History Main / AbridgedArenaArray

24th Jun '16 1:33:15 PM PixelKnight
Is there an issue? Send a Message


*** Though even Vs. Saxton Hale is losing players, since nobody wants to sit around and watch other people play after they've died. And when it's down to one or two people vs. the boss player (Saxton Hale), said remaining players will hide in out of the way areas, dragging the game out, and angering those who just want someone to ''win'' already so they can respawn and play again.

to:

*** Though even Vs. Saxton Hale is losing players, since nobody wants to sit around and watch other people play after they've died. And when it's down to one or two people vs. the boss player (Saxton Hale), said remaining players will hide in out of the way areas, dragging the game out, and angering those who just want someone to ''win'' already so they can respawn and play again. The fact that most people won't capture the [[InstantWinCondition control point]] out of some misguided sense of honor may play into it as well.



** If you're looking at playing the Payload Race mode, expect to spend a LOT of time at Hightower. It's gained a following similar to that of 2fort above, due to the tendency for matches to drag out for incredibly long periods of time due to the goals being right beside each other, and two chokepoints which require the attacking team to push the cart uninterrupted for a fairly long stretch.

to:

** If you're looking at playing the Payload Race mode, expect to spend a LOT of time at Hightower. It's gained a following similar to that of 2fort above, due to the tendency for matches to drag out for incredibly long periods of time due to the goals being right beside each other, and two chokepoints which both require the attacking team to push the cart uninterrupted for a fairly long stretch.stretch.
31st May '16 7:25:21 AM Monolaf317
Is there an issue? Send a Message


[[quoteright:354:http://static.tvtropes.org/pmwiki/pub/images/552c4236755b7ecdbcf320e70787cc60.png]]

to:

[[quoteright:354:http://static.[[quoteright:354:[[VideoGame/SuperSmashBrosMelee http://static.tvtropes.org/pmwiki/pub/images/552c4236755b7ecdbcf320e70787cc60.png]]png]]]]
24th May '16 2:49:25 PM TheCuza
Is there an issue? Send a Message


* ''PhantasyStarUniverse'' suffers from this. Throughout its run, the players would seek out the Free Missions with the most efficient EXP gain, and the lobby for that mission would similarly be packed. In Vanilla PSU, this first happened to "Plains Overlord," then to "The Mad Beasts," then "Endrum Remnants." When the ExpansionPack ''Ambition of the Illuminus'' was released, this honor went to "White Beast," and remained so whenever an event wasn't going on--to the point that ''PSU'' itself was derisively nicknamed "White Beast Universe" as no one seemed interested in running any of the other missions in the game. This tendency prompted Sega to introduce the "GUARDIANS Boost Road," encouraging players to run chains of other missions for greater gains rather than simply spamming a single mission over and over.

to:

* ''PhantasyStarUniverse'' ''VideoGame/PhantasyStarOnline'' has people playing the BossRush mission "Towards the Future" ad nauseum, and that's pretty much it. Anyone who isn't doing this is either not at a high enough level to easily complete it on their current difficulty, farming a specific enemy that is more numerous in another mission, or a Japanese person playing Challenge Mode.
* ''VideoGame/PhantasyStarUniverse'' also
suffers from this. Throughout its run, the players would seek out the Free Missions with the most efficient EXP gain, and the lobby for that mission would similarly be packed. In Vanilla PSU, this first happened to "Plains Overlord," then to "The Mad Beasts," then "Endrum Remnants." When the ExpansionPack ''Ambition of the Illuminus'' was released, this honor went to "White Beast," and remained so whenever an event wasn't going on--to the point that ''PSU'' itself was derisively nicknamed "White Beast Universe" as no one seemed interested in running any of the other missions in the game. This tendency prompted Sega to introduce the "GUARDIANS Boost Road," encouraging players to run chains of other missions for greater gains rather than simply spamming a single mission over and over.
2nd May '16 10:07:03 PM Kadorhal
Is there an issue? Send a Message


* Well over 50% of the custom map ''VideoGame/WarcraftIII'' games on Battle.net are for ''VideoGame/DefenseOfTheAncients''. This ''map'' is so popular it's inspired a separate genre (which includes ''VideoGame/HeroesOfNewerth'', ''VideoGame/{{Demigod}}'', ''VideoGame/LeagueOfLegends'') and its own theme song ("Vi sitter i ventrilo och spelar [=DotA=]" by Basshunter).

to:

* Well over 50% of the custom map ''VideoGame/WarcraftIII'' ''VideoGame/WarCraft III'' games on Battle.net are for ''VideoGame/DefenseOfTheAncients''. This ''map'' is so popular it's inspired a separate genre (which includes ''VideoGame/HeroesOfNewerth'', ''VideoGame/{{Demigod}}'', ''VideoGame/LeagueOfLegends'') and its own theme song ("Vi sitter i ventrilo och spelar [=DotA=]" by Basshunter).



* ''VideoGame/WarcraftII''. Garden of War.
* ''WorldInConflict'': for a good while, Space Needle was the predominant map being played on public servers, with the runners-up probably being Hometown and Seaside. After a while, the community did move on to include a greater variety of maps, though occasionally you will still notice a pattern of frequently recurring maps. Also, Domination mode is by far the preferred game type as opposed to Assault or Tug-of-War, but there's seems to actually be a good reason for this.

to:

* ''VideoGame/WarcraftII''.''Warcraft II''. Garden of War.
* ''WorldInConflict'': ''VideoGame/WorldInConflict'': for a good while, Space Needle was the predominant map being played on public servers, with the runners-up probably being Hometown and Seaside. After a while, the community did move on to include a greater variety of maps, though occasionally you will still notice a pattern of frequently recurring maps. Also, Domination mode is by far the preferred game type as opposed to Assault or Tug-of-War, but there's seems to actually be a good reason for this.



* ''VideoGame/AceCombatInfinity'' gets Area [=B7R=] Dogfight, which is hosted by at least 80% of the co-op lobbies active at any one time, likely owing to a combination of it being the only map that is completely focused on Fighters outside of the random Emergency Raids and the rare Team Deathmatch events, and to the popularity of [[VideoGame/AceCombatZeroTheBelkanWar the original Area B7R]]. About the only thing that can displace it even temporarily is the month-long OEL challenges that require making a specific amount of points in a different map for unique rewards - and even then, once a majority of players have completed those challenges after three or four days, they all go right back to [=B7R=], with the added annoyance that anyone who ''hasn't'' completed the challenges by then is pretty much shit out of luck unless they have enough friends to make a full lobby with.

to:

* ''VideoGame/AceCombatInfinity'' gets has a few of these:
** Generally, the map of choice is
Area [=B7R=] Dogfight, which is hosted by at least 80% of the co-op lobbies active at any one time, likely owing to a combination of it being the only map that is completely focused on Fighters outside of the random Emergency Raids and the rare Team Deathmatch events, and to the popularity of [[VideoGame/AceCombatZeroTheBelkanWar the original Area B7R]]. About the only thing that can displace it even temporarily is the month-long OEL challenges that require making a specific amount of points in a different map for unique rewards - and even then, once a majority of players have completed those challenges after three or four days, they all go right back to [=B7R=], with the added annoyance that anyone who ''hasn't'' completed the challenges by then is pretty much shit out of luck unless they have enough friends to make a full lobby with.with.
** Moscow Battle, particularly its Hard mode variant, is likewise popular for the exact opposite reasons. It's ground-target central, with everything in both phases clustered in near each other, allowing for ground-focused Multiroles and Attackers to have their day in the sun. At the same time, the second phase of the mission also has a high chance of spawning a metric ton of enemy fighters, allowing for players using Fighters to make up for bad starts and reap the rewards. To a lesser extent are Avalon Dam Facility and the more recently-introduced Paris Liberation War, for similar reasons to Moscow Battle, but the former focused even more on ground combat (almost no air targets except for a few helicopters outside of the emergency update), while the latter similarly allows for Fighters to still dominate with massive clusters of both soft ground targets and enemy fighters to shoot down.
** Team Deathmatch events get their own depending on whether it's regular TDM or Naval Fleet Assault. For regular TDM, it's Avalon and [=B7R=] again, once more likely owing to the popularity of the game that introduced them. For Naval Fleet Assault, Comona is usually the most-played, at best probably due to its awesome music.
** Conversely, there are also maps that see almost no play. Dubai Night Assault is probably the worst for this - it was even proven that the level could be S-ranked with more than two minutes (out of six, for context) left on the clock, which did wonders for a player's ranking points during a Ranking Event, and people ''still'' avoided it like the plague. It's not even because the night-time setting makes things difficult to see, either, because its daytime Hard mode variation is even less popular.
25th Feb '16 2:35:11 PM Kadorhal
Is there an issue? Send a Message


* ''[[VideoGame/GrandTheftAutoV GTA Online]]'' features a large amount of matches for each match mode, trying to avert this. Since "Verified" player-made matches first got out a bit after Creator Beta[[note]]A mode that lets you make custom matches, which itself was released a few weeks/months after ''Online'''s release[[/note]], it still shines through. One of the examples, "Down The Drain", was hugely popular to its simple track and [[GoodBadBugs how players would get shot up into te air if they ran over a piece of cardboard.]] Sadly, the cardboards were patched to either not appear or not work, chopping down some of the popularity of it.

to:

* ''[[VideoGame/GrandTheftAutoV GTA Online]]'' features a large amount of matches for each match mode, trying to avert this. Since "Verified" player-made matches first got out a bit after Creator Beta[[note]]A mode that lets you make custom matches, which itself was released a few weeks/months after ''Online'''s release[[/note]], it still shines through. One of the examples, "Down The Drain", was hugely popular to its simple track and [[GoodBadBugs how players would get shot up into te the air if they ran over a piece of cardboard.]] Sadly, the cardboards were patched to either not appear or not work, chopping down some of the popularity of it.



* ''BattleForWesnoth'': Isar's Cross is a very popular despite being hideously unbalanced. Even when the developers wanted to remove it in version 1.6, they just couldn't because of its popularity.

to:

* ''BattleForWesnoth'': ''VideoGame/BattleForWesnoth'': Isar's Cross is a very popular despite being hideously unbalanced. Even when the developers wanted to remove it in version 1.6, they just couldn't because of its popularity.



* Creator/ValveSoftware, developers of ''VideoGame/TeamFortress2'', ''VideoGame/{{Counter-Strike}}'', and ''DayOfDefeat'', recognized this trope coming into play in these games' original incarnations, where of the plethora of maps they packed with the game, only one map would see play on over half of the servers, with maybe two or three others rotating on some of the others, and custom maps taking up the rest. As a result, the one repeated professional criticism of their multiplayer games since ''VideoGame/{{Half-Life 2}}'' has been the low number of included maps.
** ''Team Fortess 2'' even came with a map explicitly designed for people who would want to play the same map over and over: Hydro. [[EpicFail It's probably the most hated map in the game]], due to its tendency to either A) Be over in the blink of an eye due to one team steamrolling the other, or B) Drag on forever with Sudden Death after Sudden Death.

to:

* Creator/ValveSoftware, developers of ''VideoGame/TeamFortress2'', ''VideoGame/{{Counter-Strike}}'', ''VideoGame/CounterStrike'', and ''DayOfDefeat'', ''Day of Defeat'', recognized this trope coming into play in these games' original incarnations, where of the plethora of maps they packed with the game, only one map would see play on over half of the servers, with maybe two or three others rotating on some of the others, and custom maps taking up the rest. As a result, the one repeated professional criticism of their multiplayer games since ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' has been the low number of included maps.
** ''Team Fortess 2'' even came with a map explicitly designed for people who would want to play the same map over and over: Hydro. [[EpicFail It's probably the most hated map in the game]], due to its tendency to either A) Be over in the blink of an eye due to as there's apparently no middle ground between one team steamrolling the other, other in seconds or B) Drag the game dragging on forever with Sudden Death after Sudden Death.
4th Feb '16 1:22:27 AM Kadorhal
Is there an issue? Send a Message


*** Ukrainian Job was played by nearly everyone non stop because it was incredibly easy to use shaped charges to blast open the safes, get the tiara, and escape before the cops arrived (there's even an achievement for doing this in less than 30 seconds), which meant that people could quickly farm loot drops and gain experience points at a fast rate. The developers quickly nerfed the exploit by introducing safes that can't be lockpicked or blown up and reworking the experience point system to be more rewarding for heists that have multiple days.

to:

*** Ukrainian Job was played by nearly everyone non stop because it was incredibly easy to use shaped charges to blast open the safes, get the tiara, and escape before the cops arrived (there's even an achievement for doing this in less than 30 seconds), which meant that people could quickly farm loot drops and gain experience points at a fast rate. The developers quickly nerfed the exploit by introducing safes that can't be lockpicked or blown up on Death Wish difficulty and reworking the experience point system to be more rewarding for heists that have multiple days.


Added DiffLines:

*** Aftershock is seen quite a bit for grinding out money as fast as possible, giving a guaranteed two million in spending cash on Overkill difficulty. It's not quite as overplayed as some of the other maps above, though, due to being rather tedious (those safes are extremely heavy, and you need to carry them across a very large and very wide-open map, with only a slow and ungainly truck to make things quicker).
3rd Feb '16 10:34:58 PM Kadorhal
Is there an issue? Send a Message


* ''VideoGame/AceCombatInfinity'' gets Area [=B7R=] Dogfight, which is hosted by at least 80% of the co-op lobbies active at any one time, likely owing to a combination of it being the only map that is completely focused on Fighters outside of the random Emergency Raids and the rare Team Deathmatch events, and to the popularity of [[VideoGame/AceCombatZeroTheBelkanWar the original Area B7R]]. About the only thing that can displace it even temporarily is the month-long OEL challenges that require making a specific amount of points in a different map for unique rewards - and even then, once a majority of players have completed those challenges after three or four days, they all go right back to [=B7R=], with the added annoyance that anyone who ''hasn't'' completed the challenges by then is pretty much shit out of luck unless they have enough friends to make a full lobby with.



* In ''GearsOfWar'', get used to playing on Blood Drive, Security and Jacinto. River gets voted on a lot too, though [[BrokenBase the jury's still out on whether this is actually desirable.]]

to:

* In ''GearsOfWar'', ''VideoGame/GearsOfWar'', get used to playing on Blood Drive, Security and Jacinto. River gets voted on a lot too, though [[BrokenBase the jury's still out on whether this is actually desirable.]]



*** The Gears 3 Beta had four playable maps, but whenever it was an option Checkout was winning the vote about 80% of the time likely because it's set up really well for [[ComplacentGamingSyndrome shotgun]] fights.

to:

*** The Gears 3 Beta ''Gears 3'' beta had four playable maps, but whenever it was an option Checkout was winning the vote about 80% of the time time, likely because it's set up really well for [[ComplacentGamingSyndrome shotgun]] fights.
3rd Feb '16 5:17:53 AM murazrai
Is there an issue? Send a Message

Added DiffLines:

* Expect most of the versus matches in ''[[VideoGame/WanganMidnight Wangan Midnight Maximum Tune]]'' are set in C1, Hakone or Osaka. In the opposite direction, almost no one choose Yokohane, Wangan or Yokohama, especially the latter.
25th Jan '16 10:50:09 PM GrammarNavi
Is there an issue? Send a Message


* Due to ''{{Tekken}} 4'''s engine allowing for various forms of weirdness and other game-breaking moments, tournament play was very often restricted to a handful of stages (the Arena being the most common). That didn't stop the possibility of potentially broken combos still being executed even on the most fair of stages.

to:

* Due to ''{{Tekken}} 4'''s ''[[{{VideoGame/Tekken}} Tekken 4]]'''s engine allowing for various forms of weirdness and other game-breaking moments, tournament play was very often restricted to a handful of stages (the Arena being the most common). That didn't stop the possibility of potentially broken combos still being executed even on the most fair of stages.
4th Jan '16 8:54:23 AM poi99
Is there an issue? Send a Message


->'''''[[MemeticMutation NO ITEMS]]! [[ComplacentGamingSyndrome FOX ONLY]]! FINAL DESTINATION!'''''

to:

->'''''[[MemeticMutation NO ITEMS]]! [[ComplacentGamingSyndrome ->'''''NO ITEMS! FOX ONLY]]! ONLY! FINAL DESTINATION!'''''
This list shows the last 10 events of 256. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AbridgedArenaArray