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* I'm ever so slightly irked by MP in [=RPGs=]. Just the utter lack of innovation thereof. I've played a grand total of [[FinalFantasyTactics one game]] that did something cool with MP. It... just bugs me a little.
* I'm getting a little annoyed by the fact that games are mostly 3D-or-bust these days. What the hell was wrong with 2D? Sure, they're getting a little more common now, but why did people not get the hint for 13 years?

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* Why are all of the new games today sequels or prequels? {{Marathon}} 2. Metal Gear Solid Rising. Halo: Reach. Lost Planet 2. Dead Rising 2. Left 4 Dead 2. Call of Duty: Modern Warfare 2. Battlefield: Bad company 2. Can nobody think of anything new?


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* Why are all of the new games today sequels or prequels? {{Marathon}} 2. Metal Gear Solid Rising. Halo: Reach. Lost Planet 2. Dead Rising 2. Left 4 Dead 2. Call of Duty: Modern Warfare 2. Battlefield: Bad company 2. Can nobody think of anything new?
** "Today"? There've been sequels, prequels, and midquels since the video game industry started. And yes, there's new IP's starting up even today. Several of the ones you ''just named'', the first game only came out a year or two back.
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** They couldn't think of anything else to do with it and they wanted to justify the game being on the DS rather than the PSP?
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* Why are all of the new games today sequels or prequels? {{Marathon}} 2. Metal Gear Solid Rising. Halo: Reach. Lost Planet 2. Dead Rising 2. Left 4 Dead 2. Call of Duty: Modern Warfare 2. Battlefield: Bad company 2. Can nobody think of anything new?
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** Somebody hasn't played {{Marathon}}.
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*** You seem to think that physics and AI are the only things done by the CPU (apparently implying that everything else is done by the GPU)? You are mistaken. You can't throw a gigantic world consisting of millions of triangles to the GPU because it would slow down to a crawl (and that's assuming all the scenery would even fit into the graphic card's RAM). The CPU has to prune the scenery to its bare minimum and send the GPU as few polygons as possible. The GPU cannot do that for you. I'd like to see a 386 doing that in real-time with a scenery of the size of a modern game.
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** What would you rather? "So used my keyboard to move Gordon Freeman into the next room, clicked my mouse to shoot an alien, then it died. Then I used my keyboard to send Gordon into the next room, where I made him pick up ammo with his feet, then shot another alien." Gamers use "I" or "me" to give a sense of personal achievement. "Whoo! I killed the boss!" just feels better than "Whoo! I caused Solid Snake to kill the boss!"
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** Just think that modern processes are multicore monsters performing billions of operations per second. And now name a game that uses it properly and couldn't run on 386 processor. Do we get genius AI, advanced simulation of social or economic processes? The best we've got is physics for your FPS and that's all what modern world wants. Isn't it sad?
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* It was briefly mentioned before, but I wish to expand on this subject: touch-based movement on the DS. The touch screen is many things, but definitely not precise. Not to mention it's sensitive and no one wants to risk it being damaged. So that any game would opt for that as a mean of moving(something you do quite often in the game) seems implausible. Especially since there's a tool that exists for that purpose already: the D-pad! Thus, the final question is: why is touch-based movement still implemented in DS games?
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** Because we're getting more advanced technology that allow us to emulate real life (or factors and aspects of it). That isn't the main reason mind you, but it is a part of it. I myself never found GTA IV all that fun because the gameplay felt clunky. I say that it was the most realistic game I'd ever seen but that was the problem. Realism seemed to suck the fun out of it. I always loved old school games (ones even made post 2006, although that's not exactly old school but whatever) because they didn't try to take themselves seriously and pander to the 'mature' audiences. However I'm not going to disrespect where people stand on the debate though, whatever they like is their business.
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**Possibly to reassure themselves that they took the "right side" by rejecting the "wrong side". If they start questioning their taste in videogames ("why not like "casual" games too?" Or, "why not like "hardcore" games too?"), they might start questioning their own ideology ("why do I reject other's points of view?"), which leads to question one's life ("have I made the right decisions in the past?"), and that kind of introspection can be scary.
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** RealIsBrown makes sense in Fallout III because it is, after all, a post-apocalyptic wasteland. What other color do you think should be predominant in such a scenario? And Oblivion is certainly not brown-heavy. I would call it green.
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*** Completely averted with the Ninendo Wii. Its hardware is like 10 years old compared to the other two big consoles, yet its sales have been larger than the other two ''combined''. Likewise the Nintendo DS is significantly weaker in terms of hardware than the PSP, yet surpasses it in sales by over twice the amount. So it's not always graphics that sells, but how fun it is to play.
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* ok a few things one the whole ItsEasySoItSucks mantality. i hear people bitching about how Oblivion and Fallout III are too easy people making mods on the PC Versions for example that make bottle caps even RARER when i'm haivng toruble getting them as it is. if a game helps youj out or cuts you any slack or is easy in the slightest people start moaning and bitching t he same goes for cheats. why do you never see cheats in games anymore except on the rarest of occasions.another one is REALISM people don't seem to understand the RuleOfFun simmiler to my other complaing about WillingSuspensionOfDisbalief another pages abotu needign scientific explanations for things that arn't scientific in nature. But I digress i'm talking aboutr the obsession with REALISM people can make games where you can go anywhere and do just about anythng but they're obsessed with thi ngs being relaistic? sure having a Carry Weight of 10 in Oblivion and Fallout 3 makingyou unable ot carry multiple weapons and suits of armor and such is relaistic. but is it FUN!? No its frustrating games are not the real world and should not try and emulate it in its entierty. then there is the whole issue of people RealIsBrown what is so taboo about colors? sure there are things in games like FaLLOUT iii THAT DON'T MA KE SENSE IN EVERY SCIENTIFIC AND SUCH RULE OF THE real world BUT THE POINT IS IT'S not THE REAL WORLD. IF YOU WANT COMPLETE REALISM STOP PLAYING AND GO OUT AND DO SOMTHING.

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* ok Ok a few things one the whole ItsEasySoItSucks mantality. i mentality. I hear people bitching about how Oblivion and Fallout III are too easy people making mods on the PC Versions for example that make bottle caps even RARER when i'm haivng toruble getting them as it is. if a game helps youj you out or cuts you any slack or is easy in the slightest people start moaning and bitching t he the same goes for cheats. why do you never see cheats in games anymore except on the rarest of occasions. another one is REALISM people don't seem to understand the RuleOfFun simmiler similar to my other complaing complaint about WillingSuspensionOfDisbalief another WillingSuspensionOfDisbelief on other pages abotu needign about needing scientific explanations for things that arn't aren’t scientific in nature. But I digress i'm I’m talking aboutr about the obsession with REALISM people can make games where you can go anywhere and do just about anythng anything but they're obsessed with thi ngs things being relaistic? realistic? sure having a Carry Weight of 10 in Oblivion and Fallout 3 makingyou making you unable ot to carry multiple weapons and suits of armor and such is relaistic. but realistic. But is it FUN!? No its frustrating games are not the real world and should not try and emulate it in its entierty. then entirety. Then there is the whole issue of people RealIsBrown what is so taboo about colors? sure there are things in games like FaLLOUT iii THAT DON'T MA KE SENSE IN EVERY SCIENTIFIC AND SUCH RULE OF THE Fallout III that don’t make sense in every scientific and such rules of the real world BUT THE POINT IS IT'S but the point is it’s not THE REAL WORLD. IF YOU WANT COMPLETE REALISM STOP PLAYING AND GO OUT AND DO SOMTHING.the real world, if you want complete realism stop playing games.
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* ok a few things one the whole ItsEasySoItSucks mantality. i hear people bitching about how Oblivion and Fallout III are too easy people making mods on the PC Versions for example that make bottle caps even RARER when i'm haivng toruble getting them as it is. if a game helps youj out or cuts you any slack or is easy in the slightest people start moaning and bitching t he same goes for cheats. why do you never see cheats in games anymore except on the rarest of occasions.another one is REALISM people don't seem to understand the RuleOfFun simmiler to my other complaing about WillingSuspensionOfDisbalief another pages abotu needign scientific explanations for things that arn't scientific in nature. But I digress i'm talking aboutr the obsession with REALISM people can make games where you can go anywhere and do just about anythng but they're obsessed with thi ngs being relaistic? sure having a Carry Weight of 10 in Oblivion and Fallout 3 makingyou unable ot carry multiple weapons and suits of armor and such is relaistic. but is it FUN!? No its frustrating games are not the real world and should not try and emulate it in its entierty. then there is the whole issue of people RealIsBrown what is so taboo about colors? sure there are things in games like FaLLOUT iii THAT DON'T MA KE SENSE IN EVERY SCIENTIFIC AND SUCH RULE OF THE real world BUT THE POINT IS IT'S not THE REAL WORLD. IF YOU WANT COMPLETE REALISM STOP PLAYING AND GO OUT AND DO SOMTHING.
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*** Ex-Eidos tester here. Many of the developers we worked with simple did not care about our test results, providing all technical specifications were met and there were no showstopping crashes. (Not Capcom, though - they sent us a bottle of champagne for finding a small, utterly inconsequential visual glitch).

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** Some more reasons from another troper:
*** I mainly watch Let's Plays of retro games, in which case the software is out of print, the hardware is difficult to find and in the case of PC games, compatibility issues abound. Without Let's Plays, I would miss out on these historical games.
*** Demos are misleading and over-hyped. Reviews are subjective. A quick dip into a Let's Play will reveal what the gameplay is really like.
*** Sometimes, we like a story, but can't stand the actual game. Final Fantasy with a fast forward button! Hurrah!

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** A lot of old games are still good games, and there's entire new generations of gamers who've never played them- and existing gamers who missed them the first time around. By adding better graphics and removing the major faults and limitations of the time (lack of save feature, FakeDifficulty etc) they can make sure something doesn't go to waste. They're not just for the people who played the original, they're arguably more for the people who ''didn't''.



<<|ItJustBugsMe|>>
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** There's quite a few reasons people watch them. Let me list a few of mine:
*** The game is unavailable on my console of choice and this will likely be the easiest way to experience it.
*** I've already played the game, and I'd like to see someone else's take on it. (and see all the stuff that I missed or suck too much to do)
*** I've played the game years ago in my youth and barely remember it, and really can't be arsed playing through the whole thing again.
*** It's a game I wouldn't play if my life depended on it, but I'd like to see what it's all about.


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** That sounds like it might be AdaptationDecay if the game ended on a high note.
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**** Bonus points for the above statement: some of the earlier consoles (including those in Japan) actually used video tapes to hold the data for games. Then there's the [[NarmCharm wonderfully outdated]]slang term "game tapes."
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*** Don't forget the fact that it's as powerful as a console (see: Snake Eater for 3DS), has the ability to take 3D pictures, and the rumor that they might allow you to install the games to the 3DS. as well


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*** Not to mention that they're also adding in additional content and possibly more story in the Ocarina of Time remake.


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** See also: the "Bit War(s)" that older gamers grew up with.
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** It's not that nobody cared about graphics in the past, it's that graphics have become the ''priority''. Look at the progression of consoles. NES to SNES, SNES to N64, those brough significant leaps and bounds in gameplay capabilities with the hardward. Now, look at more modern shifts: PS1 to PS2, PS2 to PS3, and the biggest, most significant difference between the three consoles? The graphics are prettier. There are relatively few games on the PS3 that couldn't have been done on the PS2 if you were willing to cut down the graphics significantly.
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* Why is it that when you mention any thread discussing FanDumb or TaintedByTheFanbase, the only FanDumbs that will be mentioned are either Sonic, Fallout, Left4Dead, Final Fantasy, Halo, Nintendo, KingdomHearts, and WorldOfWarcraft? Oh there's '''''PLENTY''''' of FanDumb ''outside'' of those franchises' fanbases. Believe me...I've experienced '''LOADS''' of FanDumb from bases that are ''supposed'' to be "intelligent" and "open". That's the biggest lie ever...TheElderScrolls has ''plenty'' of FanDumb. GuildWars has ''plenty'' of FanDumb. SystemShock2 has plenty of FanDumb. The PC has ''plenty'' of FanDumb. EVE ONline has plenty of ''FanDumb''. If such a franchise exists and there are ''any'' fans of it, there is FanDumb. [[ItsPopularNowItSucks NOT JUST THE BLOODY POPULAR ONES!!!]]

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* Why is it that when you mention any thread discussing FanDumb or TaintedByTheFanbase, FanDumb, the only FanDumbs that will be mentioned are either Sonic, Fallout, Left4Dead, Final Fantasy, Halo, Nintendo, KingdomHearts, and WorldOfWarcraft? Oh there's '''''PLENTY''''' of FanDumb ''outside'' of those franchises' fanbases. Believe me...I've experienced '''LOADS''' of FanDumb from bases that are ''supposed'' to be "intelligent" and "open". That's the biggest lie ever...TheElderScrolls has ''plenty'' of FanDumb. GuildWars has ''plenty'' of FanDumb. SystemShock2 has plenty of FanDumb. The PC has ''plenty'' of FanDumb. EVE ONline has plenty of ''FanDumb''. If such a franchise exists and there are ''any'' fans of it, there is FanDumb. [[ItsPopularNowItSucks NOT JUST THE BLOODY POPULAR ONES!!!]]

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** New features and fixing bugs costs money. Some companies just blow their budget or have to meet deadlines. If, say, Madden misses its street date EA is out millions upon millions of dollars. So some publishers will just kick it out the door and (hopefully) fix it later.

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** New features and fixing bugs costs money. Some companies just blow their budget or have to meet deadlines. If, say, Madden misses its street date EA is out millions upon millions of dollars. So some publishers will just kick it out the door and (hopefully) fix it later. later.
* What's with the "games are only about graphics nowadays" argument the older gamers have? Are they saying that back in the day they just picked a game from a shelf without even looking at the back cover? Are they saying that companies back in the day didn't give a crap about the graphics as much as the gameplay? Cuz I'm sure that at least some of them strove to push the old consoles' compatibilities to their limits to create a good looking AND playable game. Now, I can understand if they're actually talking about spoiled little brats who buy every game because it looks like this generation's Mona Lisa, but I don't think it's fair to the developers who make sure that the game plays as good as it looks.
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** [[OrSoIHeard I also heard]] that programmers would be given a level to work on for several weeks, hand in the results, and have their supervisor tell them "scrap it and do it all over." Basically, the [[ExecutiveMeddling people in charge]] seemed to have rather ridiculous standards that no one could figure out, which would also fit the "they kept scrapping everything to use new game engines" story.

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** [[OrSoIHeard I also heard]] heard that programmers would be given a level to work on for several weeks, hand in the results, and have their supervisor tell them "scrap it and do it all over." Basically, the [[ExecutiveMeddling people in charge]] seemed to have rather ridiculous standards that no one could figure out, which would also fit the "they kept scrapping everything to use new game engines" story.
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*** Not to mention its ridiculous to call the 3DS a rehash, when it adds something as innovative as glassesless 3D and actually allows new gameplay with the addition of the slide pad.
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** New features and fixing bugs costs money. Some companies just blow their budget or have to meet deadlines. If, say, Madden misses its street date EA is out millions upon millions of dollars. So some publishers will just kick it out the door and (hopefully) fix it later.

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** Respectfully, you're wrong. Saying "it's a pretty good game for its time" when talking about a classic 8-bit game is a perfectly valid argument to make. Judging them by modern technological standards is a patently unfair comparison since the technology used in modern video games simply ''did not exist'' back in the day. It would be like comparing a Colt Peacemaker produced in 1873 to a Beretta 9mm that just rolled off the factory line yesterday and concluding that not only is the Beretta 9mm a vastly superior handgun, but anybody who likes the Peacemaker and thinks it's a great gun are delusional. Not to mention, you basically refuted your own argument when you said "What was good then is very often crap now". That one single phrase "very often" instantly undermines your entire argument. Sure, there are plenty of old games whose flaws seem very glaring when compared to modern games, but there are still a fair number of classic games ''that are still great games in their own right''. And really, that's all that nostalgic fans are saying here. That some classic games from our childhoods like Metroid or Super Mario Bros. 3 that are still fun to play even after all these years. So when you say "it sucks compared to modern games" all you're really doing is revealing how much modern gaming technology has spoiled you.

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** And they're especially useful if you want to play a scary game with a great story like SilentHill but you're too much of a wuss, like [[Tropers/TacoNinja this one]]. I have the first Silent Hill game but I never get very far if I don't have someone with me (even in broad daylight). :S

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** And they're especially useful if you want to play a scary game with a great story like SilentHill but you're too much of a wuss, like [[Tropers/TacoNinja this one]]. I have the first Silent Hill game but I never get very far if I don't have someone with me (even in broad daylight). :S:S
** Let's Plays are for entertainment, not for saving money (except in some cases. Even then it's generally to prevent people from playing terrible games.)


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** They're just reviving old franchises. And the PaperMario game is NOT a remake.
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** Well, one could just as easily say the same thing about pretty much every other addiction that exists. After all, that booze doesn't put a gun to your head and force you to chug it. That cigarette doesn't hold your family hostage and force you to smoke it.

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