History Main / AirJousting

20th Sep '16 3:40:41 PM CJCroen1393
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** Some battles in the show also qualify. One opening theme features Ash's Swellow doing this against a Skarmory.
20th Aug '16 9:43:12 AM nombretomado
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* Naturally, this is what the titular weapons in the ''{{Dragonlance}}'' setting are all about. Mildly subverted in that the dragons are quite capable fighters on their own -- sometimes more so than their riders.

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* Naturally, this is what the titular weapons in the ''{{Dragonlance}}'' ''Literature/{{Dragonlance}}'' setting are all about. Mildly subverted in that the dragons are quite capable fighters on their own -- sometimes more so than their riders.



* The ''{{Dragonlance}}'' computer game, ''VideoGame/DragonStrike'', was a dragon flight simulator where you battled enemy dragons and other flying monsters using a lance and the dragon's breath weapon.

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* The ''{{Dragonlance}}'' ''Literature/{{Dragonlance}}'' computer game, ''VideoGame/DragonStrike'', was a dragon flight simulator where you battled enemy dragons and other flying monsters using a lance and the dragon's breath weapon.
20th Aug '16 9:41:17 AM nombretomado
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* The ''{{Dragonlance}}'' series features this several times, and it's where the series name comes from. The titular dragonlances are blessed by a chief god of good, but even so it's hard to see why they're really ''that'' much more dangerous than an actual dragon, especially when dragons have breath weapons...

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* The ''{{Dragonlance}}'' ''Literature/{{Dragonlance}}'' series features this several times, and it's where the series name comes from. The titular dragonlances are blessed by a chief god of good, but even so it's hard to see why they're really ''that'' much more dangerous than an actual dragon, especially when dragons have breath weapons...
11th Jun '16 10:01:15 PM Doug86
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* ''VideoGame/AceCombatZeroTheBelkanWar'' uses this in the FinalBattle to tie into its heavy use of [[KingArthur Arthurian motifs]]. The "arrowhead attacks" (mentioned in the Real Life section) are the method you use to beat the final boss of the game. After dodging lasers and burst missiles in the first two stages of the fight, you need to take down the enemy "[[GameBreaker superfighter]]" ADFX-02 Morgan by shooting missiles (or your own lasers) into the Morgan's air-intakes, which are only accessible through a head-on battle as its electromagnetic jammer will make missiles fired at the rear of the plane or at angle veer off target. When you consider the Arthurian influences in this game, it seems more like a traditional joust rather than arrowhead attacks. (While an arrowhead attack can be done in the ''Ace Combat'' games, this final boss is the only point where this ''has'' to be done.) The [[CoolPlane ADFX-02 Morgan]] also has a thin laser beam as a weapon, which could be seen as a modern aircraft's version of a lance.

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* ''VideoGame/AceCombatZeroTheBelkanWar'' uses this in the FinalBattle to tie into its heavy use of [[KingArthur [[Myth/KingArthur Arthurian motifs]]. The "arrowhead attacks" (mentioned in the Real Life section) are the method you use to beat the final boss of the game. After dodging lasers and burst missiles in the first two stages of the fight, you need to take down the enemy "[[GameBreaker superfighter]]" ADFX-02 Morgan by shooting missiles (or your own lasers) into the Morgan's air-intakes, which are only accessible through a head-on battle as its electromagnetic jammer will make missiles fired at the rear of the plane or at angle veer off target. When you consider the Arthurian influences in this game, it seems more like a traditional joust rather than arrowhead attacks. (While an arrowhead attack can be done in the ''Ace Combat'' games, this final boss is the only point where this ''has'' to be done.) The [[CoolPlane ADFX-02 Morgan]] also has a thin laser beam as a weapon, which could be seen as a modern aircraft's version of a lance.
30th May '16 2:44:15 PM TheOneWhoTropes
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* Happens a fair few times in ''TransformersCybertron'', often because running at each other isn't cool enough for the most poweful attacks, so they also lift their user a small distance into the air. But the clearly-in-midair variant happens a fair few times too.

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* Happens a fair few times in ''TransformersCybertron'', ''Anime/TransformersCybertron'', often because running at each other isn't cool enough for the most poweful attacks, so they also lift their user a small distance into the air. But the clearly-in-midair variant happens a fair few times too.
13th May '16 9:49:02 PM chicagomel
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* Depicted in one of the ''{{Literature/Dinotopia}}'' books, with Skybaxes and their riders.
12th Mar '16 6:40:09 AM Prfnoff
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* The eponymous {{Yaiba}} does that is he has to face a flying opponent. Usually with a little help from Shonosuke and later with the Ryujin Katana.

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* The eponymous {{Yaiba}} Manga/{{Yaiba}} does that is if he has to face a flying opponent. Usually with a little help from Shonosuke and later with the Ryujin Katana.
14th Feb '16 4:05:32 PM Galacton
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A form of RammingAlwaysWorks applied to combat, AirJousting involves two combatants flying at each other at high speed and smashing together, much like Medieval knights on horses and may be applied to characters riding flying mounts, such as [[DragonRider dragons]]. If the combatants have weapons that resemble actual lances it seems even more like jousting. If both are covered with a SphereOfPower then they'll bounce off each other like very destructive glowing ping-pong balls.

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A form of RammingAlwaysWorks applied to combat, characters that can fly without using some sort of vehicle. AirJousting involves two combatants flying at each other at high speed and smashing together, much like Medieval knights on horses and may can also be applied to characters riding flying mounts, such as [[DragonRider dragons]]. If the combatants have weapons that resemble actual lances it seems becomes even more like jousting. If both are covered with a SphereOfPower then they'll bounce off each other like very destructive glowing ping-pong balls.
14th Jan '16 4:10:16 PM eroock
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[[quoteright:240:[[Anime/MagicalGirlLyricalNanoha http://static.tvtropes.org/pmwiki/pub/images/nanohastrikers-airjousting.jpg]]]]
[[caption-width-right:240: No horses required.]]

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[[quoteright:240:[[Anime/MagicalGirlLyricalNanoha [[quoteright:323:[[Anime/MagicalGirlLyricalNanoha http://static.tvtropes.org/pmwiki/pub/images/nanohastrikers-airjousting.org/pmwiki/pub/images/nanohastrikers_airjousting.jpg]]]]
[[caption-width-right:240: [[caption-width-right:323: No horses required.]]
22nd Dec '15 6:28:54 AM Temmere
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A form of RammingAlwaysWorks applied to combat, AirJousting involves two combatants flying at each other at high speed and smashing together, much like Medieval knights on horses and may be applied to characters riding flying mounts, such as [[DragonRider dragons]] . If the combatants have weapons that resemble actual lances it seems even more like jousting. If both are covered with a SphereOfPower then they'll bounce off each other like very destructive glowing ping-pong balls.

to:

A form of RammingAlwaysWorks applied to combat, AirJousting involves two combatants flying at each other at high speed and smashing together, much like Medieval knights on horses and may be applied to characters riding flying mounts, such as [[DragonRider dragons]] .dragons]]. If the combatants have weapons that resemble actual lances it seems even more like jousting. If both are covered with a SphereOfPower then they'll bounce off each other like very destructive glowing ping-pong balls.
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