History Main / AbridgedArenaArray

18th Jul '17 5:21:56 AM BilgeRat
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** The ''Warlords of Draenor'' expansion added instanced garrisons that were run by the player. The garrison allowed players to collect resources and launch missions from their own personal command fort. One of the major criticisms of this expansion was that this resulted in many players spending considerable amounts of time hidden away in their garrison instead of out in the world, making everything seem rather empty.
17th Jun '17 12:51:12 PM ZombieAladdin
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* Most of the attention in ''VideoGame/PuyoPuyo VideoGame/{{Tetris}}'' is on Versus mode (you pick either Puyo Puyo or Tetris and play against other people). There are four other modes in the game: Swap, Fusion, Party, and Big Bang, but Swap and Big Bang are less common, and Party and Fusion are very rare, such that there are almost never any rooms open for those modes. Most likely, this is because players gravitate to either Puyo Puyo or Tetris, and the other four modes, for different reasons, force players out of their comfort zones. In Puzzle League, the ranked mode, players can disable modes as they wish, meaning you will mostly see Versus there too, with a Swap or Big Bang match every now and then.
12th Jun '17 11:21:43 PM DastardlyDemolition
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*** The popularity on PC may also be due to the fact that the trial version only comes with that map. Most also run a "no 'Shees" mod.

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*** The popularity on PC may also be due to the fact that the trial version only comes with that map. Most also run a "no 'Shees" mod.mod (a mod that removes the Covenant Banshee with it's twin plasma cannons and insta-kill Fuel Rod Gun).
1st Jun '17 12:36:06 AM ZombieAladdin
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** Averted for ''Mario Kart 8'' where you can only pick one of three randomized tracks to vote for when playing online (or you can choose random and hope the game picks something else). Friend only games do not have such a restriction.

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** Averted for ''Mario Kart 8'' where you can only pick one of three randomized tracks to vote for when playing online (or you can choose random and hope the game picks something else). Friend only games do not have such a restriction. However, when a course in the DLC packs ''does'' show up, expect a good half of the room or more to pick it, especially if it's [[Franchise/TheLegendOfZelda Hyrule Circuit]] or either of the Franchise/FZero courses. This also holds true for ''Mario Kart 8 Deluxe'', which comes with these DLC courses. You could stay in a room and race only on the DLC courses (which makes up one-third of the total courses) for a good half hour or more.
30th May '17 3:12:20 AM Midna
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* Final Destination from the ''VideoGame/SuperSmashBros'' series is infamous among casual players. Many wannabe tournament players mistakenly feel that a completely flat stage, devoid of obstacles, is completely balanced and shows a true test of skill between players. In reality, it just gives the advantage to higher-tier characters with powerful long-range attacks, like Fox with his blaster and Pit with his arrows, since there is nothing blocking their shots, and characters with great ground games, like Little Mac.

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* Final Destination from the ''VideoGame/SuperSmashBros'' series is infamous among casual players. Many wannabe tournament players mistakenly feel that a completely flat stage, devoid of obstacles, is completely balanced and shows a true test of skill between players. In reality, it just gives the advantage a slight edge to higher-tier characters with powerful long-range attacks, like Fox with his blaster and Pit with his arrows, since there is nothing blocking their shots, and characters with great ground games, like Little Mac. It remains a neutral stage in every game it's featured in, since while it does give some advantages to certain characters, they're not overwhelming enough to warrant a complete ban.



** Since ''Brawl'', Nintendo had become aware that ''lots'' of people would only play on Final Destination when fighting other players online, which made random match ups extremely boring for anyone looking to play something casual or at least a level that wasn't Final Destination. In order to account for this, ''Super Smash Bros. for Wii U/3DS'' gives two versions of each stage, a normal version and an "Omega" version that follows Final Destination in being a single flat platform; and two online modes: "For Fun" lets you play on the regular levels (except for Final Destination) and items are enabled while "For Glory" only has the Omega versions, along with items turned off. This way a fairly good solution for online play, but Omega stages see little use in offline tournaments for the same reasons as Final Destination.
*** An amusing bit or irony here is at tournament-level standards, the "neutral" Omega stages actually have significant, matchup-altering differences from each other based on positions of the blast lines and whether the platform can be flown under.

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** Since ''Brawl'', Nintendo had become aware that ''lots'' of people would only play on Final Destination when fighting other players online, which made random match ups extremely boring for anyone looking to play something casual or at least a level that wasn't Final Destination. In order to account for this, ''Super Smash Bros. for Wii U/3DS'' gives two versions of each stage, a normal version and an "Omega" version that follows Final Destination in being a single flat platform; and two online modes: "For Fun" lets you play on the regular levels (except for Final Destination) and items are enabled while "For Glory" only has the Omega versions, along with items turned off. This way a fairly good solution for online play, but Omega stages see little use in offline tournaments for the same reasons There's some debate as Final Destination.
*** An amusing bit or irony here is at tournament-level
to how these should be handled competitively; ironically, by tournament standards, the "neutral" Omega stages actually have significant, matchup-altering differences from each other based on positions of the blast lines and whether the platform can be flown under.jumped under. However, the only tournament to ban Omega forms (EVO 2015) did so as a precaution due to the possibility of music rights issues, not because of any disputes over their legality.



** Finally, the "gentleman's rule" commonly allows any stage to be played on if both players agree to it. This was notably not an option at Evo 2015, as the allowed stages there were determined by Nintendo, and were based on the licensing rights to certain stages' music.

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** Finally, the "gentleman's rule" commonly allows any stage to be played on if both players agree to it. This was notably not an option at Evo EVO 2015, as the allowed stages there were determined by Nintendo, and were based on the licensing rights to certain stages' music.
28th Apr '17 6:33:17 PM LordOfTheSword
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-->-- A stereotypical description of any given competitive ''VideoGame/SuperSmashBros Melee'' match.

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-->-- A stereotypical [[MemeticMutation infamous]] description of any given competitive ''VideoGame/SuperSmashBros Melee'' match.
29th Mar '17 6:42:29 PM Dattix
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** Until official tournaments adopted double battles only, anything that wasn't single battling is seen as a novelty at best and reviled at worst. Even after three generations of exclusively double battling in official events, competitive players will assume you're talking about single battling unless noted otherwise, and it's very difficult to find advice pertaining to triple and rotation battles. The competitive single battlers and competitive double battlers also exist largely separately from each other, with people rarely doing both. That being said, the main series games run almost entirely on single battles, so it'd be logical that most players would be more accustomed to single battling than any other type.

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** Until official tournaments adopted double battles only, anything that wasn't single battling is seen as a novelty at best and reviled at worst. Even after three generations of exclusively double battling in official events, competitive players will assume you're talking about single battling unless noted otherwise, and it's very difficult to find advice pertaining to triple and battles, rotation battles.battles, and battle royals. The competitive single battlers and competitive double battlers also exist largely separately from each other, with people rarely doing both. That being said, the main series games run almost entirely on single battles, so it'd be logical that most players would be more accustomed to single battling than any other type.
26th Mar '17 10:22:38 PM DrakeClawfang
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* You are likely to see this plus bonus [[FlameWar arguing matches]] in ''VideoGame/DissidiaFinalFantasy'' and particularly its sequel, ''Duodecim''. The source of all this is, because of the way the game works, there are potentially real and severe consequences to character/stage matchup-- for example, Terra is a holy terror in the Phantom Train, while Firion is practically helpless in the Planet's Core. Kain thrives in tall stages that let him make use of his best attacks but has a very hard time dealing any HP damage at all in stages with more banish traps than walls. The fact that each stage has an [[MalevolentArchitecture "active" form]] as well complicates things further--Zidane and Kuja have no objection to normal Sky Fortress Bahamut, but its Omega version is very, ''very'' hard to deal with for them. Some stages are pretty widely reviled for being [[ThatOneLevel incredibly difficult or irritating]] to fight in...unless you are playing one of a ''very'' few characters who do well in them, in fact who seem almost specifically ''designed'' to do well in them, such as the Emperor in Pandaemonium. It's bad enough, in fact, that some characters (especially the [[TheHero hero]] and JackOfAllStats Warrior of Light) have as a ''selling point'' that stage isn't going to make or break them, though it will still ''affect'' them. In other words, while players have their Arrays that are (usually) dependent on the characters they main, they're often not the same as the Arrays of other players...leading to arguments.
** Order's Sanctuary is probably this game's version of the Final Destination - a large flat area with a few grind rails to make moving around easier and remove a bit of the advantage long-ranged characters have over others. (Edge of Madness, while completely flat and devoid of any objects, is much too small to be considered fair.)

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* You are likely to see this plus bonus [[FlameWar arguing matches]] in ''VideoGame/DissidiaFinalFantasy'' and particularly its sequel, ''Duodecim''. The source of all this is, because of the way is that the game works, there are potentially real is a 3D fighter, and severe consequences to character/stage matchup-- for example, arena design and character fighting style can vary rapidly.
**
Terra is a holy terror in the Phantom Train, while Firion a closed in, elongated arena, thanks to her mostly frontward-firing projectile attacks that are hard to avoid in such circumstance; Firion, the ground-bound fighter with a terrible air game, is practically helpless in the Planet's Core. Kain thrives in tall stages that let him make use of his Core, the largely vertical arena with small floating platforms as the only footholds; The Emperor, the TrapMaster, is best attacks but has a very hard time dealing any HP damage at all in stages arenas with more banish lots of closed-in areas like Kefka's Tower and Pandaemonium where he can set up traps than walls. The fact that each stage has an [[MalevolentArchitecture "active" form]] as well complicates things further--Zidane easily; Zidane and Kuja have no objection Kuja, the aerial dominance fighters, are going to normal struggle in Sky Fortress Bahamut, but its Omega version is very, ''very'' hard to deal with for them. Some stages are pretty widely reviled for being [[ThatOneLevel incredibly difficult or irritating]] to fight in...unless you are playing one of Bahamut Omega, where a ''very'' few characters who do well in them, in fact who seem almost specifically ''designed'' to do well in them, such as the Emperor in Pandaemonium. It's bad enough, in fact, that some characters (especially the [[TheHero hero]] and JackOfAllStats Warrior of Light) have as a ''selling point'' that stage isn't going to make or break them, though it continuous windstorm will still ''affect'' them.blow fighters back when they get too high in the air. In other words, while players have their Arrays that are (usually) dependent on the characters they main, they're often not the same as the Arrays of other players...leading to arguments.
** Order's Sanctuary is probably this basically the game's version of the Final Destination - a large flat area with a few grind rails to make moving around easier and remove a bit of the advantage long-ranged characters have over others. (Edge of Madness, while completely flat and devoid of any objects, is much too small to be considered fair.)
26th Mar '17 5:43:49 AM Kazmahu
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* ''VideoGame/{{Civilization}}'' multiplayer games take place almost exclusively on Pangaea or Continents map types, with Islands and similar types almost never getting used. This is largely because players can win or lose an Islands map on the first turn depending on which civilization they pick; it's far easier for naval civs to stay competitive on land than for terrestrial civs to keep up over oceans, so large landmasses are preferred.
25th Mar '17 10:50:49 PM Kazmahu
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*** An amusing bit or irony here is at tournament-level standards, the "neutral" Omega stages actually have significant, matchup-altering differences from each other based on positions of the blast lines and whether the platform can be flown under.
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