History Main / AbridgedArenaArray

22nd Jun '18 1:50:06 PM RacattackForce
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* Final Destination from the ''VideoGame/SuperSmashBros'' series is infamous among casual players. Many wannabe tournament players mistakenly feel that a completely flat stage, devoid of obstacles, is completely balanced and shows a true test of skill between players. In reality, it gives a slight edge to higher-tier characters with powerful long-range attacks, like Fox with his blaster and Pit with his arrows, since there is nothing blocking their shots, and characters with great ground games, like Little Mac. It remains a neutral stage in every game it's featured in, since while it does give some advantages to certain characters, they're not overwhelming enough to warrant a complete ban.
** As the first game, the ''64'' version has the fewest available stages, with only one. Most stages in the game have a significant element of luck prompting even some casual players to cut arenas from the already short list. Compounding the issue, three of the "cleanest" levels out of the game's twelve are Final Destination, Battlefield, and Metal Cavern, none of which are available outside of the 1P mode without hacking. As of this writing (November 2016), all tournaments for this installment exclusively use Dream Land.

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* Final Destination from the ''VideoGame/SuperSmashBros'' series series:
** Final Destination
is infamous among casual players. Many wannabe tournament players mistakenly feel that a completely flat stage, devoid of obstacles, is completely balanced and shows a true test of skill between players. In reality, it gives a slight edge to higher-tier characters with powerful long-range attacks, like Fox with his blaster and Pit with his arrows, since arrows(since there is nothing blocking their shots, shots), and characters with great ground games, game like Little Mac. It remains a neutral stage in every game it's featured in, tournament-wise, since while it does give some advantages to certain characters, they're not overwhelming said advantages are minor enough to that they don't warrant a complete ban.
** As the first game, the ''64'' version has the fewest available stages, with only one. one being considered tournament legal. Most stages in the game have a significant element of luck luck, prompting even some casual players to cut arenas from the already short list. Compounding the issue, three of the "cleanest" levels out of the game's twelve are Final Destination, Battlefield, and Metal Cavern, none of which are available outside of the 1P mode without hacking. As of this writing (November 2016), such, all tournaments for this installment exclusively use Dream Land.



** Since ''Brawl'', Nintendo had become aware that ''lots'' of people would only play on Final Destination when fighting other players online, which made random match ups extremely boring for anyone looking to play something casual or at least a level that wasn't Final Destination. In order to account for this, ''Super Smash Bros. for Wii U/3DS'' gives two versions of each stage, a normal version and an "Omega" version that follows Final Destination in being a single flat platform; and two online modes: "For Fun" lets you play on the regular levels (except for Final Destination) and items are enabled while "For Glory" only has the Omega versions, along with items turned off. There's some debate as to how these should be handled competitively; ironically, by tournament standards, the "neutral" Omega stages actually have significant, matchup-altering differences from each other based on positions of the blast lines and whether the platform can be jumped under. However, the only tournament to ban Omega forms (EVO 2015) did so as a precaution due to the possibility of music rights issues, not because of any disputes over their legality.

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** Since ''Brawl'', Nintendo had become themselves became aware that ''lots'' of people would only play on Final Destination when fighting other players online, which made random match ups match-ups extremely boring for anyone looking to play something casual or at least a level that wasn't Final Destination. In order to account for this, ''Super Smash Bros. for Wii U/3DS'' gives two versions of each stage, stage a normal version and an "Omega" variant; the latter being a version of the stage that follows Final Destination in being a single flat platform; and platform. In addition, there was the creation of two online modes: "For Fun" lets you play on the regular levels (except for Final Destination) and items are enabled enabled, while "For Glory" only has the Omega versions, along versions with items turned off. There's some debate as to how these should be handled competitively; ironically, by tournament standards, the "neutral" Omega stages actually have significant, matchup-altering differences from each other based on positions of the blast lines and whether the platform can be jumped under. However, the only tournament to ban Omega forms (EVO 2015) did so as a precaution due to the possibility of music rights issues, issues rather than any competitive problems.
*** ''Super Smash Bros. Ultimate'' went even further by
not because only giving each stage a third variant based on the "Battlefield" layout, but also giving players the options to turn off stage hazards, greatly increasing the number of any disputes over their legality.potential stages for tournament play.



** Finally, the "gentleman's rule" commonly allows any stage to be played on if both players agree to it. This was notably not an option at EVO 2015, as the allowed stages there were determined by Nintendo, and were based on the licensing rights to certain stages' music.

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** Finally, To close out the competitive side of things, the "gentleman's rule" commonly allows any stage to be played on if both players agree to it. This was notably not an option at EVO 2015, as the allowed stages there were determined by Nintendo, and were based on the licensing rights to certain stages' music.it.
22nd Jun '18 1:37:10 PM RacattackForce
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* Averted with the map rotation system in ''VideoGame/{{Splatoon}}''. There are only two maps available for regular, Turf War battles and two others for Ranked Battles at any given time. These sets changed every four hours, in addition to a different mode of Ranked Battle ([[RiskStyleMap Splat Zones]], [[EscortMission Tower Control]], or [[CaptureTheFlag Rainmaker]]) becoming available. Map selection in these sets is random and out-of-player control, preventing players from gravitating towards one or two specific maps. WordOfGod states that this is to force players to continuously experiment with different weapons.

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* Averted with the map rotation system in ''VideoGame/{{Splatoon}}''. ''VideoGame/{{Splatoon}}'' and ''VideoGame/Splatoon2''. There are only two maps available for regular, regular Turf War battles and battles, two others for Ranked Battles Battles, and another two others for League Battle (introduced in the sequel) at any given time. These In the first game, these sets changed every four hours, while the second reduced the rotation time to two hours. This is in addition to a different mode of Ranked Battle ([[RiskStyleMap (such as [[RiskStyleMap Splat Zones]], [[EscortMission Tower Control]], or [[CaptureTheFlag Rainmaker]]) becoming available. being available during each of these rotations as well. Map selection in these sets is random and out-of-player control, preventing players from gravitating towards one or two specific maps. maps outside of private matches. WordOfGod states that this is meant to force fight ComplacentGamingSyndrome, in hopes that players to continuously would learn and experiment with different weapons.
20th Jun '18 9:48:46 PM Kadorhal
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** ''VideoGame/UnrealTournament''[='=]s most (in)famous map is [=CTF-Face=], also known as "Facing Worlds". Quite small and simple, with no running around through mazes trying to find each other. It is ''incredibly'' easy to spawn-kill the enemy team from pretty much anywhere in the map, due to each base being a giant tower with only one entrance, but the spawns being behind or to the sides of it rather than inside. Yet, the snipers at each tower can also be shot down, what with the players spawning near Sniper Rifles, and the Redeemer also being able to kill said campers. Oh, and the Translocator makes this map pretty bearable. In fact, the map was so popular that it was included in ''[=UT2004=]'' as [=CTF-FaceClassic=]. After not being included in ''[=UT3=]'', it was later added in the ''[[ExpansionPack Titan]] [[DownloadableContent Pack]]''.\\

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** ''VideoGame/UnrealTournament''[='=]s most (in)famous map is [=CTF-Face=], also known as "Facing Worlds". Quite small and simple, with no running around through mazes trying to find each other. It is ''incredibly'' easy to spawn-kill the enemy team from pretty much anywhere in the map, due to each base being a giant tower with only one entrance, but the spawns being behind or to the sides of it rather than inside. Yet, the snipers at each tower can also be shot down, what with the players spawning near Sniper Rifles, and the Redeemer also being able to kill said campers. Oh, and the Translocator makes this map pretty bearable. In fact, the map was so popular that it was included ended up with ''three'' versions in its introductory game (the original Face, a redesigned Face][, and a rebalanced Face-Special Edition), with ''[=UT2003=]'' following up with another redesigned [=Face3=] before ''[=UT2004=]'' brought back the original as [=CTF-FaceClassic=]. [=FaceClassic=]. After not being included in ''[=UT3=]'', it was later added in the ''[[ExpansionPack Titan]] [[DownloadableContent ''[[DownloadableContent Titan Pack]]''.\\
17th May '18 8:00:59 AM x_countryguy
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* ''VideoGame/PAYDAYTheHeist'' has First World Bank and Diamond Heist as the most played levels online because they have something that makes it easy to level grind. First World Bank is played the most due to it being the [[NoobCave easiest level even on the highest difficulty]] and [[spoiler: the secret vault containing a ton of gold bars that allows players to level up several times in one sitting]]. Diamond Heist offers quite a lot of money from the sapphires you steal (if you can get them before being spotted by the guards) plus the jewels in the vault you are aiming to steal.

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* ''VideoGame/PAYDAYTheHeist'' has First World Bank and Diamond Heist as the most played levels online because they have something that makes it easy to level grind. First World Bank is played the most due to it being the [[NoobCave easiest level even on the highest difficulty]] and [[spoiler: the [[spoiler:the secret vault containing a ton of gold bars that allows players to level up several times in one sitting]]. Diamond Heist offers quite a lot of money from the sapphires you steal (if you can get them before being spotted by the guards) plus the jewels in the vault you are aiming to steal.
23rd Apr '18 4:30:20 PM NieOrginalny
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* Most of the stages in ''VideoGame/DragonballXenoverse2'' go unusued in PVP matches, as they are either more fit for PVE quests with their size and starting areas, or can screw with your sight due to poor camera around walls and some objects. The most common pick is decidedly World Tournament Arena, due to being small, starting people off close, but most importantly, being the first in the selection. Some players do dislike it though, as its tiny size (in fact this is the smallest playable map) can make it feel claustrophobic and screw with knockback combos, it's prone to having players get stuck beyond boundaries, the flying confetti particle effect really reduces quality and increases size of recordings and its low ceiling can be used for some really strong combos and even a completely inescapable infinite by Trunks. Hyperbolic Time Chamber is probably the most fair, starting people close but being surprisingly large as well as being completely flat, save for one building in the middle, making hard knockdowns more reliable, the two DLC maps also come close. The maps that are actually frown upon mostly include the very large maps with distant spawns, like Glacier and Archipelago. Most people who pick them use the distance to at best charge their Ki and transform right at the beginning, or at worst use [[ImmuneToFlinching Pose K/F with meditation.]]
5th Apr '18 4:09:21 AM XenMon2
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* ''VideoGame/Battlefield1'' has Sinai and Amiens, the former of which is a sprawling vehicle-heavy desert map and the latter an urban map. Oddly, the Metro-esque Argonne Forest and the even more Metro-esque Fort De Vaux aren't nearly so popular.
18th Dec '17 4:21:31 AM Antronach
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* If you try to play ''VideoGame/RollerCoasterTycoon 2'' online, don't be surprised if the map is flat.
27th Aug '17 9:19:48 AM Origin
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* While the original ''VideoGame/ModernWarfare'' had over a dozen maps in its multiplayer, you would often be hard-pushed to find servers - especially in those oriented for competitive environments, such as using ''ProMod'' - including anything beyond the "usual suspects" in their map rotation; these being Crossfire, Crash, District (also known as "City Streets" due to its filename) and Chinatown (a modern-day reskin of Carentan, which served as the map of choice for the classic Call of Duty games).
10th Aug '17 11:28:04 AM Kazmahu
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* Most of the attention in ''VideoGame/PuyoPuyo VideoGame/{{Tetris}}'' is on Versus mode (you pick either Puyo Puyo or Tetris and play against other people). There are four other modes in the game: Swap, Fusion, Party, and Big Bang, but Swap and Big Bang are less common, and Party and Fusion are very rare, such that there are almost never any rooms open for those modes. Most likely, this is because players gravitate to either Puyo Puyo or Tetris, and the other four modes, for different reasons, force players out of their comfort zones. In Puzzle League, the ranked mode, players can disable modes as they wish, meaning you will mostly see Versus there too, with a Swap or Big Bang match every now and then.

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* Most of the attention in ''VideoGame/PuyoPuyo VideoGame/{{Tetris}}'' is on Versus mode (you pick either Puyo Puyo or Tetris and play against other people). There are four other modes in the game: Swap, Fusion, Party, and Big Bang, but Swap and Big Bang are less common, and Party and Fusion are very rare, such that there are almost never any rooms open for those modes. Most likely, this is because players gravitate to either Puyo Puyo or Tetris, and the other four modes, for different reasons, force players out of their comfort zones.zones (and while most modes balance the two games against each other pretty well, Party is considered horrifically unbalanced against Puyo Puyo players). In Puzzle League, the ranked mode, players can disable modes as they wish, meaning you will mostly see Versus there too, with a Swap or Big Bang match every now and then.
18th Jul '17 5:21:56 AM BilgeRat
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** The ''Warlords of Draenor'' expansion added instanced garrisons that were run by the player. The garrison allowed players to collect resources and launch missions from their own personal command fort. One of the major criticisms of this expansion was that this resulted in many players spending considerable amounts of time hidden away in their garrison instead of out in the world, making everything seem rather empty.
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