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Added a mention of ForumQuests.


The "after action" aspect is less emphasized these days; often such accounts are begun [[LetsPlay while the game is still in progress]] and often with a degree of reader participation. For instance, some authors will allow their audience to provide suggestions for or vote on their next course of action. This spontaneity can sometimes generate a narrative akin to that of a RandomEventsPlot - as can actual {{Random Event}}s in the game itself.

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The "after action" aspect is less emphasized these days; often such accounts are begun [[LetsPlay while the game is still in progress]] and often with a degree of reader participation. For instance, some authors will allow their audience to provide suggestions for or vote on their next course of action. This spontaneity can sometimes generate a narrative akin to that of a RandomEventsPlot - as can actual {{Random Event}}s in the game itself.
itself. (Compare also the ForumQuest.)
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Added a mention of this trope's use in Alternate History works.


A prevalent form of fan literature often associated with [[TurnBasedStrategy turn-based]] and [[RealTimeStrategy real-time strategy]] games, including [[FourX 4X games]], and RolePlayingGames. Frequently overlaps with FanFic.

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A prevalent form of fan literature often associated with [[TurnBasedStrategy turn-based]] and [[RealTimeStrategy real-time strategy]] games, including [[FourX 4X games]], and RolePlayingGames. Frequently overlaps with FanFic.
FanFic. The style also sees use in AlternateHistory works.
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* ''LetsPlay/TheHohenzollernEmpire'' (Creator/ParadoxInteractive)

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* ''LetsPlay/TheHohenzollernEmpire'' ''Fanfic/TheHohenzollernEmpire'' (Creator/ParadoxInteractive)
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* ''LetsPlay/{{Boatmurdered}}'' (VideoGame/DwarfFortress)

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* ''LetsPlay/{{Boatmurdered}}'' ''Blog/{{Boatmurdered}}'' (VideoGame/DwarfFortress)



* [=SomethingAwful.com's=] LetsPlay accounts are essentially a variation of this, including the {{LetsPlay/Boatmurdered}} example above.

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* [=SomethingAwful.com's=] LetsPlay accounts are essentially a variation of this, including the {{LetsPlay/Boatmurdered}} Blog/{{Boatmurdered}} example above.
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* ''Literature/RecordOfLodossWar'' is a curious example; it began as a report (and then a serialized run of reports) on Ryo Mizuno's ''TabletopGame/DungeonsAndDragons'' campaign in ''Comptiq Magazine'', which he then novelized after the serialization run ended. It was eventually adapted to its own tabletop game system after Creator/{{TSR}} passed on buying the campaign setting and publishing a dedicated setting book for it. In terms of actual ''structure and content'', though, [[https://archive.org/details/record-of-lodoss-war-comptiq-magazine-english-translation the articles themselves]] actually straddle the line between an AAR and being the forerunner of ActualPlay shows and series.

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* ''Literature/RecordOfLodossWar'' is a curious example; it began as a report (and then a serialized run of reports) on Ryo Mizuno's ''TabletopGame/DungeonsAndDragons'' campaign in ''Comptiq Magazine'', which he then novelized reworked and published as a series of novels after the serialization run ended. It was eventually adapted to its own tabletop game system after Creator/{{TSR}} passed on buying the campaign setting and publishing a dedicated setting book for it. In terms of actual ''structure and content'', though, [[https://archive.org/details/record-of-lodoss-war-comptiq-magazine-english-translation the articles themselves]] actually straddle the line between an AAR and being the forerunner of ActualPlay shows and series.
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* ''LetsPlay/StellarisInvicta'' (VideoGame/{{Stellaris}})

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* ''LetsPlay/StellarisInvicta'' ''WebVideo/StellarisInvicta'' (VideoGame/{{Stellaris}})
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* ''Literature/AgainstAllOdds'' ([[VideoGame/HeartsOfIron Hearts of Iron II]])

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* ''Literature/AgainstAllOdds'' ''Literature/AgainstAllOdds2008'' ([[VideoGame/HeartsOfIron Hearts of Iron II]])
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* The ''Anime/CowboyBebop'' Role-Playing-Game does this for the show synopsis, depicting the series as if it were a campaign in the game instead of simply recapping the episodes. This shows rather directly how the series' events extrapolate into the game's mechanics.
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->''"Yeah.'' Goodbye. ''Next news on you will be when I read the after-action report."''
-->--'''Enclave Soldier''', ''VideoGame/Fallout2''
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* ''Literature/RecordOfLodossWar'' is a curious example; it began as a report (and then a serialized run of reports) on Ryo Mizuno's ''TabletopGame/DungeonsAndDragons'' campaign in ''Comptiq Magazine", which he then novelized after the serialization run ended. It was eventually adapted to its own tabletop game system after Creator/{{TSR}} passed on buying the campaign setting and publishing a dedicated setting book for it. In terms of actual ''structure and content'', though, [[https://archive.org/details/record-of-lodoss-war-comptiq-magazine-english-translation the articles themselves]] actually straddle the line between an AAR and being the forerunner of ActualPlay shows and series.

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* ''Literature/RecordOfLodossWar'' is a curious example; it began as a report (and then a serialized run of reports) on Ryo Mizuno's ''TabletopGame/DungeonsAndDragons'' campaign in ''Comptiq Magazine", Magazine'', which he then novelized after the serialization run ended. It was eventually adapted to its own tabletop game system after Creator/{{TSR}} passed on buying the campaign setting and publishing a dedicated setting book for it. In terms of actual ''structure and content'', though, [[https://archive.org/details/record-of-lodoss-war-comptiq-magazine-english-translation the articles themselves]] actually straddle the line between an AAR and being the forerunner of ActualPlay shows and series.

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