History Main / ActionBomb

26th Jun '16 4:21:39 PM Blastgamer
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* Boom Slimes in ''VideoGame/SlimeRancher'' have been known to suddenly explode. [[NighInvulnerability Not that this does any damage to themselves or any of the other slimes.]] This makes them rather hard to keep, as more than a few of them can cause chain reactions to launch themselves out of their pen or knock you out.
25th Jun '16 4:55:35 AM AgProv
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* The ''{{Discworld}}'' fic by Creator/AAPessimal, '''[[https://www.fanfiction.net/s/11536013/1/Hyperemesis-gravidarum Hyperemesis Gravidarum]]''', has an explosives-minded Assassin giving creative thought to Agatean Fireclay, and reflecting that a golem made of explosive clay, with a suitably written suicide-chem in its head directing it to the location of the client, would be an elegant weapon for inhumation. Lord Vetinari advises her to turn her mind to ''less dangerous'' lines of philosophical reflection. She also reflects that Adora Belle Dearheart would have words to say to an Assassin seeing golems as disposable weapons, and decides it's safer to shelve the idea.
6th Jun '16 4:22:05 AM Doug86
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* ''Brave New World'' UsefulNotes/WorldWar2 supplement ''Glory Days''. A "Bomber" is a delta who can make his body explode and then reassemble himself. The Japanese perform kamikaze attacks by dropping Bombers on Allied ships.

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* ''Brave New World'' UsefulNotes/WorldWar2 UsefulNotes/WorldWarII supplement ''Glory Days''. A "Bomber" is a delta who can make his body explode and then reassemble himself. The Japanese perform kamikaze attacks by dropping Bombers on Allied ships.
17th May '16 9:36:46 PM wolftickets1969
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*** Mole Rats laden with frag mines are an occasional random encounter.
13th May '16 8:22:02 PM wolftickets1969
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*** [[DemonicSpiders Assaultrons]] will self-detonate when critically damaged, and the Legendary variants always explode after defeat.

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*** [[DemonicSpiders Assaultrons]] and [[BossInMookClothing Sentry Bots]] will self-detonate when critically damaged, and the Legendary variants always explode after defeat.
14th Apr '16 5:41:07 AM Someoneman
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* ''VideoGame/NetHack'' has the [[GoddamnedBats quite annoying]] gas spores, which can only be dealt with in melee if you're at least level 3 or so, and even then it's very dangerous. Other enemies, such as Yellow Lights, blow up and give you [[StandardStatusEffects status effects]].

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* ''VideoGame/NetHack'' has the [[GoddamnedBats quite annoying]] gas spores, which can only be dealt with in melee if you're at least level 3 or so, and even then it's very dangerous. Other enemies, such as Yellow Lights, blow up and give you [[StandardStatusEffects status effects]].



* The [[GoddamnedBats Goddamned Rats]] in ''VideoGame/{{Psychonauts}}'', which not only damage you by exploding, but also release a cloud of confusion gas that temporarily screws with the game controls. There are also Personal Demons, tiny humanoids with huge heads that just explode.

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* The [[GoddamnedBats Goddamned Rats]] rats in ''VideoGame/{{Psychonauts}}'', which not only damage you by exploding, but also release a cloud of confusion gas that temporarily screws with the game controls. There are also Personal Demons, tiny humanoids with huge heads that just explode.



* Dynamite [[GoddamnedBats Hoverbizzles]] in ''VideoGame/DoubleDragonNeon''.

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* Dynamite [[GoddamnedBats Hoverbizzles]] Hoverbizzles in ''VideoGame/DoubleDragonNeon''.



* Late in World War II, American military researchers hatched an ambitious plan to release massive numbers of [[GoddamnedBats bats]] over the industrial cities of Japan; the bats would descend upon countless buildings and roost in hard-to-reach places. As each bat was to be equipped with a small incendiary device, it was predicted that the result would be widespread, uncontrollable firestorms and a devastating final blow to the Japanese war machine. The program was taken very seriously and preliminary testing showed promising results, but plans to outfit millions of bats with bombs were scrapped when [[UsefulNotes/NuclearWeapons a more definitive solution]] became available. Yet it worked--for a given value of worked. The bats certainly did what they were expected to (went and roosted someplace), but failed to do what they were supposed to (roost in something with military importance). Bats would either suffocate or freeze to death during any trip to an actual target, and it wasn't exactly an improvement over conventional incendiaries that ''didn't'' require the military to breed and care for hundreds of bats.

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* Late in World War II, American military researchers hatched an ambitious plan to release massive numbers of [[GoddamnedBats bats]] bats over the industrial cities of Japan; the bats would descend upon countless buildings and roost in hard-to-reach places. As each bat was to be equipped with a small incendiary device, it was predicted that the result would be widespread, uncontrollable firestorms and a devastating final blow to the Japanese war machine. The program was taken very seriously and preliminary testing showed promising results, but plans to outfit millions of bats with bombs were scrapped when [[UsefulNotes/NuclearWeapons a more definitive solution]] became available. Yet it worked--for a given value of worked. The bats certainly did what they were expected to (went and roosted someplace), but failed to do what they were supposed to (roost in something with military importance). Bats would either suffocate or freeze to death during any trip to an actual target, and it wasn't exactly an improvement over conventional incendiaries that ''didn't'' require the military to breed and care for hundreds of bats.
11th Apr '16 8:29:01 PM MyFinalEdits
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* In the ''VideoGame/StarControl'' series Shofixti ships have a very weak main projectile weapon -- and a ''very'' powerful self-destructive "Glory Device" as a secondary weapon.
** In ''Star Control 2'' the Shofixti are nearly extinct because they made their own sun go nova in order to destroy an invading Ur-Quan fleet. All that's left are one warrior who was out of the system at the time, and accidentally broke his Glory Device, [[spoiler: and some cryogenically frozen females in a VUX admiral's collection.]]

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* In the ''VideoGame/StarControl'' series Shofixti ships have a very weak main projectile weapon -- and a ''very'' powerful self-destructive "Glory Device" as a secondary weapon.
** In
weapon. And in ''Star Control 2'' the Shofixti are nearly extinct because they made their own sun go nova in order to destroy an invading Ur-Quan fleet. All that's left are one warrior who was out of the system at the time, and accidentally broke his Glory Device, [[spoiler: and some cryogenically frozen females in a VUX admiral's collection.]]
11th Apr '16 9:03:18 AM zarpaulus
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* ''VideoGame/StarControl'':
** Shofixti ships in the first game have a very weak main projectile weapon -- and a ''very'' powerful self-destructive "Glory Device" as a secondary weapon.

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* ''VideoGame/StarControl'':
**
In the ''VideoGame/StarControl'' series Shofixti ships in the first game have a very weak main projectile weapon -- and a ''very'' powerful self-destructive "Glory Device" as a secondary weapon.
10th Apr '16 9:46:46 PM MyFinalEdits
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* Shofixti ships in ''VideoGame/StarControl'' have a very weak main projectile weapon -- and a ''very'' powerful self-destructive "Glory Device" as a secondary weapon.

to:

* ''VideoGame/StarControl'':
**
Shofixti ships in ''VideoGame/StarControl'' the first game have a very weak main projectile weapon -- and a ''very'' powerful self-destructive "Glory Device" as a secondary weapon.
10th Apr '16 4:01:20 PM zarpaulus
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* ''Webcomic/SchlockMercenary'', probably as a ShoutOut to the Voyager/TNG example above, features former Ambassador Ch'vorthq. Ch'vorthq is a genetically engineered bomb, set to go off at a meeting between the Creethlings (for whom he is the nominal ambassador) and the Golbwerians, killing the Golbwerian diplomats and allowing the Creethlings to attack in force. He's disarmed before he can do any actual damage. Unusually, Ch'vorthq doesn't '''know''' he's a bomb; he thinks he's a legitimate diplomat, and is horrified to discover that his employers/designers didn't ''actually'' want him to make peace. However, the 'disarmament' only stoped him from being forcibly detonated - he could still blow himself up at will. Or, rather, (since he's ugly, not crazy), setting a part of his anatomy on a short fuse and throwing it. At this point, he's lost both his arms and one of his eyes this way, but since then has managed to remain sufficiently in the background that further HeroicSacrifice hasn't been necessary.

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* ''Webcomic/SchlockMercenary'', probably as a ShoutOut to the Voyager/TNG example above, features former Ambassador Ch'vorthq. Ch'vorthq is a genetically engineered bomb, set to go off at a meeting between the Creethlings (for whom he is the nominal ambassador) and the Golbwerians, killing the Golbwerian diplomats and allowing the Creethlings to attack in force. He's disarmed before he can do any actual damage. Unusually, Ch'vorthq doesn't '''know''' he's a bomb; he thinks he's a legitimate diplomat, and is horrified to discover that his employers/designers didn't ''actually'' want him to make peace. However, the 'disarmament' only stoped him from being forcibly detonated - he could still blow himself up at will. Or, rather, (since he's ugly, not crazy), setting a part of his anatomy on a short fuse and throwing it. At this point, he's lost After losing both his arms and one of his eyes this way, but since then has managed eye that way he retreated to remain sufficiently in the background for several years before an emotional crisis set off an irreversible chain reaction that further HeroicSacrifice hasn't been necessary.caused everything but his brain (removed and stored in a jar in time) to detonate.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ActionBomb