History Literature / LoneWolf

12th Jun '17 3:30:30 AM StFan
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* CleanCut: Can happen with the Sommerswerd due to CutscenePowerToTheMax -- especially to TheUndead.

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* CleanCut: Can happen with the Sommerswerd due to CutscenePowerToTheMax -- especially to TheUndead. The Sword of the Sun can sever limbs with minimal efforts, cut a shield in two with one blow, or tear off armor like paper.



** Notably the case with a couple of Vordaks (see the DiagonalCut entry) and a gaggle of Drakkarim in ''Shadow on the Sand''.

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** Notably the case with a couple of Vordaks (see the DiagonalCut entry) and a gaggle of Drakkarim in ''Shadow on the Sand''.



** Madelon at the end of Book 4, ''The Chasm of Doom''.
** Alyss, from the end of Book 19 to the finale in Book 20.

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** Madelon at the end of Book 4, ''The Chasm of Doom''.
Doom'', is detained by Barraka for a VirginSacrifice.
** Alyss, from the end of Book 19 to the finale in Book 20.20, is prisoner in Naar's realm.



* DisintegratorRay: The flaming aura created by Zakhan Kimah's Orb of Death disintegrates all non-magical weapons that touch it -- along with the unfortunate wielder.
* DoABarrelRoll: In ''Shadow on the Sand'', when the flying ship ''Skyrider'' is boarded by Drakkarim, Banedon calls out [[AttackPatternAlpha a maneuver code name]] for his Dwarven crew, and warns Lone Wolf to hang on something. Then he starts capsizing the ship to end up flying upside-down, sending the evil warriors plummeting to their death while the dwarves are hanging on to nets, gleefully shouting "Blood for Blood!" at their falling foes.
* DoomedHometown: The Kai Monastery at the beginning of the series.

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* DisintegratorRay: The flaming aura created by Zakhan Kimah's Orb of Death disintegrates all non-magical weapons that touch it -- along with the unfortunate wielder.
wielder in close combat.
* DoABarrelRoll: In ''Shadow on the Sand'', when the flying ship ''Skyrider'' is boarded by Drakkarim, Banedon calls out [[AttackPatternAlpha a maneuver code name]] for his Dwarven dwarven crew, and warns Lone Wolf to hang on something. Then he starts capsizing the ship to end up flying upside-down, sending the evil warriors plummeting to their death while the dwarves are hanging on to nets, gleefully shouting "Blood for Blood!" at their falling foes.
* DoomedHometown: The Kai Monastery Monastery, at the beginning of the series.series, is the very first target of the invading armies of the Darklords, and gets destroyed along with all its occupants, save for Silent Wolf.



* MasterOfUnlocking: In the Kai series, the basic MindOverMatter discipline is mostly used to open locks and disarm traps. It doesn't always avoid having to use the proper keys with some ancient or magical locks, or whenever Lone Wolf has no time to spare since it's a time-consuming process.



* MaximumHPReduction: Though rare, there are a couple thing that will result in permanent reduction of Endurance or Combat Skill, no matter how developed Lone Wolf's healing disciplines are. Notably, surviving the explosion of a Vordak gem, trying to climb bare-handed out of the icy Caverns of Kalte, getting addicted to Adgana herb or setting off a pocket of swamp gas with a fire seed.

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* MaximumHPReduction: Though rare, there are a couple thing few things that will result in permanent reduction of Endurance or Combat Skill, no matter how developed Lone Wolf's healing disciplines are. Notably, surviving the explosion of a Vordak gem, trying to climb bare-handed out of the icy Caverns of Kalte, getting addicted to Adgana herb or setting off a pocket of swamp gas with a fire seed.



* MeaningfulRename: Kai Lord student Silent Wolf, once he finds himself the LastOfHisKind and swears revenge, decides that "Lone Wolf" will now be more fitting a name.



** Banedon too, in the ''Magnamund Companion'' adventure featuring him. He's a bit more adept with weapons than Grey Star, but the few opponents he can fight hand-to-hand are tough, even with the StatusBuff spell ''Vigour''. In ''Shadow on the Sand'', his Journeyman magic sure lay waste on enemies, but when forced in close combat against a Drakkar he's severely wounded and would be dead without Lone Wolf.

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** Banedon too, in the ''Magnamund Companion'' adventure featuring him. He's a bit more adept with weapons than Grey Star, but the few opponents he can fight hand-to-hand are tough, even with the StatusBuff spell ''Vigour''."Vigour". In ''Shadow on the Sand'', his Journeyman magic sure lay waste on enemies, but when forced in close combat against a Drakkar he's severely wounded and would be dead without Lone Wolf.



** Banedon has a few with his "Brotherhood Spells", notably ''Vigour'' for direct combat, or ''Invisible Shield'' and ''Counterspell'' as defenses. Them being CastFromHitPoints, you have to carefully weight down the cost versus usefulness.

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** Banedon has a few with his "Brotherhood Spells", notably ''Vigour'' "Vigour" for direct combat, or ''Invisible Shield'' "Invisible Shield" and ''Counterspell'' "Counterspell" as defenses. Them being CastFromHitPoints, you have to carefully weight down the cost versus usefulness.



** The Darklords and evil sorcerer types love to summon nasty things in a pinch.

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** The Darklords and evil sorcerer types love to summon nasty things in a pinch. Among their favorites are the Crypt Spawns -- flying flesh-eating tentacled brain monsters that can really ruin your day.
2nd May '17 5:19:37 AM StFan
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* GiganticMoon: [[https://www.projectaon.org/en/xhtml/lw/04tcod/ill21.htm The final illustration]] for ''The Chasm of Doom'' shows the standard-bearer of the Sommlending army framed by a huge moon.



** The Mindshield, Psi-screen, and Kai-screen disciplines. They are mostly geared toward protecting from psychic combat or mental damage (which, to be fair, are a favorite of many creatures of Magnamund). Mind control is harder to defend against, and some especially powerful telepaths may manage to slip in and read Lone Wolf's thoughts while he's busy shielding his psyche from trauma.

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** The Mindshield, Psi-screen, and Kai-screen disciplines. They are mostly geared toward protecting from psychic combat or and mental damage (which, to be fair, are a favorite of many creatures of Magnamund). Mind control is harder to defend against, and some especially powerful telepaths may manage to slip in and read Lone Wolf's thoughts while he's busy shielding his psyche from trauma.
19th Apr '17 5:11:35 PM StFan
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* HealingHands: The various Healing disciplines allow a Kai lord to heal others by laying his hands.

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* HealingHands: The various Healing disciplines allow a Kai lord to heal others by laying his hands. [[CastFromHitPoints It can cost the player some Endurance]] if the wounds are extensive. Note that this very rarely can save a life if the person is too grievously wounded and at death's door; at best the power will allow a few last words followed by a peaceful death.



* ImpersonatingTheEvilTwin: Lone Wolf taking the place of Wolf's Bane at the end of Book 19. He successfully infiltrates the enemy base, and Wolf's Bane's superiors are fooled because Lone Wolf's aura was altered to match his. He is outed when he is forced to help Alyss, who has snuck in as well and gets spotted.

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* ImpersonatingTheEvilTwin: Lone Wolf taking the place of Wolf's Bane at the end of Book 19. He successfully infiltrates the enemy base, and Wolf's Bane's superiors are fooled because Lone Wolf's aura was is altered to match his. He is outed when he is forced to help Alyss, who has snuck in as well and gets spotted.



** Start with Book 7, ''Castle Death'', and the destruction -- in a volcanic eruption -- of the title fortress of Kazan-Oud after the defeat of its evil Lord, Zahda. Though to be specific, it is the shattering of the [[ArtifactOfDoom Doomstone]] which induces this, since its magic was keeping the volcano at bay, and not just Zahda's death.

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** Start with Book 7, ''Castle Death'', and the destruction -- in a volcanic eruption -- of the title fortress of Kazan-Oud after the defeat of its evil Lord, Zahda. Though Although to be specific, it is the shattering of the [[ArtifactOfDoom Doomstone]] which induces this, since its magic was keeping the volcano at bay, and not just Zahda's death.



* LuckilyMyShieldWillProtectMe: A shield gives you a +2 Combat Skill bonus. This is an easy advantage in combat that shouldn't be passed up, considering there is otherwise no DualWielding rules. (Some weapons are supposedly two-handed, but it is hardly enforced.) This is also much less situational than the equivalent bonuses granted by the Kai disciplines of Weaponskill or Mindblast, although there are circumstances where you explicitly can't benefit from a shield either (like if you're dangling from a rope/ledge with one hand, or have an arm paralyzed). Against projectiles, however, it is extremely rare that a shield is taken in account.

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* LuckilyMyShieldWillProtectMe: A shield gives you a +2 Combat Skill bonus. This is an easy advantage in combat that shouldn't be passed up, considering there is otherwise no DualWielding rules. (Some weapons are supposedly two-handed, but it is hardly enforced.) This is also much less situational than the equivalent bonuses granted by the Kai disciplines of Weaponskill or Mindblast, although there are some circumstances where you explicitly can't benefit from a shield either (like if you're dangling from a rope/ledge with one hand, or have an arm paralyzed). Against projectiles, however, it is extremely rare that a shield is taken in account.



** However, it is even more prominent with beings of chaos, like the Daziarn's Agtah or the Plane of Darkness' Chaos-horde and Demons. The [[EldritchAbomination Chaos-master]] is a mix and match of many animals, all of which ''keep changing shape all the time''.

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** However, it is even more prominent with beings of chaos, like the Daziarn's Agtah or the Plane of Darkness' Darkness's Chaos-horde and Demons. The [[EldritchAbomination Chaos-master]] is a mix and match of many animals, all of which ''keep changing shape all the time''.



** The Darklords are explicitly described as impossible to kill with mundane or even most magical means. They can be banished to another world (one possible way to deal with Darklord Haakon), but otherwise you need a divinely powered weapon such as the Sommerswerd. Although it is later revealed that Darklord-forged weapons (like Helshezag, the Dagger of Vashna or a Zejar-Dulaga arrow) can also kill a Darklord -- no doubt on purpose, since other Darklords are [[ChronicBackstabbingDisorder the most likely enemies they could have to confront]].

to:

** The Darklords are explicitly described as impossible to kill with mundane or even most magical means. They can be banished to another world (one possible way to deal with Darklord Haakon), but otherwise you need a divinely powered weapon such as the Sommerswerd. Although it is later revealed that Darklord-forged weapons (like Helshezag, the Dagger of Vashna or a Zejar-Dulaga arrow) can also kill a Darklord -- no doubt on purpose, since other Darklords are [[ChronicBackstabbingDisorder the most likely enemies they could can have to confront]].



* NoBodyLeftBehind: Among others, the Darklords and Nadziranim fade into nothingness when killed. See also ImMelting.

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* NoBodyLeftBehind: NoBodyLeftBehind:
**
Among others, the Darklords and Nadziranim fade into nothingness when killed. See also ImMelting.killed.
** Several kind of undead have a [[ImMelting tendency to melt]] upon being destroyed.
16th Apr '17 1:55:31 PM StFan
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* MaximumHPReduction: Rare, but some situations can result in permanent reduction of Endurance or Combat Skill. Notably, surviving the explosion of a Vordak gem, trying to climb bare-handed out of the icy Caverns of Kalte, or getting addicted to Adgana herb.

to:

* MaximumHPReduction: Rare, but some situations can Though rare, there are a couple thing that will result in permanent reduction of Endurance or Combat Skill. Skill, no matter how developed Lone Wolf's healing disciplines are. Notably, surviving the explosion of a Vordak gem, trying to climb bare-handed out of the icy Caverns of Kalte, or getting addicted to Adgana herb.herb or setting off a pocket of swamp gas with a fire seed.



* WoundsThatWillNotHeal: Though rare, there are a couple things (like setting off a pocket of swamp gas with a fire seed) that will inflict permanent damage and thus permanent stat penalties, no matter how developed Lone Wolf's healing disciplines are.
16th Apr '17 8:58:45 AM starofjusticev21
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Added DiffLines:

* WoundsThatWillNotHeal: Though rare, there are a couple things (like setting off a pocket of swamp gas with a fire seed) that will inflict permanent damage and thus permanent stat penalties, no matter how developed Lone Wolf's healing disciplines are.
13th Apr '17 12:29:12 PM StFan
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* YearInsideHourOutside:

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* YearInsideHourOutside:YearOutsideHourInside:



** This is the reason why Vonotar has to flee to the icy wastes of Kalte in Book 3: he had failed to prevent Lone Wolf from bringing the Sommerswerd to Sommerlund and from stopping the Durenese reinforcement with his ghost fleet in the previous book. The Darklords don't tolerate such failures and would have killed him if he didn't escape; even after that, they send a helghast assassin to pursue him.

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** This is the reason why Vonotar has to flee to the icy wastes of Kalte in Book 3: he had has failed to prevent Lone Wolf from bringing the Sommerswerd to Sommerlund and from stopping the Durenese reinforcement with his ghost fleet in the previous book. The Darklords don't tolerate such failures and would have killed him if he didn't escape; even after that, they send a helghast assassin to pursue him.
9th Apr '17 1:20:20 AM StFan
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** In book 19, Lone Wolf dodges a mook's flamethrower blast, which kills the mook behind him.

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** In book 19, Lone Wolf dodges a mook's flamethrower blast, which kills can fight two mooks who carry powerful flamethrowers. Lone Wolf grapples with one, then the other fires at him. Lone Wolf can jump away in time, causing the first mook behind him.to get fried.
8th Apr '17 5:58:56 PM ultimomant
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Added DiffLines:

** In book 19, Lone Wolf dodges a mook's flamethrower blast, which kills the mook behind him.
7th Apr '17 6:55:58 PM ultimomant
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* #4 ''War of the Wizards'' (1986): Grey Star and Tanith return to Magnamund to find Shasarak has allied with the demon lord Agarash the Damned in an attempt to wipe out the resistance once and for all. The two heroes resolve to defeat the Wytch-King and save Magnamund.

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* #4 ''War of the Wizards'' (1986): Grey Star and Tanith return to Magnamund to find seven years have passed in the few days they spent in Daziarn. Shasarak has allied with the demon lord Agarash the Damned in an attempt to wipe out the resistance once and for all. The two heroes resolve to defeat the Wytch-King and save Magnamund.



* #12 ''The Masters of Darkness'' (1988): Lone Wolf returns to Magnamund to find years have passed in the few days he spent in Daziarn and the Darklords have all but conquered it. To put an end to this, Lone Wolf infiltrates Helgedad, the capital of the Darklands, to destroy Darklord Gnaag.

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* #12 ''The Masters of Darkness'' (1988): Lone Wolf returns to Magnamund to find eight years have passed in the few days he spent in Daziarn and the Darklords have all but conquered it. To put an end to this, Lone Wolf infiltrates Helgedad, the capital of the Darklands, to destroy Darklord Gnaag.
7th Apr '17 3:11:55 PM ultimomant
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* PokeInTheThirdEye: In Book 19, ''Dawn of the Dragons'', Lone Wolf can opt to contact his friend Banedon telepathically with Telegnosis to confirm whether or not he survived the crash of his skyship. If he does, he discovers a wall of sorts in the astral realm blocking his attempts. During his attempts to break through the wall, he senses that Naar, who is literally the UltimateEvil, is using his own power to repair it. Lone Wolf immediately ceases his attempts to avoid giving Naar any chance at attacking his mind.

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* PokeInTheThirdEye: In Book 19, 18, ''Dawn of the Dragons'', Lone Wolf can opt to contact his friend Banedon telepathically with Telegnosis to confirm whether or not he survived the crash of his skyship. If he does, he discovers a wall of sorts in the astral realm blocking his attempts. During his attempts to break through the wall, he senses that Naar, who is literally the UltimateEvil, is using his own power to repair it. Lone Wolf immediately ceases his attempts to avoid giving Naar any chance at attacking his mind.
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http://tvtropes.org/pmwiki/article_history.php?article=Literature.LoneWolf