History Literature / LoneWolf

20th Sep '17 6:26:49 PM starofjusticev21
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In the iOS games, the Sommerswerd is retooled and requires Kai power (magic points, which your disciplines also run off of) to unleash it. It's still a powerful weapon, but it's no longer a GameBreaker.

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In [[VideoGame/JoeDeversLoneWolf the iOS games, games]], the Sommerswerd is retooled and requires Kai power (magic points, which your disciplines also run off of) to unleash it. It's still a powerful weapon, but it's no longer a GameBreaker.
20th Sep '17 6:23:51 PM starofjusticev21
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** There are a string of these, most prominently in the last few books of the third series in which Lone Wolf has to fight some extremely powerful demonic bad guy or other that he could only believably beat with a powerful magical weapon. There's the Dagger of Vashna, Helshezag, the Power Spike in book 17, as well as Skarn-Ska in book 20.

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** There are a string of these, most prominently in the last few books of the third series in which where they get into the high end of the SortingAlgorithmOfEvil and Lone Wolf has to fight some extremely powerful demonic bad guy or other that he could only believably beat with a powerful potent magical weapon. There's the Dagger of Vashna, Helshezag, the Power Spike in book 17, as well as Skarn-Ska in book 20.
1st Sep '17 10:53:20 AM StFan
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* FantasyWorldMap: Each book includes a map of the region where it takes place. Justified as the protagonist is given just such a map as part of his starting equipment. How useful such the map is varies tremendously from book to book.
** A fan collected all the information from the maps, and was able to make a (nearly) complete map of the entire continent. It can be found [url=http://outspaced.fightingfantasy.net/Hosted/Jan_Charv%C3%A1t_Magnamund.png]here[/url].

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* FantasyWorldMap: Each book includes a map of the region where it takes place. Justified as the protagonist is given just such a map as part of his starting equipment. How useful such the map is varies tremendously from book to book.
**
book. A fan collected all the information from the maps, and was able to make a (nearly) complete map of the entire continent. It can be found [url=http://outspaced.[[http://outspaced.fightingfantasy.net/Hosted/Jan_Charv%C3%A1t_Magnamund.png]here[/url].net/Hosted/Jan_Charvát_Magnamund.png complete map of the entire continent.]]
1st Sep '17 5:01:25 AM pi4t
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** A fan collected all the information from the maps, and was able to make a (nearly) complete map of the entire continent. It can be found [url=http://outspaced.fightingfantasy.net/Hosted/Jan_Charv%C3%A1t_Magnamund.png]here[/url]

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** A fan collected all the information from the maps, and was able to make a (nearly) complete map of the entire continent. It can be found [url=http://outspaced.fightingfantasy.net/Hosted/Jan_Charv%C3%A1t_Magnamund.png]here[/url]png]here[/url].
1st Sep '17 5:01:21 AM pi4t
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Added DiffLines:

** A fan collected all the information from the maps, and was able to make a (nearly) complete map of the entire continent. It can be found [url=http://outspaced.fightingfantasy.net/Hosted/Jan_Charv%C3%A1t_Magnamund.png]here[/url]
20th Aug '17 12:25:00 PM StFan
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** This happens to the Helghast within ''the same book''. In ''Fire on the Water'', the first Helghast (which you '''can't''' skip fighting) is very much ThatOneBoss[[invoked]]. Even with the highest CS possible and the best combat options, you'll come out of this at best very blooded. Later, a group of six Helghast lay waste on the armored knights who are escorting Lone Wolf (you can fight one if you're feeling brave, but it's safer to flee). Then, close to the ending, you can stumble upon another Helghast aboard Vonotar's ghost fleet... except this time, you're at full health and armed with the Sommerswerd. Between the CS increase and the double damage against undead (and the Helghast is apparently so scared of the sword it forgets about using its psychic powers), you can safely and ''very satisfyingly'' crush the monster.

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** This happens to the Helghast within ''the same book''. In ''Fire on the Water'', the first Helghast (which you '''can't''' skip fighting) is very much ThatOneBoss[[invoked]]. Even with the highest CS possible and the best most favorable combat options, you'll come out of this at best very blooded. Later, a group of six Helghast lay waste on the armored knights who are escorting Lone Wolf (you can fight one if you're feeling brave, but it's safer to flee). Then, close to the ending, you can stumble upon another Helghast aboard Vonotar's ghost fleet... except this time, you're at full health and armed with the Sommerswerd. Between the CS increase and the double damage against undead (and the Helghast is apparently so scared of the sword it forgets about using its psychic powers), you can safely and ''very satisfyingly'' crush the monster.



* DoomTroops: The Drakkarim. Their look, with generous use of {{Rage Helm}}s, SpikesOfVillainy and {{Serrated Blade|OfPain}}s, along with their [[TheBerserker Berserker]] attitude, sure contribute in making them fearsome to their enemies. Their elites aren't called "[[NamesToRunAwayFromReallyFast Death Knights]]" for nothing.

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* DoomTroops: The Drakkarim. Their look, with generous use of {{Rage Helm}}s, SpikesOfVillainy and {{Serrated Blade|OfPain}}s, along with their [[TheBerserker Berserker]] attitude, tendencies, sure contribute in making them fearsome to their enemies. Their elites aren't called "[[NamesToRunAwayFromReallyFast Death Knights]]" for nothing.



** If you take the Barge to Tharro at the beginning of the book you get to witness both sides of this trope. The {{Necromancer}} that you fight and kill on the barge has his corpse weighted with rocks and tossed overboard like so much garbage, while the friendly NPC that was killed by that necromancer is laid to rest in a casket and given a respectful burial in the river.
** If you take the Great North Road, you might end up at an abbey. The monks of said abbey [[spoiler:are actually undead Vordaks that murdered the real monks and took their place]]. After [[spoiler:dealing with the Vordaks]] Lone Wolf discovers [[spoiler:the bodies of the real monks]] and takes the time to bury them.

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** If you take the Barge to Tharro at the beginning of the book book, you get to witness both sides of this trope. The {{Necromancer}} that you fight and kill on the barge has his corpse weighted with rocks and tossed overboard like so much garbage, while the friendly NPC that was killed by that necromancer is laid to rest in a casket and given a respectful burial in the river.
** If you take the Great North Road, you might end up at an abbey. The monks of said abbey [[spoiler:are actually undead Vordaks that murdered the real monks and took their place]]. After [[spoiler:dealing with the Vordaks]] Vordaks]], Lone Wolf discovers [[spoiler:the bodies of the real monks]] and takes the time to bury them.



** In Book 19, Lone Wolf's evil clone comes after him.

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** In Book 19, Lone Wolf's evil clone Wolf's Bane comes after him.



* {{Expy}}: The Kai Lords, a monastic order of psionic knights trained since the age of seven, and [[OrderReborn reborn]] from a single member after nearly-complete destruction, look a ''lot'' like [[Franchise/StarWars the Jedi]].
20th Aug '17 9:15:27 AM starofjusticev21
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* KillerGameMaster: The series absolutely counts as written by one. The second volume is especially infamous as it can result in, among other things, an unwinnable situation because a key item was stolen from you and never recovered, and an instant death outcome because you didn't fetch a magical weapon (which ''itself'' can become an instadeath situation because fetching it puts you against one of the strongest enemies in the book with no warning whatsoever). And that's just two of the many, many deaths you can experience in the average Lone Wolf book. The sheer amount of bad ends in this series is staggering, and the enemies you meet in the later books can be absurd, to say the least (the Chaos-master and the Ruel Giganites come to mind).

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* KillerGameMaster: The series absolutely counts as written by one. The second volume is especially infamous as it can result in, among other things, an unwinnable situation because a key item was stolen from you and never recovered, and an instant death outcome because you didn't fetch a magical weapon (which ''itself'' can become an instadeath situation because fetching it puts you against one of the strongest enemies in the book with no warning whatsoever).book). And that's just two of the many, many deaths you can experience in the average Lone Wolf book. The sheer amount of bad ends in this series is staggering, and the enemies you meet in the later books can be absurd, to say the least (the Chaos-master and the Ruel Giganites come to mind).
9th Aug '17 6:27:23 AM StFan
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* AgonyBeam: Psychic attacks -- including those used by the hero, like Mindblast and Psi-surge -- are explicitly causing pain any time their effects are described in detail. Kai Lords mostly use them in combat to weaken, disarm or hurt enemies. Villains like the Darklords, of course, have no such qualms and are known to unleash such powers [[YouHaveFailedMe on minions who've disappointed them]].
8th Aug '17 11:35:50 AM StFan
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* TaxidermyIsCreepy: Why you shouldn't trust Chanda the Taxidermist.

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* TaxidermyIsCreepy: Why you shouldn't trust Chanda In Book 6, the Taxidermist.hero can meet with Chanda, [[MadArtist a taxidermist quite proud of his creations]]. He wants to test a new taxidermy technique with a subject worthy of his talent: the last of the Kai lords. As he explains to Lone Wolf while serving him drugged wine.
12th Jun '17 3:30:30 AM StFan
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* CleanCut: Can happen with the Sommerswerd due to CutscenePowerToTheMax -- especially to TheUndead.

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* CleanCut: Can happen with the Sommerswerd due to CutscenePowerToTheMax -- especially to TheUndead. The Sword of the Sun can sever limbs with minimal efforts, cut a shield in two with one blow, or tear off armor like paper.



** Notably the case with a couple of Vordaks (see the DiagonalCut entry) and a gaggle of Drakkarim in ''Shadow on the Sand''.

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** Notably the case with a couple of Vordaks (see the DiagonalCut entry) and a gaggle of Drakkarim in ''Shadow on the Sand''.



** Madelon at the end of Book 4, ''The Chasm of Doom''.
** Alyss, from the end of Book 19 to the finale in Book 20.

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** Madelon at the end of Book 4, ''The Chasm of Doom''.
Doom'', is detained by Barraka for a VirginSacrifice.
** Alyss, from the end of Book 19 to the finale in Book 20.20, is prisoner in Naar's realm.



* DisintegratorRay: The flaming aura created by Zakhan Kimah's Orb of Death disintegrates all non-magical weapons that touch it -- along with the unfortunate wielder.
* DoABarrelRoll: In ''Shadow on the Sand'', when the flying ship ''Skyrider'' is boarded by Drakkarim, Banedon calls out [[AttackPatternAlpha a maneuver code name]] for his Dwarven crew, and warns Lone Wolf to hang on something. Then he starts capsizing the ship to end up flying upside-down, sending the evil warriors plummeting to their death while the dwarves are hanging on to nets, gleefully shouting "Blood for Blood!" at their falling foes.
* DoomedHometown: The Kai Monastery at the beginning of the series.

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* DisintegratorRay: The flaming aura created by Zakhan Kimah's Orb of Death disintegrates all non-magical weapons that touch it -- along with the unfortunate wielder.
wielder in close combat.
* DoABarrelRoll: In ''Shadow on the Sand'', when the flying ship ''Skyrider'' is boarded by Drakkarim, Banedon calls out [[AttackPatternAlpha a maneuver code name]] for his Dwarven dwarven crew, and warns Lone Wolf to hang on something. Then he starts capsizing the ship to end up flying upside-down, sending the evil warriors plummeting to their death while the dwarves are hanging on to nets, gleefully shouting "Blood for Blood!" at their falling foes.
* DoomedHometown: The Kai Monastery Monastery, at the beginning of the series.series, is the very first target of the invading armies of the Darklords, and gets destroyed along with all its occupants, save for Silent Wolf.



* MasterOfUnlocking: In the Kai series, the basic MindOverMatter discipline is mostly used to open locks and disarm traps. It doesn't always avoid having to use the proper keys with some ancient or magical locks, or whenever Lone Wolf has no time to spare since it's a time-consuming process.



* MaximumHPReduction: Though rare, there are a couple thing that will result in permanent reduction of Endurance or Combat Skill, no matter how developed Lone Wolf's healing disciplines are. Notably, surviving the explosion of a Vordak gem, trying to climb bare-handed out of the icy Caverns of Kalte, getting addicted to Adgana herb or setting off a pocket of swamp gas with a fire seed.

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* MaximumHPReduction: Though rare, there are a couple thing few things that will result in permanent reduction of Endurance or Combat Skill, no matter how developed Lone Wolf's healing disciplines are. Notably, surviving the explosion of a Vordak gem, trying to climb bare-handed out of the icy Caverns of Kalte, getting addicted to Adgana herb or setting off a pocket of swamp gas with a fire seed.



* MeaningfulRename: Kai Lord student Silent Wolf, once he finds himself the LastOfHisKind and swears revenge, decides that "Lone Wolf" will now be more fitting a name.



** Banedon too, in the ''Magnamund Companion'' adventure featuring him. He's a bit more adept with weapons than Grey Star, but the few opponents he can fight hand-to-hand are tough, even with the StatusBuff spell ''Vigour''. In ''Shadow on the Sand'', his Journeyman magic sure lay waste on enemies, but when forced in close combat against a Drakkar he's severely wounded and would be dead without Lone Wolf.

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** Banedon too, in the ''Magnamund Companion'' adventure featuring him. He's a bit more adept with weapons than Grey Star, but the few opponents he can fight hand-to-hand are tough, even with the StatusBuff spell ''Vigour''."Vigour". In ''Shadow on the Sand'', his Journeyman magic sure lay waste on enemies, but when forced in close combat against a Drakkar he's severely wounded and would be dead without Lone Wolf.



** Banedon has a few with his "Brotherhood Spells", notably ''Vigour'' for direct combat, or ''Invisible Shield'' and ''Counterspell'' as defenses. Them being CastFromHitPoints, you have to carefully weight down the cost versus usefulness.

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** Banedon has a few with his "Brotherhood Spells", notably ''Vigour'' "Vigour" for direct combat, or ''Invisible Shield'' "Invisible Shield" and ''Counterspell'' "Counterspell" as defenses. Them being CastFromHitPoints, you have to carefully weight down the cost versus usefulness.



** The Darklords and evil sorcerer types love to summon nasty things in a pinch.

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** The Darklords and evil sorcerer types love to summon nasty things in a pinch. Among their favorites are the Crypt Spawns -- flying flesh-eating tentacled brain monsters that can really ruin your day.
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http://tvtropes.org/pmwiki/article_history.php?article=Literature.LoneWolf