History Headscratchers / PaperMario

4th Dec '16 3:51:44 PM Nyperold
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*** Well, you could say it was an easy opportunity, but recall that this is also the guy who told him not to come back. And your active partner tells Frankly as much. It's probably a good thing the Don was in such a bad way when he came in to ask.
2nd Dec '16 8:19:26 AM QuarrelsomeChevon
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** Your statement about them having to "move" their shadows to their next location is kind of moot, too, since you can't really do that if you're trying to travel down to Earth's surface from an underground lunar base - there's obviously some sort of teleportation involved, and even if it's not instantaneous, it would still have to be faster than a 3-day train ride. And the things that were cut are irrelevant, too, since they still lead to the question of why the sirens are wasting so much time stopping Mario instead of warping to the sanctum.
2nd Dec '16 8:12:31 AM QuarrelsomeChevon
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** Going off of your first point, as I do understand the second, why doesn't Kersti's power cause Mario to go nuts, then? If her shiny power is strong enough to let Mario match Bowser and his Royal Sticker's, how is he still able to control it? And why does it go away after the battle is over?
2nd Dec '16 8:10:11 AM QuarrelsomeChevon
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** That doesn't really mean that they're solid and hard enough to deal damage. In places like Cloudy Climb and the Overthere, the clouds still seem pretty soft, and Puff enemies in TTYD make a ''bouncy'' sound when they take damage.
16th Nov '16 3:48:59 AM Squirtle802
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** Why is everyone assuming the Shadow Sirens' teleportation is instant travel? Even when they disappear into the ground they have to physically move their shadow to where they want to pop up, as evinced by Vivian in battle. Especially taking into consideration the cut parts of Chapter 6 (you were supposed to fight the Sirens at the drawbridge station, and the Smorg was created by Beldam to stop you) one could reasonably assume they were travelling by some other means, if not stowing away on the Excess Express itself.
16th Nov '16 3:37:42 AM Squirtle802
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** I've always personally suspected that Bowser is at least subconsciously aware of the fact his "kidnap the princess, fight the plumber" routine is the only real purpose he has in life, and doesn't go for obvious failsafe plans because he doesn't know what he'd actually do if he won. A lot of fans also subscribe to the theory that it's not even subconscious, Bowser and Mario are on genuinely good terms and this is just how they have fun and keep up appearances. Alternatively, we might need to consider Bowser is just thick.
16th Nov '16 1:36:33 AM Squirtle802
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** It was well-established at that point that the royal stickers grant power to people at the cost of their sanity and most of their higher brain function. No matter how badass Mario is, nobody had any reason to believe he'd be immune to their corrupting properties, and Mario getting whacked out on sticker power is a much bigger threat than Bowser could ever be. Conversely, a lot of the game's humor was based on lampshading how by-the-numbers the game was, and even if they didn't make a joke about it directly there was a definite air of "This is the final boss so I have to be dramatic, but we all know I'm gonna be fine by the time the credits roll" to it.
25th Oct '16 6:40:08 PM CL
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*** The Underwhere was more along the lines of Hades, in that nearly everyone seemingly goes there when they die, with the especially noble instead being sent to the Overthere (the Elysian Fields) and the especially bad instead being sent to Bonechill's domain (Tartarus) either right away or after they submit to being judged by Jaydes.
5th Oct '16 1:35:45 PM Sammettik
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** Clouds in videogames tend to be more solid than they are in real life.
27th Sep '16 7:18:36 AM Kassiopeia
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* Why do the inn and shop on Keelhaul Key still charge coins during Chapter 5? Not only is Mario their captain, but everyone there is stranded on a deserted island. How can they possibly be charged for things they need to survive? (And even if money is commonly found just by defeating enemies, the crew consists, in total, of Mario and his partners, Four-Eyes, Pa-Patch, Flavio, and a handful of Toads, and I can only imagine the first three of them having the skills necessary to battle the enemies on the island.)

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* Why do the inn and shop on Keelhaul Key still charge coins during Chapter 5? Not only is Mario their captain, but everyone there is stranded on a deserted island. How can they possibly be charged for things they need to survive? (And even if money is commonly found just by defeating enemies, the crew consists, in total, of Mario and his partners, Four-Eyes, Pa-Patch, Flavio, and a handful of Toads, few Toads and Bob-ombs - I can only imagine the first three of them having the skills necessary to battle the enemies on the island.)
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http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.PaperMario