History Main / AlchemyIsMagic

11th Nov '17 8:26:05 AM Dinjoralo
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* ''Opus Magnum'', a game about Alchemical Engineering, [[DefiedTrope defies]] this in gameplay, with many of the items being made during gameplay fitting in line with the goals of real-life alchemists. It's also [[DiscussedTrope discussed]] in a piece of bonus dialog found in the settings menu.
-->'''Concordia:''' "I always thought alchemists liked to work in dark caves, illuminated by torchlight, or high atop a lone tower in some isolated place..."\\
'''Anataeus:''' "Hold on, are you thinking of ''wizards?'' Please tell me you're joking. Alchemy is a science. Wizards aren't even real! How could you compare them at all?"
27th Oct '17 12:01:51 PM BeerBaron
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* In ''Franchise/TheElderScrolls'' (which was based on the developers' own homebrew D&D setting) alchemy is portrayed as a sort of scientific magic; when you {{Item Craft|ing}} potions you're distilling the ingredients (using a pestle and mortar, retort, etc), however you appear to be extracting the "magic" from them rather than more mundane chemical compounds (some of the in universe literature even uses this to justify the HealthFood trope; chewing certain foods releases their basic properties, but not as well as properly mixing them would).

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* In ''Franchise/TheElderScrolls'' (which was based on the developers' own homebrew D&D setting) alchemy ''Franchise/TheElderScrolls'', Alchemy is a magically classed skill portrayed as a sort type of scientific magic; when you {{Item Craft|ing}} potions ItemCraft potions, you're distilling the ingredients (using a pestle mortar and mortar, pestle, retort, etc), however etc). However you appear to be extracting the "magic" from them rather than more mundane chemical compounds (some of the in universe in-universe literature even uses this to justify the HealthFood trope; chewing certain foods releases their basic properties, but not as well as properly mixing them would).would).
27th Aug '17 11:02:53 AM nombretomado
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* The entire ''Franchise/{{Atelier}}'' franchise, which includes ''AtelierIris'' and the ''{{VideoGame/Mana Khemia|AlchemistsOfAlRevis}}'' spin-offs.

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* The entire ''Franchise/{{Atelier}}'' ''{{VideoGame/Atelier}}'' franchise, which includes ''AtelierIris'' ''Atelier Iris'' and the ''{{VideoGame/Mana Khemia|AlchemistsOfAlRevis}}'' spin-offs.
15th Aug '17 11:30:43 PM Gore17
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*** The alchemy of [[FantasyCounterpartCulture Amestris]] supposedly uses the movement of the tectonic plates and geothermal energy. In reality, while the geothermal energy does exist, Amestrian alchemy is actually powered by energy generated by human souls that were extracted from the entire population of the country of Xerxes. [[BigBad Father]], who taught alchemy to Amestris, is the source of the energy powering it and he can deprive Amestrian alchemists access to that energy, effectively turning off their alchemy.

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*** The alchemy of [[FantasyCounterpartCulture Amestris]] supposedly uses the movement of the tectonic plates and geothermal energy. In reality, while the geothermal energy does exist, Amestrian alchemy is actually powered by energy generated by human souls that were extracted from the entire population of the country of Xerxes. [[BigBad Father]], who taught alchemy to Amestris, is the source of the energy powering it and he can deprive Amestrian alchemists access to that energy, effectively turning off their alchemy.energy.
31st Jul '17 1:17:57 PM vividgrim
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*''VisualNovel/WeKnowTheDevil'' features radios that are attuned to prayers and God (and that can also be used to channel elemental powers), charms that serve as house locks, and alchemical/planetary symbols for each of the main characters.
1st Jun '17 7:26:48 PM LordOfTheSword
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* Sealeen of ''Webcomic/TwoKinds'' has a form of alchemy. Since she has little magic skill, she can bottle spells as potions that the throws during battle to activate, so that spells that would otherwise take her hours to gather enough energy for can be used at a moments notice.
25th May '17 8:31:56 PM intastiel
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* Downplayed in ''Literature/VoidDomain'', where alchemical potions can produce a broad variety of effects, but function by reacting with their users' innate magic; for {{Muggles}}, they're ineffective at best and toxic at worst.
15th May '17 6:17:39 PM nombretomado
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* ''TrintonChronicles'' has some references to alchemy by Dan, an in-training alchemist who helps run an Alchemy shop.

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* ''TrintonChronicles'' ''Literature/TrintonChronicles'' has some references to alchemy by Dan, an in-training alchemist who helps run an Alchemy shop.
10th May '17 8:52:38 AM 64SuperNintendo
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*** The alchemy of [[AndManGrewProud Xerxes]], an ancient city from before the founding of Amestris and Xing, was the precursor to Amestrian alchemy and Xingese alkahestry. Its power source is never fully explained, but given that Hoenheim was the one who taught Xing alkahestry, it is most likely related to that.

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*** The alchemy of [[AndManGrewProud Xerxes]], an ancient city from before the founding of Amestris and Xing, was the precursor to Amestrian alchemy and Xingese alkahestry. Its power source is never fully explained, but given that Hoenheim Hohenheim was the one who taught Xing alkahestry, it is most likely related to that.
27th Feb '17 4:32:52 PM Sharysa
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* ''Anime/WolfsRain'' has a form of magic called alchemy that does a whole lot of strange things: The titular wolves use it to project human illusions for disguise, Cheza was created from mixing flower and human DNA, and the nobility use a form of HermeticMagic that draws on [[MagicalGeometry transmutation circles.]]

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* ''Anime/WolfsRain'' has a form of magic called alchemy that does a whole lot of strange things: The titular wolves use it to project human illusions for disguise, Cheza was created from mixing flower and human DNA, and the nobility use a form of HermeticMagic that draws on [[MagicalGeometry [[GeometricMagic transmutation circles.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AlchemyIsMagic