History Literature / TheLegendsOfEthshar

10th Feb '17 12:34:19 PM Civanfan
Is there an issue? Send a Message



to:

* ''Literature/TheBloodOfADragon''


Added DiffLines:

* HealingHands:
** Witches do this by speeding up the body's natural healing process.
** Warlocks just jam everything together.
8th Feb '17 8:44:56 AM Civanfan
Is there an issue? Send a Message


* DiscardAndDraw: Warlockry is incompatible with wizardry and theurgy, with wizards who become warlocks losing their ability to perform all but the simplest spells and former theurgists no longer being recognized as human by their gods. [[PowerupLetdown Some regard this as an unfair trade]].



* GadgeteerGenius: Sorcerers are a fantasy equivalent of this, harnessing magic through talismans and other artifacts, rather than having any magical talent of their own.



* IneptMage:
** Tobas of Telven's master died before he could teach him more than one spell.
** Annara of Crookwall was so bad at magic she ended up homeless.
** The titular Frog Wizard only ever learned a spell to turn people into frogs and used masterful sleight-of-hand to cover his ineptitude.



** The Council of Warlocks does the same.

to:

** The Council of Warlocks does the same.same, with a focus on warlocks, naturally.



* OurDragonsAreDifferent: Apparently dragons were either created or heavily-altered into what they are today during the great war. They're smart, but don't gain human-level intellect or the capacity to speak until adulthood.

to:

* OurDragonsAreDifferent: Apparently dragons were either created or heavily-altered into what they are today during the great war.Great War. They're smart, but don't gain human-level intellect or the capacity to speak until adulthood.


Added DiffLines:

* ScrewYouElves: We don't get any detail, but elves are apparently extinct in The World, a fact which is regarded as a very good thing.


Added DiffLines:

* SquishyWizard: Averted. Although there is a stereotype for this, some spells have aspects that actually require wizards to be in pretty good shape, such as the one that requires them to stir a mixture in a bowl for a straight hour without interruption.
5th Feb '17 2:06:26 PM Civanfan
Is there an issue? Send a Message

Added DiffLines:

* PetBabyWildAnimal: Rich Ethsharites sometimes keep dragons as pets. [[spoiler:In "[[http://www.ethshar.com/sirinitasdragon1.shtml Sirinita's Dragon]]" at least, it doesn't end well.]]
5th Feb '17 2:01:11 PM Civanfan
Is there an issue? Send a Message

Added DiffLines:

* HoldYourHippogriffs: "The pebble that sank the barge" is a substitute for "the straw that broke the camel's back", probably owing to a severe lack of camels in The World.
5th Feb '17 1:22:39 PM Civanfan
Is there an issue? Send a Message


* AntiMagic: There exists a spell that permanently cancels wizardry's power in a large area. Forever. Since the majority of the world operates by magic, the spell has been cast exactly thrice in the history of the world: once on discovery, once as a DeadlyPrank against a wizard in a flying castle, and once to negate a universal solvent that was likely to destroy the entire world if unchecked. (Note, however, that it only applies to wizardry; the other half-dozen or so forms of magic are fundamentally different, though less powerful, and so are unaffected.)

to:

* AntiMagic: There exists a spell that Ellran's Dissipation permanently cancels wizardry's power in a large area. Forever. Since the majority of the world operates by magic, the spell has been cast exactly thrice in the history of the world: once on discovery, once as a DeadlyPrank against a wizard in a flying castle, and once to negate a universal solvent that was likely to destroy the entire world if unchecked. (Note, however, that it only applies to wizardry; the other half-dozen or so forms of magic are fundamentally different, though less powerful, and so are unaffected.)


Added DiffLines:

** Wizard's apprentices typically wear gray robes.


Added DiffLines:

** The countercharm to the Seething Death has been lost, making its use incredibly dangerous.
** [[AntiMagic Ellran's Dissipation]] was lost for centuries, until a retrocognition spell was cast to retrieve it.


Added DiffLines:

* TalkingInYourDreams: The Spells of Invaded Dreams allow a wizard to do this, with the Lesser Spell only sending a one-way message and the Greater Spell allowing a proper conversation.
5th Feb '17 12:55:28 PM Civanfan
Is there an issue? Send a Message


* BeatStillMyHeart: Wizards can remove their heart from their body in order to protect the heart from harm. (We don't see the ritual or the removed heart, so whether the heart remains beating or not is a matter of speculation.) This magic is used as a protection against warlocks, who usually kill by telekinetically inducing a heart attack.

to:

* BeatStillMyHeart: Wizards can remove their still-beating heart from their body in order to protect the heart it from harm. (We don't see the ritual or the removed heart, so whether the heart remains beating or not is a matter of speculation.) harm and allow them to survive otherwise fatal injuries. This magic is also used as a protection against warlocks, who usually kill by telekinetically inducing a heart attack.



* DueToTheDead: If a dead person's body (or at least their head and heart) aren't burned, their soul remains [[BarredFromTheAfterlife trapped on earth]], possibly for years. In this state they're vulnerable to being enslaved by ghost-catchers, eaten by night-stalkers, or captured and sold to demons by demonologists.



* MagicalSociety:
** The Wizard's Guild is incredibly powerful and keeps wizards and other magic users in check.
** The Council of Warlocks does the same.
** Witches have a Sisterhood and a less-influential Brotherhood, who seem to be social clubs as much as anything.



* MutuallyExclusiveMagic: The primary restriction on magic-users is that the source of each type is different. Theurgists pray to gods; demonologist bargain with demons; sorcerers manipulate talismans; wizards manipulate reagents; witches manipulate their own magic; warlocks manipulate a foreign magic. Learning how to use even one school can take a lifetime so very few have the ability or interest to try and study another school.
** It has been noted that many warlocks were originally users of other magics, but either lost the ability or interest to use their original magic during the Night of Madness.
** While Wizards are incapable of using any other kind of magic, they are powerful enough to [[EnforcedTrope make it illegal to practise multiple forms of magic]] (or to practise magic while a noble) on pain of death - with the Wizard's guild as judge and executioner. The boundaries between magics aren't always clear-cut either - some therugists occasionally find prayers answered by demons, and both Witches and Herbalists brew potions.



* ResistTheBeast: A non-monster example with warlocks. Their power ''wants'' to be used, and the urge to do so grows stronger as they do, until they end up struggling to ''keep'' from using it at every possible occasion. The Calling grows stronger as well, until it can no longer be resisted.

to:

* ResistTheBeast: A non-monster example with warlocks. Their power ''wants'' to be used, and the urge to do so grows stronger as they do, until they end up struggling (and like as not failing) to ''keep'' from using it at every possible occasion.occasion, even without meaning to. The Calling grows stronger as well, until it can no longer be resisted.
2nd Feb '17 4:45:12 AM Civanfan
Is there an issue? Send a Message


[[MindOverMatter Warlockry]] - Warlockry is essentially sufficiently advanced telekinesis, extending to manipulating small objects, or even on the molecular level (electrokinesis, pyrokinesis). Warlocks derive their power from a mysterious Source, but when they become powerful enough, it summons them, never to be seen again.

[[MindOverMatter Witchcraft]] - Witchcraft is psionics - including mind reading, telekinesis or pyrokinesis - which doubles with warlockry. The power is derived from witch's own strength; doing something by witchcraft is exactly as tiring as doing the same task by mundane means. Consequently witchcraft lacks raw power. On the other hand, witches can use their power in more subtle and efficient ways since they have better extra-sensory perception. Furthermore, witchcraft is quite versatile - witches can even use some basic spells! Unusually, witchcraft isn't gender-specific; both male and female practitioners exist and both are called witches.

to:

[[MindOverMatter Warlockry]] - Warlockry is essentially sufficiently advanced telekinesis, extending to manipulating small objects, or even on the molecular level (electrokinesis, pyrokinesis). They also have some PsychicPowers related to sensing the structure and presence of matter. Warlocks derive their power from a mysterious Source, but when they become powerful enough, it summons them, never to be seen again.

[[MindOverMatter [[PsychicPowers Witchcraft]] - Witchcraft is psionics - including mind reading, telekinesis or pyrokinesis - which doubles with warlockry. The power is derived from witch's own strength; doing something by witchcraft is exactly as tiring as doing the same task by mundane means. Consequently witchcraft lacks raw power. On the other hand, witches can use their power in more subtle and efficient ways since they have better extra-sensory perception. Furthermore, witchcraft is quite versatile - witches can even use some basic spells! Unusually, witchcraft isn't gender-specific; both male and female practitioners exist and both are called witches.



* CastFromHitPoints: Witchcraft uses a witch's own personal energy, and it can be difficult for a witch in a trance to tell how much they're using until it's too late.
* ColorCodedForYourConvenience: Red kilts are apparently restricted to the military, and blue ones for sailors.

to:

* CastFromHitPoints: Witchcraft uses a witch's own personal energy, with "harder" abilities such as telekinesis and it making light taking more than "softer" uses like PsychicPowers. It can be difficult for a witch in a trance to tell how much energy they're using until it's too late.
late.
* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
**
Red kilts are apparently restricted to the military, and blue ones for sailors.sailors.
** Demonologists and warlocks typically wear black clothing.
* DarkIsNotEvil: Demonologists wear black robes and summon demons, but they're no more likely to be evil than anyone else.


Added DiffLines:

* LostTechnology:
** Thanks to the Great War a great deal of knowledge about sorcery was lost, and most people who use sorcerous devices are using ancient relics. Only about half of practicing sorcerers produce their own talismans.
** [[spoiler: The purpose of the Cult of Demerchan is to gather and study knowledge from all over the world, including magics thought long-lost.]]


Added DiffLines:

* ResistTheBeast: A non-monster example with warlocks. Their power ''wants'' to be used, and the urge to do so grows stronger as they do, until they end up struggling to ''keep'' from using it at every possible occasion. The Calling grows stronger as well, until it can no longer be resisted.
28th Jan '17 3:58:04 PM Civanfan
Is there an issue? Send a Message

Added DiffLines:

* DeliberateValuesDissonance:
** Punishments for crimes include being lashed or sold into slavery.
** Typical feminine wear includes an ankle-length skirt, and exceptions (e.g. Irith the flyer and her breeches) are unusual enough to be given special notice, although not condemned.


Added DiffLines:

* ExoticExtendedMarriage: In Ethshar, it's considered strange but not unacceptable for a man to have two or (rarely) three wives, although traditionally he's expected to be able to support his whole family.


Added DiffLines:

* MassSuperEmpoweringEvent: The Night of Madness, when...something...fell to earth and turned a portion of the population into warlocks.


Added DiffLines:

* TheNeedless: The Spell of Untiring Nourishment, cast upon a bloodstone, allows said bloodstone's bearer to go without food, water, or oxygen for the duration of the spell. It's rumored to have ill-effects on one's health if used for too long at a stretch, however, and breaks instantly if the bearer eats or drinks anything.
25th Jan '17 3:17:11 AM Civanfan
Is there an issue? Send a Message


* MicroMonarchy: Old Ethshar split into two-hundred-and-four of these during the war. Some of theme seem to be mere [[LandOfOneCity city-states]].

to:

* MicroMonarchy: Old Ethshar split into two-hundred-and-four of these during the war. Some of theme them seem to be mere [[LandOfOneCity city-states]].
25th Jan '17 3:16:54 AM Civanfan
Is there an issue? Send a Message

Added DiffLines:

* CastFromHitPoints: Witchcraft uses a witch's own personal energy, and it can be difficult for a witch in a trance to tell how much they're using until it's too late.


Added DiffLines:

* MicroMonarchy: Old Ethshar split into two-hundred-and-four of these during the war. Some of theme seem to be mere [[LandOfOneCity city-states]].


Added DiffLines:

** During the Great War, the Northern Empire had better sorcerers and demonologists, and made such extensive use of them that even hundreds of years later some stigma against them remains, at least in Ethshar.
This list shows the last 10 events of 33. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Literature.TheLegendsOfEthshar