History Headscratchers / PaperMario

14th Mar '17 3:24:08 PM Nyperold
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*** Perhaps the Crystal Stars and Map analyzed the situation and ordered the locations by partner and equipment needs, so they won't send Mario to a place where he'll need the Ultra Boots before he goes to the place that has them, or to a place that requires Koops' shell ability before he joins the party, and so on.



** Bandits? Toads? Koops? Craws? Piantas? ...Anthropomorphic snails? The rest of the populace might be waddling heads (Bob-Ombs, Squeeks) or things that float (Boos, Lakitus), but there's no real shortage of kinds of characters it might ''theoretically'' have been used on, though what sorts of crimes were deemed to warrant it...

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** Bandits? Toads? Koops? Koopas? Craws? Piantas? ...Anthropomorphic snails? The rest of the populace might be waddling heads (Bob-Ombs, Squeeks) or things that float (Boos, Lakitus), but there's no real shortage of kinds of characters it might ''theoretically'' have been used on, though what sorts of crimes were deemed to warrant it...



** I think you've hit upon it without realizing it. They've still got to make money and get paid, but they can't running into the jungle and fight the enemies therein, so they leave it to more capable fighters such as Mario, who later come back and (at least theoretically) avail themselves of the Toads' services.

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** I think you've hit upon it without realizing it. They've still got to make money and get paid, but they can't go running into the jungle and fight the enemies therein, so they leave it to more capable fighters such as Mario, who later come back and (at least theoretically) avail themselves of the Toads' services.
11th Mar '17 12:44:17 AM QuarrelsomeChevon
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[[/folder]]

[[folder: Redemption]]
* How was Beldam able to get off the hook without punishment in at the end of TTYD? ''Super Paper Mario'' showed that its villains had some personality and redeemable qualities throughout the game, but Beldam is a pretty classic case of a WickedWitch. She tricked two groups of people into opening the Thousand-Year Door and resurrecting the Shadow Queen and never displayed any regret at having done so. How is she suddenly all nice and good come the ending? Why does the game imply as though she's already been forgiven?
1st Mar '17 6:11:35 PM phineas81707
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*** First fight she gets blocked out of the arena, second fight she's [[spoiler: sleeping in the Overthere]]. Unless you mean [[spoiler: Shadoo]], you are mistaken.
1st Mar '17 5:33:32 PM Nyperold
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*** At least, not in cases where he's the BigBad. You can totally fight him as her in SPM.




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** Then maybe we needn't be so cynical regarding the residents of Rogueport; perhaps it has nothing to do with who likes him. The Crystal Stars, like the Magical Map (probably because of the former), "know" where you ended up getting them. The last one you got was on the moon, but since it's populated entirely by enemies, it went to the next best place: the location responsible for getting you to the moon.



** Less meta, the map could have selected the star that was closest [i]at the time Mario first used it[/i]. In fact, judging by the last few stars, it could have just been selecting the closest one period. Consider the locations:

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** Less meta, the map could have selected the star that was closest [i]at ''at the time Mario first used it[/i].it''. In fact, judging by the last few stars, it could have just been selecting the closest one period. Consider the locations:



*** Poshley Heights is [i]at least[/i] two full days away from Rogueport by train, possibly as many as two and a half, depending on the times of departure and arrival and how long Mario took to lower the bridge at the abandoned station: Even at 20 km/hr, that is at least 960 km.

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*** Poshley Heights is [i]at least[/i] ''at least'' two full days away from Rogueport by train, possibly as many as two and a half, depending on the times of departure and arrival and how long Mario took to lower the bridge at the abandoned station: Even at 20 km/hr, that is at least 960 km.




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** You might as well ask why Mario ''downgraded'' to the basic Hammer and Boots before setting out on what promised to be an adventure in TTYD. ...Actually, why ''did'' he do that?


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*** Perhaps there's a difference between boosting his attack so it's more likely to kill Mario if it connects and just killing him outright regardless of Heart Points. (Not that we ever have a scene with the Rod like in ''Aladdin'' that spells out its limitations, so who knows.)


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*** Except that what you talk to him about tickets for the blimp, he sounds like he ''does'' know, and the only reason he's sending you through this channel is that "word on the street is that all tickets go through Don Pianta".


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** I think you've hit upon it without realizing it. They've still got to make money and get paid, but they can't running into the jungle and fight the enemies therein, so they leave it to more capable fighters such as Mario, who later come back and (at least theoretically) avail themselves of the Toads' services.
3rd Jan '17 10:13:21 PM JordanTH
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** Considering that [[spoiler: Blumiere and Timpani's geniune vows brought forth the Pure Hearts]], it's possible the fact that it was invalid was the reason that it worked to summon the Chaos Heart in the first place.
15th Dec '16 10:58:46 AM QuarrelsomeChevon
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** Yes, that was my point. It seems unlikely that the Ancients wouldn't tell him about the Chaos Heart, so why didn't he consider the ethics of it? I believe it's clear that he came to care about Luvbi in the end, so...
13th Dec '16 1:20:43 PM QuarrelsomeChevon
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** As it turns out, the train tickets are such a breeze for the don that he offers to let Mario have as many as he likes...It's just weird that Frankly's first hint of advice whenever a problem arises is "Go see if the mafia will do you a favor for this." The way he explains it to them doesn't even sound like he's aware of what the mafia is really like.
4th Dec '16 3:51:44 PM Nyperold
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*** Well, you could say it was an easy opportunity, but recall that this is also the guy who told him not to come back. And your active partner tells Frankly as much. It's probably a good thing the Don was in such a bad way when he came in to ask.
2nd Dec '16 8:19:26 AM QuarrelsomeChevon
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** Your statement about them having to "move" their shadows to their next location is kind of moot, too, since you can't really do that if you're trying to travel down to Earth's surface from an underground lunar base - there's obviously some sort of teleportation involved, and even if it's not instantaneous, it would still have to be faster than a 3-day train ride. And the things that were cut are irrelevant, too, since they still lead to the question of why the sirens are wasting so much time stopping Mario instead of warping to the sanctum.
2nd Dec '16 8:12:31 AM QuarrelsomeChevon
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** Going off of your first point, as I do understand the second, why doesn't Kersti's power cause Mario to go nuts, then? If her shiny power is strong enough to let Mario match Bowser and his Royal Sticker's, how is he still able to control it? And why does it go away after the battle is over?
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http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.PaperMario