History Main / AMillionIsAStatistic

4th May '18 2:47:18 PM NNinja
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* In ''VisualNovel/{{Ever17}}'' the disaster that destroys the park the first time also releases TB, which is such a nasty deadly killer that despite high communicability still only manages to kill about 10000 people. But nobody cares that it's very likely [[spoiler:the characters rescued]] are just as likely to have let the plague free as the scientist who ran away or even that all the people died. Instead, [[spoiler:the whole gambit is around saving two characters who would have died otherwise]]. The best you get is [[spoiler:Lieblich finally gets uncovered, showing that at least the ''rest'' of the world cared about the plague.]]
2nd May '18 4:07:09 PM AmuckCricetine
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* Sort of lampshaded in Creator/CharlieChaplin's ''Monseiur Verdoux'': "One murder makes a villain, millions a hero. Numbers sanctify, my good fellow."

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* Sort of lampshaded in Creator/CharlieChaplin's ''Monseiur Verdoux'': ''Film/MonseiurVerdoux'': "One murder makes a villain, millions a hero. Numbers sanctify, my good fellow."
19th Apr '18 6:34:00 AM IdumeanPatriot
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* In ''Franchise/StarWars: Film/ANewHope'', Leia sees her entire planet, including her parents and most of the people she knows, destroyed. Luke [[MentorOccupationalHazard loses]] someone he'd known for a couple days, at most. ''She'' comforts ''him''. Obi-Wan has screen time, while nobody on Alderaan does, so his death is treated as a bigger emotional moment.

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* In ''Franchise/StarWars: Film/ANewHope'', Princess Leia sees her entire planet, including her parents and most of the people she knows, destroyed. Luke [[MentorOccupationalHazard loses]] someone he'd known for a couple days, at most. ''She'' comforts ''him''. Obi-Wan has screen time, while nobody on Alderaan does, so his death is treated as a bigger emotional moment. May be justified to some extent, since the Princess is an aristocrat raised from birth to work in [[DeadlyDecadentCourt Imperial politics]], and presumably better able to control her emotions than the naive farmboy.
9th Mar '18 12:49:02 PM thatother1dude
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* The average strategy game has losses as an inevitability - it's about avoiding the right ones at the right times. It's not like it would be fair if never taking losses was easy for one side...
** This is made especially apparent if you have a Hero-type character. You really don't pay attention to the death of the mooks, but when your hero dies you're definitely going to be panicking, if only because HeroMustSurvive.
22nd Feb '18 9:08:29 PM ViperMagnum357
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* At the end of Creator/DanAbnett's ''Literature/GauntsGhosts'' novel ''Only In Death'', Mkoll is {{Mercy Kill}}ing the victims of the Blood Pact's [[ColdBloodedTorture tortures]]. When he comes to one, Eszrad stops him: [[spoiler:it's Gaunt himself. Him, they take out of there to recover.]] Though, to be fair, due to the time of capture and the fact they wanted [[spoiler:Gaunt]] to suffer longer, and from the description, you find out most of the prisoners had lost their slew of eyes, legs, arms etc, leaving them just barely alive husks. [[spoiler:Gaunt]] had only lost his eyes, something they could eaisly replace.

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* At the end of Creator/DanAbnett's ''Literature/GauntsGhosts'' novel ''Only In Death'', Mkoll is {{Mercy Kill}}ing the victims of the Blood Pact's [[ColdBloodedTorture tortures]]. When he comes to one, Eszrad stops him: [[spoiler:it's Gaunt himself. Him, they take out of there to recover.]] Though, to be fair, due to the time of capture and the fact they wanted [[spoiler:Gaunt]] to suffer longer, and from the description, you find out most of the prisoners had lost their slew of eyes, legs, arms etc, leaving them just barely alive husks. [[spoiler:Gaunt]] had only lost his eyes, something they could eaisly easily replace.
1st Feb '18 1:59:21 AM Give1Take2
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** Even more tellingly is that the most often cited reason for choosing the latter is not 'There were something dangerously close to a thousand sailors who there was no evidence of escaping the doomed vessel' but rather 'I needed the Qunari to fight the demons'. Even the people who choose to save the faceless many instead of the likable few didn't do so as a subversion of this trope at all.

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** Even more tellingly is that the most often cited reason for choosing the latter is not 'There were something dangerously close to a thousand sailors who there was no evidence of escaping the doomed vessel' but rather 'I needed the Qunari to fight the demons'. Even the people who choose to save the faceless many instead of the likable few didn't do so as a subversion of this trope at all. Although another common cited reason is the information provided by the continued Qunari alliance will save far more people in the long run than the Chargers ever could, so the trope isn't always ''completely'' played straight here.
** Another side quest prioritizing the needs of the few over the needs of the many is the Inquisitor discovering that the Mayor of Crestwood [[spoiler:isolated and flooded a few dozen Blight-infected refugees to keep them from infecting the rest of his village]] during the Fifth Blight. Considering the Blight is ''extremely'' deadly, contagious, and incurable, the fact is he saved far more lives [[spoiler:by flooding the infected refugees]] than not. Except, the game depicts his actions as purely monstrous on account of the few dozen lives he ended over the hundreds he saved with that action.
** Discussed with Iron Bull, who actually takes you to meet random people under your command twice, so you can put names and faces to the adoring masses who worship you but whom you might not feel any pesonal connection to.
** Aside from these two quests, the game often bends over backwards trying to avert the trope. The game often emphasizes how many millions of people will die from the Breach [[spoiler:and then Corypheus]], yet the player is often shown random civilians struggling to get by in a world gone mad to generate pathos. Most side quests in the Hinterlands (the largest explorable area in the game) involve finding food, blankets, and medical care for random people you've never met, and if you do then for the rest of the game you'll randomly hear random background [=NPC=]'s blessing the Inquisitor for making their lives better. You can spend a lot of time getting to know random people working for you in Haven [[spoiler:and then, when Haven is attacked, you end up saving those same people in the wreckage]]. Companions Sera and Iron Bull often take a lot of time telling you how you should care about the nameless faceless people who work for you, and most characters will take at least one moment every thirty seconds to emphasize the [[WhatASenselessWasteOfHumanLife tragic waste of human life]] the countless deaths at the Conclave, [[spoiler:Haven]], Orlesian Civil War, and [[spoiler:Corpheus]] cause, rather than just focusing on the fact that tons of people died. YMMV on how successful this was to most players.
27th Jan '18 3:20:56 PM Tuckerscreator
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* ''Film/ManOfSteel'' is an interesting examination of this. Metropolis is ground zero for a HostileTerraforming machine that literally ''pancakes'' an area of downtown the size of a sports stadium (and doing considerable damage well beyond ground zero) before it is stopped, and later the site of a superpowered battle between Superman and General Zod that is moderately smaller. For both events, named characters and unnamed civilians together are shown fleeing in terror. When the threat is over, the story moves on to wrap things up and while maybe not celebratory, is rather upbeat and optimistic. The sheer destruction involved spawned many [[MemeticMutation memes]] on the subject, with many accusing Superman of simply not caring about collateral damage [[note]]Which is not really supported by the actual movie, Superman was simply unable to contain Zod, who was responsible for the majority of wanton destruction[[/note]]. That said, the filmmakers said the scale of destruction was deliberate and [[MyGreatestFailure the guilt Superman has over the casualties]] will factor into the sequels like ''Film/BatmanVSupermanDawnOfJustice''.

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* ''Film/ManOfSteel'' is an interesting examination of this. Metropolis is ground zero for a HostileTerraforming machine that literally ''pancakes'' an area of downtown the size of a sports stadium (and doing considerable damage well beyond ground zero) before it is stopped, and later the site of a superpowered battle between Superman and General Zod that is moderately smaller. For both events, named characters and unnamed civilians together are shown fleeing in terror. When the threat is over, the story moves on to wrap things up and while maybe not celebratory, is rather upbeat and optimistic. The sheer destruction involved spawned many [[MemeticMutation memes]] on the subject, with many accusing Superman of simply not caring about collateral damage [[note]]Which is not really supported by the actual movie, Superman was simply unable to contain Zod, who was responsible for the majority of wanton destruction[[/note]]. That said, the filmmakers said the scale of destruction was deliberate and [[MyGreatestFailure the guilt Superman has over the casualties]] will factor into the sequels like ''Film/BatmanVSupermanDawnOfJustice''.
14th Jan '18 1:47:12 PM Malady
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--> '''Randal''': No way!
--> '''Roofer''': I'm alive because I knew there were risks involved taking on that particular client. My friend wasn't so lucky. You know, any contractor willing to work on that Death Star knew the risks. If they were killed, it was their own fault. A roofer listens to this... (taps his heart) not his wallet.

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--> '''Randal''': No way!
-->
way!\\
'''Roofer''': I'm alive because I knew there were risks involved taking on that particular client. My friend wasn't so lucky. You know, any contractor willing to work on that Death Star knew the risks. If they were killed, it was their own fault. A roofer listens to this... (taps his heart) not his wallet.



** The Clone Wars is another example, played straight. The clone army is fighting and dying every day for three years to protect the galaxy, when they have no choice but to fight (unless they're given greater autonomy in the case of being a specialist, such as an ARC Trooper or commando). Many of the people of the galaxy think nothing of them dying because they just see the clones as organic droids. Created to fight, then to be tossed away later. Karen Traviss's ''RepublicCommando'' series delves deeply into inter-clone relations, showing us each different personalities, preferences, methods of speaking, and other such things. During a scene in one of the books, an ARC Trooper takes his helmet off in a crowded bus that he had gotten onto. A lot of the people aboard are very surprised that not only are the clones ''human'', but they're also ''young'', having only been grown around ten years ago.

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** The Clone Wars is another example, played straight. The clone army is fighting and dying every day for three years to protect the galaxy, when they have no choice but to fight (unless they're given greater autonomy in the case of being a specialist, such as an ARC Trooper or commando). Many of the people of the galaxy think nothing of them dying because they just see the clones as organic droids. Created to fight, then to be tossed away later. Karen Traviss's ''RepublicCommando'' ''Literature/RepublicCommandoSeries'' series delves deeply into inter-clone relations, showing us each different personalities, preferences, methods of speaking, and other such things. During a scene in one of the books, an ARC Trooper takes his helmet off in a crowded bus that he had gotten onto. A lot of the people aboard are very surprised that not only are the clones ''human'', but they're also ''young'', having only been grown around ten years ago.
8th Jan '18 11:01:13 AM Ulrik54
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Added DiffLines:

** And then averted in ''Film/TheForceAwakens''; when [[spoiler: [[WaveMotionGun Starkiller Base]] destroys the capital of the New Republic, we actually get to see the terrified faces of its many citizens as they see the bright, red light bearing down on them.]]
23rd Dec '17 6:19:15 PM nombretomado
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* An in-universe example: In Creator/SMStirling's {{Emberverse}}, most of Earth's population died following the Change, which rendered guns and most forms of power generation inoperable. Twenty-plus years later, most of those born since the Change take living in such a death-ridden world for granted; some of the young protagonists even ridicule most pre-Change humans for being so incompetent at survival skills. While exploring Toronto's CN Tower, however, they discover the skeletons of a woman (apparently a Change-time suicide) and her cat, and are deeply moved by the evidence of these particular deaths.

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* An in-universe example: In Creator/SMStirling's {{Emberverse}}, Literature/{{Emberverse}}, most of Earth's population died following the Change, which rendered guns and most forms of power generation inoperable. Twenty-plus years later, most of those born since the Change take living in such a death-ridden world for granted; some of the young protagonists even ridicule most pre-Change humans for being so incompetent at survival skills. While exploring Toronto's CN Tower, however, they discover the skeletons of a woman (apparently a Change-time suicide) and her cat, and are deeply moved by the evidence of these particular deaths.
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