History Literature / TheLegendsOfEthshar

26th Apr '16 10:50:01 AM NTC3
Is there an issue? Send a Message


''The Legends of Ethshar'' is a fantasy series by Creator/LawrenceWattEvans.

to:

''The [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/a_legend_of_ethshar.jpg]]
'''The
Legends of Ethshar'' Ethshar''' is a fantasy series by Creator/LawrenceWattEvans.
25th Sep '15 9:16:01 AM Pavlov
Is there an issue? Send a Message


* DealWithTheDevil: Practically entire modus operandi of Demonology. The demonologists summon demons to perform needed tasks and pay them with, for example, animal sacrifices. Due to the treacherous nature of demons demonology is a dangerous business: it is stated that sometimes demonologists just disappear...

to:

* DealWithTheDevil: Practically the entire modus operandi of Demonology. The demonologists summon demons to perform needed tasks and pay them with, for example, animal sacrifices. Due to the treacherous nature of demons demonology is a dangerous business: it is stated that sometimes demonologists just disappear...
25th Sep '15 9:14:03 AM Pavlov
Is there an issue? Send a Message


* AntiMagic: There exists a spell that permanently cancels wizard's magic in a large area. Forever. Since the majority of the world operates by magic, the spell has been cast exactly thrice in the history of the world: once on discovery, once as a DeadlyPrank against a wizard in a flying castle, and once to negate a universal solvent that was likely to destroy the entire world if unchecked. (Note, however, that it only applies to wizardry; the other half-dozen or so forms of magic are fundamentally different, though less powerful, and so are unaffected.)

to:

* AntiMagic: There exists a spell that permanently cancels wizard's magic wizardry's power in a large area. Forever. Since the majority of the world operates by magic, the spell has been cast exactly thrice in the history of the world: once on discovery, once as a DeadlyPrank against a wizard in a flying castle, and once to negate a universal solvent that was likely to destroy the entire world if unchecked. (Note, however, that it only applies to wizardry; the other half-dozen or so forms of magic are fundamentally different, though less powerful, and so are unaffected.)
25th Sep '15 9:12:31 AM Pavlov
Is there an issue? Send a Message


* AddictionPowered
* AddictiveMagic: The more a warlock uses his magic, the easier and more pleasurable it gets. But the power's drawn from an external source, and a warlock who uses too much ends up being irresistibly summoned to that source.

to:

* AddictionPowered
*
AddictionPowered / AddictiveMagic: The more Warlocks tap into a warlock uses his magic, supernatural broadcast and are able to use that power to do magic. Which makes the broadcast easier to hear and understand, which gives them more pleasurable it gets. power. But the power's drawn from an external source, and a better they hear it, the more powerfully it attracts them. Any warlock who uses too much power ends up being irresistibly summoned to that source.the Source.
25th Sep '15 9:06:02 AM Pavlov
Is there an issue? Send a Message


[[RitualMagic Wizardry]] - Wizardry taps into essential Chaos of the World, and therefore is thought to be the most powerful kind of magic. A skilled wizard can, if he knows a specific spell, turn frogs into princesses, create illusions, enchant swords, create castles in alternate dimensions or achieve immortality. Most of their spells use a magical dagger called athame, as well as material components like blood of virgin or dragon's tongues.

[[MagiTek Sorcery]] - Sorcery uses the Order from outside the world and is based on the creating enchanted objects that cast spells. They manufacture many powerful devices that can sometimes be used even by the mundanes. Some resemble high-tech devices, others are simply magical.

to:

[[RitualMagic Wizardry]] - Wizardry taps into essential essentially the Chaos of the World, and therefore is thought to be the most powerful kind of magic. A skilled wizard can, if he knows a specific spell, turn frogs into princesses, create illusions, enchant swords, create castles in alternate dimensions or achieve immortality. Most of their spells use a magical dagger called an athame, as well as material components like blood of a virgin or dragon's tongues.

[[MagiTek Sorcery]] - Sorcery uses the Order from outside the world and is based on the creating enchanted objects that cast spells. They manufacture many powerful devices that can sometimes be used even by the mundanes. Some resemble high-tech devices, others are simply magical.



[[ReligionIsMagic Theurgy]] - theurgists can use prayers to ask gods specific favors. Actual faith is not required and prayers resemble spells. Most theurgists are priests, but the gods aren't really interested in worship.

[[SummonMagic Demonology]] - summoning demons and forcing them to do your dirty jobs. Technically it's not illegal (except in some of the Small Kingdoms) nor evil, but it isn't nice. Most demons require souls or blood sacrifice - a few require killing a victim.

to:

[[ReligionIsMagic Theurgy]] - theurgists Theurgists can use prayers to ask gods for specific favors. Actual faith is not required and prayers resemble spells. Most theurgists are priests, but the gods aren't really interested in worship.

[[SummonMagic Demonology]] - summoning Summoning demons and forcing them to do your dirty jobs. Technically it's not illegal (except in some of the Small Kingdoms) nor evil, but it isn't nice. Most demons require souls or blood sacrifice - a few require killing a victim.
28th Jul '15 7:01:33 AM SilverDragon
Is there an issue? Send a Message

Added DiffLines:

* ''The Relics of War''
24th Jul '15 1:04:23 PM SilverDragon
Is there an issue? Send a Message


* {{Megamanning}}: The main ability of the titular black dagger from ''The Spell of the Black Dagger''. The wielder of the dagger gets some abilities of whoever or whatever is killed by the dagger: good hearing and low-light vision from a cat, boost of strength from a bull or a strong man, etc. The dagger can even steal magical ability - but not corresponding knowledge, just raw magical talent.

to:

* {{Megamanning}}: The main ability of the titular black dagger from ''The Spell of the Black Dagger''. The wielder of the dagger gets some abilities of whoever or whatever is killed by the dagger: good hearing and low-light vision from a cat, boost of strength from a bull or a strong man, etc. The dagger can even steal magical ability - but ability--but not corresponding knowledge, just raw magical talent.



*** Sarai is almost as common a girl's name, again appearing in most stories. Irith is also said to be a very common name - "Kelder and Irith" or "Uncle Kelder and Aunt Sarai" are used as generic expressions for ordinary folk.

to:

*** Sarai is almost as common a girl's name, again appearing in most stories. Irith is also said to be a very common name - "Kelder name--"Kelder and Irith" or "Uncle Kelder and Aunt Sarai" are used as generic expressions for ordinary folk.



* PunnyName: Most of the gods' names pun on things in our world - e.g., the two twin gods of healing are Blukros and Blusheld.

to:

* PunnyName: Most of the gods' names pun on things in our world - e.world--e.g., the two twin gods of healing are Blukros and Blusheld.



--> '''Spriggan:''' Mean big, ''big'' water, great big huge water. Is ocean? [[OceansEleven Ocean's eleven.]]

to:

--> '''Spriggan:''' Mean big, ''big'' water, great big huge water. Is ocean? [[OceansEleven [[Film/OceansEleven Ocean's eleven.]]



* UnequalRites: While there're half a dozen major varieties of magic in Ethshar, usually their rivalry is quite mild: higher-ups spy after another guilds, guilds compete a bit... and that is pretty much it. However, when a new and quite powerful variety of magic with previously-unknown limitations - the warlockry - turns up, tensions immediately run ''very'' high. Some wizard hotheads even consider just [[KillEmAll killing all the warlocks]] as the best solution.

to:

* UnequalRites: While there're half a dozen major varieties of magic in Ethshar, usually their rivalry is quite mild: higher-ups spy after another guilds, guilds compete a bit... and that is pretty much it. However, when a new and quite powerful variety of magic with previously-unknown limitations - the warlockry - turns limitations--the warlockry--turns up, tensions immediately run ''very'' high. Some wizard hotheads even consider just [[KillEmAll [[FinalSolution killing all the warlocks]] as the best solution.
28th Sep '14 11:23:54 AM SilverDragon
Is there an issue? Send a Message


* WizardsLiveLonger: There're spells for that, up to and including immortality (Type II) and eternal youth.

to:

* WizardsLiveLonger: WizardsLiveLonger:
**
There're wizard spells for that, up to and including immortality (Type II) and eternal youth.youth.
** A powerful warlock, due to molecular control over his or her body, has a perfect health (except, possibly, Calling-induced headaches) and doesn't age.
28th Sep '14 11:00:00 AM SilverDragon
Is there an issue? Send a Message


* ''The Sorcerer's Widow'' (as yet unpublished)

to:

* ''The Sorcerer's Widow'' (as yet unpublished)Widow''
25th Apr '14 11:10:42 AM SilverDragon
Is there an issue? Send a Message


** In ''The Spriggan Mirror'', a spriggan--a smallish magical creature--once promises the protagonist Gresh to answer twenty questions, and counts his answers. When they get to the eleventh question:

to:

** In ''The Spriggan Mirror'', a spriggan--a smallish magical creature--once promises the protagonist Gresh to answer twenty questions, and counts his answers. When they get to Eventually:
--> '''Spriggan:''' Went other direction when water got in
the eleventh question:way. Ten.
This list shows the last 10 events of 15. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Literature.TheLegendsOfEthshar