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*** It's not really a beta in the traditional sense. Beta is the version, but it's not a beta test like most other examples. It's an ealry version of the game that is selling for a low price.

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*** It's not really a beta in the traditional sense. Beta is the version, but it's not a beta test like most other examples. It's an ealry version of the game that is selling for a low price.price.
**** Thank you. The direct statement above is by far the most helpful piece of information I've had regarding this. I had the impression that this was a beta as in "It's still undergoing testing, and we need as many people as possible to test out glitches." I obtain public betas for iPod Touch apps for free, so I get updates for free.
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*** It's not really a beta in the traditional sense. Beta is the version, but it's not a beta test like most other examples. It's an ealry version of the game that is selling for a low price.

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*** It's not really a beta in the traditional sense. Beta is the version, but it's not a beta test like most other examples. It's an ealry version of the game that is selling for a low price.

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*** All other betas I've seen are free. Why isn't this one?
*** If this is such a good business strategy, why haven't I seen other companies do it?

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*** # All other betas I've seen are free. Why isn't this one?
*** # If this is such a good business strategy, why haven't I seen other companies do it?it?
*1) Notch wanted to make money to support his development of the entire game. The Alpha/Infdev version of the game was workable as a (cheap) game. Coupled with the regular updates, the result is less "I'm paying to beta test the game" and more "I'm getting to play a game that gets constant updates and improvements for a very good price." As stated above: ''Low opportunity cost + functional game with good appeal + accessible gameplay + low system requirements + free access to continuously-updated patches = $(Large #)''
*2) Because other companies didn't think of it.


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*** It's not really a beta in the traditional sense. Beta is the version, but it's not a beta test like most other examples. It's an ealry version of the game that is selling for a low price.
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** Note that I have nothing against the game. If so many say it's fantastic, then it probably ''is'' fantastic. But it feels like the developers are jumping the gun here. This is the only beta I've seen that charges people. (The other betas I've seen ALSO allow the people who get the beta to have all subsequent upgrades for free.) Why isn't this one? That being said, there seems to be very little actual "beta testing" going on at this point, so it may just be a confusion of terminology here.

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** Note that I have nothing against the game. If so many say it's fantastic, then it probably ''is'' fantastic. But it feels like the developers are jumping the gun here. This is the only beta I've seen that charges people. (The The other betas I've seen ALSO allow the people who get the beta to have all subsequent upgrades the benefits I've seen for free.) Why isn't this one? Minecraft's beta--without the price tag. That being said, there seems to be very little actual "beta testing" going on at this point, so it may just be a confusion of terminology here.
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*** Well, my point is twofold, which I don't think has been answered yet. All of you are gushing about the game, but this is not about the game. This is about the marketing:
**** All other betas I've seen are free. Why isn't this one?
**** If this is such a good business strategy, why haven't I seen other companies do it?
*** Note that I have nothing against the game. If so many say it's fantastic, then it probably ''is'' fantastic. But it feels like the developers are jumping the gun here. This is the only beta I've seen that charges people. (The other betas I've seen ALSO allow the people who get the beta to have all subsequent upgrades for free.) Why isn't this one? That being said, there seems to be very little actual "beta testing" going on at this point, so it may just be a confusion of terminology here.

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*** ** Well, my point is twofold, which I don't think has been answered yet. All of you are gushing about the game, but this is not about the game. This is about the marketing:
**** *** All other betas I've seen are free. Why isn't this one?
**** *** If this is such a good business strategy, why haven't I seen other companies do it?
*** ** Note that I have nothing against the game. If so many say it's fantastic, then it probably ''is'' fantastic. But it feels like the developers are jumping the gun here. This is the only beta I've seen that charges people. (The other betas I've seen ALSO allow the people who get the beta to have all subsequent upgrades for free.) Why isn't this one? That being said, there seems to be very little actual "beta testing" going on at this point, so it may just be a confusion of terminology here.
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*** Well, my point is twofold, which I don't think has been answered yet. All of you are gushing about the game, but this is not about the game. This is about the marketing:
**** All other betas I've seen are free. Why isn't this one?
**** If this is such a good business strategy, why haven't I seen other companies do it?
*** Note that I have nothing against the game. If so many say it's fantastic, then it probably ''is'' fantastic. But it feels like the developers are jumping the gun here. This is the only beta I've seen that charges people. (The other betas I've seen ALSO allow the people who get the beta to have all subsequent upgrades for free.) Why isn't this one? That being said, there seems to be very little actual "beta testing" going on at this point, so it may just be a confusion of terminology here.
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*** [[FridgeBrilliance I just realised why people call Notch a genius.]]
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Um, that\'s sort of supplying nothing to the conversation


** I think that turning Reed into Sugar Cane is lazier.

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** I think that turning Reed into Sugar Cane is lazier.
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** At first, the Alpha version ''was'' free when it was just Creative/Infdev. Notch added the optional Survival mode and charged people if they wanted to buy it. The response was [[{{Understatement}} enthusiastic]] because it was fun to play. That and the promise that ''all future, improved versions of the game will be free to whoever bought the game already'', coupled with a quite low price tag, resulted in a rousing success. I personally bought the game back when it cost only $10. In my judgment, paying $10 for a solid game that is constantly getting updated for free, is one hell of a good bargain.

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** At first, the Alpha version ''was'' free when it was just Creative/Infdev. Notch added the optional Survival mode and charged people if they wanted to buy it. The response was [[{{Understatement}} enthusiastic]] because it was fun to play. That and the promise that ''all future, improved versions of the game will be free to whoever bought the game already'', coupled with a quite low price tag, resulted in a rousing success. I personally bought the game back when it cost only $10. In my judgment, paying $10 for a solid game that is constantly getting updated for free, is one hell of a good bargain. So, Notch's approach actually makes a lot of sense. Low opportunity cost + functional game with good appeal + accessible gameplay + low system requirements + free access to continuously-updated patches = $(Large #)
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** At first, the Alpha version ''was'' free when it was just Creative/Infdev. Notch added the optional Survival mode and charged people if they wanted to buy it. The response was [[{{Understatement}} enthusiastic.]] Since then, all versions are paid.

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** At first, the Alpha version ''was'' free when it was just Creative/Infdev. Notch added the optional Survival mode and charged people if they wanted to buy it. The response was [[{{Understatement}} enthusiastic.]] Since then, all enthusiastic]] because it was fun to play. That and the promise that ''all future, improved versions are paid.of the game will be free to whoever bought the game already'', coupled with a quite low price tag, resulted in a rousing success. I personally bought the game back when it cost only $10. In my judgment, paying $10 for a solid game that is constantly getting updated for free, is one hell of a good bargain.
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** At first, the Alpha version ''was'' free when it was just Creative/Infdev. Notch added the optional Survival mode and charged people if they wanted to buy it. The response was [[{{Understatement}} enthusiastic.]] Since then, all versions are paid.
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** It became successful because many regard it as a good game, even in it's unfinished state. It could have been considered a "final release" at a lot of stages in development, and people would have bought it. I don't understand why you would think it should be free.
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** I think that turning Reed into Sugar Cane is lazier.

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** The community would have whined and claimed that he was being lazy in copying reeds to make sugar cane. Also, as mentioned on the main page, [[RealityIsUnrealistic you can actually make paper from sugar cane.]]

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** The community would have whined and claimed that he was being lazy in copying reeds to make sugar cane. Also, as mentioned on the main page, [[RealityIsUnrealistic you can actually make paper from sugar cane.]]]]
* How did this become so successful in spite of ''charging'' people to test the game? If anything, he should be paying people to do so, or at least giving them out for free with the incentive that they'll get the complete verison for free too. This is how every public beta I've ever seen works. ''Minecraft'' flies in the face of good business sense and becomes well-liked for it. It's like bringing people into a focus group and forcing everyone to pay a dollar to get to use the company's in-testing product.

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* That Notch ret conned Reeds to be Sugar Cane. Was it really that hard just to add Sugar Cane?

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* That Notch ret conned Reeds to be Sugar Cane. Was it really that hard just to add Sugar Cane?Cane?
** The community would have whined and claimed that he was being lazy in copying reeds to make sugar cane. Also, as mentioned on the main page, [[RealityIsUnrealistic you can actually make paper from sugar cane.]]
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**** If he scarcely cared about it he wouldn't be working on the game this hard for so long. Don't be that presumptuous.

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**** If he scarcely cared about it he wouldn't be working on the game this hard for so long. Don't be that presumptuous.presumptuous.
*That Notch ret conned Reeds to be Sugar Cane. Was it really that hard just to add Sugar Cane?
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*** The quote is not referring to broken mods, it's referring to Notch stating openly that he frowns upon client mods when they are simply people trying to improve the game he scarcely cares about (pushing updates to everyone who bought the game before he has even tested the game for 10 seconds, anyone?).

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*** The quote is not referring to broken mods, it's referring to Notch stating openly that he frowns upon client mods when they are simply people trying to improve the game he scarcely cares about (pushing updates to everyone who bought the game before he has even tested the game for 10 seconds, anyone?).anyone?).
**** If he scarcely cared about it he wouldn't be working on the game this hard for so long. Don't be that presumptuous.
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** As pressumptious as Mister Wunsch may be about Notch's schedule and programming habits and their defensibility from FanDumb, it has to be said that an attempted Mediator is far better than rampant FanHaters attacking the developer of an in-Beta game for actually having a life outside of it. Also, when exactly did patches breaking unofficial and unsupported mods suddenly become the intent of the creator(s)?

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** As pressumptious as Mister Wunsch may be about Notch's schedule and programming habits and their defensibility from FanDumb, it has to be said that an attempted Mediator is far better than rampant FanHaters attacking the developer of an in-Beta game for actually having a life outside of it. Also, when exactly did patches breaking unofficial and unsupported mods suddenly become the intent of the creator(s)?creator(s)?
*** The quote is not referring to broken mods, it's referring to Notch stating openly that he frowns upon client mods when they are simply people trying to improve the game he scarcely cares about (pushing updates to everyone who bought the game before he has even tested the game for 10 seconds, anyone?).
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** Care to explain exactly why FanHaters should be respected more than attempted Mediators?

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** Care As pressumptious as Mister Wunsch may be about Notch's schedule and programming habits and their defensibility from FanDumb, it has to explain exactly why be said that an attempted Mediator is far better than rampant FanHaters should be respected more than attempted Mediators?attacking the developer of an in-Beta game for actually having a life outside of it. Also, when exactly did patches breaking unofficial and unsupported mods suddenly become the intent of the creator(s)?
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-> I care that he's selling a game with potential that he's wasting by doing stupid shit and not thinking; he is clearly good enough at coding in theory to be able to do this properly, he just _isn't_. And I care that the raving hordes of fanboys lynch you for even suggesting any of this might be true.

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-> I care that he's selling a game with potential that he's wasting by doing stupid shit and not thinking; he is clearly good enough at coding in theory to be able to do this properly, he just _isn't_. And I care that the raving hordes of fanboys lynch you for even suggesting any of this might be true.true.
** Care to explain exactly why FanHaters should be respected more than attempted Mediators?
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* [http://mwunsch.tumblr.com/post/1179254565/notchdrones This.] In the words of someone to whom I showed it:

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* [http://mwunsch.[[http://mwunsch.tumblr.com/post/1179254565/notchdrones This.] ]] In the words of someone to whom I showed it:


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* Too right, but I think it was a joke. he ''did'' cite a source, so that helps. I added the bit about replanting, so that balances it out. At least it was listed as ''accidental'' aesop, meaning it's just one person's opinion, and there's no such thing as notability after all.

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* Too right, but I think it was a joke. he ''did'' cite a source, so that helps. I added the bit about replanting, so that balances it out. At least it was listed as ''accidental'' aesop, meaning it's just one person's opinion, and there's no such thing as notability after all.all.
* [http://mwunsch.tumblr.com/post/1179254565/notchdrones This.] In the words of someone to whom I showed it:
-> Dear M. Wunsch: I don't care how many hours he works in a day, I care about him acting like an idiot, I care about him being a jerk to people who have worked insane amounts with his stupid, obfuscated code to produce amazing mods, I care about him not testing the product he's _sold_ for even FIVE SECONDS before pushing it — beta is no excuse — and I care about how he does shit like badmouth git with no justification when he is far less of an engineer than anyone who's worked on git.
-> I care that he's selling a game with potential that he's wasting by doing stupid shit and not thinking; he is clearly good enough at coding in theory to be able to do this properly, he just _isn't_. And I care that the raving hordes of fanboys lynch you for even suggesting any of this might be true.

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* Seconded - what bothers me about it is that it's just as possible to build with nature in the game, creating a tree house or just watching the seasons pass. Sure, there's gonna be someone whose huge mega construction requires damming off all water supplies or making multiple entries into the Nether - but there's always someone who has to be mean with no reason, or thinks he's being very clever by trolling or embarking on VideoGameCrueltyPotential - or by writing needlessly pompous reviews...

Honestly, it's the same reason I don't play multiplayer or go to the forums. It's a great game, and I don't want to think about the stupidity of a bunch of people who like to tout their 'correct' way of seeing things.
** Off-topic, but you're overreacting. Almost all of the people on the forums and on multiplayer will not hate on you for your play style. Even if you play on peaceful, something which about 55% of the community hates, they will not hate on you. Unless they're trolls, but that's another story.

:Too right, but I think it was a joke. he ''did'' cite a source, so that helps. I added the bit about replanting, so that balances it out. At least it was listed as ''accidental'' aesop, meaning it's just one person's opinion, and there's no such thing as notability after all.

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\n* ** Seconded - what bothers me about it is that it's just as possible to build with nature in the game, creating a tree house or just watching the seasons pass. Sure, there's gonna be someone whose huge mega construction requires damming off all water supplies or making multiple entries into the Nether - but there's always someone who has to be mean with no reason, or thinks he's being very clever by trolling or embarking on VideoGameCrueltyPotential - or by writing needlessly pompous reviews...

Honestly,
reviews...
**Honestly,
it's the same reason I don't play multiplayer or go to the forums. It's a great game, and I don't want to think about the stupidity of a bunch of people who like to tout their 'correct' way of seeing things.
** *** Off-topic, but you're overreacting. Almost all of the people on the forums and on multiplayer will not hate on you for your play style. Even if you play on peaceful, something which about 55% of the community hates, they will not hate on you. Unless they're trolls, but that's another story.

:Too
story.
*Too
right, but I think it was a joke. he ''did'' cite a source, so that helps. I added the bit about replanting, so that balances it out. At least it was listed as ''accidental'' aesop, meaning it's just one person's opinion, and there's no such thing as notability after all.
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** Off-topic, but you're overreacting. Almost all of the people on the forums and on multiplayer will not hate on you for your play style. Even if you play on peaceful, something which about 55% of the community hates, they will not hate on you. Unless they're {{[[Troll]] trolls}}, but that's another story.

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** Off-topic, but you're overreacting. Almost all of the people on the forums and on multiplayer will not hate on you for your play style. Even if you play on peaceful, something which about 55% of the community hates, they will not hate on you. Unless they're {{[[Troll]] trolls}}, trolls, but that's another story.
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to:

**Off-topic, but you're overreacting. Almost all of the people on the forums and on multiplayer will not hate on you for your play style. Even if you play on peaceful, something which about 55% of the community hates, they will not hate on you. Unless they're {{[[Troll]] trolls}}, but that's another story.
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So, got an actual bit of Fridge Logic or are you just whinging? If the latter, then write a review.


:Too right, but I think it was a joke. he ''did'' cite a source, so that helps. I added the bit about replanting, so that balances it out. At least it was listed as ''accidental'' aesop, meaning it's just one person's opinion, and there's no such thing as notability after all.
* Ive played this game and honestly it felt like DwarfFortress without the management or the losing is fun aspect I know it sounds shallow but honestly it felt like one aspect of DwarfFortress the grandiose construction's and took that admittedly that is the other half of the fun in that game.
** Losing ''is'' [[UnusualEuphemism fun]] in Minecraft. [[EpicFail Ever fallen into a lava pool with an inventory full of ore and carrying your only diamond pickaxe?]]

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:Too right, but I think it was a joke. he ''did'' cite a source, so that helps. I added the bit about replanting, so that balances it out. At least it was listed as ''accidental'' aesop, meaning it's just one person's opinion, and there's no such thing as notability after all.
* Ive played this game and honestly it felt like DwarfFortress without the management or the losing is fun aspect I know it sounds shallow but honestly it felt like one aspect of DwarfFortress the grandiose construction's and took that admittedly that is the other half of the fun in that game.
** Losing ''is'' [[UnusualEuphemism fun]] in Minecraft. [[EpicFail Ever fallen into a lava pool with an inventory full of ore and carrying your only diamond pickaxe?]]
all.
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* Ive played this game and honestly it felt like DwarfFortress without the management or the losing is fun aspect I know it sounds shallow but honestly it felt like one aspect of DwarfFortress the grandiose construction's and took that admittedly that is the other half of the fun in that game.

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* Ive played this game and honestly it felt like DwarfFortress without the management or the losing is fun aspect I know it sounds shallow but honestly it felt like one aspect of DwarfFortress the grandiose construction's and took that admittedly that is the other half of the fun in that game.game.
** Losing ''is'' [[UnusualEuphemism fun]] in Minecraft. [[EpicFail Ever fallen into a lava pool with an inventory full of ore and carrying your only diamond pickaxe?]]
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:Too right, but I think it was a joke. he ''did'' cite a source, so that helps. I added the bit about replanting, so that balances it out. At least it was listed as ''accidental'' aesop, meaning it's just one person's opinion, and there's no such thing as notability after all.

to:

:Too right, but I think it was a joke. he ''did'' cite a source, so that helps. I added the bit about replanting, so that balances it out. At least it was listed as ''accidental'' aesop, meaning it's just one person's opinion, and there's no such thing as notability after all.all.
* Ive played this game and honestly it felt like DwarfFortress without the management or the losing is fun aspect I know it sounds shallow but honestly it felt like one aspect of DwarfFortress the grandiose construction's and took that admittedly that is the other half of the fun in that game.

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