History Main / AirJousting

17th Mar '18 4:59:12 PM DarthWalrus
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** American bombers (and British bombers) were notoriously equipped with MoreDakka, with waist gunners, tail gunners, ball turret gunners, and dorsal turret gunners firing in all directions, with the bombadier or the navigator firing another gun in the glass nose. German pilots quickly figured out that it was much safer to attack the bomber formations head-on because it gave the gunners less time to shoot back (if a bomber is traveling 250 knots, and a fighter is traveling at 350 knots, then a head-on attack has a closing speed of 600 knots versus a six-o-clock attack's closing speed of only 100 knots). While a mid-air collision was not the ''intent'' of this maneuver, it was a widely acknowledged risk, and it wasn't unheard of for German pilots to begin their attack run [[ThisIsGonnaSuck and close their eyes so they wouldn't have to watch.]] Later American bombers added a chin turret and two machine guns in "cheek" positions to deal with the head-on assaults.

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** American bombers (and some British bombers) ones) were notoriously equipped with MoreDakka, with waist gunners, tail gunners, ball turret gunners, and dorsal turret gunners firing in all directions, with the bombadier or the navigator firing another gun in the glass nose. German pilots quickly figured out that it was much safer to attack the bomber formations head-on because it gave the gunners less time to shoot back (if a bomber is traveling 250 knots, and a fighter is traveling at 350 knots, then a head-on attack has a closing speed of 600 knots versus a six-o-clock attack's closing speed of only 100 knots).knots), and most of the Bomber's guns weren't pointed forwards. While a mid-air collision was not the ''intent'' of this maneuver, it was a widely acknowledged risk, and it wasn't unheard of for German pilots to begin their attack run [[ThisIsGonnaSuck and close their eyes so they wouldn't have to watch.]] Later American bombers added a chin turret and two machine guns in "cheek" positions to deal with the head-on assaults.
17th Mar '18 4:56:40 PM DarthWalrus
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* The WWII combat manoeuvre called the Thach Weave ''depends'' on the head on attack, the idea being that if the enemy fighter comes down on your tail, you turn towards your buddy; this is the signal for ''him'' to take a head-on shot at the Japanese fighter. It worked in part because the Americans had been taught deflection shooting over the "get in so close you can't miss" method and also because the Japanese fighters were so lightly constructed that the .50 cal machine guns on American fighters only needed a few hits at most.

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* The WWII combat manoeuvre called the Thach Weave ''depends'' on the head on attack, the idea being that if the enemy fighter comes down on your tail, you turn towards your buddy; this is the signal for ''him'' to take a head-on shot at the Japanese fighter. It worked in part because the Americans had been taught deflection shooting over the "get in so close you can't miss" method and also because the Japanese fighters were so lightly constructed that the .50 cal machine guns on American fighters only needed a few hits at most.most, while the heavily armored American planes could take the return fire from a single sweep by a Zero without much worry.
5th Mar '18 8:19:03 PM nombretomado
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* In the first ''[[VideoGame/StarFox1 Star Fox]]'' for the {{SNES}}, the first battle with the [[http://starfox.neoseeker.com/wiki/Great_Commander Great Commander]] involves both it and Fox Air Jousting repeatedly.

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* In the first ''[[VideoGame/StarFox1 Star Fox]]'' for the {{SNES}}, {{UsefulNotes/SNES}}, the first battle with the [[http://starfox.neoseeker.com/wiki/Great_Commander Great Commander]] involves both it and Fox Air Jousting repeatedly.
10th Oct '17 8:34:40 AM Malady
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* ''[[VideoGame/NinjaGaiden Ryu Hayabusa]]'' pulls this off near the end in his ''WebAnimation/DeathBattle'' with [[{{VideoGame/Strider}} Strider Hiryu]][[spoiler:and fails in epic fashion.]]

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* ''[[VideoGame/NinjaGaiden Ryu Hayabusa]]'' pulls this off near the end in his ''WebAnimation/DeathBattle'' with [[{{VideoGame/Strider}} Strider Hiryu]][[spoiler:and Hiryu]]�[[spoiler:and fails in epic fashion.]]
28th Sep '17 10:57:09 AM CJCroen1393
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Added DiffLines:

* Naturally, plenty of flying animals battle each other in flight, where they are in their element.
3rd Sep '17 9:58:50 AM Tomodachi
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* Many of the aerial battles between Viltrumites end up like this in ''ComicBook/{{Invincible}}'', thanks to them being a race of {{Flying Brick]]s. One of the most destacable moments of this is the fight between [[BigBad Thragg]] and [[BloodKnight Battle Beast]], who fought a [[Main/{{Gorn}} bloody]] battle for days.

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* Many of the aerial battles between Viltrumites end up like this in ''ComicBook/{{Invincible}}'', thanks to them being a race of {{Flying Brick]]s.Brick}}s. One of the most destacable moments of this is the fight between [[BigBad Thragg]] and [[BloodKnight Battle Beast]], who fought a [[Main/{{Gorn}} bloody]] battle for days.
3rd Sep '17 9:56:40 AM Tomodachi
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* Many of the aerial battles between Viltrumites end up like this in ''ComicBook/{{Invincible}}'', thanks to them being a race of FlyingBricks. One of the most destacable moments of this is the fight between [[BigBad Thragg]] and [[BloodKnight Battle Beast]], who fought a [[Main/{{Gore}} bloody]] battle for days.

to:

* Many of the aerial battles between Viltrumites end up like this in ''ComicBook/{{Invincible}}'', thanks to them being a race of FlyingBricks. {{Flying Brick]]s. One of the most destacable moments of this is the fight between [[BigBad Thragg]] and [[BloodKnight Battle Beast]], who fought a [[Main/{{Gore}} [[Main/{{Gorn}} bloody]] battle for days.



* The demons of WebComic/MyBestFriendMarneao are capable of flying, making Marneao fight against demons in the sky. The battle between [[PunchClockVillain Nagore]] and [[FriendlyEnemy Giancarlo]] take place in the air, with the last one being about Marneao facing his former master, who was a demonic bird who looked like [[WesternAnimation/RegularShow Mordecai]].

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* The demons of WebComic/MyBestFriendMarneao ''WebComic/MyBestFriendMarneao'' are capable of flying, making Marneao fight against demons in the sky. The battle between [[PunchClockVillain Nagore]] and [[FriendlyEnemy Giancarlo]] take place in the air, with the last one being about Marneao facing his former master, who was a demonic bird who looked like [[WesternAnimation/RegularShow Mordecai]].



* WebVideo/TheNostalgiaCritic abbreviates this trope to 'jousting' and lists it in one of his videos in the 'Top 11 Coolest Cliches'.

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* WebVideo/TheNostalgiaCritic ''WebVideo/TheNostalgiaCritic'' abbreviates this trope to 'jousting' and lists it in one of his videos in the 'Top 11 Coolest Cliches'.



* [[VideoGame/NinjaGaiden Ryu Hayabusa]] pulls this off near the end in his ''WebAnimation/DeathBattle'' with [[{{VideoGame/Strider}} Strider Hiryu]][[spoiler:and fails in epic fashion.]]

to:

* [[VideoGame/NinjaGaiden ''[[VideoGame/NinjaGaiden Ryu Hayabusa]] Hayabusa]]'' pulls this off near the end in his ''WebAnimation/DeathBattle'' with [[{{VideoGame/Strider}} Strider Hiryu]][[spoiler:and fails in epic fashion.]]
3rd Sep '17 9:51:47 AM Tomodachi
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Added DiffLines:

* Many of the aerial battles between Viltrumites end up like this in ''ComicBook/{{Invincible}}'', thanks to them being a race of FlyingBricks. One of the most destacable moments of this is the fight between [[BigBad Thragg]] and [[BloodKnight Battle Beast]], who fought a [[Main/{{Gore}} bloody]] battle for days.


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[[folder: Web Comics]]
* The demons of WebComic/MyBestFriendMarneao are capable of flying, making Marneao fight against demons in the sky. The battle between [[PunchClockVillain Nagore]] and [[FriendlyEnemy Giancarlo]] take place in the air, with the last one being about Marneao facing his former master, who was a demonic bird who looked like [[WesternAnimation/RegularShow Mordecai]].
[[/folder]]
5th Aug '17 1:57:49 AM GrammarNavi
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A FightScene trope applied to two characters that can fly without using some sort of vehicle. AirJousting involves two combatants flying at each other at high speed and smashing together, much like Medieval knights on horses and can also be applied to characters riding flying mounts, such as [[DragonRider dragons]]. If the combatants have weapons that resemble actual lances it becomes even more like jousting. If both are covered with a SphereOfPower then they'll bounce off each other like very destructive glowing ping-pong balls.

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A FightScene trope applied to two characters that can fly without using some sort of vehicle. AirJousting Air Jousting involves two combatants flying at each other at high speed and smashing together, much like Medieval knights on horses and can also be applied to characters riding flying mounts, such as [[DragonRider dragons]]. If the combatants have weapons that resemble actual lances it becomes even more like jousting. If both are covered with a SphereOfPower then they'll bounce off each other like very destructive glowing ping-pong balls.



* Air Jousting is also one of the basic air-to-air engagement tactic in ''AirRivals''. B-Gears equipped with Air Bombing Mode will find that this tactic ''works'', and it ''works'' '''well''', [[GameBreaker especially]] with the low-reattack-but-heavy-damage-disher Bawoo-type missiles.

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* Air Jousting is also one of the basic air-to-air engagement tactic in ''AirRivals''.''VideoGame/AceOnline''. B-Gears equipped with Air Bombing Mode will find that this tactic ''works'', and it ''works'' '''well''', [[GameBreaker especially]] with the low-reattack-but-heavy-damage-disher Bawoo-type missiles.



* In ''VideoGame/CastlevaniaLordsOfShadow'', the PressXToNotDie segments of the final battle involve AirJousting with [[spoiler:Satan]].

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* In ''VideoGame/CastlevaniaLordsOfShadow'', the PressXToNotDie segments of the final battle involve AirJousting Air Jousting with [[spoiler:Satan]].



* In the first ''[[VideoGame/StarFox1 Star Fox]]'' for the {{SNES}}, the first battle with the [[http://starfox.neoseeker.com/wiki/Great_Commander Great Commander]] involves both it and Fox AirJousting repeatedly.

to:

* In the first ''[[VideoGame/StarFox1 Star Fox]]'' for the {{SNES}}, the first battle with the [[http://starfox.neoseeker.com/wiki/Great_Commander Great Commander]] involves both it and Fox AirJousting Air Jousting repeatedly.
28th Jul '17 5:08:01 AM SeptimusHeap
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* There is a skewed example in Creator/AAPessimal's ''{{Discworld}}'' tale ''Gap Year Adventures'', where rival superpowers Klatch and Ankh-Morpork are both developing their own sort-of-an Air Force. both monitor their rival air users in their own airspace, in a manner reminiscent of Nato and Warsaw Pact planes shadowing each other. Ankh-Morpork's winged horses are shadowed by Klatchian magic carpets while on agreed flight paths over Klatch. A Klatchian carpet pilot and an Ankh-Morporkian Pegasus rider decide to have a little fun by engaging in a mock dogfight over a remote oasis settlement, watched by people on the ground.

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* There is a skewed example in Creator/AAPessimal's ''{{Discworld}}'' ''Literature/{{Discworld}}'' tale ''Gap Year Adventures'', where rival superpowers Klatch and Ankh-Morpork are both developing their own sort-of-an Air Force. both monitor their rival air users in their own airspace, in a manner reminiscent of Nato and Warsaw Pact planes shadowing each other. Ankh-Morpork's winged horses are shadowed by Klatchian magic carpets while on agreed flight paths over Klatch. A Klatchian carpet pilot and an Ankh-Morporkian Pegasus rider decide to have a little fun by engaging in a mock dogfight over a remote oasis settlement, watched by people on the ground.
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