History Main / AMillionIsAStatistic

26th Aug '16 6:33:34 PM Galadriel
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* In ''StarWarsANewHope'', Leia sees her entire planet, including her parents and most of the people she knows, destroyed. Luke [[MentorOccupationalHazard loses]] somone he'd known for a couple days, at most. ''She'' comforts ''him''. Obi-Wan has screen time, while nobody on Alderaan does, so his death is treated as a bigger emotional moment.
14th Aug '16 5:08:26 AM Morgenthaler
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* In Flying Buffalo's ''NuclearWar'' card game, players track their progress by their countries' populations. A typical play will often kill anywhere from 1 million to 100 million people.

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* In Flying Buffalo's ''NuclearWar'' ''TabletopGame/NuclearWar'' card game, players track their progress by their countries' populations. A typical play will often kill anywhere from 1 million to 100 million people.
1st Aug '16 11:15:56 AM UmbrellasWereAwesome
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** While the series has several parts where the objective is to rescue NPC soldiers, you can then often let all your newly-freed allies die without having anyone comment on it. A notable exception is ''VideoGame/HaloCombatEvolved''[='s=] second mission, where if you let an entire Marine squad die, MissionSupport will actually point it out.

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** While the series has several parts where the objective is to rescue NPC soldiers, you can then often let all your newly-freed allies die without having anyone comment on it. A notable exception is ''VideoGame/HaloCombatEvolved''[='s=] second mission, where if you let an entire Marine squad die, MissionSupport MissionControl will actually point it out.
1st Aug '16 11:15:21 AM UmbrellasWereAwesome
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* In the ''Franchise/{{Halo}}'' series, this is used in ''ODST'' and horribly deconstructed in ''[[VideoGame/HaloReach Reach]]''. In both cases, you play as the [[EliteMooks semi-expendable soldiers]] of the UNSC (the eponymous soldiers in ODST, and the [[SuperSoldier SPARTAN-IIIs]] in Reach). As powerful as you are, your shirt is still [[MauveShirt mauve]], and you and your [[TheSquad team]] are expendable. [[spoiler:By the end of Reach, your entire squad is killed, and only [[TeamMom Halsey]] laments it.]]
** The opening narrative of ''VideoGame/{{Halo 4}}'' includes shots of the Covenant invasion of some unnamed planet, displaying Banshees bombarding masses of fleeing civilians and Elites running through the crowds impaling people on Energy Swords. The horror of it is used by Doctor Halsey to emphasize that, despite the terrible measures taken to create the Spartan program, sacrificing a few for the sake of millions more was worth it in the end.

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* In * ''Franchise/{{Halo}}'':
** In-game,
the ''Franchise/{{Halo}}'' series, player can toy with this trope in various ways regarding their {{Red Shirt|Army}} [=NPC=] allies. Some players will work hard to make sure all their allies survive, while others (particularly on higher difficulties) will not bat an eye as their allies are cut down. Of course, how one reacts to the death of an NPC ally may depend on how useful they are; the loss of a rocket jockey or a Warthog gunner will usually cause more upset than the death of someone who only had an Assault Rifle.
** While the series has several parts where the objective
is used to rescue NPC soldiers, you can then often let all your newly-freed allies die without having anyone comment on it. A notable exception is ''VideoGame/HaloCombatEvolved''[='s=] second mission, where if you let an entire Marine squad die, MissionSupport will actually point it out.
** Averted
in ''ODST'' and horribly ''Combat Evolved''[='s=] ending: [[spoiler:Chief asks if anyone else made it out alive, to which Cortana sorrowfully replies no.]]
** Played with in ''VideoGame/Halo3ODST'', where you play as the titular Orbital Drop Shock Troopers, who were merely allied faceless [=NPCs=] in previous games. Additionally, the audio logs are designed to emphasize the point that the currently empty city you're wandering through was inhabited by actual human beings who had their lives completely disrupted by the Covenant invasion.
** Horribly
deconstructed in ''[[VideoGame/HaloReach Reach]]''. In both cases, ''VideoGame/HaloReach'', where you play as the a [[EliteMooks semi-expendable soldiers]] of the UNSC (the eponymous soldiers in ODST, and the semi-expendable]] [[SuperSoldier SPARTAN-IIIs]] in Reach).Spartan-III]]. As powerful as you are, your shirt is still [[MauveShirt mauve]], and you and your [[TheSquad team]] are expendable. [[spoiler:By the end of Reach, end, almost your entire squad is killed, and only [[TeamMom Halsey]] laments it.]]
]]
** The opening narrative cutscene of ''VideoGame/{{Halo 4}}'' includes shots of the Covenant invasion of some unnamed planet, displaying Banshees bombarding masses of fleeing civilians and Elites running through the crowds impaling people on Energy Swords. The horror of it is used by Doctor Halsey to emphasize that, despite the terrible measures taken to create the Spartan program, sacrificing a few for the sake of millions more was worth it in the end.end.
** Several of ''VideoGame/Halo5Guardians''[='s=] audio logs seem to have been intended to make you actually care about otherwise nameless [=NPCs=], whether it be the workers of Meridian Station, your Swords of Sanghelios allies, or even your Covenant remnant foes.
25th Jul '16 8:42:42 PM lalalei2001
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* Yugi, Judai and Yusei in ''Anime/YuGiOhTenthAnniversaryMovie'' are upset by [[spoiler: Pegasus and Grandpa's deaths, as well as everyone else who died in Paradox's attack on Domino City.]] Paradox however sees [[spoiler: the massacre]] as only another step towards completing his goal. Considering how he didn't care about [[spoiler: destroying Venice just to get Judai]], it's no surprise.

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* Yugi, Judai and Yusei in ''Anime/YuGiOhTenthAnniversaryMovie'' ''Anime/YuGiOhBondsBeyondTime'' are upset by [[spoiler: Pegasus and Grandpa's deaths, as well as everyone else who died in Paradox's attack on Domino City.]] Paradox however sees [[spoiler: the massacre]] as only another step towards completing his goal. Considering how he didn't care about [[spoiler: destroying Venice just to get Judai]], it's no surprise.
20th Jul '16 1:30:30 PM Prometheus117
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* In season 2 of ''WebAnimation/{{RWBY}}'', several Hunters get into a fight in the middle of a highway road, the collateral damage of which flips several ''moving'' cars over. Despite the Hunters being students and (mostly) legal adults, they experience no social or academic repercussions and the civilians' potential deaths/injuries are never mentioned by anyone. Yet in season 3 (once CerebusSyndrome has hit), one Hunter student [[spoiler:(seemingly)]] mutilating another- in a recreational combat tournament, no less- is this shocking event that traumatizes everyone involved, makes observers instantly distrust the perpetrator, and gets several episodes dedicated to its fallout. The ''only'' difference between the two situations is that one time the writers decided to make death important, and the other time they did not.

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* In season 2 of ''WebAnimation/{{RWBY}}'', several Hunters get into a fight in the middle of a highway road, the collateral damage of which flips several ''moving'' cars over. Despite the Hunters being students and (mostly) legal adults, they experience no social or academic repercussions and the civilians' potential deaths/injuries are never mentioned by anyone. Yet in season 3 (once CerebusSyndrome has hit), one Hunter student [[spoiler:(seemingly)]] mutilating another- in a recreational combat tournament, no less- is this shocking event that traumatizes everyone involved, makes observers instantly distrust the perpetrator, and gets several episodes dedicated to its fallout. The ''only'' difference between Of course, the two situations is are different in that the highway situation involved attempting to stop and capture a known criminal in a stolen MiniMecha with no real witnesses save the Hunters in question who were presumably never found out, while the tournament one time was supposed to be a friendly match between two combatants [[spoiler:that was intentionally manipulated]] on live television throughout the writers decided world for everyone to make death important, and see, so the other time they did not.lack of exposure might have played a factor.
20th Jul '16 9:32:48 AM Prometheus117
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* In ''LightNovel/SwordArtOnline'', over 10,000 people were trapped in a virtual reality MMO for over two years and by the time they were freed, less than 4000 of them had died. Aside from things involving the main characters, the series ignores the massive controversy and consequences that would occur from such an event. In fact, not only did virtual reality games become more popular after the SAO incident but they feature a far heavier emphasis on killing. This becomes incredibly egregious for some when the main character compares the person responsible for said deadly MMO to a villain he was fighting, responsible for merely trapping and brainwashing, not killing, a tenth of that amount, with the end result is the former being somehow the ''lesser'' of the two evils.

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* In ''LightNovel/SwordArtOnline'', over 10,000 people were trapped in a virtual reality MMO for over two years and by the time they were freed, less than 4000 of them had died. Aside from things involving the main characters, the series ignores the massive controversy and consequences that would occur from such an event. In fact, not only did virtual reality games become more popular after the SAO incident but they feature a far heavier emphasis on killing. killing (albeit due to the fact the technology that caused the players to be trapped in the first place was replaced with tech that ''couldn't'' do that). This becomes incredibly egregious for some when the main character compares the person responsible for said deadly MMO to a villain he was fighting, responsible for merely trapping and brainwashing, not killing, a tenth of that amount, with the end result is the former being somehow the ''lesser'' of the two evils.evils, with the justification that the first guy [[CardCarryingVillain wasn't being such a complete and unrepentant asshole about the whole thing like the current one]].
15th Jun '16 10:22:46 AM Kadorhal
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* In ''FarCry 2'' one of the central characters the Jackal, who you were hired to kill to put an end to his arms dealing which is only fanning the flames of the various civil wars that are going on in Africa, makes a very good point about this during one of his various interview tapes which can be found in the game. During one of the tapes he mentions how despite how powerful the U.S Military is (he should know he was a former Navy Seal before he became an arms dealer) they let petty morality get in the way of doing whatever it takes to win and that their media focuses too much on how many of our service men and women die in combat when they need to realize that soldiers dying is part of the cost of war. He is saying that the American public can't accept heavy casualties and care more about the death of individuals rather than honor the cause they died for, "The death of a 23 year old from Iwoa gets more air time than the death of 50,000 people he gave his life to protect. Even if they did give a shit about things over here their own media prevents them from taking any action." The death of even one of our troops is a tragedy, the death of those he was fighting for even if goes into the thousands or millions is a statistic, the Jackal is disgusted at the hypocrisy of this. It is for this reason that he believes that his arms dealing is actually helping the world, if the U.S Military won't do anything to stem the tide of all these terrible wars going on in the world then he will.

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* In ''FarCry 2'' ''VideoGame/FarCry2'', one of the central characters characters, the Jackal, who you were hired to kill to put an end to his arms dealing which is only fanning the flames of the various civil wars that are going on in Africa, makes a very good point about this during one of his various interview tapes which can be found in the game. During one of the tapes tapes, he mentions how that despite how powerful the U.S Military military is (he should know (and he was would know, being a former Navy Seal SEAL before he became an arms dealer) dealer), they let petty morality get in the way of doing whatever it takes to win win, and that their media focuses too much on how many of our service men servicemen and women die in combat when they need to realize that soldiers dying is part of the cost of war. He is saying notes that the American public can't accept heavy casualties and care more about the death deaths of individuals rather than honor the cause they died for, "The stating that "the death of a 23 year old from Iwoa Iowa gets more air time than the death of 50,000 people he gave his life to protect. Even So even if they did give a shit about things over here shit, their own media prevents them from taking any action." The death of even one of our troops is a tragedy, while the death of those he was fighting for even if goes into the thousands or millions is a statistic, and the Jackal is disgusted at the hypocrisy of this. It is for this reason that he believes that his arms dealing is actually helping the world, world - if the U.S Military won't do anything to stem the tide of all these terrible wars going on in the world then he will.
11th Jun '16 8:44:58 PM Doug86
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* On one end of the scale we have the ''Franchise/FireEmblem'' games. Each unit represents an individual character which has its own personality, skills, and motivations; as such, some people are hesitant to put even relatively unimportant characters into harm's way.

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* On one end of the scale we have the ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' games. Each unit represents an individual character which has its own personality, skills, and motivations; as such, some people are hesitant to put even relatively unimportant characters into harm's way.
27th May '16 4:17:05 PM MarqFJA
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TruthInTelevision, alas. Apathy for collective suffering seems to be [[https://www.psychologytoday.com/blog/life-autopilot/201003/why-is-the-death-one-million-statistic directly correlated with one's ability to keep emotions in check]], and is perhaps a mental defense against [[https://en.wikipedia.org/wiki/Compassion_fatigue compassion fatigue]]. This phenomenon has even been reproduced in a lab, [[http://www.badscience.net/2010/10/empathys-failures/ where increasing the number of a criminal's victims causes people to recommend a lower sentence]].

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TruthInTelevision, alas.alas; the real-life term is "[[https://en.wikipedia.org/wiki/Identifiable_victim_effect identifiable victim effect]]". Apathy for collective suffering seems to be [[https://www.psychologytoday.com/blog/life-autopilot/201003/why-is-the-death-one-million-statistic directly correlated with one's ability to keep emotions in check]], and is perhaps a mental defense against [[https://en.wikipedia.org/wiki/Compassion_fatigue compassion fatigue]]. This phenomenon has even been reproduced in a lab, [[http://www.badscience.net/2010/10/empathys-failures/ where increasing the number of a criminal's victims causes people to recommend a lower sentence]].
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