History Literature / TheChroniclesOfAmber

17th Mar '17 8:23:42 AM CosmicFerret
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!!''Amber Diceless Roleplaying'' provides examples of:
* AGodIsYou: Buying an entire universe of your own description, for example, costs a single point during character creation, and even spending that much is a luxury, since the characters can just make their own any time they like. The developers openly encourage players to act as epically as possible: at one point, the FAQ poses the question of what to do if the characters start using the PsychicPowers offered by a high Psyche stat to effortlessly brush off hundreds of Shadow {{Mooks}} without a fight. The answer is, essentially, "So what if they do?"
* BodyHorror: Players are warned going in that the more extreme forms of Shape Shifting can lead to a "personal horror story." And the rules go on to list several very useful applications of the power... and what happens when the user goes too far.
* ChangingOfTheGuard: The notion behind the RPG is that players take the roles of new, younger Amberites, leaving most of the characters in the books as older, more experienced {{NPC}}s (and some of the few beings that can present a serious challenge to the player characters.)
* CharacterAlignment / RandomNumberGod: Averted: the system has no alignments (but see LaserGuidedKarma below) and no dice.
* EpilepticTrees: Invoked in the roleplaying game, which encourages use of this trope to come up with alternative explanations for everything and everyone. The person running the game must design his or her own answers to all the mysteries which the books left open.
* FighterMageThief: Appears in a mild form. Since they buy all their abilities from a point pool, characters tend to focus on combat, on advanced mastery of a single form of magic, or on developing as many different forms of magical ability as possible.
* GambitPileup: Because there are so many manipulators in the Amber setting, the typical campaign will consist less of solving mysteries than of figuring out which bits of evidence the players have discovered belong to the mystery they are ''currently'' trying to solve. Oh, and trying to prevent any of the nastier {{NPC}}s from learning that [[YouKnowTooMuch they've gathered all that evidence.]]
* TheGMIsACheatingBastard: True to the trope itself, but subverting the trope name. The system relies entirely on the game master's judgement rather than that of a RandomNumberGod. Play relies on the game master being a ''fair'' bastard who leaves the cheating to his or her {{NPC}}s.
* GrapplingWithGrapplingRules: Thoroughly averted. Strength, in addition to ExactlyWhatItSaysOnTheTin, includes a character's level of ability at unarmed combat of all kinds. If you grapple somebody with superior Strength, ''you lose.'' Better hope you weren't fighting ToThePain!
* LaserGuidedKarma: The game master is encouraged to employ this trope subtly: player characters who behave selfishly or foolishly should be made to rue their actions.
** The power of the Amberites' blood curse is a more specific example: the subject cursed suffers potentially lethal levels of bad luck for a very long time. However, so does the character who placed the curse.
* {{Magitek}}: Played with. Each universe has its own rules of physics and of metaphysics: some Shadows are both high-tech and high-magic. Unfortunately, the more elaborate a magical or technological object is, the more strongly it relies on the 'rules' of the reality where it was designed. {{Magitek}} objects, since they're reliant on both, tend to be [[AwesomeButImpractical devastating on their home turf, and useless anywhere else.]]
* MontyHaul: Played with. Any character who opts to become the beloved billionaire warlord of an entire solar system can do so, but what is so easily gained can just as readily be lost to enemy action.
* MultipleChoicePast: The major characters from the ''Chronicles'' are presented with three or four stat blocks: this effectively prevents even a player who's read the rulebooks from knowing that {{NPC}}'s true abilities or motivations.
* NeverSplitTheParty: It is unlikely that any other game averts this trope more thoroughly. It's actually very uncommon for all the player characters to happen to be in the same ''reality,'' except perhaps at the beginning and end of a major adventure arc. Trumps of the other player characters, which allow them to communicate with and teleport to each other, reduce the usual negative consequences of splitting the party.
* NiceJobBreakingItHero: Because the characters are [[PersonOfMassDestruction capable of so much,]] the manual offers several tips on how to deal with cases of this trope coming into play.
* SchrodingersGun: Invoked by the rules, which state that in order to accurately portray {{NPC}}s with superhuman strategic abilities and thousands of years of experience, the game master will often have to resort to rewriting things that happened off-stage.
* TheTopicOfCancer: If characters with Shape Shifting push themselves beyond their limits while suffering from exhaustion or starvation, they can suffer from Primal Chaos Cancer. Some of their cells run wild, consuming normal cells and multiplying quickly. The rogue cells will eventually attack vital organs, appear on the skin and eat the character alive, turning him into an amorphous blob. [[AndIMustScream This is not necessarily fatal.]]
* XanatosSpeedChess: Generally speaking, player characters must rely on the IndyPloy while multiple {{NPC}}s employ XanatosSpeedChess - but a player who tires of being an UnwittingPawn may decide to [[TheChessmaster take up chess too.]]
17th Mar '17 8:20:49 AM CosmicFerret
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In 1991, the TabletopGame ''Amber Diceless Role Playing'' was released, followed by ''Shadow Knight'' in 1993; the expansion ''Rebma'' was announced but never released. There was supposedly a prequel series in 2002-2006 by another author... but they [[CanonDiscontinuity never happened]], as confirmed by Creator/GeorgeRRMartin and Creator/NeilGaiman, two friends and colleagues of the late Roger Zelazny. During his life, Zelazny had repeatedly and firmly turned down the possibility of an anthology of Amber stories by other authors.

to:

In 1991, the TabletopGame ''Amber Diceless Role Playing'' ''TabletopGame/AmberDicelessRoleplaying'' was released, followed by ''Shadow Knight'' in 1993; the expansion ''Rebma'' was announced but never released. There was supposedly a prequel series in 2002-2006 by another author... but they [[CanonDiscontinuity never happened]], as confirmed by Creator/GeorgeRRMartin and Creator/NeilGaiman, two friends and colleagues of the late Roger Zelazny. During his life, Zelazny had repeatedly and firmly turned down the possibility of an anthology of Amber stories by other authors.
2nd Mar '17 7:41:03 PM starjammer05
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* VancianMagic: Merlin's Logrus sorcery operates in this fashion, requiring Merlin to design and "hang" spells before he can employ them. He's not restricted solely to this kind of magic but he does claim that it's the most efficient and elegant way to use magic. The alternative is to simply unleash raw power and blast away, which is tiring and inelegant.
27th Feb '17 6:49:08 PM starjammer05
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* KeystoneArmy: When Corwin kills the goat-man Chaos Lord in Lorraine its entire army falls apart. The possessed men fall senseless and the demons burst into flames.
26th Feb '17 5:10:12 PM starjammer05
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** Merlin narrowly averts one in his own backstory, [[spoiler: courtesy of his baby brother Jurt.]]
24th Jan '17 9:58:46 AM LBHills
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** The power of the Amberites' blood curse is a more specific example: the subject cursed suffers near-lethal levels of bad luck for a very long time. However, so does the character who placed the curse.

to:

** The power of the Amberites' blood curse is a more specific example: the subject cursed suffers near-lethal potentially lethal levels of bad luck for a very long time. However, so does the character who placed the curse.
24th Jan '17 9:57:00 AM LBHills
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Added DiffLines:

** The power of the Amberites' blood curse is a more specific example: the subject cursed suffers near-lethal levels of bad luck for a very long time. However, so does the character who placed the curse.
3rd Nov '16 4:22:33 PM dlchen145
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* BadassBoast: Corwin, being a poetic sort and a certified {{Badass}} and having no shortage of self-regard, gets several of these. In his own series, Merlin is far more humble and conflict-shy but even he manages a few.

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* BadassBoast: Corwin, being a poetic sort and a certified {{Badass}} badass and having no shortage of self-regard, gets several of these. In his own series, Merlin is far more humble and conflict-shy but even he manages a few.
25th Oct '16 8:04:33 PM nombretomado
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In 1991, the TabletopGame ''Amber Diceless Role Playing'' was released, followed by ''Shadow Knight'' in 1993; the expansion ''Rebma'' was announced but never released. There was supposedly a prequel series in 2002-2006 by another author... but they [[CanonDiscontinuity never happened]], as confirmed by GeorgeRRMartin and Creator/NeilGaiman, two friends and colleagues of the late Roger Zelazny. During his life, Zelazny had repeatedly and firmly turned down the possibility of an anthology of Amber stories by other authors.

to:

In 1991, the TabletopGame ''Amber Diceless Role Playing'' was released, followed by ''Shadow Knight'' in 1993; the expansion ''Rebma'' was announced but never released. There was supposedly a prequel series in 2002-2006 by another author... but they [[CanonDiscontinuity never happened]], as confirmed by GeorgeRRMartin Creator/GeorgeRRMartin and Creator/NeilGaiman, two friends and colleagues of the late Roger Zelazny. During his life, Zelazny had repeatedly and firmly turned down the possibility of an anthology of Amber stories by other authors.
28th Sep '16 11:55:43 PM 59Efra
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* BuryingASubstitute: Corwin underwent a sudden and longtime disappearance, (even for what is essentially an immortal demigod, it was a long time) and eventually his family created an cenotaph for him. When he finally returns from exile, he's quite amused by it, and somewhat surprisingly he finds he rather likes hanging out there, as it's a quiet, out of the way spot that is good for getting away from family intrigue and politics for a bit. He also admits that he's more fond of pissing on his own "grave" than he really should be.
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