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* ''VideoGame/Portal2'' used it's achievement system for a good gag in Chapter 9:
--> '''[=GlaDOS=]:''' Well, this is the part [[spoiler:where he kills us]]!\\
'''[[spoiler:Wheatley]]:''' Hello! This is the part [[spoiler:where I kill you]]!\\
'''CHAPTER 9: The Part [[spoiler:Where He Kills You]]'''\\
'''Achievement Unlocked:''' The Part [[spoiler:Where He Kills You]]

to:

* ''VideoGame/Portal2'' used it's achievement system In ''VideoGame/PolyrhythmMania'', you can earn achievements for a good gag in Chapter 9:
--> '''[=GlaDOS=]:''' Well, this is
playing and completing levels, letting widgets pass, exploding them, and playing the part [[spoiler:where he kills us]]!\\
'''[[spoiler:Wheatley]]:''' Hello! This is the part [[spoiler:where I kill you]]!\\
'''CHAPTER 9: The Part [[spoiler:Where He Kills You]]'''\\
'''Achievement Unlocked:''' The Part [[spoiler:Where He Kills You]]
side modes.




to:

* ''VideoGame/Portal2'' uses its achievement system for a good gag in Chapter 9:
--> '''[=GlaDOS=]:''' Well, this is the part [[spoiler:where he kills us]]!\\
'''[[spoiler:Wheatley]]:''' Hello! This is the part [[spoiler:where I kill you]]!\\
'''CHAPTER 9: The Part [[spoiler:Where He Kills You]]'''\\
'''Achievement Unlocked:''' The Part [[spoiler:Where He Kills You]]
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Added example(s)

Added DiffLines:

* ''VideoGame/DeepRockGalactic'' has both standard Steam achievements as well as in-game "Milestones," ranging from completing X number of mission types, secondary objectives, or mission modifiers, to completing missions as a specific class or in a particular biome, to purchasing cosmetic items at the company store or unlocking new beer recipes. They are extremely important, as they award perk points used to purchase powerful passive and triggered abilities.

Added: 454

Removed: 452

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Grouped the Wario examples with those of the larger Mario franchise


** ''VideoGame/WarioLandShakeIt'' has multiple challenges for each level and boss battle that can be optionally completed. Once all are completed for a level/boss battle, the music for said level/boss is added to the SoundTest.
** ''VideoGame/WarioWareDIY'' became the first game in the ''VideoGame/WarioWare'' series to implement a recording of achievements. D.I.Y.'s achievements reward music for the player to listen to, while later games reward Coins.



* ''VideoGame/WarioWareDIY'' became the first game in the ''VideoGame/WarioWare'' series to implement a recording of achievements. D.I.Y.'s achievements reward music for the player to listen to, while later games reward Coins.
* ''VideoGame/WarioLandShakeIt'' has multiple challenges for each level and boss battle that can be optionally completed. Once all are completed for a level/boss battle, the music for said level/boss is added to the SoundTest.
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Moving to Platform/ namespace.


* Microsoft is the TropeCodifier with its Platform/{{Xbox 360}} game console and UsefulNotes/XboxLiveArcade service, where all 360 games include a list of "Achievements"; each achievement has a specific point value (roughly indicative of its difficulty) which contributes to the player's overall (system-wide) "Gamerscore". Most games offer a combined total of 1000 Gamerscore, though games from the Xbox Live Arcade have only 200 or 400 Gamerscore, and [[CompilationRerelease Compilation Rereleases]] (such as ''Halo: The Master Chief Collection'' or ''Rare Replay'') usually have more than 1000. Games that receive DownloadableContent can also have achievements attached to said content, increasing the Gamerscore total. In the case of achievements with spoilers (or just achievements the devs don't want anyone knowing about), the developers can hide their names, descriptions, and point values until the player acquires them, though since 2022, players can now optionally reveal them before acquiring them. It has since expanded to cover PC games (initially via Games for Windows Live service and later via Xbox on Windows for Windows 8.x/RT and later 10), mobile games (via Xbox on Windows Phone), UsefulNotes/XboxOne (which also has "challenges"[[note]]limited-time achievements which provide in-game rewards, but does not contribute to anyone's Gamerscore[[/note]] and ''media achievements''[[note]]which also does not contribute to anyone's Gamerscore[[/note]]) and UsefulNotes/XboxSeriesXAndS.
* Games on Sony's Platform/PlayStation3, Platform/PlayStation4, UsefulNotes/PlayStation5 and UsefulNotes/PlayStationVita include a "Trophy" list, with individual tasks graded from Bronze through Gold depending on their relative difficulty and a Platinum trophy for HundredPercentCompletion on the trophy list (though most smaller games tend to not have a Platinum, especially during the [=PS3=] era). For some trophies, their details may be hidden until the player acquires them (or reaches a certain point in gameplay) to avoid leaking potential spoilers. The player's Trophy List is also accessible through their online profile.

On PC, it's not an official requirement, many PC games distributed via Valve's Platform/{{Steam}}, CD Projekt Red's GOG, or the [[Creator/EpicGames Epic Games Store]] often include achievement systems anyway, as the same games may also be (or have been) ported to the Xbox or [=PlayStation=] consoles. Nintendo does not have a system-wide achievement system, but games on the UsefulNotes/NintendoWii, UsefulNotes/NintendoSwitch, and UsefulNotes/Nintendo3DS do have achievements per-game made by respective developers. Creator/{{Stern}}'s pinball machines starting in the late 2010s can be optionally linked by the operator to Stern's Insider Connected network; players who log in (by scanning their service-provided QR code on the pinball table's code scanner) when starting a game can earn achievements that are saved onto their accounts.

to:

* Microsoft is the TropeCodifier with its Platform/{{Xbox 360}} game console and UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade service, where all 360 games include a list of "Achievements"; each achievement has a specific point value (roughly indicative of its difficulty) which contributes to the player's overall (system-wide) "Gamerscore". Most games offer a combined total of 1000 Gamerscore, though games from the Xbox Live Arcade have only 200 or 400 Gamerscore, and [[CompilationRerelease Compilation Rereleases]] (such as ''Halo: The Master Chief Collection'' or ''Rare Replay'') usually have more than 1000. Games that receive DownloadableContent can also have achievements attached to said content, increasing the Gamerscore total. In the case of achievements with spoilers (or just achievements the devs don't want anyone knowing about), the developers can hide their names, descriptions, and point values until the player acquires them, though since 2022, players can now optionally reveal them before acquiring them. It has since expanded to cover PC games (initially via Games for Windows Live service and later via Xbox on Windows for Windows 8.x/RT and later 10), mobile games (via Xbox on Windows Phone), UsefulNotes/XboxOne Platform/XboxOne (which also has "challenges"[[note]]limited-time achievements which provide in-game rewards, but does not contribute to anyone's Gamerscore[[/note]] and ''media achievements''[[note]]which also does not contribute to anyone's Gamerscore[[/note]]) and UsefulNotes/XboxSeriesXAndS.
Platform/XboxSeriesXAndS.
* Games on Sony's Platform/PlayStation3, Platform/PlayStation4, UsefulNotes/PlayStation5 Platform/PlayStation5 and UsefulNotes/PlayStationVita Platform/PlayStationVita include a "Trophy" list, with individual tasks graded from Bronze through Gold depending on their relative difficulty and a Platinum trophy for HundredPercentCompletion on the trophy list (though most smaller games tend to not have a Platinum, especially during the [=PS3=] era). For some trophies, their details may be hidden until the player acquires them (or reaches a certain point in gameplay) to avoid leaking potential spoilers. The player's Trophy List is also accessible through their online profile.

On PC, it's not an official requirement, many PC games distributed via Valve's Platform/{{Steam}}, CD Projekt Red's GOG, or the [[Creator/EpicGames Epic Games Store]] often include achievement systems anyway, as the same games may also be (or have been) ported to the Xbox or [=PlayStation=] consoles. Nintendo does not have a system-wide achievement system, but games on the UsefulNotes/NintendoWii, UsefulNotes/NintendoSwitch, Platform/NintendoWii, Platform/NintendoSwitch, and UsefulNotes/Nintendo3DS Platform/Nintendo3DS do have achievements per-game made by respective developers. Creator/{{Stern}}'s pinball machines starting in the late 2010s can be optionally linked by the operator to Stern's Insider Connected network; players who log in (by scanning their service-provided QR code on the pinball table's code scanner) when starting a game can earn achievements that are saved onto their accounts.



* ''VideoGame/{{Disgaea 5|AllianceOfVengeance}} [[UpdatedRerelease Complete]]'' on the UsefulNotes/NintendoSwitch has a carbon copy of the aforementioned [=PlayStation=] Trophy system built into the game itself due to the Switch not possessing an innate achievement system.

to:

* ''VideoGame/{{Disgaea 5|AllianceOfVengeance}} [[UpdatedRerelease Complete]]'' on the UsefulNotes/NintendoSwitch Platform/NintendoSwitch has a carbon copy of the aforementioned [=PlayStation=] Trophy system built into the game itself due to the Switch not possessing an innate achievement system.



* Indie game ''VideoGame/GalaxySaver'' on the Platform/NintendoDS[=/=][[UsefulNotes/Nintendo3DS 3DS]] calls its list of achievements "Military Awards", many of which involve destroying X number of a given enemy type.

to:

* Indie game ''VideoGame/GalaxySaver'' on the Platform/NintendoDS[=/=][[UsefulNotes/Nintendo3DS Platform/NintendoDS[=/=][[Platform/Nintendo3DS 3DS]] calls its list of achievements "Military Awards", many of which involve destroying X number of a given enemy type.



* ''VideoGame/NeedForSpeedMostWanted2012'' has a large number of license plate designs that each require accomplishing certain tasks in multiplayer on top of the normal achievements/trophies for Xbox 360[=/=][=PlayStation=] 3. ''Most Wanted U'' on the achievement system-agnostic UsefulNotes/WiiU has four exclusive license plate designs based on finding EasterEggs.

to:

* ''VideoGame/NeedForSpeedMostWanted2012'' has a large number of license plate designs that each require accomplishing certain tasks in multiplayer on top of the normal achievements/trophies for Xbox 360[=/=][=PlayStation=] 3. ''Most Wanted U'' on the achievement system-agnostic UsefulNotes/WiiU Platform/WiiU has four exclusive license plate designs based on finding EasterEggs.



* While the Platform/{{P|layStation3}}S3 and UsefulNotes/XBox360 versions of the ''VideoGame/{{Skylanders}}'' games feature system-standard Trophies and Achievements, the Wii version includes them as a list of "Accolades". In addition, ''VideoGame/SkylandersGiants'' adds "Quests" which are nine achievements specific to each individual figurine (three of them unique to each element, and one unique to that specific character); completing these unlocks metallic Top Hats (bronze, silver, gold) for that specific figure to wear. Quests are saved with the actual figurine, even the ones [[ChuckCunninghamSyndrome not officially part of the Giants lineup]].

to:

* While the Platform/{{P|layStation3}}S3 and UsefulNotes/XBox360 Platform/XBox360 versions of the ''VideoGame/{{Skylanders}}'' games feature system-standard Trophies and Achievements, the Wii version includes them as a list of "Accolades". In addition, ''VideoGame/SkylandersGiants'' adds "Quests" which are nine achievements specific to each individual figurine (three of them unique to each element, and one unique to that specific character); completing these unlocks metallic Top Hats (bronze, silver, gold) for that specific figure to wear. Quests are saved with the actual figurine, even the ones [[ChuckCunninghamSyndrome not officially part of the Giants lineup]].
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namespace migration


* Interestingly, the Website/{{Kickstarter}} for ''VideoGame/BloodstainedRitualOfTheNight'' features achievements. By spreading the word through doing things like following their Website/YouTube channel, Liking their Facebook page, and gaining Twitter followers, the page is updated with Backer Achievements. Unlocking these achievements will contribute toward additional non-stretch goals such as automatically unlocking certain stretch goals, adding in humorous cheat codes, an alternate {{Retraux}} soundtrack, or the chance to see Koji Igarashi cosplay.

to:

* Interestingly, the Website/{{Kickstarter}} for ''VideoGame/BloodstainedRitualOfTheNight'' features achievements. By spreading the word through doing things like following their Website/YouTube Platform/YouTube channel, Liking their Facebook page, and gaining Twitter followers, the page is updated with Backer Achievements. Unlocking these achievements will contribute toward additional non-stretch goals such as automatically unlocking certain stretch goals, adding in humorous cheat codes, an alternate {{Retraux}} soundtrack, or the chance to see Koji Igarashi cosplay.
Is there an issue? Send a MessageReason:
updated wicks with new namespace + fixed formatting


* Microsoft is the TropeCodifier with its UsefulNotes/{{Xbox 360}} game console and UsefulNotes/XboxLiveArcade service, where all 360 games include a list of "Achievements"; each achievement has a specific point value (roughly indicative of its difficulty) which contributes to the player's overall (system-wide) "Gamerscore". Most games offer a combined total of 1000 Gamerscore, though games from the Xbox Live Arcade have only 200 or 400 Gamerscore, and [[CompilationRerelease Compilation Rereleases]] (such as ''Halo: The Master Chief Collection'' or ''Rare Replay'') usually have more than 1000. Games that receive DownloadableContent can also have achievements attached to said content, increasing the Gamerscore total. In the case of achievements with spoilers (or just achievements the devs don't want anyone knowing about), the developers can hide their names, descriptions, and point values until the player acquires them, though since 2022, players can now optionally reveal them before acquiring them. It has since expanded to cover PC games (initially via Games for Windows Live service and later via Xbox on Windows for Windows 8.x/RT and later 10), mobile games (via Xbox on Windows Phone), UsefulNotes/XboxOne (which also has "challenges"[[note]]limited-time achievements which provide in-game rewards, but does not contribute to anyone's Gamerscore[[/note]] and ''media achievements''[[note]]which also does not contribute to anyone's Gamerscore[[/note]]) and UsefulNotes/XboxSeriesXAndS.
* Games on Sony's UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5 and UsefulNotes/PlayStationVita include a "Trophy" list, with individual tasks graded from Bronze through Gold depending on their relative difficulty and a Platinum trophy for HundredPercentCompletion on the trophy list (though most smaller games tend to not have a Platinum, especially during the [=PS3=] era). For some trophies, their details may be hidden until the player acquires them (or reaches a certain point in gameplay) to avoid leaking potential spoilers. The player's Trophy List is also accessible through their online profile.

On PC, it's not an official requirement, many PC games distributed via Valve's UsefulNotes/{{Steam}}, CD Projekt Red's GOG, or the [[Creator/EpicGames Epic Games Store]] often include achievement systems anyway, as the same games may also be (or have been) ported to the Xbox or [=PlayStation=] consoles. Nintendo does not have a system-wide achievement system, but games on the UsefulNotes/NintendoWii, UsefulNotes/NintendoSwitch, and UsefulNotes/Nintendo3DS do have achievements per-game made by respective developers. Creator/{{Stern}}'s pinball machines starting in the late 2010s can be optionally linked by the operator to Stern's Insider Connected network; players who log in (by scanning their service-provided QR code on the pinball table's code scanner) when starting a game can earn achievements that are saved onto their accounts.

to:

* Microsoft is the TropeCodifier with its UsefulNotes/{{Xbox Platform/{{Xbox 360}} game console and UsefulNotes/XboxLiveArcade service, where all 360 games include a list of "Achievements"; each achievement has a specific point value (roughly indicative of its difficulty) which contributes to the player's overall (system-wide) "Gamerscore". Most games offer a combined total of 1000 Gamerscore, though games from the Xbox Live Arcade have only 200 or 400 Gamerscore, and [[CompilationRerelease Compilation Rereleases]] (such as ''Halo: The Master Chief Collection'' or ''Rare Replay'') usually have more than 1000. Games that receive DownloadableContent can also have achievements attached to said content, increasing the Gamerscore total. In the case of achievements with spoilers (or just achievements the devs don't want anyone knowing about), the developers can hide their names, descriptions, and point values until the player acquires them, though since 2022, players can now optionally reveal them before acquiring them. It has since expanded to cover PC games (initially via Games for Windows Live service and later via Xbox on Windows for Windows 8.x/RT and later 10), mobile games (via Xbox on Windows Phone), UsefulNotes/XboxOne (which also has "challenges"[[note]]limited-time achievements which provide in-game rewards, but does not contribute to anyone's Gamerscore[[/note]] and ''media achievements''[[note]]which also does not contribute to anyone's Gamerscore[[/note]]) and UsefulNotes/XboxSeriesXAndS.
* Games on Sony's UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, Platform/PlayStation3, Platform/PlayStation4, UsefulNotes/PlayStation5 and UsefulNotes/PlayStationVita include a "Trophy" list, with individual tasks graded from Bronze through Gold depending on their relative difficulty and a Platinum trophy for HundredPercentCompletion on the trophy list (though most smaller games tend to not have a Platinum, especially during the [=PS3=] era). For some trophies, their details may be hidden until the player acquires them (or reaches a certain point in gameplay) to avoid leaking potential spoilers. The player's Trophy List is also accessible through their online profile.

On PC, it's not an official requirement, many PC games distributed via Valve's UsefulNotes/{{Steam}}, Platform/{{Steam}}, CD Projekt Red's GOG, or the [[Creator/EpicGames Epic Games Store]] often include achievement systems anyway, as the same games may also be (or have been) ported to the Xbox or [=PlayStation=] consoles. Nintendo does not have a system-wide achievement system, but games on the UsefulNotes/NintendoWii, UsefulNotes/NintendoSwitch, and UsefulNotes/Nintendo3DS do have achievements per-game made by respective developers. Creator/{{Stern}}'s pinball machines starting in the late 2010s can be optionally linked by the operator to Stern's Insider Connected network; players who log in (by scanning their service-provided QR code on the pinball table's code scanner) when starting a game can earn achievements that are saved onto their accounts.



* ''VideoGame/AceCombat5TheUnsungWar'' and ''VideoGame/AceCombatZeroTheBelkanWar'' (on the UsefulNotes/PlayStation2) included a number of [[http://acecombat.wikia.com/wiki/Medals medals]] that could be earned by completing story missions and beating certain challenges across multiple playthroughs; the medals can be viewed from the main menu.

to:

* ''VideoGame/AceCombat5TheUnsungWar'' and ''VideoGame/AceCombatZeroTheBelkanWar'' (on the UsefulNotes/PlayStation2) Platform/PlayStation2) included a number of [[http://acecombat.wikia.com/wiki/Medals medals]] that could be earned by completing story missions and beating certain challenges across multiple playthroughs; the medals can be viewed from the main menu.



* Indie game ''VideoGame/GalaxySaver'' on the UsefulNotes/NintendoDS[=/=][[UsefulNotes/Nintendo3DS 3DS]] calls its list of achievements "Military Awards", many of which involve destroying X number of a given enemy type.

to:

* Indie game ''VideoGame/GalaxySaver'' on the UsefulNotes/NintendoDS[=/=][[UsefulNotes/Nintendo3DS Platform/NintendoDS[=/=][[UsefulNotes/Nintendo3DS 3DS]] calls its list of achievements "Military Awards", many of which involve destroying X number of a given enemy type.



* While the UsefulNotes/{{P|layStation3}}S3 and UsefulNotes/XBox360 versions of the ''VideoGame/{{Skylanders}}'' games feature system-standard Trophies and Achievements, the Wii version includes them as a list of "Accolades". In addition, ''VideoGame/SkylandersGiants'' adds "Quests" which are nine achievements specific to each individual figurine (three of them unique to each element, and one unique to that specific character); completing these unlocks metallic Top Hats (bronze, silver, gold) for that specific figure to wear. Quests are saved with the actual figurine, even the ones [[ChuckCunninghamSyndrome not officially part of the Giants lineup]].

to:

* While the UsefulNotes/{{P|layStation3}}S3 Platform/{{P|layStation3}}S3 and UsefulNotes/XBox360 versions of the ''VideoGame/{{Skylanders}}'' games feature system-standard Trophies and Achievements, the Wii version includes them as a list of "Accolades". In addition, ''VideoGame/SkylandersGiants'' adds "Quests" which are nine achievements specific to each individual figurine (three of them unique to each element, and one unique to that specific character); completing these unlocks metallic Top Hats (bronze, silver, gold) for that specific figure to wear. Quests are saved with the actual figurine, even the ones [[ChuckCunninghamSyndrome not officially part of the Giants lineup]].



** ''VideoGame/SuperMarioBros1'': Though absent in the original version, it features an achievement system in the Deluxe version for the UsefulNotes/GameBoy Color, in the form of the album. By doing various tasks, like finishing the game or defeating enemies, you can complete the album with pictures or medals related to your achievement that you can even comment and print thanks to the Game Boy Printer! However, the print option has been removed in the 3DS Virtual Console release due to the obvious incompatibility with the Printer. Also in the Virtual Console version, due to the removal of Multiplayer, 2 pictures have been permanently locked, making 100% completion legitimately impossible on 3DS.

to:

** ''VideoGame/SuperMarioBros1'': Though absent in the original version, it features an achievement system in the Deluxe version for the UsefulNotes/GameBoy Color, Platform/GameBoyColor, in the form of the album. By doing various tasks, like finishing the game or defeating enemies, you can complete the album with pictures or medals related to your achievement that you can even comment and print thanks to the Game Boy Printer! However, the print option has been removed in the 3DS Virtual Console release due to the obvious incompatibility with the Printer. Also in the Virtual Console version, due to the removal of Multiplayer, 2 pictures have been permanently locked, making 100% completion legitimately impossible on 3DS.



* ''VideoGame/TalesOfMajEyal'' has a total of over '''1500''' UsefulNotes/{{Steam}} achievements, a lot. As of 2013-12-15 this is more achievements than Steam can handle properly, which results in Steam often forgetting what achievements the player has. Approximately three-quarter of the achievements is under the 1% level, and the hardest ones are actually at ''0%''.
** It also tracks achievements separately on its own servers for all players with an online account (including those who didn't buy the Steam version). Notably, most achievements have multiple versions for the different difficulty levels (excluding the easiest modes for which no achievements are awarded), and the TE4 server awards the achievement for all difficulty settings less than your own, but Steam only awards them for that exact difficulty. Resynching achievements from TE4 is needed to unlock the extra achievements on Steam.

to:

* ''VideoGame/TalesOfMajEyal'' has a total of over '''1500''' UsefulNotes/{{Steam}} Platform/{{Steam}} achievements, a lot. As of 2013-12-15 this is more achievements than Steam can handle properly, which results in Steam often forgetting what achievements the player has. Approximately three-quarter of the achievements is under the 1% level, and the hardest ones are actually at ''0%''.
** It also tracks achievements separately on its own servers for all players with an online account (including those who didn't buy the Steam version). Notably, most achievements have multiple versions for the different difficulty levels (excluding the easiest modes for which no achievements are awarded), and the TE4 [=TE4=] server awards the achievement for all difficulty settings less than your own, but Steam only awards them for that exact difficulty. Resynching achievements from TE4 [=TE4=] is needed to unlock the extra achievements on Steam.
Is there an issue? Send a MessageReason:
Minor fixes.


On PC, it's not an official requirement, many PC games distributed via Valve's UsefulNotes/{{Steam}}, CD Projekt Red's GOG, or the [[Creator/EpicGames Epic Games Store]] often include achievement systems anyway, as the same games may also be (or have been) ported to the Xbox or [=PlayStation=] consoles. Nintendo does not have a system-wide achievement system, but games on the UsefulNotes/NintendoWii, UsefulNotes/NintendoSwitch, and UsefulNotes/Nintendo3DS do have achievements per-game made by respective developers. Creator/{{Stern}}'s pinball machines starting in the late 2010s can be optionally linked by the operator to Stern's Insider Connected network; players who log in (by scanning their service-provided QR code on the pinball table's code scanner) when starting a game can earn achievements that are saved onto thier accounts.

to:

On PC, it's not an official requirement, many PC games distributed via Valve's UsefulNotes/{{Steam}}, CD Projekt Red's GOG, or the [[Creator/EpicGames Epic Games Store]] often include achievement systems anyway, as the same games may also be (or have been) ported to the Xbox or [=PlayStation=] consoles. Nintendo does not have a system-wide achievement system, but games on the UsefulNotes/NintendoWii, UsefulNotes/NintendoSwitch, and UsefulNotes/Nintendo3DS do have achievements per-game made by respective developers. Creator/{{Stern}}'s pinball machines starting in the late 2010s can be optionally linked by the operator to Stern's Insider Connected network; players who log in (by scanning their service-provided QR code on the pinball table's code scanner) when starting a game can earn achievements that are saved onto thier their accounts.



* The ''VideoGame/SuperSmashBros'' games starting with ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' include "Challenges" grids, each of which unlocks a cosmetic award (such as trophies or music for the player's collection). The player may check details of any achievement that is horizontally adjacent to one they've already acquired, and they also have a limited number of 'hammer' items that can be used to unlock an award without having to complete the objective for it. Other games by Creator/MasahiroSakurai, ''VideoGame/KirbyAirRide'' and ''VideoGame/KidIcarusUprising'', have similar Challenge grids.

to:

* The ''VideoGame/SuperSmashBros'' games starting with ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' include "Challenges" grids, each of which unlocks a cosmetic award (such as trophies or music for the player's collection). The player may check details of any achievement that is horizontally adjacent to one they've already acquired, and they also have a limited number of 'hammer' 'golden hammer' items that can be used to unlock an award without having to complete the objective for it. Other games by Creator/MasahiroSakurai, ''VideoGame/KirbyAirRide'' and ''VideoGame/KidIcarusUprising'', have similar Challenge grids.



* ''VideoGame/WarioWareDIY'' becamke the first game in the ''VideoGame/WarioWare'' series to implement a recording of achievements. D.I.Y.'s achievments reward music for the player to listen to, while later games reward Coins.

to:

* ''VideoGame/WarioWareDIY'' becamke became the first game in the ''VideoGame/WarioWare'' series to implement a recording of achievements. D.I.Y.'s achievments achievements reward music for the player to listen to, while later games reward Coins.
Is there an issue? Send a MessageReason:
None


On PC, it's not an official requirement, many PC games distributed via Valve's UsefulNotes/{{Steam}}, CD Projekt Red's GOG, or the [[Creator/EpicGames Epic Games Store]] often include achievement systems anyway, as the same games may also be (or have been) ported to the Xbox or [=PlayStation=] consoles. Nintendo does not have a system-wide achievement system, but games on the UsefulNotes/NintendoWii, UsefulNotes/NintendoSwitch, and UsefulNotes/Nintendo3DS do have achievements per-game made by respective developers.

to:

On PC, it's not an official requirement, many PC games distributed via Valve's UsefulNotes/{{Steam}}, CD Projekt Red's GOG, or the [[Creator/EpicGames Epic Games Store]] often include achievement systems anyway, as the same games may also be (or have been) ported to the Xbox or [=PlayStation=] consoles. Nintendo does not have a system-wide achievement system, but games on the UsefulNotes/NintendoWii, UsefulNotes/NintendoSwitch, and UsefulNotes/Nintendo3DS do have achievements per-game made by respective developers.
developers. Creator/{{Stern}}'s pinball machines starting in the late 2010s can be optionally linked by the operator to Stern's Insider Connected network; players who log in (by scanning their service-provided QR code on the pinball table's code scanner) when starting a game can earn achievements that are saved onto thier accounts.

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