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** In the main campaign, in the mission ''Stonehenge Defensive'', Major Deanna McOnie has a spotter team on the look out for the Arsenal Bird so that she can accurately aim the remaining Stonehenge railgun at it. However, when Erusean special forces eliminate the team, Warrant Officer Lindman, recommends that they rely on their eyesight in order to aim the railgun at the Arsenal Bird. After having Trigger disabling the Arsenal Bird’s propellers to slow it down, McOnie then examines a range table that was set up in Stonehenge’s control room, and after doing some quick calculations, she’s able to manually aim the railgun towards the Arsenal Bird at what is essentially ''point blank range'', and shoots it down, turning the tide of war in Osea’s favor.

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** In the main campaign, in the mission ''Stonehenge Defensive'', Major Deanna McOnie [=McOnie=] has a spotter team on the look out for the Arsenal Bird so that she can accurately aim the remaining Stonehenge railgun at it. However, when Erusean special forces eliminate the team, Warrant Officer Lindman, recommends that they rely on their eyesight in order to aim the railgun at the Arsenal Bird. After having Trigger disabling the Arsenal Bird’s propellers to slow it down, McOnie [=McOnie=] then examines a range table that was set up in Stonehenge’s control room, and after doing some quick calculations, she’s able to manually aim the railgun towards the Arsenal Bird at what is essentially ''point blank range'', and shoots it down, turning the tide of war in Osea’s favor.

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* ''VideoGame/AceCombat7SkiesUnknown'' has a villainous example in form of [[ColonelKurtzCopy Captain Matias Torres]]. Torres was awarded a medal for hitting an enemy ship at a distance of 30 kilometers in the middle of a raging storm as the gunnery officer of the destroyer ''Herne''[[note]]for some real life context to how incredible this feat of marksmanship is, the record for longest-range hit on a warship by another warship is a tie between HMS ''Warspite'' hitting RN ''Giulio Cesare'' and ''Scharnhorst'' hitting HMS ''Glorious'' each at about 24 km. ''Warspite'' had a broadside of eight guns and ''Scharnhorst'' of nine guns and each hit once. Torres had two guns at his disposal and connected with one at much greater range in worse weather[[/note]]. This is later shown in-game during the events of "Unexpected Visitor" when he orders his crew to aim directly at the captain of the Osean flagship while the ''Alicorn'' is leaving harbor, and then takes over the controls himself and lands the shot precisely. He is so confident in his supreme marksmanship that even after his terminal guidance is jammed, he is convinced that he can make a 5000 km shot to perfectly hit the densest part of a city, and his reputation is impressive enough that nobody else suggests he would be unable to make good on that. Unfortunately, being such a perfect marksman has left him with an incredibly dangerous narcissistic complex about his skills, and he's always looking for a way to let them take him into the history books. One of which is to kill one million Oseans in Oured as part of an alleged GenghisGambit.

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* ''VideoGame/AceCombat7SkiesUnknown'' ''VideoGame/AceCombat7SkiesUnknown'':
** In the main campaign, in the mission ''Stonehenge Defensive'', Major Deanna McOnie
has a villainous example spotter team on the look out for the Arsenal Bird so that she can accurately aim the remaining Stonehenge railgun at it. However, when Erusean special forces eliminate the team, Warrant Officer Lindman, recommends that they rely on their eyesight in form order to aim the railgun at the Arsenal Bird. After having Trigger disabling the Arsenal Bird’s propellers to slow it down, McOnie then examines a range table that was set up in Stonehenge’s control room, and after doing some quick calculations, she’s able to manually aim the railgun towards the Arsenal Bird at what is essentially ''point blank range'', and shoots it down, turning the tide of war in Osea’s favor.
** In the SP Missions,
[[ColonelKurtzCopy Captain Matias Torres]]. Torres was awarded a medal for hitting an enemy ship at a distance of 30 kilometers in the middle of a raging storm as the gunnery officer of the destroyer ''Herne''[[note]]for some real life context to how incredible this feat of marksmanship is, the record for longest-range hit on a warship by another warship is a tie between HMS ''Warspite'' hitting RN ''Giulio Cesare'' and ''Scharnhorst'' hitting HMS ''Glorious'' each at about 24 km. ''Warspite'' had a broadside of eight guns and ''Scharnhorst'' of nine guns and each hit once. Torres had two guns at his disposal and connected with one at much greater range in worse weather[[/note]]. This is later shown in-game during the events of "Unexpected Visitor" when he orders his crew to aim directly at the captain of the Osean flagship while the ''Alicorn'' is leaving harbor, and then takes over the controls himself and lands the shot precisely. He is so confident in his supreme marksmanship that even after his terminal guidance is jammed, he is convinced that he can make a 5000 km shot to perfectly hit the densest part of a city, and his reputation is impressive enough that nobody else suggests he would be unable to make good on that. Unfortunately, being such a perfect marksman has left him with an incredibly dangerous narcissistic complex about his skills, and he's always looking for a way to let them take him into the history books. One of which is to kill one million Oseans in Oured as part of an alleged GenghisGambit.
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Actually 5,000, not just 3k


* ''VideoGame/AceCombat7SkiesUnknown'' has a villainous example in form of [[ColonelKurtzCopy Captain Matias Torres]]. Torres was awarded a medal for hitting an enemy ship at a distance of 30 kilometers in the middle of a raging storm as the gunnery officer of the destroyer ''Herne''[[note]]for some real life context to how incredible this feat of marksmanship is, the record for longest-range hit on a warship by another warship is a tie between HMS ''Warspite'' hitting RN ''Giulio Cesare'' and ''Scharnhorst'' hitting HMS ''Glorious'' each at about 24 km. ''Warspite'' had a broadside of eight guns and ''Scharnhorst'' of nine guns and each hit once. Torres had two guns at his disposal and connected with one at much greater range in worse weather[[/note]]. This is later shown in-game during the events of "Unexpected Visitor" when he orders his crew to aim directly at the captain of the Osean flagship while the ''Alicorn'' is leaving harbor, and then takes over the controls himself and lands the shot precisely. He is so confident in his supreme marksmanship that even after his terminal guidance is jammed, he is convinced that he can make a 3000 km shot to perfectly hit the densest part of a city, and his reputation is impressive enough that nobody else suggests he would be unable to make good on that. Unfortunately, being such a perfect marksman has left him with an incredibly dangerous narcissistic complex about his skills, and he's always looking for a way to let them take him into the history books. One of which is to kill one million Oseans in Oured as part of an alleged GenghisGambit.

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* ''VideoGame/AceCombat7SkiesUnknown'' has a villainous example in form of [[ColonelKurtzCopy Captain Matias Torres]]. Torres was awarded a medal for hitting an enemy ship at a distance of 30 kilometers in the middle of a raging storm as the gunnery officer of the destroyer ''Herne''[[note]]for some real life context to how incredible this feat of marksmanship is, the record for longest-range hit on a warship by another warship is a tie between HMS ''Warspite'' hitting RN ''Giulio Cesare'' and ''Scharnhorst'' hitting HMS ''Glorious'' each at about 24 km. ''Warspite'' had a broadside of eight guns and ''Scharnhorst'' of nine guns and each hit once. Torres had two guns at his disposal and connected with one at much greater range in worse weather[[/note]]. This is later shown in-game during the events of "Unexpected Visitor" when he orders his crew to aim directly at the captain of the Osean flagship while the ''Alicorn'' is leaving harbor, and then takes over the controls himself and lands the shot precisely. He is so confident in his supreme marksmanship that even after his terminal guidance is jammed, he is convinced that he can make a 3000 5000 km shot to perfectly hit the densest part of a city, and his reputation is impressive enough that nobody else suggests he would be unable to make good on that. Unfortunately, being such a perfect marksman has left him with an incredibly dangerous narcissistic complex about his skills, and he's always looking for a way to let them take him into the history books. One of which is to kill one million Oseans in Oured as part of an alleged GenghisGambit.
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** Some shooters such as VideoGame/{{Overwatch}} and [[VideoGame/BorderlandsThePresequel Borderlands: The Pre-Sequel]] have characters whose ultimate ability gives them temporary aimbot-like skills; while they won't spin the character all the way around and they're not as jittery or instant-snapping as a true aimbot, the abilities do give automatic locking-on of any targets in your field of vision. Obviously, since these abilities are built into the game, they're not considered cheating.

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** Some shooters such as VideoGame/{{Overwatch}} ''VideoGame/{{Overwatch}}'' and [[VideoGame/BorderlandsThePresequel Borderlands: The Pre-Sequel]] ''VideoGame/BorderlandsThePreSequel'' have characters whose ultimate ability gives them temporary aimbot-like skills; while they won't spin the character all the way around and they're not as jittery or instant-snapping as a true aimbot, the abilities do give automatic locking-on of any targets in your field of vision. Obviously, since these abilities are built into the game, they're not considered cheating.






[[folder: Specific Game Examples]]

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** Quiet, from ''VideoGame/MetalGearSolidVThePhantomPain'', takes it up to eleven; one her most noteworthy moments as a sharpshooter comes when she successfully shoots the pilot of a fast-moving fighter jet through the canopy and [[BoomHeadshot in the head]] ''from a helicopter that is taking evasive maneuvers''!

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** Quiet, from ''VideoGame/MetalGearSolidVThePhantomPain'', takes it up to eleven; one her most noteworthy moments as a sharpshooter comes when she successfully shoots the pilot of a fast-moving fighter jet through the canopy and [[BoomHeadshot in the head]] ''from a helicopter that is taking evasive maneuvers''!maneuvers''! Later, she was asked to shoot the spinning blades of a helicopter and managed to do so without issue.

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More cleanup, more moving stuff around, more fixes. Probably needs even more, not to mention alphabetizing of examples, but I'm done for now.


** Some shooters such as ''VideoGame/{{Overwatch}}'' and "VideoGame/BorderlandsThePresequel'' have characters whose ultimate ability gives them temporary aimbot-like skills; while they won't spin the character all the way around and they're not as jittery or instant-snapping as a true aimbot, the abilities do give automatic locking-on of any targets in your field of vision. Obviously, since these abilities are built into the game, they're not considered cheating.

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** Some shooters such as ''VideoGame/{{Overwatch}}'' VideoGame/{{Overwatch}} and "VideoGame/BorderlandsThePresequel'' [[VideoGame/BorderlandsThePresequel Borderlands: The Pre-Sequel]] have characters whose ultimate ability gives them temporary aimbot-like skills; while they won't spin the character all the way around and they're not as jittery or instant-snapping as a true aimbot, the abilities do give automatic locking-on of any targets in your field of vision. Obviously, since these abilities are built into the game, they're not considered cheating.



** This was especially common in oldschool 2D sprite [=FPSes=], where so long as you can see the creature in the distance, if it has a bullet-type attack which deals instantaneous damage, it can hit you very easily, even if it's a few pixels high. Averted with the Spider Mastermind in ''VideoGame/{{Doom}}'' due to its chaingun's naturally random 'spray'.
* Sometimes a common occurrence in [=FPSes=], especially if TheComputerIsACheatingBastard.



** ''VideoGame/Fallout76'' can't allow players to pause the action as it is a multiplayer game, so VATS choices must be done in real time. With practice though players using VATS centric builds can still pull off the ridiculous.

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** ''VideoGame/Fallout76'' can't allow players to pause the action as it is a multiplayer game, so VATS choices must be done in real time. With practice though though, players using VATS centric VATS-centric builds can still pull off the ridiculous.



* Sometimes a common occurrence in [=FPSes=], especially if TheComputerIsACheatingBastard, but played straight in ''VideoGame/TimeSplitters'', as the Phlebitonium for much of the game, and in fact the concept itself, is plain and simply RuleOfCool. Of special note is that the computer tends to completely suck with normal shotguns at long ranges, but does quite a few headshots with the BLUNDERBUSS. Speculation has it that this is due to a couple of the set patterns of blunderbuss firing arcs, and the height at which the computer naturally aims. If you require evidence, use all zombie characters, while playing one yourself, and take note of the amount of headless people running around in some all blundie games.
** Also see: any oldschool 2d sprite FPS, where so long as you can see the creature in the distance, if he has a bullet-type attack which deals instantaneous damage, he can hit you very easily, even if he's a few pixels high. Averted with the Spider Mastermind in ''Doom'' due to the chaingun's naturally random 'spray'.



*** In another, two guys are out practising archery and one of them considers himself to be something of an expert at it. He constantly brags about winning a trophy for archery, criticizes the other guy's technique, and generally acts like an insufferable know-it-all. The other guy fires a shot that misses his target by a mile, which is again criticized by the "expert" before the two call it a day and go home. When the "expert" returns home, [[ExactlyWhatIAimedAt he finds his window broken and an arrow sticking out of his archery trophy]].

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*** In another, two guys are out practising practicing archery and one of them considers himself to be something of an expert at it. He constantly brags about winning a trophy for archery, criticizes the other guy's technique, and generally acts like an insufferable know-it-all. The other guy fires a shot that misses his target by a mile, which is again criticized by the "expert" before the two call it a day and go home. When the "expert" returns home, [[ExactlyWhatIAimedAt he finds his window broken and an arrow sticking out of his archery trophy]].



** [[ExaggeratedTrope Taken to the extreme]] in the final (non-[=DLC=]) mission of ''VideoGame/Hitman2''. One of the disguises gives 47 a blindfold, but other than a grayscale filter it has no real effect on the game. It's still possible to use a sniper rifle without penalties, meaning 47 can land a perfect headshot on a target hundreds of meteres away, ''while supposedly blind''.

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** [[ExaggeratedTrope Taken to the extreme]] in the final (non-[=DLC=]) mission of ''VideoGame/Hitman2''. One of the disguises gives 47 a blindfold, but other than a grayscale filter it has no real effect on the game. It's still possible to use a sniper rifle without penalties, meaning 47 can land a perfect headshot on a target hundreds of meteres meters away, ''while supposedly blind''.blind''.
* Played straight in ''VideoGame/TimeSplitters'', as the [[AppliedPhlebotinum Phlebotinum]] for much of the game, and in fact the concept itself, is plain and simply RuleOfCool. Of special note is that the computer tends to completely suck with normal shotguns at long ranges, but does quite a few headshots with the BLUNDERBUSS.
**Speculation has it that this is due to a couple of the set patterns of blunderbuss firing arcs, and the height at which the computer naturally aims. If you require evidence, use all zombie characters, while playing one yourself, and take note of the amount of headless people running around in some all-blundie games.

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Did a lot of cleanup. Moved general examples to their own folder. Corrected some typos, removed natter.


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[[folder:General Examples]]
* Anyone playing a first-person shooter can gain ImprobableAimingSkills by downloading a third-party aimbot, which is a program that lets an AI with lightning-fast, perfect marksmanship take control of your aiming duties. [[DoWellButNotPerfect An extremely obvious sign that someone is using one is when they pull off absolutely mind-blowing feats of speed and accuracy.]] Players using one will constantly pull off impossible feats like a complete 180 turn to instantly headshot a target behind them with speeds far beyond human reflexes, then turning back around to headshot another two other guys in the blink of an eye, and capping that off with shooting a cloaked enemy while they're still invisible. The only limitations to how fast this can be done is how fast the weapon can fire. It should go without saying that using an aimbot is universally considered cheating.
** As you can imagine, fantastic players (or even mundane ones) can be expected to be accused of using one by the more butthurt members of any given FPS community.
** Some shooters such as ''VideoGame/{{Overwatch}}'' and "VideoGame/BorderlandsThePresequel'' have characters whose ultimate ability gives them temporary aimbot-like skills; while they won't spin the character all the way around and they're not as jittery or instant-snapping as a true aimbot, the abilities do give automatic locking-on of any targets in your field of vision. Obviously, since these abilities are built into the game, they're not considered cheating.
* The game mechanic of "Hitscan" weapons in shooting games revolves about this. Instead of rendering every bullet as a moving entity (which would make the game lag a lot, expecially when lots of characters are on the screen), the program simply draws a straight line out of the character's gun, and assumes the bullet hit the first target the line encounters, disregarding distance, gravity and such.

[[folder: Specific Game Examples]]



* The game mechanic of "Hitscan" weapons in shooting games revolves about this. Instead of rendering every bullet as a moving entity (which would make the game lag a lot, expecially when lots of characters are on the screen), the program simply draws a straight line out of the character's gun, and assumes the bullet hit the first target the line encounters, disregarding distance, gravity and such.



* The entire point of behind an aim-bot is to replicate this. An aim-bot is a program that lets an AI with lighting-fast perfect marksmanship take control of your aiming duties in a first-person shooter, and [[DoWellButNotPerfect an extremely obvious telltale sign that someone is using one is when he pulls off absolutely mind-blowing feats of speed and accuracy.]] Players using one will constantly pull off impossible feats like a complete 180 turn to instantly headshot a target behind him with speeds far beyond human reflexes, then turning back around to headshot another two other guys in the blink of an eye, and capping that off with shooting someone without him disabling his cloaking device. The only limitations to how fast this can be done is how fast the weapon can fire. It should go without saying that using an aim-bot is universally considered cheating.
** The hallmark gestures of an aim-bot is a constantly erratic jittering as the program tries to find players to lock on to, following by an inhumanly-quick jerk to a different area than he was originally looking at.
** As you can imagine, fantastic players (or even mundane ones) can be expected to be accused of using one by the more butthurt members of any given FPS community.
** Adding your own aim-bot is universally considered cheating. In ''VideoGame/{{Overwatch}}'', the game provides Soldier 76 an aim-bot for a few seconds when he activates his ultimate; that's no more cheating than Bastion's tank mode or Reaper's Death Blossom.
*** Granted, that aim-bot can only do body shots.



* ''VideoGame/RedDeadRevolver'' and ''VideoGame/RedDeadRedemption''. It ain't called "Dead Eye" for nothin'.

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* ''VideoGame/RedDeadRevolver'' and ''VideoGame/RedDeadRedemption''. It ain't ''VideoGame/RedDeadRedemption'' have an ability called "Dead Eye" Dead Eye, which lets the player character slow down time to queue up shots at specifically aimed points. When you turn off Dead Eye, your character will, in the span of a second, shoot all the bullets, in the order you queued them, with perfect accuracy. This lets you, for nothin'.example, shoot a gun out of someone's hand, then put a bullet each in both feet, both arms, and his head. In under a second.
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* ''VideoGame/AceCombat7SkiesUnknown'' has a villainous example in form of [[ColonelKurtzCopy Captain Matias Torres]]. Torres was awarded a medal for hitting an enemy ship at a distance of 30 kilometers in the middle of a raging storm as the gunnery officer of the destroyer ''Herne''[[note]]for some real life context to how incredible this feat of marksmanship is, the record for longest-range hit on a warship by another warship is a tie between HMS ''Warspite'' hitting RN ''Giulio Cesare'' and ''Scharnhorst'' hitting HMS ''Glorious'' each at about 24 km. ''Warspite'' had a broadside of eight guns and ''Scharnhorst'' of nine guns and each hit once. Torres had two guns at his disposal and connected with one at much greater range in worse weather[[/note]]. This is later shown in-game during the events of "Unexpected Visitor" when he orders his crew to aim directly at the captain of the Osean flagship while the ''Alicorn'' is leaving harbor, and then takes over the controls himself and lands the shot precisely. He is so confident in his supreme marksmanship that even after his terminal guidance is jammed, he is convinced that he can make a 3000 km shot to perfectly hit the densest part of a crowd of protesters in order to end one million lives, and his reputation is impressive enough that nobody else suggests he would be unable to make good on that. Unfortunately, being such a perfect marksman has left him with an incredibly dangerous narcissistic complex about his skills, and he's always looking for a way to let them take him into the history books. One of which is to kill one million Oseans in Oured as part of alleged GenghisGambit.

to:

* ''VideoGame/AceCombat7SkiesUnknown'' has a villainous example in form of [[ColonelKurtzCopy Captain Matias Torres]]. Torres was awarded a medal for hitting an enemy ship at a distance of 30 kilometers in the middle of a raging storm as the gunnery officer of the destroyer ''Herne''[[note]]for some real life context to how incredible this feat of marksmanship is, the record for longest-range hit on a warship by another warship is a tie between HMS ''Warspite'' hitting RN ''Giulio Cesare'' and ''Scharnhorst'' hitting HMS ''Glorious'' each at about 24 km. ''Warspite'' had a broadside of eight guns and ''Scharnhorst'' of nine guns and each hit once. Torres had two guns at his disposal and connected with one at much greater range in worse weather[[/note]]. This is later shown in-game during the events of "Unexpected Visitor" when he orders his crew to aim directly at the captain of the Osean flagship while the ''Alicorn'' is leaving harbor, and then takes over the controls himself and lands the shot precisely. He is so confident in his supreme marksmanship that even after his terminal guidance is jammed, he is convinced that he can make a 3000 km shot to perfectly hit the densest part of a crowd of protesters in order to end one million lives, city, and his reputation is impressive enough that nobody else suggests he would be unable to make good on that. Unfortunately, being such a perfect marksman has left him with an incredibly dangerous narcissistic complex about his skills, and he's always looking for a way to let them take him into the history books. One of which is to kill one million Oseans in Oured as part of an alleged GenghisGambit.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AceCombat7SkiesUnknown'' has a villainous example in form of [[ColonelKurtsCopy Captain Matias Torres]]. Torres was awarded a medal for hitting an enemy ship at a distance of 30 kilometers in the middle of a raging storm as the gunnery officer of the destroyer ''Herne''[[note]]for some real life context to how incredible this feat of marksmanship is, the record for longest-range hit on a warship by another warship is a tie between HMS ''Warspite'' hitting RN ''Giulio Cesare'' and ''Scharnhorst'' hitting HMS ''Glorious'' each at about 24 km. ''Warspite'' had a broadside of eight guns and ''Scharnhorst'' of nine guns and each hit once. Torres had two guns at his disposal and connected with one at much greater range in worse weather[[/note]]. This is later shown in-game during the events of "Unexpected Visitor" when he orders his crew to aim directly at the captain of the Osean flagship while the ''Alicorn'' is leaving harbor, and then takes over the controls himself and lands the shot precisely. He is so confident in his supreme marksmanship that even after his terminal guidance is jammed, he is convinced that he can make a 3000 km shot to perfectly hit the densest part of a crowd of protesters in order to end one million lives, and his reputation is impressive enough that nobody else suggests he would be unable to make good on that. Unfortunately, being such a perfect marksman has left him with an incredibly dangerous narcissistic complex about his skills, and he's always looking for a way to let them take him into the history books. One of which is to kill one million Oseans in Oured as part of alleged GenghisGambit.

to:

* ''VideoGame/AceCombat7SkiesUnknown'' has a villainous example in form of [[ColonelKurtsCopy [[ColonelKurtzCopy Captain Matias Torres]]. Torres was awarded a medal for hitting an enemy ship at a distance of 30 kilometers in the middle of a raging storm as the gunnery officer of the destroyer ''Herne''[[note]]for some real life context to how incredible this feat of marksmanship is, the record for longest-range hit on a warship by another warship is a tie between HMS ''Warspite'' hitting RN ''Giulio Cesare'' and ''Scharnhorst'' hitting HMS ''Glorious'' each at about 24 km. ''Warspite'' had a broadside of eight guns and ''Scharnhorst'' of nine guns and each hit once. Torres had two guns at his disposal and connected with one at much greater range in worse weather[[/note]]. This is later shown in-game during the events of "Unexpected Visitor" when he orders his crew to aim directly at the captain of the Osean flagship while the ''Alicorn'' is leaving harbor, and then takes over the controls himself and lands the shot precisely. He is so confident in his supreme marksmanship that even after his terminal guidance is jammed, he is convinced that he can make a 3000 km shot to perfectly hit the densest part of a crowd of protesters in order to end one million lives, and his reputation is impressive enough that nobody else suggests he would be unable to make good on that. Unfortunately, being such a perfect marksman has left him with an incredibly dangerous narcissistic complex about his skills, and he's always looking for a way to let them take him into the history books. One of which is to kill one million Oseans in Oured as part of alleged GenghisGambit.
Is there an issue? Send a MessageReason:
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* ''VideoGame/AceCombat7SkiesUnknown'' has a villainous example in form of [[ColonelKurtsCopy Captain Matias Torres]]. Torres was awarded a medal for hitting an enemy ship at a distance of 30 kilometers in the middle of a raging storm as the gunnery officer of the destroyer ''Herne''[[note]]for some real life context to how incredible this feat of marksmanship is, the record for longest-range hit on a warship by another warship is a tie between HMS ''Warspite'' hitting RN ''Giulio Cesare'' and ''Scharnhorst'' hitting HMS ''Glorious'' each at about 24 km. ''Warspite'' had a broadside of eight guns and ''Scharnhorst'' of nine guns and each hit once. Torres had two guns at his disposal and connected with one at much greater range in worse weather[[/note]]. This is later shown in-game during the events of "Unexpected Visitor" when he orders his crew to aim directly at the captain of the Osean flagship while the ''Alicorn'' is leaving harbor, and then takes over the controls himself and lands the shot precisely. He is so confident in his supreme marksmanship that even after his terminal guidance is jammed, he is convinced that he can make a 3000 km shot to perfectly hit the densest part of a crowd of protesters in order to end one million lives, and his reputation is impressive enough that nobody else suggests he would be unable to make good on that. Unfortunately, being such a perfect marksman has left him with an incredibly dangerous narcissistic complex about his skills, and he's always looking for a way to let them take him into the history books. One of which is to kill one million Oseans in Oured as part of alleged GenghisGambit.
Is there an issue? Send a MessageReason:
None


* V.IV Rusty from ''VideoGame/ArmoredCoreVIFiresOfRubicon'' boasts that he never misses and he demonstrates it very well in the mission to destroy the Ice Worm. His part of the mission is to snipe the thing with a humongous stationary cannon that's installed ''on another continent''. This would be impressive already against a stationary target, but the Ice Worm keeps moving around the whole time, most of it underground, making this a downright superhuman feat of marksmanship.

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* V.IV Rusty from ''VideoGame/ArmoredCoreVIFiresOfRubicon'' boasts that he never misses and he demonstrates it very well in the mission to destroy the Ice Worm. His part of the mission is to snipe the thing with a humongous stationary cannon that's installed ''on another continent''. This would be impressive already against a stationary an immobile target, but the Ice Worm keeps moving around the whole time, most of it underground, making this a downright superhuman feat of marksmanship.marksmanship. And he does this at least ''thrice''.
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* V.IV Rusty from ''VideoGame/ArmoredCoreVIFiresOfRubicon'' boasts that he never misses and he demonstrates it very well in the mission to destroy the Ice Worm. His part of the mission is to snipe the thing with a humongous stationary cannon that's installed ''on another continent''. This would be impressive already against a stationary target, but the Ice Worm keeps moving around the whole time, most of it underground, making this a downright superhuman feat of marksmanship.
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* This is part of the InUniverse legends surrounding Agent 47 of ''VideoGame/{{Hitman}}'' fame. He lives up to the myths.
** [[VideoGame/HitmanBloodMoney The fourth game]] gives the player a mad libs newspaper clip after each mission as debriefing/commentary on their performance, and shooting a lot yet retaining a perfect "shots fired/[=NPCs=] hit" ratio results in the newspaper pointing out how the killer's skills go far beyond those of trained assassins, and start to resemble those of the Agent 47 urban legend.
** [[ExaggeratedTrope Taken to the extreme]] in the final (non-[=DLC=]) mission of ''VideoGame/Hitman2''. One of the disguises gives 47 a blindfold, but other than a grayscale filter it has no real effect on the game. It's still possible to use a sniper rifle without penalties, meaning 47 can land a perfect headshot on a target hundreds of meteres away, ''while supposedly blind''.
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** The ArcVillain of the DLC Missions, Captain Torres, brags about how he, as a naval gunner, hit an enemy ship ''30 kilometers away in the middle of a storm'' during the [[VideoGame/AceCombat2 Usean Coup D'etat]]. He's also trained his crew to make precise shots with the ''Alicorn's'' railguns, hitting the bridges of distant enemy ships. He is confident and AxCrazy enough that he orders his gunners to fire at the enemy ships' Captains by name to. He latter [[spoiler: attempts to hit Oured with a nuclear shell, at the edge of his gun's effective range, ''while his Fire Control System is destroyed''. And if the PlayerCharacter doesn't stop him, he succeeds.]]

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** The ArcVillain of the DLC Missions, Captain Torres, brags about how he, as a naval gunner, hit an enemy ship ''30 kilometers away in the middle of a storm'' during the [[VideoGame/AceCombat2 Usean Coup D'etat]]. He's also trained his crew to make precise shots with the ''Alicorn's'' railguns, hitting the bridges of distant enemy ships. He is confident and AxCrazy enough that he orders his gunners to fire at the enemy ships' Captains by name to. He latter [[spoiler: attempts to hit Oured with a nuclear shell, at the edge of his gun's effective range, ''while his Fire Control System is destroyed''. And if the PlayerCharacter doesn't stop him, he succeeds.]] Even if he has to ''sink the back half of the sub'' to do it (while his ballast tanks are wrecked no less) because the gun's elevation system broke, he can still make that shot if you don't stop him]].
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* ''VideoGame/{{Ultrakill}}'' features the Marksman Revolver. Its secondary fire flips out coins. When V1 shoots those coins, the bullets (or railcannon beams) ricochet off the coin to hit the enemy's weakest available point, shotgun grenade cores, rockets or glass panes. Moreover, when there are multiple coins, the shot bounces off every coin before hitting its target. In addition, when V1 shoots the coin when it sparkles or falls at high speed, the bullet will split on two with both halves aiming at different aforementioned objects. Things get even wilder with the Sharpshooter Revolver, which is [[GunTwirling twirled]] into firing a bullet that ricochets all over the walls, floor and ceiling; V1 can apparently tilt his aim enough that these bounces have some auto-aim for enemies and even ''coins''; even without the latter you can still hit a whole slew of enemies in several different lines, or hit the same enemy five times with ''one'' bullet.

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* ''VideoGame/{{Ultrakill}}'' ''VideoGame/{{ULTRAKILL}}'' features the Marksman Revolver. Its secondary fire flips out coins. When V1 shoots those coins, the bullets (or railcannon beams) ricochet off the coin to hit the enemy's weakest available point, shotgun grenade cores, rockets or glass panes. Moreover, when there are multiple coins, the shot bounces off every coin before hitting its target. In addition, when V1 shoots the coin when it sparkles or falls at high speed, the bullet will split on two with both halves aiming at different aforementioned objects.objects; if all the coins are falling fast enough, you can split the same bullet ''several'' times, with each piece hitting a different enemy right where it hurts most. Things get even wilder with the Sharpshooter Revolver, which is [[GunTwirling twirled]] into firing a bullet that ricochets all over the walls, floor and ceiling; V1 can apparently tilt his aim enough that these bounces have some auto-aim for enemies and even ''coins''; even without the latter you can still hit a whole slew of enemies in several different lines, or hit the same enemy five times with ''one'' bullet. All in all V1 is an unusual example in that while he depends on the player's aim, when the mechanics give him any degree of agency in the shot he can pull off ''insane'' stunts.
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* ''VideoGame/{{Ultrakill}}'' features marksman revolver. Its secondary fire throws coins. When V1 shoots those coins, the bullets (or railcannon beams) ricochet off the coin to hit the enemy's weakest available point, shotgun grenade cores, rockets or glass panes. Moreover, when there are multiple coins, the shot bounces off every coin before hitting its target. In addition, when V1 shoots the coin when it sparkles or falls at high speed, the bullet will split on two with both halves aiming at different aforementioned objects.

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* ''VideoGame/{{Ultrakill}}'' features marksman revolver. the Marksman Revolver. Its secondary fire throws flips out coins. When V1 shoots those coins, the bullets (or railcannon beams) ricochet off the coin to hit the enemy's weakest available point, shotgun grenade cores, rockets or glass panes. Moreover, when there are multiple coins, the shot bounces off every coin before hitting its target. In addition, when V1 shoots the coin when it sparkles or falls at high speed, the bullet will split on two with both halves aiming at different aforementioned objects. Things get even wilder with the Sharpshooter Revolver, which is [[GunTwirling twirled]] into firing a bullet that ricochets all over the walls, floor and ceiling; V1 can apparently tilt his aim enough that these bounces have some auto-aim for enemies and even ''coins''; even without the latter you can still hit a whole slew of enemies in several different lines, or hit the same enemy five times with ''one'' bullet.

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* The Mark & Execute ability from ''VideoGame/SplinterCell Conviction'' allows Sam to OneHitKill, depending on the equipped weapon, up to four enemies in rapid succession even when they're in rather different locations. You'd be hard-pressed to find a RealLife marksman who can do so with his speed and accuracy, nevermind as consistently.
* Sync shots in ''VideoGame/GhostReconFutureSoldier'' are the successor to Mark & Execute - while it takes a little time to line up a shot, once you're on target your shot is guaranteed to kill him in one hit. On top of that, AI teammates can shoot through ''anything'' to get them once they're lined up, while human players can take advantage of the BulletTime after a successful sync shot to kill any extra targets before they notice what's happening; and in either case (though it's easier for humans) the bullets will also [[OneHitPolykill kill anyone else lined up with your target]].

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* The Mark & Execute ability from ''VideoGame/SplinterCell Conviction'' ''VideoGame/SplinterCellConviction'' allows Sam to OneHitKill, depending on the equipped weapon, up to four enemies in rapid succession even when they're in rather different locations. You'd be hard-pressed to find a RealLife marksman who can do so with his speed and accuracy, nevermind as consistently.
* ''VideoGame/GhostRecon'':
** On Hard difficulty in ''VideoGame/GhostReconAdvancedWarfighter'', enemy infantry aims inhumanly fast and always scores headshots when they hit, essentially reducing the player character to a OneHitpointWonder.
**
Sync shots in ''VideoGame/GhostReconFutureSoldier'' are the successor to Mark & Execute - -- while it takes a little time to line up a shot, once you're on target your shot is guaranteed to kill him in one hit. On top of that, AI teammates can shoot through ''anything'' to get them once they're lined up, while human players can take advantage of the BulletTime after a successful sync shot to kill any extra targets before they notice what's happening; and in either case (though it's easier for humans) the bullets will also [[OneHitPolykill kill anyone else lined up with your target]].



* On Hard difficulty in ''VideoGame/GhostReconAdvancedWarfighter'', enemy infantry aims inhumanly fast and always scores headshots when they hit, essentially reducing the player character to a OneHitpointWonder.



* One of the main features of [[VideoGame/SuperHot SUPERHOT]]. As time moves only when you do (or at least, moves [[BulletTime reeeeeaally sloooowly]] when you don't) you are able to see the [[EveryBulletIsATracer location and trajectory]] of any bullets fired at you. This, combined with ImplausibleFencingPowers, results in being able to stop projectiles by shooting the bullet, slicing the bullet, or throwing a teacup at the bullet.

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* One of the main features of [[VideoGame/SuperHot SUPERHOT]].''VideoGame/{{Superhot}}''. As time moves only when you do (or at least, moves [[BulletTime reeeeeaally sloooowly]] when you don't) you are able to see the [[EveryBulletIsATracer location and trajectory]] of any bullets fired at you. This, combined with ImplausibleFencingPowers, results in being able to stop projectiles by shooting the bullet, slicing the bullet, or throwing a teacup at the bullet.



* [[VideoGame/TelepathRPG Telepath RPG chapter 2]] have a shadowling knife thrower called Niven who is so good at his job that when he try to miss you with a knife he will somehow ''always'' hit you. After a few missions you can ask him to join your team, putting his knife throwing act in your use.

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* [[VideoGame/TelepathRPG Telepath RPG ''VideoGame/TelepathRPG'', chapter 2]] have 2 has a shadowling knife thrower called Niven who is so good at his job that when he try ''tries'' to miss you with a knife knife, he will somehow ''always'' hit you. After a few missions missions, you can ask him to join your team, putting his knife throwing knife-throwing act in your use.
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* ''VideoGame/{{Ultrakill}}'' features marksman revolver. Its secondary fire throws coins. When V1 shoots those coins, the bullets (or railcannon beams) ricochet off the coin to hit the enemy's weakest available point, shotgun grenade cores, rockets or class panes. Moreover, when there are multiple coins, the shot bounces off every coin before hitting its target. In addition, when V1 shoots the coin when it sparkles or falls at high speed, the bullet will split on two with both halves aiming at different aforementioned objects.

to:

* ''VideoGame/{{Ultrakill}}'' features marksman revolver. Its secondary fire throws coins. When V1 shoots those coins, the bullets (or railcannon beams) ricochet off the coin to hit the enemy's weakest available point, shotgun grenade cores, rockets or class glass panes. Moreover, when there are multiple coins, the shot bounces off every coin before hitting its target. In addition, when V1 shoots the coin when it sparkles or falls at high speed, the bullet will split on two with both halves aiming at different aforementioned objects.
Is there an issue? Send a MessageReason:
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* ''VideoGame/{{Ultrakill}}'' features marksman revolver. Its secondary fire throws coins. When V1 shoots those coins, they bounce off to hit the enemy's weakest available point, shotgun grenade cores, rockets or class panes. Moreover, when there are multiple coins, the shot bounces off every one of them before hitting its target. In addition, when V1 shoots the coin when it sparkles or falls at high speed, the bullet will split on two with both of them aiming at different aforementioned objects.

to:

* ''VideoGame/{{Ultrakill}}'' features marksman revolver. Its secondary fire throws coins. When V1 shoots those coins, they bounce the bullets (or railcannon beams) ricochet off the coin to hit the enemy's weakest available point, shotgun grenade cores, rockets or class panes. Moreover, when there are multiple coins, the shot bounces off every one of them coin before hitting its target. In addition, when V1 shoots the coin when it sparkles or falls at high speed, the bullet will split on two with both of them halves aiming at different aforementioned objects.
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/{{Ultrakill}}'' features marksman revolver. Its secondary fire throws coins. When V1 shoots those coins, they bounce off to hit the enemy's weakest available point, shotgun grenade cores, rockets or class panes. Moreover, when there are multiple coins, the shot bounces off every one of them before hitting its target. In addition, when V1 shoots the coin when it sparkles or falls at high speed, the bullet will split on two with both of them aiming at different aforementioned objects.
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* ''VideoGame/Fallout'': When Bethesda took over the franchise they introduced VATS - Vault Assisted Targeting System, which takes this trope to ridiculous extremes, being able to shoot a switchblade out of someone's hand and follow it up with a perfect headshot. From 50 yards away. With a sightless hunting rifle. They can still miss with a shotgun at point-blank range, oddly enough.

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* ''VideoGame/Fallout'': ''VideoGame/{{Fallout}}'': When Bethesda took over the franchise they introduced VATS - Vault Assisted Targeting System, which takes this trope to ridiculous extremes, being able to shoot a switchblade out of someone's hand and follow it up with a perfect headshot. From 50 yards away. With a sightless hunting rifle. They can still miss with a shotgun at point-blank range, oddly enough.
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* ''Franchise/Fallout'': When Bethesda took over the franchise they introduced VATS - Vault Assisted Targeting System, which takes this trope to ridiculous extremes, being able to shoot a switchblade out of someone's hand and follow it up with a perfect headshot. From 50 yards away. With a sightless hunting rifle. They can still miss with a shotgun at point-blank range, oddly enough.

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* ''Franchise/Fallout'': ''VideoGame/Fallout'': When Bethesda took over the franchise they introduced VATS - Vault Assisted Targeting System, which takes this trope to ridiculous extremes, being able to shoot a switchblade out of someone's hand and follow it up with a perfect headshot. From 50 yards away. With a sightless hunting rifle. They can still miss with a shotgun at point-blank range, oddly enough.

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Cleaned the Fallout entry which had meandered off topic into a discussion about how Bloody Mess works in 3. Added entries for 4 and '76 and how their VATS systems differ from 3.


* The Lone Wanderer in ''VideoGame/Fallout3'' takes this trope to ridiculous extremes, being able to shoot a switchblade out of someone's hand and follow it up with a perfect headshot. From 50 yards away. With a sightless hunting rifle. They can still miss with a shotgun at point-blank range, oddly enough.
** And that headshot doesn't even appear to be a true headshot. Instead the target is ''decapitated'' with a CleanCut, the seemingly undamaged head lying next to the corpse. This is particularly hilarious when considering that the ammo used by Sniper rifles and the [[InfinityPlusOneSword 'Infinity plus one rifle', Lincoln's Repeater]] (.308 and .44 Magnum, respectively) would have caused a lot of PinkMist to spurt from the headless body. Compare a point blank hit with a shotgun which [[LudicrousGibs blows the enemy into many bloody chunks]].
*** [[YourHeadAsplode The head does explode]] if it is crippled.
*** Sniper rifles and repeaters are nice, but they just don't provide the satisfaction that decapitating someone with a BB gun does.
** The [[http://fallout.wikia.com/wiki/Spread mechanics behind weapon spread]] can be somewhat interesting, being a sum of the weapon's minimum spread, spread caused by injury (0 if uninjured), and spread based on skill, stance, and ironsight use. Because level 100 skill with a weapon changes the last value from .005 to 0 and the effects from ironsights and crouching are multiplicative on the skill value, that single skill point makes both of them completely irrelevant.
*** Related to this is the fan-made web series ''WebVideo/FalloutNukaBreak'', where Twig, the only Vault Dweller in the main party and thus the only one with a Pip-Boy, openly admits to being an absolutely terrible shot unless he's using V.A.T.S.
* ''VideoGame/FalloutNewVegas'' retains the ridiculous extremes mentioned above for the player. Also notable is [[ColdSniper Craig Boone]], one of the companions in the game. He's a retired NCR 1st Recon sniper and his "Guns" stat is maxed out. In-game, if one finds the Sniper's Nest overlooking Cottonwood Cove, [[spoiler:(where it is implied that Boone gave his pregnant wife a MercyKill after she was captured by Legion slavers]], you'll note that it's too far away from the Cove for the [=NPCs=] within to ''load'', much less be visible to the player, even through a gun scope. It's not only improbable, but ''impossible'' for the player to make a similar shot.
** Can be invoked by the player intentionally through a somewhat [[GoodBadBugs dubious]] method. By entering V.A.T.S. while aiming down their sights and targeting an enemy, then leaving it, the player's aim will be perfectly aligned to hit said enemy. Pull the trigger before your aim sways and you can pull off some ridiculous shots with anything.

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* The Lone Wanderer in ''VideoGame/Fallout3'' ''Franchise/Fallout'': When Bethesda took over the franchise they introduced VATS - Vault Assisted Targeting System, which takes this trope to ridiculous extremes, being able to shoot a switchblade out of someone's hand and follow it up with a perfect headshot. From 50 yards away. With a sightless hunting rifle. They can still miss with a shotgun at point-blank range, oddly enough.
** And that headshot doesn't even appear to be a true headshot. Instead the target In ''VideoGame/Fallout3'' time is ''decapitated'' with a CleanCut, the seemingly undamaged head lying next to the corpse. This is particularly hilarious when considering that the ammo used by Sniper rifles and the [[InfinityPlusOneSword 'Infinity plus one rifle', Lincoln's Repeater]] (.308 and .44 Magnum, respectively) would have caused a lot of PinkMist to spurt from the headless body. Compare a point blank hit with a shotgun which [[LudicrousGibs blows the enemy into many bloody chunks]].
*** [[YourHeadAsplode The head does explode]] if it is crippled.
*** Sniper rifles and repeaters are nice, but they just don't provide the satisfaction that decapitating someone with a BB gun does.
** The [[http://fallout.wikia.com/wiki/Spread mechanics behind weapon spread]] can be somewhat interesting, being a sum of the weapon's minimum spread, spread caused by injury (0 if uninjured), and spread based on skill, stance, and ironsight use. Because level 100 skill with a weapon changes the last value from .005 to 0 and the effects from ironsights and crouching are multiplicative on the skill value, that single skill point makes both of them
completely irrelevant.
*** Related to this is
frozen so the fan-made web series ''WebVideo/FalloutNukaBreak'', where Twig, the only Vault Dweller in the main party and thus the only one with a Pip-Boy, openly admits to being an absolutely terrible player can plan their shot unless he's using V.A.T.S.
*
sequence at their leisure, and optimize the order of the shots.
**
''VideoGame/FalloutNewVegas'' retains the ridiculous extremes mentioned above for the player.player as it is on the same engine. Also notable is [[ColdSniper Craig Boone]], one of the companions in the game. He's a retired NCR 1st Recon sniper and his "Guns" stat is maxed out. In-game, if one finds the Sniper's Nest overlooking Cottonwood Cove, [[spoiler:(where it is implied that Boone gave his pregnant wife a MercyKill after she was captured by Legion slavers]], you'll note that it's too far away from the Cove for the [=NPCs=] within to ''load'', much less be visible to the player, even through a gun scope. It's not only improbable, but ''impossible'' for the player to make a similar shot.
** Can be invoked ''VideoGame/Fallout4'' doesn't stop time, but merely slows it down by around 95%. The same ridiculous shots persist and even increase in frequency since there are several ways to get the player intentionally through character's action points inflated to ridiculous extremes.
** ''VideoGame/Fallout76'' can't allow players to pause the action as it is
a somewhat [[GoodBadBugs dubious]] method. By entering multiplayer game, so VATS choices must be done in real time. With practice though players using VATS centric builds can still pull off the ridiculous.
** Related to this is the fan-made web series ''WebVideo/FalloutNukaBreak'', where Twig, the only Vault Dweller in the main party and thus the only one with a Pip-Boy, openly admits to being an absolutely terrible shot unless he's using
V.A.T.S. while aiming down their sights and targeting an enemy, then leaving it, the player's aim will be perfectly aligned to hit said enemy. Pull the trigger before your aim sways and you can pull off some ridiculous shots with anything.
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* The ''VideoGame/HardWest'' series includes the ability to land ricochet shots. In the first game, you can equip a skill card to unlock ricochet shots. A ricochet shot acts as if the gunslinger had shot from the angle of the last object reflected but at the distance they are currently from the target - even if the bullet has bounced off three objects to hit someone completely concealed behind solid rock. In the sequel, ricochet shots take a considerable penalty to aim per object reflected, but there's no hard limit to the number of objects you can ricochet and your starter pistols have this ability by default.
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* On Hard difficulty in ''VideoGame/GhostRecon: Advanced Warfighter 1'', enemy infantry aims inhumanly fast and always scores headshots when they hit, essentially reducing the player character to a OneHitpointWonder.

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* On Hard difficulty in ''VideoGame/GhostRecon: Advanced Warfighter 1'', ''VideoGame/GhostReconAdvancedWarfighter'', enemy infantry aims inhumanly fast and always scores headshots when they hit, essentially reducing the player character to a OneHitpointWonder.
Is there an issue? Send a MessageReason:
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* The Lone Wanderer in ''VideoGame/{{Fallout 3}}'' takes this trope to ridiculous extremes, being able to shoot a switchblade out of someone's hand and follow it up with a perfect headshot. From 50 yards away. With a sightless hunting rifle. They can still miss with a shotgun at point-blank range, oddly enough.

to:

* The Lone Wanderer in ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' takes this trope to ridiculous extremes, being able to shoot a switchblade out of someone's hand and follow it up with a perfect headshot. From 50 yards away. With a sightless hunting rifle. They can still miss with a shotgun at point-blank range, oddly enough.



** ''VideoGame/{{Area 51}}'': You can shoot grenades, oil drums, and ''[=RPG=]s'' out of the air with one shot from a pistol.

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** ''VideoGame/{{Area 51}}'': ''VideoGame/Area51'': You can shoot grenades, oil drums, and ''[=RPG=]s'' out of the air with one shot from a pistol.



** Inverted with Gaige the Mechromancer's Anarchy build in ''VideoGame/{{Borderlands 2}}''. By killing enemies and emptying magazines, Gaige can build stacks of Anarchy to increase her raw damage at the expense of accuracy (in both cases, the modifier is 1.75% per stack). If she has the Slayer of Terramorphous class mod, letting her rack up 600 anarchy stacks, and a gun with a low base accuracy, her aim becomes ''impossibly bad'' - bullets will go sideways or land behind you, zigzag in midair, and otherwise strive to avoid actually hitting anything, even at point-blank range...and then Close Enough 5 gives you a 50/50 chance of them rebounding into the soft squishy bits of something with half damage, not that you'll care at 600 stacks (that's more than a thousand percent damage bonus, meaning that half of your misses will still be hitting with ridiculous amounts of power).

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** Inverted with Gaige the Mechromancer's Anarchy build in ''VideoGame/{{Borderlands 2}}''.''VideoGame/Borderlands2''. By killing enemies and emptying magazines, Gaige can build stacks of Anarchy to increase her raw damage at the expense of accuracy (in both cases, the modifier is 1.75% per stack). If she has the Slayer of Terramorphous class mod, letting her rack up 600 anarchy stacks, and a gun with a low base accuracy, her aim becomes ''impossibly bad'' - bullets will go sideways or land behind you, zigzag in midair, and otherwise strive to avoid actually hitting anything, even at point-blank range...and then Close Enough 5 gives you a 50/50 chance of them rebounding into the soft squishy bits of something with half damage, not that you'll care at 600 stacks (that's more than a thousand percent damage bonus, meaning that half of your misses will still be hitting with ridiculous amounts of power).

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* ''VideoGame/{{Bayonetta}}'' has her moments. Among her more mundane examples is shooting an angel's crotch (ItMakesSenseInContext) while facing the other way, resting her gun over her shoulder.



* Given ''VideoGame/{{Bayonetta}}''[='=]s similarity to the aforementioned Dante, she has her moments. Among her more mundane examples is shooting an angel's crotch (ItMakesSenseInContext) while facing the other way, resting her gun over her shoulder.
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* Sync shots in ''VideoGame/GhostRecon: Future Soldier'' are the successor to Mark & Execute - while it takes a little time to line up a shot, once you're on target your shot is guaranteed to kill him in one hit. On top of that, AI teammates can shoot through ''anything'' to get them once they're lined up, while human players can take advantage of the BulletTime after a successful sync shot to kill any extra targets before they notice what's happening; and in either case (though it's easier for humans) the bullets will also [[OneHitPolykill kill anyone else lined up with your target]].

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* Sync shots in ''VideoGame/GhostRecon: Future Soldier'' ''VideoGame/GhostReconFutureSoldier'' are the successor to Mark & Execute - while it takes a little time to line up a shot, once you're on target your shot is guaranteed to kill him in one hit. On top of that, AI teammates can shoot through ''anything'' to get them once they're lined up, while human players can take advantage of the BulletTime after a successful sync shot to kill any extra targets before they notice what's happening; and in either case (though it's easier for humans) the bullets will also [[OneHitPolykill kill anyone else lined up with your target]].
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*** In the same game, in the boss encounters with Dante, he rarely uses his guns, unless of course Nero tries to shoot him, at which point Dante will begin to shoot the bullets out of the air.

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*** In the same game, in the boss encounters with Dante, he rarely uses his guns, unless of course Nero tries to shoot him, at which point Dante will begin to [[ShootTheBullet shoot the bullets bullets]] out of the air.

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