History Literature / DragonLance

27th Oct '17 11:18:59 AM ChaoticNovelist
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* BadassPrincess: Laurana. Her distant ancestor Princess Vixa from ''The Dargonesti'' is another good example, suggesting it runs in the family.



* WarriorPrincess: Laurana. Her distant ancestor Princess Vixa from ''The Dargonesti'' is another good example, suggesting it runs in the family.



* WhiteMagicianGirl: Goldmoon.

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* WhiteMagicianGirl: Goldmoon.Goldmoon is a cleric with healing power and a kind nature.
7th Aug '17 11:01:52 AM lluewhyn
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***One notable example of this trope is that in the books, memorizing a spell explicitly allows you to cast that spell only once before it vanishes from your memory and you have to re-read your spellbook to memorize. Even in the 1st edition rules, however, a character can memorize the same spell multiple times. It seems like the authors were trying to come up with a less wonky explanation for spell memorization.
11th Jul '17 9:03:41 AM Theriocephalus
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Notable for taking extreme D&D influences and making them ''work'' on their own. For example, the original 'Heroes of the Lance' consisted of such a generic TabletopRPG party that they could easily be renamed according to their Character Classes -- if it weren't for the fact that each character is given a strong and distinct personality, detailed backstory, and oodles of CharacterDevelopment (for most of them) throughout the series. Also notable for mixing stock MedievalEuropeanFantasy with a Native American flavor (the Plainsmen, and a lot of the artwork), a bevy of unique and sometimes quirky races (Kender, Gully Dwarves, Draconians, and plenty of others), a unique magic system and a greater focus on Dragons as the primal movers and shakers of world events.

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Notable for taking extreme D&D influences and making them ''work'' on their own. For example, the original 'Heroes "Heroes of the Lance' Lance" consisted of such a generic TabletopRPG party that they could easily be renamed according to their Character Classes character classes -- if it weren't for the fact that each character is given a strong and distinct personality, detailed backstory, and oodles of CharacterDevelopment (for most of them) throughout the series. Also notable for mixing stock MedievalEuropeanFantasy with a Native American flavor (the Plainsmen, and a lot of the artwork), a bevy of unique and sometimes quirky races (Kender, Gully Dwarves, Draconians, and plenty of others), a unique magic system and a greater focus on Dragons as the primal movers and shakers of world events.
9th Jul '17 8:37:35 PM Fireblood
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Theres also a animated movie based on Dragons of Autumn Twilight.

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Theres also a an animated movie based on Dragons of Autumn Twilight.
2nd Jul '17 12:33:09 AM WanderingBrowser
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2nd Jul '17 12:28:26 AM WanderingBrowser
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* ColorCodedForYourConvenience: Both the wizard robes and dragons.
* ColorCodedWizardry: The three orders of magic.

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* ColorCodedForYourConvenience: Both the wizard robes As in standard D&D, metallic-colored dragons are universally Good and dragons.
normal colored ("chromatic") dragons are universally Evil. Sometimes played with in some stories, like one story where a knight slays what he thinks is an evil white dragon, only to find out it was actually an albino silver dragon.
* ColorCodedWizardry: The three orders Orders of magic.Magic might as well be the {{Trope Codifer}}s as far as TabletopGame/DungeonsAndDragons is concerned. Each Order is defined by its philosophy towards magic (which also works out as determining their CharacterAlignment) and also its magical focus. The White Robes believe in using magic for philanthropic purposes, and so they focus on [[DispelMagic Abjuration]] and [[{{Seers}} Divination]] magics. The Red Robes only really care about magic as a whole, and so focus on [[MasterOfIllusion Illusion]] and [[AlchemyIsMagic Transmutation]] magic, to represent what they consider the most reality-defining attributes of magic. The Black Robes seek to advance magic, [[ForScience whatever the cost]], both for its own sake and to make themselves more powerful -- as a result, their expertise lies in the most evil of D&D magical schools; [[CharmPerson Enchantment]] magic and [[TheNecromancer Necromancy]].
** Their robe colors also honor the patron God of Magic whose teachings they most align with; Solinari of the White Moon, Lunitari of the Red Moon, and Nuitari of the Black Moon.
4th Jun '17 7:53:44 PM JM1982
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** Lorac Caralon is also this after his mind is enslaved by a dragon orb, and his nightmares are turned into reality in Silvanesti. Later averted when the Heroes of the Lance free him and Silvanesti from the dragon orb's nightmare.


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* ArtifactOfDoom: The dragon orbs, powerful magical crystals imbued with the powers and essences of chromatic dragons, are very powerful but even more dangerous. When Lorac Caladon, King of Silvanesti, tries to use one, it enslaves him and turns his nightmares into a reality that engulfs his kingdom. Raistlin later seizes Lorac's orb and initially dominates it, but it later nearly enslaves ''him'' until he smashes it in frustration.
19th May '17 1:43:47 AM Alas_Poor_Donny
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** Some of them double down on the trope by viewing the curse as a blessing, viewing any design that actually does what it's supposed to instead of something new and unexpected as suspicious at best, and anything that does what it was designed to do on the first try as an outright heresy on the part of the creator, worthy of exile or worse.
12th Apr '17 7:59:45 AM mdwall
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** It also marked the first time that [[spoiler: a kender's antics directly resulted in getting them killed]].
30th Mar '17 11:09:45 PM lexicon
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* FourTemperamentEnsemble: In ''Dragonlance Chronicles'', the ensemble can be found among the Heroes of the Lance.
** For the male members: Flint and Riverwind are choleric, Sturm and Raistlin are melancholic, Tanis and Gilthanas are phlegmatic, Caramon and Tasselhof are Sanguine.
** For the female members: Goldmoon is choleric, Tika is phlegmatic, Laurana is Sanguine.
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