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*** ''Actually'', I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost, so no, I'm not just making crap up for the fun of it. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources exploring is actually bad for the ending because the game interprets that as being unfocused, which sends you back towards [=WatW=].

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*** ''Actually'', I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost, so no, I'm not just making crap up for the fun of it. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources exploring is actually bad for the ending because the game interprets that as being unfocused, which sends you back towards [=WatW=]. I did my research, so don't treat me like a liar just because you didn't do yours.
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*** ''Actually'', I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources exploring is actually bad for the ending because the game interprets that as being unfocused, which sends you back towards [=WatW=].

to:

*** ''Actually'', I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost.Lost, so no, I'm not just making crap up for the fun of it. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources exploring is actually bad for the ending because the game interprets that as being unfocused, which sends you back towards [=WatW=].
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*** No, I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources exploring is actually bad for the ending because the game interprets that as being unfocused, which sends you back towards [=WatW=].

to:

*** No, ''Actually'', I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources exploring is actually bad for the ending because the game interprets that as being unfocused, which sends you back towards [=WatW=].
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*** No, I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources exploring is actually bad for the ending, because the game interprets that as being unfocused, which sends you back towards WatW.

to:

*** No, I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources exploring is actually bad for the ending, ending because the game interprets that as being unfocused, which sends you back towards WatW.[=WatW=].
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*** No, I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources exploring is actually bad for the ending, because the game interprets that as being unfocused, which sends you back towards Wicked and the Weak.

to:

*** No, I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources exploring is actually bad for the ending, because the game interprets that as being unfocused, which sends you back towards Wicked and the Weak.WatW.
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*** No, I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources, exploring is actually bad for the ending, because the game interprets that as being unfocused, which sends you back towards Wicked and the Weak (which seems completely unfair for the same reason as time-based endings for Metroidvania-style games - why create a vast world to explore and then punish players for actually doing so?).

to:

*** No, I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources, sources exploring is actually bad for the ending, because the game interprets that as being unfocused, which sends you back towards Wicked and the Weak (which seems completely unfair for the same reason as time-based endings for Metroidvania-style games - why create a vast world to explore and then punish players for actually doing so?).Weak.
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*** No, I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources, exploring is actually bad for the ending, because the game interprets that as being unfocused, which sends you back towards Wicked and the Weak (which seems completely unfair for the same reason as time-based rewards for Metroidvania-style games - why create a vast world to explore and then punish players for actually doing so?).

to:

*** No, I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources, exploring is actually bad for the ending, because the game interprets that as being unfocused, which sends you back towards Wicked and the Weak (which seems completely unfair for the same reason as time-based rewards endings for Metroidvania-style games - why create a vast world to explore and then punish players for actually doing so?).
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*** No, I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources, exploring is actually bad for the ending, because the game interprets that as being indecisive and unfocused, which sends you back towards Wicked and the Weak (which seems completely unfair for the same reason as time-based rewards for Metroidvania-style games - why create a vast world to explore and then punish players for actually doing so?).

to:

*** No, I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that even being nice to the characters doesn't override it. According to most sources, exploring is actually bad for the ending, because the game interprets that as being indecisive and unfocused, which sends you back towards Wicked and the Weak (which seems completely unfair for the same reason as time-based rewards for Metroidvania-style games - why create a vast world to explore and then punish players for actually doing so?).
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*** No, I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that actually being nice to the characters doesn't override it. According to most sources, exploring is actually bad for the ending, because the game interprets that as being indecisive and unfocused, which sends you back towards Wicked and the Weak (which seems completely unfair for the same reason as time-based rewards for Metroidvania-style games - why create a vast world to explore and then punish players for actually doing so?).

to:

*** No, I explored everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that actually even being nice to the characters doesn't override it. According to most sources, exploring is actually bad for the ending, because the game interprets that as being indecisive and unfocused, which sends you back towards Wicked and the Weak (which seems completely unfair for the same reason as time-based rewards for Metroidvania-style games - why create a vast world to explore and then punish players for actually doing so?).
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*** No, I explored everyhing and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that actually being nice to the characters doesn't override it. According to most sources, exploring is actually bad for the ending, because the game interprets that as being indecisive and unfocused, which sends you back towards Wicked and the Weak (which seems completely unfair for the same reason as time-based rewards for Metroidvania-style games - why create a vast world to explore and then punish players for actually doing so?).

to:

*** No, I explored everyhing everything and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters, to the point that actually being nice to the characters doesn't override it. According to most sources, exploring is actually bad for the ending, because the game interprets that as being indecisive and unfocused, which sends you back towards Wicked and the Weak (which seems completely unfair for the same reason as time-based rewards for Metroidvania-style games - why create a vast world to explore and then punish players for actually doing so?).
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*** No, I explored everyhing and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters (to the point that actually being nice to the characters doesn't override it, not if you're taking too much time to explore anyway).

to:

*** No, I explored everyhing and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters (to characters, to the point that actually being nice to the characters doesn't override it, not if you're taking too much time it. According to most sources, exploring is actually bad for the ending, because the game interprets that as being indecisive and unfocused, which sends you back towards Wicked and the Weak (which seems completely unfair for the same reason as time-based rewards for Metroidvania-style games - why create a vast world to explore anyway).and then punish players for actually doing so?).
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*** No, I explored everyhing and got Wicked and the Weak the first time. I ran through a second time focused only on the essential tasks while also answering the questions as an extrovert, and that lead to Love Lost. The walkthroughs and wiki's back that up: introverted answers in the therapy sessions have the same effect as being rude to the characters (to the point that actually being nice to the characters doesn't override it, not if you're taking too much time to explore anyway).
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** And if you think about the car photo, if we assume they moved to Simmons Street while or before Cheryl was in high school, she might need a ride to and from school. Based on her characterization, she seems to have few if any friends, doesn't seem to date a terrible amount, and based on how Dahlia acted when you meet her in game, she seems to have possibly taken up drinking since Harry died (maybe on that one, not really sure). So it would seem that teacher was some kind of family friend or something.


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** But you also have to remember that Harry didn't remember too much. He didn't remember Dahlia, who is his ex-wife and his daughter's mother. The Harry you're playing as was constructed in Cheryl's mind to be the "perfect dad." Why would her "perfect dad" remember the women he cheated on her mom with?
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** Actually, if you just stop and explore everything, you'll pretty much definitely get the Love Lost ending. I'm pretty sure the therapy sessions don't effect the ending at all, only what you'll be seeing in the next area.
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*** When the school turns into the nightmare after meeting Michelle, Harry shouts "no!" and then says "what's happening to me?", so it does sound like he thinks he might be going crazy. Before that, depending on how the game's played, he'll start to bring it up with Cybil on the phone. When she asks where he went after the forest, he might reply with "I was, well... I don't know ''where'' I was." She doesn't follow up on it, but it does suggest that he doubts himself enough that he assumes nobody else would believe him. Plus, he was created as Cheryl's idealized, TheDeterminator image of her father; he's single-mindedly focused on finding her because that's how she sees him.

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*** When the school turns into the nightmare after meeting Michelle, Harry shouts "no!" and then says "what's happening to me?", so it does sound like he thinks he might be going crazy. Before that, depending on how the game's played, he'll start to bring it up with Cybil on the phone. When she asks where he went after the forest, he might reply with "I was, well... I don't know ''where'' I was." She doesn't follow up on it, but it does suggest that he doubts himself enough that he assumes nobody else would believe him. Plus, he was created as Cheryl's idealized, TheDeterminator image of her father; he's he can't help but be single-mindedly focused on finding her her, because that's how she sees him.
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*** When the school turns into the nightmare after meeting Michelle, Harry shouts "no!" and then says "what's happening to me?" as the world changes around him, so it does sound like he thinks he might be going crazy. Before that, depending on how the game's played, he'll start to bring it up with Cybil on the phone. When she asks where he went after the forest, he might reply with "I was, well... I don't know ''where'' I was." She doesn't follow up on it, but it does suggest that he doubts himself enough that he assumes nobody else would believe him. Plus, he was created as Cheryl's idealized, TheDeterminator image of her father; he's single-mindedly focused on finding her because that's how she sees him.

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*** When the school turns into the nightmare after meeting Michelle, Harry shouts "no!" and then says "what's happening to me?" as the world changes around him, me?", so it does sound like he thinks he might be going crazy. Before that, depending on how the game's played, he'll start to bring it up with Cybil on the phone. When she asks where he went after the forest, he might reply with "I was, well... I don't know ''where'' I was." She doesn't follow up on it, but it does suggest that he doubts himself enough that he assumes nobody else would believe him. Plus, he was created as Cheryl's idealized, TheDeterminator image of her father; he's single-mindedly focused on finding her because that's how she sees him.
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*** When the school turns into the nightmare after meeting Michelle, Harry shouts "no!" and then says "what's happening to me?" as the world changes around him, so it does sound like he thinks he might be going crazy. Before that, depending on how the game's played, he'll start to bring it up with Cybil on the phone. When she asks where he went after the forest, he might reply with "I was, well... I don't know ''where'' I was." She doesn't follow up on it, but it does suggest that he doubts himself enough that he assumes nobody else would believe him. Plus, he was created as Cheryl's idealized, TheDeterminator image of her father; he's single-mindedly focused on finding her because that's how she sees him.
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** And would you then add "Oh yeah, and why did the whole world suddenly freeze and get covered with ice"? Harry didn't mention it because he thought people would call him crazy. Heck, he probably thought he was going a little crazy himself. I mean, if you were walking along a (reasonably) normal street and suddenly everything froze in time and got covered with ice and then monsters came out of nowhere and started chasing you, wouldn't you question your sanity?
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[[folder:No Mention of the Monsters?]]
* How come Harry doesn't ever bring up the Raw Shocks in conversation with the various NPCs he meets? He just outran some from the High School, and once he runs into Michelle, he only mentions he needs to get to the apartment. Hell, if I were in his shoes, I'd be like "Dude, what the frick were those pink things chasing me?".
[[/folder]]
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**WordofGod says that whatever interpretation sits best with the individual player is the "true" explanation. Regardless, each character does seem to be either a construct representing something out of her psyche or actual people from other memories cobbled together in a Frankensteinian fashion into Harry's "story." Or both — if you believe the phone messages are about Cheryl, then it's possible Cybil, who's forty in the game, was the arresting officer when she murdered that mall cop as a teen; depending upon how you play, this Cybil was either sympathetic or a hardass. Lisa might be a nurse from her past, or the other party in the car accident that killed Harry. Michelle is obviously from her class, and Dahlia is mummy dearest.
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** Since we don't get any information about them outside of the gossips, who are obviously deliberately trying to smear her name (see: trying to make sneaking a photo of her in the gym shower out to be something tawdry on ''her'' end), it's up to you how you read the photos. The one thing that's definitely true is that he was holding her in the first one, you can just see his hand on her back if you look close enough, but there are thousands of other fictional teacher out there who've hugged their students without it being anything other than a sign that they're a good teacher who cares about their students. Personally I always think her pose looks most like she was just caught in the middle of crying on him.
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** Kaufmann does say "you're clearly not getting enough" during the game (though I think he says that no matter what), and you can answer the questions and use the tests to suggest a very shy, introverted character with little sexual experience. Unfortunately, that seems to net "The Wicked and the Weak" ending (unless you follow it up by being a perv in the game, which would probably tilt the scales back towards the CharlieSheen endin... ahem, I mean the "Sex and Sleaze" ending).

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** Kaufmann does say "you're clearly not getting enough" during the game (though I think he says that no matter what), and you can answer the questions and use the tests to suggest a very shy, introverted character with little sexual experience. Unfortunately, that seems to net "The Wicked and the Weak" ending (unless you follow it up by being a perv in the game, which would probably tilt the scales back towards the CharlieSheen endin... ahem, I mean the "Sex "Sleaze and Sleaze" Sirens" ending).
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** Kaufmann does say "you're clearly not getting enough" during the game (though I think he says that no matter what), and you can answer the questions and use the tests to suggest a very shy, introverted character with little sexual experience. Unfortunately, that seems to net "The Wicked and the Weak" ending (unless you follow it up by being a perv in the game, which would probably tilt the scales back towards the CharlieSheen endin... ahem, I mean the "Sex and Sleaze" ending).
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*** There are basically two ways to interpret what's going on. One is that the whole game, save for the Kaufmann sessions, are inside Cheryl's head. Harry isn't really interacting with anyone, because [[AllJustADream the whole thing's her fantasy world]]; they're all equally imaginary, in a story scripted by Cheryl's mind. The other way is that Harry exists and he really is exploring the town, but he only exists [[ClapYourHandsIfYouBelieve because Cheryl believes so strongly in him]] (sort of like [[spoiler:Maria in the second game]]). He seemed real to most of the characters in the game, but by the time he gets to Kaufmann's office, he's already fading away because Cheryl's either facing reality or retreating entirely into her mind.

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*** There are basically two ways to interpret what's going on. One is that the whole events of the game, save for the Kaufmann sessions, are all inside Cheryl's head. Harry isn't really interacting with anyone, because [[AllJustADream the whole thing's her fantasy world]]; they're all equally imaginary, in a story scripted by Cheryl's mind. The other way is that Harry exists and he really is exploring the town, but he only exists [[ClapYourHandsIfYouBelieve because Cheryl believes so strongly in him]] (sort of like [[spoiler:Maria in the second game]]). He seemed real to most of the characters in the game, but by the time he gets to Kaufmann's office, he's already fading away because Cheryl's either facing reality or retreating entirely into her mind.
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*** There are basically two ways to interpret what's going on. One is that the whole game, save for the Kaufmann sessions, are inside Cheryl's head. Harry isn't really interacting with anyone, because the whole thing's her fantasy world; they're all equally imaginary, in a story scripted by Cheryl's mind. The other way is that Harry exists and he really is exploring the town, but he only exists [[ClapYourHandsIfYouBelieve because Cheryl believes so strongly in him]] (sort of like [[spoiler:Maria in the second game]]). He seemed real to most of the characters in the game, but by the time he gets to Kaufmann's office, he's already fading away because Cheryl's either facing reality or retreating entirely into her mind.

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*** There are basically two ways to interpret what's going on. One is that the whole game, save for the Kaufmann sessions, are inside Cheryl's head. Harry isn't really interacting with anyone, because [[AllJustADream the whole thing's her fantasy world; world]]; they're all equally imaginary, in a story scripted by Cheryl's mind. The other way is that Harry exists and he really is exploring the town, but he only exists [[ClapYourHandsIfYouBelieve because Cheryl believes so strongly in him]] (sort of like [[spoiler:Maria in the second game]]). He seemed real to most of the characters in the game, but by the time he gets to Kaufmann's office, he's already fading away because Cheryl's either facing reality or retreating entirely into her mind.
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*** There are basically two ways to interpret what's going on. One is that the whole game, save for the Kaufmann sessions, are inside Cheryl's head. Harry isn't really interacting with anyone, because the whole thing's her fantasy world; they're all equally imaginary, in a story scripted by Cheryl's mind. The other way is that Harry exists and he really is exploring the town, but he only exists [[ClapYourHandsIfYouBelieve because Cheryl believes so strongly in him]] (sort of like [[spoiler:Maria in the second game]]). He seemed real to most of the characters in the game, but by the time he gets to Kaufmann's office, he's already fading away because Cheryl's either facing reality or retreating entirely into her mind.
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*** You're assuming that the sexy times ending is the real one.
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[[foldercontrol]]
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[[folder:Silent Hill abhors a virgin?]]



** There's no really sexually charged questions. The most sexually charged test is toward the end where you're given several ink blots and sort them into sexual and non-sexual symbols. Of course, with tests like these, Kaufmann screws with you no matter how you sort them.

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** There's no really sexually charged questions. The most sexually charged test is toward the end where you're given several ink blots and sort them into sexual and non-sexual symbols. Of course, with tests like these, Kaufmann screws with you no matter how you sort them.them.
[[/folder]]

[[folder:Pretty fly for a dead guy]]
* If Harry is really DeadAllAlong, then how can he still speak to/frighten the people who live at his old house? Hell, how can he speak to Cybil, Michelle, and Dahlia? If this is all just Cheryl's delusions, how can other characters interact with Harry? Dr. Kaufmann seems to be the only character in the game who CAN'T see Harry. There's got to be some point to that...
** Maybe Cheryl is (still) psychic, and he was a physical construct somehow willed into being by her, along with the monsters? By the way, you don't see that Kaufmann doesn't see him at the end - after the camera pans to Cheryl and Harry, we never see him again. He might well be shitting his pants while the whole scene is unfolding.
*** It's pretty heavily implied, if not obvious in some cases, that all the people Harry talks with are also constructs. "Dahlia" isn't equivalent to Dahlia Mason, Michelle and Lisa are from a sex tape that was create 18 years ago and haven't aged, everyone seems to know things they shouldn't and act inconsistently, basically acting however the psych profile and Cheryl's wishes require, and they are a part of the Otherworld, freezing with it when it shifts to the Nightmare. Kauffman and Cheryl are the only real people.
[[/folder]]

[[folder:Cheryl's hot for teacher?]]
* In the highschool photos, Cheryl and her teacher were really making out?
** Yes. Next.
[[/folder]]

[[folder:Lisa and Michelle? Never heard of them!]]
* How did Lisa and Michelle appeared in any game with an ending other than Sleazy and Sirens if Cheryl had no way to know them?
** I sorta just assumed the Lisa and Michelle constructs are just random people she met that sorta just evolved for specific purposes in her twisted little psyche. Michelle was from her high school, and Lisa was a nurse from the hospital where she was being treated from cutting herself. Either that, or all the videotape endings were canon to some degree.
[[/folder]]

[[folder:Heather? Who's Heather?]]
* The main page makes a few references to "Cheryl/Heather", but unless I'm missing something the game always calls her Cheryl. Is this some kind of reference to the first game? The only other one I've played is number 2.
** When Harry "hacks" the principal computer you can see the Heather part of her name.
** It's a reference to Silent Hill 3. Cheryl (although not the same Cheryl as in SM, technically, due to the Alternate Universe thing) is the main character, but goes by the name Heather for the whole game except the very last part.
[[/folder]]

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Why is there no [[NerdsAreVirgins "I'm a virgin"]] option to some of the more sexually charged questions on the surveys? I think it [[MissedMomentOfAwesome would have been]] a great opportunity for the game to [[{{Pun}} fuck with the player]] about their lack of sexual activity, especially if they act in a horny manner in-game. Perhaps it could be implied that [[{{Squick}} Cheryl was saving herself for her precious dead daddy?]]

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* Why is there no [[NerdsAreVirgins "I'm a virgin"]] option to some of the more sexually charged questions on the surveys? I think it [[MissedMomentOfAwesome would have been]] a great opportunity for the game to [[{{Pun}} fuck with the player]] about their lack of sexual activity, especially if they act in a horny manner in-game. Perhaps it could be implied that [[{{Squick}} Cheryl was saving herself for her precious dead daddy?]]daddy?]]
** There's no really sexually charged questions. The most sexually charged test is toward the end where you're given several ink blots and sort them into sexual and non-sexual symbols. Of course, with tests like these, Kaufmann screws with you no matter how you sort them.

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