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**** Does the Junior Novelization still keep the game and cameo names, or do they have to change them?

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**** Does the Junior Novelization still keep the game and cameo names, or do they have to change them?them?
**** ^ No, they changed them. But they kept all the brand names for the candy used in Sugar Rush, oddly enough.
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*** If the junior novelization has any indication, Felix does [[SuddenHumility get called out]] for being too "complacent" or too much of a pushover among the Nicelanders to actually do something. Room for possible character development on his part.

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*** If the junior novelization has any indication, Felix does [[SuddenHumility get called out]] for being too "complacent" or too much of a pushover among the Nicelanders to actually do something. Room for possible character development on his part.part.
**** Does the Junior Novelization still keep the game and cameo names, or do they have to change them?
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** To borrow an analogy/explanation from Kid Radd that might fit here. To explain why chair or wall sprites are less sentient than characters it was explained the chair sprite thinks it is a chair and acts completely as a chair. The Nicelanders are programed, even if they weren't have 30 years of conditioning, to see Felix dying by Ralph's action as a threat to their home. At least for this "round".
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** Or it could be a case of "Never trust a trailer".
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** Being killed in game is probably still considered an injury. It probably would be like seeing someone tumble off a bike.
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*** If the junior novelization has any indication, Felix does get called out for being too "complacent" or too much of a pushover among the Nicelanders to actually do something. Room for possible character development on his part.

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*** If the junior novelization has any indication, Felix does [[SuddenHumility get called out out]] for being too "complacent" or too much of a pushover among the Nicelanders to actually do something. Room for possible character development on his part.
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*** Yeah, but when Felix ''does'' win, he gets treated like he's the best thing since sliced bread. Ralph gets nothing. Literally nothing. He doesn't even get a decent place to live. Felix could have at least done something to make Ralph's living arrangements more, you know, ''livable.'' Having a good-natured personality doesn't excuse him from sitting and watching a colleague live in poverty for three decades and never lifting a finger to help him. Felix is just as guilty as the Nicelanders for making Ralph's life miserable.

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*** Yeah, but when Felix ''does'' win, he gets treated like he's the best thing since sliced bread. Ralph gets nothing. Literally nothing. He doesn't even get a decent place to live. Felix could have at least done something to make Ralph's living arrangements more, you know, ''livable.'' Having a good-natured personality doesn't excuse him from sitting and watching a colleague live in poverty for three decades and never lifting a finger to help him. Felix is just as guilty as the Nicelanders for making Ralph's life miserable.miserable.
*** If the junior novelization has any indication, Felix does get called out for being too "complacent" or too much of a pushover among the Nicelanders to actually do something. Room for possible character development on his part.
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*** Yeah, but when Felix ''does'' win, he gets treated like he's the best thing since sliced bread. Ralph gets nothing. Literally nothing. He doesn't even get a decent place to live. Felix could have at least done something to make Ralph's living arrangements more, you know, ''livable.'' Having a good-natured personality doesn't excuse him from sitting and watching a colleague live in poverty for three decades and never lifting a finger to help him.

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*** Yeah, but when Felix ''does'' win, he gets treated like he's the best thing since sliced bread. Ralph gets nothing. Literally nothing. He doesn't even get a decent place to live. Felix could have at least done something to make Ralph's living arrangements more, you know, ''livable.'' Having a good-natured personality doesn't excuse him from sitting and watching a colleague live in poverty for three decades and never lifting a finger to help him. Felix is just as guilty as the Nicelanders for making Ralph's life miserable.
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*** Yeah, but when Felix ''does'' win, he gets treated like he's the best thing since sliced bread. Ralph gets nothing. Literally nothing. He doesn't even get a decent place to live. Where's the justice?

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*** Yeah, but when Felix ''does'' win, he gets treated like he's the best thing since sliced bread. Ralph gets nothing. Literally nothing. He doesn't even get a decent place to live. Where's the justice?Felix could have at least done something to make Ralph's living arrangements more, you know, ''livable.'' Having a good-natured personality doesn't excuse him from sitting and watching a colleague live in poverty for three decades and never lifting a finger to help him.
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*** More so in all likelihood. [[GameOver Not every game ends in Felix's victory]].

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*** More so in all likelihood. [[GameOver Not every game ends in Felix's victory]].victory]].
*** Yeah, but when Felix ''does'' win, he gets treated like he's the best thing since sliced bread. Ralph gets nothing. Literally nothing. He doesn't even get a decent place to live. Where's the justice?
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*** More so in all likelihood. Not every game ends in Felix's victory.

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*** More so in all likelihood. [[GameOver Not every game ends in Felix's victory.victory]].
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** I think Felix DOES try and reassure everyone Ralph is a nice guy. It just doesn't do any good. Besides, Felix has a tough job too. Ralph dumps bricks onto his head every day, just as often as Ralph gets dumped on.

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** I think Felix DOES try and reassure everyone Ralph is a nice guy. It just doesn't do any good. Besides, Felix has a tough job too. Ralph dumps bricks onto his head every day, just as often as Ralph gets dumped on.on.
*** More so in all likelihood. Not every game ends in Felix's victory.
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** I agree. It's not like Felix can't see the brick pile. The second trailer clearly shows its proximity to the building, and anyone can look out the window and see some lumbering hobo out in the streets!

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** I agree. It's not like Felix can't see the brick pile. The second trailer clearly shows its proximity to the building, and anyone can look out the window and see some lumbering hobo out in the streets!streets!
** I think Felix DOES try and reassure everyone Ralph is a nice guy. It just doesn't do any good. Besides, Felix has a tough job too. Ralph dumps bricks onto his head every day, just as often as Ralph gets dumped on.
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* How come at no point during those thirty years did Felix use his position and influence as a good guy to convince the Nicelanders that Ralph was a decent person? And if ''he's'' such a nice person, why did he let Ralph sleep in that brick pile all those years? It's kind of...suspicious.

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* How come at no point during those thirty years did Felix use his position and influence as a good guy to convince the Nicelanders that Ralph was a decent person? And if ''he's'' such a nice person, why did he let Ralph sleep in that brick pile all those years? It's kind of...suspicious.suspicious.
** I agree. It's not like Felix can't see the brick pile. The second trailer clearly shows its proximity to the building, and anyone can look out the window and see some lumbering hobo out in the streets!
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** I would assume not if you use ''ToyStory's'' logic to explain this. The toys make sure they are not seen doing things; I guess video game characters more or less do the same thing in this universe. As to why has not been explained in either works, [WillingSuspensionOfDisbelief it might be for the best]].

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** I would assume not if you use ''ToyStory's'' logic to explain this. The toys make sure they are not seen doing things; I guess video game characters more or less do the same thing in this universe. As to why has not been explained in either works, [WillingSuspensionOfDisbelief [[WillingSuspensionOfDisbelief it might be for the best]].
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** I would assume not if you use ''ToyStory's'' logic to explain this. The toys make sure they are not seen doing things; I guess video game characters more or less do the same thing in this universe. As to why has not been explained in either works. [[WillingSuspensionOfDisbelief It might be for the best]].

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** I would assume not if you use ''ToyStory's'' logic to explain this. The toys make sure they are not seen doing things; I guess video game characters more or less do the same thing in this universe. As to why has not been explained in either works. [[WillingSuspensionOfDisbelief It works, [WillingSuspensionOfDisbelief it might be for the best]].
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*** This would also explain why the King is so suprised about Ralph game-jumping. It's most likely a writen rule for any video game character.

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*** This would also explain why the King is so suprised about Ralph game-jumping. It's most likely a writen written rule for any video game character.
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*** This would also explain why the King is so suprised about Ralph game-jumping, it's most likely a writen rule for any video game character.

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*** This would also explain why the King is so suprised about Ralph game-jumping, it's game-jumping. It's most likely a writen rule for any video game character.
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* How come at no point during those thirty years did Felix use his position and influence as a good guy to convince the Nicelanders that Ralph was a decent person? And if he's such a nice person, why did he let Ralph sleep in that brick pile all those years? It's kind of...suspicious.

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* How come at no point during those thirty years did Felix use his position and influence as a good guy to convince the Nicelanders that Ralph was a decent person? And if he's ''he's'' such a nice person, why did he let Ralph sleep in that brick pile all those years? It's kind of...suspicious.

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** Perhaps it's because they weren't in their game when it was unplugged hence being stuck in Grand Central Station like a video game character version of Limbo. It's possible that they were the very first characters this happend to, so when everyone else saw what happened to them they decided to stay in their game when it was unplugged. Also maybe the will "NPC for food" sign indicates that if a character's game is gone they can intigrate themself into a another without falling into the "dying in another game" problem so as long as they fit in, which means the humanoid characters can simply gamejump but Q-bert and co. are too specific in appearance to jump.

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** Perhaps it's because they weren't in their game when it was unplugged hence being stuck in Grand Central Station like a video game character version of Limbo. It's possible that they were the very first characters this happend to, so when everyone else saw what happened to them they decided to stay in their game when it was unplugged. Also maybe the will "NPC for food" sign indicates that if a character's game is gone they can intigrate themself into a another without falling into the "dying in another game" problem so as long as they fit in, which means the humanoid characters can simply gamejump but Q-bert Q*bert and co. are too specific in appearance to jump.



** I would assume not if you use ToyStory's logic to explain this. The toys make sure they are not seen doing things; I guess video game characters more or less do the same thing in this universe. As to why has not been explained in either works. [[WillingSuspensionOfDisbelief It might be fore the best]].
*** This would also explain why the King is so suprised about Ralph gamejumping, it's most likely a writen rule for any video game character.

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** I would assume not if you use ToyStory's ''ToyStory's'' logic to explain this. The toys make sure they are not seen doing things; I guess video game characters more or less do the same thing in this universe. As to why has not been explained in either works. [[WillingSuspensionOfDisbelief It might be fore for the best]].
*** This would also explain why the King is so suprised about Ralph gamejumping, game-jumping, it's most likely a writen rule for any video game character.character.
* How come at no point during those thirty years did Felix use his position and influence as a good guy to convince the Nicelanders that Ralph was a decent person? And if he's such a nice person, why did he let Ralph sleep in that brick pile all those years? It's kind of...suspicious.
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** I would assume not if you use ToyStory's logic to explain this. The toys make sure they are not seen doing things; I guess video game characters more or less do the same thing in this universe. As to why has not been explained in either works. [[WillingSuspensionOfDisbelief It might be fore the best]].

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** I would assume not if you use ToyStory's logic to explain this. The toys make sure they are not seen doing things; I guess video game characters more or less do the same thing in this universe. As to why has not been explained in either works. [[WillingSuspensionOfDisbelief It might be fore the best]].best]].
*** This would also explain why the King is so suprised about Ralph gamejumping, it's most likely a writen rule for any video game character.
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** Perhaps it's because they weren't in their game when it was unplugged hence being stuck in Grand Central Station like a video game character version of Limbo. It's possible that they were the very first characters this happend to, so when everyone else saw what happened to them they decided to stay in their game when it was unplugged. Also maybe the will "NPC for food" sign indicates that if a character's game is gone they can intigrate themself into a another without falling into the "dying in another game" problem so as long as they fit in, which means the humanoid characters can simply gamejump but Q-bert and co. are too specific in appearance to jump.
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** Homelessness is a real thing in real life too, and while there are programs in place it's not like we can just give every homeless person a free house.
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* In this universe, are video game developers aware that when they're creating actual living beings, with human emotions and needs, every time they finish making a game? It seems like something the developers would discover immediately. It's the same issue this troper has with ''ToyStory.'' Do the toy factories know that they are essentially creating life?

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* In this universe, are video game developers aware that when they're creating actual living beings, with human emotions and needs, every time they finish making a game? It seems like something the developers would discover immediately. It's the same issue this troper has with ''ToyStory.'' Do the toy factories know that they are essentially creating life?life?
** I would assume not if you use ToyStory's logic to explain this. The toys make sure they are not seen doing things; I guess video game characters more or less do the same thing in this universe. As to why has not been explained in either works. [[WillingSuspensionOfDisbelief It might be fore the best]].

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* Before the events of the movie, why were the Q*bert characters being ignored and left to wallow in the Grand Central Station? You'd think a game being unplugged is something that the arcade community would be prepared for, and that they would have some sort of program set up to help them. They have therapy groups for villains, but there's nothing for homeless characters? For that matter, if a game being unplugged is common, how come the Qbert characters appear to be the only ones living homeless in the Station in the trailers?

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* Before the events of the movie, why were the Q*bert characters being ignored and left to wallow in the Grand Central Station? You'd think a game being unplugged is something that the arcade community would be prepared for, and that they would have some sort of program set up to help them. They have therapy groups for villains, but there's nothing for homeless characters? For that matter, if a game being unplugged is common, how come the Qbert Q*bert characters appear to be the only ones living homeless in the Station in the trailers?trailers?
* In this universe, are video game developers aware that when they're creating actual living beings, with human emotions and needs, every time they finish making a game? It seems like something the developers would discover immediately. It's the same issue this troper has with ''ToyStory.'' Do the toy factories know that they are essentially creating life?
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* Before the events of the movie, why were the Q*bert characters being ignored and left to wallow in the Grand Central Station? You'd think a game being unplugged is something that the arcade community would be prepared for, and that they would have some sort of program set up to help them. They have therapy groups for villains, but there's nothing for homeless characters?

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* Before the events of the movie, why were the Q*bert characters being ignored and left to wallow in the Grand Central Station? You'd think a game being unplugged is something that the arcade community would be prepared for, and that they would have some sort of program set up to help them. They have therapy groups for villains, but there's nothing for homeless characters?characters? For that matter, if a game being unplugged is common, how come the Qbert characters appear to be the only ones living homeless in the Station in the trailers?
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* Before the events of the movie, why were the Q-bert characters being ignored and left to wallow in the Grand Central Station? You'd think a game being unplugged is something that the arcade community would be prepared for, and that they would have some sort of program set up to help them. They have therapy groups for villains, but there's nothing for homeless characters?

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* Before the events of the movie, why were the Q-bert Q*bert characters being ignored and left to wallow in the Grand Central Station? You'd think a game being unplugged is something that the arcade community would be prepared for, and that they would have some sort of program set up to help them. They have therapy groups for villains, but there's nothing for homeless characters?
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* If video game characters die and gain extra lives all the time, how come the Niceland apartment tenants gasp in horror when Felix is killed from a broken ceiling (before coming back to life)?? You'd think it wouldn't be a big deal!

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* If video game characters die and gain extra lives all the time, how come the Niceland apartment tenants gasp in horror when Felix is killed from a broken ceiling (before coming back to life)?? life)? You'd think it wouldn't be a big deal!deal!
** It was probably just a automatic shock reaction to seeing a chunk of the ceiling fall and crush someone. You'd gasp too.

* Before the events of the movie, why were the Q-bert characters being ignored and left to wallow in the Grand Central Station? You'd think a game being unplugged is something that the arcade community would be prepared for, and that they would have some sort of program set up to help them. They have therapy groups for villains, but there's nothing for homeless characters?
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* If video game characters die and gain extra lives all the time, how come the Niceland apartment tenants gasp in horror when Felix is killed from a broken ceiling (before coming back to life)?? You'd think it wouldn't be a big deal!

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