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Also compare MultiplayerOnlineBattleArena, which has light or fully automated strategy elements (ie, premade bases and AI troops), a handfull of heroes to choose from per faction, and an ExcusePlot that facilitates its focus on multiplayer. In contrast, an Action-RTS will have no, or at least, an unselectable hero (barring the "assuming direct control of a redshirt makes it Better[[superscript:tm]]" version) and full RTS control of allies. Story, is of course, on a case-by-case basis.

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Also compare MultiplayerOnlineBattleArena, which has light or fully automated strategy elements (ie, premade bases and AI troops), a handfull handful of heroes to choose from per faction, and an ExcusePlot that facilitates its focus on multiplayer. In contrast, an Action-RTS will have no, or at least, an unselectable hero (barring the "assuming direct control of a redshirt makes it Better[[superscript:tm]]" version) and full RTS control of allies. Story, is of course, on a case-by-case basis.



* In ''VideoGame/BattalionWars,'' you take direct (ThirdPersonShooter) control of a unit to command battles from the frontlines. Sometimes you start out as a poor, bloody infantryman, sometimes a bomber, and in the third-to-last mission, you command the Frontier Army's pride-and-joy, the [[TacticalSuperweaponUnit Battlestation]]. The unit you control gets a damage and armor boost, but wether this is [[GoodBadBugs a bug or a feature is unspecified.]]

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* In ''VideoGame/BattalionWars,'' you take direct (ThirdPersonShooter) control of a unit to command battles from the frontlines. Sometimes you start out as a poor, bloody infantryman, sometimes a bomber, and in the third-to-last mission, you command the Frontier Army's pride-and-joy, the [[TacticalSuperweaponUnit Battlestation]]. The unit you control gets a damage and armor boost, but wether whether this is [[GoodBadBugs a bug or a feature is unspecified.]]



** The original is a hybrid FirstPersonShooter and RTS. You control either the ISDF or Soviet Union factions on the moon for the control of a [[AppliedPhlebotinum fabulously useful substance]] called "biometal" that allows for RidiculouslyFastConstruction. There is no hero unit, you just drive a generic scout car, with the option to swap vehicles later on. You can play as the driver, too, but that's not reccomended, as he's pretty squishy.
** The sequel takes place on an exoplanet (with a breif first chapter on Pluto) and deals with alien[[spoiler:-like SuperSoldiers]] fighting the ISDF. Upon building the comsat relay-equivalent structure, the game can be played from the typical RTS "God's-eye view" if you prefer.

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** The original is a hybrid FirstPersonShooter and RTS. You control either the ISDF or Soviet Union factions on the moon for the control of a [[AppliedPhlebotinum fabulously useful substance]] called "biometal" that allows for RidiculouslyFastConstruction. There is no hero unit, you just drive a generic scout car, with the option to swap vehicles later on. You can play as the driver, too, but that's not reccomended, recommended, as he's pretty squishy.
** The sequel takes place on an exoplanet (with a breif brief first chapter on Pluto) and deals with alien[[spoiler:-like SuperSoldiers]] fighting the ISDF. Upon building the comsat relay-equivalent structure, the game can be played from the typical RTS "God's-eye view" if you prefer.



* ''VideoGame/BrutalLegend'' is a 4-way cross between an ActionRPG, car rally game, RhythmGame, and RTS. You play as Eddie Riggs, a roadie who [[TrappedInAnotherWorld got Isekaied into the Land of Metal]] and leads a revolt against the land's demonic overlords with [[PowerOfRock a magical electric guitar]] in one hand, a battle axe in the other, the ability to make large groups of people do what he says in his heart, and a kickass hotrod to drive around doing car stunts to please the gods with in his lesiure time. His ex-girlfriend gains similar abilities after [[spoiler: committing suicide in a lake of concentrated divine greif and returning to life as a vengeful RevenantZombie.]] The unique gimmick of the game is that a faction's leader can "double-team" with a basic unit to grant it a special power, from a bonus to their attack to a super move that's otherwise totally unavailable. Battles consist of the hero building up an army from their Stage (an actual concert stage, built in literally ten seconds by friendly Fan spirits), gaining control of resource collectors, and then trying to attack the enemy Stage. Similar to ''Sacrifice,'' the hero can't actually damage the enemy base by themselves.

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* ''VideoGame/BrutalLegend'' is a 4-way cross between an ActionRPG, car rally game, RhythmGame, and RTS. You play as Eddie Riggs, a roadie who [[TrappedInAnotherWorld got Isekaied into the Land of Metal]] and leads a revolt against the land's demonic overlords with [[PowerOfRock a magical electric guitar]] in one hand, a battle axe in the other, the ability to make large groups of people do what he says in his heart, and a kickass hotrod to drive around doing car stunts to please the gods with in his lesiure leisure time. His ex-girlfriend gains similar abilities after [[spoiler: committing suicide in a lake of concentrated divine greif grief and returning to life as a vengeful RevenantZombie.]] The unique gimmick of the game is that a faction's leader can "double-team" with a basic unit to grant it a special power, from a bonus to their attack to a super move that's otherwise totally unavailable. Battles consist of the hero building up an army from their Stage (an actual concert stage, built in literally ten seconds by friendly Fan spirits), gaining control of resource collectors, and then trying to attack the enemy Stage. Similar to ''Sacrifice,'' the hero can't actually damage the enemy base by themselves.



* ''VideoGame/SpaceRangers 2'': Planetary battles mainly consist of producing and controlling small groups of robots to capture enemy bases, but you can take any robot under your direct control, and play it like a ThirdPersonShooter. Doing so [[AIBreaker messes quite a bit]] with enemy targeting, because most attacks are projectile-based, rather than {{Hitscan}}, and a savy player can dodge most of them, or even hit enemies while hiding in folds of landscape, without triggering retaliation. There are some maps, such as "Ecventor" or [[spoiler:Terron's core]], that are specifically built around this feature, as they give you only a tiny amount of robots, but enemies are spread-out and have stunted or nonexistent production.

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* ''VideoGame/SpaceRangers 2'': Planetary battles mainly consist of producing and controlling small groups of robots to capture enemy bases, but you can take any robot under your direct control, and play it like a ThirdPersonShooter. Doing so [[AIBreaker messes quite a bit]] with enemy targeting, because most attacks are projectile-based, rather than {{Hitscan}}, and a savy savvy player can dodge most of them, or even hit enemies while hiding in folds of landscape, without triggering retaliation. There are some maps, such as "Ecventor" or [[spoiler:Terron's core]], that are specifically built around this feature, as they give you only a tiny amount of robots, but enemies are spread-out and have stunted or nonexistent production.
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* ''VideoGame/WorldOfWarships'' used to be a downplayed example prior to the 0.8.0 update. Among ThirdPersonShooter-style WWII-era EpicShipOnShipAction, where ships usually just shoot at each other, aircraft carriers were essentially mobile bases, who were able to deploy up to seven plane squadrons and control them at once from top-down view. Each carrier had two or three different setups, each with different amount of dive bomber, torpedo bomber, and fighter squadrons. Bombers could either attack the enemy by themselves or be directed manually, while fighters had a special attack that mowed down all planes in an area. The player could return to controlling the ship at any time, but there was usually little reason to do so, unless you were dodging torpedoes or squeezing into a narrow strait. Following the aforementioned update, however, carriers were reworked to only control one squadron from third-person view, and thus this trope no longer applies.
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* ''VideoGame/MenOfWar'': One of the series' main features is the ability to take any unit under you direct control. A "unit" may be a single soldier, a machinegun, a tank, or even a small vessel. Doing so essentially turns the game into a top-down shooter, but it's impractical to do so in large-scale missions. On the other hand, directly controlling a tank in smaller-scale missions spares you from ArtificialStupidity, making the game way easier.
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* In the ''VideoGame/{{Overlord}}'' games, you play as the titular EvilOverlord, whose claim to infamy is his horde of [[OurGoblinsAreDifferent goblin-like]] Minions. He can command up to twenty at once, split between four specialized types (melee-fighter Browns, [[PlayingWithFire fireball-throwing]] Reds, sneaky-and [[ThePigPen malodorous]]-Greens, and amphibious, [[SupportPartyMember healing-spell casting]] Blues), as well as get stuck in with his trusty [[WeaponBasedCharacterization weapon]] ([[HeroesPreferSwords sword]], [[BrutishCharacterBrutishWeapon axe]], or [[CarryABigStick mace]]) and [[MagicFocusObject magic gauntlet]]. In [[VideoGame/OverlordII the sequel]], he gains the ability to MindControl a number of peasants, who take orders like any other minion.

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* In the ''VideoGame/{{Overlord}}'' games, you play as the titular EvilOverlord, whose claim to infamy is his horde of [[OurGoblinsAreDifferent goblin-like]] Minions. He can command up to twenty at once, split between four specialized types (melee-fighter Browns, [[PlayingWithFire fireball-throwing]] Reds, sneaky-and [[ThePigPen malodorous]]-Greens, and amphibious, [[SupportPartyMember healing-spell casting]] Blues), as well as get stuck in with his trusty [[WeaponBasedCharacterization weapon]] weapon-of-choice]] ([[HeroesPreferSwords sword]], [[BrutishCharacterBrutishWeapon axe]], or [[CarryABigStick mace]]) and [[MagicFocusObject magic gauntlet]]. In [[VideoGame/OverlordII the sequel]], he gains the ability to MindControl a number of peasants, who take orders like any other minion.
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None


* In the ''VideoGame/{{Overlord}}'' games, you play as the titular EvilOverlord, whose claim to infamy is his horde of [[OurGoblinsAreDifferent goblin-like]] Minions. He can command up to twenty at once, split between four specialized types (melee-fighter Browns, [[PlayingWithFire fireball-throwing]] Reds, sneaky (and malodorous) Greens, and amphibious, [[SupportPartyMember healing-spell casting]] Blues), as well as get stuck in with his trusty weapon ([[HeroesPreferSwords sword]], axe, or [[CarryABigStick mace]]) and [[MagicFocusObject magic gauntlet]]. In [[VideoGame/OverlordII the sequel]], he gains the ability to MindControl a number of peasants, who take orders like any other minion.

to:

* In the ''VideoGame/{{Overlord}}'' games, you play as the titular EvilOverlord, whose claim to infamy is his horde of [[OurGoblinsAreDifferent goblin-like]] Minions. He can command up to twenty at once, split between four specialized types (melee-fighter Browns, [[PlayingWithFire fireball-throwing]] Reds, sneaky (and malodorous) Greens, sneaky-and [[ThePigPen malodorous]]-Greens, and amphibious, [[SupportPartyMember healing-spell casting]] Blues), as well as get stuck in with his trusty weapon [[WeaponBasedCharacterization weapon]] ([[HeroesPreferSwords sword]], axe, [[BrutishCharacterBrutishWeapon axe]], or [[CarryABigStick mace]]) and [[MagicFocusObject magic gauntlet]]. In [[VideoGame/OverlordII the sequel]], he gains the ability to MindControl a number of peasants, who take orders like any other minion.
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Both An Axe To Grind and Weapon Of Choice are no longer tropes.


* In the ''VideoGame/{{Overlord}}'' games, you play as the titular EvilOverlord, whose claim to infamy is his horde of [[OurGoblinsAreDifferent goblin-like]] Minions. He can command up to twenty at once, split between four specialized types (melee-fighter Browns, [[PlayingWithFire fireball-throwing]] Reds, sneaky (and malodorous) Greens, and amphibious, [[SupportPartyMember healing-spell casting]] Blues), as well as get stuck in with his trusty WeaponOfChoice ([[HeroesPreferSwords sword]], [[AnAxeToGrind axe]], or [[CarryABigStick mace]]) and [[MagicFocusObject magic gauntlet]]. In [[VideoGame/OverlordII the sequel]], he gains the ability to MindControl a number of peasants, who take orders like any other minion.

to:

* In the ''VideoGame/{{Overlord}}'' games, you play as the titular EvilOverlord, whose claim to infamy is his horde of [[OurGoblinsAreDifferent goblin-like]] Minions. He can command up to twenty at once, split between four specialized types (melee-fighter Browns, [[PlayingWithFire fireball-throwing]] Reds, sneaky (and malodorous) Greens, and amphibious, [[SupportPartyMember healing-spell casting]] Blues), as well as get stuck in with his trusty WeaponOfChoice weapon ([[HeroesPreferSwords sword]], [[AnAxeToGrind axe]], axe, or [[CarryABigStick mace]]) and [[MagicFocusObject magic gauntlet]]. In [[VideoGame/OverlordII the sequel]], he gains the ability to MindControl a number of peasants, who take orders like any other minion.
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Examples include:!!Examples:
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Created from YKTTW

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An Action-RTS is a fusion of two very different genres: RealTimeStrategy and something else, such as an action-RPG or shooter.

In a direct opposition of the NonEntityGeneral featured in pure RTS games, you take full control of a HeroUnit that represents the FrontlineGeneral of a faction in either first- or over-the-shoulder third- person point of view. To qualify, the interface must be fully attached to the player character (as one Lowko put it, "I AM the cursor!"). This handily justifies why the HeroMustSurvive: not because the story says so, but because you died. In other versions, the game is mostly RTS, but the player can "assume direct control" of one of their RedShirts to play as an action game, instantly giving them a bonus to their stats and tactical acumen

Some other games border this, such as tactical shooters or "[[TheMinionMaster zookeeper]]" style summoners. Once it becomes mandatory for "Your Guy" to begin building a barracks and capture a resource extractor while that percolates instead of purely fighting with the occasional opportunity to tell their buddy "huck a grenade at that MG nest for me" or "run interference on the boss while I charge up a fireball," however, it starts to look more RTS than action, and that's where this trope comes in.

Compare StrategyRPG, which is a fusion of {{RPG}} and TurnBasedStrategy. Usually, the heroes ARE the units, with no {{mooks}}, at least on the player's side

Also compare MultiplayerOnlineBattleArena, which has light or fully automated strategy elements (ie, premade bases and AI troops), a handfull of heroes to choose from per faction, and an ExcusePlot that facilitates its focus on multiplayer. In contrast, an Action-RTS will have no, or at least, an unselectable hero (barring the "assuming direct control of a redshirt makes it Better[[superscript:tm]]" version) and full RTS control of allies. Story, is of course, on a case-by-case basis.

See also HeroUnit, which is intended to represent the player or FrontlineGeneral on the battlefield.
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* ''VideoGame/AirMech'' is a SpiritualSuccessor to ''Herzog Zwei'' (see below) with similar mechanics: Your command unit scouts, and gives orders to troops. Your commander unit is also responsible for ferrying troops around the battlefield.
* In ''VideoGame/BattalionWars,'' you take direct (ThirdPersonShooter) control of a unit to command battles from the frontlines. Sometimes you start out as a poor, bloody infantryman, sometimes a bomber, and in the third-to-last mission, you command the Frontier Army's pride-and-joy, the [[TacticalSuperweaponUnit Battlestation]]. The unit you control gets a damage and armor boost, but wether this is [[GoodBadBugs a bug or a feature is unspecified.]]
* ''VideoGame/BattlestationsPacific'': While you do play as the Commander of either the Imperial Japanese or United States Forces in their respective campaigns and multiplayer, down to directing their units on what to attack and where to go, you, the player, also have the option of taking direct control of any aircraft, surface ships, or submarines currently still intact anywhere on the map. In the latter case, the game becomes more akin to a VehicularCombat slash ThirdPersonShooter, while in the former case it plays more as an RTS, complete with overhead view of the entire map.
* ''VideoGame/BattleTanksII'' by John Junod has the player command a tank in battle as a third-person shooter. However, there are other tanks in your company, and these will mindlessly wander the battlefield into superior hostile forces unless you issue commands such as "Stay put" or "Follow me." With periodic reinforcements enabled, any new arrivals also require orders to prevent them from wandering.
* ''VideoGame/Battlezone1998'':
** The original is a hybrid FirstPersonShooter and RTS. You control either the ISDF or Soviet Union factions on the moon for the control of a [[AppliedPhlebotinum fabulously useful substance]] called "biometal" that allows for RidiculouslyFastConstruction. There is no hero unit, you just drive a generic scout car, with the option to swap vehicles later on. You can play as the driver, too, but that's not reccomended, as he's pretty squishy.
** The sequel takes place on an exoplanet (with a breif first chapter on Pluto) and deals with alien[[spoiler:-like SuperSoldiers]] fighting the ISDF. Upon building the comsat relay-equivalent structure, the game can be played from the typical RTS "God's-eye view" if you prefer.
* ''VideoGame/BladestormTheHundredYearsWar'': The player character is a mercenary who can take command of units to personally direct them in combat, in addition to issuing orders to friendly units. It's actually possible (but very inefficient) to engage in combat solo, but it's made very early on that you're no OneManArmy.
* ''VideoGame/BrutalLegend'' is a 4-way cross between an ActionRPG, car rally game, RhythmGame, and RTS. You play as Eddie Riggs, a roadie who [[TrappedInAnotherWorld got Isekaied into the Land of Metal]] and leads a revolt against the land's demonic overlords with [[PowerOfRock a magical electric guitar]] in one hand, a battle axe in the other, the ability to make large groups of people do what he says in his heart, and a kickass hotrod to drive around doing car stunts to please the gods with in his lesiure time. His ex-girlfriend gains similar abilities after [[spoiler: committing suicide in a lake of concentrated divine greif and returning to life as a vengeful RevenantZombie.]] The unique gimmick of the game is that a faction's leader can "double-team" with a basic unit to grant it a special power, from a bonus to their attack to a super move that's otherwise totally unavailable. Battles consist of the hero building up an army from their Stage (an actual concert stage, built in literally ten seconds by friendly Fan spirits), gaining control of resource collectors, and then trying to attack the enemy Stage. Similar to ''Sacrifice,'' the hero can't actually damage the enemy base by themselves.
* In ''VideoGame/DivinityDragonCommander'' you take on the role of the titular {{Weredragon}}. In normal battle gameplay you build and control units from a top-down perspective, but can also turn into a dragon to [[ThirdPersonShooter personally shoot enemies]] and use special skills, that depend on your dragon form, which you can choose at the beginning of campaign. The dragon form can be attacked and defeated if you're not careful, but that merely returns you to a strategic mode, while the dragon form recovers.
* ''VideoGame/DungeonKeeper'' allows the overlord to possess any unit. It's use is necessary in the bonus stage which requires going through an entire maze-like dungeon. The sequel also permits grouping creatures to follow the possessed creature.
* In the ''Empires'' spinoffs of ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'', depending on the rank of the character you play as you can issue orders to allied forces in battle even as you slaughter the enemy by the hundreds. In general, when first starting out as part of a faction you're only in command of your own unit, but upon promotion can be given command over allies as well. Of course, if you happen to be the faction ''leader'' (by ascending to the rank, being in charge of a band of mercenaries or simply choosing a faction leader to play), you're able to do this from the start.
* Exaggerated in ''VideoGame/ExecutiveAssault'', where the ability to assume the perspective of any unit and turn the game into a FPS is the central gimmick.
* ''VideoGame/GuiltyGear 2: Overture'' is an OddballInTheSeries of {{Fighting Game}}s, utilizing a base (the "Masterghost," basically the physical manifestation of the player character's soul) and resource collectors ("Ghosts," who conjure disposable {{Mooks}}) to summon various troops and facilitate their special abilities by granting a bonus to their MP regeneration.
* ''VideoGame/HerzogZwei'' involves scouting and collecting resources with a TransformingMecha, then parking at a base to issue orders for troops.
* ''VideoGame/KessenII'': In addition to ordering around your AI controlled units, the general can directly take to the battle and unleash special abilities such as summoning earthquakes, lightning, and fireballs.
* ''VideoGame/NaturalSelection'': This game is a team-based first-person shooter with RTS elements added. On the human side, there is a commander that watches over the humans, constructing buildings and giving instructions to marines and the other players on the team act similar to a conventional unit. On the alien side, there are also units and base builders but everyone acts on their own accord rather than following orders.
* In the ''VideoGame/{{Overlord}}'' games, you play as the titular EvilOverlord, whose claim to infamy is his horde of [[OurGoblinsAreDifferent goblin-like]] Minions. He can command up to twenty at once, split between four specialized types (melee-fighter Browns, [[PlayingWithFire fireball-throwing]] Reds, sneaky (and malodorous) Greens, and amphibious, [[SupportPartyMember healing-spell casting]] Blues), as well as get stuck in with his trusty WeaponOfChoice ([[HeroesPreferSwords sword]], [[AnAxeToGrind axe]], or [[CarryABigStick mace]]) and [[MagicFocusObject magic gauntlet]]. In [[VideoGame/OverlordII the sequel]], he gains the ability to MindControl a number of peasants, who take orders like any other minion.
* ''VideoGame/LEGORockRaiders'': The PC version is normally a Real-Time Tactics game but allows players to select a Rock Raider and jump into first- or third-person view to run or drive vehicles around maps and drill into cavern walls.
* ''VideoGame/{{Sacrifice}}'' details a war between various flavours of conjurers, summoners, and necromancers, and the servants given to them by their respective patron deities. It incentivizes actually building an army rather than going solo: The enemy base is immune to the attacks of another summoner, but not their {{Mooks}}, and the only way to win is to destroy it.
* ''VideoGame/SpaceRangers 2'': Planetary battles mainly consist of producing and controlling small groups of robots to capture enemy bases, but you can take any robot under your direct control, and play it like a ThirdPersonShooter. Doing so [[AIBreaker messes quite a bit]] with enemy targeting, because most attacks are projectile-based, rather than {{Hitscan}}, and a savy player can dodge most of them, or even hit enemies while hiding in folds of landscape, without triggering retaliation. There are some maps, such as "Ecventor" or [[spoiler:Terron's core]], that are specifically built around this feature, as they give you only a tiny amount of robots, but enemies are spread-out and have stunted or nonexistent production.
* In ''VideoGame/{{Stickwar}},'' you can instantly convert a unit into a HeroUnit by choosing it as your avatar.
* In ''VideoGame/ToothAndTail'', you play as your chosen faction's commander (similar to an [[IsometricProjection Isometric Perspective]] ''Diablo'' style ARPG), whom you have direct control over when constructing buildings and commanding other units. If your commander falls, the game isn't over; you respawn after a short waiting period, though that's usually more than enough time for the enemy to get the upper hand.
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<<VideoGameGenres>>

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