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* MacGuffinTurnedHuman: In ''Saviors of Kamigawa'', [[http://magiccards.info/bok/en/162.html That Which Was Taken]] (the MacGuffin that started the spirit war) takes the form of a girl.

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* MacGuffinTurnedHuman: MacGuffinTurnedHuman:
**
In ''Saviors of Kamigawa'', [[http://magiccards.info/bok/en/162.html That Which Was Taken]] (the MacGuffin that started the spirit war) takes the form of a girl.


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* {{Mesodiplosis}}: The FlavorText of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3744 "Squandered Resources"]], talking about a ChainOfDeals, with "for" every link in the chain.
-->He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand.

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* OurGnomesAreWeirder: [[https://scryfall.com/search?q=t%3Agnome Gnomes]] started out with the red card [[https://scryfall.com/card/leg/162/quarum-trench-gnomes Quarum Trench Gnomes]], but after the inclusion of [[https://scryfall.com/card/me4/191/clockwork-gnomes Clockwork Gnomes]] in ''Homelands'', a trend started of concepting them as {{Clockwork Creature}}s. Realizing that this made no sense at all, Creator/WizardsOfTheCoast eventually put a stop to this practice, and gnomes haven't been seen in the game since. The exception to this is the 2018 joke set ''Unstable'', which included [[https://scryfall.com/card/ust/143/cogmentor one new gnome]] as part of the Order of the Widget, a faction of MadScientist knights themed around absurd clockwork contraptions. They returned in ''The Lost Caverns of Ixalan'' as a major part of Oltec sociality.

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* OurGnomesAreWeirder: [[https://scryfall.com/search?q=t%3Agnome Gnomes]] started out with the red card [[https://scryfall.com/card/leg/162/quarum-trench-gnomes Quarum Trench Gnomes]], but after the inclusion of [[https://scryfall.com/card/me4/191/clockwork-gnomes Clockwork Gnomes]] in ''Homelands'', a trend started of concepting them as {{Clockwork Creature}}s. Realizing that this made no sense at all, Creator/WizardsOfTheCoast eventually put a stop to this practice, and gnomes haven't been seen in the game since. The exception to this is the 2018 joke set ''Unstable'', which included [[https://scryfall.com/card/ust/143/cogmentor one new gnome]] as part of the Order of the Widget, a faction of MadScientist knights themed around absurd clockwork contraptions. They returned in ''The Lost Caverns of Ixalan'' Ixalan'', now as magical artifact creatures and a major part of Oltec sociality.



** The ''Amonkhet'' expansion, inspired by Myth/EgyptianMythology, also had gods. These ones are somewhat different from the Theros gods: besides each having an animal head, they are simply creatures instead of enchantment creatures, and live among and mingle freely with mortals in the city of Naktamun, unlike the distant gods of Theros. There is also the planes walker Nicol Bolas, worshipped in Amonkhet as the God-Pharaoh, who is believed to have created the plane.

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** The ''Amonkhet'' expansion, inspired by Myth/EgyptianMythology, also had gods. These ones are somewhat different from the Theros gods: besides each having an animal head, they are simply creatures instead of enchantment creatures, and live among and mingle freely with mortals in the city of Naktamun, unlike the distant gods of Theros. There is also the planes walker planeswalker Nicol Bolas, worshipped in Amonkhet as the God-Pharaoh, who is believed to have created the plane.



** The Gruul Clans of Ravnica believe in a deity called Illharg, the Raze-Boar, who they believe will come one day to lead them in a plane-wide rampage against civilization. As it turns out, [[https://scryfall.com/card/war/133/ilharg-the-raze-boar he's very much real as well]].

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** The Gruul Clans of Ravnica believe in a deity called Illharg, the Raze-Boar, who they believe will come one day to lead them in a plane-wide rampage against civilization. As it turns out, [[https://scryfall.com/card/war/133/ilharg-the-raze-boar he's very much real as well]].well]], and a few years later many clans have rededicated themselves to try and resurrect their other gods.


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** There is a pantheon of gods within the HollowWorld of Ixalan. Four of them are proper gods, while the fifth Aclazotz is an AbusivePrecursor who refused to die with the rest of his world and forced his way into the next. In doing so, he cursed what should have been the last god [[https://scryfall.com/card/lci/222/the-ancient-one to a fractured existence]], and was soon after attacked and imprisoned by the others for his deeds.
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General clarification on works content


* OurGnomesAreWeirder: [[https://scryfall.com/search?q=t%3Agnome Gnomes]] started out with the red card [[https://scryfall.com/card/leg/162/quarum-trench-gnomes Quarum Trench Gnomes]], but after the inclusion of [[https://scryfall.com/card/me4/191/clockwork-gnomes Clockwork Gnomes]] in ''Homelands'', a trend started of concepting them as {{Clockwork Creature}}s. Realizing that this made no sense at all, Creator/WizardsOfTheCoast eventually put a stop to this practice, and gnomes haven't been seen in the game since. The exception to this is the 2018 joke set ''Unstable'', which included [[https://scryfall.com/card/ust/143/cogmentor one new gnome]] as part of the Order of the Widget, a faction of MadScientist knights themed around absurd clockwork contraptions.

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* OurGnomesAreWeirder: [[https://scryfall.com/search?q=t%3Agnome Gnomes]] started out with the red card [[https://scryfall.com/card/leg/162/quarum-trench-gnomes Quarum Trench Gnomes]], but after the inclusion of [[https://scryfall.com/card/me4/191/clockwork-gnomes Clockwork Gnomes]] in ''Homelands'', a trend started of concepting them as {{Clockwork Creature}}s. Realizing that this made no sense at all, Creator/WizardsOfTheCoast eventually put a stop to this practice, and gnomes haven't been seen in the game since. The exception to this is the 2018 joke set ''Unstable'', which included [[https://scryfall.com/card/ust/143/cogmentor one new gnome]] as part of the Order of the Widget, a faction of MadScientist knights themed around absurd clockwork contraptions. They returned in ''The Lost Caverns of Ixalan'' as a major part of Oltec sociality.
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* MesACrowd: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366414 Biovisionary]], who you're expected to play with a bunch of cards that clone creatures.

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* MesACrowd: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366414 Biovisionary]], who whom you're expected to play with a bunch of cards that clone creatures.

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%%** Memnarch is a relatively rare villainous example.%%How?

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%%** ** Memnarch is a relatively rare villainous example.%%How?was originally the Minari, coveted by all in Otaria, before being given life by Karn's power and made into Argentum (later Mirrodin)'s guardian.



%%* MagicallyBindingContract:

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%%* * MadeOfMagic: Planeswalkers in the old canon had bodies of magic, which made powerful, unaging, and able to take any form they wanted ([[ShapeshiftingHealsWounds which also allowed them to heal their bodies]]). The Mending of 2007 nerfed them into being simply mortals with the ability to planeswalk. On other hand, summoned creatures were retconned into being copies made out of aether (primordial substance that exists between planes) rather than real beings forcibly pulled from other planes.
** In a broader sense, creatures such as angels, demons, and elementals, are all embodiments of mana.
*
MagicallyBindingContract:



%%** Liliana Vess made one with four demons and it's the source of her power and eternal youth. It's represented in the card Demonic Pact.

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%%** ** Liliana Vess made one with four demons and it's the source of her power and eternal youth. It's represented in the card Demonic Pact.
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No sinkholes in trope lists (see Sinkhole).


* [[NegativeSpaceWedgie Negative Planar Wedgie]]: Either the cause of, or caused by, a large amount of the plot.

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* [[NegativeSpaceWedgie NegativeSpaceWedgie: Negative Planar Wedgie]]: Either Planet Wedgies are either the cause of, or caused by, a large amount of the plot.
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Fixing commented-out text.


%* MacheteMayhem: [[http://gatherer.wizards.com/pages/card/details.aspx?name=Trusty%20Machete Trusty Machete]]

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%* %%* MacheteMayhem: [[http://gatherer.wizards.com/pages/card/details.aspx?name=Trusty%20Machete Trusty Machete]]



%* MagicallyBindingContract:
%** The Guildpact in Ravnica.
%** Liliana Vess made one with four demons and it's the source of her power and eternal youth. It's represented in the card Demonic Pact.

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%* %%* MagicallyBindingContract:
%** %%** The Guildpact in Ravnica.
%** %%** Liliana Vess made one with four demons and it's the source of her power and eternal youth. It's represented in the card Demonic Pact.
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* NatureVersusTechnology: the dichotomy between green and blue stems from this. Green wants things to stay natural while blue endeavors to increase the technology. The various artifact-centric sets naturally tend to favor blue, while green cards are hard-pressed to have appropriate cards to the set and are often made to destroy artifacts.
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While white can be tyrannical it is not inherently so, just like how Red's Chaos does not always lead evil outcome but can produce freedom fighters. The focus is Order and Order can go both ways. Also to reduce reduncecy.


* LightFireJuxtaposition: Red is one of the two enemy colors to White. Red symbolises chaos, emotions, passion, art and the elements of fire and lightning, while White symbolises order, justice, tyranny, civilization and the elements of light and the sun. Curiously both get [[DishingOutDirt earth]] as an element as well.

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* LightFireJuxtaposition: Red is one of the two enemy colors to White. Red symbolises symbolizes chaos, emotions, passion, art and the elements of fire and lightning, while White symbolises symbolizes order, justice, tyranny, civilization morality, the needs of the many over the needs of the few and the elements of light and the sun. Curiously both get [[DishingOutDirt earth]] as an element as well.
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* LightFireJuxtaposition: Red is one of the two enemy colors to White. Red symbolises chaos, emotions, passion, art and the elements of fire and lightning, while White symbolises order, justice, tyranny, civilization and the elements of light and the sun. Curiously both get [[DishingOutDirt earth]] as an element as well.
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* OurWerebeastsAreDifferent: Includes werebears, wererats, and werewolves.

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* OurWerebeastsAreDifferent: Includes werebears, werefoxes, wererats, and werewolves.
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** Eldraine has Locthwain elves who look like normal elves but also the elves that live in the Wilds, who are more feral and ride giant foxes and wolves. Then there are the elves that live in Redtooth Keep who are cursed to turn into werefoxes at night, with the elvish forms have tuffs of fur on their ears.
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* HollywoodPrehistory:
** Jund, one of the five Shards of Alara, is a fantasy version of this trope. Actual dragons replace the dinosaurs, brutal reptilian humanoids lord it over tribes of primitive humans and [[OurGoblinsAreDifferent ratlike goblins]], and the land itself is dominated by ever-present, smoke-spewing volcanoes looming over chokingly dense jungles and festering tar pits.
** Muraganda, a plane referenced in a number of cards but never visited directly in-story, is depicted as a place of deep jungles home to ferocious dinosaurs, {{Blob Monster}}s, "saurid warriors", and primal druids, mages and witches.
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** [[https://scryfall.com/card/me4/177/al-abaras-carpet Al-abara's Carpet]] renders equipped creatures immune to attacks from flyers.

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** [[https://scryfall.com/card/me4/177/al-abaras-carpet Al-abara's Carpet]] renders equipped creatures the player immune to attacks from flyers.non-flyers.

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Magic Meteor refers to someone being granted powers by a fallen space rock.


* MacheteMayhem: [[http://gatherer.wizards.com/pages/card/details.aspx?name=Trusty%20Machete Trusty Machete]]

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* %* MacheteMayhem: [[http://gatherer.wizards.com/pages/card/details.aspx?name=Trusty%20Machete Trusty Machete]]



* MagicallyBindingContract: The Guildpact in ''Ravnica'' block.
** Liliana Vess made one with four demons and it's the source of her power and eternal youth. It's represented in the card Demonic Pact.
* MagicCarpet: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2043 Magic Carpet]]. Also seen on [[http://magiccards.info/tsts/en/20.html Flying Men]].

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* MagicallyBindingContract: %* MagicallyBindingContract:
%**
The Guildpact in ''Ravnica'' block.
**
Ravnica.
%**
Liliana Vess made one with four demons and it's the source of her power and eternal youth. It's represented in the card Demonic Pact.
* MagicCarpet: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2043 Magic Carpet]]. Also seen on [[http://magiccards.info/tsts/en/20.html MagicCarpet:
** [[https://scryfall.com/card/me4/177/al-abaras-carpet Al-abara's Carpet]] renders equipped creatures immune to attacks from flyers.
** [[https://scryfall.com/card/me4/201/flying-carpet
Flying Men]].Carpet]] allows a single creature to fly.
** The [[https://scryfall.com/card/tsb/20/flying-men Flying Men]] are depicted riding on flying carpets.



* MagicMeteor: See MacrossMissileMassacre above. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=134740 Also this.]]

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* MagicMeteor: See MacrossMissileMassacre above. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=134740 Also this.]]MageHuntingMonster: Witchstalkers are huge wolves native to Eldraine that are instinctively drawn to the smell of magic. They will ignore non-magical beings, even if these should run directly through their dens, but will viciously attack witches, fey, and enchanted beings.
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* OurDwarvesAreAllTheSame: ''Magic'' at first used fairly fantasy-standard dwarves, but the developers realized that this just meant that they occupied the same space as the already-popular goblins, both being small, mono-Red creatures. For this reason, dwarves didn't show up in ''Magic'' for a very long time until the Kaladesh block, where they were completely reimagined as mono-White creatures, save the the occasional Red-White card, with a strong tie to craftsmanship and vehicles. As a consequence of Kaladesh's own native flavor, they also tend to be lightly inspired by South Asian cultural visuals.

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* OurDwarvesAreAllTheSame: ''Magic'' at first used fairly fantasy-standard dwarves, but the developers realized that this just meant that they occupied the same space as the already-popular goblins, both being small, mono-Red creatures. For this reason, dwarves didn't show up in ''Magic'' for a very long time until the Kaladesh block, where they were completely reimagined as mono-White creatures, save the the occasional Red-White card, with a strong tie to craftsmanship and vehicles. As a consequence of Kaladesh's own native flavor, they also tend to be lightly inspired by South Asian cultural visuals.
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* NatureHero: Various green-aligned characters, but especially [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=40538 Kamahl post-transformation]].

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* NatureHero: Various green-aligned characters, but especially [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=40538 [[https://scryfall.com/card/arc/61/kamahl-fist-of-krosa Kamahl post-transformation]].



* NinjaPirateZombieRobot: [[http://ww2.wizards.com/Gatherer/CardDetails.aspx?name=mistform%20ultimus Mistform Ultimus]] which has every creature type, such as Ninja, Pirate, Zombie, Construct, [[Franchise/TeenageMutantNinjaTurtles Mutant, Ninja, and Turtle]]. Years later, ''Lorwyn'' block introduced ''nineteen'' more creatures like this, as well as several non-creature cards.

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* NinjaPirateZombieRobot: [[http://ww2.wizards.com/Gatherer/CardDetails.aspx?name=mistform%20ultimus [[https://scryfall.com/card/tsb/26/mistform-ultimus Mistform Ultimus]] which has every creature type, such as Ninja, Pirate, Zombie, Construct, [[Franchise/TeenageMutantNinjaTurtles Mutant, Ninja, and Turtle]]. Years later, ''Lorwyn'' block introduced ''nineteen'' more creatures like this, as well as several non-creature cards.

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* LoadsAndLoadsOfRaces: There are roughly a bajillion different ''known'' sapient species in the Multiverse. Aside from Humans there are Aetherborn, Ainok, Amphin, Angels, Archons, Aven, Beebles, Bird-Maidens, Centaurs, antelope Centaurs, deer Centaurs, Cephalids, Changelings, Cyclopes, Dauthi, Demons, Devils, Djinn, Dragons, [[OurDwarvesAreAllTheSame Dwarves]], Dryads, Efreet, sentient Elementals, Elves, Eumidians, Faeries, Flamekin, Giants, Goblins, sapient Golems, Gorgons, sapient Gorillas, Hags, Homarids, Iquati, Kami and other sentient Spirit races, Khenra, Kithkin, Kitsune, Kor, Krakens, Kraul, Lamias, Lammasu, [[CatFolk Leonin]], Liches, Loxodon, fishtailed Merfolk, Merfolk with legs, [[GiantSpaceFleaFromNowhere flying Elf-Merfolk]], Metathran, Minotaurs, Mistfolk, Mycoids, Myr, Nagas, Nantuko, Nezumi, Nightstalkers, Noggles, Ogres, Orcs, Orochi, Ouphes, [[TheVirus Phyrexians]], Puca, Rhox, Sangrazuls, Satyrs, Scarecrows, Selkies, Serpent people, Slivers, Soltari, Soratami, Sphinxes, [[FishPeople Surrakar]], Thalakos, Thrulls, [[WhenTreesAttack Treefolk]], [[AllTrollsAreDifferent Trolls]], Vampires, Vedalken, [[LizardFolk Viashino]], Weirds, Werewolves, Wolfir, the talking Wolves of Tel-Jilad...\\

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* LoadsAndLoadsOfRaces: There are roughly a bajillion different ''known'' sapient species in the Multiverse. Aside from Humans there are Aetherborn, Ainok, Amphin, Angels, Archons, Aven, Beebles, Bird-Maidens, Centaurs, antelope Centaurs, deer Centaurs, Cephalids, Changelings, Cyclopes, Dauthi, Demons, Devils, Djinn, Dragons, [[OurDwarvesAreAllTheSame Dwarves]], Dryads, Efreet, sentient Elementals, Elves, Eumidians, Faeries, Flamekin, Giants, Goblins, sapient Golems, Gorgons, sapient Gorillas, Hags, Homarids, Iquati, Kami and other sentient Spirit races, Khenra, Kithkin, Kitsune, Kor, Krakens, Kraul, Lamias, Lammasu, [[CatFolk Leonin]], Liches, Loxodon, fishtailed Merfolk, Merfolk with legs, [[GiantSpaceFleaFromNowhere [[NinjaPirateZombieRobot flying Elf-Merfolk]], Metathran, Minotaurs, Mistfolk, Mycoids, Myr, Nagas, Nantuko, Nezumi, Nightstalkers, Noggles, Ogres, Orcs, Orochi, Ouphes, [[TheVirus Phyrexians]], Puca, Rhox, Sangrazuls, Satyrs, Scarecrows, Selkies, Serpent people, Slivers, Soltari, Soratami, Sphinxes, [[FishPeople Surrakar]], Thalakos, Thrulls, [[WhenTreesAttack Treefolk]], [[AllTrollsAreDifferent Trolls]], Vampires, Vedalken, [[LizardFolk Viashino]], Weirds, Werewolves, Wolfir, the talking Wolves of Tel-Jilad...\\



** The ''Tarkir'' block has the first (''Khans of Tarkir'') and third (''Dragons of Tarkir'') sets form the [[AlternateUniverse alternative versions]] of the plane's present, with the second set (''Fate Reforged'') taking place 1,200 years in the past. The differences between ''Khans'' and ''Dragons'' are '''far more pronounced''' than the differences between either and ''Fate Reforged'', to the point that most of the clans even dress the same. This may be a case of GameplayAndStorySegregation, as the art of cards is meant to include the mechanical colors involved, so (for example) the block's red/white/blue clan will always be dressed primarily in red, white, and blue.
*** But that ''still'' doesn't excuse why the clothing styles remained so static: even if colors are fixed, clothes could still vary in terms of, say, shapes, proportions, materials, etc.
*** The fact that the five clans have persisted for more than a millennium is also rather jarring. Look back at human history, and the vast majority of empires didn't last more than 500 years. Millennium-spanning empires did exist (e.g., the Roman Empire) but were an absolute minority, and tended to go through cycles of collapse and reconstitution. One of the clans has persisted for 1,200 years? That's... okay. All five persisted for 1,200 years? That's a little bit less believable.
** ''Aaaand then'' there is Dominaria. Apparently according to the latest ''Dominaria'' set, it is a plane full of histories and stories. For some reason, historic periods and objects on this plane can easily last thousands of years without any significant change. Just... look at the architectural styles, clothing, etc., Dominaria is still ''far'' more static than our world. E.g., compare modern buildings with buildings of Ancient Egyptians, and the latter were just 5,000 to 3,000 years ago. Are we ''really'' supposed to think of Dominaria as a plane full of historic intrigues?

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** The ''Tarkir'' block has the first (''Khans of Tarkir'') and third (''Dragons of Tarkir'') sets form the [[AlternateUniverse alternative versions]] of the plane's present, with the second set (''Fate Reforged'') taking place 1,200 years in the past. The differences between ''Khans'' and ''Dragons'' are '''far more pronounced''' than the differences between either and ''Fate Reforged'', to the point that most of the clans even dress the same. This may be a case of GameplayAndStorySegregation, as the art of cards is meant to include the mechanical colors involved, so (for example) the block's red/white/blue clan will always be dressed primarily in red, white, and blue.
*** But
blue, but that ''still'' doesn't excuse why the clothing styles remained so static: even if colors are fixed, clothes could still vary in terms of, say, shapes, proportions, materials, etc.
*** The fact that the five clans have persisted for more than a millennium is also rather jarring. Look back at human history, and the vast majority of empires didn't last more than 500 years. Millennium-spanning empires did exist (e.g., the Roman Empire) but were an absolute minority, and tended to go through cycles of collapse and reconstitution. One of the clans has persisted for 1,200 years? That's... That's mostly okay. All five persisted for 1,200 years? That's a little bit less believable.
** ''Aaaand then'' And then there is Dominaria. Apparently according to the latest ''Dominaria'' set, it is a plane full of histories and stories. For some reason, historic periods and objects on this plane can easily last thousands of years without any significant change. Just... Just look at the architectural styles, clothing, etc., Dominaria is still ''far'' more static than our world. E.g., compare modern buildings with buildings of Ancient Egyptians, and the latter were just 5,000 to 3,000 years ago. Are we ''really'' supposed to think of Dominaria as a plane full of historic intrigues?



** And there is an actual card called ''Mirror Universe'', which allows you to swap HitPoint totals with your opponent.

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** And there is an actual card called ''Mirror Universe'', ''[[https://scryfall.com/card/me1/159/mirror-universe Mirror Universe]]'', which allows you to swap HitPoint totals with your opponent.

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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1442 A Black creature]] from the Legends expansion set.
** Not to mention the much more recent [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=153037 Stillmoon Cavalier]].

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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1442 A Black creature]] from the Legends expansion set.
** Not to mention the much more recent
set, and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=153037 Stillmoon Cavalier]].Cavalier]] from Eventide.



* InCaseOfXBreakGlass: FlavorText for Boros Cluestone: "In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass."

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* InCaseOfXBreakGlass: FlavorText for [[https://scryfall.com/card/cm2/175/boros-cluestone Boros Cluestone: Cluestone]]: "In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass."
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Crosswick.

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* INeedAFreakingDrink: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=12389 Fleeting Image]]. It starts out as NoMoreForMe. But when the floating thing ''comes back'', he decides trying to sober up didn't help.
-->''Horas swore off drinking, but after meeting the creature a second time he decided he'd better start again.''
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** Earlier, in another example, [[spoiler:Jace's, Chandra's and Sarkhan's shenanigans some time prior weakens the rest of the locks keeping the Eldrazi imprisoned, just as [[BigBad Nicol Bolas]] wanted.]]

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** Earlier, in another example, [[spoiler:Jace's, Chandra's and Sarkhan's shenanigans some time prior weakens weaken the rest of the locks keeping the Eldrazi imprisoned, just as [[BigBad Nicol Bolas]] wanted.]]



** Ral was meaning to warn Jace about Vraska, who was an Ravinican assassin planeswalker, had gone to the void, but Lilliana intervened to force Jace about Tezzeret being in Kaladesh. What makes it bad was that [[spoiler:Vraska was in talks with Nicol Bolas.]]

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** Ral was meaning to warn Jace about that Vraska, who was an Ravinican assassin planeswalker, had gone to the void, but Lilliana intervened to force Jace about Tezzeret being in Kaladesh. What makes it bad was that [[spoiler:Vraska was in talks with Nicol Bolas.]]
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Renamed, cutting ZCEs, low-context potholes and non-examples.


** Though not dragons or drakes, the "[[PteroSoarer pterosaurs]]" of Ixalan resemble feathered wyverns or really ugly birds.

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** Though not dragons or drakes, the "[[PteroSoarer pterosaurs]]" "pterosaurs" of Ixalan resemble feathered wyverns or really ugly birds.
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* IntroducedSpeciesCalamity: [[https://scryfall.com/card/m15/181/invasive-species Invasive Species]] depicts a tremendous swarm of insects that blankets the land and cuts a path of destruction through a forest.
-->''It's easier to relocate a village that lies in their path than to turn the bugs aside.''
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* LuringInPrey:
** The [[https://scryfall.com/card/som/128 Tangle Angler]] is a biomechanical anglerfish with the gameplay rule that any creature it targets must block it, symbolizing it being taken in by the angler's lure.
** ''Return to Innistrad'' includes the card [[https://scryfall.com/card/emn/63 Grizzled Angler]], which transforms into Grisly Anglerfish as a result of the [[EldritchAbomination Eldrazi titan Emrakul's]] BodyHorror. The latter is an enormous, monstrous anglerfish with a living human head for a lure, and the rule that any enemy creature that can attack must attack.
** The ''Khans of Tarkir'' block has the [[https://scryfall.com/card/frf/72 Gurmag Angler]], a [[OurZombiesAreDifferent zombified version]] which lives in the swamps of the Sultai Brood and uses a fleshy lure shaped vaguely like a human being in order to eat the Sultai's zombie slaves that populate the area.
--->''If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective?''
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* JarOfTheBizarre:
** The [[https://scryfall.com/card/vow/206/infestation-expert-infested-werewolf Infestation Expert]] is depicted alongside a collection of glass jars holding a variety of living arthropods that she is studying, which she can release to create small Insect creatures. After she turns into a werewolf, these creatures move to living in her fur.
** [[https://scryfall.com/card/dka/152/jar-of-eyeballs Jar of Eyeballs]] depicts precisely what it says -- a tall glass jar stuffed full of eyes.
** [[https://scryfall.com/card/c19/10/mass-diminish Mass Diminish]] depicts a wizard in the act of stocking his collection of magically-shrunken megafauna trapped under bell jars.
** [[https://scryfall.com/card/m15/108/necromancers-stockpile Necromancer's Stockpile]] depicts a collection of zombies stored in tall glass-and-metal containers filled with fluid, at least one of which has broken loose.
** The transformed form of [[https://scryfall.com/card/vow/28/panicked-bystander-cackling-culprit Panicked Bystander]], Cackling Culprit, keeps a collection of glass jars each holding a cranium, rib, or other bone from a past victim.
** The ''Shadows over Innistrad'' set includes a cycle of artifacts, one for each of the five gameplay colors, that can be sacrificed for a gain and are visually represented as glass jars with strange things inside them, with their flavor texts implying you're breaking the jar to free its contents. [[https://scryfall.com/card/soi/48/vessel-of-ephemera Vessel of Ephemera]] contains a pair of ghosts, [[https://scryfall.com/card/soi/95/vessel-of-paramnesia Vessel of Paramnesia]] seems to contain a broken bust and/or a memory spell, [[https://scryfall.com/card/soi/144/vessel-of-malignity Vessel of Malignity]] contains a TomeOfEldritchLore, [[https://scryfall.com/card/soi/189/vessel-of-volatility Vessel of Volatility]] contains a miniature roiling thunderstorm and [[https://scryfall.com/card/a25/193/vessel-of-nascency Vessel of Nascency]] contains a chest with an eye on its lid.
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* OlderThanTheyLook: Old generation planeswalkers are generally immortal; Urza, as an example, lived for at least 5000 years, while Nicol Bolas is even older. That's before counting some people who live long despite being otherwise mortal: Jodah aged slowly because he fell into a fountain of youth in his [[IncrediblyLamePun youth]]; Jhoira, unlike her planeswalker boyfriend Teferi, used slow-aging potions; Liliana Vess made a contract with demons (in her case, despite being a planeswalker, she is not normally immortal due to the Mending) and so on.

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* OlderThanTheyLook: Old generation planeswalkers are generally immortal; Urza, as an example, lived for at least 5000 years, while Nicol Bolas is even older. That's before counting some people who live long despite being otherwise mortal: Jodah aged slowly because he fell into a fountain of youth in his [[IncrediblyLamePun [[{{Pun}} youth]]; Jhoira, unlike her planeswalker boyfriend Teferi, used slow-aging potions; Liliana Vess made a contract with demons (in her case, despite being a planeswalker, she is not normally immortal due to the Mending) and so on.

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Changed: 27

Removed: 11

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[[/folder]]



** Memnarch also counts as a relatively rare villainous example.

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** %%** Memnarch also counts as is a relatively rare villainous example.%%How?



* {{Meta Guy}}: Commodore Guff. [[{{The Scrappy}} Didn't work out]].

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* {{Meta Guy}}: MetaGuy: Commodore Guff. [[{{The Scrappy}} Didn't work out]].out]].
* MetalMuncher: [[https://scryfall.com/card/mh2/65/steelfin-whale Steelfin Whales]] feed on metal filings suspended in the water, which they filter using magnetic baleen.
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* JackassGenie: [[https://scryfall.com/card/isd/103/gruesome-deformity Gruesome Deformity]] depicts a horrified woman, with a half-seen faced covered by growths and lesions, staring at herself in a bowl of water. The flavor text then describes how she asked a demon for the ability to inspire fear wherever she went; the demon was happy to comply.
[[/folder]]

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