History Headscratchers / SwordArtOnline

16th Jan '17 1:49:08 PM SwordsageRagnar
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** There's a throwaway line mentioned in the anime between Asuna and Kirito (mid way through the SAO arc if I recall) that early on in the crisis, Kayaba made a deal with law enforcement and emergency aid negotiators. He gave them some time to transport players out of their homes to hospitals and clinics. During the process, the players avatars were put into sleep mode and since the Nerve Gear helmets had the internal battery back up, this meant that Kayaba still had some form of control over the victims.
16th Jan '17 7:04:04 AM timotaka
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[[/folder]]

[[folder:Transporting trapped players to hospitals]]
* That all ten thousand (or very close to that) trapped players were successfully transported to hospitals raises so, so many questions for me. I can think of explanations for some of those, but here's one I can't figure out: The NerveGear helmets are shown to connect to the internet by cable. How could the players be moved without breaking that connection?
13th Dec '16 3:03:58 AM FreedomPlanet
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** It could possibly be a minor design flaw in the Amusphere since even with the added safety it's not perfect (such as while it can log you out from detecting a house fire, you still have to be able to escape the flames yourself), perhaps being unable to detect brain waves is making it registering the lack of them as a player simply not wearing it and it's unable to directly notice the difference between being unable to detect them due to it being removed, and said brain waves suddenly vanishing. Provided the Amusphere can get updated like the various VRMMOs, this problem may have been amended, but if not...
28th Oct '16 10:09:12 AM SwordsageRagnar
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* During the GGO arc, we see that whenever Death Gun kills one of his victims, they are forced disconnected from the game because the players Amuspheres detect critical vital levels. This even becomes a point of drama twice latter on when [[spoiler:first, Sinnon begins to have a panic attack at the danger of the situation, and nearly trips the heart rate sensor until Kirito helps calm her down. And it's briefly brought up latter on when Kirito is pushing himself to his limits to fight Death Gun/Sterben, and begins to suffer from dehydration in the real world, to the point that Nurse Aki is ready to shutdown Kirito's connection]]. Yet earlier in the story arc, Kikuoka mentions from the police reports that both of Death Gun's first two victims were not found until days after their deaths. This seems a bit surprising, especially given that its also mentioned in materials that it also has a brain wave monitor, no internal battery (to prevent a repeat of someone trying Kayaba's threats again), doesn't block 100% of the user's normal senses, and even includes an optional auto-disconnect feature should the user fall asleep in game, as well when a pre-set list of family and friends, '''''or if emergency services call'''''. So if they have a way to log out a user and shutdown their Amusphere remotely, why wouldn't it contact them when it realizes something is seriously medically wrong with a player then?

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* During the GGO arc, we see that whenever Death Gun kills one of his victims, they are forced disconnected from the game because the players Amuspheres detect critical vital levels. This even becomes a point of drama twice latter on when [[spoiler:first, Sinnon begins to have a panic attack at the danger of the situation, and nearly trips the heart rate sensor until Kirito helps calm her down. And it's briefly brought up latter on when Kirito is pushing himself to his limits to fight Death Gun/Sterben, and begins to suffer from dehydration in the real world, to the point that Nurse Aki is ready to manually shutdown Kirito's connection]]. Yet earlier in the story arc, Kikuoka mentions from the police reports that both of Death Gun's first two victims were not found until days after their deaths. This seems a bit surprising, especially given that its also mentioned in materials that it also has a brain wave monitor, no internal battery (to prevent a repeat of someone trying Kayaba's threats again), doesn't block 100% of the user's normal senses, and even includes an optional auto-disconnect feature should the user fall asleep in game, as well when a pre-set list of family and friends, '''''or if emergency services call'''''. So if they have a way to log out a user and shutdown their Amusphere remotely, why wouldn't it contact them when it realizes something is seriously medically wrong with a player then?
28th Oct '16 10:06:45 AM SwordsageRagnar
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[[/folder]]

[[folder:The Amuspheres can detect medical emergencies but don't contact emergency services?]]
* During the GGO arc, we see that whenever Death Gun kills one of his victims, they are forced disconnected from the game because the players Amuspheres detect critical vital levels. This even becomes a point of drama twice latter on when [[spoiler:first, Sinnon begins to have a panic attack at the danger of the situation, and nearly trips the heart rate sensor until Kirito helps calm her down. And it's briefly brought up latter on when Kirito is pushing himself to his limits to fight Death Gun/Sterben, and begins to suffer from dehydration in the real world, to the point that Nurse Aki is ready to shutdown Kirito's connection]]. Yet earlier in the story arc, Kikuoka mentions from the police reports that both of Death Gun's first two victims were not found until days after their deaths. This seems a bit surprising, especially given that its also mentioned in materials that it also has a brain wave monitor, no internal battery (to prevent a repeat of someone trying Kayaba's threats again), doesn't block 100% of the user's normal senses, and even includes an optional auto-disconnect feature should the user fall asleep in game, as well when a pre-set list of family and friends, '''''or if emergency services call'''''. So if they have a way to log out a user and shutdown their Amusphere remotely, why wouldn't it contact them when it realizes something is seriously medically wrong with a player then?
27th Oct '16 11:24:02 AM Valiona
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** In Sister's Prayer, Aiko reads an article about the possibility of drilling through the outer shell, but notes that there might have been a backup circuit, which is why the government's considering doing this to all 7,000 survivors' [=NerveGears=] ''simultaneously''.




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** In Volume 4, Oberon tells Kirito that because he used the [=NerveGear=] he's "no less helpless than any of (Sugou's) test subjects." After defeating Oberon and logging off, Kazuto wisely decides not to tell Suguha that he had "nearly been taken prisoner again, and this time in a prison without any victory condition to free (him)."
27th Sep '16 11:01:51 AM castleofwarriors
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** I'd assume that it's up to the player to be responsible and look after themselves. For example, someone who plays an N64 for hours on end is likely to hurt their thumb, and that wouldn't be Nintendo's responsibility.
10th Sep '16 2:18:39 PM Kayube
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*** That depends on what exactly the reason was that it wouldn't work at first. If the mind control required the powerful, potentially-deadly microwaves that the [=NerveGear=] used then there was no way to make it work.
6th Sep '16 2:24:14 PM superkeijikun
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[[/folder]]

[[folder:Bedsores]]
* How do players playing for long periods of time not develop bedsores? The people trapped in SAO had staff to alleviate this, and Kirito had a nurse watching him during his time in GGO, but what about the average player?
5th Sep '16 11:20:13 PM superkeijikun
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[[/folder]]

[[folder:The Winners of the Bullet of Bullets]]
* Phantom Bullet spoilers ahead. [[spoiler:Did Sinon ever get her prizes for winning the Bullet of Bullets tournament? Kirito not getting the prizes is understandable: he didn't put in his information. Sinon, on the other hand...]]
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http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.SwordArtOnline