gravity ten times that of Earth, it will give him an advantage... without realizing that Vegeta's home planet also has 10 times Earth's gravity, and in fact trains in chambers with hundreds of times Earth's gravity.

to:

* Zig-zagged in ''Manga/DragonBallZ''. While there are probably more exceptions than straight examples, that doesn't change the fact that it's assumed to be the norm that all planets have a gravitational pull of 1G. For example, Pui Pui believes that by fighting on his home planet with has gravity ten times that of Earth, it will give him an advantage... without realizing that Vegeta's home planet also has 10 times 10x Earth's gravity, and in fact trains in chambers with hundreds of times Earth's gravity.



* Zigzagged with ''ComicBook/{{Superman}}'' comics. While Krypton's higher gravity is an explanation for a Kryptonian's improved biology compared to humans (even when ignoring the presence of a yellow star), all works that take place on Krypton essentially treat it as just a weird-looking Earth.

to:

* Zigzagged with ''ComicBook/{{Superman}}'' comics. While Krypton's higher gravity is an explanation for a Kryptonian's improved biology compared to humans (even when ignoring the presence of a yellow star), all works that take place on Krypton essentially treat it as just a weird-looking weird looking Earth.



* Invoked in ''Film/{{Armageddon}}'' - the drill team have upwards-pointing thrusters on their spacesuits and rovers to provide a false sense of gravity on the asteroid. At one point they turn them off in order to jump a chasm.

to:

* Invoked in ''Film/{{Armageddon}}'' ''Film/Armageddon'' - the drill team have upwards-pointing thrusters on their spacesuits and rovers to provide a false sense of gravity on the asteroid. At one point they turn them off in order to jump a chasm.



* Film/TransformersFilmSeries:
** ''Film/TransformersDarkOfTheMoon'' shows Cybertron to dwarf Earth, yet in the flashback prologue all of the robots move no differently than they do on Earth. There is also the problem of the Decepticons teleporting Cybertron directly into Earth's atmosphere, which in real life would be very detrimental to both planets. {{Defied|Trope}} in all scenes that take place on Earth's moon, however, where all characters bounce around in the low-gravity environment.

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* Film/TransformersFilmSeries:
Film/TransformersFilmSeries
** ''Film/TransformersDarkOfTheMoon'' shows Cybertron to dwarf Earth, yet in the flashback prologue all of the robots move no differently than they do on Earth. There is also the problem of the Decepticons teleporting Cybertron directly into Earth's atmosphere, which in real life would be very detrimental to both planets. {{Defied|Trope}} [[DefiedTrope Defied]] in all scenes that take takes place on Earth's moon, however, where all characters appropriately bounce around in the low-gravity environment.



[[folder:Live-Action TV]]

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[[folder:Live-Action [[folder:Live Action TV]]



* In ''TabletopGame/Space1889'', Mars has 0.9G for some inexplicable reason. Presumably either to explain why it has a breathable atmosphere or to avoid writing up rules for Martian gravity.

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* In ''TabletopGame/Space1889'', ''TabletopGame/{{Space1889}}'' Mars has 0.9G has .9 gs for some inexplicable reason. Presumably either to explain why it has a breathable atmosphere or to avoid writing up rules for Martian gravity.



* ''Franchise/{{Halo}}'': All the planets and superstructures visited in the series have the same gravity as Earth. A few species like Brutes are said to come from planets with higher gravity but they seemingly have no trouble walking around in Earth-scale gravity.
* In ''VideoGame/SuperMarioGalaxy'', the gravity of the various planets, planetoids and other structures in no way affect how Mario (or Luigi, if you're playing as him) moves. In the case of artificial platforms and starships like Rosalina's Comet Observatory, it is possible that the ArtificialGravity accommodates to Mario's personal sense of gravity, but the miniature planets (both regular whole ones and [[UnrealisticBlackHole the crumbling shells with quantum singularities at their centers]]) are less justifiable. The scientific implications of this according to Austin on ''[[WebVideo/GameTheory THE SCIENCE]]'' are "[[https://www.youtube.com/watch?v=EcmzKbJsWtw&list=ULVoinS21NcPY&index=369 god damn terrifying!]]"

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* ''Franchise/{{Halo}}'': ''{{Franchise/Halo}}'': All the planets and superstructures visited in the series have the same gravity as Earth. A few species like Brutes are said to come from planets with higher gravity but they seemingly have no trouble walking around in Earth-scale gravity.
* In ''VideoGame/SuperMarioGalaxy'', the gravity of the various planets, planetoids and other structures in no way affect effect how Mario (or Luigi, Luigi if you're playing as him) moves. In the case of artificial platforms and starships like Rosalina's Comet Observatory, it is possible that the ArtificialGravity accommodates accomodates to Mario's personal sense of gravity, but the miniature planets (both regular whole ones and [[UnrealisticBlackHole the crumbling shells with quantum singularities at their centers]]) are less justifiable. The scientific implications of this according to Austin on ''[[WebVideo/GameTheory THE SCIENCE]]'' are "[[https://www.youtube.com/watch?v=EcmzKbJsWtw&list=ULVoinS21NcPY&index=369 god damn terrifying!]]"



* Despite all the planets visited in ''WesternAnimation/{{Futurama}}'', and the writers usually being very knowledgeable about such things, the only time differences in gravity come up is in "Brannigan Begin Again" when the crew go to a planet with greater gravity than Earth. Leela warns the crew to use a special hovercart for the delivery, and as soon as they step outside the ship, they are affected by the heavier gravity (Kif instantly slumps to the ground like a stone).

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* Despite all the planets visited in ''WesternAnimation/{{Futurama}}'', and the writers usually being very knowledgeable about such things, the only time differences in gravity come comes up is in "Brannigan Begin Again" when the crew go to a planet with greater gravity than Earth. Leela warns the crew to use a special hovercart for the delivery, and as soon as they step outside the ship, they are affected by the heavier gravity (Kif instantly slumps to the ground like a stone).
Is there an issue? Send a MessageReason:
Link repair and typo fixes


* Zig-zagged in ''Manga/DragonBallZ''. While there are probably more exceptions than straight examples, that doesn't change the fact that it's assumed to be the norm that all planets have a gravitational pull of 1G. For example, Pui Pui believes that by fighting on his home planet with has gravity ten times that of Earth, it will give him an advantage... without realizing that Vegeta's home planet also has 10x Earth's gravity, and in fact trains in chambers with hundreds of times Earth's gravity.

to:

* Zig-zagged in ''Manga/DragonBallZ''. While there are probably more exceptions than straight examples, that doesn't change the fact that it's assumed to be the norm that all planets have a gravitational pull of 1G. For example, Pui Pui believes that by fighting on his home planet with has gravity ten times that of Earth, it will give him an advantage... without realizing that Vegeta's home planet also has 10x 10 times Earth's gravity, and in fact trains in chambers with hundreds of times Earth's gravity.



* Zigzagged with ''ComicBook/{{Superman}}'' comics. While Krypton's higher gravity is an explanation for a Kryptonian's improved biology compared to humans (even when ignoring the presence of a yellow star), all works that take place on Krypton essentially treat it as just a weird looking Earth.

to:

* Zigzagged with ''ComicBook/{{Superman}}'' comics. While Krypton's higher gravity is an explanation for a Kryptonian's improved biology compared to humans (even when ignoring the presence of a yellow star), all works that take place on Krypton essentially treat it as just a weird looking weird-looking Earth.



* Invoked in ''Film/Armageddon'' - the drill team have upwards-pointing thrusters on their spacesuits and rovers to provide a false sense of gravity on the asteroid. At one point they turn them off in order to jump a chasm.

to:

* Invoked in ''Film/Armageddon'' ''Film/{{Armageddon}}'' - the drill team have upwards-pointing thrusters on their spacesuits and rovers to provide a false sense of gravity on the asteroid. At one point they turn them off in order to jump a chasm.



* Film/TransformersFilmSeries
** ''Film/TransformersDarkOfTheMoon'' shows Cybertron to dwarf Earth, yet in the flashback prologue all of the robots move no differently than they do on Earth. There is also the problem of the Decepticons teleporting Cybertron directly into Earth's atmosphere, which in real life would be very detrimental to both planets. [[DefiedTrope Defied]] in all scenes that takes place on Earth's moon, however, where all characters bounce around in the low-gravity environment.

to:

* Film/TransformersFilmSeries
Film/TransformersFilmSeries:
** ''Film/TransformersDarkOfTheMoon'' shows Cybertron to dwarf Earth, yet in the flashback prologue all of the robots move no differently than they do on Earth. There is also the problem of the Decepticons teleporting Cybertron directly into Earth's atmosphere, which in real life would be very detrimental to both planets. [[DefiedTrope Defied]] {{Defied|Trope}} in all scenes that takes take place on Earth's moon, however, where all characters bounce around in the low-gravity environment.



[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]



* In ''TabletopGame/{{Space1889}}'' Mars has .9 gs for some inexplicable reason. Presumably either to explain why it has a breathable atmosphere or to avoid writing up rules for Martian gravity.

to:

* In ''TabletopGame/{{Space1889}}'' ''TabletopGame/Space1889'', Mars has .9 gs has 0.9G for some inexplicable reason. Presumably either to explain why it has a breathable atmosphere or to avoid writing up rules for Martian gravity.



* ''{{Franchise/Halo}}'': All the planets and superstructures visited in the series have the same gravity as Earth. A few species like Brutes are said to come from planets with higher gravity but they seemingly have no trouble walking around in Earth-scale gravity.
* In ''VideoGame/SuperMarioGalaxy'', the gravity of the various planets, planetoids and other structures in no way effect how Mario (or Luigi if you're playing as him) moves. In the case of artificial platforms and starships like Rosalina's Comet Observatory, it is possible that the ArtificialGravity accomodates to Mario's personal sense of gravity, but the miniature planets (both regular whole ones and [[UnrealisticBlackHole the crumbling shells with quantum singularities at their centers]]) are less justifiable. The scientific implications of this according to Austin on ''[[WebVideo/GameTheory THE SCIENCE]]'' are "[[https://www.youtube.com/watch?v=EcmzKbJsWtw&list=ULVoinS21NcPY&index=369 god damn terrifying!]]"

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* ''{{Franchise/Halo}}'': ''Franchise/{{Halo}}'': All the planets and superstructures visited in the series have the same gravity as Earth. A few species like Brutes are said to come from planets with higher gravity but they seemingly have no trouble walking around in Earth-scale gravity.
* In ''VideoGame/SuperMarioGalaxy'', the gravity of the various planets, planetoids and other structures in no way effect affect how Mario (or Luigi Luigi, if you're playing as him) moves. In the case of artificial platforms and starships like Rosalina's Comet Observatory, it is possible that the ArtificialGravity accomodates accommodates to Mario's personal sense of gravity, but the miniature planets (both regular whole ones and [[UnrealisticBlackHole the crumbling shells with quantum singularities at their centers]]) are less justifiable. The scientific implications of this according to Austin on ''[[WebVideo/GameTheory THE SCIENCE]]'' are "[[https://www.youtube.com/watch?v=EcmzKbJsWtw&list=ULVoinS21NcPY&index=369 god damn terrifying!]]"



* Despite all the planets visited in ''WesternAnimation/{{Futurama}}'', and the writers usually being very knowledgeable about such things, the only time differences in gravity comes up is in "Brannigan Begin Again" when the crew go to a planet with greater gravity than Earth. Leela warns the crew to use a special hovercart for the delivery, and as soon as they step outside the ship, they are affected by the heavier gravity (Kif instantly slumps to the ground like a stone).

to:

* Despite all the planets visited in ''WesternAnimation/{{Futurama}}'', and the writers usually being very knowledgeable about such things, the only time differences in gravity comes come up is in "Brannigan Begin Again" when the crew go to a planet with greater gravity than Earth. Leela warns the crew to use a special hovercart for the delivery, and as soon as they step outside the ship, they are affected by the heavier gravity (Kif instantly slumps to the ground like a stone).
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In science-fiction settings, characters will often travel to other planets. In real life, gravity is determined by the mass of the object in space - the higher the mass, the higher the force of gravity. While astronauts will ''bounce'' on the moon, they would not be able to jump nearly as high on Jupiter as they can here on Earth.

In fiction, however, gravity does not work that way. All planets will have the same force of gravity, regardless of the planet's mass. Characters will walk, run, and jump around on a planet that has twice the mass of Neptune as easily as they will on planet Earth. This can be [[JustifiedTrope justified]] if the setting establishes that ArtificialGravity is commonplace. It does ''not'' apply to spaceships that would need ArtificialGravity regardless. Can be considered an [[AcceptableBreaksFromReality acceptable break from reality]].

Compare to AllPlanetsAreEarthLike (where an alien planet has a climate capable of supporting life). SubTrope of ArtisticLicenseAstronomy. See also GravitySucks.

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!!Examples:

[[foldercontrol]]

[[folder:Anime & Manga]]
* Zig-zagged in ''Manga/DragonBallZ''. While there are probably more exceptions than straight examples, that doesn't change the fact that it's assumed to be the norm that all planets have a gravitational pull of 1G. For example, Pui Pui believes that by fighting on his home planet with has gravity ten times that of Earth, it will give him an advantage... without realizing that Vegeta's home planet also has 10x Earth's gravity, and in fact trains in chambers with hundreds of times Earth's gravity.
[[/folder]]

[[folder:Comic Books]]
* Zigzagged with ''ComicBook/{{Superman}}'' comics. While Krypton's higher gravity is an explanation for a Kryptonian's improved biology compared to humans (even when ignoring the presence of a yellow star), all works that take place on Krypton essentially treat it as just a weird looking Earth.
[[/folder]]

[[folder:Film]]
* Invoked in ''Film/Armageddon'' - the drill team have upwards-pointing thrusters on their spacesuits and rovers to provide a false sense of gravity on the asteroid. At one point they turn them off in order to jump a chasm.
* ''Film/TheMartian'' doesn't even try to simulate Martian gravity, which means Mark is moving around like he was on Earth. [[Literature/TheMartian The novel]] was better about this, since Andy Weir didn't have to worry about an effects budget.
* Ubiquitous in the ''Franchise/StarWars'' film series. For example, [[https://starwars.fandom.com/wiki/Mustafar Mustafar]], where the climax of ''Film/RevengeOfTheSith'' takes place, is six times larger than [[https://starwars.fandom.com/wiki/Ilum Starkiller Base]] from ''Film/TheForceAwakens'', and yet characters move as freely on Mustafar as they do on Starkiller Base despite the much higher gravity.
* Film/TransformersFilmSeries
** ''Film/TransformersDarkOfTheMoon'' shows Cybertron to dwarf Earth, yet in the flashback prologue all of the robots move no differently than they do on Earth. There is also the problem of the Decepticons teleporting Cybertron directly into Earth's atmosphere, which in real life would be very detrimental to both planets. [[DefiedTrope Defied]] in all scenes that takes place on Earth's moon, however, where all characters bounce around in the low-gravity environment.
** The fifth film, ''Film/TransformersTheLastKnight'', contains the same problems.
[[/folder]]

[[folder:Live Action TV]]
* In the ''Franchise/PowerRangers'' franchise, most planets have more-or-less the same gravity as Earth. Only one exception has ever been shown, and that was in an episode of ''Series/PowerRangersInSpace'', where a planet had such high gravity, the Rangers needed to use their [[HoverBoard Galaxy Gliders]] to move about safely.
* Played with in the ''Franchise/StarTrek'' universe. While planets are shown to have similar, if not the same gravity as each other, ArtificialGravity is also very common. One species, the Elaysians, is barely able to function in 'Earth-level gravity' environments without the aid of surgery or special technology due to the low gravity of their home planet.
[[/folder]]

[[folder:Tabletop Games]]
* In ''TabletopGame/{{Space1889}}'' Mars has .9 gs for some inexplicable reason. Presumably either to explain why it has a breathable atmosphere or to avoid writing up rules for Martian gravity.
[[/folder]]

[[folder:Video Games]]
* None of the alternate planets or moons that can be explored in ''VideoGame/{{Destiny}}'' present any gameplay changes regarding exploration - e.g., the player can jump as high on Earth as they can on Mars without any assistance, players can sprint or slide on every planet as fluidly as on Earth, etcetera. In RealLife, all jetpacks and vehicles would certainly have to be adjusted to accommodate each separate location's different gravitational pull. [[JustifiedTrope Somewhat justified]] on Venus, as it has a similar mass to Earth in RealLife.
* ''{{Franchise/Halo}}'': All the planets and superstructures visited in the series have the same gravity as Earth. A few species like Brutes are said to come from planets with higher gravity but they seemingly have no trouble walking around in Earth-scale gravity.
* In ''VideoGame/SuperMarioGalaxy'', the gravity of the various planets, planetoids and other structures in no way effect how Mario (or Luigi if you're playing as him) moves. In the case of artificial platforms and starships like Rosalina's Comet Observatory, it is possible that the ArtificialGravity accomodates to Mario's personal sense of gravity, but the miniature planets (both regular whole ones and [[UnrealisticBlackHole the crumbling shells with quantum singularities at their centers]]) are less justifiable. The scientific implications of this according to Austin on ''[[WebVideo/GameTheory THE SCIENCE]]'' are "[[https://www.youtube.com/watch?v=EcmzKbJsWtw&list=ULVoinS21NcPY&index=369 god damn terrifying!]]"
* ZigZagged in ''Franchise/MassEffect'': High-gravity planets are acknowledged in the dialogue, e.g. with the elcor species, which is adapted to the extremely high gravity of their home planet. However, no planet you ever visit has a gravity that isn't within the 0.9 to 1.1 range of Earth's, and the even those discrepancies have no impact on gameplay or even on animations.
[[/folder]]

[[folder:Webcomics]]
* {{Justified|Trope}} in ''Webcomic/KidRadd'': Gravity technically ''doesn't exist'' in video games. Rather, many sprites are programmed to fall down if there's nothing below them, and this common trait gives the ''appearance'' of gravity as a universal law, but in fact any given sprite will fall at its built-in rate regardless of where it is.
[[/folder]]

[[folder:Western Animation]]
* Despite all the planets visited in ''WesternAnimation/{{Futurama}}'', and the writers usually being very knowledgeable about such things, the only time differences in gravity comes up is in "Brannigan Begin Again" when the crew go to a planet with greater gravity than Earth. Leela warns the crew to use a special hovercart for the delivery, and as soon as they step outside the ship, they are affected by the heavier gravity (Kif instantly slumps to the ground like a stone).
* ''WesternAnimation/SheRaAndThePrincessesOfPower'': The planet Etheria has the same gravity as Earth, even though [[https://pbs.twimg.com/media/EX8fHr-VAAAytJd?format=jpg it's absolutely tiny by planet standards]]. It's possible that the planet's magical energies may have something to do with the source of its gravity.
* ''WesternAnimation/StevenUniverse'': When Steven visits other planets, they typically have the same gravity as Earth. However, an exception was made when he went to Earth's Moon, as he bounced around while the Gem's bodies automatically adjusted for the lessened gravity.
* ''Franchise/{{Transformers}}'': The planet Cybertron, DependingOnTheWriter, is either bigger or smaller than Earth. Yet the Autobots' human (and even alien) allies have no trouble with the gravity there.
[[/folder]]

[[folder:Real Life]]
* Any object with the same mass as Earth would have the same amount of gravitational pull. For example, Venus is the closest object in the Solar System to Earth in terms of mass, so its force of gravity is very similar to Earth's.
[[/folder]]

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