History Main / AirJousting

26th Apr '17 1:35:28 PM eroock
Is there an issue? Send a Message


[[quoteright:350:[[Anime/MagicalGirlLyricalNanohaStrikerS http://static.tvtropes.org/pmwiki/pub/images/air_jousting.jpg]]]]

to:

[[quoteright:350:[[Anime/MagicalGirlLyricalNanohaStrikerS http://static.tvtropes.org/pmwiki/pub/images/air_jousting.jpg]]]]png]]]]
26th Apr '17 1:34:02 PM eroock
Is there an issue? Send a Message


[[quoteright:323:[[Anime/MagicalGirlLyricalNanohaStrikerS http://static.tvtropes.org/pmwiki/pub/images/nanohastrikers_airjousting.jpg]]]]
[[caption-width-right:323: No horses required.]]

to:

[[quoteright:323:[[Anime/MagicalGirlLyricalNanohaStrikerS [[quoteright:350:[[Anime/MagicalGirlLyricalNanohaStrikerS http://static.tvtropes.org/pmwiki/pub/images/nanohastrikers_airjousting.org/pmwiki/pub/images/air_jousting.jpg]]]]
[[caption-width-right:323: [[caption-width-right:350: No horses required.]]
8th Feb '17 9:27:18 PM AgentTasmania
Is there an issue? Send a Message


*** The P-38 is especially good at this trope because it's a twin-engined fighter with all it's guns right on it's center, giving it better accuracy than most dogfighters, who either had very few weapons or put them in the wings, where they have to be pointed so they intersect at once distance.

to:

*** The P-38 is especially good at this trope because it's a twin-engined fighter with all it's guns right on it's center, giving it better accuracy than most dogfighters, who either had very few weapons or put them in the wings, where they have to be pointed in slightly so they intersect at once a set distance.



* The WWII combat manoeuvre called the Thach Weave ''depends'' on the head on attack, the idea being that if the enemy fighter comes down on your tail, you turn towards your buddy; this is the signal for ''him'' to take a head-on shot at the Japanese fighter. It worked in part because the Americans had been taught deflection shooting over the "get in so close you can't miss" method and also because the Japanese fighters were so lightly constructed that getting a short burst on target was often enough.

to:

* The WWII combat manoeuvre called the Thach Weave ''depends'' on the head on attack, the idea being that if the enemy fighter comes down on your tail, you turn towards your buddy; this is the signal for ''him'' to take a head-on shot at the Japanese fighter. It worked in part because the Americans had been taught deflection shooting over the "get in so close you can't miss" method and also because the Japanese fighters were so lightly constructed that getting a short burst the .50 cal machine guns on target was often enough.American fighters only needed a few hits at most.
27th Dec '16 10:15:16 PM Galacton
Is there an issue? Send a Message


RammingAlwaysWorks applied to characters that can fly without using some sort of vehicle. AirJousting involves two combatants flying at each other at high speed and smashing together, much like Medieval knights on horses and can also be applied to characters riding flying mounts, such as [[DragonRider dragons]]. If the combatants have weapons that resemble actual lances it becomes even more like jousting. If both are covered with a SphereOfPower then they'll bounce off each other like very destructive glowing ping-pong balls.

This is very common in {{shonen}} series, and is a logical application of FlyingBrick powers, and likely to overlap with BeamSpam and BeamOWar. Very often ends with a SingleStrokeBattle. If combined with GunFu it's likely an especially bizarre example of ShortRangeLongRangeWeapon.

to:

RammingAlwaysWorks A FightScene trope applied to two characters that can fly without using some sort of vehicle. AirJousting involves two combatants flying at each other at high speed and smashing together, much like Medieval knights on horses and can also be applied to characters riding flying mounts, such as [[DragonRider dragons]]. If the combatants have weapons that resemble actual lances it becomes even more like jousting. If both are covered with a SphereOfPower then they'll bounce off each other like very destructive glowing ping-pong balls.

This is very common in {{shonen}} series, and is a logical application of FlyingBrick powers, and likely to overlap with BeamSpam and BeamOWar. Very often ends If used to end the fight then it overlaps with a SingleStrokeBattle. If combined with GunFu it's likely an especially bizarre example of ShortRangeLongRangeWeapon.
7th Oct '16 2:12:08 AM StFan
Is there an issue? Send a Message


[[quoteright:323:[[Anime/MagicalGirlLyricalNanoha http://static.tvtropes.org/pmwiki/pub/images/nanohastrikers_airjousting.jpg]]]]

to:

[[quoteright:323:[[Anime/MagicalGirlLyricalNanoha [[quoteright:323:[[Anime/MagicalGirlLyricalNanohaStrikerS http://static.tvtropes.org/pmwiki/pub/images/nanohastrikers_airjousting.jpg]]]]
6th Oct '16 7:53:44 PM Gamermaster
Is there an issue? Send a Message


* Aerial battles in the ''Franchise/MagicalGirlLyricalNanoha'' were often more interesting than this, given that the characters ''could'', in fact, turn around or fly backwards. It only got very lazy and commonplace for the third season, to skimp out on better choreography.

to:

* Aerial battles in the ''Franchise/MagicalGirlLyricalNanoha'' ''Franchise/LyricalNanoha'' were often more interesting than this, given that the characters ''could'', in fact, turn around or fly backwards. It only got very lazy and commonplace for the third season, to skimp out on better choreography.
20th Sep '16 3:40:41 PM CJCroen1393
Is there an issue? Send a Message

Added DiffLines:

** Some battles in the show also qualify. One opening theme features Ash's Swellow doing this against a Skarmory.
20th Aug '16 9:43:12 AM nombretomado
Is there an issue? Send a Message


* Naturally, this is what the titular weapons in the ''{{Dragonlance}}'' setting are all about. Mildly subverted in that the dragons are quite capable fighters on their own -- sometimes more so than their riders.

to:

* Naturally, this is what the titular weapons in the ''{{Dragonlance}}'' ''Literature/{{Dragonlance}}'' setting are all about. Mildly subverted in that the dragons are quite capable fighters on their own -- sometimes more so than their riders.



* The ''{{Dragonlance}}'' computer game, ''VideoGame/DragonStrike'', was a dragon flight simulator where you battled enemy dragons and other flying monsters using a lance and the dragon's breath weapon.

to:

* The ''{{Dragonlance}}'' ''Literature/{{Dragonlance}}'' computer game, ''VideoGame/DragonStrike'', was a dragon flight simulator where you battled enemy dragons and other flying monsters using a lance and the dragon's breath weapon.
20th Aug '16 9:41:17 AM nombretomado
Is there an issue? Send a Message


* The ''{{Dragonlance}}'' series features this several times, and it's where the series name comes from. The titular dragonlances are blessed by a chief god of good, but even so it's hard to see why they're really ''that'' much more dangerous than an actual dragon, especially when dragons have breath weapons...

to:

* The ''{{Dragonlance}}'' ''Literature/{{Dragonlance}}'' series features this several times, and it's where the series name comes from. The titular dragonlances are blessed by a chief god of good, but even so it's hard to see why they're really ''that'' much more dangerous than an actual dragon, especially when dragons have breath weapons...
11th Jun '16 10:01:15 PM Doug86
Is there an issue? Send a Message


* ''VideoGame/AceCombatZeroTheBelkanWar'' uses this in the FinalBattle to tie into its heavy use of [[KingArthur Arthurian motifs]]. The "arrowhead attacks" (mentioned in the Real Life section) are the method you use to beat the final boss of the game. After dodging lasers and burst missiles in the first two stages of the fight, you need to take down the enemy "[[GameBreaker superfighter]]" ADFX-02 Morgan by shooting missiles (or your own lasers) into the Morgan's air-intakes, which are only accessible through a head-on battle as its electromagnetic jammer will make missiles fired at the rear of the plane or at angle veer off target. When you consider the Arthurian influences in this game, it seems more like a traditional joust rather than arrowhead attacks. (While an arrowhead attack can be done in the ''Ace Combat'' games, this final boss is the only point where this ''has'' to be done.) The [[CoolPlane ADFX-02 Morgan]] also has a thin laser beam as a weapon, which could be seen as a modern aircraft's version of a lance.

to:

* ''VideoGame/AceCombatZeroTheBelkanWar'' uses this in the FinalBattle to tie into its heavy use of [[KingArthur [[Myth/KingArthur Arthurian motifs]]. The "arrowhead attacks" (mentioned in the Real Life section) are the method you use to beat the final boss of the game. After dodging lasers and burst missiles in the first two stages of the fight, you need to take down the enemy "[[GameBreaker superfighter]]" ADFX-02 Morgan by shooting missiles (or your own lasers) into the Morgan's air-intakes, which are only accessible through a head-on battle as its electromagnetic jammer will make missiles fired at the rear of the plane or at angle veer off target. When you consider the Arthurian influences in this game, it seems more like a traditional joust rather than arrowhead attacks. (While an arrowhead attack can be done in the ''Ace Combat'' games, this final boss is the only point where this ''has'' to be done.) The [[CoolPlane ADFX-02 Morgan]] also has a thin laser beam as a weapon, which could be seen as a modern aircraft's version of a lance.
This list shows the last 10 events of 149. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AirJousting