History Main / AbridgedArenaArray

19th Aug '16 1:47:12 AM ZombieAladdin
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* This exists for {{pinball}} too. The Professional & Amateur Pinball Association has a [[http://papa.org/learning-center/directors-guide/?target=game-notes chart]] with most easily-obtained pinball machines, restrictions on what sort of tournaments they can be played on (if any), and why. Reasons behind tournament bans include lopsided scoring, the ability to steal progress from other players, a GameBreakingBug, or a ProgressiveJackpot. For instance, bugs found in the software for ''Pinball/Terminator2JudgmentDay'' that activate seemingly at random means it's not recommended for high-level competitions.
13th Aug '16 2:20:05 PM UmbrellasWereAwesome
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** The popularity is probably the reason ''Machinima/RedVsBlue'' is set on that map.
** The popularity on PC may also be due to the fact that the trial version only comes with that map. Most also run a "no 'Shees" mod.

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** *** The popularity is probably the reason ''Machinima/RedVsBlue'' is set on that map.
** *** The popularity on PC may also be due to the fact that the trial version only comes with that map. Most also run a "no 'Shees" mod.
13th Aug '16 2:19:47 PM UmbrellasWereAwesome
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* ''VideoGame/HaloCombatEvolved'' gave us Blood Gulch. On the PC version, after going through the usual server narrowing process (not full, users playing, not passworded) no less than EIGHT of the eleven pages were 24/7 Blood Gulch.

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* ''Franchise/{{Halo}}'':
**
''VideoGame/HaloCombatEvolved'' gave us Blood Gulch. On the PC version, after going through the usual server narrowing process (not full, users playing, not passworded) no less than EIGHT of the eleven pages were 24/7 Blood Gulch.



*** The popularity on PC may also be due to the fact that the trial version only comes with that map. Most also run a "no 'Shees" mod.
** ''Halo 1'' and ''2'' multiplayer seemed to only be played in Capture the Flag mode. Fortunately, added gameplay modes in later games have gotten players out of this.

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*** ** The popularity on PC may also be due to the fact that the trial version only comes with that map. Most also run a "no 'Shees" mod.
** ''Halo 1'' CE'' and ''2'' ''VideoGame/{{Halo 2}}'' multiplayer seemed to only be played in Capture the Flag mode. Fortunately, added gameplay modes in later games have gotten players out of this.



** And in ''VideoGame/{{Halo 3}}'', the most popular map was usually Valhalla, Blood Gulch's Expy, while ''Reach'' brought back Blood Gulch, yet ended up a close second compared to Sword Base.

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** And in ''VideoGame/{{Halo 3}}'', the most popular map was usually Valhalla, Blood Gulch's Expy, while ''Reach'' ''VideoGame/HaloReach'' brought back Blood Gulch, yet ended up a close second compared to Sword Base.



*** The game also had another example in the Team Snipers mode, where almost every player would pick Haemorrhage, due to the openness and abundance of vehicles. This still stands today.

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*** The game ** ''Reach'' also had another example in the Team Snipers mode, where almost every player would pick Haemorrhage, due to the openness and abundance of vehicles. This still stands today.
12th Aug '16 3:11:18 PM Steven
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* ''VideoGame/MetroidPrimeHunters'' has Combat Hall being the most played level in multiplayer because the arena is tiny and there is almost no place to hide. The map is also popular with people that use the Weavel character because a glitch allows them to send the character's lower half inside a wall and have it shoot at anyone that wanders by while it can't be shot back. If Combat Hall isn't picked, at least half of the players will leave the game.

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* ''VideoGame/MetroidPrimeHunters'' has ''VideoGame/MetroidPrimeHunters'':
** The
Combat Hall being was the most played level in multiplayer because the arena is tiny and there is almost no place to hide. The map is also popular with people that use the Weavel character because a glitch allows them to send the character's lower half inside a wall and have it shoot at anyone that wanders by while it can't be shot back. If Combat Hall isn't picked, at least half of the players will leave the game.


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* The Obulette is also another frequently picked level because there's a ton of vertical space and it's the only map to contain the [[OneHitKill Omega Cannon]].
12th Jul '16 12:53:46 AM jormis29
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** The map for the franchise as a whole is Wake Island. It originally came with Battlefield 1942. It was ported into Battlefield Vietnam, Battlefield 1943, Battlefield 2, Battlefield 2142, Battlefield Heroes and along with Karkand is one of the maps in the Battlefield 3 pre-order bonus. The only major games it isn't in are the two Bad Company GaidenGame sequels.

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** The map for the franchise as a whole is Wake Island. It originally came with Battlefield 1942. It was ported into Battlefield Vietnam, Battlefield 1943, Battlefield 2, Battlefield 2142, VideoGame/Battlefield2142, Battlefield Heroes and along with Karkand is one of the maps in the Battlefield 3 pre-order bonus. The only major games it isn't in are the two Bad Company GaidenGame sequels.
5th Jul '16 10:59:22 AM StFan
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* Several courses in ''{{Albatross 18}}''/''PangYa'' got whored out at some point; North Wiz and Ice Cannon are two such examples. Both courses had plenty of icy shortcuts to gain lots of overdrive Pang from; a single 18-hole round of Ice Cannon can easily net you over 1,000 Pang in a single round.

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* Several courses in ''{{Albatross 18}}''/''PangYa'' ''Albatross 18''/''VideoGame/{{Pangya}}'' got whored out at some point; North Wiz and Ice Cannon are two such examples. Both courses had plenty of icy shortcuts to gain lots of overdrive Pang from; a single 18-hole round of Ice Cannon can easily net you over 1,000 Pang in a single round.
1st Jul '16 12:54:09 PM Kadorhal
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** Conversely, there are also maps that see almost no play. Dubai Night Assault is probably the worst for this - it was even proven that the level could be S-ranked with more than two minutes (out of six, for context) left on the clock, which did wonders for a player's ranking points during a Ranking Event, and people ''still'' avoided it like the plague. It's not even because the night-time setting makes things difficult to see, either, because its daytime Hard mode variation is even less popular.

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** Conversely, there are also maps that see almost no play. Dubai Night Assault is probably the worst for this - it was even proven that the level could be S-ranked with more than two minutes (out of six, for context) left on the clock, which did wonders for a player's ranking points during a Ranking Event, and people ''still'' avoided it like the plague. It's not even because the night-time setting makes things difficult to see, either, because its daytime Hard mode variation is even less popular.popular - not even a monthly OEL challenge to score a certain amount of points on the map, which for anywhere else will tear even the most obsessed of [=B7R=] or Moscow players away from their preferred maps for a few days, is enough to get anyone to actually play it.
24th Jun '16 1:33:15 PM PixelKnight
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*** Though even Vs. Saxton Hale is losing players, since nobody wants to sit around and watch other people play after they've died. And when it's down to one or two people vs. the boss player (Saxton Hale), said remaining players will hide in out of the way areas, dragging the game out, and angering those who just want someone to ''win'' already so they can respawn and play again.

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*** Though even Vs. Saxton Hale is losing players, since nobody wants to sit around and watch other people play after they've died. And when it's down to one or two people vs. the boss player (Saxton Hale), said remaining players will hide in out of the way areas, dragging the game out, and angering those who just want someone to ''win'' already so they can respawn and play again. The fact that most people won't capture the [[InstantWinCondition control point]] out of some misguided sense of honor may play into it as well.



** If you're looking at playing the Payload Race mode, expect to spend a LOT of time at Hightower. It's gained a following similar to that of 2fort above, due to the tendency for matches to drag out for incredibly long periods of time due to the goals being right beside each other, and two chokepoints which require the attacking team to push the cart uninterrupted for a fairly long stretch.

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** If you're looking at playing the Payload Race mode, expect to spend a LOT of time at Hightower. It's gained a following similar to that of 2fort above, due to the tendency for matches to drag out for incredibly long periods of time due to the goals being right beside each other, and two chokepoints which both require the attacking team to push the cart uninterrupted for a fairly long stretch.stretch.
31st May '16 7:25:21 AM Monolaf317
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[[quoteright:354:http://static.tvtropes.org/pmwiki/pub/images/552c4236755b7ecdbcf320e70787cc60.png]]

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24th May '16 2:49:25 PM TheCuza
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* ''PhantasyStarUniverse'' suffers from this. Throughout its run, the players would seek out the Free Missions with the most efficient EXP gain, and the lobby for that mission would similarly be packed. In Vanilla PSU, this first happened to "Plains Overlord," then to "The Mad Beasts," then "Endrum Remnants." When the ExpansionPack ''Ambition of the Illuminus'' was released, this honor went to "White Beast," and remained so whenever an event wasn't going on--to the point that ''PSU'' itself was derisively nicknamed "White Beast Universe" as no one seemed interested in running any of the other missions in the game. This tendency prompted Sega to introduce the "GUARDIANS Boost Road," encouraging players to run chains of other missions for greater gains rather than simply spamming a single mission over and over.

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* ''PhantasyStarUniverse'' ''VideoGame/PhantasyStarOnline'' has people playing the BossRush mission "Towards the Future" ad nauseum, and that's pretty much it. Anyone who isn't doing this is either not at a high enough level to easily complete it on their current difficulty, farming a specific enemy that is more numerous in another mission, or a Japanese person playing Challenge Mode.
* ''VideoGame/PhantasyStarUniverse'' also
suffers from this. Throughout its run, the players would seek out the Free Missions with the most efficient EXP gain, and the lobby for that mission would similarly be packed. In Vanilla PSU, this first happened to "Plains Overlord," then to "The Mad Beasts," then "Endrum Remnants." When the ExpansionPack ''Ambition of the Illuminus'' was released, this honor went to "White Beast," and remained so whenever an event wasn't going on--to the point that ''PSU'' itself was derisively nicknamed "White Beast Universe" as no one seemed interested in running any of the other missions in the game. This tendency prompted Sega to introduce the "GUARDIANS Boost Road," encouraging players to run chains of other missions for greater gains rather than simply spamming a single mission over and over.
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