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!!Non-Video Game Examples
[[folder:Western Animation]]
* The ''WesternAnimation/ElTigreTheAdventuresOfMannyRivera'' special "The Good, The Bad, and the Tigre" had two endings based on good or evil that was decided by an AudienceParticipation poll. [[NoCanonForTheWicked The good ending won]] and the episode ended with El Tigre reconciling with his family and saving the day again, but the bad ending with him pulling an ICanRuleAlone on the BigBad was later shown on the Creator/{{Nickelodeon}} website.
[[/folder]]
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Added context to the The Force Unleashed example.

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** In ''The Force Unleashed'', you fight [[spoiler:Darth Vader]] as the penultimate boss. After you beat him to within an inch of his life, you get a choice: continue fighting him, or go rescue your allies from [[spoiler:the Emperor]]. Choosing the former means a much-harder FinalBoss and the Dark Side ending, while the latter is easier and leads to the Light Side ending.
** In ''The Force Unleashed II'', after a very long fight against the FinalBoss [[spoiler:Darth Vader]], you are presented with a choice between sparing or attacking him. Sparing him leads to the (good) Light Side ending, while attacking him (despite your mentor's pleas) gets you the Dark Side ending, where [[spoiler:the player character, the mentor, and all the good guys present get killed by Darth Vader's ''other'' apprentice]].
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Added an example.

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[[folder:Visual Novels]]
* In ''VisualNovel/CourtOfDarkness'', which ending of a consort path a player can play through depends on if the player got enough Magic points or Mischief points to unlock the Magic ending, Mischief ending, both and gets to choose, or unlocks neither and can either buy more Magic or Mischief points in the shop or restart and replay the path.
[[/folder]]
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%% Trope was declared Administrivia/NoRealLifeExamplesPlease via crowner by the Real Life Maintenance thread.
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More fitting trope.


** Evil Karma: [[spoiler: Torque goes into a total BerserkerRage at being told his wife is leaving and taking the boys with her, and proceeds to [[MurderInTheFamily kill his entire family]].]]

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** Evil Karma: [[spoiler: Torque goes into a total BerserkerRage at being told his wife is leaving and taking the boys with her, and proceeds to [[MurderInTheFamily [[PaterFamilicide kill his entire family]].]]
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* ''VideoGame/{{Undertale}}'' has the True Pacifist ending ([[spoiler:everyone in the game survives one way or another and the barrier is destroyed, allowing monsters to leave the underground and reintegrate into human society]]), which you see if you kill absolutely nobody; the Genocide ending ([[spoiler:you kill everyone in the underground and the Fallen Child destroys the entire game world]]), which you see if you kill absolutely ''everybody''; and the Neutral endings ([[spoiler:the monsters remain underground and mostly lose hope for escape due to the disappearance of the human souls; who takes up the throne after Asgore's death depends on which bosses, if any, were killed]]), which vary depending on how many monsters (as well as ''which'' monsters) you've killed. There's also a special ending if you completed Genocide before Pacifist ([[spoiler:since you had to sell your soul to the Fallen Child to play the game again, they suddenly possess your player character in an ominous post-credit scene, the game's way of punishing the player for thinking they were above consequences]]). [[https://www.youtube.com/watch?v=SUW7ZTr36QI And then, if you do a Genocide run ''three'' times in a row...]] Yes, even ''Chara'' begs you to stop doing genocide runs.

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* ''VideoGame/{{Undertale}}'' has the True Pacifist ending ([[spoiler:everyone in the game survives one way or another and the barrier is destroyed, allowing monsters to leave the underground and reintegrate into human society]]), which you see if you kill absolutely nobody; the Genocide ending ([[spoiler:you kill everyone in the underground and the Fallen Child destroys the entire game world]]), which you see if you kill absolutely ''everybody''; and the Neutral endings ([[spoiler:the monsters remain underground and mostly lose hope for escape due to the disappearance of the human souls; who takes up the throne after Asgore's death depends on which bosses, if any, were killed]]), which vary depending on how many monsters (as well as ''which'' monsters) you've killed. There's also a special ending if you completed Genocide before Pacifist ([[spoiler:since you had to sell your soul to the Fallen Child to play the game again, they suddenly possess your player character in an ominous post-credit scene, the game's way of punishing the player for thinking they were above consequences]]). [[https://www.youtube.com/watch?v=SUW7ZTr36QI And then, if you do a Genocide run ''three'' times in a row...]] [[spoiler: Yes, even ''Chara'' begs you to stop doing genocide runs.]]
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* In ''[[Videogame/{{Oddworld}} Oddworld: Abe's Oddysee]]'' and its two sequels ''Abe's Exoddus'' and ''VideoGame/Munch's Oddysee'', the final cutscene is determined by the number of slaves (test subjects in Munch's Oddysee) you rescue throughout the game. You have to rescue enough to get the good ending, otherwise you get a [[NightmareFuel surprisingly dark]] bad ending. In the rebooted series, ''VideoGame/OddworldNewNTasty'' and ''VideoGame/OddworldSoulstorm'' continue this tradition.

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* In ''[[Videogame/{{Oddworld}} Oddworld: Abe's Oddysee]]'' and its two sequels ''Abe's Exoddus'' and ''VideoGame/Munch's Oddysee'', ''[[VideoGame/OddworldMunchsOddysee Munch's Oddysee]]'', the final cutscene is determined by the number of slaves (test subjects in Munch's Oddysee) ''Munch's Oddysee'') you rescue throughout the game. You have to rescue enough to get the good ending, otherwise you get a [[NightmareFuel surprisingly dark]] bad ending. In the rebooted series, ''VideoGame/OddworldNewNTasty'' and ''VideoGame/OddworldSoulstorm'' continue this tradition.
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* ''VideoGame/{{Dishonored}}'' uses a system called Chaos; High Chaos is caused by [[KillEmAll killing every enemy in sight]], while Low Chaos is caused by using NonLethalKO[=s=] against guards and finding alternative ways of disposing of your assassination targets. There's also a hidden "Medium Chaos" ending in the middle. You get quite a few hints along the way: the princess's attitude remains light or becomes dark to match [[TheHero Corvo]], and before the final mission, [[spoiler:Samuel the boatman]]'s attitude towards you when he says goodbye reveals the ending you're getting. In Low Chaos, he says ItHasBeenAnHonor; in Medium, [[WhatTheHellHero he accuses you of killing needlessly and says he never wants to see you again]], and in High, [[FaceHeelTurn he actively alerts the enemies to your presence]].

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* ''VideoGame/{{Dishonored}}'' uses a system called Chaos; High Chaos is caused by [[KillEmAll killing every enemy in sight]], sight, while Low Chaos is caused by using NonLethalKO[=s=] against guards and finding alternative ways of disposing of your assassination targets. There's also a hidden "Medium Chaos" ending in the middle. You get quite a few hints along the way: the princess's attitude remains light or becomes dark to match [[TheHero Corvo]], and before the final mission, [[spoiler:Samuel the boatman]]'s attitude towards you when he says goodbye reveals the ending you're getting. In Low Chaos, he says ItHasBeenAnHonor; in Medium, [[WhatTheHellHero he accuses you of killing needlessly and says he never wants to see you again]], and in High, [[FaceHeelTurn he actively alerts the enemies to your presence]].
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* ''VideoGame/TheSuffering'' has three endings based on Good/Neutral/Evil by actions Torque takes throughout the game by either killing none of the inmates or guards, some of them, or [[KillEmAll all of them]]. Each ending changes just how Torque ended up in [[TheAlcatraz Abbot State Penitentiary]].

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* ''VideoGame/TheSuffering'' has three endings based on Good/Neutral/Evil by actions Torque takes throughout the game by either killing none of the inmates or guards, some of them, or [[KillEmAll all of them]].them. Each ending changes just how Torque ended up in [[TheAlcatraz Abbot State Penitentiary]].
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* In ''[[Videogame/{{Oddworld}} Oddworld: Abe's Oddysee]]'' and its two sequels ''Abe's Exoddus'' and ''Munch's Oddysee'', the final cutscene is determined by the number of slaves (test subjects in Munch's Oddysee) you rescue throughout the game. You have to rescue enough to get the good ending, otherwise you get a [[NightmareFuel surprisingly dark]] bad ending.

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* In ''[[Videogame/{{Oddworld}} Oddworld: Abe's Oddysee]]'' and its two sequels ''Abe's Exoddus'' and ''Munch's ''VideoGame/Munch's Oddysee'', the final cutscene is determined by the number of slaves (test subjects in Munch's Oddysee) you rescue throughout the game. You have to rescue enough to get the good ending, otherwise you get a [[NightmareFuel surprisingly dark]] bad ending. In the rebooted series, ''VideoGame/OddworldNewNTasty'' and ''VideoGame/OddworldSoulstorm'' continue this tradition.

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* ''VideoGame/LiarJeannieInCrucifixKingdom'': The game has a hidden variable that decreases by one when Jeannie frees a human slave, decreses by three if she kills an undead merchant, and increases by one if she kills a slave. This is actually a measure of whether she is pro-human or pro-undead. If she gets to 15 in either direction, [[spoiler:Jeannie will commit genocide on all humans in the kingdom to turn them into undead or genocide on all undead to protect humans]]. If she doesn't go far enough in either direction, she will get a neutral ending [[spoiler:where she doesn't commit genocide and instead maintains her sanity.]]

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* ''VideoGame/LiarJeannieInCrucifixKingdom'': The game has a hidden variable that decreases by one when Jeannie frees a human slave, decreses decreases by three if she kills an undead merchant, and increases by one if she kills a slave. This is actually a measure of whether she is pro-human or pro-undead. If she gets to 15 in either direction, [[spoiler:Jeannie will commit genocide on all humans in the kingdom to turn them into undead or genocide on all undead to protect humans]]. If she doesn't go far enough in either direction, she will get a neutral ending [[spoiler:where she doesn't commit genocide and instead maintains her sanity.]]


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* ''VideoGame/OgreBattle'' series also have multiple endings based on Law and Chaos alignments. However, unlike ''Shin Megami Tensei'', [[spoiler:the "Neutral" path isn't often the best path]].

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* In ''VideoGame/MassEffect1'', depending on whether you were a [[LawfulGood Paragon]] or [[AntiHero Renegade]] and whether or not you [[spoiler:saved the Council]], the ending speech [[FourStarBadass Captain Anderson]] or [[AssInAmbassador Ambassador Udina]] gives will differ. The Paragon ending has a RousingSpeech basically along the lines of "We will rebuild, and we will fight side-by-side." As a Renegade, the speech consists of how humanity will protect the galaxy at any cost. The two sequels follow similar patterns, though the third one has a lot more variables since it factors decisions from all three games.

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* In ''VideoGame/MassEffect1'', depending on whether you were a [[LawfulGood Paragon]] or [[AntiHero Renegade]] and whether or not you [[spoiler:saved the Council]], the ending speech [[FourStarBadass Captain Anderson]] or [[AssInAmbassador Ambassador Udina]] gives will differ. The Paragon ending has a RousingSpeech basically along the lines of "We will rebuild, and we will fight side-by-side." As a Renegade, the speech consists of how humanity will protect the galaxy at any cost. The two sequels follow similar patterns, though cost.
** ''VideoGame/MassEffect2'' has
the third one has a lot more variables end choice be [[spoiler: whether to destroy the Collector Base or spare it for future research]], and your pick changes the colour of the star behind the Illusive Man and the tone of the conversation with him in general.
** Averted in ''VideoGame/MassEffect3'', at least as far as the selection of options go: [[spoiler: they're deliberately designed to have both positive and negative results so that none of them are perfectly positive or negative]]. A slight exception is [[spoiler: the Control ending, where Shepard's narration will be Paragon, Renegade or Neutral depending on their ratios in your Reputation bar,
since it factors decisions it's the only ending shown from all three games.Shepard's perspective]].
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it is unclear what "it" refers to; plus, it's good to refer to the term "Character Alignment" to explain what "Alignment" in this trope's title refers to


A subtrope of MultipleEndings, where said endings can be mapped onto the BlackAndWhiteMorality, OrderVersusChaos, [[NoPointsForNeutrality occasionally Neutrality]], or some other form of it. Which ending you get is usually either based on your KarmaMeter standing at the end of the game (making it a subtrope of AlgorithmicStoryBranching), or follows from a LastSecondEndingChoice.

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A subtrope of MultipleEndings, where said endings can be mapped onto the BlackAndWhiteMorality, OrderVersusChaos, [[NoPointsForNeutrality occasionally Neutrality]], or some other form of it.CharacterAlignment. Which ending you get is usually either based on your KarmaMeter standing at the end of the game (making it a subtrope of AlgorithmicStoryBranching), or follows from a LastSecondEndingChoice.
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A subtrope of MultipleEndings, where said endings can be mapped onto the BlackAndWhiteMorality, OrderVersusChaos, [[NoPointsForNeutrality occasionally Neutrality]], or some other form of CharacterAlignment. Which ending you get is usually either based on your KarmaMeter standing at the end of the game (making it a subtrope of AlgorithmicStoryBranching), or follows from a LastSecondEndingChoice.

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A subtrope of MultipleEndings, where said endings can be mapped onto the BlackAndWhiteMorality, OrderVersusChaos, [[NoPointsForNeutrality occasionally Neutrality]], or some other form of CharacterAlignment.it. Which ending you get is usually either based on your KarmaMeter standing at the end of the game (making it a subtrope of AlgorithmicStoryBranching), or follows from a LastSecondEndingChoice.
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* ''VideoGame/TheSuffering'' has three endings based on Good/Neutral/Evil by actions Torque takes throughout the game by either killing none of the inmates or guards, some of them, or [[KillEmAll all of them]]. Each ending changes just how Torque ended up in [[TheAlcatraz Blackwater Prison]].

to:

* ''VideoGame/TheSuffering'' has three endings based on Good/Neutral/Evil by actions Torque takes throughout the game by either killing none of the inmates or guards, some of them, or [[KillEmAll all of them]]. Each ending changes just how Torque ended up in [[TheAlcatraz Blackwater Prison]].Abbot State Penitentiary]].
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None

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* ''VideoGame/TheSuffering'' has three endings based on Good/Neutral/Evil by actions Torque takes throughout the game by either killing none of the inmates or guards, some of them, or [[KillEmAll all of them]]. Each ending changes just how Torque ended up in [[TheAlcatraz Blackwater Prison]].
** Good Karma: [[spoiler: Thugs break into his house and kill his family.]]
** Neutral Karma: [[spoiler: Torque [[AccidentalMurder accidentally kills his wife]] in front of his son and in a fit of rage, he kills his own brother, then [[SpitefulSuicide jumps out the window]].]]
** Evil Karma: [[spoiler: Torque goes into a total BerserkerRage at being told his wife is leaving and taking the boys with her, and proceeds to [[MurderInTheFamily kill his entire family]].]]
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* ''VideoGame/LiarJeannieInCrucifixKingdom'': The game has a hidden variable that decreases by one when Jeannie frees a human slave, decreses by three if she kills an undead merchant, and increases by one if she kills a slave. This is actually a measure of whether she is pro-human or pro-undead. If she gets to 15 in either direction, [[spoiler:Jeannie will commit genocide on all humans in the kingdom to turn them into undead or genocide on all undead to protect humans]]. If she doesn't go far enough in either direction, she will get a neutral ending [[spoiler:where she doesn't commit genocide and instead maintains her sanity.]]
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* ''VideoGame/DawnOfWar II Chaos Rising'' has multiple endings depending on the corruption of your squads (which fills in for the KarmaMeter in the game) as well as several choices you make over the plot of the story. They range from [[spoiler:your Commander replacing Davian Thule as captain of the Fourth Company and helping Gabriel Angelos and Apollo Diomedes cleanse the Literature/BloodRavens of corruption]] to [[spoiler:your Commander fleeing with your squads into the Eye of Terror and joining the Black Legion]].

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* ''VideoGame/DawnOfWar II Chaos Rising'' has multiple endings depending on the corruption of your squads (which fills in for the KarmaMeter in the game) as well as several choices you make over the plot of the story. They range from [[spoiler:your Commander replacing Davian Thule as captain of the Fourth Company and helping Gabriel Angelos and Apollo Diomedes cleanse the Literature/BloodRavens Blood Ravens of corruption]] to [[spoiler:your Commander fleeing with your squads into the Eye of Terror and joining the Black Legion]].
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* Most ''Franchise/ShinMegamiTensei'' games will have you choose between [[OrderVersusChaos Order, Chaos, or Neutral]] alignment ending.

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* Most ''Franchise/ShinMegamiTensei'' games will have you choose between [[OrderVersusChaos Order, Chaos, or Neutral]] alignment ending. However, considering that this is a setting where GodAndSatanAreBothJerks, all the endings except for Neutral would be what most would consider 'bad' endings. Terrified of TheEvilsOfFreeWill, YHVH and his angels install LawfulEvil rule where all free will and expression is quashed under God's supreme will in Order endings. Meanwhile, being the ultimate rebel, [[ManipulativeBastard Lucifer]] desires the death of all society and order, no matter how much bloodshed his {{Legions of Hell}} cause in the process.
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* ''VideoGame/{{Undertale}}'' has the True Pacifist ending ([[spoiler:everyone in the game survives one way or another and the barrier is destroyed, allowing monsters to leave the underground and reintegrate into human society]]), which you see if you kill absolutely nobody; the Genocide ending ([[spoiler:you kill everyone in the underground and the Fallen Child destroys the entire game world]]), which you see if you kill absolutely ''everybody''; and the Neutral endings ([[spoiler:the monsters remain underground and mostly lose hope for escape due to the disappearance of the human souls; who takes up the throne after Asgore's death depends on which bosses, if any, were killed]]), which vary depending on how many monsters (as well as ''which'' monsters) you've killed. There's also a special ending if you completed Genocide before Pacifist ([[spoiler:since you had to sell your soul to the Fallen Child to play the game again, they suddenly possess your player character in an ominous post-credit scene, the game's way of punishing the player for thinking they were above consequences]]). [[https://www.youtube.com/watch?v=SUW7ZTr36QI And then, if you do a Genocide run ''three'' times in a row...]]

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* ''VideoGame/{{Undertale}}'' has the True Pacifist ending ([[spoiler:everyone in the game survives one way or another and the barrier is destroyed, allowing monsters to leave the underground and reintegrate into human society]]), which you see if you kill absolutely nobody; the Genocide ending ([[spoiler:you kill everyone in the underground and the Fallen Child destroys the entire game world]]), which you see if you kill absolutely ''everybody''; and the Neutral endings ([[spoiler:the monsters remain underground and mostly lose hope for escape due to the disappearance of the human souls; who takes up the throne after Asgore's death depends on which bosses, if any, were killed]]), which vary depending on how many monsters (as well as ''which'' monsters) you've killed. There's also a special ending if you completed Genocide before Pacifist ([[spoiler:since you had to sell your soul to the Fallen Child to play the game again, they suddenly possess your player character in an ominous post-credit scene, the game's way of punishing the player for thinking they were above consequences]]). [[https://www.youtube.com/watch?v=SUW7ZTr36QI And then, if you do a Genocide run ''three'' times in a row...]]]] Yes, even ''Chara'' begs you to stop doing genocide runs.
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* ''VideoGame/{{Undertale}}'' has the True Pacifist ending ([[spoiler:everyone in the game survives one way or another and the barrier is destroyed, allowing monsters to leave the underground and reintegrate into human society]]), which you see if you kill absolutely nobody; the Genocide ending ([[spoiler:you kill everyone in the underground and the Fallen Child destroys the entire game world]]), which you see if you kill absolutely ''everybody''; and the Neutral endings ([[spoiler:the monsters remain underground and mostly lose hope for escape due to the disappearance of the human souls; who takes up the throne after Asgore's death depends on which bosses, if any, were killed]]), which vary depending on how many monsters (as well as ''which'' monsters) you've killed. There's also a special ending if you completed Genocide before Pacifist ([[spoiler:since you had to sell your soul to the Fallen Child to play the game again, they suddenly possess your player character in an ominous post-credit scene, the game's way of punishing the player for thinking they were above consequences]]).

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* ''VideoGame/{{Undertale}}'' has the True Pacifist ending ([[spoiler:everyone in the game survives one way or another and the barrier is destroyed, allowing monsters to leave the underground and reintegrate into human society]]), which you see if you kill absolutely nobody; the Genocide ending ([[spoiler:you kill everyone in the underground and the Fallen Child destroys the entire game world]]), which you see if you kill absolutely ''everybody''; and the Neutral endings ([[spoiler:the monsters remain underground and mostly lose hope for escape due to the disappearance of the human souls; who takes up the throne after Asgore's death depends on which bosses, if any, were killed]]), which vary depending on how many monsters (as well as ''which'' monsters) you've killed. There's also a special ending if you completed Genocide before Pacifist ([[spoiler:since you had to sell your soul to the Fallen Child to play the game again, they suddenly possess your player character in an ominous post-credit scene, the game's way of punishing the player for thinking they were above consequences]]). [[https://www.youtube.com/watch?v=SUW7ZTr36QI And then, if you do a Genocide run ''three'' times in a row...]]
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* ''VideoGame/{{Undertale}}'' has one Pacifist ending ([[spoiler:everyone in the game survives one way or another and the barrier is destroyed, allowing monsters to leave the underground and reintegrate into human society]]), which you see if you kill absolutely nobody; one Genocide ending ([[spoiler:the Fallen Child kills everyone in the underground and, with or without the player's assistance, destroys the entire game world]]), which you see if you kill absolutely ''everybody''; and several different Neutral endings ([[spoiler:the monsters remain underground and mostly lose hope for escape due to the disappearance of the human souls; who takes up the throne after Asgore's death depends on which bosses, if any, were killed]]), which vary depending on how many monsters (as well as ''which'' monsters) you've killed.

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* ''VideoGame/{{Undertale}}'' has one the True Pacifist ending ([[spoiler:everyone in the game survives one way or another and the barrier is destroyed, allowing monsters to leave the underground and reintegrate into human society]]), which you see if you kill absolutely nobody; one the Genocide ending ([[spoiler:the Fallen Child kills ([[spoiler:you kill everyone in the underground and, with or without and the player's assistance, Fallen Child destroys the entire game world]]), which you see if you kill absolutely ''everybody''; and several different the Neutral endings ([[spoiler:the monsters remain underground and mostly lose hope for escape due to the disappearance of the human souls; who takes up the throne after Asgore's death depends on which bosses, if any, were killed]]), which vary depending on how many monsters (as well as ''which'' monsters) you've killed.killed. There's also a special ending if you completed Genocide before Pacifist ([[spoiler:since you had to sell your soul to the Fallen Child to play the game again, they suddenly possess your player character in an ominous post-credit scene, the game's way of punishing the player for thinking they were above consequences]]).
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* In ''VideoGame/FalloutNewVegas'', the ending depends on your KarmaMeter and on [[FactionSpecificEndings which side you take]]: the [=NCR=] (a democratic but corrupted government), Caesar's Legion (a dictatorship based on Rome who use slavery and violence), Mr. House (a dictator who wants to restore Vegas' past glory but doesn't care about anything else), or the chaos ending (where you basically reject the three latter faction to ensure New Vegas freedom by yourself).

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* In ''VideoGame/FalloutNewVegas'', the ending depends on your KarmaMeter and on [[FactionSpecificEndings which side you take]]: the [=NCR=] (a democratic but corrupted government), Caesar's Legion (a dictatorship based on Rome who use slavery and violence), Mr. House (a dictator who wants to restore Vegas' past glory but doesn't care about anything else), or the chaos ending (where you basically reject the three latter faction factions to ensure New Vegas Vegas' freedom by yourself).
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* In ''VideoGame/FalloutNewVegas'', the ending depends on your KarmaMeter and on [[FactionSpecificEndings which side you take]]: the [=NCR=] (a democratic but corrupted government), Caesar's Legion (a dictatorship based on Rome who use slavery and violence), Mr. House (a dictator who wants to restore Vegas past glory but don't care about anything else) , or the chaos ending (where you basically reject the three latter faction to ensure New Vegas freedom by yourself).

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* In ''VideoGame/FalloutNewVegas'', the ending depends on your KarmaMeter and on [[FactionSpecificEndings which side you take]]: the [=NCR=] (a democratic but corrupted government), Caesar's Legion (a dictatorship based on Rome who use slavery and violence), Mr. House (a dictator who wants to restore Vegas Vegas' past glory but don't doesn't care about anything else) , else), or the chaos ending (where you basically reject the three latter faction to ensure New Vegas freedom by yourself).



* The full 3D editions of ''VideoGame/SpiderManWebOfShadows'' has four endings, determined first by your alignment [[spoiler:but only when the sonic bomb is reached]], then by whether or not you used the symbiote [[spoiler:to heal Black Cat]]
* ''VideoGame/{{Undertale}}'' has one Pacifist ending ([[spoiler:everyone in the game survives one way or another and the barrier is destroyed, allowing monsters to leave the underground and reintegrate into human society]]), which you see if you kill absolutely nobody; one Genocide ending ([[spoiler:the Fallen Child kills everyone in the underground and, with or without the player's assistance, destroys the entire game world]]), which you see if you kill absolutely ''everybody''; and several different Neutral endings ([[spoiler:the monsters remain underground and mostly lose hope for escape due to the disappearance of the human souls; who takes up the throne after Asgore's death depends on which bosses, if any, were killed]]), which vary depending on how many monsters you've killed.

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* The full 3D editions of ''VideoGame/SpiderManWebOfShadows'' has four endings, determined first by your alignment [[spoiler:but [[spoiler:(but only when the sonic bomb is reached]], reached)]], then by whether or not you used the symbiote [[spoiler:to heal Black Cat]]
Cat]].
* ''VideoGame/{{Undertale}}'' has one Pacifist ending ([[spoiler:everyone in the game survives one way or another and the barrier is destroyed, allowing monsters to leave the underground and reintegrate into human society]]), which you see if you kill absolutely nobody; one Genocide ending ([[spoiler:the Fallen Child kills everyone in the underground and, with or without the player's assistance, destroys the entire game world]]), which you see if you kill absolutely ''everybody''; and several different Neutral endings ([[spoiler:the monsters remain underground and mostly lose hope for escape due to the disappearance of the human souls; who takes up the throne after Asgore's death depends on which bosses, if any, were killed]]), which vary depending on how many monsters (as well as ''which'' monsters) you've killed.



* ''VideoGame/DawnOfWar II Chaos Rising'' has multiple endings depending on the corruption of your squads (which fills in for the KarmaMeter in the game) as well as several choices you make over the plot of the story. They range from [[spoiler:your Commander replacing Davian Thule as captain of the Fourth Company and helping Gabriel Angelos and Apollo Diomedes cleanse the Literature/BloodRavens of corruption]] to [[spoiler:your Commander fleeing with your squads into the Eye of Terror and joining the Black Legion.]]

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* ''VideoGame/DawnOfWar II Chaos Rising'' has multiple endings depending on the corruption of your squads (which fills in for the KarmaMeter in the game) as well as several choices you make over the plot of the story. They range from [[spoiler:your Commander replacing Davian Thule as captain of the Fourth Company and helping Gabriel Angelos and Apollo Diomedes cleanse the Literature/BloodRavens of corruption]] to [[spoiler:your Commander fleeing with your squads into the Eye of Terror and joining the Black Legion.]]Legion]].
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Please cite the specific installment outside TOR where "Darth Imperius" is used, because I couldn't find any so far.


* The class-specific campaigns in ''VideoGame/StarWarsTheOldRepublic'' are mostly linear, but the player's moral choices alter them cosmetically.

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* The class-specific campaigns in ''VideoGame/StarWarsTheOldRepublic'' are mostly linear, but the player's moral choices alter them cosmetically. Also, while the Light Side path is canon for Republic characters, the Dark Side is this for the Empire classes, e.g. the Sith Inquisitor is referred as [[spoiler:Darth Nox]] (a Dark Side title) rather than [[spoiler:Darth Imperius]] (Light Side) in the later canon materials. The last is unprecedented: in every single previous game where there has been a choice between the Dark Side and the Light Side, the Light Side has been established as the canon choice.
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Darth Imperius is also used


* The class-specific campaigns in ''VideoGame/StarWarsTheOldRepublic'' are mostly linear, but the player's moral choices alter them cosmetically. Also, while the Light Side path is canon for Republic characters, the Dark Side is this for the Empire classes, e.g. the Sith Inquisitor is referred as [[spoiler:Darth Nox]] (a Dark Side title) rather than [[spoiler:Darth Imperius]] (Light Side) in the later canon materials. The last is unprecedented: in every single previous game where there has been a choice between the Dark Side and the Light Side, the Light Side has been established as the canon choice.

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* The class-specific campaigns in ''VideoGame/StarWarsTheOldRepublic'' are mostly linear, but the player's moral choices alter them cosmetically. Also, while the Light Side path is canon for Republic characters, the Dark Side is this for the Empire classes, e.g. the Sith Inquisitor is referred as [[spoiler:Darth Nox]] (a Dark Side title) rather than [[spoiler:Darth Imperius]] (Light Side) in the later canon materials. The last is unprecedented: in every single previous game where there has been a choice between the Dark Side and the Light Side, the Light Side has been established as the canon choice.
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* In ''VideoGame/{{inFAMOUS}}'', Cole's actions affect the story's endings. He can either be good, or he can be evil. The choices are rather obvious as to whether they're good or evil, though.

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* In ''VideoGame/{{inFAMOUS}}'', Cole's actions affect the story's endings. He can either be good, or he can be evil. The choices are rather obvious as to whether they're good or evil, though. It continues on in ''VideoGame/Infamous2'' and its sequel series, ''VideoGame/InfamousSecondSon''.
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A subtrope of MultipleEndings, where said endings can be mapped onto the BlackAndWhiteMorality, OrderVersusChaos, [[NoPointsForNeutrality occasionally Neutrality]], or some other form of CharacterAlignment. Which ending you get is usually either based on your KarmaMeter standing at the end of the game, or follows from a LastSecondEndingChoice.

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A subtrope of MultipleEndings, where said endings can be mapped onto the BlackAndWhiteMorality, OrderVersusChaos, [[NoPointsForNeutrality occasionally Neutrality]], or some other form of CharacterAlignment. Which ending you get is usually either based on your KarmaMeter standing at the end of the game, game (making it a subtrope of AlgorithmicStoryBranching), or follows from a LastSecondEndingChoice.

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* In ''VideoGame/JediKnightDarkForcesII'', the ending is determined by a KarmaMeter which is affected by which Force powers Kyle learns and whether or not he attacks non-combatants in Nar Shaddaa and Barons Hed. In ''VideoGame/JediKnightJediAcademy'', you instead explicitly choose your side in the penultimate story mission.

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* In ''VideoGame/JediKnightDarkForcesII'', the ending is determined by a KarmaMeter which is affected by which Force powers Kyle learns and whether or not he attacks non-combatants in Nar Shaddaa and Barons Hed. Hed.
*
In ''VideoGame/JediKnightJediAcademy'', you instead explicitly choose whether to [[spoiler:murder Rosh in a blind rage]] and fall to the Dark Side or [[spoiler:put down your side lightsaber]] and remain true to the light in the penultimate story mission.

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