History Main / AbridgedArenaArray

30th Jan '17 10:05:35 AM Morgenthaler
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* This is also seen in ''GunZ''. A good 70-75% of all fights take place in the "Mansion" Arena.

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* This is also seen in ''GunZ''.''VideoGame/GunZ''. A good 70-75% of all fights take place in the "Mansion" Arena.
26th Jan '17 3:18:40 AM Morgenthaler
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* In ''{{Starcraft}}'', various versions of Fastest Map Possible, hacked maps that place whole stacks of resources mere pixels away from the start points.

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* In ''{{Starcraft}}'', ''VideoGame/{{Starcraft}}'', various versions of Fastest Map Possible, hacked maps that place whole stacks of resources mere pixels away from the start points.



* Well over 50% of the custom map ''VideoGame/WarCraft III'' games on Battle.net are for ''VideoGame/DefenseOfTheAncients''. This ''map'' is so popular it's inspired a separate genre (which includes ''VideoGame/HeroesOfNewerth'', ''VideoGame/{{Demigod}}'', ''VideoGame/LeagueOfLegends'') and its own theme song ("Vi sitter i ventrilo och spelar [=DotA=]" by Basshunter).

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* Well over 50% of the custom map ''VideoGame/WarCraft III'' ''VideoGame/WarCraftIII'' games on Battle.net are for ''VideoGame/DefenseOfTheAncients''. This ''map'' is so popular it's inspired a separate genre (which includes ''VideoGame/HeroesOfNewerth'', ''VideoGame/{{Demigod}}'', ''VideoGame/LeagueOfLegends'') and its own theme song ("Vi sitter i ventrilo och spelar [=DotA=]" by Basshunter).
26th Dec '16 3:17:12 AM Kadorhal
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** Conversely, there are also maps that see almost no play. Dubai Night Assault is probably the worst for this - it was even proven that the level could be S-ranked with more than two minutes (out of six, for context) left on the clock, which did wonders for a player's ranking points during a Ranking Event, and people ''still'' avoided it like the plague. It's not even because the night-time setting makes things difficult to see, either, because its daytime Hard mode variation is even less popular - not even a monthly OEL challenge to score a certain amount of points on the map, which for anywhere else will tear even the most obsessed of [=B7R=] or Moscow players away from their preferred maps for a few days, is enough to get anyone to actually play it.

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** Conversely, there are also maps that see almost no play. Dubai Night Assault is probably the worst for this - it was even proven that the level could be S-ranked with more than two minutes (out of six, for context) left on the clock, which did wonders for a player's ranking points during a Ranking Event, and people ''still'' avoided ignored it like in favor of Comona (which, for the plague.record, could not give nearly the same sort of bonus because a scripted event makes it impossible to finish with more than 45 seconds on the clock). It's not even because the night-time setting makes things difficult to see, either, because its daytime Hard mode variation is even less popular - not even a monthly OEL challenge to score a certain amount of points on the map, which for anywhere else will tear even the most obsessed of [=B7R=] or Moscow players away from their preferred maps for a few days, is enough to get anyone to actually play it.
26th Dec '16 3:11:27 AM Kadorhal
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*** Vlad's annual Christmas-themed heists, like White Xmas and Santa's Workshop, tend to see a lot of play as well thanks to their gimmick of potentially limitless amounts of loot to stash. Even as low as Very Hard difficulty, you get a noticeable boost to your end-of-heist experience for every individual bag you manage to grab.
26th Dec '16 1:00:04 AM Kadorhal
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* In ''VideoGame/{{Battlefield}} 2'' is Strike at Karkand. [[ComplacentGamingSyndrome Curiously, everyone wants to play this almost infantry-exclusive map on a game whose main gimmick are vehicles]].
** Not only this, but the demand for this map was so great it lead to the developers adding the 'infantry only' game-mode to the game.
*** The sequel, ''VideoGame/{{Battlefield 3}}'', is basically marketing the game on the back of telling everyone that Karkand would be back for it.
** The map for the franchise as a whole is Wake Island. It originally came with Battlefield 1942. It was ported into Battlefield Vietnam, Battlefield 1943, Battlefield 2, VideoGame/Battlefield2142, Battlefield Heroes and along with Karkand is one of the maps in the Battlefield 3 pre-order bonus. The only major games it isn't in are the two Bad Company GaidenGame sequels.
* ''VideoGame/{{Battlefield 3}}'':

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* In ''VideoGame/{{Battlefield}} 2'' is Strike at Karkand. [[ComplacentGamingSyndrome Curiously, everyone wants to play this almost infantry-exclusive map on in a game whose main gimmick are vehicles]].
**
vehicles]]. Not only this, but the demand for this map was so great it lead to the developers adding the 'infantry only' game-mode to the game.
*** ** The sequel, ''VideoGame/{{Battlefield 3}}'', is basically marketing marketed the game on the back of telling everyone that Karkand would be back for it.
it. The DLC in question even has challenges to unlock new guns, with one of the opening ones requiring ''two hours'' of playtime on Karkand (all the maps added have such a challenge, but Karkand is the first one players are allowed to do for obvious reasons).
** The map for the franchise as a whole is Wake Island. It originally came with Battlefield 1942. ''Battlefield 1942''. It was ported into Battlefield Vietnam, Battlefield 1943, Battlefield 2, VideoGame/Battlefield2142, Battlefield Heroes ''Vietnam'', ''2'', ''[[VideoGame/Battlefield2142 2142]]'', ''1943'', ''VideoGame/BattlefieldHeroes'', and along with Karkand is was one of the maps in the Battlefield 3 ''Battlefield 3'' pre-order bonus. bonus before it was added in the 'Back to Karkand' DLC. The only major games it isn't in are the two ''[[VideoGame/BattlefieldBadCompany Bad Company Company]]'' GaidenGame sequels.
* ''VideoGame/{{Battlefield 3}}'':''Bad Company 2'' in itself has three major configurations everyone plays: Acatama for tanks, and either Arica on Conquest or Isla on Rush for infantry-only. The former only ever falls by the wayside for Heavy Metal or Harvest Day, which are just as good for vehicles. You'll also be hard-pressed to find a populated server that ''isn't'' running an "XP+15" mod, boosting your earned experience to ridiculous levels (a single kill with any kit immediately unlocks every weapon and specialization for it, as well as a good handful of ranks).
* ''Battlefield 3'':



* The de_dust maps in ''VideoGame/CounterStrike'' are quite popular. Heck, ''Webcomic/{{Concerned}}'' [[http://hlcomic.com/index.php?date=2005-08-19 even knows this.]]\\
The ''Global Offensive'' match searching options, which are normally sorted by game mode, has an option to search for Dust exclusively (annoyingly, "defuse mission" can and probably will ''still'' send you to dust as well).

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* The de_dust maps in ''VideoGame/CounterStrike'' are quite popular. Heck, ''Webcomic/{{Concerned}}'' [[http://hlcomic.com/index.[[http://www.screencuisine.net/hlcomic/index.php?date=2005-08-19 even knows this.]]\\
The ''Global Offensive'' match searching options, which are normally sorted by game mode, has an option to search for Dust exclusively (annoyingly, "defuse mission" can and probably will ''still'' send you to dust Dust as well).



** The ''Movie Battles II'' mod for ''VideoGame/JediKnightJediAcademy''. Every single server running it plays mb2_dotf and '''nothing else'''.

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** The One could be reasonably lead to believe the ''Movie Battles II'' mod for ''VideoGame/JediKnightJediAcademy''. Every ''VideoGame/JediKnightJediAcademy'' only has a single map, mb2_dotf, given that not a '''single''' server running it plays mb2_dotf and '''nothing else'''.the mod will ever play anything else.



* This has happened at least as far back as ''VideoGame/{{Doom}}'', where the first map of the compilation dwango5 (otherwise known as [=D5M1=], a derivative of an older map called [=SS-MAP1.WAD=]) overshadowed basically every other level in online play at the time. Notable too in that there were seventeen DWANGO compilation packs including the aforementioned dwango5, for a combination of over 300 maps - and the only variation seen in this was [=D5M7=], from the very same pack, seeing some play when the source port Zdaemon became popular.

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* This has happened at least as far back as ''VideoGame/{{Doom}}'', where the first map of the compilation dwango5 (otherwise known as [=D5M1=], a derivative of an older map called [=SS-MAP1.WAD=]) overshadowed basically every other level in online play at the time. Notable too in that there were seventeen DWANGO compilation packs including the aforementioned dwango5, for a combination of over 300 three hundred maps - and the only variation seen in this was [=D5M7=], from the very same pack, seeing some play when the source port Zdaemon became popular.



** In ''VideoGame/{{Halo 2}}'', it seemed like online custom games consisted of Lockout 90% of the time and Midship the remaining 10%.

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** In ''VideoGame/{{Halo 2}}'', ''Halo 2'', it seemed like online custom games consisted of Lockout 90% of the time and Midship the remaining 10%.



** ''VideoGame/HaloReach'' had Sword Base always picked in the Living Dead mode, because there was a spot in the map that was extremely easy to defend yourself from the zombies in. Bungie fixed this by creating several different copies of Sword Base with the most common areas blocked, making sure that no players picked the map.

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** ''VideoGame/HaloReach'' ''Halo: Reach'' had Sword Base always picked in the Living Dead mode, because there was a spot in the map that was extremely easy to defend yourself from the zombies in. Bungie fixed this by creating several different copies of Sword Base with the most common areas blocked, making sure that no players picked the map.
24th Dec '16 7:09:38 PM Someoneman
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* The Obulette is also another frequently picked level because there's a ton of vertical space and it's the only map to contain the [[OneHitKill Omega Cannon]].

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* ** The Obulette is also another frequently picked level because there's a ton of vertical space and it's the only map to contain the [[OneHitKill Omega Cannon]].
28th Nov '16 1:29:30 PM ZombieAladdin
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[[/folder]]



* This exists for {{pinball}} too. The Professional & Amateur Pinball Association has a [[http://papa.org/learning-center/directors-guide/?target=game-notes chart]] with most easily-obtained pinball machines, restrictions on what sort of tournaments they can be played on (if any), and why. Reasons behind tournament bans include lopsided scoring, the ability to steal progress from other players, a GameBreakingBug, or a ProgressiveJackpot. For instance, bugs found in the software for ''Pinball/Terminator2JudgmentDay'' that activate seemingly at random means it's not recommended for high-level competitions.

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* This exists for {{pinball}} too. too:
**
The Professional & Amateur Pinball Association has a [[http://papa.org/learning-center/directors-guide/?target=game-notes chart]] with most easily-obtained pinball machines, restrictions on what sort of tournaments they can be played on (if any), and why. Reasons behind tournament bans include lopsided scoring, the ability to steal progress from other players, a GameBreakingBug, or a ProgressiveJackpot. For instance, bugs found in the software for ''Pinball/Terminator2JudgmentDay'' that activate seemingly at random means it's not recommended for high-level competitions.competitions.
** From the players themselves, any pinball events will have most people congregate to modern machines, getting a lot more play than vintage and antique machines. This behavior resulted in most major tournaments splitting modern ones from all of the others, as the tournament organizers soon realized most people who play in these events have no interest in older ones, and the ones that do play the older machines oftentimes have little interest in the modern ones.
28th Nov '16 1:26:29 PM ZombieAladdin
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Added DiffLines:

[[folder:Role-Playing Games]]
* ''Franchise/{{Pokemon}}'':
** Until official tournaments adopted double battles only, anything that wasn't single battling is seen as a novelty at best and reviled at worst. Even after three generations of exclusively double battling in official events, competitive players will assume you're talking about single battling unless noted otherwise, and it's very difficult to find advice pertaining to triple and rotation battles. The competitive single battlers and competitive double battlers also exist largely separately from each other, with people rarely doing both. That being said, the main series games run almost entirely on single battles, so it'd be logical that most players would be more accustomed to single battling than any other type.
** In ''VideoGame/PokemonSunAndMoon'''s Festival Plaza, you can pick events to play with other people to gain points to redeem for goodies in the area and level up the plaza, allowing better shops to move in. 9 times out of 10, people will choose either "Type Match-Up Test" or "Inverse Type Match-Up Test." Additionally, these events get an order of magnitude more participants than any other event you can choose, suggesting that lots of players ignore any other events chosen if either of these two are also running.
23rd Nov '16 8:37:57 PM Midna
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** As the first game, the ''64'' version has the fewest available stages, most of which have a significant element of luck prompting even some casual players to cut arenas from the already short list. Compounding the issue, three of the "cleanest" levels out of the game's twelve are Final Destination, Battlefield, and Metal Cavern, none of which are available outside of the 1P mode without hacking. Most tournaments for this installment exclusively use Dream Land.

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** As the first game, the ''64'' version has the fewest available stages, most of which with only one. Most stages in the game have a significant element of luck prompting even some casual players to cut arenas from the already short list. Compounding the issue, three of the "cleanest" levels out of the game's twelve are Final Destination, Battlefield, and Metal Cavern, none of which are available outside of the 1P mode without hacking. Most As of this writing (November 2016), all tournaments for this installment exclusively use Dream Land.
15th Nov '16 12:35:45 AM Sleeping_Beauty
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* In ''VideoGame/GoldenEyeWii'', expect to play a lot of Jungle and Outpost. Seeing as they're basically the only high-visibility maps with plenty of levels and indoor/outdoor play, it's justified. Try playing Sewer for a few minutes--your eyes will literally hurt from strain.

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* In ''VideoGame/GoldenEyeWii'', expect to play a lot of Jungle Jungle, Docks and Outpost. Seeing as they're basically the only high-visibility maps with plenty of levels and indoor/outdoor play, it's justified. Try playing Sewer for a few minutes--your eyes will literally hurt from strain.
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