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* AloofAlly: TheOtherWiki...sort of. While it offers valuable information regarding works of fiction and TruthInTelevision through UsefulNotes, it doesn't really care about ThisVeryWiki.
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* AloofAlly: TheOtherWiki...Wiki/TheOtherWiki...sort of. While it offers valuable information regarding works of fiction and TruthInTelevision through UsefulNotes, it doesn't really care about ThisVeryWiki.
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* IntrepidMerchant: Macguffin the shopkeep can be found in virtually every level, no matter how dangerous or stupid it might seem. They're always willing to sell TheTroper all sorts of items for PlotCoupons in exchange.
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* DegradedBoss: Actually happens twice. The first time it happens, [[spoiler:Proicimus]] actually doesn't want to fight, [[spoiler:her]] superior making her a common {{Mook}} for not defeating the hero and [[SecretCharacter can even join up with you to spite]] [[spoiler:[[SecretCharacter her]]]] [[SecretCharacter boss.]] The second one is also a SecretCharacter, but you need [[spoiler:Proicimus]] to unlock them.
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* BorderPatrol: A group of very strong enemies that surrounds the player in specific situations, and while their attacks can only knock you back, they have one heck of a defensive game. Defeating one and escaping the others can net you a huge bonus [[ScrewDestiny towards Free Will]] [[OrderVersusChaos on your]] MoralityMeter.
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* {{Actually Four Mook|s}}: A seemingly normal {{Mook}} that releases three more identical {{Mook}}s when you engage it in battle.
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** SlidingScaleOfIdealismVsCynicism: Think of it as similar to your "good and evil meter" of sorts, with Idealism seeing the class half full, willing to help no matter what the cost, and the Cynicism seeing the glass half empty, no sacrifice too great for the fight against the Decay. [[AllLovingHero Both,]] [[AntiNihilist however,]] still wish to save the world.
to:
** SlidingScaleOfIdealismVsCynicism: Think of it as similar to your "good and evil meter" of sorts, with Idealism seeing the class half full, willing to help no matter what the cost, and the Cynicism seeing the glass half empty, no sacrifice too great for the fight against the Decay. [[AllLovingHero Both,]] [[AntiNihilist however,]] still wish to save the world.
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** Depending upon where you fall on the scale, you will gain different titles. For example:
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** Depending upon where you fall on the scale, you will gain different titles. For example:example: [[note]] These are only estimates. Actual values may vary depending upon how you play the game.[[/note]]
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** Depending upon where you fall on the scale, you will gain different titles. For example:
*** I-----•-C, FW---•---FA, SI-•-----SE makes you a DeadpanSnarker
*** I-•-----C, FW-•-----FA, SI---•---SE makes you an AllLovingHero
*** I---•---C, FW---•---FA, SI-----•-SE makes you a PragmaticHero
*** I-----•-C, FW---•---FA, SI-•-----SE makes you a DeadpanSnarker
*** I-•-----C, FW-•-----FA, SI---•---SE makes you an AllLovingHero
*** I---•---C, FW---•---FA, SI-----•-SE makes you a PragmaticHero
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** Both meters and your choices throughout the game will affect the ending, as well as the number of ways fate can be broken.
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** There's also a third meter, the SlidingScaleOfSillinessVsSeriousness, which affects which quests you can take up, which dialogue options you can take, and how certain scenes will play out, though it doesn't affect the ending aside from a few lines of dialogue.
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** Both meters and your options will affect the ending, as well as the number of ways fate can be broken.
* MultipleEndings: Has many. However, there are two big ones. The bad ending is called TvTropesRuinedYourLife, the good ending called [[TvTropesEnhancedMyLife TvTropes Enhanced Your Life]]
* MultipleEndings: Has many. However, there are two big ones. The bad ending is called TvTropesRuinedYourLife, the good ending called [[TvTropesEnhancedMyLife TvTropes Enhanced Your Life]]
to:
** Both meters and your options choices throughout the game will affect the ending, as well as the number of ways fate can be broken.
* MultipleEndings: Has many. However, there are two big ones. The bad ending is called TvTropesRuinedYourLife, thegood ending GoldenEnding called [[TvTropesEnhancedMyLife TvTropes Enhanced Your Life]]
* MultipleEndings: Has many. However, there are two big ones. The bad ending is called TvTropesRuinedYourLife, the
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** Both meters and your options will affect the ending, as well as the number of ways fate can be broken.
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* MissionControl: Administrivia, which not only provides objectives but hints in the form of AntiFrustrationFeatures.
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* MissionControl: Administrivia, which not only provides objectives but hints in the form of AntiFrustrationFeatures. AntiFrustrationFeatures.
* MoralityMeter
** SlidingScaleOfIdealismVsCynicism: Think of it as similar to your "good and evil meter" of sorts, with Idealism seeing the class half full, willing to help no matter what the cost, and the Cynicism seeing the glass half empty, no sacrifice too great for the fight against the Decay. [[AllLovingHero Both,]] [[AntiNihilist however,]] still wish to save the world.
** SlidingScaleOfFreeWillVsFate: Think of this as your OrderVersusChaos meter; there's a set chain of events throughout the game that it denotes as "fate," and breaking that chain gives you points towards "free will." Small things such as going off the beaten path to find treasure counts towards it as well, but the changes are minuscule compared to breaking fate.
* MoralityMeter
** SlidingScaleOfIdealismVsCynicism: Think of it as similar to your "good and evil meter" of sorts, with Idealism seeing the class half full, willing to help no matter what the cost, and the Cynicism seeing the glass half empty, no sacrifice too great for the fight against the Decay. [[AllLovingHero Both,]] [[AntiNihilist however,]] still wish to save the world.
** SlidingScaleOfFreeWillVsFate: Think of this as your OrderVersusChaos meter; there's a set chain of events throughout the game that it denotes as "fate," and breaking that chain gives you points towards "free will." Small things such as going off the beaten path to find treasure counts towards it as well, but the changes are minuscule compared to breaking fate.
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* SlidingScaleOfIdealismVsCynicism: You have this as one part of your MoralityMeter. Think of it as similar to your "good and evil meter" of sorts, with Idealism seeing the class half full, willing to help no matter what the cost, and the Cynicism seeing the glass half empty, no sacrifice too great for the fight against the Decay. [[AllLovingHero Both,]] [[AntiNihilist however,]] still wish to save the world.
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* SlidingScaleOfIdealismVsCynicism: You have this as one part of your MoralityMeter. Think of it as similar to your "good and evil meter" of sorts, with Idealism seeing the class half full, willing to help no matter what the cost, and the Cynicism seeing the glass half empty, no sacrifice too great for the fight against the Decay. [[AllLovingHero Both,]] [[AntiNihilist however,]] still wish to save the world.
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*** MP Cost: 12
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*** MP Cost: 31
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** Exaggerated Form: Sends a tornado at enemies; deals 30-40 wind damage or 49-50 if critical hit to all enemies; rearranges enemies and allies on the battle field
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** Exaggerated Form: Sends a tornado at enemies; deals 30-40 wind damage or 49-50 49-59 if critical hit to all enemies; rearranges enemies and allies on the battle field
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** Parodied Trope: Blows off the clothes and armor of enemies and makes them too embarrassed to fight; defense is drastically reduced for most enemies
*** MP Cost: 29
*** MP Cost: 29
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** Parodied Trope: [[Main/Pokémon Flings dirt into the eyes of your foes to lower their accuracy. Can be easily spammed.]]
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** Parodied Trope: [[Main/Pokémon Flings dirt into the eyes of your foes to lower their accuracy. Can accuracy; can be easily spammed.]]spammed
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* DishingOutDirt
** Normal Trope: Magic attack that deals 10-20 earth damage or 29-39 if critical hit; ineffective against flying enemies
*** MP Cost: 10
** Exaggerated Trope: Magic attack that deals 30-40 earth damage or 49-59 if critical hit; still ineffective against flying enemies, but good try anyway
*** MP Cost: 29
** Downplayed Trope: Magic attack that deals 6-12 earth damage or 15-25 if critical hit
*** MP Cost: 6
** Invoked Trope: Magic boost that increases earth attacks by 20% via...something with dirt, or something...
*** MP Cost: 15
** Inverted Trope: Creates an earth pillar from under your feet, making you immune to earthbound enemies' physical attacks
*** MP Cost: 15
** Parodied Trope: [[Main/Pokémon Flings dirt into the eyes of your foes to lower their accuracy. Can be easily spammed.]]
*** MP Cost: 3
** Normal Trope: Magic attack that deals 10-20 earth damage or 29-39 if critical hit; ineffective against flying enemies
*** MP Cost: 10
** Exaggerated Trope: Magic attack that deals 30-40 earth damage or 49-59 if critical hit; still ineffective against flying enemies, but good try anyway
*** MP Cost: 29
** Downplayed Trope: Magic attack that deals 6-12 earth damage or 15-25 if critical hit
*** MP Cost: 6
** Invoked Trope: Magic boost that increases earth attacks by 20% via...something with dirt, or something...
*** MP Cost: 15
** Inverted Trope: Creates an earth pillar from under your feet, making you immune to earthbound enemies' physical attacks
*** MP Cost: 15
** Parodied Trope: [[Main/Pokémon Flings dirt into the eyes of your foes to lower their accuracy. Can be easily spammed.]]
*** MP Cost: 3
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*** MP cost: 10
** Exaggerated Form: magic attack that deals 30-40 fire damage or 49-59 if critical hit
*** MP cost: 29
** Downplayed Form: Magic boost that increases fire attacks by 20% via raising the heat
*** MP cost: 15
** Exaggerated Form: magic attack that deals 30-40 fire damage or 49-59 if critical hit
*** MP cost: 29
** Downplayed Form: Magic boost that increases fire attacks by 20% via raising the heat
*** MP cost: 15
to:
*** MP cost: Cost: 10
** Exaggerated Form:magic Magic attack that deals 30-40 fire damage or 49-59 if critical hit
*** MPcost: Cost: 29
** Downplayed Form: Magic attack that deals 6-12 fire damage or 15-25 if critical hit
*** MP Cost: 6
** Invoked Form: Magic boost that increases fire attacks by 20% via raising the heat
*** MPcost: Cost: 15
** Exaggerated Form:
*** MP
** Downplayed Form: Magic attack that deals 6-12 fire damage or 15-25 if critical hit
*** MP Cost: 6
** Invoked Form: Magic boost that increases fire attacks by 20% via raising the heat
*** MP
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*** MP cost: 10
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*** MP cost: Cost: 10
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*** MP cost: 29
** Downplayed Form: Magic boost that increases electric attacks by 20% via building static
** Downplayed Form: Magic boost that increases electric attacks by 20% via building static
to:
*** MP cost: Cost: 29
**Downplayed Invoked Form: Magic boost that increases electric attacks by 20% via building static
**
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*** MP cost: 10
*** Exaggerated Form: Magic attack that deals 30-40 ice damage or 49-59 if critical hit
** MP cost: 29
*** Downplayed Form: Magic boost that increases ice attacks by 20% via lowering the temperature
** MP cost: 15
*** Inverted Form: Freezes you in an impenetrable shield of ice at the cost of being unable to perform any actions
*** Exaggerated Form: Magic attack that deals 30-40 ice damage or 49-59 if critical hit
** MP cost: 29
*** Downplayed Form: Magic boost that increases ice attacks by 20% via lowering the temperature
** MP cost: 15
*** Inverted Form: Freezes you in an impenetrable shield of ice at the cost of being unable to perform any actions
to:
*** MP cost: C-Cost: 10
*** ** Exaggerated Form: Magic attack that deals 30-40 ice damage or 49-59 if critical hit
** MP cost: 29
*** MP Cost: 29
** Downplayed Form: Magic attack that deals 6-12 ice damage or 15-25 if critical hit
*** MP Cost: 6
** Invoked Form: Magic boost that increases ice attacks by 20% via lowering the temperature
** *** MP cost: Cost: 15
*** ** Inverted Form: Freezes you in an impenetrable shield of ice at the cost of being unable to perform any actions actions
*** MP Cost: 23
** Downplayed Form: Magic attack that deals 6-12 ice damage or 15-25 if critical hit
*** MP Cost: 6
** Invoked Form: Magic boost that increases ice attacks by 20% via lowering the temperature
*** MP Cost: 23
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*** MP cost:35
** Downplayed Form: Decreases the attack power of enemies.
** Downplayed Form: Decreases the attack power of enemies.
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*** MP cost:35
cost: 35
** Downplayed Form: Decreases theattack power defense of enemies.enemies due to the comfort of the light
** Downplayed Form: Decreases the
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** Downplayed Form: Decreases defense of enemies.
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** Downplayed Form: Decreases defense the attack power of enemies.enemies due to fear of the dark
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** Normal Form: Sends a gust of wind at enemies; deals 6-12 damage wind damage and 15-25 damage on a critical hit; sends enemies back two squares
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** Normal Form: Sends a gust of wind at enemies; Magic attack that deals 6-12 damage wind damage and or 15-25 damage on a if critical hit; hit to multiple, surrounding enemies; sends enemies back two squares
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** Exaggerated Form: Sends a tornado at enemies; deals 30-40 wind damage or 49-50 if critical hit to all enemies; rearranges enemies and allies on the battle field
*** MP Cost: 40
** Downplayed Form: Creates a small gust that pushes enemies away from you
*** MP Cost: 6
** Invoked Trope: Magic boost which increases air attack by 20% via increasing air flow
*** MP Cost: 15
** Inverted Trope: Sends enemies towards you
** Exploited Trope: Launches you into the air, dealing 20-35 physical damage or 40-55 if critical hit
*** MP Cost: 33
*** MP Cost: 40
** Downplayed Form: Creates a small gust that pushes enemies away from you
*** MP Cost: 6
** Invoked Trope: Magic boost which increases air attack by 20% via increasing air flow
*** MP Cost: 15
** Inverted Trope: Sends enemies towards you
** Exploited Trope: Launches you into the air, dealing 20-35 physical damage or 40-55 if critical hit
*** MP Cost: 33
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** Inverted Form: Takes away all available sources of light, making enemies unable to detect you until they are restored
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** Inverted Form: Takes away all available sources of light, making enemies unable to detect you until they are restoredrestored; can be used to charge up your LightEmUp spells for later use
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** Inverted Form: Takes away all shadows, allowing you to see enemies in the darkness; can be used to charge up your CastingAShadow spells for later use
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* BlowYouAway
** Normal Form: Sends a gust of wind at enemies; deals 6-12 damage wind damage and 15-25 damage on a critical hit; sends enemies back two squares
*** MP Cost: 10
** Normal Form: Sends a gust of wind at enemies; deals 6-12 damage wind damage and 15-25 damage on a critical hit; sends enemies back two squares
*** MP Cost: 10
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** Inverted Form: Turns all your fire attacks into water attack
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** Inverted Form: Turns all your fire attacks into water attackLights you on fire, dealing damage when an enemy comes close; you take 3-5 damage per turn
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*** Exaggerated Form: Magic attack that deals 30-40 electric damage or 49-59 if critical hit
** MP cost: 29
*** Downplayed Form: Magic boost that increases electric attacks by 20% via building static
** MP cost: 15
** MP cost: 29
*** Downplayed Form: Magic boost that increases electric attacks by 20% via building static
** MP cost: 15
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** Inverted Form: Can be used to revive an ally
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*** Inverted Form: Freezes you in an impenetrable shield of ice at the cost of being unable to perform any actions
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** Inverted Form: Takes away all available sources of light, making enemies unable to detect you until they are restored
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* GuileHero / ScienceHero /ActionHero
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* GuileHero / ScienceHero /ActionHero/ ActionHero
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* GuileHero / ScienceHero /ActionHero
** The three {{Splat}}s your character can choose from.
** The three {{Splat}}s your character can choose from.
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* MissionControl: Administrivia, which not only provides objectives but hints in the form of AntiFrustrationMeasure.
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* MissionControl: Administrivia, which not only provides objectives but hints in the form of AntiFrustrationMeasure.AntiFrustrationFeatures.
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* MissionControl: Administrivia, which not only provides objectives but hints in the form of AntiFrustrationMeasures.
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* MissionControl: Administrivia, which not only provides objectives but hints in the form of AntiFrustrationMeasures.AntiFrustrationMeasure.
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* MissionControl: Administrivia, which not only provides objectives but hints in the form of AntiFrustruationMeasures.
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* MissionControl: Administrivia, which not only provides objectives but hints in the form of AntiFrustruationMeasures.AntiFrustrationMeasures.
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* MissionControl: Administrivia, which not only provides objectives but hints in the form of AntiFrustruationMeasures.
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* {{PlayingWithFire}}
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* {{PlayingWithFire}}PlayingWithFire
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* GenreShift/MediumShift: Each level within every stage changes between Anime, Live-Action, Text-Adventure and various styles of videogames.
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* GenreShift/MediumShift: GenreShift / MediumBlending: Each level within every stage changes between Anime, Live-Action, Text-Adventure and various styles of videogames.
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The plot (Which is still in progress) revolves around a mysterious user simply called "The Troper" who starts at his or her home in the forumforest of Tropeland. They discover that the world of TV Tropes is under attack by an unknown entity that's referred to as TheDecay and learns the source is somewhere in the realm of Darthwikia. The Troper also learns that before he or she can log into Darthwikia they must recover several ancient artifacts called The Crowning Moments from each of the Media Realms surrounding Tropeland, the last of which is buried somewhere in the Forumforest itself. Along the way they must fight Trolls and Natterheads, resolve Edit Wars, discover increasingly powerful Tropes, and make all sorts of cultural references as The Troper (for whatever reason) sets off on an adventure that transcends mediums and busts more genres than RealLife* to stop TheDecay and save ThisVeryWiki before TheDecay begins ruining other websites and ultimately the Internet and perhaps even RealLife itself.
to:
The plot (Which is still in progress) revolves around a mysterious user simply called "The Troper" who starts at his or her home in the forumforest of Tropeland. They discover that the world of TV Tropes is under attack by an unknown entity that's referred to as TheDecay The Decay and learns the source is somewhere in the realm of Darthwikia. The Troper also learns that before he or she can log into Darthwikia they must recover several ancient artifacts called The Crowning Moments from each of the Media Realms surrounding Tropeland, the last of which is buried somewhere in the Forumforest itself. Along the way they must fight Trolls and Natterheads, resolve Edit Wars, discover increasingly powerful Tropes, and make all sorts of cultural references as The Troper (for whatever reason) sets off on an adventure that transcends mediums and busts more genres than RealLife* to stop TheDecay The Decay and save ThisVeryWiki before TheDecay The Decay begins ruining other websites and ultimately the Internet and perhaps even RealLife itself.
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*** Normal Form: Magic Attack that deals 10-20 electric damage or 29-39 if critical hit
** MP cost: 10
** MP cost: 10
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*** Normal Form: Magic Attack that deals 10-20 ice damage or 29-39 if critical hit
** MP cost: 10
** MP cost: 10
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** exaggerated form:blast enemies with a huge ball of light
to:
** exaggerated form:blast Exaggerated Form: Blast enemies with a huge ball of lightlight.
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* {{Troll}}: A commonly occurring foe that is not only immune to ThePowerOfHate, but becomes stronger from it. The common variant of troll is especially [[Squick squicked out]] by ThePowerOfLove.
* {{cuteghostgirl}} A adorable little ghost, but don't be fooled by its sugary-sweet appearance, it can posses allies and the player into hunting themselves.
* {{cuteghostgirl}} A adorable little ghost, but don't be fooled by its sugary-sweet appearance, it can posses allies and the player into hunting themselves.
to:
* {{Troll}}: A commonly occurring foe that is not only immune to ThePowerOfHate, but becomes stronger from it. The common variant of troll is especially [[Squick [[{{Squick}} squicked out]] by ThePowerOfLove.
*{{cuteghostgirl}} CuteGhostGirl: A adorable little ghost, but don't be fooled by its sugary-sweet appearance, it can posses allies and the player into hunting themselves.
themselves.
* VoodooShark: A zombie shark that runs on the power of [[HandWave Hand Waves]] and [[PlotHole Plot Holes]]. They are dangerous and hard to kill, but only appear in the later levels of the game.
*
* VoodooShark: A zombie shark that runs on the power of [[HandWave Hand Waves]] and [[PlotHole Plot Holes]]. They are dangerous and hard to kill, but only appear in the later levels of the game.
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* {{Troll}}: A commonly occurring foe that is not only immune to ThePowerOfHate, but becomes stronger from it. The common variant of troll is especially [[Squick squicked out]] by ThePowerOfLove. *{{cuteghostgirl}} A adorable little ghost, but don't be fooled by its sugary-sweet appearance, it can posses allies and the player into hunting themselves.
to:
* {{Troll}}: A commonly occurring foe that is not only immune to ThePowerOfHate, but becomes stronger from it. The common variant of troll is especially [[Squick squicked out]] by ThePowerOfLove.
*{{cuteghostgirl}} A adorable little ghost, but don't be fooled by its sugary-sweet appearance, it can posses allies and the player into hunting themselves.
*{{cuteghostgirl}} A adorable little ghost, but don't be fooled by its sugary-sweet appearance, it can posses allies and the player into hunting themselves.