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* You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free for the rest of the game. [[note]]Mechanically, any encounter at Velma's Diner in which she offers food that restored Health and/or Sanity may be taken without paying, and can restore as much as the game allows.[[/note]]

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* You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free for the rest of the game. [[note]]Mechanically, any encounter at Velma's Diner in which she offers food that restored Health and/or Sanity may be taken without paying, and can restore as much as the game card allows.[[/note]]
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* In an encounter at the Artist's Colony, you can prevent a young girl whose boyfriend has died from committing suicide. It raises your Sanity.

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* In an encounter at the Artist's Colony, you can prevent a young girl girl, whose boyfriend has died died, from committing suicide. It raises your Sanity.

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* You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free, for the rest of the game.

to:

* You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free, free for the rest of the game.game. [[note]]Mechanically, any encounter at Velma's Diner in which she offers food that restored Health and/or Sanity may be taken without paying, and can restore as much as the game allows.[[/note]]



* A lot of the successful personal stories are very heartwarming - Jenny finds her sister, Wendy finds her father who helps her etc.

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* A lot of the Completing Personal Stories in a successful personal stories are very heartwarming - way will often make the player feel good. For instance;
**
Jenny finds Barnes finding her sister, sister Isabelle alive and well.
**
Wendy finds Adams finding her father who helps her etc.long-lost father.
** Rex overcoming his curse and finally getting the proof he needs.
** Darrell finally getting respect from his editor.
** Wilson getting that TagalongKid friend of his safely out of Arkham.
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* Many of the Another Time encounters. You might visit a childhood playground, see your mother and father as a young courting couple, or even see a statue of yourself in the far future and know that you made a difference to someone. These all restore Sanity.

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* Many of the Another Time encounters. You might visit a childhood playground, see your mother and father as a young courting couple, or even see a statue of yourself in the far future and know that you made a difference to someone. These all restore Sanity.Sanity.
* A lot of the successful personal stories are very heartwarming - Jenny finds her sister, Wendy finds her father who helps her etc.
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* You can side with Father Michael in an argument he has with the [[ChurchOfEvil Esoteric Order of Dagon]]. It restores Sanity.

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* You can side with Father Michael in an argument he has with the [[ChurchOfEvil Esoteric Order of Dagon]]. It restores Sanity.
* Many of the Another Time encounters. You might visit a childhood playground, see your mother and father as a young courting couple, or even see a statue of yourself in the far future and know that you made a difference to someone. These all restore
Sanity.
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None


* You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free, for the rest of the game.

to:

* You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free, for the rest of the game.game.
* You can watch a man paint his girlfriend. Watching it restores Sanity.
* You can side with Father Michael in an argument he has with the [[ChurchOfEvil Esoteric Order of Dagon]]. It restores Sanity.
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None


* You can protect Velma from some hooligans. In gratitude, she lets all investigaors eat at her diner for free, for the rest of the game.

to:

* You can protect Velma from some hooligans. In gratitude, she lets all investigaors investigators eat at her diner for free, for the rest of the game.
Is there an issue? Send a MessageReason:
None

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* In an encounter at the Artist's Colony, you can prevent a young girl whose boyfriend has died from committing suicide. It raises your Sanity.
* You can protect Velma from some hooligans. In gratitude, she lets all investigaors eat at her diner for free, for the rest of the game.

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