1 | * In an encounter at the Artist's Colony, you can prevent a young girl, whose boyfriend has died, from committing suicide. It raises your Sanity. |
2 | * You can protect Velma from some hooligans. In gratitude, she lets all investigators eat at her diner for free for the rest of the game. [[note]]Mechanically, any encounter at Velma's Diner in which she offers food that restored Health and/or Sanity may be taken without paying, and can restore as much as the card allows.[[/note]] |
3 | * You can watch a man paint his girlfriend. Watching it restores Sanity. |
4 | * You can side with Father Michael in an argument he has with the [[ChurchOfEvil Esoteric Order of Dagon]]. It restores Sanity. |
5 | * Many of the Another Time encounters. You might visit a childhood playground, see your mother and father as a young courting couple, or even see a statue of yourself in the far future and know that you made a difference to someone. These all restore Sanity. |
6 | * Completing Personal Stories in a successful way will often make the player feel good. For instance; |
7 | ** Jenny Barnes finding her sister Isabelle alive and well. |
8 | ** Wendy Adams finding her long-lost father. |
9 | ** Rex overcoming his curse and finally getting the proof he needs. |
10 | ** Darrell finally getting respect from his editor. |
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FollowingContext Heartwarming / ArkhamHorror
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