History Main / ActionBomb

7th Oct '17 7:58:53 AM Sylderon
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** Even as late as WWII Britain used the fireship idea with a modern twist, packing the obsolete destroyer HMS Campbeltown with 4 tons of high explosive and sending it on an operation to take out the only German-held drydock in all of the French coastline capable of servicing the battleship Tirpitz, in Saint-Nazaire. Loaded with commandos and coming in the dead of night, it charged full tilt through coastal gunfire and rammed into the drydock gates so hard it rode up and nearly through them entirely. After a fierce battle with the commandos destroying the machinery to operate the dock gates, and either dying, being captured, or escaping back to England, the Germans began mopping up the damage as best they could the next day after all was said and done. Except for the matter of the bomb onboard the destroyer which they were completely unaware of up until it exploded at about noon, taking out about 360 men and what was left of the drydock, putting it completely out of commission for the rest of the war and even 5 years beyond that.

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** Even as late as WWII Britain used the fireship idea with a modern twist, packing the obsolete destroyer HMS Campbeltown ''Campbeltown'' with 4 tons of high explosive and sending it on an operation to take out the only German-held drydock in all of the French coastline capable of servicing the battleship Tirpitz, in Saint-Nazaire. Loaded with commandos and coming in the dead of night, it charged full tilt through coastal gunfire and rammed into the drydock gates so hard it rode up and nearly through them entirely. After a fierce battle with the commandos destroying the machinery to operate the dock gates, and either dying, being captured, or escaping back to England, the Germans began mopping up the damage as best they could the next day after all was said and done. Except for the matter of the bomb onboard the destroyer which they were completely unaware of up until it exploded at about noon, taking out about 360 men and what was left of the drydock, putting it completely out of commission for the rest of the war and even 5 years beyond that.
7th Oct '17 7:55:41 AM Sylderon
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* The brander, or fireship. A small sailing vessel laden full of explosives, tar and gunpowder, and manned with a skeleton crew. The idea of a fireship is to sail it next to an enemy flotilla, preferably at night when it cannot be seen until too late, and then jam the rudder once the bearing is set. The crew then sets the ship alight and exits with a dinghy. When used correctly, they were literally devastatingly effective, being able to set several enemy ships into fire at once. The [[UsefulNotes/BritsWithBattleShips Royal Navy]] especially became known for its skillful use of fireships.

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* The brander, or fireship. A small sailing vessel laden full of explosives, tar and gunpowder, and manned with a skeleton crew. The idea of a fireship is to sail it next to an enemy flotilla, preferably at night when it cannot be seen until too late, and then jam the rudder once the bearing is set. The crew then sets the ship alight and exits with a dinghy. When used correctly, they were literally devastatingly effective, being able to set several enemy ships into fire at once. The [[UsefulNotes/BritsWithBattleShips Royal Navy]] especially became known for its skillful use of fireships. Even when they didn't succeed in setting the enemy on fire, they certainly caused panic and confusion in the enemy ranks, as ships would break off attacks, fall out of formation, and even crash into one another trying to avoid the dreaded blaze.
6th Oct '17 5:06:11 AM ZeroSD
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** Rockslide of the New X-men turns out to have the power to self-explode and reform himself.
30th Sep '17 3:03:35 PM BobRiddle
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* Shrapnels and Boom Boxes in ''VideoGame/BanjoKazooie''.
22nd Sep '17 10:18:57 PM Vir
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* ''VideoGame/{{Outpost 2}}'' gives both factions Starflares and Plymouth [[SlapOnTheWristNuke Supernovas]]. They both sound far more impressive then they actually are.

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* ''VideoGame/{{Outpost 2}}'' ''VideoGame/Outpost2'' gives both factions Starflares and Plymouth [[SlapOnTheWristNuke Supernovas]]. They both sound far more impressive then they actually are.


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** The boss of ''VideoGame/SonicMania'''s Metallic Madness Act 2 has Dr. Robotnik piloting a machine that deploys different robots out of the glass pipes on the sides. Befitting [[VideoGame/SonicTheHedgehogCD the origin of the level]], the pipe on the player's left deploys Amy Rose robots that grab onto the player or their AI partner and explode.
19th Sep '17 6:21:02 AM Doug86
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* Phantom soldiers in ''VideoGame/DynastyWarriors 6: Empires'' have a nasty habit of exploding when you attack them. In previous ''Empires'' games, your weapons would [[IntangibleMan pass right through them]].

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* Phantom soldiers in ''VideoGame/DynastyWarriors 6: Empires'' have a nasty habit of exploding when you attack them. In previous ''Empires'' games, your weapons would [[IntangibleMan [[Intangibility pass right through them]].
17th Aug '17 8:17:39 AM WildKatGirl
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* ''VideoGame/PlantsVsZombies'': For the plant's side, we have Cherry Bombs (hits a 3x3 radius), Potato Mines (kills the first zombie that steps on it), Doom Shrooms (a nuke) and Jalapenos (hits a line of zombies). The zombies have the Jack-In-The-Box zombie, who plays "[[IronicNurseryTune Pop Goes the Weasel]]" on his box until it randomly blows himself up with any plants in a 3x3 radius.

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* ''VideoGame/PlantsVsZombies'': For the plant's plants' side, we have Cherry Bombs (hits a 3x3 radius), Potato Mines (kills the first zombie that steps on it), Doom Shrooms (a nuke) and Jalapenos (hits a line of zombies). The zombies have the Jack-In-The-Box zombie, who plays "[[IronicNurseryTune Pop Goes the Weasel]]" on his box until it randomly blows himself up with any plants in a 3x3 radius.
17th Aug '17 8:17:03 AM WildKatGirl
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** The second game adds Primal Potato Mine (hits a 3x3 radius), Ghost Pepper (haunts zombies, then explodes) Lava Guava (3x3 area, and leaves damaging lava behind) Grapeshot (3x3, and releases a SpreadShot of eight grapes) Escape Root (switches places with other plants, and explodes on contact with a zombie), Explode-o-nut (acts as a defensive wall, and explodes on defeat), Bombegranate (3x3 area, and leaves behind explosive seeds) and Hot Date (attracts zombies to him, and then explodes).
5th Aug '17 7:00:26 PM GrammarNavi
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* In AceOnline, the Bomber B-Gears can become this when they access their Elite Skills (formerly Finish Move Skills). Their move, aptly named Big Boom, blowing itself up, in which the attack power is CastFromHitPoints. Since they can just respawn from the nearest map gate, dying itself is not usually a problem (notwithstanding the [[DeathIsASlapOnTheWrist tiny SPI penalty for dying]] or rarely, the [[ContinuingIsPainful EXP penalty should the pilot is cash-strapped]]). The real problem is its (relatively) long {{cooldown}} of 30 minutes, when and where it should be used (because of the cooldown, it is only wisely used for anti-gatecamp measures or as last ditch anti-rush defense), and the possibility of being [[ShootTheMedicFirst hit by an M-Gear's]] PowerNullifier skill (since being hit not only cancels the skill, but the bomber retains the cooldown).

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* In AceOnline, ''VideoGame/AceOnline'', the Bomber B-Gears can become this when they access their Elite Skills (formerly Finish Move Skills). Their move, aptly named Big Boom, blowing itself up, in which the attack power is CastFromHitPoints. Since they can just respawn from the nearest map gate, dying itself is not usually a problem (notwithstanding the [[DeathIsASlapOnTheWrist tiny SPI penalty for dying]] or rarely, the [[ContinuingIsPainful EXP penalty should the pilot is cash-strapped]]). The real problem is its (relatively) long {{cooldown}} of 30 minutes, when and where it should be used (because of the cooldown, it is only wisely used for anti-gatecamp measures or as last ditch anti-rush defense), and the possibility of being [[ShootTheMedicFirst hit by an M-Gear's]] PowerNullifier skill (since being hit not only cancels the skill, but the bomber retains the cooldown).
25th Jul '17 5:23:03 AM Purpurrot
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* Multiple enemies, from terrorists to aliens to demons, use this tactic in ''VideoGame/{{BroForce}}''

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* Multiple enemies, from terrorists to aliens to demons, use this tactic in ''VideoGame/{{BroForce}}''''VideoGame/{{Broforce}}''
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